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21 views3 pages

$RRPLQCJ

Uploaded by

becog64364
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Bard 6 Cleric 1 Guild Artisan

CLASS & LEVEL BACKGROUND PLAYER NAME


May
Halfling
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

5 INSPIRATION
Re-roll Natural 1s!
STRENGTH
19 +3 35 Critical hits are cancelled by armor!
35ft of movement because boots
0 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

10 PERSONALITY TRAITS

Hit Point Maximum 61


0 Strength
DEXTERITY Adv. on saving throws
+2
● 5

3
Dexterity
Constitution
61 against fright
CURRENT HIT POINTS IDEALS
1 Intelligence
14 2 Wisdom
Halfling nimbleness - move through
● 8 Charisma space of creatures medium or larger
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+3 7d8
3 Acrobatics (Dex) Total SUCCESSES
16 Animal Handling (Wis)
3
7 FAILURES
2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 1 Athletics (Str)

+1 ● 8

2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Rapier +5 1d8+2 Lyre of Singing Winds - 6/6


12 ● 8 Insight (Wis)
Charges
6 Intimidation (Cha) Hand crossbow +5 1d6+2
- adv on performance checks
WISDOM 2 Investigation (Int)
- Feather Fall (2 charges)
3 Medicine (Wis)
+2 2 Nature (Int)
- Levitate (3 charges)
Inspiration 5/5 per short rest - Gust of Wind (3 charges)
● 5 Perception (Wis)
14 - 1d8 - Dust Devil (3 charges)
6 Performance (Cha)
● 11 Persuasion (Cha)
CHARISMA Song of rest - 1d6 Bard abilities
2 Religion (Int)
+5 3 Sleight of Hand (Dex)
- Performance of Creation
● 5 Stealth (Dex)
1/day or 2nd lvl slot
20 3 Survival (Wis) - Animating Performance
1/day or 3rd lvl slot
SKILLS ATTACKS & SPELLCASTING
- Countercharm
PASSIVE WISDOM (PERCEPTION)
CP Cleric
- Emboldening Bond - 3/day,
SP 3 creatures within 30ft can
add d4 to attack, ability or
EP
saving throw once a turn for
10 minutes
GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cha 18 +10
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6
Vicious Mockery Hypnotic Pattern - 30 ft cube, wis save

Minor Illusion Sending

Mage Hand Slow - 40 ft cube, wis save

Message
Thaumaturgy
Toll the Dead - wis save 2d12
Spare the Dying

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Faerie Fire - dex save, 20 ft, adv on attack

Comprehend Languages
4 1
Dissonant Whispers - wis save, full move away

Healing Word - 1d4 +5 (cha) None but can upcast


SPELLS KNOWN

Zephyr Strike - no opp attacks, 30ft xtra speed

Cleric spells - no azuth rolls

Heroism

Santcuary

Bless

Cure Wounds - 1d8+2 (wis)


8
Shield of Faith

2 3
Shatter - 3d8, con save, 20 ft diameter

Invisibility

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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