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SLP 3

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0% found this document useful (0 votes)
53 views169 pages

SLP 3

Uploaded by

KláraŠťastná
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as RTF, PDF, TXT or read online on Scribd
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0.

Table of Contents

1. Introduction (wt1)

2. Recommendations (wt2)

3. Walkthrough (wt3)

4. People you can recruit to (and things that you can get for) your HQ (wt4)

5. Slayer Rewards (wt5)

6. Lists of Noticeable and Prestigious Victories (wt6)

7. List of known Artifacts and Relics (wt7)

8. Credits (wt8)

Introduction (wt1)

Greetings, anyone and everyone who happens to read this. This is Luthius, and yes, FINALLY, after over 4 years of on-and-
off work, my walkthrough of Laxius Power III is now almost fully complete! I do apologize for taking so long, as I allowed
life's various hardships and trials to sweep my enthusiasm to finish this by the wayside, multiple times. But I kept getting
back into it, a bit here and there, determined to finish it one day. This great game definitely deserves a full walkthrough,
and up until now, one never existed. The only existing walkthrough (Grogor's) was completely abandoned upon reaching
the Ancient Pyramid on Luciana's 3Dazer, with neither Luba's nor Random's quest covered at all, much less any post-
3Dazer content.

I knew that it had to be done. I knew it was up to me. Having accepted that, I finally managed to get back into this game
and renew my enthusiasm one more time, to finish it off once and for all! For anyone who reads this, thank you very
much for your patience! I'm a bit scatter-brained, so this walkthrough is probably not written in an extremely
professional or consistent manner. If anyone notices any kinds of mistakes, or something that I left out or didn't notice,
please let me know, and I will correct it and give you full credit! Thanks!

If anyone has any other questions about any part of the game, just post a new topic on the board, or message me, and I
will do my best to help! English is my native (and so far only) language, so if any non-native English speakers find
something worded in an unfamiliar way, don't hesitate to ask me about it, and I will do my best to clarify! Hope this helps
at least a few people!
Recommendations (wt2)

You should definitely be playing the fully-patched version. If not, please download it using the link on the forum. Several
game-breaking and even quest-preventing bugs have been fixed, so... yeah. Unfortunately, there are still several bugs that
were never fixed. Anyway, I also personally recommend playing on an import file. You can start out with far more powerfu
characters and equipment, as well as some other items you couldn't get without importing! The only downside is that 4
Quest Book entries cannot be obtained. On a tangent, those entries are Baretta's, Jezzie's, and Nash's recruitment quests,
and Baretta's Comrade entry. But the pros definitely outweigh the cons in this case. If you need an import file, I have Sorgi
file (a very good one, and the one on which I based my walkthrough!) uploaded to my locker on RMN.
http://rpgmaker.net/users/Proffessor_Buglean/locker/ The file is "Save10.lsd".

Walkthrough (wt3)

Note: As I said, I'm a bit scatter-brained, and as I was typing directions in the walkthrough, I was using "Up, down, left,
and right" and "North, south, west, and east" interchangeably and inconsistently, so bear with me.

I have taken the time to replay and go over everything, and so I boldened all of the obtained items. Didn't bother with
the ones you start with. I also described the characters I started out with, and their movesets, so that you could compare
your import file to mine. I also included certain symbols for those rare and unique items.

