local lib = loadstring(game:HttpGet("https://raw.githubusercontent.
com/dawid-
scripts/UI-Libs/main/Vape.txt"))()
local win = lib:Window("SpecHub (TBG)", Color3.fromRGB(24, 180, 124),
Enum.KeyCode.RightControl)
local tab = win:Tab("Aimbot")
local aimbotConnection
local aimlockConnection
tab:Toggle("Aimbot", false, function(t)
if t then
-- Create a ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "InfoGui"
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
-- Create a Frame to hold the text
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 200, 0, 60)
frame.Position = UDim2.new(0, 10, 0, 10)
frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
frame.BackgroundTransparency = 0.5
frame.BorderSizePixel = 0
frame.Parent = screenGui
-- Create TextLabels
local textLabel1 = Instance.new("TextLabel")
textLabel1.Size = UDim2.new(1, 0, 0, 25)
textLabel1.Position = UDim2.new(0, 0, 0, 0)
textLabel1.BackgroundTransparency = 1
textLabel1.TextColor3 = Color3.fromRGB(255, 0, 0)
textLabel1.TextStrokeTransparency = 0.5
textLabel1.Text = "Made by Nett (The Scripter)"
textLabel1.TextScaled = true
textLabel1.Parent = frame
local textLabel2 = Instance.new("TextLabel")
textLabel2.Size = UDim2.new(1, 0, 0, 25)
textLabel2.Position = UDim2.new(0, 0, 0.5, 0)
textLabel2.BackgroundTransparency = 1
textLabel2.TextColor3 = Color3.fromRGB(255, 0, 0)
textLabel2.TextStrokeTransparency = 0.5
textLabel2.Text = "Turn on Aimlock to Aimbot Players"
textLabel2.TextScaled = true
textLabel2.Parent = frame
else
-- Remove the InfoGui if Aimbot is turned off
local playerGui = game.Players.LocalPlayer:FindFirstChild("PlayerGui")
if playerGui then
local infoGui = playerGui:FindFirstChild("InfoGui")
if infoGui then
infoGui:Destroy()
end
end
end
end)
tab:Toggle("AimLock", false, function(t)
local Players = game:GetService("Players")
local Camera = workspace.CurrentCamera
local RunService = game:GetService("RunService")
if t then
local function getClosestPlayer()
local closestPlayer = nil
local shortestDistance = math.huge
local localPlayer = Players.LocalPlayer
for _, player in ipairs(Players:GetPlayers()) do
if player ~= localPlayer and player.Character and
player.Character:FindFirstChild("HumanoidRootPart") then
local playerPosition =
player.Character.HumanoidRootPart.Position
local cameraPosition = Camera.CFrame.Position
local distance = (playerPosition - cameraPosition).magnitude
if distance < shortestDistance then
shortestDistance = distance
closestPlayer = player
end
end
end
return closestPlayer
end
local function updateCamera()
local closestPlayer = getClosestPlayer()
if closestPlayer and closestPlayer.Character and
closestPlayer.Character:FindFirstChild("HumanoidRootPart") then
local playerPosition =
closestPlayer.Character.HumanoidRootPart.Position
Camera.CFrame = CFrame.new(Camera.CFrame.Position, playerPosition)
end
end
aimbotConnection = RunService.Heartbeat:Connect(updateCamera)
else
if aimbotConnection then
aimbotConnection:Disconnect()
aimbotConnection = nil
end
end
end)
tab:Toggle("Silent Aim", false, function(t)
local Players = game:GetService("Players")
local Camera = workspace.CurrentCamera
local RunService = game:GetService("RunService")
local trackingStrength = 0.1
local silentAimConnection
local function getClosestPlayer()
local closestPlayer = nil
local shortestDistance = math.huge
local localPlayer = Players.LocalPlayer
for _, player in ipairs(Players:GetPlayers()) do
if player ~= localPlayer and player.Character and
player.Character:FindFirstChild("HumanoidRootPart") then
local playerPosition = player.Character.HumanoidRootPart.Position
local cameraPosition = Camera.CFrame.Position
local distance = (playerPosition - cameraPosition).magnitude
if distance < shortestDistance then
shortestDistance = distance
closestPlayer = player
end
end
end
return closestPlayer
end
local function updateCamera()
local closestPlayer = getClosestPlayer()
if closestPlayer and closestPlayer.Character and
closestPlayer.Character:FindFirstChild("HumanoidRootPart") then
local playerPosition =
closestPlayer.Character.HumanoidRootPart.Position
local cameraPosition = Camera.CFrame.Position
local desiredCFrame = CFrame.new(cameraPosition, playerPosition)
Camera.CFrame = Camera.CFrame:Lerp(desiredCFrame, trackingStrength)
end
end
if t then
silentAimConnection = RunService.Heartbeat:Connect(updateCamera)
else
if silentAimConnection then
silentAimConnection:Disconnect()
silentAimConnection = nil
end
end
local function updateTrackingStrength(value)
trackingStrength = value
end
tab:Slider("Silent Aim Strength", 0.1, 0.5, 0.1, function(value)
updateTrackingStrength(value)
print("Tracking Strength set to:", value)
end)
end)
local tab = win:Tab("Player")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local localPlayer = Players.LocalPlayer
