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GTA V Mod Changelog 5.6.1

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0% found this document useful (0 votes)
63 views25 pages

GTA V Mod Changelog 5.6.1

Uploaded by

rezynadhif
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 25

changelog.

md 1/29/2023

Changelog
5.6.1
Fix multiple wheel steering multipliers, affects vehicles that use rear-wheel steering with reduced angle:
james8646's 2022 Mercedes-Benz S-class S500 W223
Chernobog

5.6.0
Big changes:

Change traction control/launch control to use relative slip: TC/LC settings need to be updated
Remove custom FPV camera, it's split off into another script

New stuff:

Add support for proportional analog handbrakes


Add option to use text instead of icons for assist indicators

Fixes and minor changes:

Compatibility fixes for b2802 (Los Santos Drug Wars) thanks to fingaweg and Disquse!
Always allow wheel and keyboard to trigger a shift
Improve loading performance (Thanks Zolika for the improved string pattern search!)

5.5.1
New features:

Horizon lock camera feature


Pitch may be locked to horizon, vehicle or dynamic
Add MT_ToggleSteeringAnimation to the API
So other scripts can pause the steering animation, to play other animations

Bug fixes and other stuff:

Fix typo in settings_general.ini -> [Misc] -> "UDPAddress" was mistyped as "UDPAddres"
Fix custom ABS crashing on vehicles with more than or less than four wheels
Fix clutch check skipped with Clutch & Throttle Start feature when in neutral
Fix crash on reloading script with ScriptHookV, caused by pause detection for FFB cancelling
Fix crash on loading in FiveM due to unused-but-initialized code
Fix infinite loading in FiveM SP due to menu initialization code
Active speed timers are now listed in the debug menu
Add 2699 for FX_ASI_BUILD in FiveM

Known issues:

Vehicles start when pressing throttle, regardless of settings

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changelog.md 1/29/2023

This happens since GTA V build 2545. Previous versions are unaffected.
No fix on mod side, I'd rather have Rockstar revert this change.

Thanks sfinktah for internal improvements in this update!

5.5.0
Overhaul force feedback (again):

FFB is now based on slip angle of each wheel


FFB takes weight transfer/tyre loads in account now
FFB scales with terrain grip levels
Includes general response curve visualization in FFB setup
Response normalized for excessive fTractionCurve values GTA uses normally
(can be disabled/made linear to feel more difference)
Fix intermittent FFB loss for Fanatec wheels after alt-tabbing
Fix script crash on trying to call unavailable FFB effect

Most prominent FFB settings (SATFactor, MaxSpeed, Gamma) are now obsolete for ground vehicles, but are
still used in amphibious/flying modes. They're hidden away in an advanced menu.

Other wheel stuff:

Improve WheelToKeyboard, now maps multiple input devices to any key


Increase wheel rotation range up to 2880 degrees
Improve device assignment menu
Display currently assigned device to a control
Display whether a device is disconnected or not configured
Fix ineffective braking when reversing when using wheel

Improve driving assists:

Use more accurate data sources to determine slip


Fix brake force not scaled to handling brake force
Fix TCS UI elements lingering when no throttle applied, if other throttle effects are active
Fix ABS UI not coming up for GTA's ABS

Misc:

Add vehicle-optional downshift protection with visual and audio cues


Add pitch to g-force based camera movement
Improve wheel bone rotation precision
Update support for Wanted188's R32
Allow configuring telemetry endpoint (IP and port in settings_general.ini [Misc])
Allow saving full vehicle config instead of just empty/delta from base config
Fix steering animation sometimes not loaded on initial game start

5.4.2
Fix shift rate modifier not adhering to carcols modifiers

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Fix broken telemetry since a recent SimHub update


RPM is mapped between 0 and 8000 RPM by default
Paired with Custom Torque Map 1.0.1, actual RPMs are used instead
Add 2189 and 2372 for FX_ASI_BUILD in FiveM

5.4.1
Add option to use physical speed instead of drivetrain speed for speedometer
Add toggleable low/high beams
Add high beam flasher
Add indicator controls for keyboard
Fix FFB initialization logging error
Fix FFB applied to invalid axes
Remove FiveM-specific adaptions

5.4.0
A mostly wheel-focused update to improve wheel experience.

Wheel:

Rework wheel initialization, which should fix G920 + SHVDN and G29 + G Hub issues, finally!
Add FFB LUT for better, more consistent FFB. Check the new README section!
Add FFB setting for understeer effect multiplier
Add FFB strength UI element
Fix FFB loss during lagspikes (up to 500ms)
Fix FFB damper transition for soft lock
Fix unclamped soft lock steering angles when engine off
Slightly improve popped tyres feeling

Non-wheel:

Transmission tuning now affects shifting speeds (+25%, +50%, +100%)