@: Rare ores and alchemy ingredients

$: Rare equipment

#: Unique equipment

%: Rare scrolls, unique spell-relics, and rare or unique spell-books

^: Rare stat-upgrading items

*: Key items

"Day 0" and Day 1

As soon as you first gain control, grab the TeAndal Sword# behind you, then open the chest to get a Tyrine Knight
Armor$, a Tyrine Shield$, a Tyrine Helmet$, and a Power Guard$. If you didn't import a file, you start out with 6,785 PP,
and only the Quest Book and the Log Book in your inventory. If you imported a file, it will be different. With my imported
file (Sorgin's, I believe), I started out with 9,135 PP (it depends on how much money was collected in LP2), and I also had
in my inventory the Clash Cutlass#, the Missionary Landcoat#, the Darcheville Helmet #, an extra Tyrine Knight Armor
and Power Guard, and a glitched weapon called "688". After examining the database, it turned out to be the Breaker
Jaws.
If you didn't import, Random will start out at Level 4 and will only have 4 skills: Change Party Members, Egress, Fresh
Wave, and Spin Attack. Equip the TeAndal for Random to be able to use the skill TeAndal Glory, which decreases all
enemies' resistance to TeAndal's unique element. On my file, he started out at level 15 with 6 additional skills: Res
Sword, Anti-Tek, Magnet Defense, Ulm-Overcraft, Thunder Crush, and Golden Attack. The only way you can change your
party members is through Random's first-mentioned, same-named ability, and so, Random WILL be in your party at all
times. Except, of course, for those few brief occasions in the story.

Leave the room, go left and up, then go right all the way, then down to reach an out-of-the-way area with a bag on a
table. Grab the bag to get 525 PP. Now go back and go downstairs to get Sylvenia (temporary) and Sarah (pretty-much-
permanent). Sarah comes equipped with the Blue Rapier#, the Elven Dress#, and the Mist Pendant#. You will also get the
Spells of the Sun book* in your inventory. The Sarah on my imported file was an Acrobatics, and came with an extra Blue
Rapier. If you didn't import, her rank will be random. Both ranks of Sarah will start at Level 2 with the following skills:
Teleport, Egress, G-Wave, Elven Wave, Fresh Tsunami, Phoenix Shine, Anti-Tek, Nymph's Para, Attack Up, and Defense Up.
My imported Sarah started off at Level 9 and with 5 additional skills: Green Laser, Noxodox, Death, Love Me, and Razor
Sun.

When you try to leave, you will be told to go upstairs. Do so, then enter Luciana's room and talk to her to get her in your
party semi-permanently (she briefly leaves a few times later on). With that, you get some more new unique items in your
inventory: the Phantasy Rod#, the Bolea Dress#, the Esperide Crown#, and the Mi-Goddess Atlas. * On my imported file, I
for some reason got an extra Esperide Crown. Not only that, but also, she had the Phantasy Rod and Bolea Dress already
equipped, along with the Cryptic Shield#. If you didn't import, she will start at Level 4 with the following skills: Teleport,
Egress, Paralysis, Protection, Lava Wall, Giga Flare, Ark Flare, Wind Clash, Air Blaster, Harp of Holiness, and Reflexion. My
imported Luciana started off at Level 12, with the skills Air Blaster and Reflexion missing for some reason, and in their
places were 9 additional skills: G-Wave, Rejuvenation, Eye of the Cyclone, Shield, Soul Drinker, Anti-Tek, Phoenix Shine,
Death, and Necromogon.

Now go upstairs again, go through the door and grab the Dreambook* in front of you. Now go east and talk to Chaz,
Leanda, Guanidia, and Herasia to get their brief intros. If you imported your file, open the blue chest here to get some
more of the money you collected from the previous two games. On mine, I got 11,356 PP. Now go upstairs again, and go
left. I completely missed this on many playthroughs, but last time I played, I actually discovered a Tonic Tea hidden in a
barrel in the northwestern corner that I kept missing! There will also be a hidden chest at the bottom wall containing the
Lightning Ring#. Now open the other chest here to get the items you collected from the previous two games that are still
compatible with this one. If you didn't import any file, you will still get 9 Diamonds, 1 CockatriX Feather, 1 Raw
Scaloide@, 3 Mithrils, the Metallist#, and the Barandos DaMuhl#.

