Addon German
Addon German
{
"Language" "german"
"Tokens"
{
"addon_game_name" "Frosthain"
"[english]addon_game_name" "Frosthaven"
"DOTA_Tooltip_ability_item_bag_of_gold" "Sack voll Gold"
"[english]DOTA_Tooltip_ability_item_bag_of_gold" "Bag of Gold"
"DOTA_GameMode_15" "Frosthain"
"[english]DOTA_GameMode_15" "Frosthaven"
"DOTA_GameMode_19" "Frosthain"
"[english]DOTA_GameMode_19" "Frosthaven"
"DOTA_HUD_Round" "RUNDE"
"[english]DOTA_HUD_Round" "ROUND"
"DOTA_HUD_EnemiesRemaining" "VERBLEIBENDE GEGNER:"
"[english]DOTA_HUD_EnemiesRemaining" "ENEMIES REMAINING:"
"DOTA_HUD_TimeRemaining" "VERBLEIBENDE ZEIT:"
"[english]DOTA_HUD_TimeRemaining" "TIME REMAINING:"
"DOTA_HUD_NextRound" "NÄCHSTE RUNDE: "
"[english]DOTA_HUD_NextRound" "NEXT ROUND: "
"DOTA_HUD_RoundStart" "RUNDE BEGINNT!"
"[english]DOTA_HUD_RoundStart" "ROUND START!"
"DOTA_HUD_Victory" "SIEG!"
"[english]DOTA_HUD_Victory" "VICTORY!"
"DOTA_HUD_Defeat" "NIEDERLAGE!"
"[english]DOTA_HUD_Defeat" "DEFEAT!"
"DOTA_HUD_Kills" "KILLS"
"[english]DOTA_HUD_Kills" "KILLS"
"DOTA_HUD_Deaths" "TODE"
"[english]DOTA_HUD_Deaths" "DEATHS"
"DOTA_HUD_Saves" "RETTUNGEN"
"[english]DOTA_HUD_Saves" "REVIVES"
"DOTA_HUD_Bags" "SÄCKE"
"[english]DOTA_HUD_Bags" "BAGS"
"DOTA_HUD_PlayAgain" "Nochmal spielen?"
"[english]DOTA_HUD_PlayAgain" "Play Again?"
"DOTA_HUD_Yes" "JA"
"[english]DOTA_HUD_Yes" "YES"
"DOTA_HUD_No" "NEIN"
"[english]DOTA_HUD_No" "NO"
"DOTA_HUD_Score" "RUNDENSPIELSTAND"
"[english]DOTA_HUD_Score" "ROUND SCORE"
"DOTA_HUD_TowersRemaining" "VERBLEIBENDE TÜRME"
"[english]DOTA_HUD_TowersRemaining" "TOWERS REMAINING"
"DOTA_HUD_GoldBags" "GESAMMELTE GOLDSÄCKE"
"[english]DOTA_HUD_GoldBags" "GOLD BAGS COLLECTED"
"DOTA_HUD_GoldBagsMissed" "ENTGANGENE GOLDSÄCKE"
"[english]DOTA_HUD_GoldBagsMissed" "GOLD BAGS MISSED"
"DOTA_HUD_TeamDeaths" "TEAM-TODE"
"[english]DOTA_HUD_TeamDeaths" "TEAM DEATHS"
"DOTA_HUD_DarkMoonPoints" "PUNKTE"
"[english]DOTA_HUD_DarkMoonPoints" "POINTS"
"DOTA_HUD_ThisRound" "PUNKTE IN DIESER RUNDE"
"[english]DOTA_HUD_ThisRound" "POINTS THIS ROUND"
"DOTA_HUD_TotalPoints" "GESAMTPUNKTZAHL IN DIESER PARTIE"
"[english]DOTA_HUD_TotalPoints" "TOTAL POINTS EARNED THIS MATCH"
"DOTA_HUD_RankThisRound" "RANG DIESE RUNDE"
"[english]DOTA_HUD_RankThisRound" "RANK THIS ROUND"
"DOTA_HUD_RankInfoIcon" "Der Rang wird anhand Ihrer Leistungen bezüglich
verbleibender Türme, gesammelter Goldsäcke und der Teamtode bestimmt. Auf das
Sammeln von Punkten hat der Rang keinen Einfluss."
"[english]DOTA_HUD_RankInfoIcon" "Rank is determined based on performance in
Towers Remaining, Gold Bags Collected, and Total Team Deaths. Points earned are
not affected by Rank."
"DOTA_HUD_Mute" "STUMM"
"[english]DOTA_HUD_Mute" "MUTE"
"dota_game_end_victory_title_radiant" "Geist des Frostivus gerettet!"
"[english]dota_game_end_victory_title_radiant" "Saved The Spirit of Frostivus!"
"dota_game_end_victory_title_dire" "Frostivus ist für immer ruiniert!"
"[english]dota_game_end_victory_title_dire" "Frostivus Is Ruined Forever!"
"DOTA_Holdout_Award_MostDeadly_Title" "Am todbringensten"
"[english]DOTA_Holdout_Award_MostDeadly_Title" "Most Deadly"
"DOTA_Holdout_Award_MostDeadly_Desc" " hat in dieser Runde die meisten Kills
erzielt"
"[english]DOTA_Holdout_Award_MostDeadly_Desc" " got the most kills this round "
"DOTA_Holdout_Award_MostSaves_Title" "Feldsanitäter"
"[english]DOTA_Holdout_Award_MostSaves_Title" "Field Medic"
"DOTA_Holdout_Award_MostSaves_Desc" " hat in dieser Runde die meisten Spieler
wiederbelebt"
"[english]DOTA_Holdout_Award_MostSaves_Desc" " revived the most other players
this round "
"DOTA_Holdout_Award_MostBags_Title" "Den Preis vor Augen"
"[english]DOTA_Holdout_Award_MostBags_Title" "Eyes on the Prize"
"DOTA_Holdout_Award_MostBags_Desc" " hat in dieser Runde die meisten Goldsäcke
eingesammelt"
"[english]DOTA_Holdout_Award_MostBags_Desc" " picked up the most gold bags this
round "
"DOTA_Holdout_Award_LeastDeaths_Title" "Überlebenskünstler"
"[english]DOTA_Holdout_Award_LeastDeaths_Title" "Stayin' Alive"
"DOTA_Holdout_Award_LeastDeaths_Desc" " ist diese Runde am seltensten
gestorben"
"[english]DOTA_Holdout_Award_LeastDeaths_Desc" " had the least deaths this round "
"DOTA_Holdout_Award_MostPotions_Title" "Alle für mich"
"[english]DOTA_Holdout_Award_MostPotions_Title" "All for Me"
"DOTA_Holdout_Award_MostPotions_Desc" " hat in dieser Runde die meisten Tränke
eingesammelt"
"[english]DOTA_Holdout_Award_MostPotions_Desc" " took the most potions this round
"
"DOTA_Holdout_Award_Clutched_Title" "Knapper Sieg"
"[english]DOTA_Holdout_Award_Clutched_Title" "Clutched"
"DOTA_Holdout_Award_Clutched_Desc" " hat die Runde als letzter Überlebender
abgeschlossen"
"[english]DOTA_Holdout_Award_Clutched_Desc" " won the round as the last one
alive "
"DOTA_Holdout_Award_MostDeaths_Title" "Mut oder Dummheit?"
"[english]DOTA_Holdout_Award_MostDeaths_Title" "Bravery, or Stupidity?"
"DOTA_Holdout_Award_MostDeaths_Desc" " ist diese Runde am häufigsten
gestorben"
"[english]DOTA_Holdout_Award_MostDeaths_Desc" " had the most deaths that round "
"DOTA_Holdout_Award_KillingSpree_Title" "Blutrausch"
"[english]DOTA_Holdout_Award_KillingSpree_Title" "Killing Spree"
"DOTA_Holdout_Award_KillingSpree_Desc" " hat eine Serie von 100 Kills ohne zu
sterben"
"[english]DOTA_Holdout_Award_KillingSpree_Desc" " has a streak of 100 kills without
dying "
"DOTA_Holdout_Award_Dominating_Title" "Dominierend"
"[english]DOTA_Holdout_Award_Dominating_Title" "Dominating"
"DOTA_Holdout_Award_Dominating_Desc" " hat eine Serie von 200 Kills ohne zu
sterben"
"[english]DOTA_Holdout_Award_Dominating_Desc" " has a streak of 200 kills without
dying "
"DOTA_Holdout_Award_MegaKill_Title" "Mega-Kill"
"[english]DOTA_Holdout_Award_MegaKill_Title" "Mega Kill"
"DOTA_Holdout_Award_MegaKill_Desc" " hat eine Serie von 300 Kills ohne zu sterben"
"[english]DOTA_Holdout_Award_MegaKill_Desc" " has a streak of 300 kills without
dying "
"DOTA_Holdout_Award_Unstoppable_Title" "Unaufhaltsam"
"[english]DOTA_Holdout_Award_Unstoppable_Title" "Unstoppable"
"DOTA_Holdout_Award_Unstoppable_Desc" " hat eine Serie von 400 Kills ohne zu
sterben"
"[english]DOTA_Holdout_Award_Unstoppable_Desc" " has a streak of 400 kills without
dying "
"DOTA_Holdout_Award_WickedSick_Title" "Völlig krank"
"[english]DOTA_Holdout_Award_WickedSick_Title" "Wicked Sick"
"DOTA_Holdout_Award_WickedSick_Desc" " hat eine Serie von 500 Kills ohne zu
sterben"
"[english]DOTA_Holdout_Award_WickedSick_Desc" " has a streak of 500 kills without
dying "
"DOTA_Holdout_Award_MonsterKill_Title" "Monster-Kill"
"[english]DOTA_Holdout_Award_MonsterKill_Title" "Monster Kill"
"DOTA_Holdout_Award_MonsterKill_Desc" " hat eine Serie von 600 Kills ohne zu
sterben"
"[english]DOTA_Holdout_Award_MonsterKill_Desc" " has a streak of 600 kills without
dying "
"DOTA_Holdout_Award_GodLike_Title" "Godlike"
"[english]DOTA_Holdout_Award_GodLike_Title" "Godlike"
"DOTA_Holdout_Award_GodLike_Desc" " hat eine Serie von 700 Kills ohne zu sterben"
"[english]DOTA_Holdout_Award_GodLike_Desc" " has a streak of 700 kills without
dying "
"DOTA_Holdout_Award_Beyond_GodLike_Title" "Jenseits von Godlike"
"[english]DOTA_Holdout_Award_Beyond_GodLike_Title" "Beyond Godlike"
"DOTA_Holdout_Award_Beyond_GodLike_Desc" " hat eine Serie von 800 Kills ohne zu
sterben"
"[english]DOTA_Holdout_Award_Beyond_GodLike_Desc" " has a streak of 800 kills
without dying "
"DOTA_Holdout_Award_UltraKill_Title" "Ultra-Kill"
"[english]DOTA_Holdout_Award_UltraKill_Title" "Ultra Kill"
"DOTA_Holdout_Award_UltraKill_Desc" " hat 25 oder mehr Creeps in kurzer Zeit
getötet"
"[english]DOTA_Holdout_Award_UltraKill_Desc" " killed 25 or more creeps in a
short time "
"DOTA_Holdout_Award_Rampage_Title" "AUSSER KONTROLLE"
"[english]DOTA_Holdout_Award_Rampage_Title" "RAMPAGE"
"DOTA_Holdout_Award_Rampage_Desc" " hat 50 oder mehr Creeps in kurzer Zeit
getötet"
"[english]DOTA_Holdout_Award_Rampage_Desc" " killed 50 or more creeps in a
short time "
"DOTA_Tooltip_Ability_item_health_potion" "Heiltrank"
"[english]DOTA_Tooltip_Ability_item_health_potion" "Health Potion"
"DOTA_Tooltip_Ability_item_mana_potion" "Manatrank"
"[english]DOTA_Tooltip_Ability_item_mana_potion" "Mana Potion"
"Frosthaven_KilledByCreature" "{s:player_name} wurde von <font
color='#FF5050'>{s:locstring_value}</font> getötet!"
"[english]Frosthaven_KilledByCreature" "{s:player_name} was killed by <font
color='#FF5050'>{s:locstring_value}!</font>"
"Frosthaven_PickedUpGift" "{s:player_name} hat <font
color='#FFCC00'>{s:locstring_value}</font> für Ihr Team aufgehoben!"
"[english]Frosthaven_PickedUpGift" "{s:player_name} picked up a <font
color='#FFCC00'>{s:locstring_value}</font> consumable for your team!"
"Frosthaven_PlayerHelpedReviveAlly" "{s:player_name} half dabei, <font
color='#00CC66'>{s:locstring_value}</font> wiederzubeleben!"
"[english]Frosthaven_PlayerHelpedReviveAlly" "{s:player_name} helped revive
<font color='#00CC66'>{s:locstring_value}!</font>"
"DOTA_Tooltip_Ability_infernal_siege_fireball" "Feuerball der Belagerung"
"[english]DOTA_Tooltip_Ability_infernal_siege_fireball" "Siege Fireball"
"DOTA_Tooltip_Ability_infernal_siege_fireball_Description" "Wirft einen
zerstörerischen Ball, welcher den Boden mit höllischem Feuer bedeckt."
"[english]DOTA_Tooltip_Ability_infernal_siege_fireball_Description" "Launches a
ball of destruction, coating the ground with infernal fire"
"DOTA_Tooltip_Ability_doomling_doom" "Verhängnis komme"
"[english]DOTA_Tooltip_Ability_doomling_doom" "Doom Cometh"
"DOTA_Tooltip_Ability_doomling_doom_Description" "Lässt Fähigkeiten sowie
Gegenstände verstummen und verursacht Schaden über die Zeit."