Improve shifting duration calculations, same as game now
Improve automatic gearbox downshift, jumps multiple gears now
Improve throttle cut duration on upshifts
Improve electric vehicles and vehicles with CVT clutch exception handling
Fix throttle blip on downshifts
Fix CustomSteering not using remapped keyboard settings
Fix shifting affecting cruise control too much
Allow user-defined colors for launch control in RPM bar
Set defaults for ducking/switching weapons blocking and shifting controls
Various bug fixes and improvements

5.3.0
Move movement options into camera attachment option
Remove player-position derived "fixed" camera
Add secondary vehicle-attached camera option

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Add cruise control with adaptive mode


Add speed limiter
Add flashing effect for brake lights when ABS active
Add flashing effect for assist icons when active
Add disable steering reduction on handbrake option
Clean up assists messages
Fix autogear1 and hillgravity assists using wrong speed
Fix downshift blip affecting braking performance
Support Wanted188's (in-dev) R32 (Torque transfer gauge)
Fix FiveM version detection

Warning:

Each camera attach option has its own FOV/offset/pitch settings now
This means old camera settings will need to be updated

5.2.0
Add timeout for automatic gearbox upshifting
Add active throttle control for launch control
Add active throttle control for traction control
Add Min/Max thresholds for launch and traction control
Improve understeer calculations for stability control
Improve default settings

Warning, this will invalidate the following settings:

Traction Control, Max Slip -> Is Min/Max now


Stability Control, Understeer -> More sensitive

5.1.1
Fix crash on vehicles without any wheels (boats, trains)
Use player vehicle as base camera rotation

5.1.0
Add an option to hide the steering wheel in FPV
Improve Automatic Transmission during braking with locking up
Cut throttle during NPC upshifts
Fix Dock Handler lift unusable when using Custom Steering
Fix keyboard ESP/TCS/ABS toggles not working
Fix steering reduction for two-wheelers
Fix menu crash when invalid speedometer format used
Remove NPC raycast find method
Add global FPV cam disable option in debug
Remove RealVR detection
Increase mouse centering timeout limit to 120 seconds
Use steering anim/pic angle data from vehicle

4 / 25
changelog.md 1/29/2023

5.0.0
I really should've incremented major/minor versions instead of patches for those older releases that had a ton
of new stuff. Oh well. Might as well start now!

New features

Adaptive all-wheel drive

This new feature, under Driving Assists, simulates all kinds of all-wheel-drive systems. The torque split (front
drive bias) is updated in real-time depending on grip, understeer or oversteer. This very much affects the
driving characteristics, so it's wise to just use through the vehicle-specific configs.

For steering wheels and keyboards, the drive bias can be adjusted in real-time with hotkeys, to simulate
manual AWD systems like in the old Subaru Impreza STi.

Demo: Skyline GT-R R32 - ATTESA E-TS test, using an early implementation.

The feature requires the Handling Replacement library.

Launch control

Launch control, also known as two-step holds the RPM at a set value. When used with Turbo Fix x.y.z, it helps
spool up the turbo while maintaining a good RPM to launch. With the right Turbo Fix settings, many
explosions can be had.

Demo: Launch control and anti-lag test

To use launch control:

1. Stop the car and engage first gear


2. Hold the brakes
3. Apply throttle
4. Release the brakes to launch!

While launch control limits the revs, it also manages the clutch for you, so you can safely remove your foot or
finger from the clutch pedal.

Launch control can be turned off and on with a hotkey/button for any input.

Vehicle Configuration improvements

Per-vehicle configurations has been completely reworked internally. Changes in the menu now properly affect
and save for the current active configuration.

New configurations can be created in-game too. Improvements in selectively saving individual options now
enable you to "touch" a setting, have it saved to the file, and share it easily.

Almost all settings carry over, save for a few small things that have been moved, removed and/or renamed.
Most significantly is the plate-matching: Spaces are significant now. Check Information.txt for more info.

Minor fixes and improvements


5 / 25
changelog.md 1/29/2023

Add custom (XInput) controller steering deadzones


Improve understeer calculations for ESP (and AWD)
Fix clutch affecting automatic shifting
Fix LSD active while car shouldn't be moving
Fix erratic FFB when revving when stopped
Fix camera movement not reset on disable/change camera
LukeRoss' RealVR compatibility: Disable custom camera when RealVR is active

