Baphomet
Baphomet
of Iggwilv
Baphomet, the Prince of Beasts
T
by Robert J. Schwalb
illustrations by Rob Alexander and Arnie Swekel
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Demonomicon of Iggwilv
F
the center of an infinite maze that spans his layer and Baphomet made the cut with the 4th Edition rules,
ORCES IN THE WORLD—cruel, carnal, bestial
the layers adjacent to him. The maze is said to change as he is one of the few demon lords mentioned in Monster
forces—seek to unravel the divine and
it passes between the layers. It is rumored to be popu- Manual. His appearance there, in this article, in the
shatter its works. They struggle to turn
lated by all manner of minotaurs, some of whom have “Playing Minotaurs” article from Dragon #369, and in
mortals against one another and to tear down the
breath weapons and magical abilities.” the 4th Edition Manual of the Planes, ensures his place
works of civilization. The goal is to allow evil and
As with every other figure of the Abyss and the as one of the most active and dangerous figures found
chaos to run free. Such forces are known by many
Nine Hells, Baphomet vanished with the 2nd Edition in the Abyss. He makes a great 4th Edition villain.
names: Graz’zt, Orcus, Yeenoghu, and others. How-
of the ADVANCED DUNGEONS & DRAGONS® game. That’s because Baphomet is now a driving and
ever, one has an insidious presence that worms into
It wasn’t until Carl Sargent’s Monster Mythology (1992) depraved influence within civilizations, minotaur and
mortal hearts and minds, and deceives them into
that Baphomet returned, this time as one of the inter- otherwise, subverting and corrupting mortals in his
turning away from righteousness to embrace brutal-
loper gods who insinuated themselves in the “giantish” effort to expand his presence in the world. Some of the
ity. This agent of destruction is Baphomet, who is
pantheon. He was a risen tanar’ri lord who exploited worst other peoples expect from minotaurs is because
also known as the Prince of Beasts, the Trampler,
minotaurs, seducing them from service to the gods of of Baphomet. That influence is one of the aspects
the Minotaur Lord, and the Horned King. Born from
the giants to serve his machinations against his ancient that works to make minotaurs great bad guys. The
the churning chaos of the Abyss near the dawn of
rival and enemy, Yeenoghu. demon prince’s influence means other humanoids might
time, Baphomet is the embodiment of savagery, one
Baphomet survived into the 3rd Edition rules. He have reason to work with evil minotaurs. Baphomet
of nature’s most destructive aspects, and the catalyst
received small mention in the Monster Compendium: himself is also a great target for epic PCs, especially
that looses the beast residing in us all.
Monsters of Faerûn under James Wyatt’s ghour demon mighty minotaurs who wish to free their people from
entry, where Baphomet is described as an abyssal the demon prince’s savage influence.
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Demonomicon of Iggwilv
Description Plying Baphomet with compliments helps to DC 25: Baphomet sees himself as the darkest
aspect of nature—as unbridled savagery. This makes
make the demon prince almost reasonable, but the
The Prince of Beasts is a towering horror—a perfect
Trampler demands constant flattery—no matter how him a rival to Yeenoghu. So Baphomet wages war
fusion of humanoid and monster. Baphomet has
far-fetched—and utter servility from those who serve eternal against the Beast of Butchery.
the muscled body of a burly titan. Coarse black hair
him. Baphomet is prone to paranoid delusions, and Baphomet has other enemies, many of whom are
covers his hide, his feet are cloven hooves, and from
he kills and devours even the most shameless flatter- born from old grudges. In particular, Baphomet
his back extends a bovine tail that ends in a stinking
ers in his court. Thus, those serving Baphomet learn despises Graz’zt. The Dark Prince imprisoned
tuft of fur. The demon prince has a brutish bull head
quickly to appease the beast to keep their master’s Baphomet ages ago, which is a defeat Baphomet is
that is covered in dark fur. Lambent ochre eyes look
temper in check, but not so often as to overexcite incapable of forgetting or forgiving.
out from under two outward curving horns engraved
his imagination. Baphomet’s hatred isn’t confined to his rivals in
with blasphemous sigils. These sigils form phrases
Baphomet’s combat statistics appear in Manual the Abyss, though. His greatest enemy in the mortal
so foul, to utter them aloud would forever darken the
of the Planes. world is Melora. She is another rival for power over
soul of anyone who hears the filthy words.
nature, and Baphomet has despised her for eons.