"[english]DOTA_Tooltip_Ability_doomling_doom_Description" "Silences, mutes and
deals damage over a short duration"
"DOTA_Tooltip_Ability_creature_doomling_doom_passive" "Drohendes Unglück"
"[english]DOTA_Tooltip_Ability_creature_doomling_doom_passive" "Impending Doom"
"DOTA_Tooltip_Ability_creature_doomling_doom_passive_Description" "Fügt bei
jedem erfolgreichen Angriff eine Aufladung hinzu."
"[english]DOTA_Tooltip_Ability_creature_doomling_doom_passive_Description" "Adds
a stack of Impending Doom on each successful hit"
"DOTA_Tooltip_Ability_creature_doomling_scorched_earth" "Verbrannte Erde"
"[english]DOTA_Tooltip_Ability_creature_doomling_scorched_earth" "Scorched Earth"
"DOTA_Tooltip_Ability_creature_doomling_scorched_earth_Description" "Verursacht
im Umkreis dieser Einheit Schaden über die Zeit."
"[english]DOTA_Tooltip_Ability_creature_doomling_scorched_earth_Description" "Deals
damage over time surrounding this unit"
"DOTA_Tooltip_modifier_impending_doom" "Drohendes Unglück"
"[english]DOTA_Tooltip_modifier_impending_doom" "Impending Doom"
"DOTA_Tooltip_modifier_impending_doom_Description" "Wenn dieser Zähler 10
erreicht, wird etwas schlimmes passieren."
"[english]DOTA_Tooltip_modifier_impending_doom_Description""When this counter
reaches 10, something bad will happen.."
"DOTA_Tooltip_Ability_creature_large_storm_spirit_ball_lightning" "Sturmschrit
t"
"[english]DOTA_Tooltip_Ability_creature_large_storm_spirit_ball_lightning" "Tempe
st Travel"
"DOTA_Tooltip_Ability_creature_large_storm_spirit_ball_lightning_Description"
"
"
"[english]DOTA_Tooltip_Ability_creature_large_storm_spirit_ball_lightning_Descripti
on" ""
"DOTA_Tooltip_Ability_creature_large_storm_spirit_electric_vortex" "Elektrische
r Taifun"
"[english]DOTA_Tooltip_Ability_creature_large_storm_spirit_electric_vortex" "Elect
ric Typhoon"
"DOTA_Tooltip_Ability_creature_large_storm_spirit_electric_vortex_Description"
"
"
"[english]DOTA_Tooltip_Ability_creature_large_storm_spirit_electric_vortex_Descript
ion" ""
"DOTA_Tooltip_Ability_creature_mini_zeus_static_field" "Statische
Feldüberladung"
"[english]DOTA_Tooltip_Ability_creature_mini_zeus_static_field" "Static Field
Override"
"DOTA_Tooltip_Ability_creature_mini_zeus_static_field_Description" "
"
"[english]DOTA_Tooltip_Ability_creature_mini_zeus_static_field_Description" ""
"DOTA_Tooltip_Ability_creature_mini_zeus_lightning_bolt" "Blitzschlag"
"[english]DOTA_Tooltip_Ability_creature_mini_zeus_lightning_bolt" "Lightning
Bolt"
"DOTA_Tooltip_Ability_creature_mini_zeus_lightning_bolt_Description" "
"
"[english]DOTA_Tooltip_Ability_creature_mini_zeus_lightning_bolt_Description"
""
"DOTA_Tooltip_tower_fortification_modifier" "Fortification"
"[english]DOTA_Tooltip_tower_fortification_modifier" "Fortification"
"npc_dota_pinecone_champion" "Kiefernchampion"
"[english]npc_dota_pinecone_champion" "Pinecone Champ"
"npc_dota_pinecone_warrior" "Kiefernkrieger"
"[english]npc_dota_pinecone_warrior" "Pinecone Warrior"
"npc_dota_creature_small_ogre_seal" "Ogerrobbenjunges"
"[english]npc_dota_creature_small_ogre_seal" "Baby Ogre Seal"
"npc_dota_creature_large_ogre_seal" "Grummlige Ogerrobbe"
"[english]npc_dota_creature_large_ogre_seal" "Grumpy Ogre Seal"
"npc_dota_creature_doomling" "Vorbote der Unterwelt"
"[english]npc_dota_creature_doomling" "The Unheralded"
"npc_dota_creature_doomling_champion" "Oberteufel"
"[english]npc_dota_creature_doomling_champion" "Archfiend"
"npc_dota_creature_forge_tank" "Höllischer Dschinn"
"[english]npc_dota_creature_forge_tank" "Infernal Djinn"
"npc_dota_creature_tusk_skeleton" "Walrosslakai"
"[english]npc_dota_creature_tusk_skeleton" "Odobenus Footman"
"npc_dota_creature_spectral_tusk_mage" "Walross-Frostmagier"
"[english]npc_dota_creature_spectral_tusk_mage" "Odobenus Frost Mage"
"npc_dota_undead_tusk_tombstone" "Walrossgrabstein"
"[english]npc_dota_undead_tusk_tombstone" "Odobenus Tombstone"
"npc_dota_sled_penguin" "Pinguin"
"[english]npc_dota_sled_penguin" "Peng-wing"
"npc_dota_coin_pinata" "Frostiger Freund"
"[english]npc_dota_coin_pinata" "Frosty Friend"
"npc_dota_creature_broodmother" "Mutter der Spinnen"
"[english]npc_dota_creature_broodmother" "Mother of Spiders"
"npc_dota_creature_huge_broodmother" "Monströser Vielfraß"
"[english]npc_dota_creature_huge_broodmother" "Monstrous Glutton"
"npc_dota_creature_broodmother_baby" "Tiny Spiderling"
"[english]npc_dota_creature_broodmother_baby" "Tiny Spiderling"
"npc_dota_creature_broodmother_baby_b" "Kleiner Spinnling"
"[english]npc_dota_creature_broodmother_baby_b" "Small Spiderling"
"npc_dota_creature_broodmother_baby_c" "Spinnling"
"[english]npc_dota_creature_broodmother_baby_c" "Spiderling"
"npc_dota_creature_broodmother_baby_d" "Lästiger Hausgast"
"[english]npc_dota_creature_broodmother_baby_d" "Unwelcome Houseguest"
"npc_dota_creature_wolf" "Dunkler Wolf"
"[english]npc_dota_creature_wolf" "Dire Wolf"
"npc_dota_creature_medium_spectre" "Ahnenseele"
"[english]npc_dota_creature_medium_spectre" "Soul Ascendant"
"npc_dota_creature_frostbitten_melee" "Erfrorener Wiedergänger"
"[english]npc_dota_creature_frostbitten_melee" "Frostbitten Revenant"
"npc_dota_creature_ginger_rosh" "Lebkuchen Baby-Roshan"
"[english]npc_dota_creature_ginger_rosh" "Gingerbread Baby Roshan"
"npc_dota_creature_large_elder_titan" "Weltenvernichter"
"[english]npc_dota_creature_large_elder_titan" "World Ender"
"npc_dota_creature_medium_ancient_apparition" "Kaldrs Halluzination"
"[english]npc_dota_creature_medium_ancient_apparition" "Kaldr's Hallucination"
"npc_dota_creature_storegga" "Uralter Frostriese"
"[english]npc_dota_creature_storegga" "Ancient Frostgiant"
"npc_dota_creature_small_storegga" "Kleiner Fels"
"[english]npc_dota_creature_small_storegga" "Little Rock"
"npc_dota_creature_multiplying_eidelon" "Mitose-Eidelon"
"[english]npc_dota_creature_multiplying_eidelon" "Mitosis Eidelon"
"npc_dota_creature_jakiro" "Pyrexae Vexer"
"[english]npc_dota_creature_jakiro" "Pyrexae Vexer"
"npc_dota_creature_arc_warden_support" "Plasmablüte"
"[english]npc_dota_creature_arc_warden_support" "Arc Blossom"
"npc_dota_creature_arc_warden_attacker" "Baumwächter"
"[english]npc_dota_creature_arc_warden_attacker" "Tree Warden"
"npc_dota_creature_kobold_overboss" "Kobold"
"[english]npc_dota_creature_kobold_overboss" "Kobold"
"npc_dota_creature_snowball_tuskar" "Kobalthauer"
"[english]npc_dota_creature_snowball_tuskar" "Cobalt Bruiser"
"npc_dota_creature_tiny_rubick" "Minimagier"
"[english]npc_dota_creature_tiny_rubick" "Mini-Magus"
"npc_dota_creature_rubick_melee_creep" "Golem des großen Magiers"
"[english]npc_dota_creature_rubick_melee_creep" "Golem of the Grand Magus"
"npc_dota_hero_rubick" "Der große Magier"
"[english]npc_dota_hero_rubick" "The Grand Magus"
"npc_dota_creature_large_storm_spirit" "Geist des Sturms"
"[english]npc_dota_creature_large_storm_spirit" "Spirit of the Tempest"
"npc_dota_creature_mini_zeus" "Donnergott"
"[english]npc_dota_creature_mini_zeus" "Thunder God"
"npc_dota_creature_storm_brewling" "Akolyth des Sturms"
"[english]npc_dota_creature_storm_brewling" "Tempest Acolyte"
"npc_dota_holdout_tower" "Frosthain-Turm"
"[english]npc_dota_holdout_tower" "Frosthaven Tower"
"npc_dota_holdout_tower_tier2" "Frosthain-Turm"
"[english]npc_dota_holdout_tower_tier2" "Frosthaven Tower"
"npc_dota_holdout_goodguys_fort" "Geist des Frostivus"
"[english]npc_dota_holdout_goodguys_fort" "Spirit of Frostivus"
"npc_dota_badguys_tower1_top" "Turm des großen Magiers"
"[english]npc_dota_badguys_tower1_top" "Grand Magus Tower"
"npc_dota_pugna_ward_winter" "Saprophytischer Wächter"
"[english]npc_dota_pugna_ward_winter" "Saprophytic Ward"
"DOTA_Holdout_Round_Pinecones" "Samen der Zerstörung"
"[english]DOTA_Holdout_Round_Pinecones" "Seeds of Destruction"
"DOTA_Holdout_Round_Skeletons" "Klimpernde Knochen"
"[english]DOTA_Holdout_Round_Skeletons" "Got A Bonechip On My Shoulder"
"DOTA_Holdout_Round_Jakiros" "Eine Runde von Eis und Feuer"
"[english]DOTA_Holdout_Round_Jakiros" "A Round of Ice and Fire"
"DOTA_Holdout_Round_Ogre_Seals" "Rache der Robben"
"[english]DOTA_Holdout_Round_Ogre_Seals" "We'll Seal Your Fate"
"DOTA_Holdout_Round_Bonus1" "Winterfreunde"
"[english]DOTA_Holdout_Round_Bonus1" "Poppin' Fresh Snow Goons"
"DOTA_Holdout_Round_Bonus1_Description" "Reiten Sie Ihren Pinguin und sammeln Sie
die Geschenke der Schneefreunde ein."
"[english]DOTA_Holdout_Round_Bonus1_Description" "Ride your penguin to smash
into the Snow Goon Piñatas."
"DOTA_Holdout_Round_Forge_Tanks" "Ein höllisches Spektakel"
"[english]DOTA_Holdout_Round_Forge_Tanks" "An Infernal Racket"
"DOTA_Holdout_Round_Broodmothers" "Ein Festmahl für unsere Babys"
"[english]DOTA_Holdout_Round_Broodmothers" "A Feast For Our Babies"
"DOTA_Holdout_Round_Spectre" "Der Spuk ist noch nicht vorbei"
"[english]DOTA_Holdout_Round_Spectre" "Not What You Exspectred?"
"DOTA_Holdout_Round_Tusks" "Der Schneesturm kommt"
"[english]DOTA_Holdout_Round_Tusks" "Snowstorm's A-Comin'"
"DOTA_Holdout_Round_Bonus2" "Ran an den Lebkuchen!"
"[english]DOTA_Holdout_Round_Bonus2" "Gingersnap 'em Up!"
"DOTA_Holdout_Round_Bonus2_Description" "Diese kleinen Monster geben ihr
Frostivus-Gold nicht freiwillig her."
"[english]DOTA_Holdout_Round_Bonus2_Description" "These little monsters will
take a beating before they give up their Frostivus Gold."
"DOTA_Holdout_Round_ElderTitan" "Respektiert die Uralten"
"[english]DOTA_Holdout_Round_ElderTitan" "Respect Your Elders"
"DOTA_Holdout_Round_Storegga" "Are You Ready To Rubble?"
"[english]DOTA_Holdout_Round_Storegga" "Are You Ready To Rubble?"
"DOTA_Holdout_Round_StormSpirit" "Wintergewitter"
"[english]DOTA_Holdout_Round_StormSpirit" "Storm Clouds Keep Fallin'"
"DOTA_Holdout_Round_ArcWardens" "Ahh! Wardens"
"[english]DOTA_Holdout_Round_ArcWardens" "Hark! Wardens"
"DOTA_Holdout_Round_Rubick" "Der Streich des großen Magiers"
"[english]DOTA_Holdout_Round_Rubick" "The Great Magus Caper"
"DOTA_Tooltip_ability_item_upgraded_mortar" "Verbesserter Mörser"
"[english]DOTA_Tooltip_ability_item_upgraded_mortar" "Upgraded Mortar"
"DOTA_Tooltip_ability_item_upgraded_mortar_Description" "Gewährt dem
ausgewählten Turm einen dauerhaften Schadensbonus."
"[english]DOTA_Tooltip_ability_item_upgraded_mortar_Description" "Applies a
permanent damage upgrade to the target tower."