4.8.2
A few new goodies, and fixes to minor things.

Add "Disable autostart" option


Add "Leave engine running" option
Add engine on/off animations
Add camera forward/backward movement options
Fix wheel angles when engine is off
Fix haptic stalling effect playing on wrong device
Fix phone animation in cars not playing
Fix LSD settings not being vehicle-specific
Fix minimap rotation with custom camera
Fix gamepad clutch creep disengage before throttle deadzone end
Fix stall progress not reset when shifting to neutral
Fix ESP not using vehicle config settings
Fix HUD not using vehicle config settings
Include wheel rotation from Custom Steering in vehicle configs
Include camera settings in vehicle configs
Use help texts instead of subtitles for configuration hints
Improve error handling on missing animations.yml file
Improve movement camera rotation smoothness
Improve camera looking back visibility (raise camera)
Disable movement camera rotation for hovering vehicles
Smooth mouse steer return-to-center on release
Allow disabling assists in mouse steering mode
Internal code improvements and other fixes

4.8.1
Replace exceptions-using error handling, as workaround for an issue with ScriptHookVDotNet
Update default configuration files to auto-generated ones
Allow faster sequential shifting

4.8.0
New features and lots of small fixes and improvements! The settings files are generally compatible, aside from
the following:

ini updates

6 / 25
changelog.md 1/29/2023

SHIFT_ASSISTS typo fix: now ignores the old wrongly spelled SHIFT_ASSIST section
H-Pattern shifter assignment changed, now each gear has its own entry

New features!

Custom first person driving camera with physics effects! Install the DismembermentASI.asi file by
CamxxCore for a clean, first person camera.
Synchronized steering animations with wheel rotation
Support mouse steering with Enhanced Custom Steering
New alternate automatic transmission mode, by Nyconing!
Add UDP telemetry support for programs like SimHub. DiRT 4 format thanks to guilhermelimak.
Add a simulated limited slip differential, thanks to any333.

Improvements and bug fixes:

Engine and transmission


Add visual and physical feedback to stalling
Improve stalling with additional settings
Improve clutch creep with additional settings
Fix engine revving when locked up due to direction
Fix delta-gear ratio for automatic transission downshifts
Fix ABS affecting automatic transmission shifting
Fix NPCs not shifting for forward/reverse
Fix clutch creep revving engine when a driven wheel is off the ground
Change engine braking to use negative throttle instead of the brakes
Wheel button to keyboard mapping
Add mouse input support: LMB, RMB, MMB, X1 and X2
Add support for 1 button -> multiple keyboard keys
Add dpad support: 8 directions mappable to keyboard keys
Settings
Add UI settings to Vehicle Configs
Add ClutchShift options to Vehicle Configs
Add descriptions to Vehicle Configs
Fix swapped up/downshift cut/blip settings in menu
Fix typo for DRIVE_ASSISTS ini section
Driving assists
Add buttons to switch between or toggle driving assists sets
Apply TCS, ESC and ABS simultaneously
Improve ESC: Also use rear wheels at large corrections
Custom steering
Add adjustable input speeds for CustomSteering
Use system timer in CustomSteering, fixes slow steering in slowmotion
Improve responsiveness while countersteering
Improve CustomSteering for amphibious cars in water
Disable CustomSteering for boats
Disable CustomSteering for cutscenes
Fix CustomSteering deactivation timing for better ACSPatch control
UI
7 / 25
changelog.md 1/29/2023

Improve menu layout


Add DashHook support for ABS light and other warning lights when stalled
Add color options for speedo, gear and shift mode UI elements
Add option to turn off UI font outlines
Show enabled but untriggered assists as black on dashboard indicators
Show triggered lights for at least 300 milliseconds before turning off
Show stalling progress in RPM bar
Fix throttle-based TCS not firing dashboard indicator icon
General
Add wheel size in debug (e.g. 265/35R21)
Improve G-force graph smoothness
Fix control acquire/release timing (now only when ped has control of car)
Fix controller engine on/off hold trigger
Fix an issue for VehicleConfig, where an unspecified option used the class defaults instead of the
active main settings

4.7.1
New features:

Add ESC (Electronic Stability Control)


Add ABS/TCS/ESC/Handbrake warning lights HUD element

Fixes and improvements:

Fix controller settings not updated properly


Fix controller hold time settings not being used
Fix ABS acting on all wheels instead of an individual one
Apply normal brake forces on wheels unaffected by ABS
Allow keyboard shifting while using controller
Add option to disable NPC scripts when MT or assists are active
Fix automatic gearbox not shifting when a non-driven wheel is locked up
Fix disabled scoop on dozers while custom steering is active

Wheel fixes and improvements:

Add back misshift sounds - only works for wheels in H-pattern mode
Fix burnout using wheel pedals not fully engaging
Disable USB detection, caused crashes while game is paused

Force feedback changes:

Add gamma and speed limit parameters. Gamma helps increasing FFB response at low speeds and
decreases wobble when nearing the speed limit.
Fix "bump" when FFB changes direction
Fix FFB continue playing when paused or ejected from car (for real this time!)
Improve understeer calculations

4.7.0
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changelog.md 1/29/2023

Warning: Many options are relocated. The script will generate missing entries, so no action is needed, but
affected settings will be reset to their default values. However, it's recommended to start with clean default
settings.

