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Frosthaven: Spanish Gamer's Guide

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0% found this document useful (0 votes)
24 views35 pages

Frosthaven: Spanish Gamer's Guide

va

Uploaded by

akkoffer
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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"lang"

{
"Language" "spanish"
"Tokens"
{
"addon_game_name" "Frosthaven"
"[english]addon_game_name" "Frosthaven"
"DOTA_Tooltip_ability_item_bag_of_gold" "Saco de Oro"
"[english]DOTA_Tooltip_ability_item_bag_of_gold" "Bag of Gold"
"DOTA_GameMode_15" "Frosthaven"
"[english]DOTA_GameMode_15" "Frosthaven"
"DOTA_GameMode_19" "Frosthaven"
"[english]DOTA_GameMode_19" "Frosthaven"
"DOTA_HUD_Round" "RONDA"
"[english]DOTA_HUD_Round" "ROUND"
"DOTA_HUD_EnemiesRemaining" "ENEMIGOS RESTANTES:"
"[english]DOTA_HUD_EnemiesRemaining" "ENEMIES REMAINING:"
"DOTA_HUD_TimeRemaining" "TIEMPO RESTANTE:"
"[english]DOTA_HUD_TimeRemaining" "TIME REMAINING:"
"DOTA_HUD_NextRound" "SIGUIENTE RONDA: "
"[english]DOTA_HUD_NextRound" "NEXT ROUND: "
"DOTA_HUD_RoundStart" "¡EMPIEZA LA RONDA!"
"[english]DOTA_HUD_RoundStart" "ROUND START!"
"DOTA_HUD_Victory" "¡VICTORIA!"
"[english]DOTA_HUD_Victory" "VICTORY!"
"DOTA_HUD_Defeat" "¡DERROTA!"
"[english]DOTA_HUD_Defeat" "DEFEAT!"
"DOTA_HUD_Kills" "VÍCTIMAS"
"[english]DOTA_HUD_Kills" "KILLS"
"DOTA_HUD_Deaths" "MUERTES"
"[english]DOTA_HUD_Deaths" "DEATHS"
"DOTA_HUD_Saves" "RESURRECCIONES"
"[english]DOTA_HUD_Saves" "REVIVES"
"DOTA_HUD_Bags" "SACOS"
"[english]DOTA_HUD_Bags" "BAGS"
"DOTA_HUD_PlayAgain" "¿Jugar otra vez?"
"[english]DOTA_HUD_PlayAgain" "Play Again?"
"DOTA_HUD_Yes" "SÍ"
"[english]DOTA_HUD_Yes" "YES"
"DOTA_HUD_No" "NO"
"[english]DOTA_HUD_No" "NO"
"DOTA_HUD_Score" "PUNTUACIÓN DE RONDA"
"[english]DOTA_HUD_Score" "ROUND SCORE"
"DOTA_HUD_TowersRemaining" "TORRES RESTANTES"
"[english]DOTA_HUD_TowersRemaining" "TOWERS REMAINING"
"DOTA_HUD_GoldBags" "SACOS DE ORO RECOGIDOS"
"[english]DOTA_HUD_GoldBags" "GOLD BAGS COLLECTED"
"DOTA_HUD_GoldBagsMissed" "SACOS DE ORO PERDIDOS"
"[english]DOTA_HUD_GoldBagsMissed" "GOLD BAGS MISSED"
"DOTA_HUD_TeamDeaths" "MUERTES DEL EQUIPO"
"[english]DOTA_HUD_TeamDeaths" "TEAM DEATHS"
"DOTA_HUD_DarkMoonPoints" "PUNTOS"
"[english]DOTA_HUD_DarkMoonPoints" "POINTS"
"DOTA_HUD_ThisRound" "PUNTOS EN ESTA RONDA"
"[english]DOTA_HUD_ThisRound" "POINTS THIS ROUND"
"DOTA_HUD_TotalPoints" "PUNTOS TOTALES CONSEGUIDOS EN ESTA PARTIDA"
"[english]DOTA_HUD_TotalPoints" "TOTAL POINTS EARNED THIS MATCH"
"DOTA_HUD_RankThisRound" "EVALÚA ESTA RONDA"
"[english]DOTA_HUD_RankThisRound" "RANK THIS ROUND"
"DOTA_HUD_RankInfoIcon" "La clasificación está determinada por el rendimiento en
las torres restantes, los sacos de oro recogidos y el total de muertes de equipo.
Los puntos conseguidos no se ven afectados por la clasificación."
"[english]DOTA_HUD_RankInfoIcon" "Rank is determined based on performance in
Towers Remaining, Gold Bags Collected, and Total Team Deaths. Points earned are
not affected by Rank."
"DOTA_HUD_Mute" "SILENCIAR"
"[english]DOTA_HUD_Mute" "MUTE"
"dota_game_end_victory_title_radiant" "¡Fiesta de la Escarcha salvada!"
"[english]dota_game_end_victory_title_radiant" "Saved The Spirit of Frostivus!"
"dota_game_end_victory_title_dire" "¡La Fiesta de la Escarcha está arruinada para
siempre!"
"[english]dota_game_end_victory_title_dire" "Frostivus Is Ruined Forever!"
"DOTA_Holdout_Award_MostDeadly_Title" "Más letal"
"[english]DOTA_Holdout_Award_MostDeadly_Title" "Most Deadly"
"DOTA_Holdout_Award_MostDeadly_Desc" " consiguió el mayor número de víctimas
en esta ronda "
"[english]DOTA_Holdout_Award_MostDeadly_Desc" " got the most kills this round "
"DOTA_Holdout_Award_MostSaves_Title" "Médico de campo"
"[english]DOTA_Holdout_Award_MostSaves_Title" "Field Medic"
"DOTA_Holdout_Award_MostSaves_Desc" " resucitó al mayor número de jugadores en esta
ronda"
"[english]DOTA_Holdout_Award_MostSaves_Desc" " revived the most other players
this round "
"DOTA_Holdout_Award_MostBags_Title" "Con los ojos en el botín"
"[english]DOTA_Holdout_Award_MostBags_Title" "Eyes on the Prize"
"DOTA_Holdout_Award_MostBags_Desc" " ha recogido el mayor número de sacos de oro
en esta ronda "
"[english]DOTA_Holdout_Award_MostBags_Desc" " picked up the most gold bags this
round "
"DOTA_Holdout_Award_LeastDeaths_Title" "Sobreviviendo"
"[english]DOTA_Holdout_Award_LeastDeaths_Title" "Stayin' Alive"
"DOTA_Holdout_Award_LeastDeaths_Desc" " ha sido quien menos veces ha muerto en
esta ronda "
"[english]DOTA_Holdout_Award_LeastDeaths_Desc" " had the least deaths this round "
"DOTA_Holdout_Award_MostPotions_Title" "Todas para mí"
"[english]DOTA_Holdout_Award_MostPotions_Title" "All for Me"
"DOTA_Holdout_Award_MostPotions_Desc" " ha tomado el mayor número de pociones
en esta ronda"
"[english]DOTA_Holdout_Award_MostPotions_Desc" " took the most potions this round
"
"DOTA_Holdout_Award_Clutched_Title" "Superviviente"
"[english]DOTA_Holdout_Award_Clutched_Title" "Clutched"
"DOTA_Holdout_Award_Clutched_Desc" " ganó la ronda siendo el último en pie"
"[english]DOTA_Holdout_Award_Clutched_Desc" " won the round as the last one
alive "
"DOTA_Holdout_Award_MostDeaths_Title" "¿Valentía... o estupidez?"
"[english]DOTA_Holdout_Award_MostDeaths_Title" "Bravery, or Stupidity?"
"DOTA_Holdout_Award_MostDeaths_Desc" " ha sido quien más veces ha muerto en
esta ronda"
"[english]DOTA_Holdout_Award_MostDeaths_Desc" " had the most deaths that round "
"DOTA_Holdout_Award_KillingSpree_Title" "Racha de asesinatos"
"[english]DOTA_Holdout_Award_KillingSpree_Title" "Killing Spree"
"DOTA_Holdout_Award_KillingSpree_Desc" " ha conseguido una racha de 100 víctimas
sin morir "
"[english]DOTA_Holdout_Award_KillingSpree_Desc" " has a streak of 100 kills without
dying "
"DOTA_Holdout_Award_Dominating_Title" "Dominando"
"[english]DOTA_Holdout_Award_Dominating_Title" "Dominating"
"DOTA_Holdout_Award_Dominating_Desc" " ha conseguido una racha de 200 víctimas
sin morir "
"[english]DOTA_Holdout_Award_Dominating_Desc" " has a streak of 200 kills without
dying "
"DOTA_Holdout_Award_MegaKill_Title" "Megamatanza"
"[english]DOTA_Holdout_Award_MegaKill_Title" "Mega Kill"
"DOTA_Holdout_Award_MegaKill_Desc" " ha conseguido una racha de 300 víctimas sin
morir "
"[english]DOTA_Holdout_Award_MegaKill_Desc" " has a streak of 300 kills without
dying "
"DOTA_Holdout_Award_Unstoppable_Title" "Imparable"
"[english]DOTA_Holdout_Award_Unstoppable_Title" "Unstoppable"
"DOTA_Holdout_Award_Unstoppable_Desc" " ha conseguido una racha de 400 víctimas
sin morir "
"[english]DOTA_Holdout_Award_Unstoppable_Desc" " has a streak of 400 kills without
dying "
"DOTA_Holdout_Award_WickedSick_Title" "Maníaco Homicida"
"[english]DOTA_Holdout_Award_WickedSick_Title" "Wicked Sick"
"DOTA_Holdout_Award_WickedSick_Desc" " ha conseguido una racha de 500 víctimas
sin morir "
"[english]DOTA_Holdout_Award_WickedSick_Desc" " has a streak of 500 kills without
dying "
"DOTA_Holdout_Award_MonsterKill_Title" "Monstruosidad"
"[english]DOTA_Holdout_Award_MonsterKill_Title" "Monster Kill"
"DOTA_Holdout_Award_MonsterKill_Desc" " ha conseguido una racha de 600 víctimas
sin morir "
"[english]DOTA_Holdout_Award_MonsterKill_Desc" " has a streak of 600 kills without
dying "
"DOTA_Holdout_Award_GodLike_Title" "Dios"
"[english]DOTA_Holdout_Award_GodLike_Title" "Godlike"
"DOTA_Holdout_Award_GodLike_Desc" " ha conseguido una racha de 700 víctimas sin
morir "
"[english]DOTA_Holdout_Award_GodLike_Desc" " has a streak of 700 kills without
dying "
"DOTA_Holdout_Award_Beyond_GodLike_Title" "Más que un dios"
"[english]DOTA_Holdout_Award_Beyond_GodLike_Title" "Beyond Godlike"
"DOTA_Holdout_Award_Beyond_GodLike_Desc" " ha conseguido una racha de 800 víctimas
sin morir "
"[english]DOTA_Holdout_Award_Beyond_GodLike_Desc" " has a streak of 800 kills
without dying "
"DOTA_Holdout_Award_UltraKill_Title" "Ultramasacre"
"[english]DOTA_Holdout_Award_UltraKill_Title" "Ultra Kill"
"DOTA_Holdout_Award_UltraKill_Desc" " ha matado a 25 creeps o más en un breve
periodo de tiempo "
"[english]DOTA_Holdout_Award_UltraKill_Desc" " killed 25 or more creeps in a
short time "
"DOTA_Holdout_Award_Rampage_Title" "EXTERMINIO"
"[english]DOTA_Holdout_Award_Rampage_Title" "RAMPAGE"
"DOTA_Holdout_Award_Rampage_Desc" " ha matado a 50 creeps o más en un breve
periodo de tiempo "
"[english]DOTA_Holdout_Award_Rampage_Desc" " killed 50 or more creeps in a
short time "
"DOTA_Tooltip_Ability_item_health_potion" "Poción de Salud"
"[english]DOTA_Tooltip_Ability_item_health_potion" "Health Potion"
"DOTA_Tooltip_Ability_item_mana_potion" "Poción de Maná"
"[english]DOTA_Tooltip_Ability_item_mana_potion" "Mana Potion"
"Frosthaven_KilledByCreature" "¡<font color='#FF5050'>{s:locstring_value}</font> ha
matado a {s:player_name}!"
"[english]Frosthaven_KilledByCreature" "{s:player_name} was killed by <font
color='#FF5050'>{s:locstring_value}!</font>"
"Frosthaven_PickedUpGift" "¡{s:player_name} ha obtenido <font
color='#FFCC00'>{s:locstring_value}</font> consumibles para tu equipo!"
"[english]Frosthaven_PickedUpGift" "{s:player_name} picked up a <font
color='#FFCC00'>{s:locstring_value}</font> consumable for your team!"
"Frosthaven_PlayerHelpedReviveAlly" "¡{s:player_name} ayudó a resucitar a <font
color='#00CC66'>{s:locstring_value}!</font>"
"[english]Frosthaven_PlayerHelpedReviveAlly" "{s:player_name} helped revive
<font color='#00CC66'>{s:locstring_value}!</font>"
"DOTA_Tooltip_Ability_infernal_siege_fireball" "Bola de Fuego de Asedio"
"[english]DOTA_Tooltip_Ability_infernal_siege_fireball" "Siege Fireball"
"DOTA_Tooltip_Ability_infernal_siege_fireball_Description" "En inglés: <b><font
color='#F2A93E'>Siege Fireball</font></b>.\n \nLanza una bola de destrucción que
cubre el suelo de fuego infernal."