Now, just for the sake of comparing your import file to mine, I will list what I got, but your results may vary. If you got
exactly what I got, then you most likely have Sorgin's file as I have. On my imported file, I got... *deep breath* 99
Diamonds, 99 CockatriX Feathers, 2 Raw Scaloides@, 29 Mithrils, the Metallist and Barandos DaMuhl, the 2 Clash
Cutlasses#, the 2 Missionary Landcoats# (both of these were duplicated from an import glitch), the Crown of Celestine*,
the 2 Omniatsu Lacostias*, 13 Nature Diamonds, 14 Rainbow Diamonds, 4 Sky Diamonds, 80 Aurora Diamonds, the Book
of Incantations*, the Wendala's Lust-Cut#, the Box of Moanings%, 1 Ocean Love, 43 Yveen's Tears, 32 Mayuca's Winters,
2 Flowers of Aquapanga, 8 Yveen's Nectars, 4 Necroleeches, 14 Necrotears, 6 Yveen's Kisses, 26 Apricots, 1 Pink Apricot,
the Holy Pendant%, the Grokrl Amulet%, the Isolde Pendant%, the Bariilk Talisman%, the Tamara Ring%, the Jewel of the
Ices%, the July's Blood%, the Diamond Jewel%, 5 Cryzalises@, 5 Azuras@, 1 Teszrandus Clutch@, 1 Lycose Pearl@, 1
Brosaline Petals@, 7 Bromiums@, 2 Xarisman Tusks@, 1 Lava Obsidianite@, 1 Heart of the Forest@, the Minotaur Antic
Claws#, one of the 2 Metal Scimitars$, the Gargaryan Rapier#, the Admira Crown#, the Rerurren Multibow#, the
Empyrion#, 2 of the 3 CockatriX Pendants$, the Love's Amulet#, the Celeste Cursed Ring#, the Mind BioS Jaws$, the Mind
BioS Head$, the Glass Rod of Aron#, the 2 Scaled Furs#, the Legend of Thalbu*, the Ritan Wars*, the Mazarus
Testimonia*, the Royal Encyclopedia*, the Long Cape Island Map*, the Book of Egidon*, the Book of Sariis*, the Phial of
Water*, the Gothwick Sceptre#, the Lady Deen's Diary*, one of the 2 Heart Devourer bows$, the Diamond Fists#, 21
Tyrine Dried Tulips@, 99 Zapoo Diamonds, and the Sword of Scrolls#. Yeah...

Anyway, if you imported your file, convert as many Diamonds to PP as you can, then free up about 50,000 PP or so with
Aurora Diamonds. I will now assume that you are playing on an imported file, but I will try to mention every difference
when I can, just in case you're not playing on an import. Anyway, exit the inn when you're done to officially begin Day 1.
But when you get to the square, instead of going directly north to the castle, go south, and go across the bridge. Now, go
west along the southern wall until Sylvenia reveals a secret that will be interesting later on, on Day 9. Remember, if you
don't activate this secret scene right now, BEFORE talking to the king for the first time, you will permanently miss out on
this secret, and thus, some items. Now go to the castle and go inside.

Interesting new find: I had no idea this existed. It's not THAT important, but it turns out that a common healing item was
well-hidden at the castle entrance! When outside the castle, go into the doorway, but don't actually go to the next
screen yet. Instead, search around the left side of the entranceway to find a Shark! Full credit to Geazer for pointing this
out!

Go straight ahead to enter the art gallery. Examine the middle of the three paintings on the right wall to get to a secret
area containing the Ten Sacred Rules Painting*. At the north side of the gallery is the entrance to the Yveen's Shrine of
Metrolia Castle. There's nothing important here yet, but the blank book in there will become significant for a post-game
sidequest after killing the main antagonist. Exit the gallery and enter the first room on the left. Talk to Lady Xileen and
give her Lady Deen's Diary to get a rare Rainbow Dress$ (1 of 2). If you don't import a file with this item from LP2, you
will not be able to complete this trade until much later on, giving you yet another reason to play on an import. Exit, and
skim the southern wall to find a hidden chest containing 3,654 PP.

