Raidfragment
Raidfragment
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|199X.|
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|201X.|
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|202X. Today.|
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#ReleasedTheRaid #NoYouBlinked
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This .raid//fragment guide is written by Fanghawk
IRL Handle: Marshall Lemon
Requires .dungeon//remastered by Snow
©2023
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server.info
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CONFIDENTIAL
Authorized devs and community managers must submit a
signed NDA before reading these documents
(1) The raid zone launches. A new floating landmass appears over
Tutorial Island.
(3) The first PUGS arrive to inspect the raid. Realizing the archway
is inaccessible, they turn their attention to Batts.
(4) The PUGS cannot interact with Batts or kill their avatar, but
eventually discover they can pick-pocket them to access raid keys
from their inventory.
(5) BANHAMMER and the Moderators arrive. They quickly disperse the
PUGS and secure everything in Tutorial Island Hex 2, including the
remaining supply of raid keys.3
(6) PUGS swarm onto Tutorial Island as news of the raid spreads. The
Moderators block access to Batts and the archway, claiming they need
a way to duplicate keys before they disappear.4
(7) A black market emerges to meet the outrageous demand for claimed
raid keys. It moves to avoid the Moderators, but is currently
located at the Gelatinous 6 (Tutorial Island Hex 4).
1 The archway can be activated with a raid key, opening a portal to transport a party to the Raid Zone. The archway
remains active for everyone in the party until all bosses are defeated or 168 hours pass IRL.
2 Batts is one of .dungeon’s first administrators and community managers. Their avatar was moved into the raid files so
they could introduce the raid to players and answer any questions. The avatar is currently paused, since the owner hasn’t
played in years and can’t remember their account details.
3 If the Player Characters did not previously clear Hex 2, the Moderators kill the dragon and refortify Hafgan’s Guildhall.
This becomes their base of operations on Tutorial Island.
4 Anyone present can clearly see Moderators and approved PUGS enter and exit the portal. Some PUGS worry that the
Admins are trying to secure raid loot for themselves.
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CM.info
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|- - - - - - - - - - - - - - - - - - - - - -|
| SNOW (1) |
|- - - - - - - - - - - - - - - - - - - - - -|
|DICE | 4D6 |
|- - - - - - - - - - - - - - - - - - - - - -|
|BONUS | 5 |
|- - - - - - - - - - - - - - - - - - - - - -|
|IMMUNE | ALL |
|- - - - - - - - - - - - - - - - - - - - - -|
|WEAK | - - |
|- - - - - - - - - - - - - - - - - - - - - -|
|SPECIAL | MOD, DEV |
|- - - - - - - - - - - - - - - - - - - - - -|
|INITIATIVE | 20 |
|- - - - - - - - - - - - - - - - - - - - - -|
|BYTES | - - |
|- - - - - - - - - - - - - - - - - - - - - -|
|MORALE | 5 |
|- - - - - - - - - - - - - - - - - - - - - -|
|DROPS | - - |
|- - - - - - - - - - - - - - - - - - - - - -|
The raid bosses are ancient Champions who embodied Annwn’s heroic
Roles during a previous age. To maintain balance, each Champion and
their followers were made resistant to one Role and vulnerable to
another. The most effective way to overcome .raid//fragment is
turning these traits against your opponents.
When you defeat a mob sworn to a Champion, they drop an orb with
their corresponding icon. Any character who willingly claims the orb
on their turn (as a free action within melee range) gains the
associated boon as a raid status. Touching another orb automatically
ends the previous status.
| Boon of Shields > Boon of Swords |
| Boon of Swords > Boon of Staffs |
| Boon of Staffs > Boon of Shields |
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Raid_Mechanic.dll
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|BOON OF SHIELDS|
End the status to negate an instance of Sync damage against yourself
or an ally in melee range. When an opponent with the BOON OF STAFFS
attacks you, it bypasses and ends this status.
|BOON OF SWORDS|
End the status to add 4d6 to your next melee or ranged weapon
attacks. When an opponent with the BOON OF SHIELDS attacks you, it
bypasses and ends this status.
|BOON OF STAFFS|
End the status to force an attacker to reroll their contest dice and
take the new result. When an opponent with the BOON OF SWORDS
attacks you, it bypasses and ends this status.
DON’T FORGET: Attacks from raid mobs who are IMMUNE to your raid
status will also bypass and end the status.
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Fragment.hex
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(2) Once a unique hex appears on the map, it remains in placee. When
rolled again, the players find themselves in the hex's current
location, even if they were multiple hexes away.
There is a space in the floor where players can insert a raid banner
for their party or a guild banner for their entire guild. Players
and PUGS using a banner treat the Lobby as a fast travel and respawn
checkpoint until everyone in the group exits the raid activity or
logs out.
Anyone in the lobby may open a doorway for their party to face its
Champion, but only one party can occupy each room at any time. If
the party is defeated, the room resets and someone else may enter.
When a Champion is defeated, the player who struck them down gains a
raid weapon and the room does not reset.
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Shields.boss
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[We protected the realms for an age, until the betrayal. We called
our divine patron for guidance, but heard nothing.]
