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Midlight

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175 views21 pages

Midlight

Uploaded by

vvildcard.jogos
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© © All Rights Reserved
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FINAL FANTASY WIKI

Midlight's Deep (Tactics)


EDIT


Deep Dungeon.

A lighthouse built to prevent ships sailing the Bugross Sea from running aground. It suffered
damage during the Fifty Years' War.

DESCRIPTION

Midlight's Deep when 2 or more crystals are active.


FINAL FANTASY WIKI
Midlight's Deep (ディープダンジョン, Dīpu Danjon?, lit. “Deep Dungeon”), also known as Deep
TRY FANCENTRALGAMESMOVIESTVVIDEOWIKIS
Dungeon, is an optional dungeon in Final Fantasy Tactics that serves as a sidequest. Located
on an island east of the Port City of Warjilis, it consists of ten levels of caves, each of which
consist of an independent battlefield. It is home to the most difficult enemies in the game, and
the best treasure through the Treasure Hunter ability. This sidequest is needed to be passed in
order to recruit the Byblos.

Midlight's Deep can be unlocked after completing the battles in Mullonde. When the player
enters Warjilis again, a scene will play, and then Midlight's Deep appears on the world map. From
the start, only one of the ten levels can be accessed. In order to get deeper, the player must fight
a battle, all of which function like random battles with random enemies to face. Simply defeating
every enemy on the screen will not work, instead, the player must find a passageway which
leads to the next level.

This passage is always hidden in one of five different squares on each floor. To find the exit, a
unit needs to step on that square. The Treasure Hunter ability is not required, but equipping it is
highly recommended to find rare items. After finding the next passage, the heroes must defeat
all enemies on the current level to complete the current battle and unlock the next one.

Every battlefield is completely dark, though the player can see the units and the movement
squares. To light the areas, the player must kill enemies to create crystals, which light up the
area slightly. When there are five crystals on the ground, the area is completely lit.

The tenth level is special in that it holds a regular storyline battle with the secret Lucavi demon
Elidibus. Following that battle, it can be accessed as a normal level like all the others.

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Battle information
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Midlight's DeepTRY
(Tactics)
FANCENTRALGAMESMOVIESTVVIDEOWIKIS
Front view: [Expand]
Back view: [Expand]
Side view: [Expand]
Back side view: [Expand]
Overhead grid: [Expand]

Units Additional info The Byblos joins the party


Enemies after this battle, if it
survives.
5 (Elidibus, 4 Reaver)
Guests

Byblos
Formation Conditions Defeat Elidibus.

..XX
.XXX
XXXX Weather None
XXX.
X.X.
Enemy level ? Recommended 40 - 50
level

Team 4 + Ramza Number of teams 1


capacity

Battle None Hidden items Zodiark Summon


Trophies

Terrain Stone Outcropping, Geomancy Tremor, Sandstorm


Stalactite, Darkness

Random Battle Enemies


The Crevasse (NOGIAS)

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'Beginning' usually happens over trifles. Even if it's a coincidence.


PLAYSTATION DESCRIPTION

The light fades as one begins the descent into this great earthen rift.

WAR OF THE LIONS DESCRIPTION

Goblin
Black Goblin
Gobbledygook
Red Panther
Coeurl
Bomb
Grenade
Exploder
Wisenkin
Piscodaemon
Squire
Knight
Archer
Thief
Monk
Black Mage
FINAL
Time MageFANTASY WIKI
(Dragqueen)
Summoner
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The Stair (TERMINATE)


The Stair(TERMINATE)

Let's assume the best solution is to forget your duty. But, that's only if you know the meaning
of 'preparation'.


PLAYSTATION DESCRIPTION

An ancient stair leads deeper into the earth, but the footing is treacherous in the dark.

WAR OF THE LIONS DESCRIPTION

Goblin
Black Goblin
Skeleton
Bonesnatch
Ghoul
Ghast
Floating Eye
Ahriman
Dragon
Blue Dragon
Knight
Archer
Monk
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Ninja
Black Mage
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Time Mage
Summoner
The Hollow (DELTA)


The Hollow(DELTA)

When you lose your way in life, time may solve problems. What if you can't find your way?
Laugh, but quietly.


