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BGSOD Item List

Baldur's Gate Siege of Dragonspear item list

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Alessandro Berti
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0% found this document useful (0 votes)
32 views41 pages

BGSOD Item List

Baldur's Gate Siege of Dragonspear item list

Uploaded by

Alessandro Berti
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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This is a list of all the new notable magic items in Siege of Dragonspear.

I am not including underwhelming ones like daggers +1 and stuff like that

A list of items in BG:EE and BG2:EE can be found here:


BGEE:
https://forums.beamdog.com/discussion/8110/a-guide-to-new-magic-items-in-bg-ee-
spoilers
BG2EE:
http://forum.baldursgate.com/discussion/23853/a-guide-to-new-magic-items-in-bg2ee-
spoilers

Weapons:

Quarterstaffs
Brevin's quarterstaff +1 (+10 lore, Friends once per day) - Convince Jospil to help
you in duchal palace
The Uncursed Staff +1 (Strength: 18, THAC0: -2, Damage: 1d6-2)
The Soulherder's Staff +2 (Magic Res: +15%, Summoned spirits gain a +1 to Strength,
Damage: 1d6, +2 magic dmg)
Echo of the Fiend +3 (5% chance of triggering a Sunfire spell centered on the
wielder, Fireshield Red twice per day)

Longbows
Corwin's bow +1 (Dex +1, 10% chance target is entangled for 3 rounds. Save vs
Breath negates, only usable by corwin) - Corwins starting equip

Shortbows
Savage Shortbow +2 (+1 con if you are elf or halfelf,+3 dmg vs orcs, halforcs and
ogres) - Purchasable from Herod
Corinth's Bow +2 (AC+1, on crit the wielder is affected by the Luck spell)
Blightbringer +1 (10% chance that the target is diseased (sv vs death negates)
losing 2 points of Dexterity (non-cumulative) and becoming slowed for 3 rounds, +3
THAC0 and dmg vs Dwarves and Gnomes)
Fleshripper +2 (5% chance per hit of hasting the wielder for 4 rounds, Movement
Speed: +2) - Complete "Skie's gone missing" quest
Bow of the Banshee +2 (10% chance per hit of casting Cloak of Fear centered on the
wielder, Deals 1 extra point of magic damage to panicked targets) - inside the cave
in Deadman's Pass

Greatswords
Sword of troll decapitaion +1 on critical hit vs troll, gain +1 str for 1 turn, +2
to hit vs trolls, +2 flame dmg vs trolls) - Bronze sentry, repository of undeath
Dragon Blade +3 ( +1 cold dmg, While enraged, the chance to score a critical hit is
increased by 10%, Deals an extra 2d4 points of cold damage and slows the target for
1 round (no save) on a crit) - Quest with the Rashemi couple outside underground
river, transfers to BG2 in Firkraag's dungeon
Sword of Ruin +2 - Critical Hit Chance: +5%, Deals an extra 2d4 points of slashing
damage on a critical hit

Axes
Grubdoubler's axe +1 (20% chance on hit save vs spells or confused for 3 rounds. +2
to hit and dmg vs humans, returning,M'Khiin only) M'Khiin starting equipment
Axe of Krunthur (Returning throwing axe, +1 attack per round, 33% chance per hit
that the target takes 1 poison damage per second for 2 rounds (Save vs. Death
negates), Mkhiin Only)
Chill Axe (Strength: +1, 2% chance per hit that the wielder will become berserk for
3 rounds)

Clubs
Mosela's cudgel +2 (saves vs alteration +2, +1 to hit and damage vs constucts) -
Purchasable from Herod
Backwhacker (Target becomes unconscious for 2 rounds when a backstab is performed
(Save vs. Death negates) -Sold by Waizahb

Daggers
Gemblade +1 (20% chance per hit a random gem will be created in inventory)- Coast
way forest near ambush site
Gemblade +2 (Intelligence: +1) - after using all 20 stacks of Gemblade +1
Elements' Fury +2 (Deals an extra 1d4 cold damage to fire elementals, Deals an
extra 1d4 fire damage to water elementals, Deals an extra 1d4 acid damage to earth
elementals, Deals an extra 1d4 electrical damage to air elementals, Damage: 1d4+2,
+1 fire, cold, electrical, or acid damage (random)) - water elementals encounter in
underground river, dropped by the mage
Dagger of Troll-fighting +1 (Damage: 1d4+1, +1d4 fire)
Acid-Etched Dagger +2 (+1 acid dmg,15% chance per hit target takes 1 point of acid
dmg per round for the next 3 rounds )
Pritchard's Family Stiletto +2 (Armor Class: +2 vs. giant humanoids, +4THAC0 and
+4dmg vs giant humanoids)

Maces
Cudgel of Montgomer +1 (10% chance per hit of casting Cure Light Wounds on the
wielder)
Glimmer of Hope (Wisdom: +1, 10% chance per hit of casting Bless centered on the
wielder)

Flails/Morningstars
Martyr's Morningstar +2 (Hit Points: -10, On a critical hit, target loses 15% of
their max HP)
The Hydra +2 (33% chance per hit of dealing +1d4, +2d4, or +3d4 points of piercing
damage)

Halberds
Storm Pike +2 (15% chance per hit of stunning the target for 1 round (Save vs.
Spell negates), On a critical miss, the halberd deals 1d4 electrical damage to the
wielder, +1 electrical dmg)
Cold Fury +2 (Each hit slows fire-dwelling and fire-using creatures for 3 rounds
(Save vs. Spell negates)+1d2 cold dmg)

Spears
Festering Spear +1 (Inflicts 2 points of bleeding dmg, On a critical hit, target is
diseased (-2 penalty to Strength and Dexterity for 1 turn, non-cumulative))
Shadowed Spear +2 (AC: +2, 20% chance per hit to teleport to a random enemy and
receive a +4 THAC0 bonus for 1 round, 5% chance per hit to teleport to a random
enemy and become ethereal for 1 round, Charge abilities: Etherealness)

War Hammers
Sundermaul +3 (15% chance per hit of target getting -1 penalty to AC for 1 turn
(Save vs. Spell negates), 2% chance per hit that an earthquake is triggered,
centered on the wielder)
Voidhammer +3 (Strength: -1, the target suffers -1 to Strength for 5 rounds per hit
(minimum 1 Strength; Save vs. Spell negates), Does no damage to undead, Bonuses to
hit and damage based on Strength do not apply to this weapon) - Crafted from void
shard by Jegg in Bridgefort
Dread Hammer +2 (+1 cold dmg, On a critical miss, the wielder takes 1d4 cold dmg,
Deals an extra 2d4 cold dmg vs. good-aligned Clerics)

Slings
Firefly +2 (Saving Throws: +2 (halflings), +1 fire dmg)

Katanas
Crimson Dawn +2 (Crit Chance: +5% (with this weapon only), 15% chance per kill of
hasting the wielder for 3 rounds)

Long Swords
Tongue of Acid +3 (+1d3 acid dmg, 10% chance of slowing the target for 3 rounds
(Save vs. Spell negates)) - Deal with demon in Avernus
Voidsword +3 (Strength: -1, The target suffers -1 to Strength for 5 rounds per hit
(minimum 1 Strength; Save vs. Spell negates), Does no damage to undead, Bonuses to
hit and damage based on Strength do not apply to this weapon) - Crafted from void
shard by Jegg in Bridgefort
Spell Breaker +2 (Save vs. Spell: +4 (Wizard Slayers and Inquisitors), +2 (others),
On a crit, the target is affected by Dispel Magic)
Aster's Edge +3 (Magic Resistance: +30%, +2 extra dmg vs. fiends) - Caelar's
equipement

Scimitars/Wakizashis/Ninja-Tos
Eadro's Blade +1 (AC +2 vs. elementals and mephits, A critical hit against an
elemental or mephit will instantly banish the creature to its home plane, +2THAC0
and +2dmg vs. elementals and mephits)
Bartleby's Wakizashi +1 (Armor Class: +2 vs. slashing attacks (Kensai))
Dervish Crescent +2 (+1 fire dmg, Movement Speed: +1, 10% chance per kill that the
wielder will be affected by Fireshield Red) - Nazramu, genie vendor in coalition
camp, available by using spectacles.

Short Swords
Herdrin's Short Sword +2 (Critical Hit Chance: +10% with this weapon)
Fractal Blade +3 (Whenever the wielder is hit, there is a 10% chance he/she is
surrounded by 3 mirror images for 3 rounds, 50% chance per hit of dispelling all
illusionary spells affecting the target)
Ophyllis's Short Sword +2 (Immunity to Command, Greater Command, and Power Word
(any), 20% chance per hit of casting Deafness on the target)
Vexation +2 (Inflicts 2 points of bleeding damage, Drains 2 points of Strength from
the target and transfers them to the wielder for 5 rounds when a successful
backstab is performed (non-cumulative))

Bastard Swords
Severance +2 (HP +5, 15% chance of draining 1d4 Hit Points from the target and
transferring them to the wielder)

Crossbows
Astral Crossbow +2 (On a crit, target rendered unconscious for 1 round (no save),
+4 THAC0 and dmg vs. evil creatures)
Harold +2 (15% chance per hit of casting Doom on the target)

Ammunition:
Fire Bolt +1 (+1d3 fire dmg) - Purchase from Belegarm
Ice Bolt +1 (+1d3 ice dmg) - Purchase from Belegarm
Bullet of Fire +1 (+1d6 fire dmg, save vs spells for none) - Purchase from Belegarm
Bullet of Ice +1 (+1d6 ice dmg, save vs spells for none) - Purchase from Belegarm
Bullet of Electricity +1 (+1d6 electrical dmg, save vs spells for none) - Purchase
from Belegarm
Throwing axe +1 - Purchase from Belegarm
Throwing Dagger +1 - Purchase from Belegarm
Dart of Fire/Ice/Acid (+1d6 dmg save vs spell for none) - Purchase from Belegarm
Arrow of antimagic +1 x5 (Target suffers a 50% chance to miscast spells for next 5
rounds. 1d2 dmg) - remains, repository of undeath
Biter +2 (Returning Dart, 10% chance per hit of reducing target's AC by 1 for 1
turn (Save vs. Breath negates) +1 acid dmg) - reward for "family heirlooms" quest
Void-tipped Arrow +3 (Target suffers -1 to Strength for 5 rounds per hit (minimum 1
Strength; Save vs. Spell negates), Does no damage to undead) -Crafted from void
shard by Jegg
Bullet of Darkness +3 *The target suffers -1 to Strength for 5 rounds per hit
(minimum 1 Strength; Save vs. Spell negates), Does no damage to the undead) -
Crafted from void shard by Jegg

Armour:
Corwins Armour +2 (Movement speed +1, Magic resistance +10%, only usable by corwin)
- Corwins starting equip
Goblin Leathers +1 (Immune to entangle spell, M'Khiin only) M'Khiin starting
equipment
Jegg's Leathers +2 (+20% fire and cold resistance, M'Khiin only) - Jegg
Kruntur's Armor +3 (Wisdom: -1 ,Immunity to stun)
Commander's Chain Mail +3 (Charisma: +1, The wearer and any allies within his/her
visual radius are immune to fear and morale failure)
Stalwart Scales +2 (Slashing Resistance: +10%) - Sold by Jegg
Mail of the Hallowed Hero +3 (Protection From Evil, Immunity to poison and disease)
Goblin Hide Armor +2 (Constitution: +1, If the wielder becomes poisoned, the armor
automatically casts Slow Poison on them)
Raconteur's Regalia (Pick Pockets: +10%, Spellcasting is not disabled) ) - Sold by
Waizahb
Changeling's Vest (Polymorph into a bugbear, baby wyvern, or ice salamander three
times per day)
Dragonscale Armor (Immunity to poison) - Crafted from dragon scales by Jegg
The Night's Embrace +3 (If the wearer is rendered helpless (e.g. by a Hold Person
spell), he/she becomes invisible for 1 turn, Hide In Shadows: +20%) ) - Sold by
Waizahb

Robes
Robe of Arcane Aptitude (Intelligence: +1, Armor Class: 5, Spell Sequencer once per
day)
The Ghostdreamers' Robe (Armor Class: 5, Improves casting speed by 1, Vocalize)
Robe of Red Flames (Fire Resistance: +30%, All fire damage inflicted by the wearer
is increased by 10%)

Shields
Buckler of the fist +2 (Immune to Hold person) - Purchase from Belegarm
M'Khiin's Buckler +2 (+10HP, M'Khiin only) M'Khiin starting equipment
The Suncatcher +2 (15% chance attacker takes 1d4 points of fire damage and becomes
blinded for 2 rounds (Save vs. Spell half and negates blindness), Sunfire once per
day)
Shield of Egons +2 (Turn Undead Level: +2 (Priests of Lathander and Undead
Hunters), +1 (others)) - quest from the mummy in starter dungeon
Rhino Beetle Shield +2 (extra +2AC vs. missile attacks, Missile Damage Resistance:
+15%) - crafted by Jegg
Dragonscale Shield +3 (Save vs. Death: +3) - crafted by Jegg
Steadfast +2 (Hit Points: +10 (dwarves), +5 (others)) - sold by Jegg
The Bloodied Guardian +2 (Fire Resistance: +25%, When the wielder's Hit Points drop
below 50%, he/she gains +1 to Strength for 5 rounds)
Solar Aegis +3 (Constitution: +1, Fire Resistance: +40%) - Caelar's equipment
Items:

