Pop Culture
Pop Culture
§ URL: http://dx.doi.org/10.31703/grr.2022(VII-I).17
§ Vol. VII, No. I (Winter 2022) § Pages: 173 ‒ 184 § DOI: 10.31703/grr.2022(VII-I).17
§ p- ISSN: 2616-955X § e-ISSN: 2663-7030 § ISSN-L: 2616-955X
Abstract: Studies have revealed that in the age of digital media, popular culture has emerged as a
powerful phenomenon. With this in mind, this article critically examines how media is the key player
in promoting and reinforcing popular culture. Further, it illuminates the cultural shift with urbanization
and industrial progress. In this regard, available literature of the past twenty years has been critically
reviewed. This piece of research confers different sources of popular culture such as movies, TV
programs, online video gaming, politics, music, sports, advertisements, e-commerce, and mobile
applications and describes the significant role of the media in popularizing and endorsing it. This study
concludes that the media has played a significant role in cultural change and that the media and pop
culture are inter-reliant. This study also suggests that popular culture has a significant influence and
power that can be helpful for agenda setting and cultural diplomacy. Pop culture is dynamic and the
media plays a crucial role in promoting popular culture.
* MPhil Scholar, School of Media and Communication Studies, University of Management and
Citation: Rafique, S., Khan, M. H., & Bilal, H. (2022). A Critical Analysis of Pop Culture and Media. Global
Regional Review, VII(I), 173-184. https://doi.org/10.31703/grr.2022(VII-I).17
Shanawer Rafique, Mohsin Hassan Khan and Hira Bilal
people’s behaviors. Combining several Popular culture is a culture that is used by the
definitions in another study, Spencer-Oatey public at the mass level. Storey (2021) pens
(2012) describes the features of culture. that popular culture is the culture that is well-
Spenser-Oatey claims that culture consists of liked and accepted by major segments of
different layers. It is a gradual process that can society. Similarly, focusing on American fast-
be learned at the individual and social levels. food chains, Febrina (2019) theorizes that
This is a whole way of life that includes so American pop culture is reputed due to the
many things like routine life activities, living production of famous products e.g., their
styles, traditions, values, food, means of food chains like McDonald's, Pizza Hut, and
entertainment, etc. and just as importantly KFC. Further, in the same vein, Crossman
can be associated with gender, age, ethnicity, (2019) underlines that the term “Popular
organizational affiliations, and national Culture” was coined in the 19th century and it
identity. includes the products which are expended by
In a society, culture can be segregated the major part of the society e.g., music, art,
mainly into three parts which are known as literature, fashion, dance, film, cyberculture,
high culture, folk culture, and pop- culture television, etc. The researcher further adds
(popular culture). High culture consists of the that sometimes pop culture is
texts and practices considered elite or of the instrumentalized by the powerful entities to
highest class. Practices like opera, horse suppress the common masses to achieve
racing, ballet, golf, artworks in galleries, and their objectives. However, Stuart Hall (1998; as
texts like works of Shakespeare, are included cited in Kraidy, 2019) from the British school
in high culture. High culture is adopted by and of thought on class system views popular
affordable to the specific elite segments of culture exclusively as a constant counterforce
society (Delaney, 2007). In the same line, against the dominant culture.
Debnath (2019) claims, “High culture is a The industrial revolution caused the
collection of ideologies, beliefs, thoughts, emergence of pop culture. Many scholars take
trends, practices, and works--intellectual or pop culture as a product of industrialization
creative-that is intended for refined, cultured and urbanization. For example, according to
and educated elite people” (p.274). Whereas Parker (2011), there can be different
folk culture is regional, local, rural and simple definitions of pop culture but one thing is
culture. It is also conservative (Delaney, 2007) certain, it emerged right after industrialization
because innovation and new trends are not and urbanization. In the late 18th century, the
encouraged in folk culture. It passes through industrial revolution changed the social
generations and stays constant, for example, horizon drastically and initiated urbanization
traditional food, regional traditions, dress, and technological growth. In the run towards
folk music, etc. Two factors are common innovation and progress, people started
between high and folk culture that both are migrating from rural to urban areas. This was
produced and consumed at a specifically the paradigm shift from folk culture to pop
limited scale by the elite and subordinate culture. People from different rural areas with
class respectively. Extricating folk culture and different backgrounds started living together
pop culture, Nestor García-Canclini (1995; as and following things in common to live life.