New Steering Wheel features and improvements:

Overhaul force feedback model, eliminating oscillation and fishtailing


Add option to limit force feedback power
Add anti-deadzone support on force feedback power
Add damper effect to soft lock for a harder cutoff
Add "Park" and "Neutral" positions for H-shifter automatic gear selection
Synchronize the game steering wheel with the physical wheel

New general features and improvements:

Add per-vehicle configuration, overriding a selection of main settings


Add an enhanced custom steering mode for keyboard and controller
Add an option for custom steering mode to override in-game steering wheel angle
Add Traction Control as driving assist
Add a G-force graph
Add configurable speed timers
Upgrade AI shifting logic to player logic, allowing AI to cruise at higher gears and select lower gears on
demand more dynamically
Fix an issue where a burnout condition is triggered when rolling back in a forward gear despite the
clutch being fully held
Fix an issue where ABS reduced brakes to all wheels instead of just affected wheels
Reorder assist/feature priorities to: Burnout -> Engine lock -> ABS -> Traction Control -> Engine
braking

Wheel fixes:

Fix an issue where Logitech LEDs caused force feedback to get stuck to last command
Fix an issue causing no throttle being applied when rolling back in a forward gear
Fix an issue where rear-steered vehicle have a reversed force feedback direction
Improve wheel axis mapping, now registers axis after lifting off the control significantly
Support alternative input method vehicles (Deluxo, Stromberg)
Monitor for device plugin and window switching, this should always re-gain wheel focus
Increase wheel rotation to 1440 degrees in the menu

Other changes and fixes:

Add support for ignoring Simple Trainer menu inputs when it's open (10.0+)
Add an option to use manual input switching (Debug submenu, change in main menu)
Add an option to disable player hiding, for compatibility with scripts also toggling player visibility
Allow NPC debug info to show in the current vehicle, when being a passenger
Improve automatic gearbox downshift conditions for gears that are spaced further from each other
Fix an issue where assigning keyboard gears for 8, 9 , 10 wrongly assign to 7
Fix an issue where keyboard assignment wrongly warns about a menu button being used
Fix an issue where the update check freezes the game momentarily (run in another thread)

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changelog.md 1/29/2023

Fix an issue where the update check crashes the game when no network is present
Fix an issue causing a crash of the calling application when MT_GetShiftIndicator is called without a
valid vehData
Delay initial update check with 10 seconds so the notification is visible
Remove usage of decorators for cross-script information

4.6.7
Update for 1.0.1737.0 (Thank you Sparten for the help!)
Add throttle cut and blip on up and downshifts, both toggleable
Add an option to change clutch change rate on shifts
Add an option to change steering wheel gamma
Fix some vehicles unable to upshift to 2 properly with the automatic mode
Fix vehicle flags offsets for older game versions
Fix an issue where visibility was constantly set, causing an equipped parachute to always appear as
deployed
Fix an issue where H-pattern shifter setup didn't display text for 8th gear and up
Change the order of drawn throttle, brake and clutch axes to match pedal layout
Improve shift indicators in API
Improve debug info

4.6.6
Revise automatic transmission shifting behavior
Revise clutch creep and stalling behavior
Revise sequential/auto shift clutch behavior
Add experimental scripted ABS
Add update checker, allows to be turned off or to ignore an update
Add C-style exported functions, replaces decorators and adds AI blacklisting
Fix an issue for FiveM other players where other vehicles are not shifting
Fix support for 10th gear
Fix an issue where steering deadzone is not saved properly
Fix an issue where force feedback continues playing when ejected from a car
Fix an issue where hazard lights cancelled when turning, like normal signal lights
Fix an issue where turning lights would override hazard lights
Fix an issue where script re-locks DECOR_REGISTER if something else unlocked it
General code improvements

4.6.5
Update for v1.0.1604.0 (Arena War)
Add support for 8th gear (added in Arena War)
Other bug fixes and general improvements

4.6.4
Improve soft lock transition
Improve version detection

10 / 25
changelog.md 1/29/2023

Fix FiveM compatibility


Fix a bug where the menu gets messed up after 10 options scrolling.
Fix a bug where the non-Xinput controller settings loads the wrong setting for shifting mode.
Fix AI not shifting properly when shifting is patched

4.6.3
Fix a few missing vehicle offset searches.

4.6.2
Add a hard rev limiter
The settings directory is now created if the user forgot to install it
Fix a bug where the speedometer would not show up properly
Fix a bug where some vehicles are stuck when the automatic look back option is enabled
Fix a few bugs related to keeping vehicle state
Other bug fixes and general improvements
Update for b1493. Additionally it should be a tiny bit more future-proof.

