Kingdoms OUT
Kingdoms OUT
The force you bring to the Battlefield is chosen Each Character Stand in your Army (includ-
using an Army list. To help ensure you’re ing the Warlord) must be accompanied by a
playing a fair and balanced game, these Army Warband of Regiments. You’ll normally have
lists are chosen to equal points values. a choice of Regiments to choose from, but
you must always include a Regiment of the
POINTS VALUES same type – i.e Infantry, Cavalry or Brute – as
your Character Stand to ensure that they have
Each Stand in a game of Conquest has a points a Regiment to join at the start of the battle.
value, representing its overall worth on the
Battlefield. Stands with higher points values E a c h R e g i m e nt i s d raw n f ro m t h e
are generally better or more flexible fighters, Regiments section of the Army List. It will
while those with lower points values are also, depending on the Character Stand
less effective, or are useful in a narrow set of it is chosen for, count as a Mainstay or a
circumstances. Your Army’s points value is Restricted choice. Each Character Stand's
equal to the total points values of every Stand Warband has a Regiment allowance of 4
in your Army, plus those of any upgrades you’ve Regiments. A Warband can include as many
purchased for those Stands. The higher the Mainstay choices as your Warband allowance
points value, the more lethal the Army you’ve allows. Restricted choices are more limited,
selected. By choosing Armies to equal points as the name suggests. Each Warband can
values, you and your opponent can ensure a only include two Restricted choices from all
fair, challenging battle. the options presented. This can be two of the
same Regiment, or two different Regiments
SIZE OF BATTLE from the list. As a further restriction, you
must include one Mainstay choice for each
By default, we recommend battles of 2,000 Restricted choice in your Army. Therefore, a
points – this generally gives enough slaughter Warband that includes two Restricted choices
for an evening’s gaming. However, there’s will always have at least two Mainstay choices
nothing to stop you from choosing a larger or too. Note that a Regiment might be a Mainstay
smaller size for your confrontation. Indeed, choice for one Character type, and a Restricted
smaller games of 1,000 points are an excellent choice for another – check the Character’s
way to learn the rules. Army List entry to be sure.
An Army consists of two types of entities: Many Character Stands and Regiments have
Character Stands and Regiments. You may additional options that can be purchased for
include any number of either in your Army, them, such as Abilities, Command Models, or
subject to the following rules: even extra Stands (in the case of Regiments).
If you purchase any of these upgrades, simply
THE WARLORD
add the points cost to that of the Character
Stand or Regiment for which the upgrade
You must include one Character Stand to be was purchased.
your Warlord – your avatar on the Battlefield.
4
AR MY RULES
This Army follows the additional Faction Specific Rules seen below:
6
SUPR EMACY ABILITIES
Each type of Character grants a different Supremacy Ability if chosen as your Warlord.
IMPERIAL OFFICER
Rapid Deployment: During your Reinforcement Phase, choose up to two Friendly Infantry
Regiments per Round currently not on the Battlefield and after rolling for Reinforcements, to
gain the Vanguard Special Rule. This Supremacy Ability is always considered to be Active regard-
less of whether the Character Stand is currently on the Battlefield or having been destroyed.
NOBLE LORD
Speed of Horse (Cavalry Noble Lord): While this Character Stand is on the Battlefield, all
Household Knight Regiments gain the Impact (+1) Special Rule and Re-Roll failed Hit Rolls
of “6” when resolving Impact Attacks. This Supremacy Ability is always considered to be active.
Best of Men (Infantry Noble Lord): While this Character Stand is on the Battlefield, all
Friendly Infantry Regiments within 8” of this Character Stand may Re-Roll unmodified rolls
of “6” when making Defense Rolls. In addition, they may also Re-Roll unmodified Hit rolls of
“6” during Clash Actions. This Supremacy Ability is always considered to be active.
