Traits of the Shadestrider Barbarian Path:
Consider adding one or more of these traits when creating a
warlock or after sealing the fate of an enemy of the Shadowcat. Path of the Mercurial
Your rage is not rage at all. Instead, you are filled with a
d20 Trait malicious spite that runs wild within your veins, bringing
a cruel smile to your face and causing the shadows around
1 You feel most comfortable in the dark. you to boil and twist in sympathy. Many who walk this path
2 You prefer to be nocturnal in your habits. find themselves in contact with the Shadowcat: an unusual
creature that wanders the planes devouring nightmares,
3 You sometimes hiss when startled. twisting fate, and causing mischief for some inscrutable end.
As you learn to walk the planes like it does, that cruel joy
4 You enjoy watching others sleep. within your heart grows ever stronger, granting you powers
unseen by mortal men. You are the stalking panther, the
5 You view everyone as beneath you.
hunting lion, and the sly grin that appears even as your form
6 You move in a way that is oddly catlike. fades away. Become nightmare.
7 When you speak, you often purr your words. Cheshire Grin
You tend to grin widely even when it would be When you choose this path at 3rd level, your rage forces a
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inappropriate. terrible smile upon your face. When you use your Reckless
Attack feature while raging, shadows begin to boil around
You curl your back and bare your teeth when you your form until the start of your next turn. If you take damage
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are threatened. from an attack during this time, you can use your reaction
to become invisible to the attacker until the start of your
10 You enjoy lounging in the moonlight.
next turn and you can move up to 10 feet without provoking
11 Your skin has wisps of shadow coming from it. opportunity attacks.
Whenever your rage ends, you can choose to inflict that
12 Your irises and eyes are shaped like those of a cat. same malicious grin upon another creature. Choose a creature
within 30 feet that can see you. The target must make a
13 Your blood is thick and dark like ink. Wisdom saving throw against 8 + your proficiency bonus +
Your skin fades to an obsidian shade when in your Charisma modifier. If they fail, they cannot speak or cast
14 spells for one minute, and they lose concentration on any
shadow.
spell they are currently concentrating on as their face locks
Clothing or armor you wear for long periods of time in a cruel smile. The target can repeat this saving throw at the
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becomes dark and tattered. end of each of their turns, ending the effect if they succeed.
16 Your teeth become fanged and sharp. Down the Rabbit Hole
17 Your ears become pointed and catlike. At 6th level, you discover a hidden magic used to walk
between planes, though the passage itself is maddening.
Your shadow seems to pace beside you, even against You can choose to teleport up to 30 feet to a location that you
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the light. The effect is disconcerting to others. can see whenever you enter a rage.
When you cast a spell, your eyes glow with a blue
19 Looming Shadow
light, and shadows pour from your hands.
At 10th level, your unique perspective grants you control over
Small retractable claws sprout from your fingers in
20 the scope and scale of things, even as you vanish from sight.
place of your fingernails.
You can cast enlarge/reduce at will, even while raging. You
can maintain concentration on this spell while you are raging,
and entering a rage does not cause you to lose concentration.
Charisma is your spellcasting ability for this spell.
All that Remains
At 14th level, the shadows conceal you before leaving only a
grin behind. Whenever you use your reaction to activate your
Cheshire Grin feature, you can choose to cause your wicked
smile to remain fully visible. When you do, you still gain all
benefits of invisibility to your attacker, and each hostile
creature within 15 feet of you must make a Wisdom saving
throw. If a creature fails, they are enraged by your taunting
grin must attempt to hit you with a weapon or spell attack
before the end of their next turn. When a taunted creature
attacks you and misses, they take psychic damage equal to
half your barbarian level. Creatures immune to the charmed
condition are unaffected by this taunting grin.
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