4.6.1
Add H-pattern shifter assignments for automatic gearbox drive/neutral selection
Add a workaround for FiveM version mismatch issues
Change understeer force feedback impact
Change how a burnout-while-reversing works in realistic pedals mode
Fix shift up patch for pre-b1365
Fix a crash when getting out of a car when using a wheel and then using a controller
Fix an issue where assigning a button resets current menu session changes
Fix an issue where the auto gearbox can't shift out of neutral

4.6.0
Add support for b1365
Add support for Custom Camera V Plus via decorators
Add cinematic cam to blockable controls
Add player hiding in FPV option
Add throttle and brake button inputs for steering wheel
Tweak stalling parameters
Bug fixes and general improvements

4.5.3
Fix external shiftmode setter.

4.5.2
Improve clutch catching
Add option to allow H-pattern for controller
Fix crash on pre-v1.0.1290.1 (caused by steering patching)
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Fix crash on invalid pool handles

4.5.1
Update for v1.0.1290.1
Fix starting of damper effect
Fix effect params

4.5.0
Config changes: None to worry about

Changes:

Improve redline detection and consistency across vehicles


Re-write auto gearbox to accomodate new redline detection
Fix NPC gearboxes not shifting properly
Fix bikes shifting up without input
Fix big trucks being weird in general
Allow brake to switch input modes too
Some bug fixes

Wheel changes:

Add frontal collission force feedback


Add proper damper effect
Add brake gamma curve option
Fix camera pitch change on looking sideways

4.4.2
Fix a button assignment issue

4.4.1
Config changes: No incompatible changes.

Changes:

Add option to block button for controller clutch


Add option to ignore shifts in menus (controller)
Add option for deadzone with steering wheels
Add Manual Transmission title above notifications
Add warning to configure driving devices
Improve boat and amphibious force feedback
Scale ffb effects to steering wheel degrees
Fix crash for steering wheels without force feedback
Fix crash on setting up wheel buttons
Remove support for non-custom decorators
Small improvements here and there

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changelog.md 1/29/2023

4.4.0
Config changes: Change force feedback related options.

Changes:

Revamp force feedback, it's much more accurate now!


Add engine restart if stalling is active (push start "sim")
Add "Custom Steering" for keyboard/controller too
Fix wheel ffb not resetting after exiting car while effect is active
Fix engine over-rev from miss-shift damage (it completely trashes your engine now)
Fix downshift in auto gearbox when engine braking
Fix clutch catch restarting engine
Fix engine stalling parameters

4.3.10
No config changes

Changes:

Fix engine sound muted on clutch press


Fix models without dashboard shifting problems
Fix models without dashboard engine lock problems
Improve steering wheel setup
Change steering wheel's toggle mod button to a "button held" instead of "button pressed" for more
consistent mod toggling

4.3.9
Thanks for your bug reports! Config changes: Updated defaults. No need to replace your config: it's just a
more comprehensive start for new users/setups.

Fixes:

Fix brake non-responsive while engine braking


Fix engine locking and engine braking conflict

4.3.8
Config changes:

Everything should be still compatible but I did clean up things here and there.

Updates:

Support for v1.0.1180.2 (Smuggler's Run)

Other changes:

Add wheels locking up due to mis-shifts and going faster than the gear supports
Add options to show/hide individual HUD elements
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Add option to manually assign action blocking


Re-write engine braking to work with a specified rev range, clutch+throttle dependent
Re-write automatic gearbox downshift, now should shift down with higher revs depending on throttle
input
Implement custom rev limiter
Fix cars moving in neutral by throttle (clutch values)
Fix other scripts not being informed of these things (Neutral gear in speedos, etc)
Fix car wheel steering jitteryness. Includes two codepaths, one using natives (slower, but
reliable/fallback) and one just setting the value directly in memory after some patches.
Fix reverse gear not locking up things
Fix clutch being detected when not assigned
Use values from game controls for steering wheel rotation picture
Shift mode indicator is now blue when manual transmission isn't active
Register decorators to prevent crashes (Thanks to Unknown Modder!)
Register new decorators, check GitHub for details
A bunch of refactoring and cleanup

Decorator changes:

Change decorator names to be mod-specific. Check GitHub!

4.3.7
Config changes:

Menu position changed again (sorry!) for different resolutions and safe space support!
For the rest of the files, no incompatible changes. Just additions.