The First Blessing: Once per battle, when this Supremacy phase is Activated, every Regiment
in the Priory Commander’s Warband gains “Blessed” for this Round. Regiments that already
have the Blessed Special Rule gain either +1 to their Attack Characteristic or gain the Hardened
(+1) Special Rule this Round instead.
THEIST PRIEST
The Spirit Shines: Once per battle, until the end of the Round, Spellcasting Actions performed
by Friendly Character Stands with the Priest (X) Special Rule, targeting the Regiment this
Warlord is currently attached to, also affect all Friendly Regiments with the Devout Special Rule
on the Battlefield. Should the Character Stand casts Divine Sanction, all Friendly Regiments
with the Devout Special Rule benefit from its effects but do not perform a Duel Action.
CHAPTER MAGE
8
Characters
You may include any number of Character Stands, but at least one Character Stand must be
included as your Warlord.
Warband:
This Warband may not contain more than 2 Regiments of Steel Legion.
Mainstay: Militia
Militia Bowmen
Imperial Ranger Corps
Men-at-Arms
Mercenary Crossbowmen
Steel Legion
9
Noble Lord 90 Points
Name Type Class M V C A W R D E
Noble Lord Infantry - - 1 3 4 4 3 3 0
Special Rules None
Draw Event: None
Number of Stands: 1
Models per Stand: 1
Options:
Heirlooms: May have a single Heirloom at the indicated points cost.
Weapon Arts: May select two of the following Weapon Arts, gaining the listed Special
Rule(s), representing their weapons or their life’s training.
Weapon Master The Character Stand gains the Cleave (1) Special Rule.
Relentless The Character Stand gains the Flurry Special Rule.
Powerful Physique The Character Stand gains the Tenacious (1) Special Rule.
Duellist The Character Stand adds +1 to their Clash Characteristic.
Graceful Combatant The Character Stand adds +2 to its Attacks Characteristic.
Warband:
Mainstay: Militia
Militia Bowmen
Men-at-Arms
Mercenary Crossbowmen
Household Guard
10
Mounted Noble Lord 110 Points
Name Type Class M V C A W R D E
Mounted Noble Cavalry - - 1 3 5 5 3 3 0
Lord
Special Rules Brutal Impact (2), Impact (3), Shield
Draw Event: None
Number of Stands: 1
Models per Stand: 1
Options:
Heirlooms: May have a single Heirloom at the indicated points cost.
Weapon Arts: May select up to one of the following Weapon Arts, gaining the listed Special
Rule(s), representing their weapons or their life’s training.
Weapon Master The Character Stand gains the Cleave (1) Special Rule.
Relentless The Character Stand gains the Flurry Special Rule.
Powerful Physique The Character Stand gains the Tenacious (1) Special Rule.
Duellist The Character Stand adds +1 to their Clash Characteristic.
Warband:
Mainstay: Militia
Militia Bowmen
Men-at-Arms
Mercenary Crossbowmen
Mounted Squires
Household Guard
Restricted: Longbowmen
Household Knights
11
Mounted Priory Commander 110 Points
Name Type Class M V C A W R D E
Mounted Priory Cavalry - - 1 4 6 6 4 4 0
Commander
Special Rules: Impact (4)
Draw Event: None None
Number of Stands: 1
Models per Stand: 1
Options:
Must select one of the following Orders gaining all Special Rules listed.
- Order of the Crimson Tower: Brutal Impact (2), Terrifying (1)
- Order of the Sealed Temple: Quicksilver Strike, Impact (+1)
Heirlooms: May purchase a single Heirloom at the indicated points cost.
Warband:
A Priory Commander's Warband is determined by his Order.
Order of the Crimson Tower
Mainstay: Order of the Crimson Tower
Restricted: Order of the Ashen Dawn
Order of the Sealed Temple
Order of the Sword
Order of Saint Lazarus
Order of the Sealed Temple
Mainstay: Order of the Sealed Temple
Restricted: Order of the Ashen Dawn
Order of the Crimson Tower
Order of the Sword
Order of Saint Lazarus
Masteries: Tactical, Combat
12
Order of the Sword Priory Commander 90 Points
Options:
Heirlooms: May purchase a single Heirloom at the indicated points cost.