Baphomet exults in his muscled physique. He
coats his fur with blod fat culled from his victims
Baphomet Lore Baphomet sends his forces against his enemies’
A character knows the following information with followers in the mortal world, with only the rarest
to accentuate his build. When he dons clothing or
a successful Arcana check. lulls in violence. He commands his followers to
adornments, he does so to sate his depraved vanity
DC 15: Where civilization’s light fails to shine, murder Melora’s priests and defile her shrines.
and augment his appearance. He might wear brace-
strange religions, weird cults, and vile sects take Minotaurs war with gnolls in Baphomet’s name.
lets, as well as rings in his long tapering ears, his nose,
hold. They prey on the weak and the desperate, and They foil any of Graz’zt’s plots they can uncover.
and in the flesh of his torso.
they flourish on fear, anger, and ignorance. Some are DC 30: As a demon lord, Baphomet commands a
The demon prince dons an iron crown. He rests
born of religious misinterpretations or extremism, realm in the Abyss called the Endless Maze. He uses
this crude coronet upon his brow as a sign of his
but a few are far more sinister—evil masquerading the uncertain landscape as he pleases. His realm is
mastery and dominance. On its cruel tines, he
as legitimate faith. When civilization comes to these filled with tricks, traps, and shifting corridors. Some
impales the heads of his victims, causing the metal
backwater areas, priests discover the beliefs upheld by of the worst creatures found in the Abyss infest the
to rust from the dripping ichors until orange streaks
a few sects are nothing more than demon worship— place. At the maze’s center stands his labyrinthine
spread down his face. In battle, the Trampler wields
practices so profane that the only cure is swift and palace, the Lyktion, a mighty fortress mirroring the
the greataxe Heartcleaver. He has notched the blade
utter annihilation. madness defining Baphomet’s realm. Within are
three times fighting with Yeenoghu, the Beast of
DC 20: A prominent force in the corruption and countless passages, moving staircases, and other
Butchery. Baphomet refuses to smooth the blade until
subversion of mortal communities is the Horned pitfalls designed to frustrate, maim, and kill those
his ancient enemy’s head joins the others in
King, Baphomet, known as the Prince of Beasts. daring to penetrate his personal demesne.
his collection.
A demon lord of the Abyss, he finds the greatest DC 35: Many myths exist about Baphomet’s
Although the patron of carnality, slaughter, and
following among minotaurs. His cult is widespread origins. One story suggests, as a primordial being,
savage madness, Baphomet is cunning. He uses wit as
and influential throughout their secluded communi- he created the minotaurs to war on the gods but was
often as brute strength to undo his foes. Baphomet is
ties. Numerous minotaurs resist the Trampler’s allure, defeated and hurled into the Abyss. Another version
not without his weaknesses, though, and the greatest
but the cult spreads and grows as its vile cabalists tells that he threw himself into the Abyss rather than
is his pride. Insulting the Prince of Beasts unleashes
spread the faith. Baphomet’s cult threatens to suffer defeat or imprisonment at the hands of the
his rage and hate in a terrifying display of violence.
consume the minotaur population with widespread gods. Some claim he is a fallen god, and others
He stomps around venting his wrath, rampaging and
and pernicious demon-worship. say that the Abyss’s infinite evil spontaneously
destroying anything in his vile reach.
spawned him.
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DC 40: The origins of Baphomet’s irrational The Abyss is no stranger to conf lict, but the battle Part of Baphomet’s inability to forge lasting
hatred of Yeenoghu might be largely forgotten, lines shift with the ambitions of the princes who alliances stems from his intense paranoia and vanity.
but legend speaks of a possibility. When the shard rule. One constant, however, is the war between His supreme arrogance disallows him from making
of evil transformed some primordial powers into Baphomet and Yeenoghu. This unrelenting and concessions to allies, and when he does, resentment
demon princes, Yeenoghu was one of the first. costly conf lict consumes at least half of each demon clouds common sense, eventually resulting in a stun-
Lusting for blood, he sided with the primordials lord’s attention and resources. The Prince of Beasts’ ning betrayal. He has crossed dozens of evil beings,
against the gods. Baphomet was a primordial with obsession with defeating his rival exceeds reason. He ensuring little chance of finding help if his enemies
strong ties to the natural world. He fielded his own has taken disastrous risks in defeating his ancient foe. come knocking with power enough to defeat him.
savage armies. In a battle against Kord, Erathis, The Beast of Butchery reciprocates in full.
Melora, and Pelor, among other gods, Baphomet
found himself fighting alongside gnolls and demons Gnolls and minotaurs clash with spectacular violence,
under the command of Yeenoghu. But as the tide
of battle turned, Yeenoghu quit the field, leaving
Baphomet alone and outmatched. The Horned
fighting until one or both sides find utter destruction.
King turned from the battle not in cowardice, but
to chase his betrayer into the depths of the Abyss. After several invasions into each other’s realms, Aspect of Baphomet
Perhaps this is why Baphomet’s paranoia is also each time ending in an almost crippling defeat, the WHEN CONCERNS IN THE MORTAL WORLD draw his
legendary. two have learned. They now fight on different battle- attention, Baphomet might send forth his aspect
fields, where the fate of each can be decided through to attend his followers and reinforce his hold on
Baphomet’s Ambition proxies. Often, these battles unfold on undeclared the world.
