GTA V Mod Changelog 5.6.1
GTA V Mod Changelog 5.6.1
md 1/29/2023
Changelog
5.6.1
Fix multiple wheel steering multipliers, affects vehicles that use rear-wheel steering with reduced angle:
james8646's 2022 Mercedes-Benz S-class S500 W223
Chernobog
5.6.0
Big changes:
Change traction control/launch control to use relative slip: TC/LC settings need to be updated
Remove custom FPV camera, it's split off into another script
New stuff:
Compatibility fixes for b2802 (Los Santos Drug Wars) thanks to fingaweg and Disquse!
Always allow wheel and keyboard to trigger a shift
Improve loading performance (Thanks Zolika for the improved string pattern search!)
5.5.1
New features:
Fix typo in settings_general.ini -> [Misc] -> "UDPAddress" was mistyped as "UDPAddres"
Fix custom ABS crashing on vehicles with more than or less than four wheels
Fix clutch check skipped with Clutch & Throttle Start feature when in neutral
Fix crash on reloading script with ScriptHookV, caused by pause detection for FFB cancelling
Fix crash on loading in FiveM due to unused-but-initialized code
Fix infinite loading in FiveM SP due to menu initialization code
Active speed timers are now listed in the debug menu
Add 2699 for FX_ASI_BUILD in FiveM
Known issues:
1 / 25
changelog.md 1/29/2023
This happens since GTA V build 2545. Previous versions are unaffected.
No fix on mod side, I'd rather have Rockstar revert this change.
5.5.0
Overhaul force feedback (again):
Most prominent FFB settings (SATFactor, MaxSpeed, Gamma) are now obsolete for ground vehicles, but are
still used in amphibious/flying modes. They're hidden away in an advanced menu.
Misc:
5.4.2
Fix shift rate modifier not adhering to carcols modifiers
2 / 25
changelog.md 1/29/2023
5.4.1
Add option to use physical speed instead of drivetrain speed for speedometer
Add toggleable low/high beams
Add high beam flasher
Add indicator controls for keyboard
Fix FFB initialization logging error
Fix FFB applied to invalid axes
Remove FiveM-specific adaptions
5.4.0
A mostly wheel-focused update to improve wheel experience.
Wheel:
Rework wheel initialization, which should fix G920 + SHVDN and G29 + G Hub issues, finally!
Add FFB LUT for better, more consistent FFB. Check the new README section!
Add FFB setting for understeer effect multiplier
Add FFB strength UI element
Fix FFB loss during lagspikes (up to 500ms)
Fix FFB damper transition for soft lock
Fix unclamped soft lock steering angles when engine off
Slightly improve popped tyres feeling
Non-wheel:
5.3.0
Move movement options into camera attachment option
Remove player-position derived "fixed" camera
Add secondary vehicle-attached camera option
3 / 25
changelog.md 1/29/2023
Warning:
Each camera attach option has its own FOV/offset/pitch settings now
This means old camera settings will need to be updated
5.2.0
Add timeout for automatic gearbox upshifting
Add active throttle control for launch control
Add active throttle control for traction control
Add Min/Max thresholds for launch and traction control
Improve understeer calculations for stability control
Improve default settings
5.1.1
Fix crash on vehicles without any wheels (boats, trains)
Use player vehicle as base camera rotation
5.1.0
Add an option to hide the steering wheel in FPV
Improve Automatic Transmission during braking with locking up
Cut throttle during NPC upshifts
Fix Dock Handler lift unusable when using Custom Steering
Fix keyboard ESP/TCS/ABS toggles not working
Fix steering reduction for two-wheelers
Fix menu crash when invalid speedometer format used
Remove NPC raycast find method
Add global FPV cam disable option in debug
Remove RealVR detection
Increase mouse centering timeout limit to 120 seconds
Use steering anim/pic angle data from vehicle
4 / 25
changelog.md 1/29/2023
5.0.0
I really should've incremented major/minor versions instead of patches for those older releases that had a ton
of new stuff. Oh well. Might as well start now!