"DOTA_Tooltip_ability_item_upgraded_mortar_bonus_per_upgrade" "BONUSSCHADEN:"
"[english]DOTA_Tooltip_ability_item_upgraded_mortar_bonus_per_upgrade" "BONUS
DAMAGE:"
"DOTA_Tooltip_ability_item_upgraded_barricade" "Verbesserte Barrikade"
"[english]DOTA_Tooltip_ability_item_upgraded_barricade" "Upgraded Barricade"
"DOTA_Tooltip_ability_item_upgraded_barricade_Description" "Gewährt dem
ausgewählten Turm einen permanenten Rüstungs- und Trefferpunktebonus."
"[english]DOTA_Tooltip_ability_item_upgraded_barricade_Description" "Applies a
permanent armor and hitpoint upgrade to the target tower."
"DOTA_Tooltip_ability_item_upgraded_barricade_hp_bonus_per_upgrade" "BONUS-LP:"
"[english]DOTA_Tooltip_ability_item_upgraded_barricade_hp_bonus_per_upgrade" "BONUS
HP:"
"DOTA_Tooltip_ability_item_upgraded_barricade_armor_bonus_per_upgrade" "BONUSRÜSTUN
G:"
"[english]DOTA_Tooltip_ability_item_upgraded_barricade_armor_bonus_per_upgrade"
"BONUS ARMOR:"
"DOTA_Tooltip_ability_item_book_of_intelligence" "Schriftrolle der
Intelligenz"
"[english]DOTA_Tooltip_ability_item_book_of_intelligence" "Scroll of Intelligence"
"DOTA_Tooltip_ability_item_book_of_intelligence_Description" "Gewährt permanent
5 Bonusintelligenz."
"[english]DOTA_Tooltip_ability_item_book_of_intelligence_Description" "Grants a
permanent 5 Intelligence boost."
"DOTA_Tooltip_ability_item_book_of_strength" "Schriftrolle der Stärke"
"[english]DOTA_Tooltip_ability_item_book_of_strength" "Scroll of Strength"
"DOTA_Tooltip_ability_item_book_of_strength_Description" "Gewährt permanent 5
Bonusstärke."
"[english]DOTA_Tooltip_ability_item_book_of_strength_Description" "Grants a
permanent 5 Strength boost."
"DOTA_Tooltip_ability_item_book_of_agility" "Schriftrolle der Agilität"
"[english]DOTA_Tooltip_ability_item_book_of_agility" "Scroll of Agility"
"DOTA_Tooltip_ability_item_book_of_agility_Description" "Gewährt permanent 5
Bonusagilität."
"[english]DOTA_Tooltip_ability_item_book_of_agility_Description" "Grants a
permanent 5 Agility boost."
"DOTA_Tooltip_ability_item_tombstone" "Teammitglied wiederbeleben"
"[english]DOTA_Tooltip_ability_item_tombstone" "Resurrect Teammate"
"DOTA_Chat_Tombstone_Pinged" "Gefallenes Teammitglied hier."
"[english]DOTA_Chat_Tombstone_Pinged" "Fallen teammate here."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_overload" "Mana Overload"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_mana_overload" "Mana
Overload"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_overload_Description" "Greift
einen Gegner mit purer magischer Essenz an und verursacht schweren Schaden. Falls
dieser durch den Angriff stirbt, explodiert er und fügt allen umstehenden Gegnern
Schaden zu."
"[english]DOTA_Tooltip_ability_keeper_of_the_light_mana_overload_Description"
"Assaults an enemy with pure magical essence, causing heavy damage. If they die
during the assault, they energy will burst forth, damaging all nearby enemies."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_overload_Lore" "Ezalor ruft die
Urharmonie und überwältigt seine Feinde mit deren Kraft."
"[english]DOTA_Tooltip_ability_keeper_of_the_light_mana_overload_Lore" "Ezalor
calls upon Primordial harmony, overwhelming his enemies with its power."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_overlord_damage" "SCHADEN PRO
INTERVALL:"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_mana_overlord_damage" "DAMAG
E PER INTERVAL:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_overlord_think_interval" "INTER
VALL:"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_mana_overlord_think_interval"
"INTERVAL:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_overlord_explode_damage" "EXPLO
SIONSSCHADEN:"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_mana_overlord_explode_damage"
"EXPLODE DAMAGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_overlord_explode_radius" "EXPLO
SIONSRADIUS:"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_mana_overlord_explode_radius"
"EXPLODE RADIUS:"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_active" "Jingu Mastery"
"[english]DOTA_Tooltip_ability_monkey_king_jingu_mastery_active" "Jingu Mastery"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_active_Description" "<font
color='#70EA72'>Aktive Fähigkeit.</font> Die nächsten vier Angriffe verursachen
Bonusschaden und rauben Leben."
"[english]DOTA_Tooltip_ability_monkey_king_jingu_mastery_active_Description" "<font
color='#70EA72'>Active ability.</font> Monkey King gains four charged attacks that
have bonus damage and lifesteal."
"DOTA_Tooltip_ability_kotl_chakra_burn" "Chakra Burn"
"[english]DOTA_Tooltip_ability_kotl_chakra_burn" "Chakra Burn"
"DOTA_Tooltip_ability_kotl_chakra_burn_Description" "Schadet einer gegnerischen
Einheit und verringert deutlich ihre Magieresistenz."
"[english]DOTA_Tooltip_ability_kotl_chakra_burn_Description" "Damages an enemy
unit and heavily reduces their magic resistance."
"DOTA_Tooltip_ability_kotl_chakra_burn_total_damage" "GESAMTSCHADEN:"
"[english]DOTA_Tooltip_ability_kotl_chakra_burn_total_damage" "TOTAL DAMAGE:"
"DOTA_Tooltip_ability_kotl_chakra_burn_bonus_magic_damage_tooltip" "MAGIERESIST
ENZ:"
"[english]DOTA_Tooltip_ability_kotl_chakra_burn_bonus_magic_damage_tooltip" "MAGIC
RESISTANCE:"
"DOTA_Tooltip_ability_kotl_chakra_burn_debuff_duration" "DAUER:"
"[english]DOTA_Tooltip_ability_kotl_chakra_burn_debuff_duration" "DEBUFF DURATION:"
"DOTA_Tooltip_modifier_kotl_chakra_burn_debuff" "Chakra Burn"
"[english]DOTA_Tooltip_modifier_kotl_chakra_burn_debuff" "Chakra Burn"
"DOTA_Tooltip_modifier_kotl_chakra_burn_debuff_Description""Anfällig gegen
magischen Schaden"
"[english]DOTA_Tooltip_modifier_kotl_chakra_burn_debuff_Description" "Taking
extra magic damage"
"DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_2" "+300
Mana/Schaden durch Chakra Burn"
"[english]DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_2" "+300
Chakra Magic Mana/Damage"
"DOTA_Tooltip_ability_magnataur_skewer_winter" "Skewer"
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter" "Skewer"
"DOTA_Tooltip_ability_magnataur_skewer_winter_Description" "Magnus stürmt vorwärts,
wobei er gegnerische Einheiten mit seinem gewaltigen Horn aufspießt. <font
color='#70EA72'>Einheiten</font> entlang des Weges werden bis an den Zielort
mitgeschleift, erleiden dann Schaden und werden verlangsamt. <font
color='#70EA72'>Magnus erhält für jede aufgespießte Einheit Bonusstärke.</font>"
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_Description" "Magnus
rushes forward, goring enemy units on his massive tusk. <font
color='#70EA72'>Units</font> hit on the way will be dragged to the destination,
then damaged and slowed. <font color='#70EA72'>Magnataur gets bonus strength for
every unit that he skewers.</font> "
"DOTA_Tooltip_ability_magnataur_skewer_winter_Lore" "Der Wert von
Magnoceroshörnern ist ungefähr so hoch wie die Gefahr, die sie für ihre
potenziellen Verkäufer darstellen."
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_Lore" "Magnoceros horns
are valuable in direct proportion to their danger to prospective merchants."
"DOTA_Tooltip_ability_magnataur_skewer_winter_Note0" "Zauberimmune Einheiten sind
nicht betroffen."
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_Note0" "Doesn't affect
Spell Immune units."
"DOTA_Tooltip_ability_magnataur_skewer_winter_range" "DISTANZ:"
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_range" "DISTANCE:"
"DOTA_Tooltip_ability_magnataur_skewer_winter_skewer_speed""TEMPO:"
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_skewer_speed" "SPEED:"
"DOTA_Tooltip_ability_magnataur_skewer_winter_slow_duration" "VERLANGSAMUNGSDAU
ER:"
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_slow_duration" "SLOW
DURATION:"
"DOTA_Tooltip_ability_magnataur_skewer_winter_slow_pct" "%VERLANGSAMUNG:"
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_slow_pct" "%SLOW:"
"DOTA_Tooltip_ability_magnataur_skewer_winter_skewer_damage" "SCHADEN:"
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_skewer_damage" "DAMAGE:"
"DOTA_Tooltip_ability_magnataur_skewer_winter_strength_gain" "<font
color='#70EA72'>BONUSSTÄRKE:</font>"
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_strength_gain" "<font
color='#70EA72'>BONUS STRENGTH</font>:"
"DOTA_Tooltip_ability_magnataur_skewer_winter_strength_gain_duration" "<font
color='#70EA72'>DAUER:</font>"
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_strength_gain_duration"
"<font color='#70EA72'>STRENGTH DURATION</font>:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_winter" "Reverse Polarity"
"[english]DOTA_Tooltip_ability_magnataur_reverse_polarity_winter" "Reverse
Polarity"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_Description" "Magnus
verändert die Eigenschaften der Materie, zieht alle in der Nähe befindlichen Gegner
vor sich zusammen und betäubt sie mit einem mächtigen Tritt, der Schaden zufügt."
"[english]DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_Description"
"Magnus changes properties of matter, sucking all nearby enemies in front of him
and stunning them with a powerful slam and dealing damage."
"DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_Lore" "Magnus kämpft mit
der rasenden Wut des ausbrechenden Mt. Joerlak."
"[english]DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_Lore" "Magnus
fights with the fury of the erupting Mt. Joerlak."
"DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_Note0" "Einheiten werden
auch dann außer Gefecht gesetzt und herangezogen, wenn sie zauberimmun sind."
"[english]DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_Note0" "Disab
le and pull work through spell immunity."
"DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_pull_radius" "RADIUS:"
"[english]DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_pull_radius"
"PULL RADIUS:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_polarity_damage" "<font
color='#70EA72'>SCHADEN:</font>"
"[english]DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_polarity_damage"
"<font color='#70EA72'>DAMAGE:</font>"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_hero_stun_duration" "<font
color='#70EA72'>BETÄUBUNGSDAUER:</font>"
"[english]DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_hero_stun_duration
" "<font color='#70EA72'>STUN DURATION:</font>"
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash""Shield Crash"
"[english]DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash" "Shield
Crash"
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_Description" "Pango
lier springt in die Luft und kommt heftig wieder auf dem Boden auf, was allen
Gegnern im Umkreis Schaden zufügt. Pro getroffenem <font
color='#70EA72'>Gegner</font> erhält Pangolier einen Schild, der erlittenen Schaden
prozentual reduziert.\n\nWenn während Rolling Thunder eingesetzt, bleibt die
Vorwärtsbewegung erhalten, wodurch mit Rolling Thunder auch Mauern und Klippen
übersprungen werden können."
"[english]DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_Description"
"Pangolier jumps in the air and slams back to the ground, damaging all enemies in a
radius. For each <font color='#70EA72'>enemy</font> hit, he gains a percentage of
incoming damage reduction for a short time.\n\nForward movement is maintained if
Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to
clear walls or cliffs."
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_Lore" "Nur inmitten
seiner Gegner fühlt sich der Pangolier wirklich zu Hause."
"[english]DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_Lore" "Only
in the midst of his enemies does the Pangolier truly thrive."
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_damage" "SCHADEN:"
"[english]DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_damage" "DAMAG
E:"
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_duration" "REDUZIERUNG
SDAUER:"
"[english]DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_duration"
"REDUCTION DURATION:"
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_hero_stacks" "%REDU
ZIERUNG PRO TREFFER:"
"[english]DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_hero_stacks"
"%REDUCTION PER HIT:"
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_max_hero_stacks" "MAX.
AUFLADUNGEN:"
"[english]DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_max_hero_stacks
" "MAX STACKS:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil" "Dream Coil"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil" "Dream Coil"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_Description" "Erzeugt Bänder
aus instabiler Magie, die sich an Gegner heften. Die Ziele werden betäubt,
verlangsamt und erleiden Schaden. Puck greift alle %value% Sekunden alle mit Dream
Coil getroffenen Gegner gleichzeitig an. Falls ein gegnerischer Held sich zu weit
entfernt und das Band zu stark dehnt, reißt es, wobei es den Helden betäubt und ihm
zusätzlichen Schaden zufügt.\n\nKann mit Aghanim's Scepter verbessert werden."
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_Description" "Creat
es a coil of volatile magic that latches onto enemies, stunning, slowing and
damaging them. Puck instantly attacks all enemies affected by Dream Coil every
%value% seconds. If the enemy stretches the coil by moving too far away, it snaps,
stunning and dealing additional damage.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_Lore" "Der Feendrache streut
Verwirrung unter seinen Feinden, indem er diesen lebhafte Träume über ihre eigene
Sterblichkeit beschert."
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_Lore" "The Faerie
Dragon sows confusion by forcing its enemies to vividly dream about their own
mortality."