Cloaks
Cloak of minor arcana (lore +10, caster level +1, 10 charges, 1 charge: generate a
random arcane scoll of level 3 or below) - Dropped by Poros
Sable Cloak (Cold Resistance: +40%, Immunity to slow)
Crommus's Capelet (Each time hit, there is a 5% chance wearer affected by the Blur
spell, Save vs. Ench spells: +2) - from menhirs quest
Cloak of the Beluir Watch (Armor Class: +2 vs. giant humanoids, Hit Points: +5
(halflings)) - Found in burned inn
Cloak of the Gargoyle (Physical Damage Resistance: +5%, Protects against critical
hits, Stone Form once per day)

Boots
Ostentatious boots (Charisma +1)-Lady Area, top floor of 3 kegs
Sidestep Slippers (AC+1, Dex+1, svs vs Invocations +2, monks only) - Purchasable
from Jazzrem the calishite in Sorcerous sundries
Soft Feet (Move Silently: +25%, Immunity to Grease, Entangle, and Web) - Sold by
Waizahb
Star-Strewn Boots (Magic Resistance: +7%, +15% (Wizard Slayers))
Bracers/Gauntlets
Bracers of Defence AC5 (Sets armour value to 5) - Purchasable from Jazzrem the
calishite in Sorcerous sundries
Bracers of Perseverence (HP+10, on a critical miss, user gets Aid cast on them,
monks only) - Purchasable from Jazzrem the calishite in Sorcerous sundries
Bracers of the Shuttered Lid (THAC0: +2 on unarmed attacks, Immunity to blindness,
On a critical hit the target is blinded for 2 rounds no save) ) - Nazramu, genie
vendor in coalition camp, available by using spectacles.
Nimblefinger Gloves (Dexterity: +2 (gnomes), +1 (halflings, dwarves, and goblins),
Pick Pockets: +25%, Set Traps: +25%)
Stalker Gauntlets (Dexterity: +1, Hide in Shadows: +15% (+30% for Stalkers),
Backstab Multiplier: +1 (Stalkers only))

Helmets
Peacock cap (+1 charisma, or +2 charisma if you are a bard) - Purchasable from
Jazzrem the calishite in Sorcerous sundries
Silver Circlet (+1 saving throws) - Viconia's starting equipment
Helmet of Dumathion (physical resistance +3%, +1 con, save vs death +2) - Brother
deepvein, dwarvern dig
Crown of Lies (Can memorize 2 extra 3rd-level, 1 extra 4th-level, and 1 extra 5th-
level wizard spell, Lore: -30)
The Guardian Devil (AC: +1, Slashing Dmg Resist: +15%, Piercing Dmg Resist: +15%,
Missile Dmg Resist: +15%)
Battle Tankard (Immunity to fatigue)
Helm of Equus (Charisma: +2)
Helm of Unwavering Purpose (Armor Class: +1, Immunity to confusion)
Bard Hat (Immunity to silence and deafness, Bard song effects linger on for 2
additional rounds after the bard stops singing)
Wizzard Hat (Casting Speed: +1, Movement Speed: +2) ) - Nazramu, genie vendor in
coalition camp, available by using spectacles.
Headband of Focus (THAC0: +2 (unarmed attacks), Critical Hit Chance: +5% (unarmed
attacks), Draw Upon Holy Might once per day) ) - Sold by Waizahb
Circlet of Lost Souls (Caster Level: +1, Summoned spirits are constantly under the
effects of the Bless spell)
Voghiln's Helmet (Magic Resistance: +5%, 15% chance per melee hit that humanoid
opponents are stunned for 1 round, Save vs. Wand negates) - Voghiln's starting
equipment
Circlet of the Cynosure (Immunity to fear, charm, and paralysis) - Caelar's
equipment)

Amulets
Lon's Amulet - (Bless on wearer, Wisdom +1 to shapeshifters only) - Lon, Iron
throne building
Archer's Eyes (Critical Hit Chance: +5% on ranged attacks, Dex: +2 (Archers), +1
(others))
Amulet of Abnormally Awesome Ankheg Summoning (Acid Resistance: +15%, Summons two
ankhegs)
Clasp of Helm (Saves vs. Necromancy spells: +3, Wisdom: +1 (Priests of Helm only),
Detect Illusion once per day)
Locket of Embracing (Caster Level: +1 (Clerics and Paladins), Can memorize two
extra 1st-level divine spells)
Modron Heart (THAC0: +2 vs. chaotic, Damage: +2 vs. chaotic, Armor Class: +2 vs.
chaotic)
Kendra's Chain (Slashing Resistance: +5%)
The Gift (Hit Points: +10, Charisma: +1, Immunity to fatigue)
Heart of the Mountain (Armor Class: +2, Summoned spirits gain +10 Hit Points) -
dropped from Hamadryad in Deadman's Pass
Amulet of Protection +2 - Nazramu, genie vendor in coalition camp, available by
using spectacles.

Belts
Belt of the cunning rogue (+15% open locks, +15% disarm traps) - Glints starting
equipment
Belt of the Skillful Blade (Slashing Damage: +10% bonus, THAC0: +2 bonus with the
off hand (Blades and Swashbucklers only)) - Sold by Waizahb
Cloverleaf (luck on wearer) - Nazramu, genie vendor in coalition camp, available by
using spectacles.

Rings
Barrityl's burden (ring, Can memorize 1 extra 1st, 2nd, 3rd level spell. -5 thac0
and dmg vs genies, create a random gem or damage the wearer once per day, baeloth
only) Baeloth's starting equipment
Ring of Lockpicks (Pick locks +25%) - Purchasable from Herod
Ring of the Tiny Fiend (Fire Resistance: +10%, Cold Resistance: +10%, Electricity
Resistance: +10%, Acid Resistance: +10%, Summon 1d4 mephits once per day) -From
Zaviak's spectacles quest, 2 creatures fighting, pull the humanoid one
Ring of the Crusade (Armor Class: +1, +3 vs. demons and devils, Saving Throws: +1,
+3 vs. demons and devils)
Ring of Purity (Armor Class: +2 vs. evil creatures, Hit Points: +10, Chant) ) -
Nazramu, genie vendor in coalition camp, available by using spectacles.

Cursed items
The Protector of the Unworthy (Armor Class: +4 bonus vs. slashing attacks, Armor
Class: -4 penalty vs. crushing attacks) - Orog and wolves in Deadman's Pass
Jester's Bracers (Armor Class: 5, Charisma: -1 (except for Jesters), Wearer is
forced to tell corny jokes)
Cornugon's Revenge +2 (Regenerate 2 Hit Points every round, Constitution: -2,
Wearer cannot be protected from evil)
Robe of Netheril (Magic Resistance: +50%, Disables spellcasting)
Gift of the Demon +5 (Breaks after 5 hits) -Zaviak's quest in Avernus elevator room
Gift of the Demon +1 - obtained after using all 5 hits of the +5 version

Misc:
Bag of holding + All containers - Purchase from Belegarm
Potion of Persuasiveness (+4 charisma, lasts 3 hours) - Purchasable from Herod
Gentrus's hand mirror (Identify 3 times per day) - Burned Inn hidden stash
Stone Ally (3 charges no recharge, Summon a lesser stone golem for 1 turn) -
Teleria
The Forest Queen's Benediction (Mass Cure once per day) - in a stump container in
Deadman's Pass near Nüber
Flute of the Immaculate Breeze (Zone of Sweet Air twice per day)
Tangled Strings (Dispels confusion effects on a single target twice per day)
Screaming Bagpipes (Sound Burst twice per day, Damage: 4d8 sonic (Jester), 2d8
(others) (Save vs. Breath halves), Special: Deafens for 3 rounds (Save vs. Breath
negates), AoE: 30-ft. radius around the Bard) ) - Sold by Waizahb
Wand of Water Elemental Summoning (Summon lesser water elemental for 1 turn)

Scrolls
All remaining lvl 1 to 5 spells, Including some priest scrolls up to lvl 5 -
Purchase from Belegarm
Notable extras:
All these items already existed in the game, but these are additional copies of
them.
Buckler +1 - b1 of opening dungeon
Extra asps nest +1 - tomb in repository of undeath
Onaroth sells Ankheg plate
Other:

The Following Items transfer over to BG2:EE from SoD:


Voidsword +3
Voidhammer +3
Robe of Red Flames
Belt of the Skillful Blade
Archer's Eyes
Helmet of Dumathoin
Bard Hat
Biter +2
Tangled Strings
Buckler of the Fist +2
Dragon Blade +3

WORK IN PROGRESS

AMULETS

Amulet of Whispers [BDAMUL01]


- Vocalize
- Silence 15' Radius (1/day)

Archer's Eyes [BDAMUL02]


- +5% Critical Hit Chance (ranged weapons only)
- +1 Dexterity (+2 for Archers)

Amulet of Abnormally Awesome Ankheg Summoning [BDAMUL03]


- +15% Acid Resistance
- Summon two ankhegs. (10 charges)

Ghost Locket [BDAMUL05]


- +5 Wild Surge Bonus

Clasp of Helm [BDAMUL06]


- +3 Saving Throw vs. Necromancy Spells
- +1 Wisdom (Priest of Helm only)
- Detect Illusion (1/day)

Locket of Embracing [BDAMUL07]


- +1 Caster Level (Clerics and Paladins only)
- +2 1st level spell slots.

Medal of Valor [BDMISC32]


- +2 THAC0

Modron Heart [BDAMUL08]


- +2 THAC0 vs. chaotic
- +2 Damage vs. chaotic
- +2 Armor Class vs. chaotic

Kendra's Chain [BDAMUL10]


- +5% Slashing Resistance

Lon's Amulet [BDAMUL11]


- +1 Wisdom (Shapeshifters only)
- Bless

The Gift [BDAMUL12] (Jaheira)


- +10 Hit Points
- +1 Charisma
- Immune to fatigue

The One Gift Lost [BDAMUL21]


- Missile Blast: 6d6 fire damage in 30 ft radius (Save vs. Spell for half); 50 ft
range (25 charges)

Heart of the Mountain [BDAMUL26]


- +2 Armor Class
- Summoned spirits gain +10 HP
- Usable: Shaman

AMMUNITION

Arrow of Antimagic [BDAROW01]


- +1 to hit, 1d2 damage
- Target has non-stacking 50% chance of spellcasting failure for 5 rounds. (Save
vs. Spell negates)

Bullet of Darkness +3 [BDBULL02]


- Target has -1 to Strength (to a minimum of 1) for 5 rounds per hit. (Save vs.
Spell negates)
- Does no damage to undead.
Flaming Arrow [BDAROW03]
- 1d6 damage
- Target takes +2d4 fire damage. (Save vs. Spell negates).

Void-Tipped Arrow +3 [BDAROW02]


- +3 to hit, 1d6+3 damage
- Target has -1 to Strength (to a minimum of 1) for 5 rounds per hit. (Save vs.
Spell negates)
- Does no damage to undead.

ARMOR

Bloody Bone Plate +2 [BDPLAT03]


- Immune to backstab
- -1 Charisma

Changeling's Vest [BDLEAT04]


- Polymorph (3/day): Polymorph into bugbear, baby wyvern, or ice salamander.

Commander's Chain Mail [BDCHAN04]


- +1 CHarisma
- Immune to fear and morale failure
- All allies within visual radius immune to fear and morale failure.

Cornugon's Revenge +2 [BDLEAT01]


- -2 Constitution
- Regenerate 2 Hit Points per Round.
- Wielder cannot be Protected from Evil.
- Cursed

Corwin's Armor +2 [BDCHAN05] (Corwin)


- +1 movement speed
- +10% Magic Resistance

Daeros's Full Plate +1 [BDPLAT01]


- +40% Fire Resistance
- +2 Saves vs. Breath

Dragonscale Armor [BDLEAT05]


- Immune to poison

Goblin Hide Armor +2 [BDLEAT02] (M'Khiin)


- +1 Constitution
- If wearer is poisoned, the armor casts Slow Poison on them.

Goblin Leathers +1 [BDLEAT06] (M'Khiin)


- Immune to Entangle spell.

Jegg's Leathers +2 [BDCHAN01] (M'Khiin)


- +20% Cold Resistance
- +20% Fire Resistance

Kruntur's Armor +3 [BDCHAN02] (M'Khiin)


- -1 Wisdom
- -10% Open Locks
- -10% Find Traps
- -10% Pick Pockets
- -10% Move Silently
- Immune to stun

Mail of the Hallowed Hero +3 [BDCHANCA]


- Protection from Evil
- Immune to poison and disease

Raconteur's Regalia +2 [BDLEAT03]


- +10% Pick Pockets
- Does not disable spellcasting.

Rhino Beetle Plate [BDPLAT04]


- +25% Missile Resistance

Stalwart Scales +2 [BDCHAN06]


- +10% Slashing Resistance

The Night's Embrace +3 [BDLEAT07]


- +20% Hide in Shadows
- If wearer is rendered helpless (e.g. by Hold Person spell), they become invisible
for 1 turn.

AXES

Axe of Kruntur +2 [BDAX1H02] (M'Khiin)


- 1 extra attack per round
- 33% on hit to poison target, dealing 1 point of poison damage each second for 2
rounds. (Save vs. Death negates).
- Returns to wielder's hand when thrown.

Chill Axe +2 [BDAX1H03]


- +1 Strength
- 2% chance per hit that wielder will become berserk, losing control of their
actions for 3 rounds
- Target takes +1 cold damage on hit.

Grubdoubler's Axe +1 [BDAX1H05] (M'Khiin)


- 20% on hit to confuse target for 3 rounds. (Save vs. Spell negates).
- Returns to wielder's hand when thrown.
- +2 attack vs. humans
- +2 damage vs. humans

BASTARD SWORDS

Severance +2 [BDSW1H22]
- +5 Hit Points
- 15% chance on hit to drain 1d4 Hit Points from target and transfer to wielder.
(No effect on undead, constructs, or extraplanar creatures.)