"[english]DOTA_Tooltip_Ability_infernal_siege_fireball_Description" "Launches a
ball of destruction, coating the ground with infernal fire"
"DOTA_Tooltip_Ability_doomling_doom" "Se acerca el fin"
"[english]DOTA_Tooltip_Ability_doomling_doom" "Doom Cometh"
"DOTA_Tooltip_Ability_doomling_doom_Description" "Silencia, enmudece e inflige
daño durante unos instantes"
"[english]DOTA_Tooltip_Ability_doomling_doom_Description" "Silences, mutes and
deals damage over a short duration"
"DOTA_Tooltip_Ability_creature_doomling_doom_passive" "Condenación Inminente"
"[english]DOTA_Tooltip_Ability_creature_doomling_doom_passive" "Impending Doom"
"DOTA_Tooltip_Ability_creature_doomling_doom_passive_Description" "En inglés:
<b><font color='#F2A93E'>Impending Doom</font></b>.\n \nAñade una acumulación de
Condenación Inminente con cada impacto exitoso"
"[english]DOTA_Tooltip_Ability_creature_doomling_doom_passive_Description" "Adds
a stack of Impending Doom on each successful hit"
"DOTA_Tooltip_Ability_creature_doomling_scorched_earth" "Tierra Quemada"
"[english]DOTA_Tooltip_Ability_creature_doomling_scorched_earth" "Scorched Earth"
"DOTA_Tooltip_Ability_creature_doomling_scorched_earth_Description" "En inglés:
<b><font color='#F2A93E'>Scorched Earth</font></b>.\n \nInflige daño con el tiempo
alrededor de esta unidad"
"[english]DOTA_Tooltip_Ability_creature_doomling_scorched_earth_Description" "Deals
damage over time surrounding this unit"
"DOTA_Tooltip_modifier_impending_doom" "Condenación Inminente"
"[english]DOTA_Tooltip_modifier_impending_doom" "Impending Doom"
"DOTA_Tooltip_modifier_impending_doom_Description" "Cuando este contador llegue
a 10, algo malo sucederá..."
"[english]DOTA_Tooltip_modifier_impending_doom_Description""When this counter
reaches 10, something bad will happen.."
"DOTA_Tooltip_Ability_creature_large_storm_spirit_ball_lightning" "Viaje de la
Tempestad"
"[english]DOTA_Tooltip_Ability_creature_large_storm_spirit_ball_lightning" "Tempe
st Travel"
"DOTA_Tooltip_Ability_creature_large_storm_spirit_ball_lightning_Description"
"
"
"[english]DOTA_Tooltip_Ability_creature_large_storm_spirit_ball_lightning_Descripti
on" ""
"DOTA_Tooltip_Ability_creature_large_storm_spirit_electric_vortex" "Tifón
Eléctrico"
"[english]DOTA_Tooltip_Ability_creature_large_storm_spirit_electric_vortex" "Elect
ric Typhoon"
"DOTA_Tooltip_Ability_creature_large_storm_spirit_electric_vortex_Description"
"
"
"[english]DOTA_Tooltip_Ability_creature_large_storm_spirit_electric_vortex_Descript
ion" ""
"DOTA_Tooltip_Ability_creature_mini_zeus_static_field" "Anulación de Campo
Estático"
"[english]DOTA_Tooltip_Ability_creature_mini_zeus_static_field" "Static Field
Override"
"DOTA_Tooltip_Ability_creature_mini_zeus_static_field_Description" "
"
"[english]DOTA_Tooltip_Ability_creature_mini_zeus_static_field_Description" ""
"DOTA_Tooltip_Ability_creature_mini_zeus_lightning_bolt" "Relámpago"
"[english]DOTA_Tooltip_Ability_creature_mini_zeus_lightning_bolt" "Lightning
Bolt"
"DOTA_Tooltip_Ability_creature_mini_zeus_lightning_bolt_Description" "
"
"[english]DOTA_Tooltip_Ability_creature_mini_zeus_lightning_bolt_Description"
""
"DOTA_Tooltip_tower_fortification_modifier" "Fortificación"
"[english]DOTA_Tooltip_tower_fortification_modifier" "Fortification"
"npc_dota_pinecone_champion" "Campeón Piña"
"[english]npc_dota_pinecone_champion" "Pinecone Champ"
"npc_dota_pinecone_warrior" "Guerrero Piña"
"[english]npc_dota_pinecone_warrior" "Pinecone Warrior"
"npc_dota_creature_small_ogre_seal" "Ogrofoca Bebé"
"[english]npc_dota_creature_small_ogre_seal" "Baby Ogre Seal"
"npc_dota_creature_large_ogre_seal" "Ogrofoca Gruñona"
"[english]npc_dota_creature_large_ogre_seal" "Grumpy Ogre Seal"
"npc_dota_creature_doomling" "El Imprevisto"
"[english]npc_dota_creature_doomling" "The Unheralded"
"npc_dota_creature_doomling_champion" "Archidemonio"
"[english]npc_dota_creature_doomling_champion" "Archfiend"
"npc_dota_creature_forge_tank" "Djinn Infernal"
"[english]npc_dota_creature_forge_tank" "Infernal Djinn"
"npc_dota_creature_tusk_skeleton" "Soldado Odobenus"
"[english]npc_dota_creature_tusk_skeleton" "Odobenus Footman"
"npc_dota_creature_spectral_tusk_mage" "Mago de Escarcha Odobenus"
"[english]npc_dota_creature_spectral_tusk_mage" "Odobenus Frost Mage"
"npc_dota_undead_tusk_tombstone" "Lápida Odobenus"
"[english]npc_dota_undead_tusk_tombstone" "Odobenus Tombstone"
"npc_dota_sled_penguin" "Pingüino"
"[english]npc_dota_sled_penguin" "Peng-wing"
"npc_dota_coin_pinata" "Amigo Gélido"
"[english]npc_dota_coin_pinata" "Frosty Friend"
"npc_dota_creature_broodmother" "Madre de las Arañas"
"[english]npc_dota_creature_broodmother" "Mother of Spiders"
"npc_dota_creature_huge_broodmother" "Glotón Monstruoso"
"[english]npc_dota_creature_huge_broodmother" "Monstrous Glutton"
"npc_dota_creature_broodmother_baby" "Cría de araña minúscula"
"[english]npc_dota_creature_broodmother_baby" "Tiny Spiderling"
"npc_dota_creature_broodmother_baby_b" "Cría de araña pequeña"
"[english]npc_dota_creature_broodmother_baby_b" "Small Spiderling"
"npc_dota_creature_broodmother_baby_c" "Cría de Araña"
"[english]npc_dota_creature_broodmother_baby_c" "Spiderling"
"npc_dota_creature_broodmother_baby_d" "Invitado no Deseado"
"[english]npc_dota_creature_broodmother_baby_d" "Unwelcome Houseguest"
"npc_dota_creature_wolf" "Lobo Gigante"
"[english]npc_dota_creature_wolf" "Dire Wolf"
"npc_dota_creature_medium_spectre" "Espíritu Ascendiente"
"[english]npc_dota_creature_medium_spectre" "Soul Ascendant"
"npc_dota_creature_frostbitten_melee" "Espectro Congelado"
"[english]npc_dota_creature_frostbitten_melee" "Frostbitten Revenant"
"npc_dota_creature_ginger_rosh" "Roshan Bebé de Jengibre"
"[english]npc_dota_creature_ginger_rosh" "Gingerbread Baby Roshan"
"npc_dota_creature_large_elder_titan" "Destructor de Mundos"
"[english]npc_dota_creature_large_elder_titan" "World Ender"
"npc_dota_creature_medium_ancient_apparition" "Alucinación de Kaldr"
"[english]npc_dota_creature_medium_ancient_apparition" "Kaldr's Hallucination"
"npc_dota_creature_storegga" "Gigante de Hielo Ancestral"
"[english]npc_dota_creature_storegga" "Ancient Frostgiant"
"npc_dota_creature_small_storegga" "Roca Pequeña"
"[english]npc_dota_creature_small_storegga" "Little Rock"
"npc_dota_creature_multiplying_eidelon" "Eidolon en Mitosis"
"[english]npc_dota_creature_multiplying_eidelon" "Mitosis Eidelon"
"npc_dota_creature_jakiro" "Pyrexae Irritante"
"[english]npc_dota_creature_jakiro" "Pyrexae Vexer"
"npc_dota_creature_arc_warden_support" "Florecimiento del Arco"
"[english]npc_dota_creature_arc_warden_support" "Arc Blossom"
"npc_dota_creature_arc_warden_attacker" "Guardián de los Árboles"
"[english]npc_dota_creature_arc_warden_attacker" "Tree Warden"
"npc_dota_creature_kobold_overboss" "Kobold"
"[english]npc_dota_creature_kobold_overboss" "Kobold"
"npc_dota_creature_snowball_tuskar" "Luchador de Cobalto"
"[english]npc_dota_creature_snowball_tuskar" "Cobalt Bruiser"
"npc_dota_creature_tiny_rubick" "Minimagus"
"[english]npc_dota_creature_tiny_rubick" "Mini-Magus"
"npc_dota_creature_rubick_melee_creep" "Gólem del Gran Magus"
"[english]npc_dota_creature_rubick_melee_creep" "Golem of the Grand Magus"
"npc_dota_hero_rubick" "Gran Magus"
"[english]npc_dota_hero_rubick" "The Grand Magus"
"npc_dota_creature_large_storm_spirit" "Espíritu de la Tempestad"
"[english]npc_dota_creature_large_storm_spirit" "Spirit of the Tempest"
"npc_dota_creature_mini_zeus" "Dios del Trueno"
"[english]npc_dota_creature_mini_zeus" "Thunder God"
"npc_dota_creature_storm_brewling" "Acólito de la Tempestad"
"[english]npc_dota_creature_storm_brewling" "Tempest Acolyte"
"npc_dota_holdout_tower" "Torre de Frosthaven"
"[english]npc_dota_holdout_tower" "Frosthaven Tower"
"npc_dota_holdout_tower_tier2" "Torre de Frosthaven"
"[english]npc_dota_holdout_tower_tier2" "Frosthaven Tower"
"npc_dota_holdout_goodguys_fort" "Espíritu de la Fiesta de la Escarcha"
"[english]npc_dota_holdout_goodguys_fort" "Spirit of Frostivus"
"npc_dota_badguys_tower1_top" "Torre del Gran Magus"
"[english]npc_dota_badguys_tower1_top" "Grand Magus Tower"
"npc_dota_pugna_ward_winter" "Guardián Saprófito"
"[english]npc_dota_pugna_ward_winter" "Saprophytic Ward"
"DOTA_Holdout_Round_Pinecones" "Semillas de la destrucción"
"[english]DOTA_Holdout_Round_Pinecones" "Seeds of Destruction"
"DOTA_Holdout_Round_Skeletons" "Guerreros de ultratumba"
"[english]DOTA_Holdout_Round_Skeletons" "Got A Bonechip On My Shoulder"
"DOTA_Holdout_Round_Jakiros" "Ronda de hielo y fuego"
"[english]DOTA_Holdout_Round_Jakiros" "A Round of Ice and Fire"
"DOTA_Holdout_Round_Ogre_Seals" "So-foca-remos tu destino"
"[english]DOTA_Holdout_Round_Ogre_Seals" "We'll Seal Your Fate"
"DOTA_Holdout_Round_Bonus1" "Galletas y aletas"
"[english]DOTA_Holdout_Round_Bonus1" "Poppin' Fresh Snow Goons"
"DOTA_Holdout_Round_Bonus1_Description" "Monta en tu pingüino y arremete contra
las piñatas"
"[english]DOTA_Holdout_Round_Bonus1_Description" "Ride your penguin to smash
into the Snow Goon Piñatas."
"DOTA_Holdout_Round_Forge_Tanks" "Ruido infernal"
"[english]DOTA_Holdout_Round_Forge_Tanks" "An Infernal Racket"
"DOTA_Holdout_Round_Broodmothers" "Un festín para nuestras crías"
"[english]DOTA_Holdout_Round_Broodmothers" "A Feast For Our Babies"
"DOTA_Holdout_Round_Spectre" "¿No te lo espectrabas?"
"[english]DOTA_Holdout_Round_Spectre" "Not What You Exspectred?"
"DOTA_Holdout_Round_Tusks" "Que viene la ventisca"
"[english]DOTA_Holdout_Round_Tusks" "Snowstorm's A-Comin'"
"DOTA_Holdout_Round_Bonus2" "¡Dale al Jengibre!"
"[english]DOTA_Holdout_Round_Bonus2" "Gingersnap 'em Up!"
"DOTA_Holdout_Round_Bonus2_Description" "Estos pequeños monstruos necesitan una
buena azotaina antes de que suelten su oro de la Fiesta de la Escarcha."
"[english]DOTA_Holdout_Round_Bonus2_Description" "These little monsters will
take a beating before they give up their Frostivus Gold."
"DOTA_Holdout_Round_ElderTitan" "Respeta a los mayores"
"[english]DOTA_Holdout_Round_ElderTitan" "Respect Your Elders"
"DOTA_Holdout_Round_Storegga" "¿Listo para el destrozo?"
"[english]DOTA_Holdout_Round_Storegga" "Are You Ready To Rubble?"
"DOTA_Holdout_Round_StormSpirit" "La tormenta del siglo"
"[english]DOTA_Holdout_Round_StormSpirit" "Storm Clouds Keep Fallin'"
"DOTA_Holdout_Round_ArcWardens" "¡Alto, guardias!"
"[english]DOTA_Holdout_Round_ArcWardens" "Hark! Wardens"
"DOTA_Holdout_Round_Rubick" "El caso del Gran Magus"
"[english]DOTA_Holdout_Round_Rubick" "The Great Magus Caper"
"DOTA_Tooltip_ability_item_upgraded_mortar" "Mortero Mejorado"
"[english]DOTA_Tooltip_ability_item_upgraded_mortar" "Upgraded Mortar"
"DOTA_Tooltip_ability_item_upgraded_mortar_Description" "Añade una mejora de
daño permanente a la torre objetivo."
"[english]DOTA_Tooltip_ability_item_upgraded_mortar_Description" "Applies a
permanent damage upgrade to the target tower."