Baphomet longs to rule over the natural world, layers of the Abyss, with savage minotaurs squaring
where his savagery can be expressed in an unfet- off against demonic gnolls until nothing but carnage Description
tered way. He devotes much of his resources to and carrion remains. The aspect of Baphomet is a hideous mass of fur,
this front. His black soul burns for Melora’s head Just as Baphomet sends his hordes against horn, and muscle. Reminiscent of a minotaur in
to place on his crown, and her heart to consume. Yeenoghu’s in the Abyss, so does he demand his shape and build, it towers over even the savage
Minotaurs and others that follow the Horned King cabalists and cultists fight the gnolls in the mortal minotaurs. Black fur covers its muscled body, and its
take pains to spread over and defile the natural world, whether they serve the Beast of Butchery bovine head is scarred and pitted, with pale blue eyes,
order, making an enemy of any who serve Melora. or not. Gnolls and minotaurs clash with spectacular and great horns framing a monstrous face.
Baphomet’s worshipers destroy any of Melora’s holy violence, fighting until one or both sides find
places they find, slaying almost all who live there. utter destruction.
Almost all, because they have a tradition of sparing Although his hatred burns hottest for Melora and
one follower in six—usually the weakest. They leave Yeenoghu, Baphomet has earned other enemies as
the lucky victim maimed and mutilated, but alive, well. He has had a long-standing grudge against
as a warning of what offending the Trampler brings. both Graz’zt and Orcus, each of whom imprisoned
him for a time. As much as Baphomet craves retribu-
tion, he knows he cannot mount a proper offensive
in these cases. He cannot leave himself open to
attack to indulge in vengeance against powerful
demon princes.
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stands is in the center of his chest. Knowing this, ongoing damage of neckfinder. He keeps the company maw. The thing makes no sound as it pulls itself
Asterion conceals much of his body with hide armor of powerful savage minotaurs, and he uses them to across the f loor—only issuing a small moan when
fashioned from human skin, with his arms emerging keep his enemies busy while he slips in to sever the it kills.
through stretched mouths forming shoulder plates. heads of bloodied foes.
The Misbegotten Level 24 Elite Brute
Asterion Level 26 Elite Skirmisher Asterion Lore Large elemental magical beast (blind, demon) XP 12,100
Medium elemental humanoid (demon), minotaur XP 18,000 A character knows the following information with a Initiative +20 Senses Perception +19; blindsight 12
Initiative +21 Senses Perception +25; darkvision successful Arcana check. Unholy Stench (Poison) aura 3; all creatures in the aura take
HP 482; Bloodied 241 a –2 penalty to attack rolls and gain vulnerable 10 acid.
DC 25: The Thief of the Maze was once mortal,
AC 42; Fortitude 41, Reflex 39, Will 38 HP 558; Bloodied 279
Resist 20 variable (3/encounter) and he was a cruel and cunning minotaur seeking
AC 38; Fortitude 40, Reflex 38, Will 37
Saving Throws +2 to profit from association with the Prince of Beasts.
Resist 20 acid, 20 variable (3/encounter)
Speed 8; phasing Having little interest in teasing out the magical Saving Throws +2
Action Points 1 mysteries of the cult, he instead championed his Speed 8, climb 6 (spider climb)
m Neckfinder (standard; at-will) ✦ Weapon master by leading enemies into a maze of his own Action Points 1
+31 vs. AC; 1d10 + 9 damage, and ongoing 10 damage devising and ambushing them as they tried to find m Tentacle Rake (standard; at-will) ✦ Acid
(save ends). Reach 3; +27 vs. AC; 2d6 + 10 damage plus 2d6 acid
their way out. For his efforts, Baphomet opened a
M Charnel Onslaught (standard; at-will) ✦ Weapon damage, and the target is grabbed. The Misbegotten can
Asterion makes two neckfinder attacks, and can shift portal to the Endless Maze in Asterion’s personal
grab up to four creatures at once.
after each. labyrinth, luring the minotaur through to serve the M Tentacle Smash (minor 1/round; at-will)
M Headstealer (standard; at-will) ✦ Weapon demon prince personally. Grabbed creature only; +25 vs. Fortitude; 3d6 + 10 damage,
Bloodied targets only; +32 vs. AC; 4d10 + 9 damage. DC 30: As a reward, Baphomet inscribed a map and the target is dazed (save ends).