PLAYSTATION DESCRIPTION

An expansive cavern opens in the inky blackness, deep within the bowels of the earth.

WAR OF THE LIONS DESCRIPTION

Red Panther
Coeurl
Bomb
Grenade
Skeletal Fiend
Wisenkin
Minotaur
Jura Aevis
Steelhawk
Cockatrice
Piscodaemon
Squidraken
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Mindflayer
Elder Treant
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Behemoth
Behemoth King
Squire
Knight
Archer
Thief
Geomancer
Dragoon
Black Mage
Mystic
Orator
The Catacombs (VALKYRIES)


The Catacombs(VALKYRIES)

Another person's life is saved in exchange for yours. In other words, yours is saved in
exchange for another person's.


PLAYSTATION DESCRIPTION

The final resting place of many who once called Midlight's Deep their home.

WAR OF THE LIONS DESCRIPTION

Gobbledygook
Minotaur
Sekhret
FINAL FANTASY WIKI
Jura Aevis
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Steelhawk
Cockatrice
Mindflayer
Floating Eye
Ochu
Malboro
Greater Malboro
Hydra
Archer
Monk
Black Mage
Summoner


Mystic
The Oubliette (MLAPAN)

The scent remains, even if everything is gone. It stays deeply in one's memory forever.


PLAYSTATION DESCRIPTION

Without a light to guide one's way, there could be no escape from the steep, sheer walls of
this chasm.

WAR OF THE LIONS DESCRIPTION

Gobbledygook
Red Panther
Ahriman
Dryad
Treant
Elder Treant
Squire
Knight
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Archer
Thief
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Monk
Chemist
Black Mage
White Mage
Time Mage
Summoner
Mystic
Orator
The Palings (TIGER)


The Palings(TIGER)

Does man become wild if all rationality is taken away from him? The answer is NO. This is
because he doesn't have grace.


PLAYSTATION DESCRIPTION

There are thresholds man was never meant to cross. These palings may quite possibly
number among them.

WAR OF THE LIONS DESCRIPTION

Chocobo
Black Chocobo
Goblin
Black Goblin
Red Panther
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Coeurl
Vampire Cat
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Exploder
Wisenkin
Minotaur
Sekhret
Piscodaemon
Squidraken
Mindflayer
Floating Eye
Ahriman
Plague Horror
Behemoth
Behemoth King
Dark Behemoth
Dragon
Knight
Archer
Ninja
Samurai
Black Mage
The Crossing (BRIDGE)


The Crossing(BRIDGE)

Though there are many possible ways, "Bridge" made it into one. This is a serious matter.

PLAYSTATION DESCRIPTION

FINAL FANTASY WIKI


“ TRY FANCENTRALGAMESMOVIESTVVIDEOWIKIS
This hazardous crossing is the only route forward, but a single misstep could send one
spiraling into the void.

WAR OF THE LIONS DESCRIPTION.

Skeleton
Bonesnatch
Skeletal Fiend
Wisenkin
Minotaur
Sekhret
Ghast
Revenant
Piscodaemon
Squidraken
Mindflayer
Behemoth
Behemoth King
Dragon
Hydra
Archer
Thief
Monk
Dragoon
Black Mage
White Mage
Summoner
Mystic
The Switchback (VOYAGE)

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The Switchback(VOYAGE)
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Other than finding an answer. [sic] Is anything else to be gained from a journey?


PLAYSTATION DESCRIPTION.

Those who would venture deeper into the abyss are funneled into this winding passageway.

WAR OF THE LIONS DESCRIPTION

Red Panther
Coeurl
Bomb
Grenade
Exploder
Dryad
Treant
Elder Treant
Ochu
Malboro
Greater Malboro
Behemoth
Behemoth King
Dark Behemoth
Dragon
Blue Dragon
Red Dragon
Hydra
Greater Hydra
Archer
Black Mage
Summoner
Arithmetician
FINAL FANTASY
The Interstice WIKI
(HORROR)
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The Interstice(HORROR)

It's impossible to describe horror. But one may be able to know it if one tells quietly...