Now go upstairs, then go into the south room on the left to get to the library. The left side of the "Magic" bookcase has a
Savior Page^ hidden in it, and the right side of the "War and Fight" bookcase has a hidden Black Cloud spellbook. Now
go back out and go right and then south to get to the bank. Talk to the banker and deposit however much you want. Now
go upstairs either way. Continue north to the throne room.

Remember the guard named Drazel, on the right. He doesn't say much right now, but he will have something interesting
for you later on. Talk to all the other NPCs here, and then talk to King Duncan II to initiate a scene. He will give you the
Royal Letter * to take to the Baron of Landsdowne Manor. After that, talk to Queen Mileshia to get a Yveen's Kiss. All of
the dialogue for the NPCs of this room have changed with the king's intro scene, so talk to them again if you want. Now
Egress and leave the castle.
Sylvenia will automatically escort you back to the inn, and will then leave your party for good. Sarah also slipped outside
of your party, now becoming optional to use, but you have to keep Luciana in your party for the entirety of the first
major story quest. That means that you have to have her in your party until Day 4. Thankfully, she is a very good
character, anyway, one whom I always use whenever possible.

Anyways, you will now have a few more choices for character recruits, and one more on imports. Even if you didn't
import, you will now have access to Coryool, Chaz, Leanda, Guanidia, and Herasia. On non-imported files, Coryool starts
at level 2 with only Coryool's Coat# equipped. He starts with the skills Bomber Y and Bomber XY. On my import, he
started at level 8 with a Power Guard equipped, and the extra skill Heavy Punch.

On non-imports, Chaz starts at level 2 with a Tyrine Knight Armor, Tyrine Shield, and Tyrine Knight Sword$ equipped. He
starts with only 1 skill, Pride of the Knight. On my import he starts at level 15 with a Tyrine Helmet and Power Guard
additionally equipped, and with 3 new skills: Defense Up, Fury, and Water Cone. Non-import Guanidia starts at level 2
with Guanidia Jaws# equipped, and the skills Glue, Phagocytosis, and Kame-kamikaze. My import had him at level 16
with a Head and Jaws Mind BioS additionally equipped (they were also duplicated due to the import glitch), and with the
new skills Carnivore Water and Bubble Wreckage. Non-import Herasia starts at level 2 with Herasia Claws# equipped, and
the skills Frozen State, Complete Move, and Poison Rain. My import had him at level 9 with the new skills Fast 'n Furious
and Air Boomer. Also, both Guanidia and Herasia (and also Guld when you get him!) can use the skill "Mind Jaws" by
equipping the Mind BioS Jaws.

As for Leanda, if you didn't import, her class is random. If you imported, you will have had a choice between her two
classes at the beginning. Non-import Leanda starts at Level 2 with nothing equipped regardless of class, with the skills
Fresh Wave, Attack Down, Defense Down, and Dark Ray for Thaumaturgist, and for Geomancian, instead of Dark Ray, she
has Defense Up, Phoenix Shine, and Harp of Holiness. My imported Thaumaturgist started at level 8 with the additional
skills Mind Down, Slash Up, Paralysis, and 666. My imported Geomancian started at level 8 with the additional skills
Cloud of Harmony and Giga Flare. On either imported rank, she came equipped with a helmet called "686". This is
actually the first of the two Magdalena's Crowns$, and, much like the previously-mentioned Breaker Jaws, somehow it
didn't quite transfer properly. Which class to choose is mainly a matter of personal preference, but know that you can get
an extra item from someone in Metrolia if she is a Geomancian, which will be covered in a bit.

As for the other character, you only get her if you imported a file where you completed the sidequests to save Wendala
in the previous games. If you did, then Wendala will now be available. My import file had her start at level 16 with a Light
Tyrine Shield$ and an extra Metallist equipped, and with the skills Delta Night, Shocker, Necromogon, Death, Femme
Fatale, Lucien Konickut, Lucien's Smile, Fresh Tsunami, Shell, Love Me, Anti-Tek, Attack Up, and Thunder Dom. If you
didn't import, you will have to get her in a later sidequest.