"DOTA_Tooltip_ability_item_upgraded_mortar_bonus_per_upgrade" "DAÑO ADICIONAL:"
"[english]DOTA_Tooltip_ability_item_upgraded_mortar_bonus_per_upgrade" "BONUS
DAMAGE:"
"DOTA_Tooltip_ability_item_upgraded_barricade" "Barricada Mejorada"
"[english]DOTA_Tooltip_ability_item_upgraded_barricade" "Upgraded Barricade"
"DOTA_Tooltip_ability_item_upgraded_barricade_Description" "Añade una mejora de
armadura y puntos de vida a la torre objetivo."
"[english]DOTA_Tooltip_ability_item_upgraded_barricade_Description" "Applies a
permanent armor and hitpoint upgrade to the target tower."
"DOTA_Tooltip_ability_item_upgraded_barricade_hp_bonus_per_upgrade" "VIDA
ADICIONAL:"
"[english]DOTA_Tooltip_ability_item_upgraded_barricade_hp_bonus_per_upgrade" "BONUS
HP:"
"DOTA_Tooltip_ability_item_upgraded_barricade_armor_bonus_per_upgrade" "ARMADURA
ADICIONAL:"
"[english]DOTA_Tooltip_ability_item_upgraded_barricade_armor_bonus_per_upgrade"
"BONUS ARMOR:"
"DOTA_Tooltip_ability_item_book_of_intelligence" "Pergamino de Inteligencia"
"[english]DOTA_Tooltip_ability_item_book_of_intelligence" "Scroll of Intelligence"
"DOTA_Tooltip_ability_item_book_of_intelligence_Description" "Otorga una
bonificación permanente de 5 de inteligencia."
"[english]DOTA_Tooltip_ability_item_book_of_intelligence_Description" "Grants a
permanent 5 Intelligence boost."
"DOTA_Tooltip_ability_item_book_of_strength" "Pergamino de Fuerza"
"[english]DOTA_Tooltip_ability_item_book_of_strength" "Scroll of Strength"
"DOTA_Tooltip_ability_item_book_of_strength_Description" "Otorga una bonificación
permanente de 5 de fuerza."
"[english]DOTA_Tooltip_ability_item_book_of_strength_Description" "Grants a
permanent 5 Strength boost."
"DOTA_Tooltip_ability_item_book_of_agility" "Pergamino de Agilidad"
"[english]DOTA_Tooltip_ability_item_book_of_agility" "Scroll of Agility"
"DOTA_Tooltip_ability_item_book_of_agility_Description" "Otorga una bonificación
permanente de 5 de agilidad."
"[english]DOTA_Tooltip_ability_item_book_of_agility_Description" "Grants a
permanent 5 Agility boost."
"DOTA_Tooltip_ability_item_tombstone" "Resucitar Compañero"
"[english]DOTA_Tooltip_ability_item_tombstone" "Resurrect Teammate"
"DOTA_Chat_Tombstone_Pinged" "Aliado caído aquí."
"[english]DOTA_Chat_Tombstone_Pinged" "Fallen teammate here."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_overload" "Sobrecarga de Maná"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_mana_overload" "Mana
Overload"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_overload_Description" "En inglés:
<b><font color='#F2A93E'>Mana Overload</font></b>.\n \nAtaca a un enemigo con pura
esencia mágica, causando un gran daño.Si mueren durante el ataque, su energía
estallará, dañando a todos los enemigos cercanos."
"[english]DOTA_Tooltip_ability_keeper_of_the_light_mana_overload_Description"
"Assaults an enemy with pure magical essence, causing heavy damage. If they die
during the assault, they energy will burst forth, damaging all nearby enemies."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_overload_Lore" "Ezalor recurre a
la armonía Primigenia y abruma a sus enemigos con su poder."
"[english]DOTA_Tooltip_ability_keeper_of_the_light_mana_overload_Lore" "Ezalor
calls upon Primordial harmony, overwhelming his enemies with its power."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_overlord_damage" "DAÑO POR
INTERVALO:"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_mana_overlord_damage" "DAMAG
E PER INTERVAL:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_overlord_think_interval" "INTER
VALO:"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_mana_overlord_think_interval"
"INTERVAL:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_overlord_explode_damage" "DAÑO
DE EXPLOSIÓN:"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_mana_overlord_explode_damage"
"EXPLODE DAMAGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_overlord_explode_radius" "RADIO
DE EXPLOSIÓN:"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_mana_overlord_explode_radius"
"EXPLODE RADIUS:"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_active" "Maestría Jingu"
"[english]DOTA_Tooltip_ability_monkey_king_jingu_mastery_active" "Jingu Mastery"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_active_Description" "<font
color='#70EA72'>Habilidad activa.</font> Monkey King obtiene cuatro ataques
cargados que infligen daño adicional y roban vida."
"[english]DOTA_Tooltip_ability_monkey_king_jingu_mastery_active_Description" "<font
color='#70EA72'>Active ability.</font> Monkey King gains four charged attacks that
have bonus damage and lifesteal."
"DOTA_Tooltip_ability_kotl_chakra_burn" "Quemadura de los Chakra"
"[english]DOTA_Tooltip_ability_kotl_chakra_burn" "Chakra Burn"
"DOTA_Tooltip_ability_kotl_chakra_burn_Description" "Daña a una unidad enemiga y
reduce gravemente su resistencia mágica."
"[english]DOTA_Tooltip_ability_kotl_chakra_burn_Description" "Damages an enemy
unit and heavily reduces their magic resistance."
"DOTA_Tooltip_ability_kotl_chakra_burn_total_damage" "DAÑO TOTAL:"
"[english]DOTA_Tooltip_ability_kotl_chakra_burn_total_damage" "TOTAL DAMAGE:"
"DOTA_Tooltip_ability_kotl_chakra_burn_bonus_magic_damage_tooltip" "RESISTENCIA
MÁGICA:"
"[english]DOTA_Tooltip_ability_kotl_chakra_burn_bonus_magic_damage_tooltip" "MAGIC
RESISTANCE:"
"DOTA_Tooltip_ability_kotl_chakra_burn_debuff_duration" "DURACIÓN DEL EFECTO
NEGATIVO:"
"[english]DOTA_Tooltip_ability_kotl_chakra_burn_debuff_duration" "DEBUFF DURATION:"
"DOTA_Tooltip_modifier_kotl_chakra_burn_debuff" "Quemadura de los Chakra"
"[english]DOTA_Tooltip_modifier_kotl_chakra_burn_debuff" "Chakra Burn"
"DOTA_Tooltip_modifier_kotl_chakra_burn_debuff_Description""Recibiendo daño mágico
adicional"
"[english]DOTA_Tooltip_modifier_kotl_chakra_burn_debuff_Description" "Taking
extra magic damage"
"DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_2" "+300 de
maná/daño para Magia de los Chakra"
"[english]DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_2" "+300
Chakra Magic Mana/Damage"
"DOTA_Tooltip_ability_magnataur_skewer_winter" "Ensartar"
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter" "Skewer"
"DOTA_Tooltip_ability_magnataur_skewer_winter_Description" "En inglés: <b><font
color='#F2A93E'>Skewer</font></b>.\n \nMagnus se precipita hacia adelante,
atravesando a las unidades enemigas con su enorme cuerno. <font color='#70EA72'>Las
unidades</font> impactadas en su camino serán arrastradas hasta el lugar de
destino, donde luego serán dañadas y ralentizadas. <font color='#70EA72'>Magnus
obtiene fuerza adicional por cada unidad que ensarte.</font> "
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_Description" "Magnus
rushes forward, goring enemy units on his massive tusk. <font
color='#70EA72'>Units</font> hit on the way will be dragged to the destination,
then damaged and slowed. <font color='#70EA72'>Magnataur gets bonus strength for
every unit that he skewers.</font> "
"DOTA_Tooltip_ability_magnataur_skewer_winter_Lore" "El valor de los cuernos de
magnoceronte es directamente proporcional al peligro que suponen para sus
potenciales comerciantes."
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_Lore" "Magnoceros horns
are valuable in direct proportion to their danger to prospective merchants."
"DOTA_Tooltip_ability_magnataur_skewer_winter_Note0" "No afecta a las unidades
inmunes a hechizos."
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_Note0" "Doesn't affect
Spell Immune units."
"DOTA_Tooltip_ability_magnataur_skewer_winter_range" "DISTANCIA:"
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_range" "DISTANCE:"
"DOTA_Tooltip_ability_magnataur_skewer_winter_skewer_speed""VELOCIDAD:"
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_skewer_speed" "SPEED:"
"DOTA_Tooltip_ability_magnataur_skewer_winter_slow_duration" "DURACIÓN DE LA
RALENTIZACIÓN:"
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_slow_duration" "SLOW
DURATION:"
"DOTA_Tooltip_ability_magnataur_skewer_winter_slow_pct" "%RALENTIZACIÓN:"
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_slow_pct" "%SLOW:"
"DOTA_Tooltip_ability_magnataur_skewer_winter_skewer_damage" "DAÑO:"
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_skewer_damage" "DAMAGE:"
"DOTA_Tooltip_ability_magnataur_skewer_winter_strength_gain" "<font
color='#70EA72'>FUERZA ADICIONAL:</font>"
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_strength_gain" "<font
color='#70EA72'>BONUS STRENGTH</font>:"
"DOTA_Tooltip_ability_magnataur_skewer_winter_strength_gain_duration" "<font
color='#70EA72'>DURACIÓN DE LA FUERZA</font>:"
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_strength_gain_duration"
"<font color='#70EA72'>STRENGTH DURATION</font>:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_winter" "Polaridad Inversa"
"[english]DOTA_Tooltip_ability_magnataur_reverse_polarity_winter" "Reverse
Polarity"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_Description" "En inglés:
<b><font color='#F2A93E'>Reverse Polarity</font></b>.\n \nMagnus cambia las
propiedades de la materia, atrayendo a todos los enemigos cercanos delante de él,
aturdiéndolos e infligiéndoles daño con un poderoso golpe."
"[english]DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_Description"
"Magnus changes properties of matter, sucking all nearby enemies in front of him
and stunning them with a powerful slam and dealing damage."
"DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_Lore" "Magnus pelea con
la furia del monte Joerlak en erupción."
"[english]DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_Lore" "Magnus
fights with the fury of the erupting Mt. Joerlak."
"DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_Note0" "La incapacitación
y la atracción funcionan a través de la inmunidad a hechizos."
"[english]DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_Note0" "Disab
le and pull work through spell immunity."
"DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_pull_radius" "RADIO DE
ATRACCIÓN:"
"[english]DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_pull_radius"
"PULL RADIUS:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_polarity_damage" "<font
color='#70EA72'>DAÑO:</font>"
"[english]DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_polarity_damage"
"<font color='#70EA72'>DAMAGE:</font>"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_hero_stun_duration" "<font
color='#70EA72'>DURACIÓN DEL ATURDIMIENTO:</font>"
"[english]DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_hero_stun_duration
" "<font color='#70EA72'>STUN DURATION:</font>"
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash""Salto Estruendoso"
"[english]DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash" "Shield
Crash"
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_Description" "En
inglés: <b><font color='#F2A93E'>Shield Crash</font></b>.\n \nPangolier da un salto
y se estrella contra el suelo, dañando a todos los enemigos en un radio. Por cada
<font color='#70EA72'>enemigo</font> golpeado, obtiene un porcentaje de reducción
de daño por un corto periodo.\n\nSi se usa Salto Estruendoso mientras Trueno
Rodante está activo, el movimiento hacia delante se mantiene, permitiendo además
traspasar muros o acantilados."
"[english]DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_Description"
"Pangolier jumps in the air and slams back to the ground, damaging all enemies in a
radius. For each <font color='#70EA72'>enemy</font> hit, he gains a percentage of
incoming damage reduction for a short time.\n\nForward movement is maintained if
Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to
clear walls or cliffs."
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_Lore" "Es en medio de
sus enemigos donde de verdad se crece el Pangolier."
"[english]DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_Lore" "Only
in the midst of his enemies does the Pangolier truly thrive."
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_damage" "DAÑO:"
"[english]DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_damage" "DAMAG
E:"
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_duration" "DURACIÓN DE
LA REDUCCIÓN:"
"[english]DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_duration"
"REDUCTION DURATION:"
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_hero_stacks" "%REDU
CCIÓN POR IMPACTO:"
"[english]DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_hero_stacks"
"%REDUCTION PER HIT:"
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_max_hero_stacks" "ACUMU
LACIONES MÁXIMAS:"
"[english]DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_max_hero_stacks
" "MAX STACKS:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil" "Espiral de Sueños"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil" "Dream Coil"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_Description" "En inglés:
<b><font color='#F2A93E'>Dream Coil</font></b>.\n \nCrea una espiral de magia
volátil que se aferra a los enemigos, aturdiéndolos, dañándolos y ralentizándolos.
Puck ataca instantáneamente a los enemigos afectados por Espiral de Sueños cada
%value% segundos. Si el enemigo estira la espiral alejándose demasiado, se rompe,
aturdiendo e infligiendo daño adicional.\n\nMejorable con el Cetro de Aghanim."
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_Description" "Creat
es a coil of volatile magic that latches onto enemies, stunning, slowing and
damaging them. Puck instantly attacks all enemies affected by Dream Coil every
%value% seconds. If the enemy stretches the coil by moving too far away, it snaps,
stunning and dealing additional damage.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_Lore" "El Dragón Feérico
siembra la confusión forzando a sus enemigos a soñar vívidamente acerca de su
propia mortalidad."
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_Lore" "The Faerie
Dragon sows confusion by forcing its enemies to vividly dream about their own
mortality."