If this reduces the target to 0 hit points, the target has of the Endless Maze into his exarch’s f lesh to remind Threatening Reach
taken grievous wounds to its neck and takes a –5 penalty him whom he served and to ensure his constant The Misbegotten can make opportunity attacks against any
to death saving throws until it has greater than 0 hit points. creature in its reach (3 squares).
loyalty. Should Asterion fail him, Baphomet can and
M Goring Charge (standard; at-will) C Corrosive Slobber (standard; at-will) ✦ Acid, Zone
Asterion charges; +31 vs. AC; 3d6 + 9 damage, and the will strip the map from Asterion’s f lesh and cast him
Close blast 3; +25 vs. Reflex; 2d6 + 9 acid damage, and
target is knocked prone. out to a dangerous corner of the Endless Maze.
ongoing 10 acid damage (save ends). The blast creates a
Combat Advantage zone of noxious smoke that lasts until the end of the
When Asterion hits an enemy he has combat advantage The Misbegotten Misbegotten’s next turn. A creature that starts its turn in or
against, he can shift 3 squares after the attack as enters the zone takes 10 acid damage, and the zone grants
BORN FROM BAPHOMET’S DISEASED IMAGINATION
a free action. concealment to creatures within.
and consigned to the depths below his palace, the
Alignment Chaotic evil Languages Abyssal, Common M Wormcrawl (standard; recharge 5 6) ✦ Acid
Skills Athletics +27, Intimidate +26, Stealth +24 Misbegotten swells with evil, awaiting its chance
The Misbegotten moves its speed and can move through
Str 29 (+22) Dex 22 (+19) Wis 20 (+18) to take revenge on its maker. enemies’ spaces, provoking opportunity attacks as normal.
Con 25 (+20) Int 14 (+15) Cha 26 (+21) When it enters a creature’s space (ally or enemy), the
Equipment hide armor, 2 battleaxes Misbegotten makes an attack (+25 vs. Reflex). On a hit, the
Description target takes 2d6 + 10 damage plus 2d6 acid damage, is
Asterion’s Tactics The Misbegotten is a bloated black worm covered in knocked prone, and cannot stand (save ends).
Asterion wields two vicious axes equipped with razor- quivering pustules that give it its distinctive smell. Alignment Chaotic evil Languages Abyssal, Common
sharp blades perfect for lopping off heads. He uses Four thick tentacles, each terminating in a long, Skills Stealth +25
charnel onslaught to attack multiple opponents, Str 31 (+22) Dex 26 (+20) Wis 25 (+19)
smooth horn, frame a tiny head, which is malformed
Con 29 (+21) Int 8 (+11) Cha 4 (+9)
ensuring as many enemies as possible take the and dripping with putrid ooze from a slobbering
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Misbegotten Tactics
The Misbegotten flows into battle, using wormcrawl to
crush its opponents and glue them to the floor with
the sticky strands of its slime. Its tentacles snake out
to snatch enemies and when it grabs them, it smashes
them into the floor until they stop wiggling.
Misbegotten Lore
A character knows the following information with a
successful Arcana check.
DC 30: Baphomet has many diversions, each
more terrible than the last. But one of his most
appalling entertainments is the creation of new
demonic forms from fiends who disappoint him.
The Misbegotten is both his greatest failure and his
greatest achievement. So disgusting, so foul was this
creation, Baphomet consigned it to the deep tunnels
beneath his palace to destroy other twisted abomi-
nations he creates. The Misbegotten hungers for its
maker, and it crawls the tunnels looking for a way to
kill the demon prince.
THE ENDLESS MAZE The open-air maze is but the tip of Baphomet’s might constrict until a person has to crawl to make
domain, since staircases arranged throughout the any progress.
BAPHOMET COMMANDS THE ENDLESS MAZE as his realm lead deeper into the sprawling labyrinth. These The Endless Maze is in better repair the closer
realm in the Abyss. A massive labyrinth spreading out send travelers into corridors even more terrible and one travels to the Lyktion, with smooth walls and
in all directions, the passages confound those with dangerous, where horrible monsters and nefarious little sign of debris, but farther out, malfunctioning
the misfortune to have to explore the place. Those traps lay in wait. Walls move of their own accord, traps, streaks of blood, chunks of rotting meat, bones,
who come to upper reaches of the Endless Maze find sealing off some corridors while opening new ones. broken walls leading into spaces between space, and
the corridors have no ceilings, but the walls extend Bizarre flora lurks in the crevices, spewing poisonous more are common. The Endless Maze also features
hundreds of feet into the air. Climbing or flying to spores at passersby. portals connected to other labyrinths found in the
the top afflicts the visitor with weakness and despair, The subterranean corridors vary in height and Abyss. According to some planar travelers, there is
causing many to give up and retreat or fall down to width, but 10-foot-wide passages are common. The a portal to every maze in the cosmos. Portals some-
the unforgiving stones below. Those who make it to walls are smooth, cut from dark granite or basalt, but times open in unexpected places, luring creatures
the top feel the full weight of their journey’s futility, some areas feature walls cut from marble, obsidian, from other planes to lose themselves and their lives to
because the maze extends all around as far as the eye jade, porphyry, and if rumors can be believed, even the wonders of Baphomet’s realm.