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_duration" "COIL-
DAUER:"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_duration" "COIL
DURATION:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_break_radius" "ABRISSRADIU
S:"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_break_radius"
"BREAK RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_stun_duration" "BETÄU
BUNGSDAUER BEI ABRISS:"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_stun_duration"
"BREAK STUN DURATION:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_break_damage" "ABRISSSCHAD
EN:"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_break_damage"
"BREAK DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_duration_scepter" "COIL-
DAUER (ZEPTER):"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_duration_scepter"
"SCEPTER COIL DURATION:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_stun_duration_scepter"
"BETÄUBUNGSDAUER BEI ABRISS (ZEPTER):"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_stun_duration_sce
pter" "SCEPTER BREAK STUN DURATION:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_break_damage_scepter"
"ABRISSSCHADEN (ZEPTER):"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_break_damage_scep
ter" "SCEPTER BREAK DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_aghanim_description" "Erhöh
t Coil-Schaden und -Dauer. Die Coil-Betäubung beim Abreißen ignoriert
Zauberimmunität."
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_aghanim_description"
"Increases damage from coil breaks, increases coil duration, coil break stun goes
through spell immunity."
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance" "Battle Trance"
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance" "Battl
e Trance"
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_Description" "Troll
verfällt in einen Kampfrausch, der ihn zwingt, den nächstgelegenen Gegner innerhalb
von %range% Einheiten anzugreifen. Helden haben Priorität. Während der Trance kann
Troll durch Schaden nicht getötet werden. Gewährt Bonuslebensraub, Angriffs- und
Bewegungstempo <font color='#70EA72'>sowie Bonusschaden, Flächenschaden und
Unverwundbarkeit</font>. Wirkt eine Standardentzauberung"
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_Descriptio
n" "Troll unleashes a powerful battle trance, that forces you to continuously
attack the closest enemy unit within %range% range, prioritizing heroes. Damage
does not kill you during this mode. Grants you bonus lifesteal, attack speed,
movement speed, <font color='#70EA72'>damage, cleave, and Invulnerability</font>.
Applies a Basic Dispel."
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_Lore" "Ein
Adrenalinrausch puren Hasses beflügelt Ihre Klingen."
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_Lore"
"An adrenaline rush of pure hatred quickens your blades."
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_trance_duration"
"TRANCE-DAUER:"
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_trance_dur
ation" "TRANCE DURATION:"
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_lifesteal" "%LEBE
NSRAUB:"
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_lifesteal"
"%LIFESTEAL:"
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_movement_speed"
"%BEWEGUNGSTEMPO:"
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_movement_s
peed" "%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_attack_speed"
"ANGRIFFSTEMPO:"
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_attack_spe
ed" "ATTACK SPEED:"
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_radius" "REICH
WEITE:"
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_radius"
"RANGE:"
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_bonus_damage_pct"
"<font color='#70EA72'>BONUSSCHADEN</font>:"
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_bonus_dama
ge_pct" "<font color='#70EA72'>BONUS DAMAGE</font>:"
"DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_4""Battle Trance
verursacht 20 % Bonusschaden"
"[english]DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_4" "Battle
Trance 20% Bonus Damage"
"DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_4_Description" "20 %
Bonusschaden, wenn in Battle Trance."
"[english]DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_4_Description"
"20% Bonus Damage when in Battle Trance."
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_fervor" "Fervor"
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_fervor" "Fervor"
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_fervor_Description" "Mit
aufeinanderfolgenden Schlägen gegen dasselbe Ziel erhöht sich das Angriffstempo von
Troll. Wenn Troll das Ziel wechselt, fällt der Zähler auf <font
color='#70EA72'>die Hälfte des aktuellen Werts</font> zurück."
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_fervor_Description"
"With each continuous blow on the same target, Troll gains increased attack speed.
If Troll changes targets, the stacks drop to <font color='#70EA72'>half of the
current value</font>."
"DOTA_Tooltip_modifier_frostivus2018_troll_warlord_fervor" "Fervor"
"[english]DOTA_Tooltip_modifier_frostivus2018_troll_warlord_fervor" "Fervor"
"DOTA_Tooltip_modifier_frostivus2018_troll_warlord_fervor_Description" "Angriffstem
po um %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% erhöht."
"[english]DOTA_Tooltip_modifier_frostivus2018_troll_warlord_fervor_Description"
"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_frostivus2018_troll_warlord_battle_trance" "Battle
Trance"
"[english]DOTA_Tooltip_modifier_frostivus2018_troll_warlord_battle_trance" "Battl
e Trance"
"DOTA_Tooltip_modifier_frostivus2018_troll_warlord_battle_trance_Description"
"Gibt %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% Angriffstempo,
%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE% %% Bewegungstempo und Lebensraub."
"[english]DOTA_Tooltip_modifier_frostivus2018_troll_warlord_battle_trance_Descripti
on" "Granting %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed,
%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed, and lifesteal."
"DOTA_Tooltip_ability_special_bonus_unique_weaver_1" "+100 Schaden mit Shukuchi"
"[english]DOTA_Tooltip_ability_special_bonus_unique_weaver_1" "+100 Shukuchi
Damage"
"DOTA_Tooltip_Ability_Tower_Fortification" "Fortification"
"[english]DOTA_Tooltip_Ability_Tower_Fortification" "Fortification"
"DOTA_Tooltip_Ability_Tower_Fortification_Description" "Erhält Bonusrüstung pro
Runde."
"[english]DOTA_Tooltip_Ability_Tower_Fortification_Description" "Gaining bonus
armor per round."
"DOTA_Tooltip_ability_frostivus2018_centaur_return" "Retaliate"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_return" "Retaliate"
"DOTA_Tooltip_ability_frostivus2018_centaur_return_Description" "Centaur kontert
passiv jeden Angriff und fügt allen Angreifern Schaden zu. <font
color='#70EA72'>Die Fähigkeit sammelt außerdem Aufladungen durch gegnerische
Angriffe</font>. Kann aktiviert werden, um alle Aufladungen zu verbrauchen und
Centaurs <font color='#70EA72'>Grundschaden für %strength_gain_duration% Sekunden
prozentual zu erhöhen</font>."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_return_Description" "Centa
ur counters all attacks, dealing damage back to the attacker. <font
color='#70EA72'>Each time Centaur gets attacked by an enemy</font>, he gains a
charge counter. Can be cast to consume all charges, granting you a <font
color='#70EA72'>base strength increase for %strength_gain_duration%
seconds</font>."
"DOTA_Tooltip_ability_frostivus2018_centaur_return_Lore" "Bradwarden hat es nicht
nötig, die Schläge seiner Widersacher zu parieren, seine lederne Haut sorgt für
ausreichenden Schutz."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_return_Lore" "Bradwarden
has no need to parry his opponent's attacks; his armor-like hide does it for him."
"DOTA_Tooltip_ability_frostivus2018_centaur_return_Note0" "Der Schaden durch
Retaliate wird zugefügt, sobald der Angriff Centaur erreicht."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_return_Note0" "Retaliate
triggers when the attack hits."
"DOTA_Tooltip_ability_frostivus2018_centaur_return_Note1" "Retaliate verursacht
auch Schaden an Türmen."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_return_Note1" "Retaliate
deals damage to towers."
"DOTA_Tooltip_ability_frostivus2018_centaur_return_Note2" "Turmangriffe generieren
den halben Bonus."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_return_Note2" "Tower
attacks grant half a charge."
"DOTA_Tooltip_ability_frostivus2018_centaur_return_return_damage" "REFLEKTIERT
ER SCHADEN:"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_return_return_damage" "RETUR
N DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_centaur_return_strength_gain" "<font
color='#70EA72'>STÄRKE PRO ANGRIFF:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_return_strength_gain" "<font
color='#70EA72'>STRENGTH PER ATTACK:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_return_damage_gain_duration" "<font
color='#70EA72'>STÄRKE-VERWEILDAUER:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_return_damage_gain_duration"
"<font color='#70EA72'>STRENGTH DURATION:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_return_max_stacks" "<font
color='#70EA72'>MAX. AUFLADUNGEN:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_return_max_stacks" "<font
color='#70EA72'>MAX STACKS:</font>"
"DOTA_Tooltip_modifier_frostivus2018_centaur_return" "Retaliate"
"[english]DOTA_Tooltip_modifier_frostivus2018_centaur_return" "Retaliate"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede" "Stampede"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede" "Stampede"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_Description" "Centaur
leitet seine Verbündeten in einem wütendem Ansturm, während dem sie sich mit
maximalem Bewegungstempo und durch Einheiten hindurch bewegen können. Getroffene
Gegner erleiden Schaden, <font color='#70EA72'>basierend auf dem Stärkewert des
trampelnden Helden plus einem Grundwert. Pro zertrampeltem Gegner wird der
erlittene Schaden aller Verbündeten für %armor_duration% Sekunden reduziert.</font>
Jeder Gegner kann nur einmal getroffen werden.\n\nKann mit Aghanim's Scepter
verbessert werden."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_Description" "Centa
ur leads all allies into a vicious charge causing them to move through units at max
speed and stop any enemy units they trample. Trampled enemies take damage <font
color='#70EA72'>based on the strength of the hero that tramples them as well as a
base damage. Each enemy trampled reduces incoming damage for all allies for
%armor_duration% seconds.</font>\n\n Each enemy can be trampled once. Upgradable by
Aghanim's Scepter."
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_Lore" "Der mächtige Gürtel von
Omexe, der Bradwarden als größten Krieger seiner Art kennzeichnet, spornt seine
Gladiatorenbrüder an, ihm in jede noch so barbarische Schlacht zu folgen."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_Lore" "The great
belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites
his fellow gladiators to follow him into barbarous combat."
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_Note0""Zauberimmune Einheiten
sind nicht betroffen."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_Note0" "Doesn't
affect Spell Immune units."
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_radius" "TRAMPELRADIUS:"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_radius" "TRAMPLE
RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_duration" "DAUER
(STAMPEDE):"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_duration" "STAMP
EDE DURATION:"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_base_damage" "<font
color='#70EA72'>GRUNDSCHADEN:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_base_damage" "<font
color='#70EA72'>BASE DAMAGE:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_strength_damage" "STÄRKEMULTI
PLIKATOR (SCHADEN):"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_strength_damage"
"STRENGTH MULTIPLIER DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_slow_duration" "VERLANGSAMU
NGSDAUER:"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_slow_duration" "SLOW
DURATION:"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_armor_amount" "<font
color='#70EA72'>%SCHADENSREDUZIERUNG PRO AUFLADUNG:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_armor_amount" "<font
color='#70EA72'>%DAMAGE REDUCTION PER STACK:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_armor_duration" "<font
color='#70EA72'>DAUER (SCHADENSREDUZIERUNG):</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_armor_duration"
"<font color='#70EA72'>DAMAGE REDUCTION DURATION:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_max_armor_stacks" "<font
color='#70EA72'>MAX. AUFLADUNGEN:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_max_armor_stacks"
"<font color='#70EA72'>MAX STACKS:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_damage_reduction_tooltip_scept
er" "%SCHADENSREDUZIERUNG (ZEPTER):"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_damage_reduction_tool
tip_scepter" "%SCEPTER DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_aghanim_description" "Von
Stampede betroffene Helden erleiden weniger Schaden und können sich durch
Hindernisse, wie Bäume oder Klippen, hindurchbewegen."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_aghanim_description"
"Heroes affected by Stampede take reduced damage, and are able to run through
obstructions, including trees and up cliffs."
"DOTA_Tooltip_modifier_frostivus2018_centaur_stampede" "Stampede"
"[english]DOTA_Tooltip_modifier_frostivus2018_centaur_stampede" "Stampede"
"DOTA_Tooltip_modifier_frostivus2018_centaur_stampede_bonus_armor" "Schadensred
uzierung"
"[english]DOTA_Tooltip_modifier_frostivus2018_centaur_stampede_bonus_armor" "Damag
e Reduction"
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge" "Double Edge"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_double_edge" "Double
Edge"
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_Description" "Centaur
teilt einen mächtigen Schlag in Nahkampfreichweite aus, der ihm selbst, einem Ziel
sowie Gegnern im unmittelbaren Umkreis des Ziels Schaden zufügt. Fügt Bonusschaden
zu, welcher auf Centaurs Stärke basiert. Centaur kann durch Double Edge nicht
sterben und <font color='#70EA72'>erleidet selbst weniger Schaden</font>."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_Description"
"Centaur strikes a mighty blow at melee range, damaging both himself and a small
area around the target. Deals extra damage based on your strength. Centaur cannot
die from Double Edge and <font color='#70EA72'>deals reduced damage to
himself</font>."
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_Lore" "Im Eifer des
Gefechts treffen Bradwardens brutale Schläge nicht immer ihr Ziel und sorgen für
selbst zugefügte Kollateralschäden."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_Lore" "In the
spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted
collateral damage."
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_Note0" "Double Edge
verursacht magischen Schaden bei den Zielen und sich selbst."
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_Note0" "Doubl
e Edge deals magic type damage to both the targets and himself."
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_edge_damage" "SCHADEN:"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_edge_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_strength_damage" "<font
color='#70EA72'>%STÄRKESCHADEN:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_strength_damage"
"<font color='#70EA72'>%STRENGTH DAMAGE:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_self_damage_percent" "<font
color='#70EA72'>%EIGENSCHADEN:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_self_damage_percen
t" "<font color='#70EA72'>%SELF DAMAGE:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_radius" "<font
color='#70EA72'>SCHADENSRADIUS:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_radius" "<font
color='#70EA72'>DAMAGE RADIUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock" "Time Lock"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock" "Time Lock"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_Description" "Gewäh
rt Angriffen die Chance, das Ziel <font color='#70EA72'>sowie alle benachbarten
Gegner</font> in der Zeit einzufrieren,"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_Description"
"Adds the chance for an attack to lock an enemy unit in time, <font
color='#70EA72'>as well as any other units within its radius.</font>"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_Lore" "Die Schläge
von Faceless Void treffen mit dimensionserschütternder Wucht."
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_Lore" "The
strike of the Faceless Void lands with dimension shifting force."
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_Note1" "Wirkt nicht
gemeinsam mit Skull Basher."
