DA135 Supplement HR
DA135 Supplement HR
David Bircham
FUNERAL PROCESSION
by Mark A. Hart
For months, the brutal serial killer Crimson stalked the streets of Saltmarsh,
preying on dozens of men and women. Now the murderer lies dead, but
although justice has been done, the danger has not yet passed. A soul as wicked
and deprived as Crimson’s does not rest quietly, and the local cult of Graz’zt has
plans for the coming monstrosity. A D&D adventure for 1st-level characters.
Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc.
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David Bircham
Eldara Lilybrook
David Bircham
David Bircham
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Saltmarsh
Cemetery e
N s
Eldara
Lilybrook
Spider
Swarm
Funeral Townsfolk
Pyre Crowd
Thugs
Crimson’s
Hearse
Constable
Pardesh
Pallbearers
Watchman
and Tannerson’s
0 160 Horse Hearse
One square = 5 feet
feet
Robert Lazzaretti
Robert Lazzaretti
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The Slaughterhouse Basement Level
10 23
9 2c Cattle 21
Pens 22
2b
19
8 2a 17b 20
11 18
4a
17a
7 14
Cattle 13
12 4b 16
Pens
15
1
6 5 4c
e ramp
Ground Floor s leads
outside
Robert Lazzaretti
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Chris Stevens and Omar Dogan
CHAINS OF BLACKMAW
by Nicolas Logue
Framed by the Covenant of the Knife and thrown into the notorious Blackmaw
Prison, Karl Manderholm awaits his execution at the hands of the deadly assassin’s
guild. In order to save him, the PCs must enter Blackmaw in the guise of lowly
prisoners and expose the one man who can clear Karl’s name, the Shadowmaster
himself. A D&D adventure for 10th-level characters.
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Blackmaw Prison Mine: Blackmaw Prison Mine:
Surface Level Level 1
1 1
3 5 8d
4 8 8
4 8a
2 13
7 7
8e
7 elevator 7
elevator
1 1 11 6 7
8c
12 7
9
8
10
8b
14
Blackmaw Prison Mine:
Level 2
elevator
Blackmaw Prison Mine:
Level 3
16
15
elevator
15
18 17
20a 19 20
16
20 20b 20
Robert Lazzaretti
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Robert Lazzaretti
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Midnight
Jarrett Muros
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Sedakas Crane
Karl Manderholm
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DAWN OF A NEW AGE
by Tito Leati
Alhaster is in flames, choking on the poi-
son mists of the Wormgod’s first tentative
breaths on the Material Plane. The Age of
Worms has begun, and unless the PCs can
kill a god, this new age will be dark indeed.
An Age of Worms Adventure Path finale
scenario for 20th-level characters.
Joachim Barrum
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Key Locations in Alhaster
Lashonna’s Dungeon
(Areas A1-15)
The Wormgod’s
Tower
(Areas B1-10)
Greenish Mist
Robert Lazzaretti
Robert Lazzaretti
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Under Alahaster
A7
A5b
N
A2
A5a
w e
A1
s
A9 A8 A4
A3
A5c
A10
A6 A12
A15
A11
A13 One square = 10 feet
A14
Robert Lazzaretti
Robert Lazzaretti
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Broodfiend
Eva Widermann
Maralee
Eva Widermann
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Vulras
Prince Zeech
Eva Widermann
Eva Widermann
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Steve Prescott
Steve Prescott
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The Wormgod’s Tower
B1d
B7
B1c B1a B8
N
B1b
B3 s
B4 B9
B5
B10
B6
Robert Lazzaretti
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Robert Lazzaretti
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RUNNING “DAWN OF A NEW AGE” IN THE FORGOTTEN REALMS
by Eric L. Boyd
Tomb of Horrors
The Tomb of Horrors lies in the depths of the
Marsh of Chelimber (Vast Swamp).
Jergal’s Plot
As noted earlier, the Realms conversion of
the Age of Worms has a meta-plot, touched
on most strongly in the Realms conversion of
“The Spire of Long Shadows.” As this adven-
ture begins and the PCs return to Longsad-
dle, have Malchor Harpell inform them of
two disturbing reports. In the waters off the
coast of Waterdeep, a colossal undead crea-
ture, infested with green worms, has formed
from the dust of Myrkul’s avatar, which for-
merly littered the sea floor west of Mount
Waterdeep. Downstream of Boareskyr Bridge,
a colossal water elemental dripping with
green worms, has formed from the eternally
poisoned waters downstream of Boareskyr
Bridge. Both avatars are leaving wide swaths
of death and destruction in their wake. Mal-
chor Harpell does not know how these mani-
festations tie in to the return of the Worm-
god, but the PC who received the secondary
visions in “The Spire of Long Shadows” likely
has a very good idea.