Warband:
Mainstay: Order of the Sword
13
Theist Priest 100 Points
Options:
Heirlooms: May have a single Heirloom at the indicated points cost.
The Theist Priest knows all the following Spells at no additional points cost.
Saint's Favor
Heavenly Blessing
Fervor
Divine Sanction
Holy Fire
Warband:
Mainstay: Sicarii
Militia
Militia Bowmen
Restrictions:
A Priest cannot join the following Regiments:
- Order of the Sword
14
Chapter Mage 90 Points
Name Type Class M V C A W R D E
Chapter Mage Infantry - - 3 1 3 4 2 1 0
Special Rules: Barrage (4) (18”), Wizard (6)
Draw Event: None
Number of Stands: 1
Models per Stand: 1
Options:
Heirlooms: May have a single Heirloom at the indicated points cost.
The Chapter Mage must select one of the following Schools at no additional point cost
and knows all the Spells within that School.
Fire
Kindle Courage
Fire Dart
Earth
Earth to Mud
Stone Spikes
Water
Ninuah’s Tears
Call Fog
Air
Seeking Winds
Guide
The Chapter Mage hass access to the following Spells in additon to the School they
choose
Elemental Vortex
Elemental Missile
Warband:
Mainstay: Men-at-Arms
Mercenary
Crossbowmen
15
CHAR ACTERS AND CHAR ACTER UPGR ADES
Magical Items and Heraldry are an important part of a Faction’s culture and history. Each
Faction has access to a list of Character Upgrades as described in their Army List. Unless not-
ed otherwise, each entry may only be selected once in your Army List, and it does not have to
be visually represented on the Character Stand. Each Character Upgrade confers abilities or
attributes to the Character Stand, and their bonuses are lost as soon as the Character Stand is
removed from the game for any reason
Unless otherwise specified, the following restrictions apply for Hundred Kingdom Character
Stands:
• Only Infantry Character Stands may purchase a Banner Character Upgrade.
• Only Character Stands with the Wizard (X) or Priest (X) Special Rules may select an Arcane
Character Upgrade.
• Character Stands with the Wizard (X) Special Rule may not purchase Armor Character
Upgrades.
• If a Character Stand can have more than one Character Upgrade, they must purchase upgrades
from different categories.
HEIR LOOMS
Each Heirloom may only be included in your Army once.
16
Armors Weapons
Armor of Dominion 30 points The Kiss Farewell 30pts
(Infantry Characters Only) Commissioned by the Countess Isidold de Leona
Forged using techniques lost among the ashes of in 481 P.R., this one-of-a-kind crossbow was
Capitas, these suits of armour were forged blending designed to make the impossible shot needed for
the faith and sorcery of the Old Dominion. The few the assassination of her husband in his office. It
that have survived the Fall are considered treasures has since changed hands repeatedly, sold or even
without equal among the Hundred Kingdoms. hired for similar feats.
Enemy Stands in contact with this Character This Character Stand gains the Barrage (3) (18”,
Stand lose the Cleave (X) and Smite Special Deadly Shot) Special Rule. If the Character
Rules. Stand already has the Barrage (X) Special
Rule, it gains Barrage (+3) (Deadly Shot)
Indomitable Plate 15pts instead. The range of its Barrage (X) Special
The brutal last day of the Siege of Sieva has been Rule remains unaffected.
the subject of study of many a military tactician
and the source of inspiration of numerous trou- Caledburn 15 points
badours. Whether he held the eastern tower for The sword of the first Cadeyrn, Arktus the Bear,
two hours by skill and masterful tactics or he used to defeat each of the other Breannan Kings
endured the endless blows, arrows and even a in ritual duel. While many claim ownership
ballista bolt, Commander Ivgar the Steadfast through distant relations, the sword seems to
has become a legend, his set of full plate armor disappear and resurface time and again, always
a treasure of mystifying endurance. in the hands of a worthy bearer.