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_Note1" "Does
not stack with Skull Basher."
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_Note0" "Betäubt
auch zauberimmune Einheiten."
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_Note0" "Stun
works on Spell Immune units."
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_chance_pct" "%CHAN
CE:"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_chance_pct"
"%CHANCE:"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_duration" "DAUER:"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_duration"
"DURATION:"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_bonus_damage" "BONUS
SCHADEN:"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_radius" "RADIUS:"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_radius" "RADIU
S:"
"DOTA_Tooltip_ability_faceless_void_backtrack" "Backtrack"
"[english]DOTA_Tooltip_ability_faceless_void_backtrack" "Backtrack"
"DOTA_Tooltip_ability_faceless_void_backtrack_Description" "Faceless Void weicht
sowohl physischem als auch magischem Schaden aus, indem er in der Zeit
zurückspringt."
"[english]DOTA_Tooltip_ability_faceless_void_backtrack_Description" "Faceless
Void dodges damage by jumping backward in time, eluding both physical and magical
attacks."
"DOTA_Tooltip_ability_faceless_void_backtrack_Lore" "Darkterror sieht, was noch
geschehen wird."
"[english]DOTA_Tooltip_ability_faceless_void_backtrack_Lore" "Darkterror sees
what has yet to be seen."
"DOTA_Tooltip_ability_faceless_void_backtrack_dodge_chance_pct" "%AUSLÖSECHANCE:"
"[english]DOTA_Tooltip_ability_faceless_void_backtrack_dodge_chance_pct" "%PROC
CHANCE:"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk" "Time Walk"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk" "Time Walk"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_Description" "Stürm
t zum Zielort und negiert allen in den letzten %backtrack_duration% Sekunden
erlittenen Schaden. <font color='#70EA72'>Verursacht Schaden an Gegnern, durch die
er hindurchgeht.</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_Description"
"Rushes to a target location while backtracking any damage taken the last
%backtrack_duration% seconds. <font color='#70EA72'>Applies damage to units passed
through.</font>"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_Lore" "Darkterror
reißt ein Loch in die Zeit, reist durch Claszureme und erscheint sofort wieder."
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_Lore" "Darkt
error tears a hole in time, passing through Claszureme, and appearing back in an
instant."
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_Note0" "Faceless
Void ist unverwundbar, während er Time Walk benutzt."
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_Note0" "Facel
ess Void is invulnerable while using Time Walk."
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_range" "REICHWEITE:
"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_range" "RANGE
:"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_backtrack_duration"
"BACKTRACK-ZEITRAUM:"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_backtrack_dura
tion" "BACKTRACK DURATION:"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_damage" "<font
color='#70EA72'>SCHADEN:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_damage" "<font
color='#70EA72'>DAMAGE:</font>"
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter" "Chronosphere"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_winter" "Chronospher
e"
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_Description" "Erzeugt
eine Blase in der Raumzeit, die alle Einheiten in ihrem Wirkungsbereich in der Zeit
einfriert. Nur Faceless Void und von ihm kontrollierte Einheiten werden davon nicht
beeinflusst. Faceless Void kann sich innerhalb von Chronosphere sehr schnell und
durch Einheiten hindurch bewegen. Unsichtbare Einheiten in der Sphäre werden
enthüllt.\n\nKann mit Aghanim's Scepter verbessert werden."
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_winter_Description"
"Creates a blister in spacetime, trapping all units caught in its sphere of
influence and causes you to move very quickly inside it. Only Faceless Void and
any units he controls are unaffected. Invisible units in the sphere will be
revealed.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_Lore" "Wenn sich ein
Spalt nach Claszureme öffnet, kehren die darin gefangen Seelen wahrscheinlich nie
mehr zurück."
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_winter_Lore" "When a rift
opens to Claszureme, all poor souls caught within will likely never return."
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_Note0" "Friert alle nicht
von Faceless Void kontrollierten Einheiten und Gebäude ein, sowohl gegnerische als
auch verbündete."
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_winter_Note0" "Pause
s all units and buildings, friendly or enemy, except those owned by Faceless Void."
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_Note1" "Faceless Void
wird unter keinen Umständen von einer Chronosphere beeinträchtigt."
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_winter_Note1" "Facel
ess Void is never affected by Chronospheres with any owner."
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_radius" "RADIUS:"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_winter_radius" "RADIU
S:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_duration" "<font
color='#70EA72'>DAUER:</font>"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_winter_duration" "<font
color='#70EA72'>DURATION:</font>"
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_cooldown_scepter" "ABKLI
NGZEIT (ZEPTER):"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_winter_cooldown_scepter"
"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_aghanim_description" "Reduz
iert Abklingzeit."
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_winter_aghanim_descriptio
n" "Decreases cooldown."
"DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam" "Lucent Beam"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam" "Lucent Beam"
"DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_Description" "Luna lässt
einen gebündelten Strahl aus Mondenergie auf <font color='#70EA72'>Gegner im
Umkreis von %radius% Einheiten um das Ziel</font> niederfahren, der den Zielen
Schaden zufügt und sie kurz betäubt."
"[english]DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_Description" "Calls
a beam of lunar energy down upon <font color='#70EA72'>enemies within %radius%
units of the target</font>, damaging and briefly stunning them."
"DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_Lore" "Selemene zerschmettert
all jene, welche den Boden der Nachtsilberwälder beschmutzen."
"[english]DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_Lore" "Selemene
smites those who encroach upon the Nightsilver Woods."
"DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_stun_duration" "BETÄUBUNGSD
AUER:"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_stun_duration" "STUN
DURATION:"
"DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_beam_damage" "SCHADEN:"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_beam_damage" "BEAM
DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_radius" "<font
color='#70EA72'>RADIUS:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_radius" "<font
color='#70EA72'>RADIUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse" "Eclipse"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse" "Eclipse"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Lore" "In Zeiten großer Not
steigt Selemene selbst in diese Welt hinab und und nimmt ihren Feinden alles Licht
und Hoffnung."
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Lore" "In times of great
need, Selemene herself descends into the world, blocking out the light and hope of
the opposed."
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Description" "Ruft eine
Sonnenfinsternis herbei, worauf Lucent Beams des aktuell erlernten Levels auf nahe
Gegner niederfahren. Die Treffer pro Ziel sind begrenzt und die getroffenen
Einheiten werden nicht betäubt. Eclipse erzeugt eine 10-sekündige Nachtphase.\n\
nKann mit Aghanim's Scepter verbessert werden."
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Description" "Showers
random nearby enemies with strikes from Luna's current level of Lucent Beam. These
beams do not stun their targets, and there is a maximum number of times that a
single target can be struck. Also turns day into night for 10 seconds.\n\
nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note0" "Eclipse verursacht
keinen Schaden, wenn Luna keinen Punkt in Lucent Beam hat."
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note0" "Eclipse doesn't
work if Luna doesn't have any points in Lucent Beam."
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note1" "Strahlen stoppen, wenn
Luna stirbt."
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note1" "Beams will stop
if Luna is killed."
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note2" "Lucent Beams von
Eclipse betäuben nicht."
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note2" "Eclipse Lucent
Beams do not stun."
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note3" "Unsichtbare Einheiten
werden nicht getroffen."
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note3" "Will not hit
invisible units."
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note4" "Das Intervall zwischen
zwei Strahlen beträgt 0,6 Sekunden. Mit Aghanim's Scepter nur 0,3 Sekunden."
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note4" "There is a .6
seconds gap between beams, .3 seconds with scepter."
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_beams" "STRAHLEN:"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_beams" "TOTAL BEAMS:"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_hit_count""MAX. TREFFER PRO
EINHEIT:"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_hit_count" "MAX BEAMS
PER UNIT:"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_radius" "RADIUS:"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_radius" "RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_duration_tooltip" "DAUER:"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_duration_tooltip" "ECLIP
SE DURATION:"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_beams_scepter" "STRAHLEN
(ZEPTER):"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_beams_scepter" "SCEPT
ER TOTAL BEAMS:"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_duration_tooltip_scepter" "DAUER
(ZEPTER):"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_duration_tooltip_scepter"
"SCEPTER DURATION:"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_cast_range_tooltip_scepter" "ZAUBE
RREICHWEITE (ZEPTER):"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_cast_range_tooltip_scepte
r" "SCEPTER CAST RANGE:"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_aghanim_description" "Erlaubt es
Luna, Eclipse auf eine verbündete Einheit, sich selbst oder ein Gebiet zu wirken.
Erhöht außerdem die Dauer, die Anzahl der Strahlen, halbiert das Trefferintervall
und entfernt das Trefferlimit pro Einheit."
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_aghanim_description"
"Allows Luna to cast Eclipse on an allied unit or herself and have its effects
follow them, or cast it on an area. Also increases total beams and duration,
removes the limit on beams per unit, and makes the beams appear twice as fast."
"DOTA_Tooltip_ability_frostivus2018_clinkz_strafe" "Strafe"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_strafe""Strafe"
"DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_Description" "Clinkz greift mit
einem Sperrfeuer von Pfeilen an. Erhöht für eine kurze Zeit drastisch das
Angriffstempo und lässt Clinkz Projektilen ausweichen."
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_Description" "Clink
z nimbly attacks with a barrage of arrows. Dramatically increases attack speed for
a short time and grants Clinkz the ability to automatically dodge projectiles."
"DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_Note0" "Kann Fernkampfangriffen
und -fähigkeiten ausweichen."
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_Note0" "Can dodge
ranged attacks or spells."
"DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_Lore" "Es ist schwer zu sagen,
ob das Flimmern um den Bone Fletcher wegen seines flammenden Herzens oder der
Geschwindigkeit seines Bogens entsteht."
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_Lore" "It's hard to say
whether the blur around the Bone Fletcher is from his flaming heart or his speed
with the quiver."
"DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_attack_speed_bonus_pct" "BONUS
ANGRIFFSTEMPO:"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_attack_speed_bonus_pct"
"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_duration""DAUER:"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_duration" "DURATION:"
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows" "Searing Arrows"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows" "Searing
Arrows"
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_Description" "Verstärkt
Clinkz' Pfeile mit Feuer für zusätzlichen Schaden <font color='#70EA72'>und trifft
auch Gegner hinter dem Primärziel.</font>."
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_Description"
"Imbues Clinkz's arrows with fire for extra damage <font color='#70EA72'>and
applies spill damage to enemies behind the target</font>."
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_Lore" "Clinkz entzündet
seine Pfeile an seiner brennenden Seele, um eine zerstörerische Wirkung zu
erzielen."
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_Lore" "Clink
z simply lights his arrows from his flaming essence for quite the destructive
effect."
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_Note0" "Searing Arrows
verursacht Schaden an Gebäuden."
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_Note0" "Seari
ng Arrows deal damage to structures."
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_Note1" "Der Schaden wird
als physischer Schaden direkt zu Clinkz' Angriffsschaden addiert."
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_Note1" "The
damage is directly added to Clinkz' attack damage, as physical damage."
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_damage_bonus" "BONUS
SCHADEN:"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_damage_bonus"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_attack_spill_range"
"<font color='#70EA72'>REICHWEITE SPLITTERSCHADEN:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_attack_spill_ran
ge" "<font color='#70EA72'>SPILL ATTACK RANGE:</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_attack_spill_width"
"<font color='#70EA72'>SPLITTERBREITE:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_attack_spill_wid
th" "<font color='#70EA72'>SPILL ATTACK WIDTH:</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_spill_damage_multiplier"
"<font color='#70EA72'>SPLITTERSCHADENSMULTIPLIKATOR:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_spill_damage_mul
tiplier" "<font color='#70EA72'>SPILL DAMAGE MULTIPLIER:</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk" "Skeleton Walk"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk" "Skeleton Walk"
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_Description" "Clinkz
bewegt sich unsichtbar durch Einheiten, bis er angreift oder eine Fähigkeit nutzt.
<font color='#70EA72'>Wenn er durch Einheiten hindurch läuft, stiehlt er temporär
einen Anteil ihres Angriffsschadens.</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_Description" "Clink
z moves invisibly through units until the moment he attacks or uses an ability.
<font color='#70EA72'>When he moves through a unit, he temporarily steals a portion
of its attack damage.</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_Lore" "In einem Ausbruch von
Feuer und einer Rauchwolke verschwand der Bone Fletcher."
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_Lore" "With a
burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen."
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_Note0""Die meisten
Kanalisierungen von Zaubern oder Gegenständen werden nicht unterbrochen."
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_Note0" "Will not
break most channeling of spells or items upon activation."
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_Note1""Hat eine Übergangszeit
von 0,6 Sekunden."
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_Note1" "Has a
fadetime of 0.6 seconds."
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_duration" "DAUER:"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_duration" "DURAT
ION:"
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_move_speed_bonus_pct" "%BONU
SBEWEGUNGSTEMPO:"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_move_speed_bonus_pct"
"%BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_attack_steal_duration" "<font
color='#70EA72'>DAUER (SCHADENSRAUB):</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_attack_steal_duration
" "<font color='#70EA72'>ATTACK STEAL DURATION:</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_bonus_base_dmg_per_stack"
"<font color='#70EA72'>SCHADEN PRO INSTANZ:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_bonus_base_dmg_per_st
ack" "<font color='#70EA72'>ATTACK DMG PER STACK:</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_max_stacks" "<font
color='#70EA72'>MAX. INSTANZEN:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_max_stacks" "<font
color='#70EA72'>MAX STACKS:</font>"
"DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk" "Skeleton Walk"
"[english]DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk" "Skeleton Walk"
"DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_Description" "Diese
Einheit ist unsichtbar."
"[english]DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_Description" "This
unit is invisible."
"DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_bonus_damage" "Skeleton
Walk"
"[english]DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_bonus_damage" "Skele
ton Walk"
"DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_bonus_damage_Description"
"Diese Einheit verursacht Bonusschaden."