Additions:

Add throttle and brake anti-deadzone


Add steering wheel and pedal input HUD
Separate stalling for H-patt. shift and seq. shift
Seq. clutch catch behaves like auto now, regarding brakes

Fixes:

Properly disable steering wheel


Draw wheel debug info boxes with less jerkiness
Check if decorators exist before using them (prevent FiveM crash)

4.3.6
No incompatible config changes:

Add AlwaysHUD to [HUD]


Add DisplayWheelInfo to [DEBUG]
AlwaysHUD allows using the mod's HUD/speedo even when the manual transmission part itself is off
DisplayWheelInfo is decoupled from ShowInfo and can be shown on its own to prevent UI clutter

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changelog.md 1/29/2023

Fixes:

Fix crash on exit/enter/switch vehicle and enable/disable mod

4.3.5
No incompatible config changes

Add support for b877


Fix menu title sizing
Fix wrong version number being displayed

4.3.4
No incompatible config changes:

Added "ALLOW_KEYBOARD" to wheel H-Shifter options

Menu config changes:

Changed MenuY position to visually match original position

Fixes:

Update b1103 offsets


Fix patches not applied when changing cars
Fix steering lock not saved
Fix global FFB settings readout typo
Fix axis calibration not instantly applying

Improvements:

Use wheel speed data for stalling decision


Use drive bias data for stalling decision
Add fancy debug info about wheels (suspension, speed, locking up)
Use "tap" detection for XInput (need help with blocking default buttons)
Add wheel address logging
Update menu usage

4.3.3
No config changes

Critical bug fix:

Fix crashing when entering anything without wheels

Menu changes:

Added details pane for many options!

Gameplay changes:

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Only reset vehicle stats when entering a new vehicle, not when just stepping out

4.3.3 hotfix:

Change how steering multiplier is applied

4.3.2
Configuration changes:

Added [CLUTCH_BUTTON] for wheel


Added steering multiplier for wheel You don't need to replace your existing configs. New values are
added when set.

Menu changes:

Update menu look and feel


Allow to assign controller combo to open menu

Gameplay changes:

Throttle is now considered for engine stalling


Fix throttle only revving but not applying force when rolling back in first gear or higher
Make clutch catching stronger again and force idle RPM when it's active.
Significantly improve stalling mechanism

Wheel changes:

Add support for button-based clutch


Add option to change steering multiplier

4.3.1
No configuration changes

Menu changes:

Fix subtitles not showing up on wheel button configuration


Re-order wheel buttons and show TO_KEYBOARD buttons being pressed

Gameplay changes:

Fix brakes being applied when rolling back in neutral


Fix gear rattle not playing when popping out of reverse w/o clutch
Re-enable persistent shift toggle switch
Use normal speed for speedometer if vehicle dashboard speedometer is missing
Fix characters being corrupted for some system configurations
Fix cinematic cam disabled after menu close

Wheel changes:

Use a separate force feedback calculation for planes

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4.3.0
Configuration changes:

Added settings_menu.ini
settings_wheel.ini
[FORCE_FEEDBACK] section uses decimal numbers now
[LOOK_LEFT] and [LOOK_RIGHT] are added
Version updated to 430 to reflect this.
settings_general.ini
Added [CONTROLLER_LEGACY] for non-Xinput stuff
In [HUD], added HUDFont.
In [CONTROLLER], TriggerValue uses decimal numbers now
Version updated to 430 to reflect this.
*.ini files can now also have true or false instead of 0 or 1. Both still work.

Additions:

Added a menu. By default accessible with [{ key. Pretty much everything in the config files is
changeable here
Change mod options
Change HUD settings
Change wheel options, keyboard controls and controller controls
Assign controls in-game
Show existing control assignments
Add gear rattle sound on miss-shift, clears on clutch press or proper gear change
Support for non-Xinput controllers again (specify in .ini)

FiveM:

Fixed speed display for b505


Still investigating crashes?
Not sure what happened to the rev limiter :thinking:

Wheel changes:

Remove nonsense combined input code. Original code was plenty good to handle combined axes and
I'm an idiot for making it complex...
Delay DirectInput setup from construction to main()
Rewrite ingame pedal logic . It was NOT fun.
Input detection uses clutch too, now
Add look left/right buttons
Significantly increase wheel resistance when engine is off. This simulates no power steering!
Decrease averaging delay for force feedback, for a faster FFB response

Other changes:

Revert to GetAsyncKeyState() because ScriptHookV's API doesn't do mouse and/or differentiate


between left/right shift so that's included now.

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changelog.md 1/29/2023

Added normal +/-/,/. to keymap


Make clutch grab self-accelerate a bit more tame, stop revving over 0.3
Set engine RPM display to 0 when engine is off.
More aggressive custom revving
Pretty debug info
Pretty HUD font/text

4.2.0 - Release
Configuration changes:

Separate [HUD] section for HUD stuff


settings_general.ini: VERSION is 420R now

Wheel changes:

Always initialize DirectInput, just to be safe

Changes:

Add HUD elements. You can move these around freely or disable them
Shift mode indicator (H/S/A)
RPM indicator with redline options
Dashboard-data speedometer (kph, mph, m/s)
Rename DIUtil to WheelConfigurator
Gears.log is made in the ManualTransmission directory now.