Anyway, put Coryool in your party first, and go up to the top floor. Examine the bag on top of the cabinet near Marianne.
Coryool will hit the shelf and knock down the bag, which contains 3,681 PP. Now arrange your party how you want it, as
you will have to choose which other two characters will get the +200 XP bonuses from quests. Inactive members get only
+50 XP for completed quests, and their completed quest total will not go up, so this part is essential for Baretta's quest
bonuses. I chose Sarah and Wendala for the 2 quests on Day 1.

You can technically start exploring the town now, but there's nothing that you can do on Day 1 that you can't do on Day 2
save for the secret gate event with Sylvenia, and you even can't activate two sidequests until Day 2, so I will just wait
until Day 2 to mention where everything in the town is. If you can't wait to change the window skin to something you
prefer, you can first go and get the Kaleidos Walls from the Kaleidos Association in the northeast section of town, but I
will cover that more later.

When you're ready, go to Landsdowne Leynefeeld Manor, the four-towered fortress southeast of the square. In here,
simply go straight ahead and talk to Baron Leynefeeld, who will reveal to you some information about the evil cult's plot
and about your mission. After the conversation, return to King Duncan and talk to him again. Then go into the room to
the left. Talk to the two guys here, then search the lower part of the table to find the Black Dagger#. After the
conversation, grab the dagger to complete the first +200 XP quest. Talk to Duncan again to inform him of your find, then
Egress and leave.

Now head for the Mage's Guild, the large building south of the square. Talk to the old man straight ahead. Give him 500
PP, and he will register you in the Mage Guild. Now talk to the blue-haired guy to the right and give him 50 PP to identify
the Black Dagger. When this dialogue ends, you will complete another +200 XP quest. Now return to Duncan and talk to
him again. He will give you the King's Authorization* and 10,000 PP! Egress and leave the castle. It will now be
nighttime. Return to the inn, and it will automatically reach...

Day 2

On your way downstairs, you will run into a green envelope. Open it to get a letter from Sandy. If you imported a file, you
will also see a purple envelope downstairs. Open it to get a letter from Meenoba, and also a gift from her: a rare Fairy
Wings^! Note that in order to get this letter and item, you must have completed Meenoba's "Find the Rose of Styx"
sidequest in LP1. After that, talk to Linda, and you will automatically end up outside of the inn after the scene. Now will
be the time to do almost everything optional in Metrolia that is currently available. And there is quite a bit of that. Your
other two party members got kicked out again.

Put Wendala in your party, and enter the northernmost of the three houses in the northwest corner of the city. Try to
open the chest, then check the barrel nearby to find a Trout and the Reign Key*. I have never found a use for this
mysterious key. I think it was supposed to unlock something in Lord Zarmon's Crypt, the optional dungeon where
Wendala's sidequest takes place, but it seems to have been forgotten. Now go downstairs and open the chest here to
find out a little more about Wendala. This starts off her personal sidequest that can be completed much later on. Leave
and rearrange your party how you want it. The house south of this one is a shop that only sells Sharks. The other house
in this corner has 96 PP in it.

Now go east across the bridge, and continue east and then north to Marquis de Rubalski's Castle, which can never be
accessed. Enter the house south of it. It might seem like nothing interesting is here at first, but search the southeast
corner to find a hidden MP Replenish and Phoenix Feather! Now leave. The building south of this one has nothing. Next
one down is Atelier, the Artists' Guild. There is nothing interesting here for the first 14 days, but there IS a blank book in
the back room here for that post-game book sidequest mentioned previously. The south house has nothing interesting,
so just skip to the nearby blue-roofed house.