"[english]DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_bonus_damage_Descrip
tion" "This unit has bonus attack damage."
"DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_attack_debuff" "Skeleton
Walk"
"[english]DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_attack_debuff"
"Skeleton Walk"
"DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_attack_debuff_Description"
"Diese Einheit verursacht reduzierten Angriffsschaden."
"[english]DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_attack_debuff_Descri
ption" "This unit has reduced attack damage."
"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army" "Burning Army"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army" "Burning
Army"
"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_Description" "Clinkz
beschwört eine Armee feuriger Skelettbogenschützen. Die Bogenschützen sind
stationär und können von Helden mit zwei Angriffen getötet werden. Sie greifen
<font color='#70EA72'>alle Einheiten in der Nähe</font> mit Searing Arrows auf
Clinkz' aktueller Fähigkeitsstufe an. Der Grundschaden der Schützen entspricht
%base_damage_percent% %% von Clinkz' Grundschaden. Die Angriffsreichweite
entspricht Clinkz' Angriffsreichweite."
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_Description"
"Clinkz summons an army of fiery ranged skeleton archers. Archers are immobile and
die with 2 attacks from a hero. Skeletons use your current Searing Arrows ability
and attack <font color='#70EA72'>any units nearby</font>. Base damage is equal to
your hero's base damage. Attack range is equal to your hero's attack range. "
"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_duration" "DAUER:"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_duration" "DURAT
ION:"
"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_range" "REICHWEITE:"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_range" "RANGE
:"
"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_count" "<font
color='#70EA72'>ANZAHL:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_count" "<font
color='#70EA72'>COUNT:</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_attack_rate" "<font
color='#70EA72'>ANGRIFFSTEMPO:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_attack_rate"
"<font color='#70EA72'>ATTACK RATE:</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_spawn_interval" "<font
color='#70EA72'>BESCHWÖRUNGSINTERVALL:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_spawn_interval"
"<font color='#70EA72'>SPAWN INTERVAL:</font>"
"npc_dota_clinkz_skeleton_archer_frostivus2018" "Skelettbogenschütze"
"[english]npc_dota_clinkz_skeleton_archer_frostivus2018" "Skeleton Archer"
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot""Shackleshot"
"[english]DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot" "Shackleshot
"
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Description" "Fesse
lt das Ziel an eine sich direkt dahinter befindende gegnerische Einheit oder einen
Baum <font color='#70EA72'>und kann weitere Ziele fesseln, wenn sich diese in einer
Linie hinter den ersten beiden befinden</font>. Wenn keine Einheit und kein Baum
vorhanden ist, wird die Betäubungsdauer auf %fail_stun_duration% reduziert."
"[english]DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Description"
"Shackles the target to an enemy unit or tree in a line directly behind it, <font
color='#70EA72'>and can chain to affect additional targets in the line</font>. If
no unit or tree is present, the stun duration is reduced to %fail_stun_duration%."
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Lore" "Windrangers
Vielseitigkeit mit dem Bogen erlaubt es ihr, einen Pfeil zu verschießen, an dem ein
dickes Seil angebracht ist, womit sie jeden fliehenden Gegner aufhält."
"[english]DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Lore" "Windr
anger's variety of bow skills includes an arrow with thick ropes attached to
encumber any escaping target."
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Note0" "Diese
Fähigkeit kann zwei Gegner aneinanderfesseln, wobei beide betäubt werden."
"[english]DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Note0" "This
spell can shackle two enemies together, stunning them both."
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Note1" "Shackleshot
kann ausgewichen werden."
"[english]DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Note1" "Shack
leshot can be disjointed."
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_stun_duration" "DAUER
:"
"[english]DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_stun_duration"
"SHACKLE DURATION:"
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_shackle_count" "MAX.
ZIELE:"
"[english]DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_shackle_count"
"SHACKLE COUNT:"
"DOTA_Tooltip_ability_windrunner_powershot_winter" "Powershot"
"[english]DOTA_Tooltip_ability_windrunner_powershot_winter""Powershot"
"DOTA_Tooltip_ability_windrunner_powershot_winter_Description" "Windranger lädt
ihren Bogen bis zu 1 Sekunde lang auf und feuert einen einzelnen, mächtigen Schuss
ab, der mehr Schaden verursacht, je länger er aufgeladen wurde. Der Pfeil
verursacht Schaden an Gegnern in seinem Weg. Für jeden Gegner, den Powershot
trifft, wird sein Schaden um <font color='#70EA72'>2 %%</font> reduziert."
"[english]DOTA_Tooltip_ability_windrunner_powershot_winter_Description" "Windr
anger charges her bow for up to 1 second for a single powerful shot, which deals
more damage the longer it is charged. The arrow damages enemies and destroys trees
along its path. For each enemy that Powershot hits, its damage is reduced by <font
color='#70EA72'>2%%</font>."
"DOTA_Tooltip_ability_windrunner_powershot_winter_Lore" "Während ihrer frühen
Jahre der Ausbildung lernte Lyralei mächtige Pfeile zu schießen, die sogar Bäume
spalten, um ihr Ziel zu erreichen."
"[english]DOTA_Tooltip_ability_windrunner_powershot_winter_Lore" "During her early
years of training, Lyralei learned to fire powerful arrows that cleaved even trees
to reach their targets."
"DOTA_Tooltip_ability_windrunner_powershot_winter_Note0" "Powershot zerstört
Bäume im Wirkungsbereich."
"[english]DOTA_Tooltip_ability_windrunner_powershot_winter_Note0" "Powershot
will destroy trees in its area of effect."
"DOTA_Tooltip_ability_windrunner_powershot_winter_arrow_range" "REICHWEITE:"
"[english]DOTA_Tooltip_ability_windrunner_powershot_winter_arrow_range" "RANGE
:"
"DOTA_Tooltip_ability_windrunner_powershot_winter_powershot_damage" "SCHADEN:"
"[english]DOTA_Tooltip_ability_windrunner_powershot_winter_powershot_damage" "DAMAG
E:"
"DOTA_Tooltip_ability_earthshaker_aftershock_winter" "Aftershock"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_winter" "Aftershock"
"DOTA_Tooltip_ability_earthshaker_aftershock_winter_Description" "Verursacht ein
Erdbeben, welches in der Nähe befindlichen Gegnern Schaden zufügt und diese
betäubt, wenn Earthshaker eine seiner Fähigkeiten anwendet."
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_winter_Description" "Cause
s the earth to shake underfoot, adding additional damage and stuns to nearby enemy
units when Earthshaker casts his abilities."
"DOTA_Tooltip_ability_earthshaker_aftershock_winter_Lore" "Die Erde bebt unter den
mächtigen Schritten Raigors."
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_winter_Lore" "The earth
trembles beneath the mighty footsteps of Raigor."
"DOTA_Tooltip_ability_earthshaker_aftershock_winter_Note0" "Das Benutzen von
Gegenständen löst Aftershock nicht aus."
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_winter_Note0" "Using items
does not trigger Aftershock."
"DOTA_Tooltip_ability_earthshaker_aftershock_winter_aftershock_range" "RADIUS:"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_winter_aftershock_range"
"RADIUS:"
"DOTA_Tooltip_ability_earthshaker_aftershock_winter_tooltip_duration" "<font
color='#70EA72'>DAUER:</font>"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_winter_tooltip_duration"
"<font color='#70EA72'>DURATION:</font>"
"DOTA_Tooltip_ability_earthshaker_echo_slam_winter" "Echo Slam"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_winter" "Echo Slam"
"DOTA_Tooltip_ability_earthshaker_echo_slam_winter_Description" "Schockwellen
wandern durch den Boden und verursachen Schaden an gegnerischen Einheiten. Jeder
getroffene Gegner erzeugt ein Echo, das in der Nähe befindlichen Einheiten Schaden
zufügt. Echte Helden erzeugen zwei Echos."
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_winter_Description" "Shock
waves travel through the ground, damaging enemy units. Each enemy hit causes an
echo to damage nearby units. Real heroes cause two echoes."
"DOTA_Tooltip_ability_earthshaker_echo_slam_winter_Lore" "Tektonische Platten
brechen, Gebirge falten sich und Feinde werden vom Echo Slam zermalmt."
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_winter_Lore" "Tectonic
plates crack, mountains fold, and foes are crushed by the Echo Slam."
"DOTA_Tooltip_ability_earthshaker_echo_slam_winter_echo_slam_echo_damage" "ECHOS
CHADEN:"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_winter_echo_slam_echo_damage"
"ECHO DAMAGE:"
"DOTA_Tooltip_ability_earthshaker_echo_slam_winter_echo_slam_damage_range" "RADIU
S:"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_winter_echo_slam_damage_range"
"RADIUS:"
"DOTA_Tooltip_ability_earthshaker_echo_slam_winter_echo_slam_initial_damage" "GRUND
SCHADEN:"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_winter_echo_slam_initial_damag
e" "INITIAL DAMAGE:"
"DOTA_Tooltip_Ability_frostivus2018_dark_willow_bramble_maze" "Bramble Maze"
"[english]DOTA_Tooltip_Ability_frostivus2018_dark_willow_bramble_maze" "Bramble
Maze"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Description" "Dark
Willow lässt im Zielgebiet nach %initial_creation_delay% Sekunden ein Labyrinth aus
Dornenbüschen sprießen. Wenn ein Gegner in einen Busch gerät, erleidet er Schaden
über Zeit und wird kurzzeitig festgesetzt. <font color='#70EA72'>Jeder Busch kann
einen Gegner mehrfach einfangen, bevor er zerstört wird.</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Description"
"Dark Willow creates a maze of brambles that grow in the target area after
%initial_creation_delay% seconds. Enemies that walk into a bramble are rooted and
take damage over time.<font color='#70EA72'>Every bramble can latch an enemy more
than once before it expires.</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Lore" "Das
Feenreich existiert überall und wartet nur darauf, dich hineinzuziehen..."
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Lore" "The
fae realm exists all around you, merely waiting to draw you in..."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Note0" "Deckt
festgesetzte unsichtbare Gegner nicht auf."
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Note0" "Does
not reveal rooted invisible enemies."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Note1" "Beim
Festsetzen werden kanalisierende Fähigkeiten nicht unterbrochen."
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Note1" "Does
not interrupt channeling spells upon rooting."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_placement_count"
"BÜSCHE:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_placement_cou
nt" "BRAMBLE COUNT:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_placement_duration"
"DAUER:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_placement_dur
ation" "PLACEMENT DURATION:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_duration" "<font
color='#70EA72'>FESTSETZUNGSDAUER:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_duratio
n" "<font color='#70EA72'>LATCH ROOT DURATION:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_damage" "<font
color='#70EA72'>SCHADEN:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_damage"
"<font color='#70EA72'>LATCH DAMAGE:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_count" "<font
color='#70EA72'>MAX. WIEDERHOLUNGEN:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_count"
"<font color='#70EA72'>LATCH COUNT:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_range" "FESTS
ETZUNGSRADIUS:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_range"
"BRAMBLE LATCH RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_placement_range"
"GESAMTRADIUS:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_placement_ran
ge" "MAZE RADIUS:"
"DOTA_Tooltip_Ability_frostivus2018_dark_willow_shadow_realm" "Shadow Realm"
"[english]DOTA_Tooltip_Ability_frostivus2018_dark_willow_shadow_realm" "Shadow
Realm"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Description" "Dark
Willow zieht sich in die Schatten zurück und kann währenddessen nicht anvisiert
werden. Ihr nächster Angriff hat erhöhte Reichweite, verursacht zusätzlichen
Magieschaden und beendet Shadow Realm. Der Bonusschaden erhöht sich, je länger sie
in den Schatten verweilt, wobei das Maximum nach %max_damage_duration% Sekunden
erreicht wird. <font color='#70EA72'>Alle Gegner im Umkreis werden verlangsamt und
erleiden Schaden. Der Schaden wird während der gesamten Dauer in %tick_rate%-
Sekunden-Schritten zugefügt und wird dabei stetig mehr.</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Description"
"Dark Willow recedes into the shadows, becoming untargetable. Her next attack has
increased attack range and deals bonus magic damage, and will end Shadow Realm.
Damage scales based on how long she remains under the effects of Shadow Realm, the
maximum being reached after %max_damage_duration% seconds. <font
color='#70EA72'>All enemies around the target are slowed and damaged. This damage
is also scaled and applied in %tick_rate% second increments throughout the whole
duration.</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Lore" "Was du
nicht sehen kannst, kann dich trotzdem verletzen."
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Lore" "What
you can't see will most definitely hurt you."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Note0" "Lässt
Projektile verfehlen."
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Note0" "Disjo
ints projectiles upon cast."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Note1" "Ermöglicht
es, sich durch Einheiten hindurch zu bewegen."
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Note1" "Grant
s phased movement."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Note2" "Zauber, die
nur sichtbare Einheiten treffen, können Dark Willow im Shadow Realm nicht
erreichen."
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Note2" "Spell
s which require vision cannot affect Dark Willow in the Shadow Realm."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_attack_range_bonus"
"BONUSANGRIFFSREICHWEITE:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_attack_range_
bonus" "ATTACK RANGE BONUS:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_duration" "DAUER:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_duration"
"DURATION:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_damage" "<font
color='#70EA72'>MAX. SCHADEN:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_damage"
"<font color='#70EA72'>MAX DAMAGE:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_max_damage_duration"
"ZEIT BIS MAX. SCHADEN:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_max_damage_du
ration" "MAX DAMAGE DURATION:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_slow_radius" "<font
color='#70EA72'>RADIUS (VERLANGSAMUNG):</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_slow_radius"
"<font color='#70EA72'>AREA SLOW RADIUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_slow_duration" "<font
color='#70EA72'>DAUER (VERLANGSAMUNG):</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_slow_duration
" "<font color='#70EA72'>AREA SLOW DURATION:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_burn_damage_tooltip"
"<font color='#70EA72'>MAX. SCHADEN:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_burn_damage_t
ooltip" "<font color='#70EA72'>MAX DAMAGE:</font>"
"DOTA_Tooltip_ability_special_bonus_unique_dark_willow_1" "+300 max.