BELTS

Belt of the Skillful Blade [BDBELT02]


- +10% Slashing Damage
- +2 offhand THAC0 (Blades and Swashbucklers only)

Belt of the Cunning Rogue [BDBELT03]


- +15% Open Locks
- +15% Find Traps

Cloverleaf [BDBELT01]
- Luck

The Protector of the Unworthy [BDBELT04]


- +4 Armor Class vs. slashing attacks
- -4 Armor Class vs. crushing attacks
- Cursed

BOOTS

Lucky Boots
- +3 to Saving Throws (Dwarves only)

Ostentatious Boots [BDBOOT02]


- +1 Charisma

Sidestep Slippers [BDBOOT12]


- +1 Dexterity
- +1 Armor Class
- +2 to Saves vs. Invocation spells

Soft Feet [BDBOOT01]


- +25% Move Silently
- Immune to Grease, Entangle, and Web

Star-Strewn Boots [BDBOOT03]


- +7% Magic Resistance (+15% for Wizard Slayers)

BOWS

Blightbringer +1 [BDBOW01]
- 10% chance to disease target, slowing and reducing Dexterity by 2 for 3 rounds.
(Save vs. Death negates)
- +2 THAC0 vs. dwarves and gnomes
- +2 damage vs. dwarves and gnomes

Bow of the Banshee +2 [BDBOW04]


- +1 magic damage vs. panicked targets
- 10% chance per hit of casting Cloak of Fear, centered on the wielder.

Corinth's Bow +2 [BDBOW02]


- +1 Armor Class
- On a critical hit, wielder is affected by the Luck spell.

Corwin's Bow +1 [BDBOW06]


- +1 Dexterity
- 10% chance on hit of entangling target for 3 rounds. (Save vs. Breath negates)

Fleshripper +2 [BDBOW03]
- +2 Movement Speed
- 5% chance on hit of hasting the wielder for 4 rounds

Savage Shortbow +2 [BDBOW05]


- +1 Constitution
- +3 damage vs. orcs, half-orcs, and ogres

BRACERS

Bracers of Perseverance [BDBRAC15]


- +10 Hit Points
- On a critical miss, wielder is affected by the Aid spell.

Bracers of the Shuttered Lid [BDBRAC01]


- +2 THAC0 with unarmed attacks
- Immune to blind
- On a critical hit, target is blinded for 2 rounds. (no save)

Jester's Bracers [BDBRAC02]


- Armor Class: 5
- -1 Charisma (except Jesters)
- WEARER IS FORCED TO TELL CORNY JOKES
- Cursed

Nimblefinger Gloves [BDBRAC03]


- +1 Dexterity (halflings, dwarves, and goblins only; +2 for gnomes)
- +25% Pick Pockets
- +25% Set Traps

Stalker Gauntlets [BDBRAC05]


- +1 Dexterity
- +15% Hide in Shadows (+30% for Stalkers)
- +1 Backstab Multiplier (Stalkers only)

CLOAKS

Sable Cloak [BDCLCK02]


- +40% Cold Resistance
- Immune to slow

Crommus's Capelet [BDCLCK03]


- +2 Saves vs. Enchantment spells
- When hit, 5% chance that wielder will be affected by Blur spell.

Cloak of the Beluir Watch [BDCLCK04]


- +2 Armor Class vs. giant humanoids
- +5 Hit Points (halflings only)

Cloak of the Gargoyle [BDCLCK05]


- +5% Physical Damage Resistance
- Immune to critical hits
- Stone Form (1/day): sets base Armor Class to 0, +3 to saving throws, -3 to
dexterity for 5 rounds

Cloak of Minor Arcana [BDCLCK06]


- +10 Lore
- +1 Caster Level (Mages, Sorcerers, and Bards only)
- Generate a random arcane scroll of level 3 or lower. (10 charges)

Cloak of the Strange Beast [BDLOINCL]


- +1 Armor Class
- -1 Charisma

CLUBS

Mosela's Cudgel +2 [BDBLUN01]


- +2 Saves vs. Alteration Spells
- +1 attack vs. constructs
- +1 damage vs. constructs
Backwhacker +2 [BDBLUN07]
- On a backstab, renders the target unconscious for 2 rounds. (Save vs. Death
negates)

Ettin Club +1 [BDBONE02]


- -5 THAC0
- Deals 2d6 damage.
- Requires 18 Strength.

CROSSBOWS

Astral Crossbow +2 [BDXBOW01]


- +2 THAC0 vs evil creatures
- +2 damage vs. evil creatures
- On critical hit, renders target unconscious for 1 round.

Harold +2 [BDXBOW02]
- 15% chance on hit to cast Doom on target.

DAGGERS

Acid-Etched Dagger +2 [BDDAGG05]


- 15% per hit that target takes 1 extra point of acid damage per round for 3
rounds.
- +1 acid damage

Dagger of Troll-fighting +1 [BDDAGG02]


- +1d4 fire damage

Elements' Fury +2 [BDDAGG01]


- +1d4 cold damage vs. fire elementals
- +1d4 fire damage vs. water elementals
- +1d4 acid damage vs. earth elementals
- +1d4 electrical damage vs. air elementals

Gemblade +1 [BDDAGG03]
- 20% per hit that a random gem will be generated in wielder's inventory. (30
charges)

Gemblade +2 [BDDAGG3A]
- +1 Intelligence

Pritchard's Family Stiletto +2 [BDSW1H07]


- +2 Armor Class vs. giant humanoids
- +2 THAC0 vs. giant humanoids
- +2 damage vs. giant humanoids

DARTS

Biter +2 [BDDART01]
- 10% chance per hit of penalizing target's Armor Class by 1 for 1 turn. (Save vs.
Breath negates)
- Returns to wielder's hand when thrown.

FLAILS

Martyr's Morningstar +2 [BDBLUN04]


- -10 Hit Points (wielder)
- On a critical hit, target loses 15% of their maximum Hit Points

The Hydra +2 [BDBLUN05]


- 33% chance per hit of dealing +1d4, +2d4, or +3d4 points of piercing damage

HALBERDS

Storm Pike +2 [BDHALB01]


- +1 electricity damage
- 15% chance on hit of stunning target for 1 round. (Save vs. Spell negates)
- On a critical miss, wielder takes 1d4 electrical damage.

Cold Fury +2 [BDHALB03]


- +1d2 cold damage
- On hit, slow fire-dwelling and fire-using creatures for 3 rounds. (Save vs. Spell
negates)

HAMMERS

Sundermaul +3 [BDHAMM01]
- 15% chance per hit of inflicting -1 penalty to Armor Class for 1 turn. (Save vs.
Spell negates)
- 2% per hit to trigger an Earthquake, centered on wielder.

Voidhammer +3 [BDHAMM02]
- -1 Strength
- Target has -1 to Strength (to a minimum of 1) for 5 rounds per hit. (Save vs.
Spell negates)
- Does no damage to undead.
- Strength bonuses to hit and damage do not affect this weapon.

Dread Hammer +2 [BDHAMM06]


- +1 cold damage
- +2d4 cold damge vs. good Clerics
- On a critical miss, the wielder takes 1d4 cold damage.

HEADWEAR

Crown of Lies [BDHELM01]


- -30 Lore
- +2 3rd level, +1 4th level, +1 5th level mage spells.

The Guardian Devil [BDHELM04]


- +1 Armor Class
- +15% Slashing Resistance
- +15% Missile Resistance
- +15% Piercing Resistance

Battle Tankard [BDHELM05]


- Immune to fatigue

Peacock Cap [BDHELM06]


- +1 Charisma (+2 for Bards)

Helm of Equus [BHELM07]


- +2 Charisma

Helmet of Dumathoin [BDHELM09]


- +3% Physical Resistance
- +1 Constitution (+2 for Dwarves)

Helm of Unwavering Purpose [BDHELM10]


- +1 Armor Class
- Immune to confusion

Bard Hat [BDHELM11]


- Immune to silence and deafness.
- Bard song effects linger on for 2 additional rounds after bard stops singing.

Wizzard Hat [BDHELM12]


- +1 Casting Speed
- +2 Movement Speed

Headband of Focus [BDHELM15]


- +2 THAC0 with unarmed attacks
- +5% Critical Chance with unarmed attacks
- Draw Upon Holy Might (1/day)

Circlet of Lost Souls [BDHELM16]


- +1 Caster Level
- Summoned spirits are constantly under effects of Bless spell.

Voghiln's Helmet [BDHELM17] (Voghiln)


- +5% Magic Resistance
- 15% chance per melee hit that humanoid opponets are stunned for 1 round. (Save
vs. Wand negates)

Trollblood Ioun Stone [BDIOUN01]


- +3 THAC0 vs. trolls
- Regenerate 1 Hit Point per round.

Blood Red Ioun Stone [BDIOUN02]


- +1 Dexterity
- +2 Weapon Speed

Spectacles of Spectacle [BDMISC01]


- +25% Detect Illusion
- +3 Saves vs. Illusion spells
- Pull an extraplanar creature into the Prime. (3 charges)

Purification Stone [BDMISC05]


- Immune to poison and disease.
- Neutralize Poison (1/day)

KATANAS

Crimson Dawn +2 [BDSW1H01]


- +5% Critical Hit Chance (this weapon only)
- On kill, 15% chance of hasting wielder for 3 rounds.

LONG SWORDS

Gift of the Demon +1 [BDSW1HX5]


- Cursed.

Gift of the Demon +5 [BDSW1H05]


- Cursed
Spell Breaker +2 [BDSW1H25]
- +2 Saves vs. Spells (+4 for Wizard Slayers and Inquisitors)
- On a critical hit, target is affected by Dispel Magic.

Tongue of Acid +3 [BDSW1H02]


- 10% chance per hit of slowing target for 3 rounds. (Save vs. Spell negates)
- +1d3 acid damage

Voidsword +3 [BDSW1H06]
- -1 Strength
- Target suffers -1 penalty to Strength (to minimum of 1) for 5 rounds per hit.
(Save vs. Spell negates).
- Does no damage to undead.
- Does not benefit from Strength bonuses to hit or damage.

MACES

Cudgel of Montgomer +1 [BDBLUN02]


- 10% chance on hit of casting Cure Light Wounds on wielder

Glimmer of Hope +2 [BDBLUN08]


- +1 Wisdom
- 10% chance on hit of casting Bless, centered on wielder.

RINGS

Ring of Purity [BDRING10]


- +2 Armor Class vs. evil creatures
- +10 Hit Points
- Chant

Ring of the Crusade [BDRING03]


- +1 Armor Class (+3 vs. demons and devils)
- +1 to Saves (+3 vs. demons and devils)

Ring of the Tiny Fiend [BDRING01]


- +10% Elemental (Acid, Cold, Fire, Electricity) Resistance
- Summon 1d4 mephits for 1 turn. (1/day)

ROBES

Robe of Arcane Aptitude [BDROBE01]


- +1 Intelligence
- Armor Class: 5
- Spell Sequencer (1/day)

Robe of Netheril [BDROBE02]


- +50% Magic Resistance
- Disables spellcasting.
- Cursed.

Robe of Red Flames [BDROBE05]


- +30% Fire Resistance
- +10% Fire Damage

The Ghostdreamer's Robe [BDROBE03] (M'Khiin)


- Armor Class: 5
- +1 Casting Speed
- Vocalize
SCIMITARS

Bartleby's Wakizashi +1 [BDSW1H04]


- +2 Armor Class vs. slashing attacks (Kensai only)

Dervish Crescent +2 [BDSW1H08]


- +1 Movement Speed
- 10% chance on kill that wielder is affected by Fireshield: Red.
- +1 fire damage

Eadro's Blade +1 [BDSW1H03]


- +2 Armor Class vs. elementals and melphits
- On critical hit against elemental or mephit, banish to home plane.
- +2 THAC0 vs. elementals and mephits
- +2 damage vs. elementals and mephits

SHIELDS

Buckler of the Fist +2 [BDSHLD01]


- Immune to Hold Person

Dragonscale Shield +3 [BDSHLD05]


- +3 Saves vs. Death

M'Khiin's Buckler +2 [BDSHLD07]


- +10 Hit Points

Rhino Beetle Shield +2 [BDSHLD04]


- +2 Armor Class vs. missile attacks
- +15% Missile Resistance

Shield of Egons +2 [BDSHLD03]


- Turn Undead Level +1 (+2 for Priests of Lathander and Undead Hunters)

Steadfast +2 [BDSHLD06]
- +5 Hit Points (+10 for Dwarves)

The Bloodied Guardian +2 [BDSHLD08]


- +25% Fire Resistance
- When wielder's hit points drop below 50%, they gain +1 Strength for 5 rounds.

The Suncatcher +2 [BDSHLD02]


- 15% chance that anyone attacking the wielder in melee takes 1d4 fire damage and
is blinded for 2 rounds (Save vs. Spell negates blind, halves damage)

SHORTSWORDS [BDSW1H09]

Fractal Blade +3 [BDSW1H14]


- When wielder is hit, 10% chance to surround wielder with 3 mirror images for 3
rounds.
- 50% chance on hit to dispel all illusioanry spells on target.

Herdrin's Short Sword +2 [BDSW1H09]


- +10% Critical Hit Chance (this weapon only)

Ophylli's Short Sword +2 [BDSW1H20]


- Immune to Command, Greater Command, and Power Word spells.
- 20% chance on hit to cast Deafness on target.
Vexation +2 [BDSW1H21]
- Inflicts 2 points of bleeding damage on hit (one point per round).
- On backstab, drains 2 points of Strength from target and transfers to wielder for
5 rounds.

SLINGS

Firefly +2 [BDSLNG01]
- +2 to Saves (Halflings only)

SPEARS

Festering Spear [BDHALB02]


- Inflicts 2 points of bleeding damage per hit (1 point per round).
- On a critical hit, target is diseased and suffers non-cumulative -2 penalty to
Strength and Dexterity for 1 turn.