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_duration" "DURACIÓN DE
LA ESPIRAL:"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_duration" "COIL
DURATION:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_break_radius" "RADIO DE
RUPTURA:"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_break_radius"
"BREAK RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_stun_duration" "DURAC
IÓN DEL ATURDIMIENTO POR RUPTURA:"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_stun_duration"
"BREAK STUN DURATION:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_break_damage" "DAÑO POR
RUPTURA:"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_break_damage"
"BREAK DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_duration_scepter" "DURAC
IÓN DE LA ESPIRAL CON CETRO:"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_duration_scepter"
"SCEPTER COIL DURATION:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_stun_duration_scepter"
"DURACIÓN DEL ATURDIMIENTO POR RUPTURA CON CETRO:"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_stun_duration_sce
pter" "SCEPTER BREAK STUN DURATION:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_break_damage_scepter"
"DAÑO POR RUPTURA CON CETRO:"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_break_damage_scep
ter" "SCEPTER BREAK DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_aghanim_description" "Aumen
ta el daño por ruptura de la espiral, aumenta la duración de la espiral, el
aturdimiento por ruptura de la espiral ignora la inmunidad a hechizos."
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_aghanim_description"
"Increases damage from coil breaks, increases coil duration, coil break stun goes
through spell immunity."
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance" "Trance de
Batalla"
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance" "Battl
e Trance"
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_Description" "En
inglés: <b><font color='#F2A93E'>Battle Trance</font></b>.\n \nTroll entra en un
poderoso trance de batalla, que te obliga a atacar continuamente a la unidad
enemiga más cercana en un radio de %range%, dando prioridad a héroes. Recibir daño
no puede matarte durante este modo. Te otorga robo de vida, velocidad de ataque,
velocidad de movimiento, <font color='#70EA72'>daño, hendidura e
invulnerabilidad</font> adicionales. Aplica una disipación básica."
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_Descriptio
n" "Troll unleashes a powerful battle trance, that forces you to continuously
attack the closest enemy unit within %range% range, prioritizing heroes. Damage
does not kill you during this mode. Grants you bonus lifesteal, attack speed,
movement speed, <font color='#70EA72'>damage, cleave, and Invulnerability</font>.
Applies a Basic Dispel."
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_Lore" "Un subidón
de adrenalina de odio puro acelera tus hojas."
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_Lore"
"An adrenaline rush of pure hatred quickens your blades."
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_trance_duration"
"DURACIÓN DEL TRANCE:"
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_trance_dur
ation" "TRANCE DURATION:"
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_lifesteal" "%ROBO
DE VIDA:"
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_lifesteal"
"%LIFESTEAL:"
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_movement_speed"
"%VELOCIDAD DE MOVIMIENTO:"
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_movement_s
peed" "%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_attack_speed"
"VELOCIDAD DE ATAQUE:"
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_attack_spe
ed" "ATTACK SPEED:"
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_radius" "ALCAN
CE:"
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_radius"
"RANGE:"
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_bonus_damage_pct"
"<font color='#70EA72'>DAÑO ADICIONAL</font>:"
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_bonus_dama
ge_pct" "<font color='#70EA72'>BONUS DAMAGE</font>:"
"DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_4""20 % de daño para
Trance de Batalla"
"[english]DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_4" "Battle
Trance 20% Bonus Damage"
"DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_4_Description" "20 %
de daño adicional bajo Trance de Batalla."
"[english]DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_4_Description"
"20% Bonus Damage when in Battle Trance."
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_fervor" "Fervor"
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_fervor" "Fervor"
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_fervor_Description" "En inglés:
<b><font color='#F2A93E'>Fervor</font></b>.\n \nCon cada golpe consecutivo al mismo
objetivo, Troll aumenta su velocidad de ataque. Si Troll cambia de objetivo, <font
color='#70EA72'>las acumulaciones bajan a la mitad</font>."
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_fervor_Description"
"With each continuous blow on the same target, Troll gains increased attack speed.
If Troll changes targets, the stacks drop to <font color='#70EA72'>half of the
current value</font>."
"DOTA_Tooltip_modifier_frostivus2018_troll_warlord_fervor" "Fervor"
"[english]DOTA_Tooltip_modifier_frostivus2018_troll_warlord_fervor" "Fervor"
"DOTA_Tooltip_modifier_frostivus2018_troll_warlord_fervor_Description" "Velocidad
de ataque aumentada en %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"[english]DOTA_Tooltip_modifier_frostivus2018_troll_warlord_fervor_Description"
"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_frostivus2018_troll_warlord_battle_trance" "Trance de
Batalla"
"[english]DOTA_Tooltip_modifier_frostivus2018_troll_warlord_battle_trance" "Battl
e Trance"
"DOTA_Tooltip_modifier_frostivus2018_troll_warlord_battle_trance_Description"
"Otorgando %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% de velocidad de ataque,
un %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE% %% de velocidad de movimiento y
robo de vida."
"[english]DOTA_Tooltip_modifier_frostivus2018_troll_warlord_battle_trance_Descripti
on" "Granting %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed,
%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed, and lifesteal."
"DOTA_Tooltip_ability_special_bonus_unique_weaver_1" "+100 de daño para Shukuchi"
"[english]DOTA_Tooltip_ability_special_bonus_unique_weaver_1" "+100 Shukuchi
Damage"
"DOTA_Tooltip_Ability_Tower_Fortification" "Fortificación"
"[english]DOTA_Tooltip_Ability_Tower_Fortification" "Fortification"
"DOTA_Tooltip_Ability_Tower_Fortification_Description" "Acumula bonificación de
armadura por cada ronda."
"[english]DOTA_Tooltip_Ability_Tower_Fortification_Description" "Gaining bonus
armor per round."
"DOTA_Tooltip_ability_frostivus2018_centaur_return" "Represaliar"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_return" "Retaliate"
"DOTA_Tooltip_ability_frostivus2018_centaur_return_Description" "En inglés:
<b><font color='#F2A93E'>Retaliate</font></b>.\n \nCentaur contrarresta todos los
ataques, dañando al atacante. <font color='#70EA72'>Cada vez que Centaur es atacado
por un enemigo</font>, obtiene una carga. Se puede lanzar para consumir todas las
cargas, obteniendo <font color='#70EA72'>un aumento de tu fuerza durante
%strength_gain_duration% segundos</font>."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_return_Description" "Centa
ur counters all attacks, dealing damage back to the attacker. <font
color='#70EA72'>Each time Centaur gets attacked by an enemy</font>, he gains a
charge counter. Can be cast to consume all charges, granting you a <font
color='#70EA72'>base strength increase for %strength_gain_duration%
seconds</font>."
"DOTA_Tooltip_ability_frostivus2018_centaur_return_Lore" "Bradwarden no necesita
bloquear los ataques de su oponente; su dura piel lo hace por él."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_return_Lore" "Bradwarden
has no need to parry his opponent's attacks; his armor-like hide does it for him."
"DOTA_Tooltip_ability_frostivus2018_centaur_return_Note0" "Devolución se activa
cuando impacta el ataque."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_return_Note0" "Retaliate
triggers when the attack hits."
"DOTA_Tooltip_ability_frostivus2018_centaur_return_Note1" "Represaliar inflige
daño a las torres."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_return_Note1" "Retaliate
deals damage to towers."
"DOTA_Tooltip_ability_frostivus2018_centaur_return_Note2" "Ataques de torres
otorgan media carga."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_return_Note2" "Tower
attacks grant half a charge."
"DOTA_Tooltip_ability_frostivus2018_centaur_return_return_damage" "DAÑO
DEVUELTO:"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_return_return_damage" "RETUR
N DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_centaur_return_strength_gain" "<font
color='#70EA72'>FUERZA POR ATAQUE:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_return_strength_gain" "<font
color='#70EA72'>STRENGTH PER ATTACK:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_return_damage_gain_duration" "<font
color='#70EA72'>DURACIÓN DE LA FUERZA:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_return_damage_gain_duration"
"<font color='#70EA72'>STRENGTH DURATION:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_return_max_stacks" "<font
color='#70EA72'>ACUMULACIONES MÁXIMAS:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_return_max_stacks" "<font
color='#70EA72'>MAX STACKS:</font>"
"DOTA_Tooltip_modifier_frostivus2018_centaur_return" "Represaliar"
"[english]DOTA_Tooltip_modifier_frostivus2018_centaur_return" "Retaliate"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede" "Estampida"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede" "Stampede"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_Description" "Centauro
lleva a todos los aliados a una carga viciosa que hace que se muevan a través de
las unidades a la velocidad máxima y detengan a las unidades enemigas que pisotean.
Los enemigos pisoteados reciben daño <font color='#70EA72'>en función de la fuerza
del héroe que los pisotea, así como un daño base. Cada enemigo pisoteado reduce el
daño entrante para todos los aliados durante %armor_duration% segundos.</font>\n\n
Cada enemigo puede ser pisoteado una vez. Mejorable con el Cetro de Aghanim."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_Description" "Centa
ur leads all allies into a vicious charge causing them to move through units at max
speed and stop any enemy units they trample. Trampled enemies take damage <font
color='#70EA72'>based on the strength of the hero that tramples them as well as a
base damage. Each enemy trampled reduces incoming damage for all allies for
%armor_duration% seconds.</font>\n\n Each enemy can be trampled once. Upgradable by
Aghanim's Scepter."
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_Lore" "El gran cinturón de
Omexe, que identifica a Bradwarden como el mayor guerrero de su raza, incita a sus
compañeros gladiadores a seguirlo en un combate salvaje."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_Lore" "The great
belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites
his fellow gladiators to follow him into barbarous combat."
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_Note0""No afecta a las
unidades inmunes a hechizos."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_Note0" "Doesn't
affect Spell Immune units."
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_radius" "RADIO DE
PISOTEO:"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_radius" "TRAMPLE
RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_duration" "DURACIÓN DE LA
ESTAMPIDA:"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_duration" "STAMP
EDE DURATION:"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_base_damage" "<font
color='#70EA72'>DAÑO BASE:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_base_damage" "<font
color='#70EA72'>BASE DAMAGE:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_strength_damage" "MULTIPLICAD
OR DE DAÑO SEGÚN FUERZA:"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_strength_damage"
"STRENGTH MULTIPLIER DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_slow_duration" "DURACIÓN DE
LA RALENTIZACIÓN:"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_slow_duration" "SLOW
DURATION:"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_armor_amount" "<font
color='#70EA72'>%REDUCCIÓN DE DAÑO POR ACUMULACIÓN:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_armor_amount" "<font
color='#70EA72'>%DAMAGE REDUCTION PER STACK:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_armor_duration" "<font
color='#70EA72'>DURACIÓN DE LA REDUCCIÓN DE DAÑO:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_armor_duration"
"<font color='#70EA72'>DAMAGE REDUCTION DURATION:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_max_armor_stacks" "<font
color='#70EA72'>ACUMULACIONES MÁXIMAS:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_max_armor_stacks"
"<font color='#70EA72'>MAX STACKS:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_damage_reduction_tooltip_scept
er" "%REDUCCIÓN DE DAÑO CON CETRO:"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_damage_reduction_tool
tip_scepter" "%SCEPTER DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_aghanim_description" "Los
héroes afectados por Estampida reciben daño reducido y pueden correr a través de
obstáculos, incluidos árboles y acantilados."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_aghanim_description"
"Heroes affected by Stampede take reduced damage, and are able to run through
obstructions, including trees and up cliffs."
"DOTA_Tooltip_modifier_frostivus2018_centaur_stampede" "Estampida"
"[english]DOTA_Tooltip_modifier_frostivus2018_centaur_stampede" "Stampede"
"DOTA_Tooltip_modifier_frostivus2018_centaur_stampede_bonus_armor" "Reducción
de daño"
"[english]DOTA_Tooltip_modifier_frostivus2018_centaur_stampede_bonus_armor" "Damag
e Reduction"
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge" "Doble Filo"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_double_edge" "Double
Edge"
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_Description" "En inglés:
<b><font color='#F2A93E'>Double Edge</font></b>.\n \nCentaur realiza un poderoso
ataque cuerpo a cuerpo, infligiendo daño tanto a sí mismo como en un área alrededor
de su objetivo. Centaur no puede morir por Doble Filo y <font
color='#70EA72'>reduce el daño que se produce</font>."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_Description"
"Centaur strikes a mighty blow at melee range, damaging both himself and a small
area around the target. Deals extra damage based on your strength. Centaur cannot
die from Double Edge and <font color='#70EA72'>deals reduced damage to
himself</font>."
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_Lore" "En el fragor del
combate, los feroces ataques de Bradwarden a veces le infligen daño colateral a él
mismo."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_Lore" "In the
spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted
collateral damage."
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_Note0" "Doble Filo
inflige daño de tipo mágico tanto a los objetivos como al propio Centaur
Warrunner."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_Note0" "Doubl
e Edge deals magic type damage to both the targets and himself."
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_edge_damage" "DAÑO:"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_edge_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_strength_damage" "<font
color='#70EA72'>%DAÑO SEGÚN FUERZA:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_strength_damage"
"<font color='#70EA72'>%STRENGTH DAMAGE:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_self_damage_percent" "<font
color='#70EA72'>%DAÑO AUTOINFLIGIDO:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_self_damage_percen
t" "<font color='#70EA72'>%SELF DAMAGE:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_radius" "<font
color='#70EA72'>RADIO DEL DAÑO:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_radius" "<font
color='#70EA72'>DAMAGE RADIUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock" "Bloqueo Temporal"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock" "Time Lock"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_Description" "Añade
la probabilidad de que un ataque bloquee una unidad enemiga a tiempo, <font
color='#70EA72'>así como cualquier otra unidad dentro de su radio.</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_Description"
"Adds the chance for an attack to lock an enemy unit in time, <font
color='#70EA72'>as well as any other units within its radius.</font>"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_Lore" "Los ataques
de Faceless Void golpean con fuerza interdimensional."
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_Lore" "The
strike of the Faceless Void lands with dimension shifting force."