FiveM support:

Fix getWheelCompressions for FiveM


Fix steering corrections patching for FiveM
Ignore CrossScript for FiveM

Fixes 'n stuff:

Adjust engine braking to be more reliable


Adjust hill start effect so it's not affected by throttle position
Fix a few instances where the brake/throttle are swapped while reversing
Fix a few instances where the engine is wrongfully revved while braking
Minor code optimizations
Version strings for 1.0.1032.1

4.2.0 - beta 2
No configuration changes

Changes:

Fix messed up clutch for single-axis throttle/brake settings


Fix lag when patching fails: Limit patching attempts
Update strings for game version 1.0.1011.1

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changelog.md 1/29/2023

Fix vehicle moving before clutch catch point if throttle is pressed

Wheel changes:

Fix crash when FFB applied on a null device after re-initialization


Cleaner DirectInput Force Feedback code
Cleaner wheel compression retrieval method for FFB detail
Improve radio changing
Add hold radio buttons to turn radio off

DIUtil changes:

Fix a crash when refreshing after removing all devices


Add dynamic device & axis detection
Add dynamic device & button detection
Add current function display for buttons
Add wheel->keyboard input blocking option

4.2.0 - beta 1
Big changes to configuration!

Structural changes:

Add a rudimentary configuration tool


Restructured settings to ManualTransmission folder
Separated wheel settings and normal settings
Show warning for incorrect .ini versions

Wheel changes:

Add support for multiple DirectInput devices


Add countersteering and reduction patch
Add axis support for handbrake
Add back G27/G29 LEDs
Add option for global FF multiplier
Rework Force Feedback completely
Tweaks to soft lock
Add 7th gear support for H-shifter
Disable controller rumble while wheel is active

Changes:

Add option to turn on/off throttle+clutch engine starting


Add option for clutch shifting in sequential
Only stall if all wheels are on the ground
Remove 8th gear for numpad
General bug fixes

4.1.3
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changelog.md 1/29/2023

No changes to Gears.ini

Fix LeFix Speedometer compatibility

4.1.2
No changes to Gears.ini

Fix clutch not read in car when SimpleBike is on


Fix gearbox control still active if player isn't the driver

4.1.1
No changes to Gears.ini Fix wheel used in bicycles

4.1.0
Warning: This update changes Gears.ini

Feature changes:

Add wheel soft lock options


Add FFB effects for burst tyres
Add detail FFB effects for quads
Add AutoGear1 for sequential as option
Add gearbox change to Controller layout
Experimental: Add support for boats and planes

Changes/Fixes:

Fix version printing


Fix engine revving while braking with steering wheel while rolling back in a non-reverse gear
Fix engine revving while braking with steering wheel in reverse near stop
Decrease CenterForce faster during oversteer: 0% centerforce @ 20% oversteer
Remove dampener adjustment for oversteer
Change README format

4.0.4
Fix Dpad press register on toggle
Print version number

4.0.3
Revert XInput 1.4 usage
Fix support for older game versions
Fix default settings
Increase version number for clarity

4.0.2

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changelog.md 1/29/2023

New things

Implement Cross-Script shift mode setting


Restore auto look back in reverse gear as option
Add color for top gear indicator
Change .ini to use human readable keyboard keys
Make blinkers self-cancel
Use smoother oversteer transition

More small fixes

Support for Bikers DLC


Fix FFDisable ignored
Fix key presses being detected with GTA V in the background
Fix Neutral gear still selected when car is in auto in a high gear
Fix clutch pedal read in automatic mode (ignore it now)
Fix non-working H-shifter mode for motorbikes (skip over it)
Replace normal-stop handbrake with another way to keep the car on its place

4.0.1
A few small fixes

Fix crash when force feedback can't be initialized


Fix wheel radio button toggled on reset
Fix wheel jerk on reset
Fix jerky reverse animation
Disable automatic reversal on motorbikes if SimpleBike is turned off
Add an option to only show the Neutral gear N
Change gear 0 display to R

4.0
This release is primarily focused on making the mod compatible with all wheels.

Add DirectInput for almost ALL wheels! All inputs should be supported:
All analog input axes
All buttons
8 Dpad directions
Support for combined pedals
Analog ranges fully configurable
Clutch can be disabled for 2-pedal wheels
Use wheel for driving without manual transmission
Force feedback enabled!
Add wheel to keyboard assignments
Rewrote FFB from scratch
More force feedback details on wheel level
Better responsiveness
Understeer and oversteer conditions for force feedback parameters

21 / 25
changelog.md 1/29/2023

Included a tool to read the raw axes, to help you configure your wheel
A G27 with separate axes example available in Gears.ini
A G27 with combined axes example available in Gears.ini
Properly re-acquire wheel on mod toggle
Removed Logitech specific wheel support

Non-wheel related changes

Add an automatic gear box, implemented as R-N-D.