This Character Stand adds +1 to both its This Character Stand may Re-Roll failed Hit
Wounds and Defense Characteristics. Rolls during a Duel Action, and the opposing
Enemy Character Stand must Re-Roll success-
Bakkian Token 10pts ful Defense Rolls.
While their roots are often forgotten, the culture
of the Hundred Kingdoms is steeped with refer- The Flesh Cleaver 15 points
ences, superstitions and beliefs that have endured When Charles Armatellum walked from the
since the Old Dominion. Often fashioned after Sealed Temple to negotiate peace with the living
feathers to symbolize his fickle nature, bronze god of the W’adrhûn, he returned with peace,
tokens of the trickster god Bakkus are still worn and this axe. Carved from a single piece of obsid-
as good luck charms. ian, few are capable of wielding it… fewer still
This Character Stand adds +1 to its Evasion of withstanding it.
Characteristic (to a maximum of 3). This Character Stand gains the Fiend Hunter
and Deadly Blades Special Rules.
Mask of Eaklides 10pts
Greatest among the storied heroes of the City Laurean Lance 10 points
States, Eaklides of Tauria could not be felled in Awarded to the victor of the Klaean Trials,
honourable combat. When a cowardly arrow Laurean lances are a very rare sight on the field.
took his life at the battle of Aella, his death Not only must the bearer win a course at the
shattered the spirit of his forces. While his body Trials, he must also Turn down the invitation
would eventually be recovered through the to join the Orders that follows victory.
heroic efforts of his Companions, his panoply This Character Stand may Re-Roll failed Hit
was plundered and lost. His masked helm has Rolls when performing Impact Attacks and
changed hands countless times since then, a mark gains the Brutal Impact (+1) Special Rule.
of excellence… and doom.
This Character Stand Stand may Re-Roll failed
Defense Rolls.
17
The Unwrought 5 points The Character Stand gains the following
Terribly misnamed, as the sword is entirely fin- Draw Event:
ished, this blade has nonetheless never lost the Finite State Apparatus: This Draw Event
heat of its forging. Kept in a stone scabbard, the can only be Activated once per Battle.The
Unwrought is a terrible sight once drawn, and Character Stand counts as having the Wizard
its hungry blaze has devoured lives by the doz- (1) Special Rule for the purpose of Enemy
en. Many reports claim that this weapon is not Interference if it is not a spellcaster already
unique, but only one of many that participated until the end of the Round.
in the Nord Ragnarök, fuelling their hatred for
the southern “Fire-Children”. Furthermore, all Enemy spellcasters within
Brute Regiments Re-Roll successful Defense 8” of this Character Stand suffer a -3 to the
Rolls when resolving Hits from a Character Attunement value of any Spells, instead of the
Stand with this Character Upgrade. usual -1 until the end of the Round.
18
Elysian Fragment 20 points Hopes and Prayers 20pts
These mystical fragments are said to be shattered (Theist Priest Only)
remnants of the Shepard’s Palace that crashed In a ritual before battle, Priests of the faithful
onto Capitas during the Fall. If they are brought gather the prayers of their parish and wear
near one’s ear, one can still hear the prayers of them, long parchments that adorn their robes.
the faithful, trapped in the glass. Breaking the Contrary to popular belief among the skeptics,
gem releases these faint whispers into an over- it would appear that they actually work, their
whelming crescendo of power. power seemingly unlimited.
The Character Stand gains the following The first time this Character Stand is reduced to
Draw Event: 0 Wounds and would be removed as a Casualty,
do not remove this Character Stand from the
Elysian Fragment: This Draw Event can only battle. Instead, at the end of the Action that
be Activated once per Battle. Until the end would have caused this Character Stand to be
of the Round, the Regiment this Character removed as a Casualty, Heal this Character
Stand is currently attached to gains the “Smite” Stand so it has 1 Wound remaining.