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Swords.boss
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At the start of each round, spawn a new mob for each empty ritual
circle. The Champion then attacks, if able, before moving. The mobs
do not attack, but stay in their circles unless they are defeated or
tricked into leaving.
The Champion gains +2d6 for every mob *or* raid status character
standing in a ritual circle. If the Champion attacks a circle that
contains a shield mob or BOON OF SHIELDS, it automatically kills all
other mobs, ends raid statuses within the circles, and destroys 1
Champion dice per annihilated shield perk.
[We held the draconic forces back for months, even as our swords
melted in our hands.]
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Staff.boss
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The room has 20 large plates floating in the air. One carries the
Champion of Staffs while the rest house either a Shield Mob or Sword
Mob within an illusion of the Champion.
The Server rolls a d20 to determine which plate has the real
Champion, and rolls a d2 as required for the rest. If the party does
not find the Champion within 90 seconds IRL, it attacks their Sync
directly before resetting the plates.
Attacks against false Champions break the illusion, but free the mob
to attack the party. Killing a freed mob resets the timer. Attacks
against the Champion of Staffs stops the timer, destroys all mobs,
and starts two rounds for DPS. After two rounds, reset the plates.
[When the battle ended, only three remained. We demanded justice for
the fallen and vengeance for ourselves.]
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Final.encounter
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If the players put all three raid weapons in the statues, PvP
protections turn off. After a round, the room shakes violently until
the Tower roof rips off and flies away. The walls collapse,
revealing the raid zone and Tutorial Island beneath them.
[By the time we finally reached our patron, she had damaged herself
more than we ever could. We resigned ourselves to binding and
torturing her heart, so she might feel our pain.]
Each potential PUG or NPC ally in the Lobby with you adds +1 to your
rolls. Although if Adrian is there, she vaporizes his Sync before
the first round, which is probably for the best.
|- - - - - - - - - - - - - - - - - - - - - -|
| GORO (1? 4?) |
|- - - - - - - - - - - - - - - - - - - - - -|
|DICE | D100, D20x4/ |
|- - - - - - - - - - - - - - - - - - - - - -|
|BONUS | 4 |
|- - - - - - - - - - - - - - - - - - - - - -|
|IMMUNE | - - |
|- - - - - - - - - - - - - - - - - - - - - -|
|WEAK | - - |
|- - - - - - - - - - - - - - - - - - - - - -|
|SPECIAL | ANNWN’S PAIN |
|- - - - - - - - - - - - - - - - - - - - - -|
|INITIATIVE | 20 |
|- - - - - - - - - - - - - - - - - - - - - -|
|BYTES | - - |
|- - - - - - - - - - - - - - - - - - - - - -|
|MORALE | 1 |
|- - - - - - - - - - - - - - - - - - - - - -|
|DROPS | ALL RAID WEAPONS |
|- - - - - - - - - - - - - - - - - - - - - -|
Annwn’s Pain. Roll a d4 at the start of each round. All effects end
with the round.
[My beloved Champions. I felt your pain from the start, but it was
the rebellious fingers who caused this harm. Although they never
meant to. All the same, I forgive you, I forgive you, I forgive you.
I grant the peace you deserve.]
However the final encounter ends, the raid zone portal shuts down.
It will reactivate without requiring a raid key during the next
weekly reset.
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ADRIAN|
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Never plays, but knows a profitable opportunity when he sees one.
Plans to sell access to raid loot with IRL money. If .dungeon
becomes popular again, he’d probably try to introduce an NFT
economy.
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BANHAMMER|
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Once a PUG, now a legend, BANHAMMER earned server-wide fame for
capturing the notorious PUG hacker, Glyph. He is known for fair, yet
harsh judgements, pursuing even accidental rule-breakers with
unusual zeal.
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GIANT SKELETON|
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Ancient giants who fell to dragonfire. Not as tough as they look,
but they are Hawthorne’s eyes and ears in the Fragment.
Raid Status Beam. Target player is hit with a random raid status at
the start of the Glitched Beam Lord's turn. If hit more than once,
replace with new raid status.
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RAID JELLY|
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Oozes of the Astral Realms.
[SHIELD JELLY (D4); D: D6/, B: 2D4 WHEN DEFENDING, I: 5, IM: BOON OF
SWORDS, W: BOON OF STAFFS, SP: SHIELD WALL, ACHILLES HEEL, M: 4, DR:
BOON OF SHIELDS, BY: - -]
Gang Up. Once per round, add bonus to an ally’s attack within melee
range.
Achilles Heel. The mob loses other special abilities and reduces all
dice by one step in contests involving their weakness.
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ORDER OF SHIELDS|
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The former priests and defenders of Fragment. Led by a giant
Champion who resembles Annwn’s Dreamers.
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ORDER OF SWORDS|
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Brave and violent warriors who fight until the last breath. Led by a
giant Champion who resembles Annwn’s Dreamers.
Gang Up. Once per round, add bonus to an ally’s attack within melee
range.
Achilles Heel. The mob loses other special abilities and reduces all
dice by one step in contests involving their weakness.
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ORDER OF STAFFS|
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Robed spellcasters trained in the art of misdirection. Led by a
giant Champion who resembles Annwn’s Dreamers.