The brown chest has another Black Cloud book, and the orange chest has a Benediction book. The red one is apparently
a teaser, as it can never be opened. There isn't even an event associated with it in the database, so I guess it was just for
looks... Continue to the next house to the left. In the southeast corner is a chest with Grokrl's Amulet % inside, so get it if
you didn't import, or get it anyway even if you did and you're crazy about collecting everything possible like me. Talk to
Cerise, and she will sell you Indinera Dresses. Skip the next house, it's just home to a soothsayer. Landshire Manor on the
south side of the street can never be entered, so it's just there for looks.

Now go south of the inn, then west to a section of 6 buildings near a cathedral of sorts, which can never be entered.
Enter the northwest one, and talk to the blonde guy, Amish, and recruit him to your HQ. Now enter the southwest
building, and talk to Lucinda. She will give you a Love Ring$.

Interesting new find!: While playing around and testing with my own import save, I discovered that if you interacted with
this Lucinda woman in LP1 (on your way to the ceremony after clearing the Evil Tower, in her room), the dialogue will be
different, and she won't give you that Love Ring until you approach her with noone else in your party (on Day 4 at
earliest). In addition to that ring, she will also give you 1500 PP!

Now enter the north building, and grab a Wizardress Crown from the crates in the storage room to the left. Enter the
south building now, and check the fireplace for 1738 PP and 3 O'Donnell Skulls. Unfortunately, you can never help Adon
here, and he will inevitably perish in the next few days. This could have been a planned sidequest that was forgotten all
about, or it could simply be a teaser. Either way, the northeast house has nothing interesting, so instead, enter the
southeast house and talk to Yasmina to get a sidequest that will be completed much later on. Not blank books later, but
still quite a bit. Move on now to a row of three red-roofed houses before the square. Enter the left one, and search the
pots for an Ananas. The other two have nothing interesting.

The huge building directly north of them is the Fighter's Guild. Enter it, and talk to the first guy here to register in the
Fighter's Guild for only 200 PP. Talk to the guy behind the counter and accept the 3 sidequests from him. These should be
completed soon after you finally get out of the city. Then talk to Linda, the pink-haired lady to the west and invite her to
your HQ. If she's not there, then she won't appear until Day 7.

Now go south and check the barrels for 215 PP. Go all the way west in the hallway, then south, and talk to the guy here
to get another sidequest. Now go into the east northern entrance. Talk to the guy behind the counter in the northeast
corner to get a Bounty Item sidequest. Then talk to the guy in the northwest section to get yet another sidequest. Now
leave.

The first two shops southeast of the guild have nothing interesting, but the third one, the Ring Shop, has two interesting
secrets. Open and close the shop menu 11 times to get the chance to buy Sylvania Pendants. Then do the same thing 35
more times to get the chance to buy the secret, unique artifact ring, the Ecomagicka # for only 710 PP. Now enter the
red-roofed building to the left of the statue. Talk to the old man and accept his sidequest, and he will give you the key
item, the Yveen Vase* to use in the quest, and Yveen's Shrine will now be unlocked on the world map. Now enter the left
building south of the statue. Search the barrels here for 81 PP, a Tonic Tea, and a Royal Pirahna. The other two buildings
around the statue have no items in them.
Next, enter the Inn of the Golden Falcon, southeast of the statue. Search the stand to the left to get 116 PP. Now enter
the Royal Clothes next to it. Go downstairs and search the cloth for 186 PP. The church to the east is being repaired and
can never be entered. 101 Ingredients next to it has nothing interesting. Enter the house next to that one. Search the
pool in the northeast corner for a Moon Fish. Give the poor guy 5 pp if you want, then rob him blind by stealing 125 PP
from the barrel here.

McBabbengeld's Armors to the northwest has nothing for free. Northwest of that is Sylvenia's house. You can ask her
about the locations of a few optional dungeons, and that's pretty much it. Enter the house directly west of
McBabbengeld's Armors, and search the northeast barrel for 2 Potatos. Now search the west pot for 558 PP. Enter the
Strong Man shop next to it, and steal a Mithril Fists from the crates. There are 4 buildings directly south of the castle.
The two southern ones are shops, check them out if you need some healing supplies to start with. Enter the northwest
one, and check the left side of the left cabinet for an Al' Azayer scroll. Now enter the northeast building, and recruit
Richard to your HQ.