Shadowed Spear +2 [BDSPER01]


- +2 Armor Class
- 20% chance per hit to teleport wielder to random enemy and grant +4 THAC0 bonus
for 1 round.
- 5% chance per hit to teleport to random enemy and become etheral (immune to
normal weapons) for 1 round.

STAFFS

Brevin's Quarterstaff +1 [BDSTAF01]


- +10 Lore
- Friends (1/day)

Echo of the Fiend +3 [BDSTAF03]


- 5% chance per hit to trigger Sunfire spell, centered on wielder.
- Fireshield: Red (2/day)

The Soulherder's Staff +2 [BDSTAF02]


- +15% Magic Resistance
- Summoned spirits gain +1 to Strength.

The Uncursed Staff +1 [BDBLUN06]


- Sets Strength to 18
- -2 penalty to THAC0
- -2 penalty to damage

TWO-HANDED SWORDS

Dragon Blade +3 [BDSW2H01]


- While enraged, +10% Critical Hit Chance (Berserkers, Barbarians, and Rashemi
warriors only)
- On critical hit, deal +2d4 cold damage and slow target for 1 round.
- +1 cold damage

Sword of Ruin +2 [BDSW2H03]


- +5% Critical Hit Chance
- On critical hit, deals +2d4 slashing damage.

Sword of Troll Decapitation +1 [BDSW2H02]


- +2 THAC0 vs. trolls
- +2 fire damage vs. trolls
- On critical hit against a troll, wielder gains +1 Strength (non-cumulative) for 1
turn.

WONDROUS ITEMS

Ankheg Whistle [BDMISC07]


- Paralyze ankhegs within visual range of the user for 5 rounds. (3/day)

Flute of the Immaculate Breeze [BDBRD02]


- Zone of Sweet Air 2/day
- Only usable by Bards

Gentrus's Hand Mirror [BDMIRR01]


- Identify (3/day)

Myconid Pod [BDMISC08]


- Summon 1d4 myconids for 2 turns. (5 charges)

Reed of Echoes [BDMISC10]


- +2 1st level, +1 2nd level, and +1 3rd level mage spells.
- Equips into shield slot.
- Only usable by Bards.

Screaming Bagpipes [BDBRD04]


- Sound Burst: deals 2d8 sonic damage (4d8 for Jesters) and deafens for 3 rounds
(Save vs. Breath negates) in 30 ft radius around Bard.
- Only usable by Bards.

Stone Ally [BDPETSG]


- Summon lesser stone golem for 1 turn. (3 charges)

Tangled Strings [BDBRD03]


- Dispels confusion effects on a single target, 2/day.
- Only usable by Bards.

The Forest Queen's Benediction [BDBRD01]


- Mass Cure 1/day
- Only usable by non-evil Bards

The Secret Revealed [BDMISC47]