local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local walkSpeedConnection
local walkSpeed = 16
local function updateWalkSpeed(value)
walkSpeed = value
if humanoid then
humanoid.WalkSpeed = value
end
end
tab:Slider("Walk Speed", 16, 30, 16, function(value)
updateWalkSpeed(value)
print("Walk Speed set to:", value)
end)
local function enforceWalkSpeed()
while true do
if humanoid then
humanoid.WalkSpeed = walkSpeed
end
wait(0.1)
end
end
local function onCharacterAdded(char)
character = char
humanoid = character:WaitForChild("Humanoid")
updateWalkSpeed(walkSpeed)
end
localPlayer.CharacterAdded:Connect(onCharacterAdded)
walkSpeedConnection = RunService.Heartbeat:Connect(enforceWalkSpeed)
tab:Toggle("Infinite Jump", false, function(t)
local player = game.Players.LocalPlayer
local infiniteJumpPower = 100
local gui = Instance.new("ScreenGui")
gui.Name = "InfiniteJumpGUI"
gui.Parent = player.PlayerGui
local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Size = UDim2.new(0, 200, 0, 50)
mainFrame.Position = UDim2.new(1, -220, 1, -60)
mainFrame.BackgroundTransparency = 0.3
mainFrame.BackgroundColor3 = Color3.new(0.2, 0.8, 0.8)
mainFrame.BorderSizePixel = 0
mainFrame.Parent = gui
local turnOnButton = Instance.new("TextButton")
turnOnButton.Name = "TurnOnButton"
turnOnButton.Text = "Infinite Jump"
turnOnButton.Size = UDim2.new(0, 200, 0, 50)
turnOnButton.Position = UDim2.new(0, 0, 0, 0)
turnOnButton.BackgroundTransparency = 0.3
turnOnButton.BackgroundColor3 = Color3.new(0.4, 0.9, 0.4)
turnOnButton.Parent = mainFrame
local minimizeButton = Instance.new("TextButton")
minimizeButton.Name = "MinimizeButton"
minimizeButton.Text = "_"
minimizeButton.Size = UDim2.new(0, 30, 0, 30)
minimizeButton.Position = UDim2.new(1, -35, 0, 5)
minimizeButton.BackgroundTransparency = 0.3
minimizeButton.BackgroundColor3 = Color3.new(0.8, 0.2, 0.2)
minimizeButton.TextColor3 = Color3.new(1, 1, 1)
minimizeButton.Parent = mainFrame
local function handleJump()
if player.Character and player.Character:FindFirstChildOfClass("Humanoid")
then
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
humanoid.JumpPower = infiniteJumpPower
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end
local function turnOnInfiniteJump()
handleJump()
turnOnButton.Visible = true
end
local function minimizeGUI()
mainFrame.Visible = false
minimizeButton.Visible = false
end
turnOnButton.MouseButton1Click:Connect(turnOnInfiniteJump)
minimizeButton.MouseButton1Click:Connect(minimizeGUI)
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(input, isProcessed)
if not isProcessed and input.KeyCode == Enum.KeyCode.Space then
turnOnInfiniteJump()
end
end)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Script By";
Text = "Nett (The Scripter)";
Icon = "rbxthumb://type=Asset&id=5107182114&w=150&h=150";
Duration = 16;
})
end)
local tab = win:Tab("Automatics")
tab:Toggle("Auto Combo (credits to owner)", false, function(t)
if t then
loadstring(game:HttpGet("https://pastefy.app/50dQTFqE/raw"))()
end
end)
tab:Toggle("Auto Attack", false, function(t)
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local localPlayer = Players.LocalPlayer
local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local autoAttackConnection
local function attack()
-- Replace this with your attack logic
print("Attacking")
end
local function onInputBegan(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
attack()
end
end
if t then
autoAttackConnection = UserInputService.InputBegan:Connect(onInputBegan)
else
if autoAttackConnection then
autoAttackConnection:Disconnect()
autoAttackConnection = nil
end
end
end)
tab:Toggle("Auto Block", false, function(t)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local localPlayer = Players.LocalPlayer
local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local autoBlockConnection
local function block()
-- Replace this with your block logic
print("Blocking")
end
local function checkDistance()
while true do
local closestPlayer = nil
local shortestDistance = math.huge
for _, player in ipairs(Players:GetPlayers()) do
if player ~= localPlayer and player.Character and
player.Character:FindFirstChild("HumanoidRootPart") then
local playerPosition =
player.Character.HumanoidRootPart.Position
local characterPosition = character.HumanoidRootPart.Position
local distance = (playerPosition - characterPosition).magnitude
if distance < shortestDistance then
shortestDistance = distance
closestPlayer = player
end
end
end
if closestPlayer and shortestDistance <= 20 then
block()
end
wait(0.1)
end
end
if t then
autoBlockConnection = RunService.Heartbeat:Connect(checkDistance)
else
if autoBlockConnection then
autoBlockConnection:Disconnect()
autoBlockConnection = nil
end
end
end)