<?xml version="1.0"?
>
<!-- This file is read by the GUI Skin (CImageGUISkin)
The order of elements/nodes does not matter.
Source border is the border width (in pixels) on the texture and Dest border is the
border width on the screen (also in pixels)
<NodeNames> are not case sensitive, but Attributes are. "Texture" takes the file
name as input
SrcBorder and DstBorder are in order = top,left,bottom,right -->
<!--The comment line bellow always describe what the following line does. -->
<Skin>
<Properties>
<Name data="Dark Green" />
<Author data="Logical Nonsense" />
<Version data="0.1" />
<Date data="2020-03-05"/>
<Desc data="A dark green skin for EDOPro by Ignis Project. Inspired by
Tungnon's [Green] skin."/>
</Properties>
<Custom>
<DUELFIELD_TOOLTIP_TEXT_COLOR a="255" r="255" g="255" b="255" />
<DUELFIELD_TOOLTIP_TEXT_BACKGROUND_COLOR a="212" r="7" g="87" b="6" />
<CARDINFO_TYPES_COLOR a="255" r="25" g="210" b="255" />
<CARDINFO_STATS_COLOR a="255" r="80" g="250" b="50" />
<CARDINFO_ARCHETYPE_TEXT_COLOR a="255" r="255" g="50" b="10" />
<CARDINFO_PASSCODE_SCOPE_TEXT_COLOR a="255" r="242" g="255" b="0" />
<DUELFIELD_CARD_SELECT_WINDOW_SET_TEXT a="255" r="242" g="255" b="0" />
<ROOMLIST_TEXTS_COLOR a="255" r="255" g="255" b="255" />
<DUELFIELD_CARD_SELF_WINDOW_BACKGROUND a="255" r="17" g="87" b="6" />
<DUELFIELD_CARD_OPPONENT_WINDOW_BACKGROUND a="255" r="27" g="35"
b="117" />
<!--Your LP bar-->
<LPBAR_1_TOP_LEFT a="200" r="0" g="58" b="0" />
<LPBAR_1_TOP_RIGHT a="200" r="0" g="125" b="10" />
<LPBAR_1_BOTTOM_LEFT a="200" r="0" g="58" b="0" />
<LPBAR_1_BOTTOM_RIGHT a="200" r="0" g="125" b="10" />
<!--Opponent's LP bar-->
<LPBAR_2_TOP_RIGHT a="200" r="0" g="58" b="0" />
<LPBAR_2_TOP_LEFT a="200" r="0" g="125" b="10" />
<LPBAR_2_BOTTOM_LEFT a="200" r="0" g="125" b="10" />
<LPBAR_2_BOTTOM_RIGHT a="200" r="0" g="58" b="0" />
<CARDINFO_IMAGE_BACKGROUND a="146" r="0" g="30" b="21" />
<!--Changes the background color of the image box-->
</Custom>
<Global guialpha="224">
<EGDC_3D_DARK_SHADOW a="255" r="20" g="98" b="35" />
<!--Changes the buttons, bottom half -->
<EGDC_3D_SHADOW a="166" r="0" g="30" b="4" />
<!--Changes window/card info background, bottom right corner-->
<EGDC_3D_LIGHT a="255" r="210" g="254" b="171" />
<!--Changes the light on the checkboxes-->
<EGDC_3D_FACE a="166" r="0" g="30" b="21" />
<!--Changes window/card info background, top left corner-->
<!--Face color for three-dimensional display elements and for dialog
box backgrounds.-->
<!-- <EGDC_3D_HIGH_LIGHT a="96" r="4" g="95" b="106" /--><!-- Changes
the color used as background in dropdown menus like the banlist selection one and
the deck selection dropdown --> -->
<EGDC_3D_HIGH_LIGHT a="180" r="110" g="154" b="71" />
<!--Changes the passive dropdown box color-->
<EGDC_ACTIVE_BORDER a="255" r="17" g="79" b="1" />
<!--Changes the border header for windows-->
<EGDC_ACTIVE_CAPTION a="255" r="255" g="255" b="255" /><!-- Changes the
color of the text used for the version name and/or title of menus, WHILE they are
enabled. -->
<EGDC_APP_WORKSPACE a="0" r="255" g="0" b="0" />
<EGDC_BUTTON_TEXT a="255" r="255" g="255" b="255" /><!-- Changes the
color of the text used in buttons. Also change the color of the text displayed in
"Card Info"-->
<EGDC_GRAY_TEXT a="255" r="180" g="180" b="180" />
<!-- Changes the color of the text used in box that are "grey",
usually. Examples: the phase buttons when pressed, the thext in the "Attribute" and
"type" menus, while the "monster" category is not selected-->
<EGDC_HIGH_LIGHT a="255" r="20" g="104" b="31" />
<!-- Changes the color used as highlight/background for the item you
are currently seeing in a drop down selection menu, like the banlist.-->
<EGDC_HIGH_LIGHT_TEXT a="255" r="255" g="255" b="255" /><!-- Changes
the color of the text used in the main screen's top left menus-->
<EGDC_INACTIVE_BORDER a="16" r="0" g="0" b="0" />
<EGDC_INACTIVE_CAPTION a="255" r="255" g="255" b="255" /><!-- Changes
the color of the text used in for the version name and/or title of menus, WHILE
they are disabled test changing it, then go to the main menu and click in a free
are, so the menu becomes "inactive" -->
<EGDC_TOOLTIP a="96" r="255" g="0" b="0" />
<EGDC_TOOLTIP_BACKGROUND a="96" r="210" g="254" b="171" />
<EGDC_SCROLLBAR a="255" r="50" g="94" b="11" /><!-- Changes the color
of the scroll bar used in Deck edit's search results-->
<EGDC_WINDOW a="255" r="210" g="254" b="171" />
<EGDC_WINDOW_SYMBOL a="255" r="90" g="255" b="90" /><!-- Changes the
color 'arrows' used in the deck selection dropdown menu and the arrows used when
you need to scroll to see more results for something in a selection-->
<EGDC_ICON a="255" r="255" g="0" b="0" />
<EGDC_ICON_HIGH_LIGHT a="255" r="255" g="0" b="0" />
<EGDC_GRAY_WINDOW_SYMBOL a="255" r="210" g="254" b="171" />
<!--Changes the color for the arrows in dropdown menus-->
<EGDC_EDITABLE a="106" r="210" g="254" b="171"/>
<!--Changes the color for the search boxes while they are available to
accept text-->
<EGDC_GRAY_EDITABLE a="180" r="10" g="94" b="21" />
<!--Changes the color for the search boxes while they are disabled-->
<EGDC_FOCUSED_EDITABLE a="96" r="210" g="254" b="171" /><!-- Changes
the color for the search boxes when they are enabled [when you click on them]-->
</Global>
</Skin>