- The Secret Revealed: deals 4d8 magic damage to undead (Save vs. Wand for half)
and weakens liches. (3 charges)
TYPE RESSOURCE NAME
DESCRIPTION
0 BDBLUNGH Club +1
THAC0: +1 Damage: 1d6+1 (crushing) Speed Factor: 3 Proficiency Type: Club Type:
One-handed Requires: 5 Strength Weight: 3
2 BDCHANGH Splint Mail +1
Armor Class: 3 (2 vs. piercing and missile, 1 vs. crushing) Requires: 8 Strength
Weight: 20
2 BDCLCKGH Knave's Robe
Equipped abilities: – Armor Class: +1 vs. slashing attacks – Save vs. Death: +1
Weight: 4
7 BDHELMCA Circlet of the Cynosure
Equipped abilities: – Immunity to fear, charm, and paralysis – Protects against
critical hits Weight: 1
7 BDHELMGH Helmet
Equipped abilities: – Protects against critical hits Weight: 2
10 BDGASIM Ring
Exciting work like none other! I'm raring for another grasp at careless gold!
10 BDIMMGAS Ring
Exciting work like none other! I'm raring for another grasp at careless gold!
10 BDNEOIMM Ring
Weight: 0
10 BDRINGGE Ring
Weight: 0
10 BDRINGGH Ring
Weight: 0
10 BDSKIEDR Ring
Weight: 0
10 BDTROLL1 Equipped abilities:
– The wearer is immune to everything, magical and otherwise, that affects mobility
in any way. This includes Haste and Slow spells. Weight: 0
16 BDDAGG06 Dagger +2
THAC0: +2 Damage: 1d4+2 (piercing) Speed Factor: 0 Proficiency Type: Dagger Type:
One-handed Requires: 3 Strength Weight: 1
16 BDDAGG07 Throwing Dagger +1
THAC0: +1 Damage (melee): 1d3+1 Damage (ranged): 1d4+1 Damage Type (melee):
Piercing Damage Type (ranged): Missile Speed Factor (melee): 2 Speed Factor
(ranged): 1 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength
Weight: 0
19 BDSW1HGH Short Sword +1
THAC0: +1 Damage: 1d6+1 (piercing) Speed Factor: 2 Proficiency Type: Short Sword
Type: One-handed Requires: 5 Strength Weight: 3
20 BDSKGR05 Long Sword
These swords are usually referred to as double-edged swords, war swords, or
military swords. In many cases, the long sword has a single-edged blade. There is
no single version of the long sword
20 BDSW1HEL Long Sword +1
THAC0: +1 Damage: 1d8+1 (slashing) Speed Factor: 4 Proficiency Type: Long Sword
Type: One-handed Requires: 6 Strength Weight: 4
20 BDSW2HGH Two-handed Sword +1
THAC0: +1 Damage: 1d10+1 (slashing) Speed Factor: 9 Proficiency Type: Two-handed
Sword Type: Two-handed Requires: 14 Strength Weight: 12
25 BDAX1HGH Battle Axe +1
THAC0: +1 Damage: 1d8+1 (slashing) Speed Factor: 6 Proficiency Type: Axe Type: One-
handed Requires: 10 Strength Weight: 7
Amulets and necklaces BDAMUL01 Amulet of Whispers
Equipped abilities: – Vocalize Charge abilities: – Silence, 15' Radius once per
day Weight: 1
Amulets and necklaces BDAMUL02 Archer's Eyes
Equipped abilities: – Critical Hit Chance: +5% (ranged attacks) – Dexterity: +2
(Archers), +1 (others) Weight: 1
Amulets and necklaces BDAMUL03 Amulet of Abnormally Awesome Ankheg Summoning
Equipped abilities: – Acid Resistance: +15% Charge abilities: – Summons two
ankhegs Range: 30 ft. Duration: 2 turns Weight: 0
Amulets and necklaces BDAMUL04 Seal of Bhaal
Weight: 1
Amulets and necklaces BDAMUL05 Ghost Locket
(placeholder) Ghost Locket description
Amulets and necklaces BDAMUL06 Clasp of Helm
Equipped abilities: – Saving Throws vs. Necromancy spells: +3 – Wisdom: +1 (Priests
of Helm only) Charge abilities: – Detect Illusion once per day Weight: 0
Amulets and necklaces BDAMUL07 Locket of Embracing
Equipped abilities: – Caster Level: +1 (Clerics and Paladins) – Can memorize two
extra 1st-level divine spells Weight: 0
Amulets and necklaces BDAMUL08 Modron Heart
Equipped abilities: – THAC0: +2 vs. chaotic – Damage: +2 vs. chaotic – Armor
Class: +2 vs. chaotic Weight: 1
Amulets and necklaces BDAMUL09 Amulet of the Keeper of Secrets Under the Mountain
Weight: 1
Amulets and necklaces BDAMUL10 Kendra's Chain
Equipped abilities: – Slashing Resistance: +5% Weight: 1
Amulets and necklaces BDAMUL11 Lon's Amulet
Equipped abilities: – Wisdom: +1 (Shapeshifters) – Bless Weight: 1
Amulets and necklaces BDAMUL12 The Gift
Crafted from the most delicate spider silk, an unblemished aquamarine gem its
centerpiece, this necklace represents its creator's undying devotion for his
beloved. It does more than accentuate its wearer's beauty, though it certainly does
that as well. It also seemingly rejuvenates her, leaving her practically glowing
with youth and vitality. Were arcane energies involved in its creation, or does it
merely reflect the deeply-held feelings of the necklace's maker for its intended
recipient? It is impossible to say
Amulets and necklaces BDAMUL21 The One Gift Lost
Charge abilities: – Missile Blast Damage: 6d6 fire (Save vs. Spell for half)
Range: 50 ft. Area of Effect: 30-ft. radius Weight: 1
Amulets and necklaces BDAMUL24 Amulet of Protection +1
Equipped abilities: – Armor Class: +1 – Saving Throws: +1 Weight: 1
Amulets and necklaces BDAMUL25 Amulet of Protection +2
Equipped abilities: – Armor Class: +2 – Saving Throws: +2 Weight: 1
Amulets and necklaces BDAMUL26 Heart of the Mountain
During a skirmish between a powerful water elemental and a powerful earth
elemental, a tiny fragment of the latter broke off. An orc fleeing the site of the
battle snatched the fragment up as she ran. This she gave to her tribe's shaman,
who immediately recognized its power and fashioned it into an amulet. The Heart
of the Mountain is of particular use to those who do the Ghost Dance. Such folk
dwell at least partly in the realm of the spirits
Amulets and necklaces BDEYE Stone Dowser
Weight: 1
Amulets and necklaces BDMISC32 Medal of Valor
Equipped abilities: – THAC0: +2 Weight: 0
Armor BDCHAN01 Jegg's Leathers +2
A set of armor specially made for the goblin M'Khiin by the dwarven smith Jegg
Hillcarver, this leather armor has been significantly modified so that it can be
worn by its intended user. A valuable item indeed, at least to a goblin
Armor BDCHAN02 Kruntur's Armor +3
Equipped abilities: – Wisdom: -1 – Open Locks: -10% – Find Traps: -10% – Pick
Pockets: -10% – Move Silently: -20% – Immunity to stun Armor Class: 3 (5 vs.
piercing and missile) Requires: 6 Strength Weight: 20
Armor BDCHAN03 Crusader Uniform
Weight: 10
Armor BDCHAN04 Commander's Chain Mail +3
Equipped abilities: – Charisma: +1 – The wearer and any allies within visual
radius are immune to fear and morale failure Armor Class: 2 (0 vs. slashing, 4 vs.
crushing) Requires: 8 Strength Weight: 9
Armor BDCHAN05 Corwin's Armor +2
Equipped abilities: – Movement Speed: +1 – Magic Resistance: +10% Armor Class: 3
(1 vs. slashing, 5 vs. crushing) Requires: 5 Strength Weight: 7
Armor BDCHAN06 Stalwart Scales +2
Equipped abilities: – Slashing Resistance: +10% Armor Class: 2 (1 vs. piercing and
missile, 0 vs. crushing) Requires: 8 Strength Weight: 15
Armor BDCHANCA Mail of the Hallowed Hero +3
Equipped abilities: – Protection From Evil – Immunity to poison and disease Armor
Class: 2 (0 vs. slashing, 4 vs. crushing) Requires: 6 Strength Weight: 7
Armor BDLEAT01 Cornugon's Revenge +2
The devil Thel’blax was a scourge against the armies of the Abyss until he was
assassinated by the servants of his own master, Dispater. With his final breath,
Thel’blax cursed his own body to never lie still even in death. When his body was
carried to the Iron Tower, Thel’blax’s horns and barbs continued to thrash about as
though alive. The cursed cornugon’s body was dismantled by his peers, in the hopes
that destroying him would end the curse
Armor BDLEAT02 Goblin Hide Armor +2
Equipped abilities: – Constitution: +1 – Open Locks: -10% – Find Traps: -10% – Pick
Pockets: -10% – Move Silently: -20% Combat abilities: – If the wielder becomes
poisoned, the armor automatically casts Slow Poison on Armor Class: 4 (6 vs.
piercing and missile) Requires: 6 Strength Weight: 25
Armor BDLEAT03 Raconteur's Regalia +2
Equipped abilities: – Pick Pockets: +10% – Spellcasting is not disabled Armor
Class: 5 (3 vs. slashing, 4 vs. piercing and missile) Requires: 6 Strength
Weight: 8
Armor BDLEAT04 Changeling's Vest
Charge abilities: – Polymorph into a bugbear, baby wyvern, or ice salamander three
times per day Armor Class: 5 (3 vs. slashing, 4 vs. piercing and missile)
Requires: 4 Strength Weight: 8
Armor BDLEAT05 Dragonscale Armor
Equipped abilities: – Immunity to poison Armor Class: 4 (2 vs. slashing, 3 vs.
piercing and missile) Requires: 6 Strength Weight: 7
Armor BDLEAT06 Goblin Leathers +1
Equipped abilities: – Wearer is immune to the Entangle spell Armor Class: 6 (4 vs.
slashing, 5 vs. piercing and missile) Requires: 6 Strength Weight: 15
Armor BDLEAT07 The Night's Embrace +3
Equipped abilities: – If the wearer is rendered helpless (e.g. by a Hold Person
spell), becomes invisible for 1 turn – Hide In Shadows: +20% Armor Class: 5 (7
vs. piercing and missile) Requires: 3 Strength Weight: 5
Armor BDLEAT08 Hide Armor +1
Equipped abilities: – Open Locks: -10% – Find Traps: -10% – Pick Pockets: -10% –
Move Silently: -20% Armor Class: 5 (7 vs. piercing and missile) Requires: 6
Strength Weight: 30
Armor BDPLAT01 Daeros's Full Plate +1
Equipped abilities: – Fire Resistance: +40% – Save vs. Breath: +2 Armor Class: 0
(-4 vs. slashing, -3 vs. piercing and missile) Requires: 15 Strength Weight: 30
Armor BDPLAT03 Bloody Bone Plate +2
Equipped abilities: – Immunity to backstab – Charisma: -1 Armor Class: 1 (-2 vs.
slashing) Requires: 8 Strength Weight: 20
Armor BDPLAT04 Rhino Beetle Plate
Equipped abilities: – Missile Damage Resistance: +25% Armor Class: 1 (-2 vs.
slashing, 0 vs. piercing and missile) Requires: 8 Strength Weight: 25
Armor BDROBE01 Robe of Arcane Aptitude
Equipped abilities: – Intelligence: +1 – Armor Class: 5 Charge abilities: – Spell
Sequencer once per day Weight: 3
Armor BDROBE02 Robe of Netheril
Equipped abilities: – Magic Resistance: +50% – Disables spellcasting – May only be
removed with a Remove Curse spell Weight: 3
Armor BDROBE03 The Ghostdreamers' Robe
Seemingly little more than rags stitched together, the Ghostdreamers' Robe is
actually an artifact of great historical significance to the dak'Dekanter goblin
tribe. Each of the robe's dozens of patches was cut from the robe of an enemy
tribe's shaman. This makes the Ghostdreamers' Robe more than an article of clothing
Armor BDROBE04 Cleric's Vestments
Weight: 4
Armor BDROBE05 Robe of Red Flames
Equipped abilities: – Fire Resistance: +30% – All fire damage inflicted by the
wearer is increased by 10% Weight: 4
Arrows BDAROW01 Arrow of Antimagic +1
Combat abilities: – The target suffers a (non-cumulative) 50% chance of
spellcasting failure for the next 5 rounds (Save vs. Spell negates) THAC0: +1
Damage: 1d2 Launcher: Bow Weight: 0
Arrows BDAROW02 Void-tipped Arrow +3
To all appearances nothing more than an arrow, one who lingers in its presence will
soon realize it is far more than that. Specially made by Jegg Hillcarver of
Bridgefort, the head of the shaft is carved from voidstone shards. Highly
dangerous, if not outright lethal, to most targets, the arrow's one great
deficiency is in its utility against the undead. Objects of the Negative Material
Plane have no effect on the unliving
Arrows BDAROW03 Flaming Arrow
Damage: 1d6, +2d4 fire (Save vs. Spell negates) Damage type: Missile Launcher: Bow
Weight: 0
Arrows BDAROW04 Arrow +3
THAC0: +3 Damage: 1d6+3 (missile) Launcher: Bow Weight: 0
Axes BDAX1H02 Axe of Kruntur +2
Equipped abilities: – 1 extra attack per round Combat abilities: – 33% chance per
hit that the target takes 1 point of poison damage per second for 2 rounds (Save
vs. Death negates) – Returns to the wielder's hand when thrown THAC0: +2 Damage:
1d6+3 Damage type (melee): Slashing Damage type (thrown): Missile Speed Factor: 2
Proficiency Type: Axe Type: One-handed Requires: 4 Strength Weight: 3
Axes BDAX1H03 Chill Axe +2
Equipped abilities: – Strength: +1 Combat abilities: – 2% chance per hit that the
wielder will become berserk, losing control of actions for 3 rounds THAC0: +2
Damage: 1d8+2, +1 cold Damage Type: Slashing Speed Factor: 5 Proficiency Type: Axe
Type: One-handed Requires: 10 Strength Weight: 5
Axes BDAX1H04 Throwing Axe +1
THAC0: +1 Damage (melee): 1d6+1 (slashing) Damage (thrown): 1d6+2 (missile) Speed
Factor (melee): 4 Speed Factor (thrown): 3 Proficiency Type: Axe Type: One-handed
Requires: 4 Strength Weight: 0
Axes BDAX1H05 Grubdoubler's Axe +1
Combat abilities: – 20% chance per hit of confusing the target for 3 rounds (Save
vs. Spell negates) – Returns to the wielder's hand when thrown THAC0: +1, +3 vs.
humans Damage: 1d6+2, +2 (magic) vs. humans Damage type (melee): Slashing Damage
type (thrown): Missile Speed Factor: 3 Proficiency Type: Axe Type: One-handed
Requires: 4 Strength Weight: 3
Belts and girdles BDBELT01 Cloverleaf
Equipped abilities: – Luck Weight: 2
Belts and girdles BDBELT02 Belt of the Skillful Blade
Equipped abilities: – Slashing Damage: +10% bonus – THAC0: +2 bonus with the off
hand (Blades and Swashbucklers only) Weight: 2
Belts and girdles BDBELT03 Belt of the Cunning Rogue
Equipped abilities: – Open Locks: +15% – Find Traps: +15% Weight: 2
Belts and girdles BDBELT04 The Protector of the Unworthy
Equipped abilities: – Armor Class: +4 bonus vs. slashing attacks – Armor Class: -4
penalty vs. crushing attacks – May only be removed by a Remove Curse spell Weight:
2
Belts and girdles BDBELT12 Golden Girdle
Equipped abilities: – Armor Class: +3 vs. slashing attacks Weight: 2
Belts and girdles BDBELT13 Girdle of Bluntness
Equipped abilities: – Armor Class: +4 vs. crushing attacks Weight: 2
Belts and girdles BDBELT14 Girdle of Piercing
Equipped abilities: – Armor Class: +3 vs. missile and piercing attacks Weight: 2
Bolts BDBOLT01 Bolt of Fire +1
THAC0: +1 Damage: 1d8+1, +1d3 (fire) Damage Type: Missile Launcher: Crossbow
Weight: 0
Bolts BDBOLT02 Bolt of Ice +1
THAC0: +1 Damage: 1d8+1, +1d3 (cold) Damage type: Missile Launcher: Crossbow
Weight: 0
Bolts BDBOLT03 Bolt +3
THAC0: +3 Damage: 1d8+3 (missile) Launcher: Crossbow Weight: 0
Boots BDBOOT01 Soft Feet
Equipped abilities: – Move Silently: +25% – Immunity to Grease, Entangle, and Web
Weight: 1
Boots BDBOOT02 Ostentatious Boots
Equipped abilities: – Charisma: +1 Weight: 4
Boots BDBOOT03 Star-Strewn Boots
Equipped abilities: – Magic Resistance: +7%, +15% (Wizard Slayers) Weight: 4
Boots BDBOOT05 Boots of Speed
Equipped abilities: – Doubles movement rate Weight: 4
Boots BDBOOT11 The Paws of the Cheetah
Equipped abilities: – Doubles movement rate Weight: 4
Boots BDBOOT12 Sidestep Slippers
Equipped abilities: – Dexterity: +1 – Armor Class: +1 – Save vs. Invocation spells:
+2 Weight: 3
Boots BDMISC35 Ordinary Boots
Weight: 4
Boots BDMISC36 Lucky Boots
Equipped abilities: – Saving Throws: +3 (dwarves) Weight: 4
Bottles BDJUICE Wilhelmina's Miracle Turnip Juice
Weight: 1
Bottles BDLIQUOR Bottle of Wine
Weight: 1
Bottles BDMISC29 Empty Wineskin
Weight: 1
Bottles BDMISC59 Essence of Clarity
The alchemical skill on display inside this glass vial is near stunning in its
accomplishment. The contents are nothing less than pure perception, distilled
through unknown, all but unimaginable processes, into fluid form. Consuming the
potion would destroy any mortal mind.
Bottles BDPOTN07 Tepid Mug of Ale
Weight: 1
Bows BDBOW01 Blightbringer +1
Combat abilities: – 10% chance that the target must save vs. Death or be afflicted
by a foul disease, thereby losing 2 points of Dexterity (non-cumulative) and
becoming slowed for 3 rounds THAC0: +1, +3 vs. dwarves and gnomes Damage: +1, +3
vs. dwarves and gnomes Speed Factor: 5 Proficiency Type: Shortbow Type: Two-handed
Requires: 6 Strength Weight: 2
Bows BDBOW02 Corinth's Bow +2
Equipped abilities: – Armor Class: +1 Combat abilities: – After scoring a
critical hit, the wielder is affected by the Luck spell THAC0: +3 Damage: +4 Speed
Factor: 5 Proficiency Type: Longbow Type: Two-handed Requires: 18 Strength
Weight: 8
Bows BDBOW03 Fleshripper +2
Combat abilities: – 5% chance per hit of hasting the wielder for 4 rounds Equipped
abilities: – Movement Speed: +2 THAC0: +2 Damage: +2 Speed Factor: 4 Proficiency
Type: Shortbow Type: Two-handed Requires: 3 Strength 16 Dexterity Weight: 1
Bows BDBOW04 Bow of the Banshee +2
Combat abilities: – 10% chance per hit of casting Cloak of Fear centered on the
wielder – Deals 1 extra point of magic damage to panicked targets THAC0: +3
Damage: +2 Speed Factor: 5 Proficiency Type: Longbow Type: Two-handed Requires: 6
Strength Weight: 3
Bows BDBOW05 Savage Shortbow +2
Equipped abilities: – Constitution: +1 (elves and half-elves) THAC0: +2 Damage:
+2, +3 extra vs. orcs, half-orcs, and ogres Speed Factor: 4 Proficiency Type:
Shortbow Type: Two-handed Requires: 6 Strength Weight: 2
Bows BDBOW06 Corwin's Bow +1
THAC0: +2 Damage: +3 Speed Factor: 6 Proficiency Type: Longbow Type: Two-handed
Requires: 18 Strength Weight: 9
Bracers and gauntlets BDBRAC01 Bracers of the Shuttered Lid
Equipped abilities: – THAC0: +2 (unarmed attacks) – Immunity to blindness Combat
abilities: – On a critical hit, the target is blinded for 2 rounds (no save)
Weight: 2
Bracers and gauntlets BDBRAC02 Jester's Bracers
Equipped abilities: – Armor Class: 5 – Charisma: -1 (except for Jesters) – Wearer
is forced to tell corny jokes – May only be removed with a Remove Curse spell
Weight: 2
Bracers and gauntlets BDBRAC03 Nimblefinger Gloves
Fashioned from the finest doeskin available, this pair of gloves was obviously
designed for gnomish hands (though dwarves and other shorter races might also be
able to use them). For the right wearer, the gloves offer protection and comfort in
equal proportion. Fitting like a second skin, the user becomes more sensitive to
what their hands are doing
Bracers and gauntlets BDBRAC04 Gloves of Gripping
Weight: 2
Bracers and gauntlets BDBRAC05 Stalker Gauntlets
Equipped abilities: – Dexterity: +1 – Hide in Shadows: +15% (+30% for Stalkers) –
Backstab Multiplier: +1 (Stalkers only) Weight: 2
Bracers and gauntlets BDBRAC09 Gauntlets of Weapon Skill
Equipped abilities: – THAC0: +1 Weight: 2
Bracers and gauntlets BDBRAC10 Gauntlets of Weapon Expertise
Equipped abilities: – THAC0: +1 – Damage: +2 Weight: 1
Bracers and gauntlets BDBRAC13 Bracers of Defense AC 6
Equipped abilities: – Armor Class: 6 Weight: 2
Bracers and gauntlets BDBRAC14 Bracers of Defense AC 5
Equipped abilities: – Armor Class: 5 Weight: 2
Bracers and gauntlets BDBRAC15 Bracers of Perseverance
Equipped abilities: – Hit Points: +10 Combat abilities: – When the wearer suffers
a critical miss, is affected by the Aid spell Weight: 2
Bullets BDBULL02 Bullet of Darkness +3
Though it appears to be nothing more than standard sling ammunition, one who
handles this bullet will soon realize it is far more than that. Specially made by
Jegg Hillcarver of Bridgefort, within the missile's metal surface are shards of
voidstone. Highly dangerous, if not outright lethal, to most targets, the bullet's
one great deficiency is in its utility against the undead. Objects of the Negative
Material Plane have no effect on the unliving
Bullets BDBULL03 Bullet +3
THAC0: +3 Damage: 1d4+4 (missile) Launcher: Sling Weight: 0
Bullets BDMISCX6 Cursed Enchanted Seed
Weight: 1
Cloaks and robes BDCLCK02 Sable Cloak
Equipped abilities: – Cold Resistance: +40% – Immunity to slow Weight: 3
Cloaks and robes BDCLCK03 Crommus's Capelet
Equipped abilities: – Each time the wearer is hit, there is a 5% chance that
will be affected by the Blur spell – Save vs. Enchantment spells: +2 Weight: 3
Cloaks and robes BDCLCK04 Cloak of the Beluir Watch
Equipped abilities: – Armor Class: +2 vs. giant humanoids – Hit Points: +5
(halflings) Weight: 3
Cloaks and robes BDCLCK05 Cloak of the Gargoyle
Equipped abilities: – Physical Damage Resistance: +5% – Protects against
critical hits Charge abilities: – Stone Form once per day Armor Class: 0
Saving Throws: +3 Dexterity: -3 Duration: 5 turns Weight: 2
Cloaks and robes BDCLCK06 Cloak of Minor Arcana
Equipped abilities: – Caster Level: +1 (Mages, Sorcerers, and Bards) – Lore:
+10 Charge abilities: – Generates a random arcane scroll of level 3 or below
Weight: 3
Cloaks and robes BDLOINCL Cloak of the Strange Beast
Equipped abilities: – Armor Class: +1 – Charisma: -1 Weight: 3
Containers BDKEYR Key Ring
Weight: 0
Crossbows BDXBOW01 Astral Crossbow +2
Combat abilities: – On a critical hit, the target falls to the ground
rendered unconscious for 1 round (no save) as they are stricken with a vision of
their soul leaving their body. THAC0: +2, +4 vs. evil creatures Damage: +2
(missile), +4 vs. evil creatures Speed Factor: 3 Proficiency Type: Crossbow Type:
Two-handed Requires: 8 Strength Weight: 5
Crossbows BDXBOW02 Harold +2
Combat abilities: – 15% chance per hit of casting Doom on the target THAC0:
+2 Damage: +4 (missile) Speed Factor: 8 Proficiency Type: Crossbow Type: Two-handed
Requires: 12 Strength Weight: 11
Daggers BDDAGG01 Elements' Fury +2
The mage who crafted this strange dagger was obsessed with the four elemental
planes and sought to create a means to join them together. Opening portals to all
of them at once, he managed to join their energies together to enchant this relic,
giving it properties of each plane. Unfortunately, he happened to be standing
between the portals, holding the dagger in his hand