Schaden/Reichweite für Shadow Realm"
"[english]DOTA_Tooltip_ability_special_bonus_unique_dark_willow_1" "+300 Shadow
Realm/Area Max Damage"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam" "Bedlam"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam" "Bedlam"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_Description" "Dark
Willows Hausirrwisch umkreist sie für eine kurze Zeit und greift dabei in schneller
Abfolge in der Nähe befindliche Gegner an. <font color='#70EA72'>Jeder Angriff
springt auf weitere Gegner in der Nähe des Primärziels weiter.</font> Bedlam kann
nicht eingesetzt werden, während Terrorize aktiv ist."
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_Description" "Dark
Willow's pet wisp roams around her for the duration, rapidly attacking nearby
enemies. <font color='#70EA72'>Every attack bounces to additional targets around
the targeted enemy.</font> Bedlam cannot be used while Terrorize is active."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_Lore" "Du musst meinen
Freund Jex entschuldigen, er mordet einfach gerne."
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_Lore" "You'll have
to excuse my friend Jex. He's really into murder."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_attack_damage" "ANGRIFFSSCH
ADEN:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_attack_damage"
"ATTACK DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_attack_interval" "ANGRI
FFSINTERVALL:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_attack_interval"
"ATTACK INTERVAL:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_attack_radius" "<font
color='#70EA72'>ANGRIFFSRADIUS:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_attack_radius"
"<font color='#70EA72'>ATTACK RADIUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_attack_targets" "ANGRIFFSZIE
LE:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_attack_targets"
"ATTACK TARGETS:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_roaming_radius" "<font
color='#70EA72'>RADIUS:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_roaming_radius"
"<font color='#70EA72'>ROAMING RADIUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_roaming_duration" "<font
color='#70EA72'>DAUER:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_roaming_duration"
"<font color='#70EA72'>ROAMING DURATION:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_secondary_targets" "<font
color='#70EA72'>SEKUNDÄRZIELE:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_secondary_targets"
"<font color='#70EA72'>SECONDARY TARGETS:</font>"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter" "Rolling Thunder"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter" "Rolling Thunder"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_Description" "Pangolier rollt
sich zu einem zauberimmunen Ball zusammen und kugelt los. Er rollt dabei mit
erhöhtem Bewegungstempo und kann sich durch Bäume bewegen, jedoch nicht schnell die
Richtung ändern. Getroffene Gegner werden zurückgestoßen, erleiden <font
color='#70EA72'>Schaden</font> und werden bei der Landung betäubt.\n\nWenn er auf
eine Wand oder Klippe trifft, steht Pangolier kurz still, während er die Richtung
ändert.\n\nENTZAUBERUNG: Standard"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_Description" "Pangolier
curls into a magic-immune ball and rolls out. When rolling, he moves at an
increased speed and can move through trees, but has a decreased ability to turn.
Striking enemies knocks them back, inflicting <font color='#70EA72'>damage</font>
and stunning them when they land. \n\nColliding with walls or cliffs will cause a
temporary pause while Pangolier reverses in direction.\n\nDISPEL TYPE: Basic
Dispel"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_Lore" "Worin seine Vorfahren
nur Schutz sahen, entdeckte der Pangolier neue Möglichkeiten."
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_Lore" "Where his
ancestors sought only refuge, the Pangolier saw opportunity..."
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_Note0" "Gegner können mehrfach
betäubt werden, allerdings erst, wenn die Dauer der vorigen Betäubung abgelaufen
ist."
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_Note0" "Enemies can be
stunned multiple times per use, but cannot be affected a subsequent time until the
previous stun duration ends."
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_cast_time_tooltip" "VERWANDLUNG
SZEIT:"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_cast_time_tooltip" "TRANS
FORM TIME:"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_forward_move_speed" "ROLLTEMPO:"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_forward_move_speed"
"ROLL SPEED:"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_hit_radius" "RADIUS:"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_hit_radius" "RADIUS:"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_knockback_radius" "RÜCKSTOSSDI
STANZ:"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_knockback_radius" "KNOCK
BACK DISTANCE:"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_stun_duration" "BETÄUBUNGSDAUER:"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_stun_duration" "STUN
DURATION:"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_duration" "DAUER:"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_duration" "DURATION:"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_stop" "Rollen stoppen"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_stop" "Stop Rolling"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_stop_Description" "Halt!"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_stop_Description" "Halt!
"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_stop_lore""Donté Panlin stoppt
nur, wenn er es möchte."
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_stop_lore" "Donté
Panlin stops when he pleases."
"DOTA_Tooltip_ability_pugna_ward_winter" "Saprophytischer Wächter"
"[english]DOTA_Tooltip_ability_pugna_ward_winter" "Saprophytic Ward"
"DOTA_Tooltip_ability_pugna_ward_winter_Description" "<font color='#70EA72'>Pugna
platziert einen saprophytischen Wächter am Zielort. Heilt Verbündete, wenn diese
Mana benutzen.</font>"
"[english]DOTA_Tooltip_ability_pugna_ward_winter_Description" "<font
color='#70EA72'>Pugna places a Saprophytic Ward at the target location. Heals
allies whenever they spend mana.</font>"
"DOTA_Tooltip_ability_pugna_ward_winter_aura_radius" "AURARADIUS:"
"[english]DOTA_Tooltip_ability_pugna_ward_winter_aura_radius" "AURA RADIUS:"
"DOTA_Tooltip_ability_pugna_ward_winter_mana_multiplier" "<font
color='#70EA72'>HEILUNG PRO MANA:</font>"
"[english]DOTA_Tooltip_ability_pugna_ward_winter_mana_multiplier" "<font
color='#70EA72'>HEAL PER MANA:</font>"
"DOTA_Tooltip_ability_pugna_ward_winter_aura_mana_regen" "<font
color='#70EA72'>MANAREGENERATION (AURA):</font>"
"[english]DOTA_Tooltip_ability_pugna_ward_winter_aura_mana_regen" "<font
color='#70EA72'>AURA MANA REGEN:</font>"
"DOTA_Tooltip_ability_pugna_ward_winter_attacks_to_destroy_tooltip" "TREFFERPUNK
TE:"
"[english]DOTA_Tooltip_ability_pugna_ward_winter_attacks_to_destroy_tooltip" "ATTAC
KS TO DESTROY:"
"DOTA_Tooltip_ability_pugna_ward_winter_ward_duration" "DAUER:"
"[english]DOTA_Tooltip_ability_pugna_ward_winter_ward_duration" "WARD DURATION:"
"DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire" "Inner Fire"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire" "Inner Fire"
"DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_Description" "Stößt in
feuriger Rage alle in der Nähe befindlichen Gegner zurück, was diesen Schaden
zufügt und sie entwaffnet."
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_Description" "In a
fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing
damage and disarming them."
"DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_damage" "SCHADEN:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_damage" "DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_disarm_duration" "ENTWAFFNUNG
SDAUER:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_disarm_duration"
"DISARM DURATION:"
"DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_radius" "RADIUS:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_radius" "RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_knockback_distance" "RÜCKS
TOSSDISTANZ:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_knockback_distance"
"KNOCKBACK TO:"
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear" "Burning Spear"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear" "Burning
Spear"
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_Description" "Huskar
zündet seine Speere an, weshalb seine Angriffe das <font color='#70EA72'>Ziel sowie
umstehende Gegner</font> in Brand setzen und kontinuierlich Schaden verursachen.
Bei mehreren Angriffen summiert sich der Brandeffekt auf. Jeder Angriff entzieht
Huskar Leben. Hält 7 Sekunden an. <font color='#70EA72'>Der Brandschaden beginnt
unmittelbar, sobald der erste Speer trifft.</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_Description"
"Huskar sets <font color='#70EA72'>his target and surrounding enemies</font>
aflame, dealing damage over time with his regular attack. Multiple attacks will
stack additional damage. Each attack drains some of Huskar's health. Lasts 7
seconds. <font color='#70EA72'>Burn damage is applied immediately after the first
spear is hit.</font>"
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_Lore" "Der Heilige
Krieger entzündet seine Waffen und kennzeichnet sie mit seinem Blut, wobei er mehr
Schmerzen verursacht als selber spürt."
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_Lore" "The
Sacred Warrior ignites his weaponry after marking it with his own blood - causing
far greater pain than he himself feels."
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_Note0" "Der Effekt
mehrerer Burning Spears summiert sich pro Ziel auf. Es gibt keine Obergrenze."
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_Note0" "Burni
ng Spear stacks additively when used multiple times on one target. There is no
cap."
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_Note1" "Huskar kann sich
mit dieser Fähigkeit nicht selbst töten."
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_Note1" "Huska
r cannot kill himself with this skill."
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_health_cost" "LEBENSKOSTE
N:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_health_cost"
"HEALTH COST:"
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_burn_damage" "BRANDSCHADE
N:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_burn_damage"
"BURN DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_spear_aoe" "<font
color='#70EA72'>BRANDRADIUS:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_spear_aoe" "<font
color='#70EA72'>BURN RADIUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break" "Life Break"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break" "Life Break"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Description" "Huskar
nutzt seine Lebenskraft, um das Leben eines Gegners zu vernichten. Auf Kosten
seiner eigenen Lebenspunkte springt er zu einem Gegner in Angriffsreichweite,
vernichtet einen prozentualen Teil <font color='#70EA72'>seiner maximalen
Lebenspunkte</font> und verlangsamt das Ziel. Während des Sprungs ist Huskar
zauberimmun.\n\nENTZAUBERUNG: Standard\n\nKann mit Aghanim's Scepter verbessert
werden."
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Description" "Huska
r draws upon his health to break an enemy's life, leaping at a target within attack
range to shatter a percentage of <font color='#70EA72'>Huskar's Max Health</font>,
and slowing them. While leaping, Huskar is Spell Immune.\n\nDISPEL TYPE: Basic
Dispel\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Lore""Ohne Rücksicht auf
Verluste wirft sich Huskar in Handgemenge, die nur er überleben kann."
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Lore" "No matter
the danger, Huskar thrusts himself into melees that only he can survive."
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Note0" "Der Ansturm
endet, wenn Huskar außer Gefecht gesetzt wird oder das Ziel mehr als 1400 Einheiten
innerhalb von 0,015 Sekunden zurücklegt."
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Note0" "If Huskar
is disabled during the charge or the target moves more than 1400 units in 0.015
seconds, the charge stops."
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Note1" "Verlangsamung
wirkt auch bei zauberimmunen Einheiten."
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Note1" "Slow works
on Spell Immune units."
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Note2" "Life Break kann
nicht ausgewichen werden."
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Note2" "Life Break
cannot be disjointed."
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_tooltip_health_damage" "<font
color='#70EA72'>%MAX. LP ALS SCHADEN</font>:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_tooltip_health_damag
e" "<font color='#70EA72'>%MAX HP AS DAMAGE DEALT</font>:"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_tooltip_health_cost_percent"
"%ERLITTENER SCHADEN:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_tooltip_health_cost_
percent" "%DAMAGE TAKEN:"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_movespeed" "%BEWEGUNGSVERLANG
SAMUNG:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_movespeed" "%MOVE
MENT SLOW:"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_slow_durtion_tooltip" "VERLA
NGSAMUNGSDAUER:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_slow_durtion_tooltip
" "SLOW DURATION:"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_cooldown_scepter" "ABKLI
NGZEIT (ZEPTER):"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_cooldown_scepter"
"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_tooltip_health_damage_scepter
" "%VERURSACHTER SCHADEN (ZEPTER):"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_tooltip_health_damag
e_scepter" "%SCEPTER DAMAGE DEALT:"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_aghanim_description" "Erhöh
t zugefügten Schaden und verringert Abklingzeit."
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_aghanim_description"
"Increases damage dealt, reduces cooldown."
"DOTA_Tooltip_modifier_frostivus2018_huskar_inner_vitality""Inner Vitality"
"[english]DOTA_Tooltip_modifier_frostivus2018_huskar_inner_vitality" "Inner
Vitality"
"DOTA_Tooltip_modifier_frostivus2018_huskar_inner_vitality_Description" "Stell
t %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% Lebenspunkte pro Sekunde wieder her."
"[english]DOTA_Tooltip_modifier_frostivus2018_huskar_inner_vitality_Description"
"Restoring %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health a second."
"DOTA_Tooltip_modifier_frostivus2018_huskar_burning_spear_debuff" "Burning
Spear"
"[english]DOTA_Tooltip_modifier_frostivus2018_huskar_burning_spear_debuff" "Burni
ng Spear"
"DOTA_Tooltip_modifier_frostivus2018_huskar_burning_spear_debuff_Description"
"SIE BRENNEN! Sie nehmen regelmäßig Schaden."
"[english]DOTA_Tooltip_modifier_frostivus2018_huskar_burning_spear_debuff_Descripti
on" "YOU ARE ON FIRE! Taking periodic damage."
"DOTA_Tooltip_modifier_frostivus2018_huskar_berserkers_blood" "Berserker's
Blood"
"[english]DOTA_Tooltip_modifier_frostivus2018_huskar_berserkers_blood" "Berserker's
Blood"
"DOTA_Tooltip_modifier_frostivus2018_huskar_berserkers_blood_Description" "Angri
ffstempo um %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% und Magieresistenz um
%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS% %% erhöht."
"[english]DOTA_Tooltip_modifier_frostivus2018_huskar_berserkers_blood_Description"
"Attack Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and
Magic Damage Resistance by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."