cited in Kraidy, 2019) argues that cultural These circumstances gave birth to
developments do not hurt traditional culture commercialization, mass production-mass
and traditional culture does not represent consumption, and formed a commercial and
popular culture. corporate social culture. Popular culture is a
Popular Culture that is also called “pop social glue for the people of the same interest
culture” (Zhi’ang,1999; as cited in Kraidy, and is driven by the corporate sector for
2019), has been complex to understand profit-making objectives (Dolby, 2003).
throughout its definitional voyage. It has been Kraidy (2019) also describes popular culture
intermingled with folk culture for decades as an outcome of late capitalism and a
but with time and after the amount of product of industrialization used to re-
research in the field, pop culture now has its educate people to be fitted into the
separate identity and definitional map. capitalistic model of economics. It is not
static; rather it is a continuous and dynamic (2007) argued, that though movies are not
process. As such pop culture can be reliable sources of knowledge, they still can
explained in multiple ways. It is a culture that be helpful in teaching and understanding
is mass-produced, mass-consumed, and certain biological concepts like animal
well-liked by society. It also presents a evolution, cloning, genetics, etc. Movies can
cultural tussle between the high and low also change perception, for example, Febrina
classes. It serves the corporate sector and is a (2019) articulated that America highlighted a
need to survive in capitalism. few characters in Japanese adapted movies
that changed the perception of the masses
towards characters. For instance, Hachi (A
Sources of Pop-Culture loyal dog) influenced the perception
regarding dogs and many products depicted
Mass media is a driving force and with the loyal dogs in marketing later. Godzilla was
invention of digital media, it has become also presented as an American character and
more impactful and powerful. There was a perceived as a savior of the Americans.
radical change in culture after mass media Movies are also impactful and powerful tools
and technological developments in of propaganda as Elezaj (2019) recounted,
communication modes. The media has movies had been used and instrumentalized
constituted and promoted culture. Our lives politically, socially, and economically; for
are significantly dependent on media and so instance, Adolf Hitler used movies as
is culture. Increasing dependency on media propaganda tools in the second world war. He
has led to mediatized culture like print, further stated that movies form culture, teach
graphic, audiovisual and digital mediatization. history, create awareness and also inspire.
Media use is closely linked with social change Exploring the cultural impact of cinematic
and formulates pop culture. The culture that media Naeem et al. (2020) argue that
is dependent on media is referred to as Hollywood movies are causing cultural
mediatized culture (Fornäs, 2014). Hence, imperialism. These movies not only promote
sources of pop culture dependent on media western culture in Pakistan but also have
can be called “mediatized sources of pop substantial effects on the attitude and moral
culture”. These sources are the veridical values of Pakistani youth. Similarly, in another
examples of pop culture which are mass- article Jones (2018) described socially
produced, mass-consumed, commercialized, impactful movies with their subjects e.g.,
and highly adopted and liked by the major Crazy Rich Asians highlighted the issue of
segment of society. Considering the level of representation and class system, Green Book
dependency of pop culture on media, these highlighted the issue of racism, A Private War
mediatized sources of pop culture are highlighted the issue of war, Shoplifters
inevitable to discuss to irradiate how media is highlighted the issue of poverty, Three
formulating and promoting pop culture. Identical Strangers highlighted the issue of
Mediatized sources of pop culture are films, medical ethics and mental health, The Hate
TV programs, online gaming, politics, music, You Give highlighted police misconduct,
sports, advertisements, e-commerce, and Black Panther highlighted colonialism and
mobile applications. technology. Few movies can be highly
impactful in real life as the movie Fight Club,
Films released in 1999 caused a rapid increase in
Films have played a decisive role in the real-life fight clubs not only in the USA but
growth of popular culture. They are widely across international borders and gave birth to
produced and watched at the national and Moscow and Thai fight club circuits. The
international levels with huge impact and movie Day after tomorrow made people
reach in various social spheres. People with concerned about the issue of global warming.