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_Note1" "No se
acumula con el Aplastacráneos."
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_Note1" "Does
not stack with Skull Basher."
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_Note0" "El
aturdimiento funciona en unidades inmunes a hechizos."
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_Note0" "Stun
works on Spell Immune units."
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_chance_pct" "%PROB
ABILIDAD:"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_chance_pct"
"%CHANCE:"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_duration" "DURACIÓN:"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_duration"
"DURATION:"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_bonus_damage" "DAÑO
ADICIONAL:"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_radius" "RADIO:"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_radius" "RADIU
S:"
"DOTA_Tooltip_ability_faceless_void_backtrack" "Retroceso"
"[english]DOTA_Tooltip_ability_faceless_void_backtrack" "Backtrack"
"DOTA_Tooltip_ability_faceless_void_backtrack_Description" "Faceless Void esquiva
el daño saltando hacia atrás en el tiempo, con lo que elude tanto los ataques
físicos como los mágicos."
"[english]DOTA_Tooltip_ability_faceless_void_backtrack_Description" "Faceless
Void dodges damage by jumping backward in time, eluding both physical and magical
attacks."
"DOTA_Tooltip_ability_faceless_void_backtrack_Lore" "Darkterror ve lo que aún no
se ha visto."
"[english]DOTA_Tooltip_ability_faceless_void_backtrack_Lore" "Darkterror sees
what has yet to be seen."
"DOTA_Tooltip_ability_faceless_void_backtrack_dodge_chance_pct" "%PROBABILIDAD DE
ACTIVACIÓN:"
"[english]DOTA_Tooltip_ability_faceless_void_backtrack_dodge_chance_pct" "%PROC
CHANCE:"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk" "Salto Temporal"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk" "Time Walk"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_Description" "En
inglés: <b><font color='#F2A93E'>Time Walk</font></b>.\n \nCorre al lugar objetivo
al mismo tiempo que deshace todo el daño recibido en los últimos
%backtrack_duration% segundos.
<font color='#70EA72'>Aplica daño a las unidades que pasan a su lado.</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_Description"
"Rushes to a target location while backtracking any damage taken the last
%backtrack_duration% seconds. <font color='#70EA72'>Applies damage to units passed
through.</font>"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_Lore" "Darkterror
abre un agujero en el tiempo, atraviesa Claszureme y reaparece en un instante."
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_Lore" "Darkt
error tears a hole in time, passing through Claszureme, and appearing back in an
instant."
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_Note0" "Faceless
Void es invulnerable mientras usa Salto Temporal."
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_Note0" "Facel
ess Void is invulnerable while using Time Walk."
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_range" "ALCANCE:"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_range" "RANGE
:"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_backtrack_duration"
"DURACIÓN DEL RETROCESO:"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_backtrack_dura
tion" "BACKTRACK DURATION:"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_damage" "<font
color='#70EA72'>DAÑO:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_damage" "<font
color='#70EA72'>DAMAGE:</font>"
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter" "Cronoesfera"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_winter" "Chronospher
e"
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_Description" "En inglés:
<b><font color='#F2A93E'>Cronosphere</font></b>.\n \nCrea una burbuja en el
espacio-tiempo, atrapando a todas las unidades bajo su influencia y haciendo que te
muevas muy rápido dentro de ella. Solo Faceless Void es inmune y las unidades que
él controla no se ven afectadas. Las unidades invisibles dentro de la esfera serán
reveladas.\n\nMejorable con el Cetro de Aghanim."
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_winter_Description"
"Creates a blister in spacetime, trapping all units caught in its sphere of
influence and causes you to move very quickly inside it. Only Faceless Void and
any units he controls are unaffected. Invisible units in the sphere will be
revealed.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_Lore" "Cuando se abre
una grieta a Claszureme, todas las pobres almas atrapadas en ella no suelen
regresar."
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_winter_Lore" "When a rift
opens to Claszureme, all poor souls caught within will likely never return."
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_Note0" "Pausa todas las
unidades y estructuras, aliadas o enemigas, excepto aquellas pertenecientes a
Faceless Void."
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_winter_Note0" "Pause
s all units and buildings, friendly or enemy, except those owned by Faceless Void."
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_Note1" "Faceless Void
nunca puede ser afectado por Cronoesfera, sin importar su propietario."
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_winter_Note1" "Facel
ess Void is never affected by Chronospheres with any owner."
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_radius" "RADIO:"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_winter_radius" "RADIU
S:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_duration" "<font
color='#70EA72'>DURACIÓN:</font>"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_winter_duration" "<font
color='#70EA72'>DURATION:</font>"
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_cooldown_scepter" "TIEMP
O DE RECARGA CON CETRO:"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_winter_cooldown_scepter"
"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_aghanim_description" "Reduc
e el tiempo de recarga."
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_winter_aghanim_descriptio
n" "Decreases cooldown."
"DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam" "Haz Lumínico"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam" "Lucent Beam"
"DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_Description" "En inglés:
<b><font color='#F2A93E'>Lucent Beam</font></b>.\nInvoca un haz de energía lunar
sobre <font color='#70EA72'>los enemigos en un radio de %radius% de las unidades
objetivo</font>, dañándolos y aturdiéndolos brevemente."
"[english]DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_Description" "Calls
a beam of lunar energy down upon <font color='#70EA72'>enemies within %radius%
units of the target</font>, damaging and briefly stunning them."
"DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_Lore" "Selemene castiga a
aquellos que invaden los Bosques de Nightsilver."
"[english]DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_Lore" "Selemene
smites those who encroach upon the Nightsilver Woods."
"DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_stun_duration" "DURACIÓN
DEL ATURDIMIENTO:"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_stun_duration" "STUN
DURATION:"
"DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_beam_damage" "DAÑO DEL
HAZ:"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_beam_damage" "BEAM
DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_radius" "<font
color='#70EA72'>RADIO:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_radius" "<font
color='#70EA72'>RADIUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse" "Eclipse"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse" "Eclipse"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Lore" "En momentos de gran
necesidad, la misma Selemene desciende al mundo y bloquea la luz y la esperanza de
los oponentes."
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Lore" "In times of great
need, Selemene herself descends into the world, blocking out the light and hope of
the opposed."
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Description" "En inglés:
<b><font color='#F2A93E'>Eclipse</font></b>.\n \nHostiga a los enemigos cercanos de
forma aleatoria con impactos del nivel actual de Haz Lumínico. Estos haces no
aturden a sus objetivos y existe un número máximo de veces que un único objetivo
puede ser impactado. También convierte el día en noche durante 10 segundos.\n\
nMejorable con el Cetro de Aghanim."
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Description" "Showers
random nearby enemies with strikes from Luna's current level of Lucent Beam. These
beams do not stun their targets, and there is a maximum number of times that a
single target can be struck. Also turns day into night for 10 seconds.\n\
nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note0" "Eclipse no funciona si
Luna no tiene ningún punto en Haz Lumínico."
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note0" "Eclipse doesn't
work if Luna doesn't have any points in Lucent Beam."
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note1" "Los haces se detendrán
si Luna muere."
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note1" "Beams will stop
if Luna is killed."
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note2" "Los Haces Lumínicos de
Eclipse no aturden."
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note2" "Eclipse Lucent
Beams do not stun."
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note3" "No impactarán en
unidades invisibles."
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note3" "Will not hit
invisible units."
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note4" "Hay un intervalo de 0.6
segundos entre haces, 0.3 segundos con cetro."
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note4" "There is a .6
seconds gap between beams, .3 seconds with scepter."
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_beams" "HACES TOTALES:"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_beams" "TOTAL BEAMS:"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_hit_count""HACES MÁXIMOS POR
UNIDAD:"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_hit_count" "MAX BEAMS
PER UNIT:"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_radius" "RADIO:"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_radius" "RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_duration_tooltip" "DURACIÓN
DEL ECLIPSE:"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_duration_tooltip" "ECLIP
SE DURATION:"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_beams_scepter" "HACES TOTALES CON
CETRO:"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_beams_scepter" "SCEPT
ER TOTAL BEAMS:"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_duration_tooltip_scepter" "DURAC
IÓN CON CETRO:"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_duration_tooltip_scepter"
"SCEPTER DURATION:"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_cast_range_tooltip_scepter" "ALCAN
CE DE LANZAMIENTO CON CETRO:"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_cast_range_tooltip_scepte
r" "SCEPTER CAST RANGE:"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_aghanim_description" "Permite a
Luna lanzar Eclipse en una unidad aliada o en sí misma y hacer que el efecto la
siga o lanzarlo en un área determinada. Además, aumenta el número total de haces y
su duración, elimina el límite de haces por unidad y causa que los haces aparezcan
el doble de rápido."
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_aghanim_description"
"Allows Luna to cast Eclipse on an allied unit or herself and have its effects
follow them, or cast it on an area. Also increases total beams and duration,
removes the limit on beams per unit, and makes the beams appear twice as fast."
"DOTA_Tooltip_ability_frostivus2018_clinkz_strafe" "Andanada"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_strafe""Strafe"
"DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_Description" "En inglés:
<b><font color='#F2A93E'>Strafe</font></b>.\n \nClinkz ataca con un aluvión de
flechas. Aumenta drásticamente la velocidad de ataque por unos instantes y permite
que Clinkz evite proyectiles automáticamente."
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_Description" "Clink
z nimbly attacks with a barrage of arrows. Dramatically increases attack speed for
a short time and grants Clinkz the ability to automatically dodge projectiles."
"DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_Note0" "Puede esquivar ataques
a distancia y hechizos."
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_Note0" "Can dodge
ranged attacks or spells."
"DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_Lore" "Es difícil distinguir
si el aura borrosa del Flechero de Hueso proviene de su corazón ardiente o su
velocidad con el carcaj."
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_Lore" "It's hard to say
whether the blur around the Bone Fletcher is from his flaming heart or his speed
with the quiver."
"DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_attack_speed_bonus_pct" "VELOC
IDAD DE ATAQUE ADICIONAL:"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_attack_speed_bonus_pct"
"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_duration""DURACIÓN:"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_duration" "DURATION:"
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows" "Flechas Abrasadoras"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows" "Searing
Arrows"
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_Description" "En inglés:
<b><font color='#F2A93E'>Searing Arrows</font></b>.\n \nImbuye de fuego las flechas
de Clinkz para causar daño adicional <font color='#70EA72'>y aplica daño secundario
a los enemigos situados detrás del objetivo</font>."
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_Description"
"Imbues Clinkz's arrows with fire for extra damage <font color='#70EA72'>and
applies spill damage to enemies behind the target</font>."
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_Lore" "Clinkz
simplemente prende sus flechas con su ardiente esencia para lograr el máximo efecto
destructivo."
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_Lore" "Clink
z simply lights his arrows from his flaming essence for quite the destructive
effect."
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_Note0" "Flechas
Abrasadoras inflige daño a estructuras."
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_Note0" "Seari
ng Arrows deal damage to structures."
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_Note1" "El daño se añade
directamente al daño de ataque de Clinkz como daño físico."
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_Note1" "The
damage is directly added to Clinkz' attack damage, as physical damage."
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_damage_bonus" "DAÑO
ADICIONAL:"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_damage_bonus"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_attack_spill_range"
"<font color='#70EA72'>ALCANCE DE ATAQUE SECUNDARIO:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_attack_spill_ran
ge" "<font color='#70EA72'>SPILL ATTACK RANGE:</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_attack_spill_width"
"<font color='#70EA72'>ÁREA DE DISPERSIÓN DE ATAQUE:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_attack_spill_wid
th" "<font color='#70EA72'>SPILL ATTACK WIDTH:</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_spill_damage_multiplier"
"<font color='#70EA72'>MULTIPLICADOR DEL DAÑO SECUNDARIO:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_spill_damage_mul
tiplier" "<font color='#70EA72'>SPILL DAMAGE MULTIPLIER:</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk" "Movimiento Esquelético"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk" "Skeleton Walk"
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_Description" "En inglés:
<b><font color='#F2A93E'>Skeleton Walk</font></b>.\n \nClinkz se mueve invisible a
través de las unidades hasta que ataca o usa una habilidad. <font
color='#70EA72'>Cuando atraviesa a una unidad, roba temporalmente una parte de su
daño de ataque.</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_Description" "Clink
z moves invisibly through units until the moment he attacks or uses an ability.
<font color='#70EA72'>When he moves through a unit, he temporarily steals a portion
of its attack damage.</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_Lore" "Con una ráfaga de fuego
y una nube de humo, el Flechero de Hueso no puede ser visto en ninguna parte."
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_Lore" "With a
burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen."
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_Note0""No interrumpe la
mayoría de hechizos canalizados ni objetos al activarlo."
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_Note0" "Will not
break most channeling of spells or items upon activation."
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_Note1""Tarda 0.6 segundos en
desvanecerse."
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_Note1" "Has a
fadetime of 0.6 seconds."
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_duration" "DURACIÓN:"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_duration" "DURAT
ION:"
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_move_speed_bonus_pct" "%VELO
CIDAD DE MOVIMIENTO ADICIONAL:"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_move_speed_bonus_pct"
"%BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_attack_steal_duration" "<font
color='#70EA72'>DURACIÓN DEL ROBO DE ATAQUE:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_attack_steal_duration
" "<font color='#70EA72'>ATTACK STEAL DURATION:</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_bonus_base_dmg_per_stack"
"<font color='#70EA72'>DAÑO DE ATAQUE POR ACUMULACIÓN:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_bonus_base_dmg_per_st
ack" "<font color='#70EA72'>ATTACK DMG PER STACK:</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_max_stacks" "<font
color='#70EA72'>ACUMULACIONES MÁXIMAS:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_max_stacks" "<font
color='#70EA72'>MAX STACKS:</font>"
"DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk" "Movimiento Esquelético"
"[english]DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk" "Skeleton Walk"
"DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_Description" "Esta unidad
es invisible."