New features
This new feature, under Driving Assists, simulates all kinds of all-wheel-drive systems. The torque split (front
drive bias) is updated in real-time depending on grip, understeer or oversteer. This very much affects the
driving characteristics, so it's wise to just use through the vehicle-specific configs.
For steering wheels and keyboards, the drive bias can be adjusted in real-time with hotkeys, to simulate
manual AWD systems like in the old Subaru Impreza STi.
Demo: Skyline GT-R R32 - ATTESA E-TS test, using an early implementation.
Launch control
Launch control, also known as two-step holds the RPM at a set value. When used with Turbo Fix x.y.z, it helps
spool up the turbo while maintaining a good RPM to launch. With the right Turbo Fix settings, many
explosions can be had.
While launch control limits the revs, it also manages the clutch for you, so you can safely remove your foot or
finger from the clutch pedal.
Launch control can be turned off and on with a hotkey/button for any input.
Per-vehicle configurations has been completely reworked internally. Changes in the menu now properly affect
and save for the current active configuration.
New configurations can be created in-game too. Improvements in selectively saving individual options now
enable you to "touch" a setting, have it saved to the file, and share it easily.
Almost all settings carry over, save for a few small things that have been moved, removed and/or renamed.
Most significantly is the plate-matching: Spaces are significant now. Check Information.txt for more info.
4.8.2
A few new goodies, and fixes to minor things.
4.8.1
Replace exceptions-using error handling, as workaround for an issue with ScriptHookVDotNet
Update default configuration files to auto-generated ones
Allow faster sequential shifting
4.8.0
New features and lots of small fixes and improvements! The settings files are generally compatible, aside from
the following:
ini updates
6 / 25
changelog.md 1/29/2023
SHIFT_ASSISTS typo fix: now ignores the old wrongly spelled SHIFT_ASSIST section
H-Pattern shifter assignment changed, now each gear has its own entry
New features!
Custom first person driving camera with physics effects! Install the DismembermentASI.asi file by
CamxxCore for a clean, first person camera.
Synchronized steering animations with wheel rotation
Support mouse steering with Enhanced Custom Steering
New alternate automatic transmission mode, by Nyconing!
Add UDP telemetry support for programs like SimHub. DiRT 4 format thanks to guilhermelimak.
Add a simulated limited slip differential, thanks to any333.
4.7.1
New features:
Add back misshift sounds - only works for wheels in H-pattern mode
Fix burnout using wheel pedals not fully engaging
Disable USB detection, caused crashes while game is paused
Add gamma and speed limit parameters. Gamma helps increasing FFB response at low speeds and
decreases wobble when nearing the speed limit.
Fix "bump" when FFB changes direction
Fix FFB continue playing when paused or ejected from car (for real this time!)
Improve understeer calculations
4.7.0
8 / 25
changelog.md 1/29/2023
Warning: Many options are relocated. The script will generate missing entries, so no action is needed, but
affected settings will be reset to their default values. However, it's recommended to start with clean default
settings.
Wheel fixes:
Fix an issue where Logitech LEDs caused force feedback to get stuck to last command
Fix an issue causing no throttle being applied when rolling back in a forward gear
Fix an issue where rear-steered vehicle have a reversed force feedback direction
Improve wheel axis mapping, now registers axis after lifting off the control significantly
Support alternative input method vehicles (Deluxo, Stromberg)
Monitor for device plugin and window switching, this should always re-gain wheel focus
Increase wheel rotation to 1440 degrees in the menu
Add support for ignoring Simple Trainer menu inputs when it's open (10.0+)
Add an option to use manual input switching (Debug submenu, change in main menu)
Add an option to disable player hiding, for compatibility with scripts also toggling player visibility
Allow NPC debug info to show in the current vehicle, when being a passenger
Improve automatic gearbox downshift conditions for gears that are spaced further from each other
Fix an issue where assigning keyboard gears for 8, 9 , 10 wrongly assign to 7
Fix an issue where keyboard assignment wrongly warns about a menu button being used
Fix an issue where the update check freezes the game momentarily (run in another thread)
9 / 25
changelog.md 1/29/2023
Fix an issue where the update check crashes the game when no network is present
Fix an issue causing a crash of the calling application when MT_GetShiftIndicator is called without a
valid vehData
Delay initial update check with 10 seconds so the notification is visible
Remove usage of decorators for cross-script information
4.6.7
Update for 1.0.1737.0 (Thank you Sparten for the help!)