Add a hill starting effect, compensating for GTA V’s automatic brakes
Allow turning off cross-script communication for CitizenFX-based mods
Dropped SimpleReverse
Disable engine damage for electric vehicles
Add user defined controller analog-as-button trigger value
Change onscreen debug text format
Increase engine braking strength
Enable clutch catching for reverse (driver might play animation weirdly)
Fix clutch catching when car is upside down
Add engine off toggle for engine button
Disable low RPM power loss

3.0.2
Fix keys not being disabled properly from wheel
Add cross-script communication support (Decorator)
Tweak truck speed limiter to be less harsh when shifting early

3.0.1
Fix handbrake staying engaged when disabling the mod

3.0
Add Logitech Wheel support
Steering wheel support
Pedal input support
Force Feedback, physics-based and fully configurable
0-delay steering input (controller input is/was still smoothed out)
Useful vehicle functions available and mappable on wheel
Add automatic input detection and isolation
Switch to sequential on controller input
Change reverse in first gear behavior to do a burnout if the vehicle is strong enough
Add separate neutral to be in between R and 1st: R-N-1-2-3... for sequential shifting
Add clutch requirement option for H-shifting
Add engine restart by pressing throttle
Fix specific first gear only vehicles having a nonfunctional neutral (remove neutral for these)
Rework neutral/clutch revving to be more gradual and natural
Change clutch slipping in higher gears to be gradual

22 / 25
changelog.md 1/29/2023

Cleaner vehicle swap/leave procedure


Fix vehicle change detection
Fix other cars not moving when clutch pressed
Minimize patching of game functions
Less risky
No AI impact
Performance improvement
Change .ini format

2.0.2
Disable clutch catching in reverse gear
Enable free revving for trucks

2.0.1
Add check for invalid configurations
Improve requirement for AutoReverse
Remove lockup when choosing reverse, going forwards

2.0
Additions:

Add neutral gear functionality


Add exception for motorcycles
Add Clutch catching mechanism Changes:
Switch to XInput controller readout
Change engine braking to use apply force
Engine braking locks up engine (handbrake) when going forward in reverse gear
Reworked engine stalling with awareness of current gear (old version still available)
Rework revving in higher gears Fixes and tweaks:
RPM Disparity at high gear low RPM fixed
Fix Utility Trucks not being recognized
Tweaked engine braking and allow for trucks
Remove engine stalling on lots of damage Misc:
Add configuration presets

1.8.2
Only conditionally patch lower-end full clutch

1.8.1
Fix keyboard-controller detection
Fix ToggleH button being overwritten instead of EnableH

1.8

23 / 25
changelog.md 1/29/2023

Refactor project
Add controller button for toggle (Dpad Right for 0.5s)
Add keyboard key for toggle H-shifter (default: }] key)
Fix clutch fully depressed vehicle still moving
Disable patches and manual control as passenger
Tweak notifications behavior

1.7
Add engine braking
Fix big trucks accelerating infinitely
Reset gear on changing vehicle
Turn on engine when toggling mod

1.6.2
Better compatibility: Dropped Microsoft Visual C++ Redistributable 2015 (x64) requirement

1.6.1
Fix wrong key in Gears.ini
Update readme.txt properly

1.6
Enable Logging to Gears.log to clean up notifications
Improve clutch control patching and restore
Improve clutch control at very low speeds
Change stalling conditions
Turn on reverse light in reverse gear

1.5
Top gear known (Thank you, kagikn!)
Full clutch control (Thank you, leftas!)
Allow analog clutch control
Add engine damage
Add engine stalling
Changed build parameters - should work for more people now

1.4
Enable accelerator to be used for reverse acceleration and brake pedal to only brake and not reverse.
Like a real car.

1.3.2
Enable/Disable manual gears by default in .ini
Persistent enable/disable manual gears

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changelog.md 1/29/2023

Enable/Disable engaging first gear on stopping


Enable/Disable automatic reverse gear

1.3.1
Full compatibility with LeFix Speedometer for gear shift indicators
Restore 1.2 overrevving behavior
Tweak low-RPM low-throttle behavior

1.3
Full keyboard support
H-Shifter support - mapped to keyboard buttons
Preliminary compatiblity with LeFix Speedometer for gear shift indicators
Disable/enable manual notification
Changes in ini and default config

1.2
Fix version 350 compatibility issues
Tweaked reverse behavior
Fix overrevving behavior

1.1
Transmission optimizations
Disabled for bicycles
Fixed motorcycle support

1.0
Initial release

25 / 25

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