"[english]DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_Description" "This
unit is invisible."
"DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_bonus_damage" "Movimiento
Esquelético"
"[english]DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_bonus_damage" "Skele
ton Walk"
"DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_bonus_damage_Description"
"Esta unidad tiene daño de ataque adicional."
"[english]DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_bonus_damage_Descrip
tion" "This unit has bonus attack damage."
"DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_attack_debuff" "Movimiento
Esquelético"
"[english]DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_attack_debuff"
"Skeleton Walk"
"DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_attack_debuff_Description"
"Esta unidad tiene daño de ataque reducido."
"[english]DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_attack_debuff_Descri
ption" "This unit has reduced attack damage."
"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army" "Ejército Ardiente"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army" "Burning
Army"
"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_Description" "En inglés:
<b><font color='#F2A93E'>Burning Army</font></b>.\n \nClinkz invoca a un ejército
de fieros esqueletos arqueros que atacan a distancia. Estos no pueden moverse y
mueren con dos ataques de un héroe. Los esqueletos usan tu habilidad Flechas
Abrasadoras actual y atacan a <font color='#70EA72'>cualquier unidad
cercana</font>. El daño base es igual al de tu héroe. El alcance de ataque es igual
al de tu héroe."
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_Description"
"Clinkz summons an army of fiery ranged skeleton archers. Archers are immobile and
die with 2 attacks from a hero. Skeletons use your current Searing Arrows ability
and attack <font color='#70EA72'>any units nearby</font>. Base damage is equal to
your hero's base damage. Attack range is equal to your hero's attack range. "
"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_duration" "DURACIÓN:"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_duration" "DURAT
ION:"
"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_range" "ALCANCE:"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_range" "RANGE
:"
"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_count" "<font
color='#70EA72'>CANTIDAD:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_count" "<font
color='#70EA72'>COUNT:</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_attack_rate" "<font
color='#70EA72'>FRECUENCIA DE ATAQUE:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_attack_rate"
"<font color='#70EA72'>ATTACK RATE:</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_spawn_interval" "<font
color='#70EA72'>INTERVALO DE APARICIÓN:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_spawn_interval"
"<font color='#70EA72'>SPAWN INTERVAL:</font>"
"npc_dota_clinkz_skeleton_archer_frostivus2018" "Esqueleto arquero"
"[english]npc_dota_clinkz_skeleton_archer_frostivus2018" "Skeleton Archer"
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot""Disparo Encadenador"
"[english]DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot" "Shackleshot
"
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Description" "Encad
ena al objetivo a una unidad o árbol enemigo en una línea directamente detrás de
él, <font color='#70EA72'>y puede encadenarse para afectar a objetivos adicionales
en la línea</font>. Si no hay una unidad o árbol presente, la duración del
aturdimiento se reduce a %fail_stun_duration%."
"[english]DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Description"
"Shackles the target to an enemy unit or tree in a line directly behind it, <font
color='#70EA72'>and can chain to affect additional targets in the line</font>. If
no unit or tree is present, the stun duration is reduced to %fail_stun_duration%."
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Lore" "Las variadas
habilidades con el arco de Windranger incluyen una flecha con cuerdas gruesas
atadas para entorpecer a cualquier objetivo que intente escapar."
"[english]DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Lore" "Windr
anger's variety of bow skills includes an arrow with thick ropes attached to
encumber any escaping target."
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Note0" "Este
hechizo puede encadenar a dos enemigos entre sí y aturdirlos."
"[english]DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Note0" "This
spell can shackle two enemies together, stunning them both."
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Note1" "Disparo
Encadenador se puede esquivar."
"[english]DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Note1" "Shack
leshot can be disjointed."
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_stun_duration" "DURAC
IÓN DEL ENCADENAMIENTO:"
"[english]DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_stun_duration"
"SHACKLE DURATION:"
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_shackle_count" "ENCAD
ENAMIENTOS:"
"[english]DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_shackle_count"
"SHACKLE COUNT:"
"DOTA_Tooltip_ability_windrunner_powershot_winter" "Disparo Potenciado"
"[english]DOTA_Tooltip_ability_windrunner_powershot_winter""Powershot"
"DOTA_Tooltip_ability_windrunner_powershot_winter_Description" "En inglés:
<b><font color='#F2A93E'>Powershot</font></b>.\n \nWindranger carga su arco hasta
un segundo para realizar un único y potente disparo, que cuanto más tiempo se
cargue más daño hará. La flecha inflige daño a los enemigos y destruye los árboles
a su paso. Por cada enemigo que golpea el Disparo Potenciado, su daño se reduce un
<font color='#70EA72'>2 %%</font>."
"[english]DOTA_Tooltip_ability_windrunner_powershot_winter_Description" "Windr
anger charges her bow for up to 1 second for a single powerful shot, which deals
more damage the longer it is charged. The arrow damages enemies and destroys trees
along its path. For each enemy that Powershot hits, its damage is reduced by <font
color='#70EA72'>2%%</font>."
"DOTA_Tooltip_ability_windrunner_powershot_winter_Lore" "Durante sus primeros
años de entrenamiento, Lyralei aprendió a disparar potentes flechas que partían
incluso árboles para alcanzar a sus objetivos."
"[english]DOTA_Tooltip_ability_windrunner_powershot_winter_Lore" "During her early
years of training, Lyralei learned to fire powerful arrows that cleaved even trees
to reach their targets."
"DOTA_Tooltip_ability_windrunner_powershot_winter_Note0" "Disparo Potenciado
destruirá árboles en su área de efecto."
"[english]DOTA_Tooltip_ability_windrunner_powershot_winter_Note0" "Powershot
will destroy trees in its area of effect."
"DOTA_Tooltip_ability_windrunner_powershot_winter_arrow_range" "ALCANCE:"
"[english]DOTA_Tooltip_ability_windrunner_powershot_winter_arrow_range" "RANGE
:"
"DOTA_Tooltip_ability_windrunner_powershot_winter_powershot_damage" "DAÑO:"
"[english]DOTA_Tooltip_ability_windrunner_powershot_winter_powershot_damage" "DAMAG
E:"
"DOTA_Tooltip_ability_earthshaker_aftershock_winter" "Réplica"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_winter" "Aftershock"
"DOTA_Tooltip_ability_earthshaker_aftershock_winter_Description" "Hace que la
tierra tiemble bajo sus pies, añadiendo daño adicional y aturdiendo a las unidades
enemigas cercanas cuando Earthshaker lanza sus habilidades."
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_winter_Description" "Cause
s the earth to shake underfoot, adding additional damage and stuns to nearby enemy
units when Earthshaker casts his abilities."
"DOTA_Tooltip_ability_earthshaker_aftershock_winter_Lore" "La tierra tiembla bajo
las poderosas pisadas de Raigor."
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_winter_Lore" "The earth
trembles beneath the mighty footsteps of Raigor."
"DOTA_Tooltip_ability_earthshaker_aftershock_winter_Note0" "Utilizar objetos no
activa Réplica."
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_winter_Note0" "Using items
does not trigger Aftershock."
"DOTA_Tooltip_ability_earthshaker_aftershock_winter_aftershock_range" "RADIO:"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_winter_aftershock_range"
"RADIUS:"
"DOTA_Tooltip_ability_earthshaker_aftershock_winter_tooltip_duration" "<font
color='#70EA72'>DURACIÓN:</font>"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_winter_tooltip_duration"
"<font color='#70EA72'>DURATION:</font>"
"DOTA_Tooltip_ability_earthshaker_echo_slam_winter" "Golpe Resonante"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_winter" "Echo Slam"
"DOTA_Tooltip_ability_earthshaker_echo_slam_winter_Description" "Ondas sísmicas
que viajan por el suelo y dañan a las unidades enemigas. Cada enemigo golpeado
provoca una resonancia que daña a las unidades cercanas. Los héroes reales provocan
dos resonancias."
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_winter_Description" "Shock
waves travel through the ground, damaging enemy units. Each enemy hit causes an
echo to damage nearby units. Real heroes cause two echoes."
"DOTA_Tooltip_ability_earthshaker_echo_slam_winter_Lore" "Las placas tectónicas
se agrietan, las montañas se derrumban y los enemigos son aplastados por el Golpe
Resonante."
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_winter_Lore" "Tectonic
plates crack, mountains fold, and foes are crushed by the Echo Slam."
"DOTA_Tooltip_ability_earthshaker_echo_slam_winter_echo_slam_echo_damage" "DAÑO
POR RESONANCIA:"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_winter_echo_slam_echo_damage"
"ECHO DAMAGE:"
"DOTA_Tooltip_ability_earthshaker_echo_slam_winter_echo_slam_damage_range" "RADIO
:"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_winter_echo_slam_damage_range"
"RADIUS:"
"DOTA_Tooltip_ability_earthshaker_echo_slam_winter_echo_slam_initial_damage" "DAÑO
INICIAL:"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_winter_echo_slam_initial_damag
e" "INITIAL DAMAGE:"
"DOTA_Tooltip_Ability_frostivus2018_dark_willow_bramble_maze" "Laberinto de
Zarzas"
"[english]DOTA_Tooltip_Ability_frostivus2018_dark_willow_bramble_maze" "Bramble
Maze"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Description" "En
inglés: <b><font color='#F2A93E'>Bramble Maze</font></b>.\n \nDark Willow crea un
laberinto de zarzas que crece en el área objetivo después de
%initial_creation_delay% segundos. Los enemigos que pisan una zarza quedan
inmovilizados y reciben daño a lo largo del tiempo. <font color='#70EA72'>Cada
zarza puede atrapar a un enemigo más de una vez antes de desaparecer.</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Description"
"Dark Willow creates a maze of brambles that grow in the target area after
%initial_creation_delay% seconds. Enemies that walk into a bramble are rooted and
take damage over time.<font color='#70EA72'>Every bramble can latch an enemy more
than once before it expires.</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Lore" "El reino de
las hadas te rodea a la espera de atraparte..."
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Lore" "The
fae realm exists all around you, merely waiting to draw you in..."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Note0" "No revela a
los enemigos invisibles que están inmovilizados."
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Note0" "Does
not reveal rooted invisible enemies."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Note1" "No
interrumpe los hechizos canalizados al atrapar en el suelo."
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Note1" "Does
not interrupt channeling spells upon rooting."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_placement_count"
"NÚMERO DE ZARZAS:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_placement_cou
nt" "BRAMBLE COUNT:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_placement_duration"
"DURACIÓN DEL LABERINTO:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_placement_dur
ation" "PLACEMENT DURATION:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_duration" "<font
color='#70EA72'>DURACIÓN DE INCRUSTACIÓN:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_duratio
n" "<font color='#70EA72'>LATCH ROOT DURATION:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_damage" "<font
color='#70EA72'>DAÑO DE INCRUSTACIÓN:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_damage"
"<font color='#70EA72'>LATCH DAMAGE:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_count" "<font
color='#70EA72'>CANTIDAD DE INCRUSTACIÓN:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_count"
"<font color='#70EA72'>LATCH COUNT:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_range" "RADIO
DE AGARRE DE LAS ZARZAS:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_range"
"BRAMBLE LATCH RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_placement_range"
"RADIO DEL LABERINTO:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_placement_ran
ge" "MAZE RADIUS:"
"DOTA_Tooltip_Ability_frostivus2018_dark_willow_shadow_realm" "Reino de las
Sombras"
"[english]DOTA_Tooltip_Ability_frostivus2018_dark_willow_shadow_realm" "Shadow
Realm"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Description" "Dark
Willow se desvanece entre las sombras, sin que se la pueda atinar. Su siguiente
ataque aumenta el rango de ataque y causa daño mágico adicional, y acabará con el
Reino de las Sombras. Las escalas de daño se basan en el tiempo que permanece bajo
los efectos del Reino de las Sombras, alcanzándose el máximo después de
%max_damage_duration% segundos. <font color='#70EA72'>Todos los enemigos alrededor
del objetivo son ralentizados y dañados. Este daño también se escala y se aplica en
%tick_rate% segundos que se ven incrementados a lo largo de toda la
duración.</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Description"
"Dark Willow recedes into the shadows, becoming untargetable. Her next attack has
increased attack range and deals bonus magic damage, and will end Shadow Realm.
Damage scales based on how long she remains under the effects of Shadow Realm, the
maximum being reached after %max_damage_duration% seconds. <font
color='#70EA72'>All enemies around the target are slowed and damaged. This damage
is also scaled and applied in %tick_rate% second increments throughout the whole
duration.</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Lore" "Lo que no
puedes ver, definitivamente te hará daño."
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Lore" "What
you can't see will most definitely hurt you."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Note0" "Permite
esquivar los proyectiles al lanzarla."
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Note0" "Disjo
ints projectiles upon cast."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Note1" "Otorga
movimiento en fase."
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Note1" "Grant
s phased movement."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Note2" "Los
hechizos que requieren visión no pueden afectar a Dark Willow en el Reino de las
Sombras."