Add throttle cut and blip on up and downshifts, both toggleable
Add an option to change clutch change rate on shifts
Add an option to change steering wheel gamma
Fix some vehicles unable to upshift to 2 properly with the automatic mode
Fix vehicle flags offsets for older game versions
Fix an issue where visibility was constantly set, causing an equipped parachute to always appear as
deployed
Fix an issue where H-pattern shifter setup didn't display text for 8th gear and up
Change the order of drawn throttle, brake and clutch axes to match pedal layout
Improve shift indicators in API
Improve debug info
4.6.6
Revise automatic transmission shifting behavior
Revise clutch creep and stalling behavior
Revise sequential/auto shift clutch behavior
Add experimental scripted ABS
Add update checker, allows to be turned off or to ignore an update
Add C-style exported functions, replaces decorators and adds AI blacklisting
Fix an issue for FiveM other players where other vehicles are not shifting
Fix support for 10th gear
Fix an issue where steering deadzone is not saved properly
Fix an issue where force feedback continues playing when ejected from a car
Fix an issue where hazard lights cancelled when turning, like normal signal lights
Fix an issue where turning lights would override hazard lights
Fix an issue where script re-locks DECOR_REGISTER if something else unlocked it
General code improvements
4.6.5
Update for v1.0.1604.0 (Arena War)
Add support for 8th gear (added in Arena War)
Other bug fixes and general improvements
4.6.4
Improve soft lock transition
Improve version detection
10 / 25
changelog.md 1/29/2023
4.6.3
Fix a few missing vehicle offset searches.
4.6.2
Add a hard rev limiter
The settings directory is now created if the user forgot to install it
Fix a bug where the speedometer would not show up properly
Fix a bug where some vehicles are stuck when the automatic look back option is enabled
Fix a few bugs related to keeping vehicle state
Other bug fixes and general improvements
Update for b1493. Additionally it should be a tiny bit more future-proof.
4.6.1
Add H-pattern shifter assignments for automatic gearbox drive/neutral selection
Add a workaround for FiveM version mismatch issues
Change understeer force feedback impact
Change how a burnout-while-reversing works in realistic pedals mode
Fix shift up patch for pre-b1365
Fix a crash when getting out of a car when using a wheel and then using a controller
Fix an issue where assigning a button resets current menu session changes
Fix an issue where the auto gearbox can't shift out of neutral
4.6.0
Add support for b1365
Add support for Custom Camera V Plus via decorators
Add cinematic cam to blockable controls
Add player hiding in FPV option
Add throttle and brake button inputs for steering wheel
Tweak stalling parameters
Bug fixes and general improvements
4.5.3
Fix external shiftmode setter.
4.5.2
Improve clutch catching
Add option to allow H-pattern for controller
Fix crash on pre-v1.0.1290.1 (caused by steering patching)
11 / 25
changelog.md 1/29/2023
4.5.1
Update for v1.0.1290.1
Fix starting of damper effect
Fix effect params
4.5.0
Config changes: None to worry about
Changes:
Wheel changes:
4.4.2
Fix a button assignment issue
4.4.1
Config changes: No incompatible changes.
Changes:
12 / 25
changelog.md 1/29/2023
4.4.0
Config changes: Change force feedback related options.
Changes:
4.3.10
No config changes
Changes:
4.3.9
Thanks for your bug reports! Config changes: Updated defaults. No need to replace your config: it's just a
more comprehensive start for new users/setups.