"DOTA_Tooltip_modifier_frostivus2018_huskar_life_break_slow" "Life Break"
"[english]DOTA_Tooltip_modifier_frostivus2018_huskar_life_break_slow" "Life Break"
"DOTA_Tooltip_modifier_frostivus2018_huskar_life_break_slow_Description" "Beweg
ungstempo um %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE% %% erhöht."
"[english]DOTA_Tooltip_modifier_frostivus2018_huskar_life_break_slow_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_frostivus2018_huskar_inner_fire_disarm" "Inner Fire"
"[english]DOTA_Tooltip_modifier_frostivus2018_huskar_inner_fire_disarm" "Inner
Fire"
"DOTA_Tooltip_modifier_frostivus2018_huskar_inner_fire_disarm_Description" "Durch
Inner Fire von Huskar entwaffnet."
"[english]DOTA_Tooltip_modifier_frostivus2018_huskar_inner_fire_disarm_Description"
"Disarmed by Huskar's Inner Fire"
"DOTA_Tooltip_ability_frostivus2018_omniknight_purification" "Purification"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_purification" "Purificatio
n"
"DOTA_Tooltip_ability_frostivus2018_omniknight_purification_Description" "Heilt
sofort <font color='#70EA72'>alle verbündeten Einheiten im Wirkungsbereich</font>
und fügt allen in der Nähe befindlichen gegnerischen Einheiten Schaden zu."
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_purification_Description"
"Instantly heals <font color='#70EA72'>all friendly units in an area </font> and
damages all enemy units near them."
"DOTA_Tooltip_ability_frostivus2018_omniknight_purification_Lore" "Priester
des Allwissenden sind versiert darin, die Unreinheit von verbündeten Krieger zu
entfernen."
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_purification_Lore" "Pries
ts of the Omniscience are adept at removing impurities from fellow warriors."
"DOTA_Tooltip_ability_frostivus2018_omniknight_purification_heal"
"HEILUNG/SCHADEN:"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_purification_heal" "HEAL/
DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_omniknight_purification_radius" "SCHADENSRAD
IUS:"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_purification_radius" "DAMAG
E RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_omniknight_purification_cast_radius" "<font
color='#70EA72'>HEILUNGSRADIUS:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_purification_cast_radius"
"<font color='#70EA72'>HEAL RADIUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura" "Regen Aura"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura" "Regen Aura"
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_Description" "<font
color='#70EA72'>Erhöht deutlich Bewegungs- und Angriffstempo sowie
Regenerationsfähigkeiten verbündeter Einheiten in Omniknights Nähe.</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_Description"
"<font color='#70EA72'>Greatly increases the movement, attack and regeneration
capabilities of allied units close to Omniknight.</font>"
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_Note0" "Hat keinen Effekt
auf zauberimmune Einheiten."
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_Note0" "Does
not affect Spell Immune units."
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_Lore" "Die heilige
Anwesenheit von Purist Thunderwrath ist ausreichend, um die weniger Gläubigen zu
stärken."
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_Lore" "The
holy embodiment of Purist Thunderwrath is enough to strengthen those of lesser
faith."
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_radius" "RADIUS:"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_radius" "RADIU
S:"
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_speed_bonus" "<font
color='#70EA72'>%BEWEGUNGSTEMPOBONUS:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_speed_bonus"
"<font color='#70EA72'>%MOVEMENT BONUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_attack_bonus_tooltip"
"<font color='#70EA72'>ANGRIFFSBONUS:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_attack_bonus_too
ltip" "<font color='#70EA72'>ATTACK BONUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_bonus_health_regen"
"<font color='#70EA72'>REGENERATIONSBONUS:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_bonus_health_reg
en" "<font color='#70EA72'>REGEN BONUS:</font>"
"DOTA_Tooltip_modifier_frostivus2018_omniknight_degen_aura_effect" "Regen Aura"
"[english]DOTA_Tooltip_modifier_frostivus2018_omniknight_degen_aura_effect" "Regen
Aura"
"DOTA_Tooltip_ability_omniknight_guardian_angel_radius" "<font
color='#70EA72'>RADIUS</font>:"
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel_radius" "<font
color='#70EA72'>RADIUS</font>:"
"DOTA_Tooltip_ability_frostivus2018_omniknight_repel" "Heavenly Grace"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_repel" "Heavenly Grace"
"DOTA_Tooltip_ability_frostivus2018_omniknight_repel_Description" "Erzeugt
eine heilige Barriere rund um einen Verbündeten, die ihm <font
color='#70EA72'>höhere Schadensresistenz</font> verleiht.\n\nENTZAUBERUNG: Stark"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_repel_Description" "Creat
es a divine barrier around an ally <font color='#70EA72'>which grants them
increased Damage Resistance</font>.\n\nDISPEL TYPE: Strong Dispel"
"DOTA_Tooltip_ability_frostivus2018_omniknight_repel_Lore" "Vor der Opfergrube
wurde Purists Widerstand gegen Magie getestet und für gut befunden."
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_repel_Lore" "When faced
with the pit of sacrifice, Purist's resilience to magic was tested and affirmed."
"DOTA_Tooltip_ability_frostivus2018_omniknight_repel_duration" "DAUER:"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_repel_duration" "DURAT
ION:"
"DOTA_Tooltip_ability_frostivus2018_omniknight_repel_damage_reduction" "<font
color='#70EA72'>SCHADENSRESISTENZ</font>:"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_repel_damage_reduction"
"<font color='#70EA72'>DAMAGE RESISTANCE</font>:"
"DOTA_Tooltip_modifier_frostivus2018_omniknight_repel" "Heavenly Grace"
"[english]DOTA_Tooltip_modifier_frostivus2018_omniknight_repel" "Heavenly Grace"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter" "Aftershock-Totem"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter" "Aftershock
Totem"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Description" "<font
color='#70EA72'>Earthshaker platziert ein Totem am Zielort. Wenn Verbündete im
Einflussbereich des Totems Fähigkeiten einsetzen, wird in ihrer Nähe ein Aftershock
ausgelöst.</font>"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Description"
"<font color='#70EA72'>Earthshaker places a Totem at the target location. When
allies within the totem's area of effect use abilities, they apply Aftershock to
nearby enemies.</font>"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Lore" "Die Erde bebt
unter den mächtigen Schritten Raigors und seiner Verbündeten."
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Lore" "The
earth trembles beneath the mighty footsteps of Raigor and his allies."
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Note0" "Der Einsatz von
Gegenständen löst Aftershock nicht aus."
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Note0" "Using
items does not trigger Aftershock"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Note1" "Summiert sich mit
Earthshakers Aftershock."
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Note1" "Stack
s with Earthshaker's Aftershock"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Note2" "Hat Earthshakers
Aftershock-Level."
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Note2" "Uses
Earthshaker's level of Aftershock"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_radius" "<font
color='#70EA72'>EINFLUSSBEREICH (TOTEM):</font>"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_radius" "<font
color='#70EA72'>WARD AREA OF EFFECT:</font>"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_ward_duration_tooltip"
"<font color='#70EA72'>DAUER (TOTEM):</font>"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_ward_duration_too
ltip" "<font color='#70EA72'>WARD DURATION:</font>"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_stun_duration" "<font
color='#70EA72'>BETÄUBUNGSDAUER:</font>"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_stun_duration"
"<font color='#70EA72'>STUN DURATION:</font>"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_aftershock_range" "<font
color='#70EA72'>BETÄUBUNGSRADIUS:</font>"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_aftershock_range"
"<font color='#70EA72'>STUN RADIUS:</font>"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_ability_damage" "<font
color='#70EA72'>SCHADEN:</font>"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_ability_damage"
"<font color='#70EA72'>DAMAGE:</font>"
"DOTA_Tooltip_ability_weaver_shukuchi_damage" "<font
color='#70EA72'>SCHADEN:</font>"
"[english]DOTA_Tooltip_ability_weaver_shukuchi_damage" "<font
color='#70EA72'>DAMAGE:</font>"
"DOTA_Tooltip_ability_centaur_hoof_stomp_radius" "<font
color='#70EA72'>RADIUS:</font>"
"[english]DOTA_Tooltip_ability_centaur_hoof_stomp_radius" "<font
color='#70EA72'>RADIUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack""Geminate Attack"
"[english]DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack" "Geminate
Attack"
"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_Description" "Ermög
licht es Weaver, zwei Angriffe gleichzeitig auszuführen. <font color='#70EA72'>Der
zweite Angriff trifft neben dem Primärziel noch weitere Gegner.</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_Description"
"Allows Weaver to dispatch two attacks at once.<font color='#70EA72'>The second
attack targets several enemies, as well as Weaver's primary target.</font>"
"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_Lore" "Skitskurrs
Verbindung mit der Zeit ist ein wenig variabel, sodass seine Handlungen mehr als
einmal beobachtet (und gefühlt) werden können."
"[english]DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_Lore" "Skits
kurr's relationship with time is somewhat variable, causing his actions to be
witnessed - and felt - more than once."
"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_Note0" "Der zweite
Angriff wird 0,25 Sekunden nach dem ersten ausgeführt und hat kein
Reichweitenlimit."
"[english]DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_Note0" "The
second attack leaves Weaver 0.25 seconds after the first, and has no range limit."
"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_tooltip_attack" "ANGRI
FFE:"
"[english]DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_tooltip_attack"
"GEMINATE ATTACK COUNT:"
"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_arrow_count" "<font
color='#70EA72'>BONUSZIELE:</font>:"
"[english]DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_arrow_count"
"<font color='#70EA72'>BONUS TARGETS:</font>:"
"DOTA_Tooltip_Ability_item_ogre_seal_totem" "Ogerrobbentotem"
"[english]DOTA_Tooltip_Ability_item_ogre_seal_totem" "Ogre Seal Totem"
"DOTA_Tooltip_Ability_item_ogre_seal_totem_Description" "<h1>Aktiv:
Ogerrobbenplatscher</h1>Sie hüpfen wie eine Ogerrobbe, verursachen pro Sprung
%damage% Schaden und betäuben getroffene Gegner für %stun_duration% Sekunde."
"[english]DOTA_Tooltip_Ability_item_ogre_seal_totem_Description" "<h1>Active: Ogre
Seal Flop</h1>Flop like an ogre seal, doing %damage% damage and stunning for
%stun_duration% second on each bounce."
"DOTA_Tooltip_ability_item_ogre_seal_totem_Lore" "Ein aus dem Zahn einer
Ogerrobbe geschnitztes Totem."
"[english]DOTA_Tooltip_ability_item_ogre_seal_totem_Lore" "A totem carved from an
ogre seal's tooth."
"DOTA_Tooltip_Ability_item_ogre_seal_totem_bonus_strength" "BONUSSTÄRKE:"
"[english]DOTA_Tooltip_Ability_item_ogre_seal_totem_bonus_strength" "BONUS
STRENGTH:"
"DOTA_Tooltip_Ability_item_ogre_seal_totem_bonus_hp" "BONUS-LP:"
"[english]DOTA_Tooltip_Ability_item_ogre_seal_totem_bonus_hp" "BONUS HP:"
"DOTA_Tooltip_ability_item_heart_Description" "<h1>Passiv:
Lebensregeneration</h1>Stellt pro Sekunde <font color='#70EA72'>%health_regen_rate%
%%</font> der maximalen Lebenspunkte wieder her.<br><br>Falls ein gegnerischer Held
oder Roshan Schaden verursacht, wird die Regeneration kurzzeitig ausgesetzt – bei
Nahkämpfern für %cooldown_melee% und bei Fernkämpfern für %cooldown_ranged_tooltip%
Sekunden."
"[english]DOTA_Tooltip_ability_item_heart_Description" "<h1>Passive: Health
Regeneration</h1>Restores <font color='#70EA72'>%health_regen_rate%%%</font> of max
health per second. <br><br>If damage is taken from an enemy hero or Roshan, this
ability is disabled for %cooldown_melee% seconds for melee heroes, or
%cooldown_ranged_tooltip% seconds for ranged heroes."
"DOTA_Tooltip_ability_item_heart_Lore" "Das konservierte Herz eines
ausgestorbenen Monsters verleiht dem Träger Stärke."
"[english]DOTA_Tooltip_ability_item_heart_Lore" "Preserved heart of an extinct
monster, it bolsters the bearer's fortitude."
"DOTA_Tooltip_ability_item_heart_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_heart_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_heart_bonus_health" "+$health"
"[english]DOTA_Tooltip_ability_item_heart_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_heart_hp_regen_amp" "%+verstärkte Lebensregeneration"
"[english]DOTA_Tooltip_ability_item_heart_hp_regen_amp" "%+Health Regen
Amplification"
"DOTA_Tooltip_ability_item_throw_snowball" "Schneeball"
"[english]DOTA_Tooltip_ability_item_throw_snowball" "Snowball"
"DOTA_Tooltip_ability_item_summon_snowman" "Schneemann"
"[english]DOTA_Tooltip_ability_item_summon_snowman" "Snowman"
"DOTA_Tooltip_ability_item_decorate_tree" "Baumschmuck"
"[english]DOTA_Tooltip_ability_item_decorate_tree" "Tree Decorations"
"DOTA_Tooltip_ability_item_festive_firework" "Festliches Feuerwerk"
"[english]DOTA_Tooltip_ability_item_festive_firework" "Festive Fireworks"
"item_throw_snowball" "Schneeball"
"[english]item_throw_snowball" "Snowball"
"item_summon_snowman" "Schneemann beschwören"
"[english]item_summon_snowman" "Summon Snowman"
"item_decorate_tree" "Baumschmuck"
"[english]item_decorate_tree" "Tree Decorations"
"item_festive_firework" "Festliches Feuerwerk"
"[english]item_festive_firework" "Festive Fireworks"
}
}