Go to the entrance to the street south of the square, and enter the Casino, the red-roofed building on the right. Go to
the second room, and check the left potted plant for 2,506 PP. The house south of the casino has nothing, but the
yellow-roofed house below that one has 5 Trouts and 5 Moon Fish in the pot to the northwest. Now return to the
Mage's Guild, and talk to the old man in the back room to get this guild's first rank quest, which will unlock the Prison of
Desa on the world map. Now leave, and go west down the street.

Nothing is in the Yveen Shrine, but enter the Ancient Treasures next to it. Talk to the old man here, and sell him the Ten
Sacred Rules painting for 45,000 PP. Now sell him the Crown of Celestine for 18,000 PP. You can use the Crown of
Celestine to join the Guild of the Unknown early, but there is really no point in doing that, as you can't complete either of
the guild's first two sidequests until well after the point where you get the other item to join the guild, anyways. Talk to
him again, and buy the Lord Beaumont Ring# for 5000 PP, the Lady Breeze Ring# for 6500 PP, and the Lord Kall Bracelet#
for 4300 PP.

The house directly east of it is home to Warzel, the Rock of Basdo. He is an arm wrestler, and Coryool can defeat him if
his HP is 800 or higher, so pretty late in the game. Note that if you attempt to beat him at any lower of an HP, you will
lose, and you won't be able to challenge him again, making this quest uncompleteable without resetting. So instead,
enter the house south of it, and talk to Jens to get yet another sidequest that you can't do until Day 10. The next house
over has a Medicate in a barrel, and the next one has a shop that sells only Potatos and Ananas. The green-haired
woman, Thea, will tell you about an ex-priestess that used to work in the Metrolian Yveen Shrine named Mariandra,
whom you might be able to meet later on.

The last house to the north is home to an orc who has been looking for the very rare orcish book "The Legend of Thalbu".
He will offer either 5000 PP or an axe in exchange. Choose the axe to get one of the game's two Oak Slayer axes $, then
check the barrel for a Flower of Aquapanga. Enter the house south of it, and talk to Anvirs to update your Fighter's Guild
rank quest. Search the lower-left corner right next to the barrel to find a Fierce Card. East of Landsdowne Manor is
Berkillast Manor, which can't be entered yet. The building north of it has a shop that sells Trouts and Moon Fish.

The house north of that has a woman who will give you another sidequest upon talking to her. Before leaving, grab 65 PP
from the barrel. North of that on the left is Sandour Inn, invite Leila to your HQ. North of that, on the right is Xeltour
Castle, another teaser place that can never be accessed. The south of the 3 left buildings is the Gods' Smithy. Inside is a
Lycose Pearl@ in a barrel, and a cat that you can talk to with Herasia. The middle building is a pet shop. You can buy a
little red bird for your inn for 50 pp, and a Red Bone^ is in the barrel here. As for the north house, it has two hidden
items. Left of the fireplace are two barrels. Directly south of the left barrel is a hidden chest with a Cursed Ring. From
there, go up 1 space, left 2 spaces, then down to access a secret room with a chest containing an Orc's Blood. ^

There are 2 houses to the right, but the south one has nothing interesting. The north one is home to a translator who can
translate the Omniatsu Lacostia and the Book of Egidon for alchemy and synthesis recipes, but that's not really useful
right now, so you might want to save that for later. The brown building northwest of Xeltour Castle is Women's Armors,
where no free items are to be found. North of that is Baretta's Artifacts, which hasn't opened yet, and won't until Day 4.
Left of that is the Theater, but nothing interesting is there yet, either. Sadly, the Great Treasure doesn't have any free
treasure, or even any great wares. Enter the house to the right of it. Another fan/collector of CockatriX Feathers, much
like the one back in SankT Leona. Sell as many as you want, as they have no other use. Put Herasia in your party, then talk
to the cat here, Anya, and accept her sidequest to get her to come with you, giving you your first "Comrade" entry in the
Quest Book.

