FRIENDS, FOES & FOLLOWERS
GENERAL INFORMATION
Species: Human
Sex: Male
Apparent Age: Middle aged
Culture: Feudal
Social Class: Freeman (guilded)
Height: 6 ft
Frame: Heavy
Weight: 187 lb
Appearance: Average
Hair Colour: Black (balding)
Eye Colour: Hazel
Voice: Pleasant
Obvious Medical Traits: None
Apparent Occupation: Metalsmith
Apparent Wealth: Moderate
Weapons: Dagger
Armour: None
Companions: Up to five other men
Other obvious features: Sideburns & mous-
tache
Special GM Comments:
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CREDITS
Writers: Rob Barnes ________________________________________________
Kerry Mould
Artist: Richard Luschek
Layout: Kerry Mould
Art Sponsor: Chris Morris
Hârn Writers Guild © 2022, Kerry Mould, N. Robin Crossby & Columbia Games Inc.
★★★ METALSMITH 319-1
CLEMAEN OF RESAL
Metalsmith & Protector of Ochrynn HârnMaster Character Profile
Clemaen is Ochrynn’s metalsmith; he also holds the Name: Clemaen of Resal Race/Sex: Human/Male
title Protector of Ochrynn, and is responsible for the se- Occupation: Metalsmith Born: 28 Nolus 683 (Ahru)
curity of the community. He is assisted by five “Hands of Appearance: Age 36, height 6’0”, heavy frame, weight 187 lb, average
appearance, dark complexion, black hair, hazel eyes
the Protector” essentially yeomen soldiers. The Protector
Str 12 Eye 12 Int 10 Size 07
and his Hands are the descendants of a band of merce-
Sense
Other
Phys.
Sta 11 Hrg 09 Aur 09 Cml 12
Pers.
naries that assisted in the re-founding of Ochrynn in 361. Dex 14 Sml 07 Wil 16 End 14
Most of these men eventually converted to Ilviranism and Agl 11 Voi 13 Mor 12 Mov 11
settled at Ochrynn, and their descendants still serve the Medical/Psyche: None
settlement. Physical Skills: CLIMBING 12/62, CONDITION 13/67, JUMPING 11/46,
STEALTH 12/41, THROWING 13/56
A tall, burly man in his late thirties, Clemaen is bald-
Communication Skills: AWARENESS 9/52, INTRIGUE 12/44, ORATORY
ing with traditional Jarin sideburns and moustache. His 12/27, RHETORIC 13/55 (Command 70), SINGING 12/45
two teenage sons assist him with the metalworking while Languages: Hârnic 13/73
his wife and daughter tend the house and garden. Scripts: None
Religion: Ritual: Ilvir 11/11; Piety: 15
Although the position of Protector is not strictly he-
Combat Skills: INITIATIVE 14/79, UNARMED 12/50, DODGE 11/57, Riding
reditary, men of the Resal Clan have held the position for 14/49, Dagger 13/70, Shield 13/66 (Roundshield 92), Spear 13/82, Sword
most of the last 300 years. Clemaen is unflappable and 14/66 (Falchion 92)
courageous. He has the confidence of the abbot, his Craft Skills: Foraging 10/41, Heraldry 14/29, Horsecraft 12/37, Metalcraft
15/78 (★★★), Mining 11/27, Physician 12/29, Survival 12/77,
Hands and the militia. His imposing presence is often all it Weaponcraft 15/62
takes to settle conflicts within the community and with the Money / Valuables: 64d in coin
pilgrims. He has a good head for tactics and plenty of ex- Armour / Weapons: Average quality long sleeve tunic, leggings and cap,
perience dealing with gargun and rogue Ivashu. He is al- leather belt and calf boots, and dagger. Add leather apron when metal-
working. Add plate half helm, quilt gambeson and cowl, mail byrnie,
ready training his two sons to be Hands. One of them will leather gauntlets, roundshield, falchion and spear, when he has time to
likely replace him. prepare.
In addition to the typical chickens, pigs and cows, Other Equipment: Leather purse, tinder box
Clemaen has a large mix-breed horse named Stamp. He Load: 14 lb / 76.9 lb Encumbrance: 1 (-5 to AML/DML) or 5
(-25 to AML/DML) armoured
allows Clemaen to respond more quickly in an emer-
Melee Wpns Wt WQ AML DML HM B E P
gency, gives him an elevated vantage point, and makes Roundshield 6 13 97 112 • 2 • •
him more imposing to outsiders. Stamp is experienced in Dagger 1 11 75 75 • 1 2 5
combat, but is not a true warhorse. Falchion 4 12 107 97 • 4 6 1
Spear 5 11 102 92 -10 4 • 7
Clemaen and Erech of Davys [FFF 324-3] are close
Missile Wpns AML Short (0) Med (-20) Long (-40) Ext (-80)
friends. He respects the older man’s skills and insights, al- Spear 102 6/8 12/7 24/6 48/5
though he sometimes disagrees with him on the details. Available !
ADVENTURE HOOKS Location Armour Layers AQ B E P F
Skull Plate, Quilt +0 11 13 8 6
Sight For Sore Eyes. The PCs caravan to Araka- Face • • • • • •
Kalai has been attacked many times. As they near Neck Quilt +0 5 3 2 4
Ochrynn, Clemaen, several hands, and militiamen meet Shoulder Cloth, Quilt, Mail +0 8 12 8 6
Upper Arm Cloth, Quilt, Mail +0 8 12 8 6
them on the trail. One of the trappers had reported the Elbow Cloth, Quilt +0 6 4 3 5
sounds of fighting a couple of days before, and they were Forearm Cloth, Quilt +0 6 4 3 5
coming to investigate. Hand Leather +0 2 4 3 3
Thorax Cloth, Quilt, Mail +0 8 12 8 6
This Is A Peaceful Village. Things between the PCs Abdomen Cloth, Quilt, Mail +0 8 12 8 6
and some of the other pilgrims have got a little tense. Hip Cloth, Quilt, Mail +0 8 12 8 6
Groin Cloth, Quilt, Mail +0 8 12 8 6
Some words and a few shoves have been exchanged. Just
as things are about to get ugly, the door opens, Clemaen Thigh Cloth, Quilt +0 6 4 3 5
Knee Cloth, Kurbul +0 5 6 5 4
and two of his Hands walk in. Calf Cloth, Leather +0 3 5 4 4
Foot Cloth, Leather +0 3 5 4 4
Repair Work. Clemaen is primarily a blacksmith.
Invocations / Convocations / Spells / Psionics: None
However, way out here in the wilderness, there is no one
Notes:
to complain if he does a little weaponcrafting on the side.
The PCs have had their weapons or armour damaged dur-
ing the trip here. They are referred to Clemaen for repairs.
© 2022, Kerry Mould, N. Robin Crossby & Columbia Games Inc. Hârn Writers Guild