Daggers BDDAGG02 Dagger of Troll-fighting +1
THAC0: +1 Damage: 1d4+1, +1d4 fire Damage Type: Piercing Speed Factor: 0
Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 3
Daggers BDDAGG03 Gemblade +1
Combat abilities: – 20% chance per hit that a random gem will be generated in
the wielder's inventory THAC0: +1 Damage: 1d4+1 (piercing) Speed Factor: 0
Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1
Daggers BDDAGG04 Throwing Dagger +1
THAC0: +1 Damage (melee): 1d3+1 Damage (ranged): 1d4+1 Damage Type (melee):
Piercing Damage Type (ranged): Missile Speed Factor (melee): 2 Speed Factor
(ranged): 1 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength
Weight: 0
Daggers BDDAGG05 Acid-Etched Dagger +2
Combat abilities: – 15% chance per hit that the target takes 1 extra point
of acid damage per round during the next 3 rounds THAC0: +2 Damage: 1d4+2, +1
(acid) Damage Type: Piercing Speed Factor: 0 Proficiency Type: Dagger Type: One-
handed Requires: 3 Strength Weight: 1
Daggers BDDAGG3A Gemblade +2
Equipped abilities: – Intelligence: +1 THAC0: +2 Damage: 1d4+2 (piercing)
Speed Factor: 0 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength
Weight: 1
Daggers BDSW1H07 Pritchard's Family Stiletto +2
Equipped abilities: – Armor Class: +2 vs. giant humanoids THAC0: +2, +4 vs.
giant humanoids Damage: 1d4+2 (piercing), +4 giant humanoids Speed Factor: 0
Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1
Darts BDDART01 Biter +2
Combat abilities: – 10% chance per hit of penalizing the target's Armor Class
by 1 for 1 turn (Save vs. Breath negates) – Returns to the wielder's hand when
thrown THAC0: +2 Damage: 1d3+2, +1 acid Damage Type: Missile Speed Factor: 0
Proficiency Type: Dart Type: One-handed Weight: 0
Flails BDBLUN05 The Hydra +2
Combat abilities: – 33% chance per hit of dealing +1d4, +2d4, or +3d4 points
of piercing damage THAC0: +2 Damage: 1d6+3 (crushing) Speed Factor: 5 Proficiency
Type: Flail/Morning Star Type: One-handed Requires: 13 Strength Weight: 12
Halberds BDHALB01 Storm Pike +2
Combat abilities: – 15% chance per hit of stunning the target for 1 round
(Save vs. Spell negates) – On a critical miss, the halberd deals 1d4 electrical
damage to the wielder THAC0: +2 Damage: 1d10+2 (slashing or piercing, whichever is
better), +1 electrical Speed Factor: 7 Proficiency Type: Halberd Type: Two-handed
Requires: 11 Strength Weight: 12
Halberds BDHALB03 Cold Fury +2
Combat abilities: – Each hit slows fire-dwelling and fire-using creatures for
3 rounds (Save vs. Spell negates) THAC0: +2 Damage: 1d10+2, +1d2 cold Damage Type:
Slashing or piercing, whichever is better Speed Factor: 7 Proficiency Type: Halberd
Type: Two-handed Requires: 13 Strength Weight: 12
Hammers BDHAMM01 Sundermaul +3
Combat abilities: – 15% chance per hit of inflicting a -1 penalty to Armor
Class for 1 turn (Save vs. Spell negates) – 2% chance per hit that an earthquake is
triggered, centered on the wielder THAC0: +3 Damage: 1d4+4 (crushing) Speed
Factor: 1 Proficiency Type: War Hammer Type: One-handed Requires: 9 Strength
Weight: 4
Hammers BDHAMM02 Voidhammer +3
To all appearances a standard war hammer, one lingering long in its presence
will soon discover it is far more than that. Specially made by Jegg Hillcarver of
Bridgefort, this hammer has several voidstone shards worked into its metal head. A
powerful weapon when used against most targets, its one great deficiency is in its
utility against the undead. Objects of the Negative Material Plane have no effect
on the unliving
Hammers BDHAMM04 Throwing Hammer +1
THAC0: +1 Damage: 1d4+2 (1d3+2 melee) Damage type: missile (crushing) Speed
Factor: 2 Proficiency Type: War Hammer Type: One-handed Requires: 6 Strength
Weight: 1
Hammers BDHAMM06 Dread Hammer +2
Equipped abilities: – On a critical miss, the wielder takes 1d4 points of
cold damage Combat abilities: – Deals an extra 2d4 points of cold damage vs. good-
aligned Clerics THAC0: +2 Damage: 1d4+3, +1 cold Damage Type: Crushing Speed
Factor: 2 Proficiency Type: War Hammer Type: One-handed Requires: 9 Strength
Weight: 5
Hats BDHELM06 Peacock Cap
Equipped abilities: – Charisma: +2 (Bards), +1 (others) Weight: 0
Hats BDHELM11 Bard Hat
Equipped abilities: – Immunity to silence and deafness – Bard song effects
linger on for 2 additional rounds after the bard stops singing Weight: 0
Hats BDHELM12 Wizzard Hat
Equipped abilities: – Casting Speed: +1 – Movement Speed: +2 Weight: 0
Hats BDIOUN01 Trollblood Ioun Stone
Equipped abilities: – THAC0: +3 vs. trolls – Regenerate 1 Hit Point per round
Weight: 0
Hats BDIOUN02 Blood Red Ioun Stone
Equipped abilities: – Dexterity: +1 – Weapon Speed Factor: +2 Weight: 0
Hats BDMISC01 Spectacles of Spectacle
Equipped abilities: – Detect Illusion: +25% – Save vs. Illusion spells: +3
Charge abilities: – Pull an extraplanar creature into the Prime Weight: 0
Headgear BDHELM01 Crown of Lies
Equipped abilities: – Can memorize 2 extra 3rd-level, 1 extra 4th-level, and
1 extra 5th-level wizard spell – Lore: -30 Weight: 1
Headgear BDHELM02 Quality Helmet
Equipped abilities: – Protects against critical hits Weight: 2
Headgear BDHELM03 Helmet
Equipped abilities: – Protects against critical hits Weight: 2
Headgear BDHELM04 The Guardian Devil
Equipped abilities: – Armor Class: +1 – Slashing Damage Resistance: +15% –
Piercing Damage Resistance: +15% – Missile Damage Resistance: +15% – Protects
against critical hits Weight: 2
Headgear BDHELM05 Battle Tankard
Equipped abilities: – Immunity to fatigue – Protects against critical hits
Weight: 2
Headgear BDHELM07 Helm of Equus
Equipped abilities: – Charisma: +2 – Protects against critical hits Weight:
2
Headgear BDHELM08 Helmet
Equipped abilities: – Protects against critical hits Weight: 2
Headgear BDHELM09 Helmet of Dumathoin
Equipped abilities: – Physical Damage Resistance: +3% – Constitution: +2
(dwarves), +1 (others) – Protects against critical hits Weight: 1
Headgear BDHELM10 Helm of Unwavering Purpose
Equipped abilities: – Armor Class: +1 – Immunity to confusion – Protects
against critical hits Weight: 2
Headgear BDHELM15 Headband of Focus
Equipped abilities: – THAC0: +2 (unarmed attacks) – Critical Hit Chance: +5%
(unarmed attacks) Charge abilities: – Draw Upon Holy Might once per day Weight: 1
Headgear BDHELM16 Circlet of Lost Souls
Equipped abilities: – Caster Level: +1 – Summoned spirits are constantly
under the effects of the Bless spell Weight: 1
Headgear BDHELM17 Voghiln's Helmet
Equipped abilities: – Magic Resistance: +5% – Protects against critical hits
Combat abilities: – 15% chance per melee hit that humanoid opponents are stunned
for 1 round (Save vs. Wand negates) Weight: 1
Headgear BDHELMJ3 Helmet
Equipped abilities: – Protects against critical hits Weight: 2
Headgear BDMISC05 Purification Stone
Equipped abilities: – Immunity to poison and disease Charge abilities: –
Neutralize Poison once per day Weight: 0
Large swords BDSW1H01 Crimson Dawn +2
Equipped abilities: – Critical Hit Chance: +5% (with this weapon only)
Combat abilities: – 15% chance per kill of hasting the wielder for 3 rounds THAC0:
+2 Damage: 1d10+2 (slashing) Speed Factor: 2 Proficiency Type: Katana Type: One-
handed Requires: 6 Strength Weight: 4
Large swords BDSW1H02 Tongue of Acid +3
Combat abilities: – 10% chance per hit of slowing the target for 3 rounds
(Save vs. Spell negates) THAC0: +3 Damage: 1d8+3, +1d3 (acid) Damage Type:
Slashing Speed Factor: 2 Proficiency Type: Long Sword Type: One-handed Requires: 6
Strength Weight: 2
Large swords BDSW1H03 Eadro's Blade +1
Equipped abilities: – Armor Class: +2 vs. elementals and mephits Combat
abilities: – A critical hit against an elemental or mephit will instantly banish
the creature to its home plane THAC0: +1, +2 vs. elementals and mephits Damage:
1d8+1, +2 vs. elementals and mephits Damage Type: Slashing Speed Factor: 4
Proficiency Type: Scimitar/Wakizashi/Ninjatō Type: One-handed Requires: 10
Strength Weight: 3
Large swords BDSW1H05 Gift of the Demon +5
Equipped abilities: – May only be removed with a Remove Curse spell THAC0:
+5 Damage: 1d8+5 (slashing) Speed Factor: 0 Proficiency Type: Long Sword Type: One-
handed Requires: 6 Strength Weight: 2
Large swords BDSW1H06 Voidsword +3
To all appearances a standard long sword, one standing long in its presence
will soon discover it is far more than that. Specially made by Jegg Hillcarver of
Bridgefort, this sword has several voidstone shards worked into the metal of the
blade. A powerful weapon when used against most targets, its one great deficiency
is in its utility against the undead. Objects of the Negative Material Plane have
no effect on the unliving
Large swords BDSW1H08 Dervish Crescent +2
Equipped abilities: – Movement Speed: +1 Combat abilities: – 10% chance per
kill that the wielder will be affected by Fireshield (Red) THAC0: +2 Damage:
1d8+2, +1 fire Damage Type: Slashing Speed Factor: 3 Proficiency Type:
Scimitar/Wakizashi/Ninjatō Type: One-handed Requires: 10 Strength Weight: 3
Large swords BDSW1H22 Severance +2
Equipped abilities: – Hit Points: +5 Combat abilities: – 15% chance per hit
of draining 1d4 Hit Points from the target and transferring them to the wielder.
This will not heal beyond the wielder's maximum. Does not affect undead,
constructs, and extraplanar creatures. THAC0: +2 Damage: 2d4+2 (slashing) Speed
Factor: 6 Proficiency Type: Bastard Sword Type: One-handed Requires: 11 Strength
Weight: 7
Large swords BDSW1H23 Scimitar +2
THAC0: +2 Damage: 1d8+2 (slashing) Speed Factor: 3 Proficiency Type:
Scimitar/Wakizashi/Ninjatō Type: One-handed Requires: 10 Strength Weight: 4
Large swords BDSW1H25 Spell Breaker +2
Equipped abilities: – Save vs. Spell: +4 (Wizard Slayers and Inquisitors),
+2 (others) Combat abilities: – On a critical hit, the target is affected by
Dispel Magic THAC0: +2 Damage: 1d8+2 (slashing) Speed Factor: 3 Proficiency Type:
Long Sword Type: One-handed Requires: 6 Strength Weight: 3
Large swords BDSW1HCA Aster's Edge +3
Equipped abilities: – Magic Resistance: +30% THAC0: +3 Damage: 1d8+3, +2
extra vs. fiends Damage type: Slashing Speed Factor: 2 Proficiency Type: Long Sword
Type: One-handed Requires: 5 Strength Weight: 2
Large swords BDSW1HX5 Gift of the Demon +1
Equipped abilities: – May only be removed with a Remove Curse spell THAC0:
+1 Damage: 1d8+1 (slashing) Speed Factor: 4 Proficiency Type: Long Sword Type: One-
handed Requires: 6 Strength Weight: 2
Large swords BDSW2H01 Dragon Blade +3
Equipped abilities: – While enraged, the chance to score a critical hit is
increased by 10% (Berserkers, Barbarians, and Rashemi warriors) Combat abilities:
– Deals an extra 2d4 points of cold damage and slows the target for 1 round (no
save) on a critical hit THAC0: +3 Damage: 1d10+3, +1 cold Damage Type: Slashing
Speed Factor: 7 Proficiency Type: Two-handed Sword Type: Two-handed Requires: 14
Strength Weight: 9
Large swords BDSW2H02 Sword of Troll Decapitation +1
Combat abilities: – On a critical hit against a troll, the wearer gains +1 to
Strength for 1 turn (non-cumulative) THAC0: +1, +3 vs. trolls Damage: 1d10+1, +2
fire vs. trolls Damage Type: Slashing Speed Factor: 9 Proficiency Type: Two-handed
Sword Type: Two-handed Requires: 14 Strength Weight: 12
Large swords BDSW2H03 Sword of Ruin +2
THAC0: +2 Damage: 1d10+2 (slashing) Speed Factor: 8 Proficiency Type: Two-
handed Sword Type: Two-handed Requires: 14 Strength Weight: 10
Maces BDBLUN01 Mosela's Cudgel +2
Equipped abilities: – Save vs. Alteration spells: +2 THAC0: +2, +3 vs.
constructs Damage: 1d6+2, +3 vs. constructs Damage type: Crushing Speed Factor: 2
Proficiency Type: Club Type: One-handed Requires: 5 Strength Weight: 3
Maces BDBLUN02 Cudgel of Montgomer +1
Combat abilities: – 10% chance per hit of casting Cure Light Wounds on the
wielder THAC0: +1 Damage: 1d6+2 (crushing) Speed Factor: 6 Proficiency Type: Mace
Type: One-handed Requires: 10 Strength Weight: 8
Maces BDBLUN07 Backwhacker +2
Combat abilities: – Renders the target unconscious for 2 rounds when a
backstab is performed (Save vs. Death negates) THAC0: +2 Damage: 1d6+2 (crushing)
Speed Factor: 2 Proficiency Type: Club Type: One-handed Requires: 5 Strength
Weight: 3
Maces BDBLUN08 Glimmer of Hope +2
THAC0: +2 Damage: 1d6+3 (crushing) Speed Factor: 5 Proficiency Type: Mace
Type: One-handed Requires: 10 Strength Weight: 7
Maces BDBONE02 Ettin Club +1
THAC0: -5 penalty Damage: 2d6+1 (crushing) Speed Factor: 9 Proficiency Type:
Club Type: One-handed Requires: 18 Strength Weight: 20
Morning stars BDBLUN04 Martyr's Morningstar +2
Equipped abilities: – Hit Points: -10 Combat abilities: – On a critical hit,
target loses 15% of their maximum Hit Points THAC0: +2 Damage: 2d4+2 (crushing)
Speed Factor: 5 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 11
Strength Weight: 9
Potions BDMISC02 Agathor's Near-Universal Solvent
Created by the mad dwarf alchemist Agathor, this highly corrosive material
comes in two vials. Individually, the chemicals within are harmless, but when
combined, they create a powerful substance that will eat away at almost any
material exposed to it. Handle the vials with caution
Potions BDMISC30 Full Wineskin
Weight: 5
Potions BDPOTN01 Poison of Terror
Weight: 0
Potions BDPOTN02 Viper's Venom
(placeholder) Viper's Venom description
Potions BDPOTN06 Slime Sickness Curative
Weight: 1
Quarterstaves BDBLUN06 The Uncursed Staff +1
Equipped abilities: – Strength: 18 THAC0: -2 Damage: 1d6-2 (crushing) Speed
Factor: 3 Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength
Weight: 4
Quarterstaves BDSHSTF1 Wooden Staff
Damage: 1d6 (crushing) Speed Factor: 4 Proficiency Type: Quarterstaff Type:
Two-handed Requires: 5 Strength Weight: 4
Quarterstaves BDSTAF01 Brevin's Quarterstaff +1
Equipped abilities: – Lore: +10 Charge abilities: – Friends once per day
THAC0: +1 Damage: 1d6+1 (crushing) Speed Factor: 3 Proficiency Type: Quarterstaff
Type: Two-handed Requires: 5 Strength Weight: 4
Quarterstaves BDSTAF02 The Soulherder's Staff +2
Equipped abilities: – Magic Resistance: +15% – Summoned spirits gain a +1 to
Strength THAC0: +2 Damage: 1d6, +2 (magic) Damage Type: Crushing Speed Factor: 2
Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength Weight: 3
Quarterstaves BDSTAF03 Echo of the Fiend +3
A devil of Avernus once possessed this gnarled wooden staff. Though the devil
long since escaped from the staff, a residue of its essence permeated the weapon
and lingers still. When a command word is spoken, an aura of fire springs up around
anyone wielding the staff
Rings BDRING01 Ring of the Tiny Fiend
Equipped abilities: – Fire Resistance: +10% – Cold Resistance: +10% –
Electricity Resistance: +10% – Acid Resistance: +10% Charge abilities: – Summon
1d4 mephits once per day Duration: 1 turn Weight: 0
Rings BDRING02 Lexa's Ring
Weight: 0
Rings BDRING03 Ring of the Crusade
Equipped abilities: – Armor Class: +1, +3 vs. demons and devils – Saving
Throws: +1, +3 vs. demons and devils Weight: 0
Rings BDRING06 Ring of Protection +1
Equipped abilities: – Armor Class: +1 – Saving Throws: +1 Weight: 0
Rings BDRING07 Ring of Protection +2
Equipped abilities: – Armor Class: +2 – Saving Throws: +2 Weight: 0
Rings BDRING08 Ring of Wizardry
Equipped abilities: – Can memorize double the amount of 1st-level wizard
spells Weight: 0
Rings BDRING09 Ring of Free Action
Equipped abilities: – The wearer is immune to everything, magical and
otherwise, that affects mobility in any way. This includes Haste and Slow spells.
Weight: 0
Rings BDRING10 Ring of Purity
Equipped abilities: – Armor Class: +2 vs. evil creatures – Hit Points: +10 –
Chant Weight: 0
Rings BDRING12 Ring of Fire Resistance
Equipped abilities: – Fire Resistance: +40% Weight: 0
Shields BDMISC10 Reed of Echoes
Equipped abilities: – Can memorize 2 extra 1st-level, 1 extra 2nd-level, and
1 extra 3rd-level wizard spell Weight: 1
Shields BDSHLD01 Buckler of the Fist +2
Equipped abilities: – Armor Class: +3 – No protection against missile and
piercing attacks – Immunity to Hold Person Requires: 4 Strength Weight: 1
Shields BDSHLD02 The Suncatcher +2
Equipped abilities: – Armor Class: +3 – 15% chance that anyone attacking the
wielder in melee takes 1d4 points of fire damage and becomes blinded for 2 rounds
(Save vs. Spell halves damage and negates blindness) – No protection against
missile attacks Charge abilities: – Sunfire once per day Requires: 4 Strength
Weight: 2
Shields BDSHLD03 Shield of Egons +2
Equipped abilities: – Armor Class: +3 – Turn Undead Level: +2 (Priests of
Lathander and Undead Hunters), +1 (others) Requires: 12 Strength Weight: 6
Shields BDSHLD04 Rhino Beetle Shield +2
Equipped abilities: – Armor Class: +3, an extra +2 vs. missile attacks –
Missile Damage Resistance: +15% Requires: 10 Strength Weight: 6
Shields BDSHLD05 Dragonscale Shield +3
Equipped abilities: – Armor Class: +4 – Save vs. Death: +3 Requires: 8
Strength Weight: 5
Shields BDSHLD06 Steadfast +2
Equipped abilities: – Armor Class: +3 – No protection against missile and
piercing attacks – Hit Points: +10 (dwarves), +5 (others) Requires: 4 Strength
Weight: 2
Shields BDSHLD07 M'Khiin's Buckler +2
Equipped abilities: – Hit Points: +10 – Armor Class: +3 – No protection
against missile and piercing attacks Requires: 4 Strength Weight: 2
Shields BDSHLD08 The Bloodied Guardian +2
Equipped abilities: – Armor Class: +3, an extra +1 vs. missile attacks – Fire
Resistance: +25% Combat abilities: – When the wielder's Hit Points drop below 50%,
gains +1 to Strength for 5 rounds Requires: 10 Strength Weight: 4
Shields BDSHLDCA Solar Aegis +3
Equipped abilities: – Constitution: +1 – Armor Class: +4 – Fire Resistance:
+40% Requires: 12 Strength Weight: 3
Slings BDSLNG01 Firefly +2
Equipped abilities: – Saving Throws: +2 (halflings) THAC0: +2 Damage: +2, +1
(fire) Damage Type: Missile Speed Factor: 4 Proficiency Type: Sling Type: One-
handed Requires: 3 Strength Weight: 0
Small swords BDSW1H04 Bartleby's Wakizashi +1
Equipped abilities: – Armor Class: +2 vs. slashing attacks (Kensai) THAC0:
+1 Damage: 1d8+1 (piercing) Speed Factor: 2 Proficiency Type:
Scimitar/Wakizashi/Ninjatō Type: One-handed Requires: 5 Strength Weight: 2
Small swords BDSW1H09 Herdrin's Short Sword +2
Combat abilities: – Critical Hit Chance: +10% (this weapon) THAC0: +2
Damage: 1d6+2 (piercing) Speed Factor: 1 Proficiency Type: Short Sword Type: One-
handed Requires: 4 Strength Weight: 2
Small swords BDSW1H13 Short Sword +2
THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 1 Proficiency Type: Short
Sword Type: One-handed Requires: 5 Strength Weight: 2
Small swords BDSW1H14 Fractal Blade +3
Equipped abilities: – Whenever the wielder is hit, there is a 10% chance is
surrounded by 3 mirror images for 3 rounds Combat abilities: – 50% chance per hit
of dispelling all illusionary spells (e.g. Mirror Image or Improved Invisibility)
affecting the target THAC0: +3 Damage: 1d6+3 (piercing) Speed Factor: 0
Proficiency Type: Short Sword Type: One-handed Requires: 5 Strength Weight: 2
Small swords BDSW1H20 Ophyllis's Short Sword +2
THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 1 Proficiency Type: Short
Sword Type: One-handed Requires: 4 Strength Weight: 2
Small swords BDSW1H21 Vexation +2
THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 1 Proficiency Type: Short
Sword Type: One-handed Requires: 4 Strength Weight: 2
Small swords BDSW1H24 Short Sword +2
THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 1 Proficiency Type: Short
Sword Type: One-handed Requires: 5 Strength Weight: 2
Spears BDHALB02 Festering Spear +1
Combat abilities: – Inflicts 2 points of bleeding damage per hit (1 point per
round) – On a critical hit, the target is infected by disease (-2 penalty to
Strength and Dexterity for 1 turn, non-cumulative) THAC0: +1 Damage: 1d6+1
(piercing) Speed Factor: 5 Proficiency Type: Spear Type: Two-handed Requires: 5
Strength Weight: 5
Spears BDSPER01 Shadowed Spear +2
Equipped abilities: – Armor Class: +2 Combat abilities: – 20% chance per
hit to teleport to a random enemy and receive a +4 THAC0 bonus for 1 round – 5%
chance per hit to teleport to a random enemy and become ethereal for 1 round
Charge abilities: – Etherealness Special: Wearer is immune to normal weapons.
Spells may still be cast, and weapons may still be used. Duration: 1 round
THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 4 Proficiency Type: Spear Type:
Two-handed Requires: 5 Strength Weight: 3
Wands BDMISC07 Ankheg Whistle
Charge abilities: – Paralyze ankhegs three times per day (Save vs. Wand
negates) Duration: 5 rounds Area of Effect: Visual radius of the user Weight:
0
Wands BDMISC47 The Secret Revealed
Charge abilities: – The Secret Revealed Damage: 4d8 magic vs. undead (Save
vs. Wand for half) Special: Weakens liches, leaving them more susceptible to
attack Weight: 1
Wands BDMISX47 The Secret Revealed
Charge abilities: – The Secret Revealed Damage: 4d8 magic vs. undead (Save
vs. Wand for half) Special: Weakens liches, leaving them more susceptible to
attack Weight: 1
Wands BDWAND01 Wand of Water Elemental Summoning
Charge abilities: – Summon lesser water elemental Range: 20 ft. Duration:
1 turn Requires: 9 Intelligence Weight: 1