Fixes:
4.3.8
Config changes:
Everything should be still compatible but I did clean up things here and there.
Updates:
Other changes:
Add wheels locking up due to mis-shifts and going faster than the gear supports
Add options to show/hide individual HUD elements
13 / 25
changelog.md 1/29/2023
Decorator changes:
4.3.7
Config changes:
Menu position changed again (sorry!) for different resolutions and safe space support!
For the rest of the files, no incompatible changes. Just additions.
Additions:
Fixes:
4.3.6
No incompatible config changes:
14 / 25
changelog.md 1/29/2023
Fixes:
4.3.5
No incompatible config changes
4.3.4
No incompatible config changes:
Fixes:
Improvements:
4.3.3
No config changes
Menu changes:
Gameplay changes:
15 / 25
changelog.md 1/29/2023
Only reset vehicle stats when entering a new vehicle, not when just stepping out
4.3.3 hotfix:
4.3.2
Configuration changes:
Menu changes:
Gameplay changes:
Wheel changes:
4.3.1
No configuration changes
Menu changes:
Gameplay changes:
Wheel changes:
16 / 25
changelog.md 1/29/2023
4.3.0
Configuration changes:
Added settings_menu.ini
settings_wheel.ini
[FORCE_FEEDBACK] section uses decimal numbers now
[LOOK_LEFT] and [LOOK_RIGHT] are added
Version updated to 430 to reflect this.
settings_general.ini
Added [CONTROLLER_LEGACY] for non-Xinput stuff
In [HUD], added HUDFont.
In [CONTROLLER], TriggerValue uses decimal numbers now
Version updated to 430 to reflect this.
*.ini files can now also have true or false instead of 0 or 1. Both still work.
Additions:
Added a menu. By default accessible with [{ key. Pretty much everything in the config files is
changeable here
Change mod options
Change HUD settings
Change wheel options, keyboard controls and controller controls
Assign controls in-game
Show existing control assignments
Add gear rattle sound on miss-shift, clears on clutch press or proper gear change
Support for non-Xinput controllers again (specify in .ini)
FiveM:
Wheel changes:
Remove nonsense combined input code. Original code was plenty good to handle combined axes and
I'm an idiot for making it complex...
Delay DirectInput setup from construction to main()
Rewrite ingame pedal logic . It was NOT fun.
Input detection uses clutch too, now
Add look left/right buttons
Significantly increase wheel resistance when engine is off. This simulates no power steering!
Decrease averaging delay for force feedback, for a faster FFB response
Other changes:
17 / 25
changelog.md 1/29/2023
4.2.0 - Release
Configuration changes:
Wheel changes:
Changes:
Add HUD elements. You can move these around freely or disable them
Shift mode indicator (H/S/A)
RPM indicator with redline options
Dashboard-data speedometer (kph, mph, m/s)
Rename DIUtil to WheelConfigurator
Gears.log is made in the ManualTransmission directory now.
FiveM support:
4.2.0 - beta 2
No configuration changes
Changes:
18 / 25
changelog.md 1/29/2023
Wheel changes:
DIUtil changes:
4.2.0 - beta 1
Big changes to configuration!
Structural changes:
Wheel changes:
Changes:
4.1.3
19 / 25
changelog.md 1/29/2023
No changes to Gears.ini
4.1.2
No changes to Gears.ini
4.1.1
No changes to Gears.ini Fix wheel used in bicycles
4.1.0
Warning: This update changes Gears.ini
Feature changes:
Changes/Fixes:
4.0.4
Fix Dpad press register on toggle
Print version number
4.0.3
Revert XInput 1.4 usage
Fix support for older game versions
Fix default settings
Increase version number for clarity
4.0.2
20 / 25
changelog.md 1/29/2023
New things
4.0.1
A few small fixes
4.0
This release is primarily focused on making the mod compatible with all wheels.