different demographics started living The movie Super-Size Me caused the
together and following the speech, dressing backlash to fast food and McDonald’s had to
style, and behavior of their common heroes close their “Super-Size Me” offer (Platt
on the silver screen (Libraries, 2010). Rose College, n.d.). Animated films are also a major
part of the industry. Children and adults both that video games have become a part of pop
enjoy animated movies as these movies culture in this advanced age. Players play
depict imagination and fairy tales that give a online games because they receive rewards
sense of possibilities and positivity. There are and self-respect after achievements that
millions of subscribers of digital media make them feel productive. Online gaming is
platforms like Netflix, Disney+, HBO Max, and very popular among youth. For example, Seok
Amazon Prime Video to watch films and & Dacosta (2012) outlined that 75% of South
movie seasons that make them pop culture. Korean youth are online gaming addicted.
The video gaming industry largely expanded
TV Programs in the last two decades (Biegun et al., 2021). A
report by Entertainment Software
TV programs are a major source of pop
Association (2021) points out that only in
culture. They include morning shows,
America, 227 million people play video games
dramas, political talk shows, reality TV shows,
from different age and gender groups which
cooking shows, fashion shows, etc. TV
increased amid Covid-19. Richter (2020)
programs are great influencers in national
underlines that in 2019, the gaming industry’s
and international media (Coban, 2016).
revenue was $145.7b leaving behind the Box
Panama Leaks hype was created by the media.
office and music industry with $42.5b and
A plethora of media and political discourse
$20.2b revenue respectively. In 2020, the
was produced. Every political talk show was
total revenue of the PC game industry was
discussing it until it resulted in the ending of
$37b and that of the mobile gaming industry
many political regimes and shook the political
was $77b just in the USA (Clement, 2021).
world. Reality TV has also emerged
Plenty of research is available on the
powerfully. Yang (2014) described reality TV
psychological effects of video gaming and
shows as real people shows, in which real
health hazards, as well as the benefits of the
people exhibit their skills to the viewers.
evolution of gaming. The scale of
Giving the example of the reality singing show
consumption and statistics enlightens online
Super Voice Girl (SVG) Zhao (2018) concludes gaming as pop culture.
that reality TV shows can influence and
support national politics, ideology, economy,
and policymaking. SVG presented the Politics
concept of queer and differentiated it from Street (2020) claims that the relationship
Lesbian, which was accepted by the between pop culture and politics is historical.
entertainment industry. Reality TV shows like Relating to the recent past, he gives the
The Voice, America’s Got Talent, Dance India example of Trump that was presented as a
Dance, and India Got Talent create heroes rock star by the pop culture from Hollywood
from zero and have massive viewership. to the wrestling arena. Imran Khan from
Cooking shows modify and enhance our food Pakistan and Boris Johnson from the UK were
culture whereas fashion shows highlight and the same cases. According to Kraidy (2019), In
shape dressing trends prevailing in societies. popular culture, the media is used as an
TV dramas are also significantly impactful on instrument by power blocks and politicians.
culture. Turkish drama Ertugrul Ghazi is a People follow politicians and political parties
supreme example of popular culture with like fans follow their stars from showbiz. At
transnational viewership. Pakistani dramas the domestic level, politicians use emotional
are also having a noticeable impact on rhetoric like nationalism in media to have
national culture. their objectives accomplished. It also
promotes political activism. Play cards with
Online Gaming different slogans are the perfect examples of
the phenomenon. According to Coban (2016),
With technological developments, digital
In international politics, numerous news
media promoted real-life experiences in the
agencies are playing their role in making
shape of online games. A video game is an
international relations. The media plays an
electronic game that is played on devices like
important role in foreign policy amassing
PCs and mobile phones. Reid (2014) claims
audiences on major subjects like war, peace,
and diplomacy. In this age of social media, that putting that event on the list of most-
nationally and internationally, every political watched sports events in history. The
party and politician is reaching the masses international community consumes sports at
through FB pages and Twitter handles, etc. a vast level, for instance, according to FIFA
They have social media cells to propagate and (2018), during the FIFA world cup 2018 in
set agendas. Digital media comparatively Russia, 130 million fans used FIFA's official
provides better platforms to politicians in website and Apps and 120 million individuals
terms of reach and effectiveness evaluation. followed FIFA on social media pages.