Archer's Eyes BDAMUL02


Heart of the Mountain BDAMUL26
Robe of Red Flames BDROBE05
Belt of the Skillful Blade BDBELT02
Biter +2 BDDART01
Voidhammer +3 BDHAMM02
Bard Hat BDHELM11
Circlet of Lost Souls BDHELM16
Helmet of Dumathoin BDHELM09
Tangled Strings BDBRD03
Buckler of the Fist +2 BDSHLD01
Dragon Blade +3 BDSW2H01
Voidsword +3 BDSW1H06

Potions BDMISC02 Agathor's Near-Universal Solvent

------------------------------------CHE MI
MANCANO-------------------------------------------------------------

AMULETS

Ghost Locket [BDAMUL05]


- +5 Wild Surge Bonus

Locket of Embracing [BDAMUL07]


- +1 Caster Level (Clerics and Paladins only)
- +2 1st level spell slots.

Kendra's Chain [BDAMUL10]


- +5% Slashing Resistance
The One Gift Lost [BDAMUL21]
- Missile Blast: 6d6 fire damage in 30 ft radius (Save vs. Spell for half); 50 ft
range (25 charges)

AMMUNITION

Bullet of Darkness +3 [BDBULL02]


- Target has -1 to Strength (to a minimum of 1) for 5 rounds per hit. (Save vs.
Spell negates)
- Does no damage to undead.
95% ORMAI NON POSSO AVERLO PERCHè COL FRAMMENTO DI VUOTO HO FATTO FORGIARE LA SPADA

Void-Tipped Arrow +3 [BDAROW02]


- +3 to hit, 1d6+3 damage
- Target has -1 to Strength (to a minimum of 1) for 5 rounds per hit. (Save vs.
Spell negates)
- Does no damage to undead.
ORMAI NON POSSO AVERLO PERCHè COL FRAMMENTO DI VUOTO HO FATTO FORGIARE LA SPADA

ARMOR

Changeling's Vest [BDLEAT04]


- Polymorph (3/day): Polymorph into bugbear, baby wyvern, or ice salamander.