Add DirectInput for almost ALL wheels! All inputs should be supported:
All analog input axes
All buttons
8 Dpad directions
Support for combined pedals
Analog ranges fully configurable
Clutch can be disabled for 2-pedal wheels
Use wheel for driving without manual transmission
Force feedback enabled!
Add wheel to keyboard assignments
Rewrote FFB from scratch
More force feedback details on wheel level
Better responsiveness
Understeer and oversteer conditions for force feedback parameters
21 / 25
changelog.md 1/29/2023
Included a tool to read the raw axes, to help you configure your wheel
A G27 with separate axes example available in Gears.ini
A G27 with combined axes example available in Gears.ini
Properly re-acquire wheel on mod toggle
Removed Logitech specific wheel support
3.0.2
Fix keys not being disabled properly from wheel
Add cross-script communication support (Decorator)
Tweak truck speed limiter to be less harsh when shifting early
3.0.1
Fix handbrake staying engaged when disabling the mod
3.0
Add Logitech Wheel support
Steering wheel support
Pedal input support
Force Feedback, physics-based and fully configurable
0-delay steering input (controller input is/was still smoothed out)
Useful vehicle functions available and mappable on wheel
Add automatic input detection and isolation
Switch to sequential on controller input
Change reverse in first gear behavior to do a burnout if the vehicle is strong enough
Add separate neutral to be in between R and 1st: R-N-1-2-3... for sequential shifting
Add clutch requirement option for H-shifting
Add engine restart by pressing throttle
Fix specific first gear only vehicles having a nonfunctional neutral (remove neutral for these)
Rework neutral/clutch revving to be more gradual and natural
Change clutch slipping in higher gears to be gradual
22 / 25
changelog.md 1/29/2023
2.0.2
Disable clutch catching in reverse gear
Enable free revving for trucks
2.0.1
Add check for invalid configurations
Improve requirement for AutoReverse
Remove lockup when choosing reverse, going forwards
2.0
Additions:
1.8.2
Only conditionally patch lower-end full clutch
1.8.1
Fix keyboard-controller detection
Fix ToggleH button being overwritten instead of EnableH
1.8
23 / 25
changelog.md 1/29/2023
Refactor project
Add controller button for toggle (Dpad Right for 0.5s)
Add keyboard key for toggle H-shifter (default: }] key)
Fix clutch fully depressed vehicle still moving
Disable patches and manual control as passenger
Tweak notifications behavior
1.7
Add engine braking
Fix big trucks accelerating infinitely
Reset gear on changing vehicle
Turn on engine when toggling mod
1.6.2
Better compatibility: Dropped Microsoft Visual C++ Redistributable 2015 (x64) requirement
1.6.1
Fix wrong key in Gears.ini
Update readme.txt properly
1.6
Enable Logging to Gears.log to clean up notifications
Improve clutch control patching and restore
Improve clutch control at very low speeds
Change stalling conditions
Turn on reverse light in reverse gear
1.5
Top gear known (Thank you, kagikn!)
Full clutch control (Thank you, leftas!)
Allow analog clutch control
Add engine damage
Add engine stalling
Changed build parameters - should work for more people now
1.4
Enable accelerator to be used for reverse acceleration and brake pedal to only brake and not reverse.
Like a real car.
1.3.2
Enable/Disable manual gears by default in .ini
Persistent enable/disable manual gears
24 / 25
changelog.md 1/29/2023
1.3.1
Full compatibility with LeFix Speedometer for gear shift indicators
Restore 1.2 overrevving behavior
Tweak low-RPM low-throttle behavior
1.3
Full keyboard support
H-Shifter support - mapped to keyboard buttons
Preliminary compatiblity with LeFix Speedometer for gear shift indicators
Disable/enable manual notification
Changes in ini and default config
1.2
Fix version 350 compatibility issues
Tweaked reverse behavior
Fix overrevving behavior
1.1
Transmission optimizations
Disabled for bicycles
Fixed motorcycle support
1.0
Initial release
25 / 25