can see. Those who linger at the top soon attract the diamond. The passages might carry travelers to open The Endless Maze is home to an assortment of
attention of demons who like nothing more than to galleries, where scores of tunnels branch off, or they terrible creatures. Savage minotaurs and depraved
destroy “cheaters.” minotaur tribes wander the tunnels in search of
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food and plunder. Demons are widespread, with like chamber deep in the maze, the Field of Brass is BAPHOMET’S SERVANTS
goristros and evistros being the most numerous. The named for the riveted and interlocking brass plates
Lost—war surviviors, adventurers, or fools who had spread across the gallery’s f loor. Stained crimson BAPHOMET’S SERVANTS ARE LEGION. On his layer, he
the misfortune of stumbling into Baphomet’s realm— and reeking of death, here Baphomet’s champions commands innumerable demons, each selected
also live in the maze. A few are solitary people who fight for the pleasure of their profane lord. Stands for their singular viciousness and cruelty. Carnage
survive against the odds, but gangs of Lost are most encircle the arena. At its top is a hideous throne of demons roam the distant tunnels, scouring the end-
common. They are as dangerous as demons. bronze and bone where the Prince of Beasts can less passages for fresh meat. Balors raise palaces in
The Endless Maze serves as something of a test- survey the carnage. larger chambers, where they oversee courts of servile
ing ground. Before the Prince of Beasts accepts an The Lyktion: Baphomet’s palace hangs and fawning fiends who prostrate themselves before
audience with a mortal servant, he might demand suspended in the center of a yawning chasm, held the balors’ fiery might. Abyssal dragons lair in the
the petitioner seek out and find a specific creature in place by twenty stone and iron staircases that pay depths and on the upper walls, while glabrezu flit
lost in the Maze. Those who return are worthy of no attention to direction or bearing. Each stair ends through the toxic clouds, dipping from the cloying
Baphomet’s attention. Those who don’t are forgotten. at a hallway leading into well-maintained passages mist to snatch the unwary.
Much of the Endless Maze is corridor, but many that extend for miles through the Endless Maze. The Baphomet has a widespread cult in the mortal
locations of interest exist in Baphomet’s domain. The Lyktion is a tangle of rooms and corridors—a knot of world. Strongest among the minotaurs, he extends his
most important are described below. chambers fused together through Baphomet’s sheer influence through his thralls. He poisons the minds
Bone Castle: Where thirteen passages breach malice. Crawling through its twisted passages are of their people to turn them to his service, urging
a smooth stone wall, a field of bleached bones broken souls in service to the demon prince; these them to set aside introspective pursuits and let loose
stretches out beneath a rust-colored sky. In the fiends and mortals are so shattered by their thrall- the beasts within. Those who give in to these tempta-
center rises a pale white castle, assembled from dom that they have lost all sense of self and purpose tions find the darkness in their hearts growing until
thousands of finger and hand bones. It is a delicate outside their vain master. they swell with terrible evil, growing larger and more
and fragile structure built to celebrate or contain Horrid Spire: Overlooking the miles and savage on the Abyss’s corrupting influence.
the evil of its inhabitant. Few are sure who lives in miles of corridors at the top of Endless Maze is the Though minotaurs make up the majority of
the castle. No demon wants to approach it, and even Horrid Spire, a crooked finger of brass rising from Baphomet’s mortal servants, Baphomet has had luck
Baphomet appears reluctant to draw near it. Some a convoluted nest of twisting corridors, tunnels, converting other humanoids to his cause. He preys
whisper the Bone Castle is home to a being known and crawlways. The Horrid Spire is Baphomet’s on the frightened and ignorant, filling mortal minds
as Pale Night, the Mother of Demons. Those few retreat, where the demon prince emerges from with fear and lust for the power his devoted servants
who chanced upon the Bone Castle claim to have the depths to survey his kingdom from the tower’s promise. Woodsfolk, exiles, and hermits alike find
spied a ghostly figure gliding across the battlements, ramparts. Baphomet also uses the tower to conduct comfort in the savagery of this dark master, and
a shapely and frightening woman whose gossamer his research and study, exploring a different devi- through them, Baphomet’s cults blossom, sometimes
strands of white hair conceal her face. ant pursuit on each tower level. Beneath the tower drawing entire communities into his fold.
Fields of Brass: Not all who face the Horned stretches the Maze of the Misbegotten, a light-
King find themselves strapped to his dissection less sewer crawling with abyssal vermin, the rare Baphomet’s Cult
tables, fed to the Misbegotten, or set loose in the wretched survivor, discarded experiments, and
As an agent of chaos, Baphomet demands little from
corridors. Those who impress him have a slim the Misbegotten.
his followers, preferring to let their madness and
chance to earn their freedom by fighting for their
brimming evil guide their pursuits. Central to their
lives on the Field of Brass. Situated inside an egg-
service, though, is embracing the inner beast. Those
new to the cult find their inhibitions weakened until
they act without thinking, giving into their darkest
desires without thought of consequence. In time, his
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followers fall so far they begin to manifest monstrous in blood, a sign favored by minotaurs, who already
traits, twisting and mutating into feral versions of regard the labyrinth as a holy sign. Where such
their former selves until they bark and howl, shriek- symbols are more recognizable, followers might use a
ing and hooting as they enslave and slaughter. hand gesture to alert their fellows to their allegiance.