PLAYSTATION DESCRIPTION.

The stale air and stifling darkness make the walls of this narrow passage all the more
oppressive.

WAR OF THE LIONS DESCRIPTION.

Chocobo
Black Chocobo
Red Chocobo
Red Panther
Sekhret
Cockatrice
Behemoth
Dragon
Blue Dragon
Red Dragon
Hydra
Knight
Archer
Dragoon
Ninja
Samurai
Black MageFANTASY WIKI
FINAL
Time Mage
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Summoner
Mystic
Terminus (END)


Terminus(END)

There is no reason why things end. Were it not so, all would be meaningless.


PLAYSTATION DESCRIPTION.

At depths unfathomable, the passage at last comes to an abrupt end.

WAR OF THE LIONS DESCRIPTION.

Chocobo
Black Chocobo
Red Dragon
Hydra
Greater Hydra
Tiamat
Pig
Swine
Archer
Black Mage
White Mage
Time Mage
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Summoner
Mystic
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Treasures
The Crevasse (NOGIAS)
Phoenix Down/Elixir (0,6 on a panel of height 20)
Phoenix Down/Blaze Gun (0,9 on a panel of height 22)
Phoenix Down/Kiyomori (9,4 on a panel of height 17)
Phoenix Down/Glacial Gun (2,2 on a panel of height 7)
The names of the Blaze and Glacial Guns are swapped in the PlayStation version.
The Stair (TERMINATE)
Phoenix Down/Save the Queen (0,1 on a panel of height 1)
Phoenix Down/Elixir (2,10 on a panel of height 9)
Phoenix Down/Elixir (4,0 on a panel of height 0)
Phoenix Down/Blood Sword (6,7 on a panel of height 6)
The Hollow (DELTA)
Phoenix Down/Zeus Mace (1,6 on a panel of height 0.5)
Phoenix Down/Elixir (2,15 on a panel of height 1.5)
Phoenix Down/Elixir (5,3 on a panel of height 1.5)
Phoenix Down/Yoichi Bow (7,9 on a panel of height 4.5)
The Catacombs (VALKYRIES)
Phoenix Down/Elixir (2,12 on a panel of height 7)
Phoenix Down/Rod of Faith (8,4 on a panel of height 4)
Phoenix Down/Fairie Harp (9,5 on a panel of height 4)
Phoenix Down/Kaiser Shield (10,5 on a panel of height 4)
The Oubliette (MLAPAN)
Phoenix Down/Elixir (0,0 on a panel of height 1)
Phoenix Down/Iga Blade (0,11 on a panel of height 7)
Phoenix Down/Excalibur (2,8 on a panel of height 18)
Phoenix Down/Elixir (6,11 on a panel of height 11)
The Palings (TIGER)
Phoenix Down/Ninja Gear (0,9 on a panel of height 5)
Phoenix
FINALDown/Elixir (0,10 on a panel of height 5)
FANTASY WIKI
Phoenix Down/Cursed Ring (1,9 on a panel of height 5)
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Phoenix Down/Blaster (1,10 on a panel of height 5)
The Crossing (BRIDGE)
Phoenix Down/Elixir (4,4 on a panel of height 12)
Phoenix Down/Staff of the Magi (4,10 on a panel of height 13)
Phoenix Down/Koga Blade (4,12 on a panel of height 12)
Phoenix Down/Elixir (4,14 on a panel of height 10)
The Switchback (VOYAGE)
Phoenix Down/Elixir (2,10 on a panel of height 3)
Phoenix Down/Ragnarok (3,8 on a panel of height 3)
Phoenix Down/Lordly Robe (6,7 on a panel of height 3)
Phoenix Down/Perseus Bow (8,6 on a panel of height 3)
The Interstice (HORROR)
Phoenix Down/Venetian Shield (4,8 on a panel of height 2)
Phoenix Down/Grand Helm (5,8 on a panel of height 8)
Phoenix Down/Elixir (6,1 on a panel of height 2)
Phoenix Down/Maximillian (9,2 on a panel of height 4)
Terminus (END)
Phoenix Down/Elixir (5,10 on a panel of height 15)
Phoenix Down/Chirijiraden (5,12 on a panel of height 15)
Phoenix Down/Chaos Blade (7,10 on a panel of height 15)
Phoenix Down/Elixir (7,12 on a panel of height 15)