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Note2" "Spell
s which require vision cannot affect Dark Willow in the Shadow Realm."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_attack_range_bonus"
"ALCANCE DE ATAQUE ADICIONAL:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_attack_range_
bonus" "ATTACK RANGE BONUS:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_duration" "DURACIÓN:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_duration"
"DURATION:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_damage" "<font
color='#70EA72'>DAÑO MÁXIMO:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_damage"
"<font color='#70EA72'>MAX DAMAGE:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_max_damage_duration"
"DURACIÓN DE DAÑO MÁXIMO:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_max_damage_du
ration" "MAX DAMAGE DURATION:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_slow_radius" "<font
color='#70EA72'>RADIO DEL ÁREA DE RALENTIZACIÓN:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_slow_radius"
"<font color='#70EA72'>AREA SLOW RADIUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_slow_duration" "<font
color='#70EA72'>DURACIÓN DE LA RALENTIZACIÓN DE ÁREA:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_slow_duration
" "<font color='#70EA72'>AREA SLOW DURATION:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_burn_damage_tooltip"
"<font color='#70EA72'>DAÑO MÁXIMO:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_burn_damage_t
ooltip" "<font color='#70EA72'>MAX DAMAGE:</font>"
"DOTA_Tooltip_ability_special_bonus_unique_dark_willow_1" "+300 de daño máximo
para Reino de las Sombras"
"[english]DOTA_Tooltip_ability_special_bonus_unique_dark_willow_1" "+300 Shadow
Realm/Area Max Damage"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam" "Alboroto"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam" "Bedlam"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_Description" "El pelaje
de la mascota de Dark Willow deambula a su alrededor durante todo el tiempo,
atacando rápidamente a los enemigos cercanos. <font color='#70EA72'>Cada ataque
rebota en objetivos adicionales alrededor del enemigo objetivo.</font> Alboroto no
puede usarse mientras Aterrorizar esté activo."
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_Description" "Dark
Willow's pet wisp roams around her for the duration, rapidly attacking nearby
enemies. <font color='#70EA72'>Every attack bounces to additional targets around
the targeted enemy.</font> Bedlam cannot be used while Terrorize is active."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_Lore" "Tendrás que
disculpar a mi amigo Jex. Le apasiona el asesinato."
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_Lore" "You'll have
to excuse my friend Jex. He's really into murder."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_attack_damage" "DAÑO DE
ATAQUE:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_attack_damage"
"ATTACK DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_attack_interval" "INTER
VALO ENTRE ATAQUES:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_attack_interval"
"ATTACK INTERVAL:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_attack_radius" "<font
color='#70EA72'>RADIO DE ATAQUE:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_attack_radius"
"<font color='#70EA72'>ATTACK RADIUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_attack_targets" "OBJETIVOS
ATACADOS:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_attack_targets"
"ATTACK TARGETS:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_roaming_radius" "<font
color='#70EA72'>RADIO DE MERODEAR:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_roaming_radius"
"<font color='#70EA72'>ROAMING RADIUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_roaming_duration" "<font
color='#70EA72'>DURACIÓN DE MERODEAR:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_roaming_duration"
"<font color='#70EA72'>ROAMING DURATION:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_secondary_targets" "<font
color='#70EA72'>OBJETIVOS SECUNDARIOS:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_secondary_targets"
"<font color='#70EA72'>SECONDARY TARGETS:</font>"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter" "Trueno Rodante"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter" "Rolling Thunder"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_Description" "Pangolier se
convierte en una bola inmune a la magia y comienza a rodar. Mientras rueda, su
velocidad aumenta y puede moverse entre árboles, pero tiene dificultad para girar.
Al golpear a enemigos estos son empujados, <font color='#70EA72'>dañándolos</font>
y aturdiéndolos brevemente.\n\nChocar con muros o acantilados provoca una breve
pausa mientras Pangolier cambia de dirección\n\nTIPO DE DISIPACIÓN: Básica."
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_Description" "Pangolier
curls into a magic-immune ball and rolls out. When rolling, he moves at an
increased speed and can move through trees, but has a decreased ability to turn.
Striking enemies knocks them back, inflicting <font color='#70EA72'>damage</font>
and stunning them when they land. \n\nColliding with walls or cliffs will cause a
temporary pause while Pangolier reverses in direction.\n\nDISPEL TYPE: Basic
Dispel"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_Lore" "Donde sus antepasados
solo buscaron refugio, el Pangolier vio oportunidad."
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_Lore" "Where his
ancestors sought only refuge, the Pangolier saw opportunity..."
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_Note0" "Los enemigos pueden ser
aturdidos varias veces con cada uso, pero no se ven afectados una segunda vez,
hasta que termine el aturdimiento anterior."
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_Note0" "Enemies can be
stunned multiple times per use, but cannot be affected a subsequent time until the
previous stun duration ends."
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_cast_time_tooltip" "TIEMPO DE
TRANSFORMACIÓN:"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_cast_time_tooltip" "TRANS
FORM TIME:"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_forward_move_speed" "VELOCIDAD
DE RODAJE:"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_forward_move_speed"
"ROLL SPEED:"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_hit_radius" "RADIO:"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_hit_radius" "RADIUS:"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_knockback_radius" "DISTANCIA
DE RETROCESO:"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_knockback_radius" "KNOCK
BACK DISTANCE:"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_stun_duration" "DURACIÓN DEL
ATURDIMIENTO:"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_stun_duration" "STUN
DURATION:"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_duration" "DURACIÓN:"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_duration" "DURATION:"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_stop" "Parar de Rodar"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_stop" "Stop Rolling"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_stop_Description" "¡Alto!"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_stop_Description" "Halt!
"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_stop_lore""Donté Panlin se detiene
cuando a él le place."
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_stop_lore" "Donté
Panlin stops when he pleases."
"DOTA_Tooltip_ability_pugna_ward_winter" "Guardián Saprófito"
"[english]DOTA_Tooltip_ability_pugna_ward_winter" "Saprophytic Ward"
"DOTA_Tooltip_ability_pugna_ward_winter_Description" "<font color='#70EA72'>Pugna
coloca un Guardián Saprófito en la ubicación objetivo. Cura a los aliados cada vez
que gastan maná.</font>"
"[english]DOTA_Tooltip_ability_pugna_ward_winter_Description" "<font
color='#70EA72'>Pugna places a Saprophytic Ward at the target location. Heals
allies whenever they spend mana.</font>"
"DOTA_Tooltip_ability_pugna_ward_winter_aura_radius" "RADIO DEL AURA:"
"[english]DOTA_Tooltip_ability_pugna_ward_winter_aura_radius" "AURA RADIUS:"
"DOTA_Tooltip_ability_pugna_ward_winter_mana_multiplier" "<font
color='#70EA72'>CURACIÓN POR MANÁ:</font>"
"[english]DOTA_Tooltip_ability_pugna_ward_winter_mana_multiplier" "<font
color='#70EA72'>HEAL PER MANA:</font>"
"DOTA_Tooltip_ability_pugna_ward_winter_aura_mana_regen" "<font
color='#70EA72'>REGENERACIÓN DE MANÁ EN AURA:</font>"
"[english]DOTA_Tooltip_ability_pugna_ward_winter_aura_mana_regen" "<font
color='#70EA72'>AURA MANA REGEN:</font>"
"DOTA_Tooltip_ability_pugna_ward_winter_attacks_to_destroy_tooltip" "ATAQUES
PARA DESTRUIRLO:"
"[english]DOTA_Tooltip_ability_pugna_ward_winter_attacks_to_destroy_tooltip" "ATTAC
KS TO DESTROY:"
"DOTA_Tooltip_ability_pugna_ward_winter_ward_duration" "DURACIÓN DEL GUARDIÁN:"
"[english]DOTA_Tooltip_ability_pugna_ward_winter_ward_duration" "WARD DURATION:"
"DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire" "Fuego Interior"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire" "Inner Fire"
"DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_Description" "En inglés:
<b><font color='#F2A93E'>Inner Fire</font></b>.\n \nCon una furia ardiente, empuja
a todos los enemigos cercanos hasta una distancia fija, infligiéndoles daño y
desarmándolos."
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_Description" "In a
fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing
damage and disarming them."
"DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_damage" "DAÑO:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_damage" "DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_disarm_duration" "DURACIÓN
DEL DESARME:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_disarm_duration"
"DISARM DURATION:"
"DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_radius" "RADIO:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_radius" "RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_knockback_distance" "DISTA
NCIA DE RETROCESO:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_knockback_distance"
"KNOCKBACK TO:"
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear" "Lanza Flamígera"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear" "Burning
Spear"
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_Description" "Huskar
prende <font color='#70EA72'>su objetivo y los enemigos que lo rodean</font>,
infligiendo daño con el tiempo con su ataque normal. Múltiples ataques producen
daño adicional. Cada ataque drena algo de la salud de Huskar. Dura 7 segundos.
<font color='#70EA72'>El daño por quemadura se aplica inmediatamente después de que
la primera lanza impacta.</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_Description"
"Huskar sets <font color='#70EA72'>his target and surrounding enemies</font>
aflame, dealing damage over time with his regular attack. Multiple attacks will
stack additional damage. Each attack drains some of Huskar's health. Lasts 7
seconds. <font color='#70EA72'>Burn damage is applied immediately after the first
spear is hit.</font>"
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_Lore" "El Guerrero
Sagrado prende fuego a su arsenal tras marcarlo con su propia sangre, causando un
daño mucho mayor del que él mismo siente."
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_Lore" "The
Sacred Warrior ignites his weaponry after marking it with his own blood - causing
far greater pain than he himself feels."
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_Note0" "Lanza Flamígera
se acumula aditivamente al ser lanzada múltiples veces sobre un objetivo. No hay
límite."
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_Note0" "Burni
ng Spear stacks additively when used multiple times on one target. There is no
cap."
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_Note1" "Huskar no puede
matarse a sí mismo con esta habilidad."
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_Note1" "Huska
r cannot kill himself with this skill."
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_health_cost" "COSTE DE
VIDA:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_health_cost"
"HEALTH COST:"
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_burn_damage" "DAÑO POR
FUEGO:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_burn_damage"
"BURN DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_spear_aoe" "<font
color='#70EA72'>RADIO DE FUEGO:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_spear_aoe" "<font
color='#70EA72'>BURN RADIUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break" "Quebrantavidas"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break" "Life Break"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Description" "Huskar
consume parte de su vida para acabar con la de un enemigo, saltando a un objetivo
dentro de su rango de ataque para destruir un porcentaje de <font
color='#70EA72'>la vida máxima de Huskar</font>, y ralentizar al enemigo. Mientras
salta, Huskar es inmune a los hechizos.\n\nTIPO DE DISIPACIÓN: Básica\n\n\
nMejorable con el Cetro de Aghanim."
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Description" "Huska
r draws upon his health to break an enemy's life, leaping at a target within attack
range to shatter a percentage of <font color='#70EA72'>Huskar's Max Health</font>,
and slowing them. While leaping, Huskar is Spell Immune.\n\nDISPEL TYPE: Basic
Dispel\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Lore""Sin importarle el
peligro, Huskar se lanza a combates cuerpo a cuerpo a los que solo él puede
sobrevivir."
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Lore" "No matter
the danger, Huskar thrusts himself into melees that only he can survive."
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Note0" "Si Huskar queda
incapacitado durante la carga o si el objetivo se mueve más de 1400 unidades en
menos de 0,015 segundos, la carga se detiene."
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Note0" "If Huskar
is disabled during the charge or the target moves more than 1400 units in 0.015
seconds, the charge stops."
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Note1" "La ralentización
funciona en unidades inmunes a hechizos."
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Note1" "Slow works
on Spell Immune units."
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Note2" "Quebrantavidas no
se puede esquivar."
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Note2" "Life Break
cannot be disjointed."
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_tooltip_health_damage" "<font
color='#70EA72'>%MÁX DE SALUD COMO DAÑO INFLIGIDO</font>:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_tooltip_health_damag
e" "<font color='#70EA72'>%MAX HP AS DAMAGE DEALT</font>:"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_tooltip_health_cost_percent"
"%DAÑO RECIBIDO:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_tooltip_health_cost_
percent" "%DAMAGE TAKEN:"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_movespeed" "%RALENTIZACIÓN DE
MOVIMIENTO:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_movespeed" "%MOVE
MENT SLOW:"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_slow_durtion_tooltip" "DURAC
IÓN DE LA RALENTIZACIÓN:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_slow_durtion_tooltip
" "SLOW DURATION:"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_cooldown_scepter" "TIEMP
O DE RECARGA CON CETRO:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_cooldown_scepter"
"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_tooltip_health_damage_scepter
" "%DAÑO INFLIGIDO CON CETRO:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_tooltip_health_damag
e_scepter" "%SCEPTER DAMAGE DEALT:"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_aghanim_description" "Aumen
ta el daño infligido y reduce el tiempo de recarga."
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_aghanim_description"
"Increases damage dealt, reduces cooldown."
"DOTA_Tooltip_modifier_frostivus2018_huskar_inner_vitality""Vitalidad Interior"
"[english]DOTA_Tooltip_modifier_frostivus2018_huskar_inner_vitality" "Inner
Vitality"
"DOTA_Tooltip_modifier_frostivus2018_huskar_inner_vitality_Description" "Resta
urando %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% de vida cada segundo."
"[english]DOTA_Tooltip_modifier_frostivus2018_huskar_inner_vitality_Description"
"Restoring %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health a second."
"DOTA_Tooltip_modifier_frostivus2018_huskar_burning_spear_debuff" "Lanza
Flamígera"
"[english]DOTA_Tooltip_modifier_frostivus2018_huskar_burning_spear_debuff" "Burni
ng Spear"
"DOTA_Tooltip_modifier_frostivus2018_huskar_burning_spear_debuff_Description"
"¡ESTO ESTÁ QUE ARDE! Recibiendo daño periódicamente."
"[english]DOTA_Tooltip_modifier_frostivus2018_huskar_burning_spear_debuff_Descripti
on" "YOU ARE ON FIRE! Taking periodic damage."
"DOTA_Tooltip_modifier_frostivus2018_huskar_berserkers_blood" "Sangre de
Berserker"
"[english]DOTA_Tooltip_modifier_frostivus2018_huskar_berserkers_blood" "Berserker's
Blood"
"DOTA_Tooltip_modifier_frostivus2018_huskar_berserkers_blood_Description" "Veloc
idad de ataque aumentada en %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% y
resistencia al daño mágico aumentada un
%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS% %%."
"[english]DOTA_Tooltip_modifier_frostivus2018_huskar_berserkers_blood_Description"
"Attack Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and
Magic Damage Resistance by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."