Special Rule until the end of the Round.
MASTERIES
Character Stands are heroes of renown or highly gifted individuals, who excel above and
beyond the masses. Be it through luck, education, training and effort or other powers at work,
Character Stands have mastered abilities that make them exceptional.
Masteries are optional upgrade abilities for your Characters, which are noted on your Army
List and confer bonus abilities to your Character Stand. As a rule of thumb a Character Stand
may select one Mastery according to the Available categories listed on their Army List profile,
however there are cases in which a Character Stand may be able to purchase more than one.
This will be clearly stated in the Character Stand’s Army List Entry.
Each Mastery can only be purchased once, unless stated otherwise. There are three categories
for Masteries: Tactical, Combat and Arcane.
Tactical Combat
Art of War 30 points Tip of the Lance 35 points-
Once per Round, whilst the Character Stand is The Cavalry Regiment this Character Stand
on the Battlefield, the Player may forgo their is currently attached to gains the Wedge!
“Draw Command Card” Step and pass play Special Rule.
to their opponent.
Expose Weakness 20 points
Rally to Me! 25 points During a Duel Action, Enemy Character Stands
When the Regiment this Character Stand is cannot ignore or reduce the number of Hits
currently attached to, performs a Withdraw suffered from this Character Stand.
Action, it is treated as if the Regiment auto-
matically succeeded on the Resolve Test. Marksmanship 15 points
This Character Stand adds +2 to its Barrage
Eccentric Fighting Style 25 points (X) Special Rule.
The Character Stand adds +2 to its Attacks
Characteristic and Re-Rolls failed Hit Rolls Disorienting Strikes 10 points
and successful Defense Rolls. Enemy Character Stands subtract -1 from their
Clash Characteristic, when they participate in
Front Line Tactician 20 points a Duel Action against this Character Stand.
(Infantry Character Stand only.) The
Character Stand gains the Forward Force Overkill 10 points
Special Rule. For each Wound this Character Stand causes
during a Duel Action, the Regiment that
Long Lineage 15 points Enemy Character Stand is attached to must
This Character Stand may purchase one addi- take a Morale Test as if it had been allocated
tional Character Upgrade, from this Army List, a Wound.
at its indicated point cost, even if a Character
Upgrade was not available in the Character
Stand’s Army List Entry.
20
Arcane Focused 15 points
The Character Stand may Re-Roll two failed
Glimmer of Faith 30 points Spellcasting die Rolls when performing a
(Theist Priest Only) Spellcasting Action. These Re-Rolls can
The Character Stand may target Friendly only be used in one Spellcasting Action per
Regiments with the Devout Special Rule with Activation.
a Spell, regardless of Range or Line of Sight.
Spells with a range of “Self ” do not benefit
from this Mastery.
Magus 30 points
This Character Stand reduces the number of
additional successes it requires due to Scaling
by -1, to a minimum of 0.
SPELLS
Some Character Stands can purchase Spells from the following list:
CHAPTER MAGE
Name Range Attunement Effect
Stone Spikes Self 3 (Scaling) If Target Regiment is declared as the target of an
Enemy Regiment’s Charge Action, the Charging
Regiment will suffer -2 to its Impact (X) Special Rule
(to a minimum of 0), until the end of the Round.
Call Fog Self 3 (Scaling) When an Enemy Regiment performs a Volley
Action against this Regiment, it treats its unmod-
ified Barrage (X) value as if it was half, rounding
up, until the end of the Round.
Earth to Mud 16" 3 (Scaling) Should the Target Regiment wishes to declare a
Charge or March Action, it may only do so as its
First Action. If it takes a Charge or March Action
as its First Action, it may not take a Second March
Action that Round.
Kindle Courage Self 3 (Scaling) Target Regiment adds +1 to its Resolve Characteristic
and gains the Inspired Special Rule until the end
of the Round.