The minotaurs have long had a strong connection A common sign is the bull’s horns, wherein one splays
to the Prince of Beasts. Baphomet’s cabalists have a the index and little fingers, while folding the middle
great deal more freedom among these people and and ring fingers down, holding them in place with
can often operate in the open. the thumb, which itself juts out, perpendicular to
Outside the minotaur society, Baphomet enjoys the palm.
a strong, though hidden, following among humans,
dwarves, and orcs. These cults bury themselves deep Oostarix, Eater of Men
behind layers of secrecy and misdirection to worship We are all beasts, and only delusion prevents you from
and serve as they see fit. Many cults masquerade seeing the truth.
as charitable organizations or militant arms of estab- —Oostarix
lished religions such as Erathis and Pelor, and others
pretend to be wealthy clubs founded by elite society Baphomet’s cabalists are among the most feared and
members. In each case, their masks conceal dangerous of the demon prince’s servants because
sinister and subversive organizations who delight they can often move openly, working their villainy
in hedonistic expressions of despicable worship, without restraint. In some minotaur settlements,
exploring carnality, foul magic, and forbidden lore. unaligned minotaurs tolerate cabalists as representa-
Oddly, most Baphomet cults aren’t aware of their tives of savagery. Cabalists seize this air of tolerance,
patron’s nature and might see the object of their and they use it to foment discord and division as they
devotion as an intellectual exercise or manifestation swell their numbers with those minotaurs who suc-
of another deity, such as Melora. Few use the horned cumb to beastly temptations the cabalists so deftly
goat’s head symbol; instead they venerate a severed present. Oostarix has attained more than any other
bearded head preserved in embalming f luids or left cabalist and one day, he might rise to claim his place
to rot on their profane altars. at his master’s side.
Although many of Baphomet’s cults infiltrate
developed societies, lurking in progress’s shadows, Occupation and History
a movement grows among remote settlements far Oostarix clawed his way to power in a cult operat- After each victory, he devours the enemy leader, suck-
from the trade routes and caravan roads that act as ing in the minotaur fortress, Patoorn. He proved his ing the flesh from the victim’s bones.
the arteries of progress. Baphomet’s servants spread worth by eliminating the rival religions at work in the
across the countryside, preying on the natural fears community, snuffing out their followers and weaken- Physical Description
born from the dark and the wilderness. Isolation ing their presence until only the cult of Baphomet The Eater of Men is a fat minotaur who stands 7 feet
breeds ignorance, and some of the most violent and remained. At the same time, Oostarix removed other tall and weighs around four hundred pounds. He
open cults in Baphomet’s service exist on the fringes obstacles to his own ascent among his fellow cabalists wears a gold ring in his nose and matching rings in
of decaying kingdoms and empires. until he claimed his place as Voice of the Beast. his ears.
Symbols for Baphomet vary a great deal. Most Oostarix gained his moniker on the battlefield.
know each other by a twisted circular maze awash An eager warrior, he leads raids into the settlements
of other humanoids to gather slaves and supplies.
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Oostarix Level 18 Elite Controller (Leader) Attributes and Skills Knights of the
Medium natural humanoid, minotaur XP 4,000 A natural leader, Oostarix excites the savage beast Horned King
Initiative +10 Senses Perception +18 in his followers, impelling them to fight harder and Horned King! Remove the veil of deception and reveal unto
Baphomet’s Boon aura 10; allies who start their turns in the blinding them to the risks to attain a complete and us the true nature of mortality!
aura gain a +2 bonus to attack rolls when charging. total victory. He’s not one for subtleties; he commands
HP 354; Bloodied 177 through fear and dogma.
AC 34; Fortitude 35, Reflex 29, Will 32 The Prince of Beasts has much to offer mortals.
Through service to the Trampler, the mortal can
Saving Throws +2
Speed 6
Values and Motivations escape the bonds of guilt, be freed from the shackles
Action Points 1 Oostarix wants to claim his place at Baphomet’s of society, and unleash his or her true nature. Though
mBonecrusher Morningstar (standard; at-will) ✦ Fear, right hand. To do so, he must amass a vast following opposed by most religions and organizations, the cult
Weapon of mortal servants to prove his worth to the Horned of Baphomet flourishes in civilized lands and on its
+23 vs. AC; 1d10 + 9 damage, and the target is weakened King. He cares for nothing else. fringes. Foremost of these servants are the Knights of
until the end of Oostarix’s next turn.