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RUNNING “DAWN OF A NEW AGE” IN EBERRON
by Keith Baker
“Dawn of a New Age” is the final chapter in Wormgod and defeat him. So Manzorian can
the Age of Worms. The Lords of Dust stand support the PCs: but the adventurers are the
on the verge of victory, as the Wormgod— heroes destined to face this challenge, and in
the union of the necromancer Kyuss and the the end, they must stand alone.
overlord Katashka—is finally released onto
the world. A Clerical Dispute
As it is the culmination of all that has gone The conversion notes for “The Prince of Red-
before, little direct conversion needs to be hand” equated Dol Dorn to Kord, and the
done; DMs should refer to the previous con- Deep Brethren—a pirate faith combining
version notes, especially the sidebar for “The the worship of the Devourer and the Mock-
Prince of Redhand.” However, there are a few ery—to the Church of Hextor. The priest-
important things to consider. hood of Wee Jas should be replaced with the
Watchful Rest, a sect that reveres Aureon and
the Keeper. Followers of the Watchful Rest
Epic Power believe that the Keeper claims the souls of
In the Eberron Campaign Setting, characters heroes and preserves them for a great con-
of epic power are rare. Beings with this level flict that lies ahead. High Priestess Almerah
of power exist, but they are mostly dragons, Kosen takes this a step farther and claims that
outsiders, and other creatures who stay hid- she can obtain the favor of the Keeper (and
den in the shadows. As the PCs rise to 20th- sanctuary from the oblivion of Dolurrh) for
level and above, they are taking their place those that make suitable offerings. As such,
among the legends of Khorvaire. This has no her mercenary behavior in this dispute is
mechanical impact on the adventure; it’s sim- fairly typical.
ply a matter of presentation. Common folk
will be rightfully awed by the powers wielded
by the PCs. Ninth-level spells, artifacts—these The Death of Kyuss
are things people know only from legends, As an overlord, Katashka cannot be killed, but
and the sight of a meteor swarm should Kyuss—his anchor to the mortal plane—can
inspire awe and amazement. The DM should be. When Kyuss is killed and the monolith
emphasize the truly heroic stature of the PCs, destroyed, Katashka’s essence returns to its
and the fact that they are carving out a place dragonshard prison deep beneath the earth,
in history with their actions. where he was bound in the Age of Demons.
He may yet rise again; perhaps Lashonna
will become his new avatar in the next mil-
Manzorian and his Chamber lennium. In any case, while the overlord
As mentioned in the conversion notes for “The Katashka cannot be destroyed, Kyuss can be
Champion’s Belt,” Manzorian is a dragon and slain, and that is sufficient to end the Age of
agent of the Chamber, a representative of the Worms.
mighty nations of Argonnessen. It is possible
that he will reveal his allegiance, or that PCs
Aftermath
will determine his true nature through magic
Previous conversion notes have placed
or cunning. If this comes to pass, PCs may
Redhand in the Lhazaar Principalities. The
rightfully ask why the dragons don’t bring
contest of champions has precedent in the
the full force of Argonnessen to bear against
politics of the Principalities, and with their
the rise of the Wormgod. Manzorian replies
epic power, the PCs should have little trouble
that the affairs of dragons are never easy to
securing their claim… especially given the
understand. The Chamber has debated the
gratitude of the common folk toward their
matter, studying the tangled threads of the
saviors. The adventurers will have to learn the
Draconic Prophecy, and by majority vote has
political currents of the Principalities. They
decided to let the Age of Worms come to pass.
will find a new game afoot, where they may be
It will cause terror and devastation among
on an equal footing with Kaius and Boranel
the nations of Khorvaire, but centuries from
and approached by the emissaries of dragon-
now, it will produce an outcome many of
marked houses and Inspired ambassadors.
the dragons see as desirable, and worth the
It’s not a life for every adventurer, but it is
loss. Manzorian is one of the few dissent-
a chance to explore a new side of Eberron.
ers. He believes that there is another path to
And should the Last War begin once more,
the future the dragons seek… but it can only
every king will want the heroes of Redhand
come to pass if the PCs personally face the
at his side!
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Chris West
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