Fire Dart 14" 3 Inflicts one Hit per success on Target Enemy
Regiment. These Hits have the Armor Piercing
(2) Special Rule.
Seeking Winds Self 3 (Scaling) Target Regiment, add +1 to their Barrage (X) Special
Rule until the end of the Round.
Guide 10" 3 (Scaling) Target Regiment, Re-Rolls failed Hit rolls of “6”
during a Volley Action until the end of the Round.
Ninuah’s Tears Self 3 Target Infantry Regiment Heals three Wounds.
In addition, Target Infantry Regiment Heals one
additional Wound per success.
21
Elemental Vortex 12" 4 Enemy Spellcasters count as having rolled two
less successes on Target Regiment until the end
of the Round.
Elemental Missile 12" - Target Enemy Regiment suffers 3 Hits. This Spell
is automatically cast.
THEIST PRIEST
Name Range Attunement Effect
Divine Sanction Self 3 The Character Stand attached to this Regiment gains
the Cleave (+1), Deadly Blades and Quicksilver Strike
Special Rules until the end of the Round. In addi-
tion the Character Stand can immediately perform
an out-of-sequence free additional Duel Action.
Fervour 12" 3 (Scaling) Target Friendly Regiment loses its Broken status, as
if it had used a Rally Action. The Target Regiment
does not count as having been Activated as a result
of this Spell.
Heavenly Blessing 10" 3 (Scaling) Target Infantry Regiment, gains the Blessed Special
Rule until the end of the Round.
Holy Fire 10" 3 Inflicts two Hits per success on Target Enemy
Regiment.
Saint's Favour 10" 3 (Scaling) Target Regiment, adds +1 to either its Defense or
Evasion Characteristic until the end of the Round.
22
Regiments
You may include Regiments as part of your Characters' Warband.
23
Mercenary Crossbowmen 105 Points
Name Type Class M V C A W R D E
Mercenary Infa nt r y Light 5 2 1 4 4 2 1 0
Crossbowmen Regiment
Special Rules: Barrage (3) (16”, Armor Piercing (1))
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 4
Additional Stands: 35 points
Options:
Command Models and Officers
Standard Bearer 5 points
Militia 95 Points
Name Type Class M V C A W R D E
Militia Infa nt r y Light 5 1 2 4 4 2 1 0
Regiment
Special Rules: Shield, Support (2)
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 4
Additional Stands: 30 points
Options:
Command Models and Officers This Regiment may take up to one Officer
Servite 15 points
Neophyte 10 points
Errant of the Order of the Shield 10 points
Standard Bearer 5 points
24
Militia Bowmen 75 Points
Name Type Class M V C A W R D E
Militia Infa nt r y Light 5 1 1 3 4 2 1 0
Bowmen Regiment
Special Rules: Barrage (3) (16”)
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 4
Additional Stands: 25 points
Options:
Command Models and Officers This Regiment may take up to one Officer
Servite 15 points
Neophyte 10 points
Errant of the Order of the Shield 10 points
Standard Bearer 5 points
25
Mounted Squires 135 Points
Name Type Class M V C A W R D E
Mounted Cavalry Light 9 1 2 4 4 2 2 0
Squires Regiment
Special Rules: Shield, Impact (1), Opportunitsts
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 1
Additional Stand: 45 points per Stand
Options:
Command Models and Officers This Regiment may take up to one Officer
Count Palatine 10 points
Standard Bearer Free
26
Men-At-Arms 105 Points
Name Type Class M V C A W R D E
Men-at-Arms Infa nt r y Medium 5 1 2 4 4 2 2 0
Regiment
Special Rules: Shield
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 4
Additional Stands: 35 points
Options:
Command Models and Officers This Regiment may take up to one Officer
Seasoned Veteran 20 points
Neophyte 15 points
Standard Bearer 5 points
27
Sicarii 140 Points
Name Type Class M V C A W R D E
Sicarii Infa nt r y Medium 5 1 2 4 4 4 0 2
Regiment
Special Rules: Cleave (1), Devout, Fearless, Lethal Demise
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 4
Additional Stands: 40 points
Options:
Command Models and Officers
Standard Bearer 5 points
28
Order of the Sealed Temple 190 Points
Name Type Class M V C A W R D E
Order of the Cavalry Medium 8 1 3 4 4 4 3 0
Sealed Temple Regiment
Special Rules: Fluid Formation, Impact (4), Shield
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 1
Additional Stand: 70 points per Stand
Options:
Command Models and Officers
Standard Bearer 15 points
Pike Formation: Enemy Regiments suffer -3 to their Impact (X) Special Rule (to a minimum
of 0) when in contact with this Regiment's front arc. In addition, Enemy Regiments that have
performed a successful Charge against this Regiment’s front arc do not benefit from the Inspired
and Shock Special Rules until the end of the Round.