M Goring Charge (standard; at-will) the Horned King, a fanatical and deviant society of
Distinguishing Features
Oostarix makes a charge attack: +23 vs. AC; 2d6 + 9 learned people who reject the chains of religion and
Every inch of Oostarix’s body features complex tat-
damage, and the target is knocked prone. its myriad deceptions in favor of a simpler existence.
tooing and scarring, each puckered and oozing with
R Savage Infection (standard; at-will) ✦ Charm, Psychic
Ranged 10; +22 vs. Will; 1d6 + 7 psychic damage, the target corruption. He traces the patterns without thinking, The Knights of the Horned
takes ongoing 5 psychic damage and at the start of the running a nail along the marks and plucking at the King Lore
target’s turn it makes a melee basic attack against one loosened scabs to let the blood and pus flow freely. A character knows the following with a successful
random adjacent creature (save ends both). If this attack
skill check.
hits, it deals normal damage and the target of the basic Using this Villain
attack gains the same condition (save ends). Religion DC 20: The Knights of the Horned
Not one for long-term planning or thinking, Oostarix
C Unholy Flood (standard; recharges when first bloodied) King is a society of philosopher-warriors who oppose
leads his forces on the offensive, spreading death and
✦ Necrotic Erathis and her church on the grounds that the
destruction wherever he goes. The Eater of Men’s
Close blast 5; +22 vs. Will; 1d10 + 7 necrotic damage, and civilization her priests promote is an abomination
the target makes a melee basic attack against one of its tactics and mannerisms make him a despicable
and stands at odds with mortals’ true nature.
adjacent allies as a free action. Miss: Half damage, and the villain, one easy for the players to hate and stand
Religion DC 25: The Knights of the Horned
target does not make an attack. against. Therefore, play up his monstrous tendencies
King are a cancer within civilization, undermining
Ferocity (when reduced to 0 hit points) by having him devour the PCs’ allies and companions
Oostarix makes a melee basic attack. the authority of the law and dismantling progress in
to evoke their outrage and hook them into a pro-
Alignment Chaotic evil Languages Abyssal, Common a destructive way. The Knights select a specific city
tracted campaign to thwart the cultist’s plans and
Skills Dungeoneering +16, Intimidate +20, Nature +18, and slowly infiltrate the community, each member
put an end to his evil.
Religion +18 occupying a crucial position among the community’s
Str 28 (+18) Dex 12 (+10) Wis 15 (+11) leaders. Once the Knights cripple the community and
Con 25 (+16) Int 18 (+13) Cha 23 (+15) spread their dark faith, they leave it to rot and move
Equipment robes, morningstar, Baphomet symbol
on to the next.
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Demonomicon of Iggwilv
she conceals her purpose by acting as a priestess of Knight of the Horned King Level 11 Soldier
Erathis, the god she, in truth, viciously opposes. Medium natural humanoid, human XP 600
Headquarters: The Knights of the Horned King Initiative +8 Senses Perception +5
do not have a permanent headquarters. Instead, when HP 112; Bloodied 56
AC 27; Fortitude 25, Reflex 21, Will 23
they select a city to destroy, they raise a small temple
Speed 5
in a cellar, vault, or similar place where they perform m Battleaxe (standard; at-will) ✦ Weapon
hideous ceremonies without attracting attention. +18 vs. AC; 1d10 + 7 damage, and the target is marked
Once the city is ruined, the Knights dismantle the until the end of the knight’s next turn.
temple, taking their relics and trappings to the next M Maze of Madness (free, when target marked by the knight
settlement. moves or makes an attack that does not include the knight;
Hierarchy: Given the nature of their spiritual at-will) ✦ Fear, Weapon
+18 vs. AC; the triggering creature; 1d10 + 5 damage,
allegiance and their long-standing opposition to law,
and the target takes a –4 penalty to Will and the knight
the Knights do not abide by a formal hierarchy. Aside can slide the target 1 square as a free action at the start of
from their leader, all are equal in the eyes of the the target’s turn (save ends).
Horned King. Commands come down directly from C Mark of the Beast (standard; encounter) ✦ Fear, Psychic
Tabois, and each member knows his or her place. Any Two targets; close blast 3; +16 vs. Will; the target is
with the courage and strength can try to supplant stunned (save ends).
Tabois as the new leader, but all who have tried met a Alignment Chaotic evil Languages Common
Skills Arcana +10. Intimidate +11
grisly end.
Str 21 (+11) Dex 15 (+7) Wis 10 (+5)
Members: Two levels of membership exist within Con 16 (+8) Int 10 (+5) Cha 18 (+9)
the Knights. Full members understand and accept Equipment plate armor, heavy shield, battleaxe
their allegiance to the demon prince and commit
their lives and souls to spreading his filthy presence
throughout the world. The rest are tools—useful Coflizu
individuals whose loyalty comes at the price of favors, MASSIVE SWIRLING CLOUDS OF TORN FLESH and
coin, fulfillment of desires, and social advance- crimson droplets coalesce in areas where demons
ment. These unwitting agents have no idea about have been butchered.
the Knights or their purpose and are almost always
counted among the casualties when the community Coflizu Tactics
Organization disintegrates. The coflizu lashes out with a blood tendril to infest the
closest enemy, transferring a bit of itself into its foe.