"DOTA_Tooltip_modifier_frostivus2018_huskar_life_break_slow" "Quebrantavidas"
"[english]DOTA_Tooltip_modifier_frostivus2018_huskar_life_break_slow" "Life Break"
"DOTA_Tooltip_modifier_frostivus2018_huskar_life_break_slow_Description" "Veloc
idad de movimiento reducida un %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE% %%."
"[english]DOTA_Tooltip_modifier_frostivus2018_huskar_life_break_slow_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_frostivus2018_huskar_inner_fire_disarm" "Fuego Interior"
"[english]DOTA_Tooltip_modifier_frostivus2018_huskar_inner_fire_disarm" "Inner
Fire"
"DOTA_Tooltip_modifier_frostivus2018_huskar_inner_fire_disarm_Description" "Desar
mado por Fuego Interior de Huskar"
"[english]DOTA_Tooltip_modifier_frostivus2018_huskar_inner_fire_disarm_Description"
"Disarmed by Huskar's Inner Fire"
"DOTA_Tooltip_ability_frostivus2018_omniknight_purification" "Purificación"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_purification" "Purificatio
n"
"DOTA_Tooltip_ability_frostivus2018_omniknight_purification_Description" "En
inglés: <b><font color='#F2A93E'>Purification</font></b>.\n \nCura instantáneamente
a <font color='#70EA72'>todas las unidades aliadas de un área</font> y daña a todas
las unidades enemigas cercanas a ellas."
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_purification_Description"
"Instantly heals <font color='#70EA72'>all friendly units in an area </font> and
damages all enemy units near them."
"DOTA_Tooltip_ability_frostivus2018_omniknight_purification_Lore" "Los
sacerdotes de la Omnisciencia son expertos en eliminar las impurezas de sus
compañeros guerreros."
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_purification_Lore" "Pries
ts of the Omniscience are adept at removing impurities from fellow warriors."
"DOTA_Tooltip_ability_frostivus2018_omniknight_purification_heal"
"CURACIÓN/DAÑO:"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_purification_heal" "HEAL/
DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_omniknight_purification_radius" "RADIO DEL
DAÑO:"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_purification_radius" "DAMAG
E RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_omniknight_purification_cast_radius" "<font
color='#70EA72'>RADIO DE CURACIÓN:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_purification_cast_radius"
"<font color='#70EA72'>HEAL RADIUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura" "Aura de Regeneración"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura" "Regen Aura"
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_Description" "<font
color='#70EA72'>Aumenta enormemente las capacidades de movimiento, ataque y
regeneración de las unidades aliadas cercanas a Omniknight.</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_Description"
"<font color='#70EA72'>Greatly increases the movement, attack and regeneration
capabilities of allied units close to Omniknight.</font>"
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_Note0" "No afecta a las
unidades inmunes a hechizos."
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_Note0" "Does
not affect Spell Immune units."
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_Lore" "La
personificación sagrada de Purist Furiatrueno es suficiente para fortalecer a
aquellos con poca fe."
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_Lore" "The
holy embodiment of Purist Thunderwrath is enough to strengthen those of lesser
faith."
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_radius" "RADIO:"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_radius" "RADIU
S:"
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_speed_bonus" "<font
color='#70EA72'>%MOVIMIENTO ADICIONAL:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_speed_bonus"
"<font color='#70EA72'>%MOVEMENT BONUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_attack_bonus_tooltip"
"<font color='#70EA72'>BONIFICACIÓN DE ATAQUE:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_attack_bonus_too
ltip" "<font color='#70EA72'>ATTACK BONUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_bonus_health_regen"
"<font color='#70EA72'>REGENERACIÓN ADICIONAL:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_bonus_health_reg
en" "<font color='#70EA72'>REGEN BONUS:</font>"
"DOTA_Tooltip_modifier_frostivus2018_omniknight_degen_aura_effect" "Aura de
Regeneración"
"[english]DOTA_Tooltip_modifier_frostivus2018_omniknight_degen_aura_effect" "Regen
Aura"
"DOTA_Tooltip_ability_omniknight_guardian_angel_radius" "<font
color='#70EA72'>RADIO</font>:"
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel_radius" "<font
color='#70EA72'>RADIUS</font>:"
"DOTA_Tooltip_ability_frostivus2018_omniknight_repel" "Gracia Celestial"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_repel" "Heavenly Grace"
"DOTA_Tooltip_ability_frostivus2018_omniknight_repel_Description" "En inglés:
<b><font color='#F2A93E'>Heavenly Grace</font></b>.\n \nCrea una barrera divina
alrededor de un aliado <font color='#70EA72'>que le otorga mayor resistencia al
daño</font>.\n\nTIPO DE DISIPACIÓN: Fuerte"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_repel_Description" "Creat
es a divine barrier around an ally <font color='#70EA72'>which grants them
increased Damage Resistance</font>.\n\nDISPEL TYPE: Strong Dispel"
"DOTA_Tooltip_ability_frostivus2018_omniknight_repel_Lore" "Cuando se enfrentó al
foso del sacrificio, la resistencia a la magia de Purist fue puesta a prueba y
demostrada."
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_repel_Lore" "When faced
with the pit of sacrifice, Purist's resilience to magic was tested and affirmed."
"DOTA_Tooltip_ability_frostivus2018_omniknight_repel_duration" "DURACIÓN:"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_repel_duration" "DURAT
ION:"
"DOTA_Tooltip_ability_frostivus2018_omniknight_repel_damage_reduction" "<font
color='#70EA72'>RESISTENCIA AL DAÑO</font>:"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_repel_damage_reduction"
"<font color='#70EA72'>DAMAGE RESISTANCE</font>:"
"DOTA_Tooltip_modifier_frostivus2018_omniknight_repel" "Gracia Celestial"
"[english]DOTA_Tooltip_modifier_frostivus2018_omniknight_repel" "Heavenly Grace"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter" "Tótem de Réplica"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter" "Aftershock
Totem"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Description" "<font
color='#70EA72'>Earthshaker planta un tótem en el lugar objetivo. Cuando un aliado
en el área de efecto del tótem usa una habilidad, aplica réplica a los enemigos
cercanos.</font>"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Description"
"<font color='#70EA72'>Earthshaker places a Totem at the target location. When
allies within the totem's area of effect use abilities, they apply Aftershock to
nearby enemies.</font>"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Lore" "La tierra tiembla
bajo las poderosas pisadas de Raigor y sus aliados."
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Lore" "The
earth trembles beneath the mighty footsteps of Raigor and his allies."
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Note0" "Usar objetos no
causa Réplica"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Note0" "Using
items does not trigger Aftershock"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Note1" "Es acumulable con
la Réplica de Earthshaker"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Note1" "Stack
s with Earthshaker's Aftershock"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Note2" "Utiliza el nivel
de Réplica de Earthshaker"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Note2" "Uses
Earthshaker's level of Aftershock"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_radius" "<font
color='#70EA72'>ÁREA DE EFECTO DEL GUARDIÁN:</font>"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_radius" "<font
color='#70EA72'>WARD AREA OF EFFECT:</font>"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_ward_duration_tooltip"
"<font color='#70EA72'>DURACIÓN DEL GUARDIÁN:</font>"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_ward_duration_too
ltip" "<font color='#70EA72'>WARD DURATION:</font>"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_stun_duration" "<font
color='#70EA72'>DURACIÓN DEL ATURDIMIENTO:</font>"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_stun_duration"
"<font color='#70EA72'>STUN DURATION:</font>"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_aftershock_range" "<font
color='#70EA72'>RADIO DEL ATURDIMIENTO:</font>"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_aftershock_range"
"<font color='#70EA72'>STUN RADIUS:</font>"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_ability_damage" "<font
color='#70EA72'>DAÑO:</font>"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_ability_damage"
"<font color='#70EA72'>DAMAGE:</font>"
"DOTA_Tooltip_ability_weaver_shukuchi_damage" "<font
color='#70EA72'>DAÑO:</font>"
"[english]DOTA_Tooltip_ability_weaver_shukuchi_damage" "<font
color='#70EA72'>DAMAGE:</font>"
"DOTA_Tooltip_ability_centaur_hoof_stomp_radius" "<font
color='#70EA72'>RADIO:</font>"
"[english]DOTA_Tooltip_ability_centaur_hoof_stomp_radius" "<font
color='#70EA72'>RADIUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack""Ataque Geminado"
"[english]DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack" "Geminate
Attack"
"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_Description" "En
inglés: <b><font color='#F2A93E'>Geminate Attack</font></b>.\n \nPermite a Weaver
lanzar dos ataques simultáneos. <font color='#70EA72'>El segundo ataque tiene como
objetivo a múltiples enemigos, además del objetivo principal de Weaver.</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_Description"
"Allows Weaver to dispatch two attacks at once.<font color='#70EA72'>The second
attack targets several enemies, as well as Weaver's primary target.</font>"
"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_Lore" "El trato de
Skitskurr con el tiempo es cambiante, lo que causa que sus acciones sean
presenciadas (y sentidas) más de una vez."
"[english]DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_Lore" "Skits
kurr's relationship with time is somewhat variable, causing his actions to be
witnessed - and felt - more than once."
"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_Note0" "El segundo
ataque sale de Weaver 0.25 segundos después del primero y no tiene límite de
alcance."
"[english]DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_Note0" "The
second attack leaves Weaver 0.25 seconds after the first, and has no range limit."
"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_tooltip_attack" "NÚMER
O DE ATAQUES GEMINADOS:"
"[english]DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_tooltip_attack"
"GEMINATE ATTACK COUNT:"
"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_arrow_count" "<font
color='#70EA72'>OBJETIVOS ADICIONALES:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_arrow_count"
"<font color='#70EA72'>BONUS TARGETS:</font>:"
"DOTA_Tooltip_Ability_item_ogre_seal_totem" "Tótem de Ogrofoca"
"[english]DOTA_Tooltip_Ability_item_ogre_seal_totem" "Ogre Seal Totem"
"DOTA_Tooltip_Ability_item_ogre_seal_totem_Description" "<h1>Activa: Coletazo de
Ogrofoca</h1>Sacúdete como una ogrofoca, infligiendo %damage% de daño y aturdiendo
durante %stun_duration% segundo(s) con cada rebote."
"[english]DOTA_Tooltip_Ability_item_ogre_seal_totem_Description" "<h1>Active: Ogre
Seal Flop</h1>Flop like an ogre seal, doing %damage% damage and stunning for
%stun_duration% second on each bounce."
"DOTA_Tooltip_ability_item_ogre_seal_totem_Lore" "Un tótem tallado en un
diente de ogrofoca."
"[english]DOTA_Tooltip_ability_item_ogre_seal_totem_Lore" "A totem carved from an
ogre seal's tooth."
"DOTA_Tooltip_Ability_item_ogre_seal_totem_bonus_strength" "FUERZA ADICIONAL:"
"[english]DOTA_Tooltip_Ability_item_ogre_seal_totem_bonus_strength" "BONUS
STRENGTH:"
"DOTA_Tooltip_Ability_item_ogre_seal_totem_bonus_hp" "VIDA ADICIONAL:"
"[english]DOTA_Tooltip_Ability_item_ogre_seal_totem_bonus_hp" "BONUS HP:"
"DOTA_Tooltip_ability_item_heart_Description" "En inglés: <b><font
color='#F2A93E'>Heart of Tarrasque</font></b>.\n \n<h1>Pasiva: Regeneración
Vital</h1>Restaura un<font color='#70EA72'>%health_regen_rate% %%</font> de vida
máxima por segundo. <br><br>Si un héroe enemigo o Roshan te inflige daño, esta
habilidad se desactiva durante %cooldown_melee% segundos para los héroes cuerpo a
cuerpo o durante %cooldown_ranged_tooltip% segundos para los héroes a distancia."
"[english]DOTA_Tooltip_ability_item_heart_Description" "<h1>Passive: Health
Regeneration</h1>Restores <font color='#70EA72'>%health_regen_rate%%%</font> of max
health per second. <br><br>If damage is taken from an enemy hero or Roshan, this
ability is disabled for %cooldown_melee% seconds for melee heroes, or
%cooldown_ranged_tooltip% seconds for ranged heroes."
"DOTA_Tooltip_ability_item_heart_Lore" "El corazón conservado de un monstruo
extinguido, reafirma la fortaleza del portador."
"[english]DOTA_Tooltip_ability_item_heart_Lore" "Preserved heart of an extinct
monster, it bolsters the bearer's fortitude."
"DOTA_Tooltip_ability_item_heart_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_heart_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_heart_bonus_health" "+$health"
"[english]DOTA_Tooltip_ability_item_heart_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_heart_hp_regen_amp" "%+ de regeneración de vida"
"[english]DOTA_Tooltip_ability_item_heart_hp_regen_amp" "%+Health Regen
Amplification"
"DOTA_Tooltip_ability_item_throw_snowball" "Bola de Nieve"
"[english]DOTA_Tooltip_ability_item_throw_snowball" "Snowball"
"DOTA_Tooltip_ability_item_summon_snowman" "Muñeco de Nieve"
"[english]DOTA_Tooltip_ability_item_summon_snowman" "Snowman"
"DOTA_Tooltip_ability_item_decorate_tree" "Decoración de Árboles"
"[english]DOTA_Tooltip_ability_item_decorate_tree" "Tree Decorations"
"DOTA_Tooltip_ability_item_festive_firework" "Fuegos Artificiales"
"[english]DOTA_Tooltip_ability_item_festive_firework" "Festive Fireworks"
"item_throw_snowball" "Bola de Nieve"
"[english]item_throw_snowball" "Snowball"
"item_summon_snowman" "Invocar Muñeco de Nieve"
"[english]item_summon_snowman" "Summon Snowman"
"item_decorate_tree" "Decoración de Árboles"
"[english]item_decorate_tree" "Tree Decorations"
"item_festive_firework" "Fuegos Artificiales"
"[english]item_festive_firework" "Festive Fireworks"
}
}

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