Options:
Command Models and Officers This Regiment may take up to one Officer
Drillmaster 20 points
Seasoned Veteran 20 points
Standard Bearer 10 points
29
Order of the Sword 170 Points
Name Type Class M V C A W R D E
Order of the Infa nt r y Medium 5 1 4 4 5 4 3 2
Sword Regiment
Special Rules: Cleave (1), Counter-Attack
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 4
Additional Stands: 55 points
Options:
Command Models and Officers
Standard Bearer 5 points
30
Order of the Ashen Dawn 260 Points
Name Type Class M V C A W R D E
Order of the Cavalry Heavy 7 1 4 5 6 5 4 0
Ashen Dawn Regiment
Special Rules: Blessed, Cleave (1), Fearless, Impact (3)
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 1
The Regiment does not have access to additional
Additional Stand:
Stands.
Options:
Command Models and Officers
Standard Bearer 15 points
31
COMMAND MODELS
Certain Regiments have the option of taking Command Models. Each Regiment may only take each
Command Model once. If the Command Model is removed as a casualty, all benefits are lost. A
Command model is purchased on top of the model it replaces. In the case of Cavalry or Brute Stand
you need to pay for the Stand and the Command Model.
Armsmaster Neophyte
This Regiment Re-Rolls failed Hit Rolls of “6” This Regiment gains the Devout Special Rule
during Clash Actions. While a Noble Lord and the Priest (1) Special Rule for the purposes
Character Stand is currently attached to this of Enemy Interference.
Regiment, the Regiment, including currently
attached Character Stands, adds +1 to its Clash Null Mage
Characteristic instead. When an Enemy spellcaster attempts to cast a
Spell within 10” of this Regiment’s Command
Count Palatine Stand, any of the Spellcasting dice rolled that
The Regiment and currently attached Character are not a success inflict one Wound on the spell-
Stands, always counts as having the Inspired caster. These Wounds cannot be mitigated or
Special Rule. saved in any way and do not trigger Morale Tests.
Drillmaster Servite
This Regiment adds +1 to its Attacks The Regiment adds +1 to both its March and
Characteristic and gains the Double Time Resolve Characteristics. Currently attached
Draw Event. Currently attached Character Stands Character Stands also add +1 to their March
do not benefit from the effects of this Officer. Characteristic.
32
RULES IN A NUTSHELL!
Just starting out and got questions? Here's a quick rundown of how the Hundred Kingdoms
rules work! These explanations are brief and will help you quickly start playing your first games
or answer some questions you may have! Make sure to join our Discord channel and you may
always reach out to us at rules@para-bellum.com with any questions you may have.
Finally when creating an Army List, you may • When building lists, you have the flexibility
choose either to play with very well trained to field armies entirely made out of Infantry
and disciplined infantry formations or bat- or Cavalry and anything in between! If full
tle hardened troops from the entirety of the Cavalry is your style, you can do it!
Hundred Kingdoms faction!
33