The Knights of the Horned King is a known institu-
While the enemy deals with the infestation shredding
tion, though the identities of its members remain
hidden to prevent compromising the group’s BAPHOMET’S FIENDS its body and mind, the coflizu moves to rip through
its remaining opponents with rending fangs and blood
objectives.
DEMONS, SHRIEKING AND CACKLING INSANE human- tendril attacks.
Leader: The organization is small and exclusive,
so power resides in the hands of one leader, Virina oids, and malformed creatures that defy description
Tabois, the powerful and dangerous mind who first roam the endless passages and corridors of the
founded this sinister society. Her role within the Endless Maze.
Knights is largely unknown outside its members, and
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Demonomicon of Iggwilv
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Demonomicon of Iggwilv
Encounter Groups Perditazu (Maze Demon) Level 12 Lurker About the Author
Medium elemental humanoid (demon, undead) XP 700 Robert J. Schwalb is a freelance game designer for Wizards
Kalakas are foot soldiers used to fight Yeenoghu’s and
Initiative +13 Senses Perception +15; darkvision of the Coast, and he’s contributed design to the Forgotten
Baphomet’s other enemies. Often, these demons form Realms Player’s Guide, Draconomicon: Chromatic Drag-
Confounding Presence (Psychic) aura 2; any enemy starting its
up into small squads to hunt down escapees, repair turn in the aura is dazed. ons, Manual of the Plane, Martial Power, Demon Queen’s
tunnels, or maintain traps. HP 92; Bloodied 46 Enclave, Player’s Handbook 2, and numerous articles for
AC 27; Fortitude 22, Reflex 25, Will 24 D&D Insider. Robert lives in Tennessee with his lovely wife
Level 13 Encounter (XP 4,000) Resist 10 variable (2/encounter) Stacee and a herd of gelatinous half-fiend shadow cats.
8 kalakas (level 9 soldier) Saving Throw +5 against charm or fear effects Robert would like to thanks James Jacobs for his
Speed 8 inspirational and terrifying work on Baphomet and the
1 minotaur cabalist (level 13 controller
mEssence Claws (standard; at-will) ✦ Fear, Teleportation other demon princes featured in the pages of Dragon
[leader]) Magazine. Man, you left some big shoes to fill.
+17 vs. AC; 1d8 + 3 damage, the target takes a –5
penalty to its Will defense (save ends), and the perditazu
Perditazu can teleport 5 squares provided it ends its movement in a
THESE FIENDS TAKE SHAPE FROM CAPTURED SOULS of space adjacent to an enemy.
C Phantom Assailants (minor 1/round; at-will) ✦ Fear
mortals who died while trapped in the Endless Maze.
Close burst 1; +15 vs. Will; the target makes a melee basic
They roam the passages and corridors in search of the
attack against an adjacent ally as a free action.
escape denied them in life. M Mind Maze (standard; encounter) ✦ Psychic
+15 vs. Will; the target is dazed, and the perditazu enters
Perditazu Tactics the target’s space and vanishes into the target’s body
The perditazu charges the closest enemy and uses (save ends both). Remove the perditazu from play. Each
its essence claws attack to injure its foe. On a hit, it round, on the target’s turn, it takes 2d6 + 5 psychic damage
teleports to a space adjacent to a softer foe such as a unless it moves its speed. Aftereffect: The target takes
10 psychic damage, and the perditazu appears in an
controller or leader. Once it engages its new enemy,
unoccupied space of its choice adjacent to the target.
the perditazu attacks using mind maze, vanishing into
Alignment Chaotic evil Languages Abyssal
the body of its prey and imprisoning it in a maze of Skills Stealth +14
delusion. Str 15 (+8) Dex 16 (+9) Wis 18 (+10)
Con 14 (+8) Int 21 (+11) Cha 9 (+5)
Perditazu Lore
A character knows the following information with a Encounter Groups
successful Arcana check. The perditazu stalk their prey, following them
DC 20: Called maze demons, these fiends are the through miles of corridor until their targets face
vestiges of those demons and mortals who became another foe. The perditazu fight independently,
lost in the Endless Maze and never found their way and what aid they give other demons is purely
out. Driven mad, they live on in an accursed state, circumstantial.
seeking to possess their victims and reduce them to
their same state. Level 13 Encounter (XP 4,100)
1 perditazu (level 12 lurker)
2 vrocks (level 13 skirmisher)
3 mezzodemons (level 11 soldier) D
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