Abundant political accounts are being Highlighting the acceleration of media sports
operated officially and unofficially. Being culture Hutchins (2011) argued that in this
well-liked, massively consumed, and vastly digital age a huge number of players use
accessed through media; politics also forms a Twitter and other massaging platforms to stay
significant part of pop culture. in touch with their fans and social circle
instantly. This high-scale consumption shows
Music that sports are a part of popular culture.
Music is one of the fast-growing industries in
the world. The singers are celebrities and
Advertisements
media influencers. Hollander (2010) As mentioned above, popular culture is also
explained this celebrity cult phenomenon as about commercialization. It has a process of
part of pop culture that emerged with the production, consumption, and reproduction.
death of Michael Jackson which outshined the In the age of marketing, advertising has a
other programs and news stories for days. supreme place in accelerating this process.
Hollander further claims that in the light of Advertisements are the blood of media in
modernity, current music is a blend of several terms of revenue generation. This is known to
genres that is taken as an element of a shared be the most powerful tool of promotion and
culture. Hollywood singers are recognized persuasion. People are influenced by
across the borders with millions of fans and advertising and it also brings about new
followers on social media. The acceptance of trends in society and in turn causes cultural
singers from one culture or geographical evolution. As mentioned earlier, the British
region to another is a popular source of notion of pop culture is based on class
cultural exchange (for example English differences and the struggle for compatibility.
singers in Bollywood and vice versa and also It urges the lower class to compete with the
Pakistani singers singing for Bollywood). upper class. Advertisements motivate
Music has vast consumption and has become individuals to be compatible in society. For
an international source of entertainment that example, an ideal body image for women is
makes it a source of popular culture. There presented as thin is beautiful, which then
are so many music websites and applications fosters body dissatisfaction. Advertisements
such as YouTube, bestsongs.pk, Patari, urge women to reshape their bodies using
Deezer, Sound clouds, Spotify, etc. different products (Bloom Ads, 2021). With
globalization, multinational advertising has
Sports approached the market as commercialization
has also increased. Multinational
When entertainment is a source of culture,
corporations produce at a mass level and then
sports share a big part of it. Many major sports
advertise on the international level for
events are ranked in popular culture because
transnational consumption. Such advertising
they are watched and followed by millions of
has noticeable effects on culture. A study by
the followers such as the world cups and
Ochonogor & Nwachukwu (2019) concluded
Olympics. Diverse international masses from
that the advertising campaign of Coca-Cola
different regions watch and access such
influenced the youth of Nigeria by changing
mega-events through mass media (Delaney,
their partialities in routine life. Numerous
2007). In an article Baker (2020) illuminated
advertising campaigns, hundreds of ads, and
that Cricket World Cup 2019 hosted by
enormous consumption make advertisement
England was watched by 2.6 billion viewers
a crucial part of pop culture.
has played an important role in cultural in the media industry and also above-
change and is still a main and strong player in mentioned sources of popular culture are
formulating and promoting popular culture. becoming more influential in society and its
Pop culture and media are interconnected, culture with huge consumption. Media
inter-reliant, and have a strong bond. Keeping platforms and media users are increasing
in view the above-mentioned mediatized simultaneously which makes the media a
sources of popular culture; which are powerful driving force in social and cultural
massively used and consumed, it can be change. Developments in the media industry,
maintained that media and pop culture work cultural change, and increasing dependency
for each other. In all the sources of popular on media demand more research in this area.
culture, the media is being used as a Pop culture has emerged as a national and
moderator, player, and facilitator. Since international power that would flourish more
popular culture is a dynamic and continuous in the future with the expansion and
process, the media will always play a certain availability of the media. There will be more
crucial role in popular culture because dimensions of the phenomenon to be
mediatized sources of popular culture are explored because this age is the age of big data
increasing with technological developments and datafication.
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