Exit locations
Each map has upwards to 5 different locations for the possible exit to the next floor, barring the
END floor which is the final floor. The locations for each of the exits are as follows:
The Crevasse (NOGIAS)
(1,1), (3,1), (8,3), (9,0), (9,6)
The Stair (TERMINATE)
(0,0), (0,9), (1,4), (6,1), (8,0)
The Hollow
FINAL (DELTA)
FANTASY WIKI
(1,1), (3,11), (7,8), (8,2), (8,8)
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The Catacombs (VALKYRIES)
(2,2), (3,4), (4,1), (6,0), (10,7)
The Oubliette (MLAPAN)
(1,2), (3,4), (4,2), (6,0), (6,4)
The Palings (TIGER)
(0,0), (2,1), (2,5), (7,2), (9,0)
The Crossing (BRIDGE)
(0,14), (2,8), (2,13), (4,2), (5,6)
The Switchback (VOYAGE)
(0,13), (1,10), (1,13), (8,5), (10,10)
The Interstice (HORROR)
(1,0), (2,10), (4,2), (6,0), (8,2)

Other appearances
Pictlogica Final Fantasy
War of the Visions: Final Fantasy Brave Exvius
The Midlight's Deep is available during the second Final Fantasy Tactics collaboration. It is a 10-
floor dungeon using the exact same floors as the original and replicating the darkness
mechanics. It plays under the same rules as The Porcelain Tower event with the player's units
HP/TP/AP values, remaining skill uses, and KO'd or petrified units carrying over floors, but with
the player being able to switch party members before entering a floor, and also being able to
restore all units to full capacity, once each 24 hours.

Unlike the original, the player is only required to defeat all enemies present to progress rather
than find a secret exit. The enemies present in each floor are also vastly different than those in
the original. The player earns rewards purely through clearing the floors rather than having to
scavenge for them.

FINAL FANTASY WIKI


Player's can earn the Lesalia Royal Guard Standard-Issue Sword and the necessary materials to
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awaken it in full.

Behind the scenes


The concept of the dungeon was inspired by the Palace of the Dead from the game's spiritual
predecessor, Tactics Ogre.

The Deep Dungeon in Final Fantasy XIV alludes to the Midlight's Deep.

Etymology
Deep Dungeon is a series of role-playing video games developed by HummingBirdSoft. The first
two installments were released on the Family Computer Disk System by Square's label DOG; the
third one was released on the regular Family Computer by Square directly and the final one by
Asmik.

The names for each level from the original Japanese version and the PlayStation translation
pertain to the movie Apocalypse Now, with order to the plot:

"NOGIAS" is "Saigon" spelled backwards, which happens to be the opening location for
the movie.
"TERMINATE" refers to the orders given to Captain Williard to "terminate" the rogue
Colonel Kurtz.
"DELTA" is the "Mekong Delta", the first step on Williard's journey.
"VALKYRIES" is a reference to the song played during a helicopter attack on a VC village,
Richard Wagner's "Ride of the Valkyries".
"MLAPAN" is a "napalm" spelled backwards, a reference to the classic line "I love the
smell of napalm in the morning" spoken by Lt. Colonel Bill Kilgore after the helicopter
attack.
"TIGER" refers to an event during Williard's journey up the river, in which one of his men
leaves the PBR for mangoes, only to be attacked by a wild tiger.
"BRIDGE" refers to the chaotic passage past the Do Long Bridge, which is under siege
by North Vietnamese forces.
"VOYAGE" refers to the last leg of the journey to Colonel Kurtz's jungle hideout.
"HORROR" is a reference to Colonel Kurtz's famous last line: "The horror... the horror..."
"END" is the end of the movie, as well as a reference to The Doors' song "The End",
whichFANTASY
FINAL is used prominently
WIKI during the movie.
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