Commander's Chain Mail [BDCHAN04]


- +1 CHarisma
- Immune to fear and morale failure
- All allies within visual radius immune to fear and morale failure.
RICOMPENSA PER QUEST ADDESTRARE I ROOKIE AL CAMPO, VERIFICARE SE CE L'HO PERCHé
L'HO RUBATA

Cornugon's Revenge +2 [BDLEAT01]


- -2 Constitution
- Regenerate 2 Hit Points per Round.
- Wielder cannot be Protected from Evil.
- Cursed

Dragonscale Armor [BDLEAT05]


- Immune to poison
FARLA FORGIARE DA JEGG (ORMAI NON POSSO PIù AVERLA PERCHè AL MOMENTO SCELSI LO
SCUDO)

Mail of the Hallowed Hero +3 [BDCHANCA]


- Protection from Evil
- Immune to poison and disease

Raconteur's Regalia +2 [BDLEAT03]


- +10% Pick Pockets
- Does not disable spellcasting.
IN VENDITA DA WAIZAHB

Rhino Beetle Plate [BDPLAT04]


- +25% Missile Resistance
FARLA FORGIARE DA JEGG (ORMAI NON POSSO PIù AVERLA PERCHè AL MOMENTO SCELSI LO
SCUDO)

Stalwart Scales +2 [BDCHAN06]


- +10% Slashing Resistance
IN VENDITA DA JEGG

The Night's Embrace +3 [BDLEAT07]


- +20% Hide in Shadows
- If wearer is rendered helpless (e.g. by Hold Person spell), they become invisible
for 1 turn.
IN VENDITA DA WAIZAHB

AXES

BASTARD SWORDS

BELTS

BOOTS

Sidestep Slippers [BDBOOT12]


- +1 Dexterity
- +1 Armor Class
- +2 to Saves vs. Invocation spells

BOWS

Blightbringer +1 [BDBOW01]
- 10% chance to disease target, slowing and reducing Dexterity by 2 for 3 rounds.
(Save vs. Death negates)
- +2 THAC0 vs. dwarves and gnomes
- +2 damage vs. dwarves and gnomes

BRACERS

Bracers of Perseverance [BDBRAC15]


- +10 Hit Points
- On a critical miss, wielder is affected by the Aid spell.

Jester's Bracers [BDBRAC02]


- Armor Class: 5
- -1 Charisma (except Jesters)
- WEARER IS FORCED TO TELL CORNY JOKES
- Cursed

CLOAKS

Cloak of the Beluir Watch [BDCLCK04]


- +2 Armor Class vs. giant humanoids
- +5 Hit Points (halflings only)
CLUBS

Mosela's Cudgel +2 [BDBLUN01]


- +2 Saves vs. Alteration Spells
- +1 attack vs. constructs
- +1 damage vs. constructs

Backwhacker +2 [BDBLUN07]
- On a backstab, renders the target unconscious for 2 rounds. (Save vs. Death
negates)
IN VENDITA DA WAIZAHB

CROSSBOWS

Harold +2 [BDXBOW02]
- 15% chance on hit to cast Doom on target.

DAGGERS

Dagger of Troll-fighting +1 [BDDAGG02]


- +1d4 fire damage

DARTS

FLAILS

HALBERDS

Cold Fury +2 [BDHALB03]


- +1d2 cold damage
- On hit, slow fire-dwelling and fire-using creatures for 3 rounds. (Save vs. Spell
negates)

HAMMERS

Sundermaul +3 [BDHAMM01]
- 15% chance per hit of inflicting -1 penalty to Armor Class for 1 turn. (Save vs.
Spell negates)
- 2% per hit to trigger an Earthquake, centered on wielder.

Voidhammer +3 [BDHAMM02]
- -1 Strength
- Target has -1 to Strength (to a minimum of 1) for 5 rounds per hit. (Save vs.
Spell negates)
- Does no damage to undead.
- Strength bonuses to hit and damage do not affect this weapon.
ORMAI NON POSSO AVERLO PERCHè COL FRAMMENTO DI VUOTO HO FATTO FORGIARE LA SPADA

HEADWEAR
The Guardian Devil [BDHELM04]
- +1 Armor Class
- +15% Slashing Resistance
- +15% Missile Resistance
- +15% Piercing Resistance
RICOMPENSA DEL DEMONE, ORMAI HO SCELTO LA SPADA

Helm of Equus [BHELM07]


- +2 Charisma

KATANAS

LONG SWORDS

MACES

Cudgel of Montgomer +1 [BDBLUN02]


- 10% chance on hit of casting Cure Light Wounds on wielder
[Bar Fight – Rival pirate crews threaten to tear the place apart
- Fight along side Autinn (Reward, Eadro’s Blade +1)
- Fight along side Lucilla (Reward, Cudgel of Montgomer +1)
Free drink from Nantrin Bellowglyn
Diffuse the bar fight (500xp)
Threaten the pirates, then speak with Nantrin Bellowglyn (No xp)
- Refuse payment (+1 reputation)
- Accept gold (200 gold)
..You can also just murder Autinn or Lucilla for their respective awards;)]

RINGS

ROBES

SCIMITARS

Bartleby's Wakizashi +1 [BDSW1H04]


- +2 Armor Class vs. slashing attacks (Kensai only)
[What? Get Out! – Delenda does not wish me to be in her room…
- Sweet talk Delenda into giving you her necklace (500 xp, Laeral’s Tear Necklace)
- Intimidate her body guard, Bartleby (200 xp)
- Provoke and kill Bartleby (Bartleby’s Wakizashi +1, -1 Reputation)]

Eadro's Blade +1 [BDSW1H03]


- +2 Armor Class vs. elementals and melphits
- On critical hit against elemental or mephit, banish to home plane.
- +2 THAC0 vs. elementals and mephits
- +2 damage vs. elementals and mephits
[Bar Fight – Rival pirate crews threaten to tear the place apart
- Fight along side Autinn (Reward, Eadro’s Blade +1)
- Fight along side Lucilla (Reward, Cudgel of Montgomer +1)
Free drink from Nantrin Bellowglyn
Diffuse the bar fight (500xp)
Threaten the pirates, then speak with Nantrin Bellowglyn (No xp)
- Refuse payment (+1 reputation)
- Accept gold (200 gold)
..You can also just murder Autinn or Lucilla for their respective awards;)]

SHIELDS

Buckler of the Fist +2 [BDSHLD01]


- Immune to Hold Person
IN VENDITA DAL QUARTIERMASTRO BELEGARM

Shield of Egons +2 [BDSHLD03]


- Turn Undead Level +1 (+2 for Priests of Lathander and Undead Hunters)

The Bloodied Guardian +2 [BDSHLD08]


- +25% Fire Resistance
- When wielder's hit points drop below 50%, they gain +1 Strength for 5 rounds.

The Suncatcher +2 [BDSHLD02]


- 15% chance that anyone attacking the wielder in melee takes 1d4 fire damage and
is blinded for 2 rounds (Save vs. Spell negates blind, halves damage)

SHORTSWORDS [BDSW1H09]

Vexation +2 [BDSW1H21]
- Inflicts 2 points of bleeding damage on hit (one point per round).
- On backstab, drains 2 points of Strength from target and transfers to wielder for
5 rounds.

SLINGS

SPEARS

Festering Spear [BDHALB02]


- Inflicts 2 points of bleeding damage per hit (1 point per round).
- On a critical hit, target is diseased and suffers non-cumulative -2 penalty to
Strength and Dexterity for 1 turn.

STAFFS

Brevin's Quarterstaff +1 [BDSTAF01]


- +10 Lore
- Friends (1/day)

Echo of the Fiend +3 [BDSTAF03]


- 5% chance per hit to trigger Sunfire spell, centered on wielder.
- Fireshield: Red (2/day)
ORMAI NON POSSO PIù AVERLO PERCHè HO SCELTO LA SPADA COME DONO DEL DEMONE

TWO-HANDED SWORDS
WONDROUS ITEMS

Ankheg Whistle [BDMISC07]


- Paralyze ankhegs within visual range of the user for 5 rounds. (3/day)

Flute of the Immaculate Breeze [BDBRD02]


- Zone of Sweet Air 2/day
- Only usable by Bards

Tangled Strings [BDBRD03]


- Dispels confusion effects on a single target, 2/day.
- Only usable by Bards.

Quarterstaffs
Brevin's quarterstaff +1 (+10 lore, Friends once per day) - Convince Jospil to help
you in duchal palace

Echo of the Fiend +3 (5% chance of triggering a Sunfire spell centered on the
wielder,
Fireshield Red twice per day) ORMAI NON POSSO PIù AVERLO PERCHè HO SCELTO LA SPADA
COME
DONO DEL DEMONE

Shortbows
Blightbringer +1 (10% chance that the target is diseased (sv vs death negates)
losing 2 points of Dexterity (non-cumulative) and becoming slowed for 3 rounds, +3
THAC0 and dmg vs Dwarves and Gnomes)

Daggers
Dagger of Troll-fighting +1 (Damage: 1d4+1, +1d4 fire)

Maces
Cudgel of Montgomer +1 (10% chance per hit of casting Cure Light Wounds on the
wielder)

Flails/Morningstars

Halberds
Cold Fury +2 (Each hit slows fire-dwelling and fire-using creatures for 3 rounds
(Save vs. Spell negates)+1d2 cold dmg)

Spears
Festering Spear +1 (Inflicts 2 points of bleeding dmg, On a critical hit, target is
diseased (-2 penalty to Strength and Dexterity for 1 turn, non-cumulative))

War Hammers
Sundermaul +3 (15% chance per hit of target getting -1 penalty to AC for 1 turn
(Save vs. Spell negates), 2% chance per hit that an earthquake is triggered,
centered on the wielder)
Voidhammer +3 (Strength: -1, the target suffers -1 to Strength for 5 rounds per hit
(minimum 1 Strength; Save vs. Spell negates), Does no damage to undead, Bonuses to
hit and
damage based on Strength do not apply to this weapon) - Crafted from void shard by
Jegg in
Bridgefort

Crossbows
Harold +2 (15% chance per hit of casting Doom on the target)

Ammunition:
Void-tipped Arrow +3 (Target suffers -1 to Strength for 5 rounds per hit (minimum 1
Strength; Save vs. Spell negates), Does no damage to undead) -Crafted from void
shard by Jegg
Bullet of Darkness +3 *The target suffers -1 to Strength for 5 rounds per hit
(minimum 1 Strength; Save vs. Spell negates), Does no damage to the undead) -
Crafted from void shard by Jegg

Armour:
Kruntur's Armor +3 (Wisdom: -1 ,Immunity to stun)
Commander's Chain Mail +3 (Charisma: +1, The wearer and any allies within his/her
visual
radius are immune to fear and morale failure) (ricompensa per l'addestramento delle
reclute)
Changeling's Vest (Polymorph into a bugbear, baby wyvern, or ice salamander three
times per day)

Robes

Shields
The Suncatcher +2 (15% chance attacker takes 1d4 points of fire damage and becomes
blinded for 2 rounds (Save vs. Spell half and negates blindness), Sunfire once per
day)
Shield of Egons +2 (Turn Undead Level: +2 (Priests of Lathander and Undead
Hunters), +1 (others)) - quest from the mummy in starter dungeon
Steadfast +2 (Hit Points: +10 (dwarves), +5 (others)) - sold by Jegg
The Bloodied Guardian +2 (Fire Resistance: +25%, When the wielder's Hit Points drop
below 50%, he/she gains +1 to Strength for 5 rounds)
Solar Aegis +3 (Constitution: +1, Fire Resistance: +40%) - Caelar's equipment

Items:

Cloaks

Boots
Sidestep Slippers (AC+1, Dex+1, svs vs Invocations +2, monks only) - Purchasable
from
Jazzrem the calishite in Sorcerous sundries

Bracers/Gauntlets
Bracers of Perseverence (HP+10, on a critical miss, user gets Aid cast on them,
monks only) - Purchasable from Jazzrem the calishite in Sorcerous sundries
Nimblefinger Gloves (Dexterity: +2 (gnomes), +1 (halflings, dwarves, and goblins),
Pick Pockets: +25%, Set Traps: +25%)

Helmets
The Guardian Devil (AC: +1, Slashing Dmg Resist: +15%, Piercing Dmg Resist: +15%,
Missile Dmg Resist: +15%)
Helm of Equus (Charisma: +2)

Amulets
Clasp of Helm (Saves vs. Necromancy spells: +3, Wisdom: +1 (Priests of Helm only),
Detect Illusion once per day)
Locket of Embracing (Caster Level: +1 (Clerics and Paladins), Can memorize two
extra 1st-level divine spells)
Kendra's Chain (Slashing Resistance: +5%)
The Gift (Hit Points: +10, Charisma: +1, Immunity to fatigue)

Belts
Belt of the Skillful Blade (Slashing Damage: +10% bonus, THAC0: +2 bonus with the
off hand (Blades and Swashbucklers only)) - Sold by Waizahb

Rings

Cursed items
Jester's Bracers (Armor Class: 5, Charisma: -1 (except for Jesters), Wearer is
forced to tell corny jokes)
Cornugon's Revenge +2 (Regenerate 2 Hit Points every round, Constitution: -2,
Wearer cannot be protected from evil)
Gift of the Demon +5 (Breaks after 5 hits) -Zaviak's quest in Avernus elevator room
Gift of the Demon +1 - obtained after using all 5 hits of the +5 version

Misc:
Flute of the Immaculate Breeze (Zone of Sweet Air twice per day)
Tangled Strings (Dispels confusion effects on a single target twice per day)

Wand of Water Elemental Summoning (summon a lesser water elemental for 1 turn)

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