Ignore the house north of this one, its tournament won't be ready until Day 13, and THIS early in the game, Erim - er,
Katie Drembacher will reduce your party to bone dust with her brutal power and ridiculously high speed. Enter the red-
roofed house northeast of that one, and search the southwest barrels to find a Crystal Ball and a Raw Scaloide@, then
open the chest for a Xarisman Tusk@. Now enter the evil shrine south of that house. Examine the cabinet in the left
room to find a Gates of Diamond spellbook. Now talk to the old man in the center room. He will offer to buy your Book
of Sariis for 6500 pp. Decline, and he will make you a final offer of 10,000 PP, so take that one. The old man in the right
room will tell you a little bit about the 5 primary antagonists of the game.

Enter the building west of Teddy's house, and buy the Kaleidos Walls* from the lady at the counter for only 250 PP. Then,
buy the three custom windows from her, "Legendary Quest", "Chainsaw Massacre", and "Classy Stuff", for 1500 PP
each. Now enter the shop left of that one, and check the buckets for 2 Spider Horns and 2 Larch Needles. The house
south of this is completely empty, and nothing ever seems to happen there. Sadly, it seems to have been forgotten. The
red-roofed house south of that has no items, either. To the south are two houses. Avoid the left house for now, I'll
mention the right time to enter this one.

Enter the right house and search the southeast pots for a Tonic Tea. Then search the northeast crates for 5 Potatos and 7
Potatos. Now go south of Landsdowne Manor. To the east is Bazizka Tower, which is a storyline dungeon that can't be
accessed until late in the game. East of that is a lone house. Upstairs is an Apricot in a basket, and downstairs is a Mithril
Coat in a barrel. There's also a pet tournament going on here, but the last two adversaries are really tough at this point,
so don't bother just yet.

To the west, the Tavern of the Wolf has nothing of interest. Well, if you have a free slot, you can temporarily hire the
mercenary Scott for 10,000 PP, but he sucks, so don't bother. You can recruit him for good in the post-game era, but
that's obviously a long ways away, so just ignore him for now. Enter the house left of the tavern and steal a Potato from
the pots in the left room. Now enter the shop north of it, and steal 106 PP from the crates. Enter the house left of the
shop, and search the pots for a Potato and 2 Ananas.

In the house south of that one, you can recruit Louis Valmont to your HQ if you want. If you get him, you won't be able
to get another guy in your HQ later on, but the other guy doesn't do anything other than thank you for letting him stay,
while Louis gives you some useless stats on your game file, so just choose whomever. If your Leanda is a Geomancian,
put her in your party if she isn't, and talk to Reiner to get a River Dress, then exit. If you skim the southern wall like you
did in the beginning with Sylvenia, you will find the secret gate that she was talking about, but it won't open up until you
get to Day 9. The next north house has nothing. Enter Dan's Tasty Bread south of that and steal a Dan's Bread and a
Succulent Bread from the containers here.

Bob's Tasty Bread and the next house over have nothing. The house to the left of Bob's Tasty Bread (on the south end)
has a Bob's Bread hidden in the lower-right corner. Enter the house north of that one, and search the barrel in the left
room to find 8 PP and a Dandelion Bloom, then open the chest to get an Indinera Rapier. The red-roofed house west of
the blue-roofed one has nothing interesting, and neither does the house at the very end of this street. So instead, enter
the Inn of Bridge-Wall. Talk to the lady here, and she will offer you 2500 PP to let her and her three kids stay in your HQ.
Let them stay for free instead. If they're not here, check back on Day 13. And that wraps up most of what you can do in
Metrolia before leaving, so equip your characters with your best equipments and save. When you're ready, head south
out of town. But JUST as you reach the gate... You will see that your very first fight in the game is already a...

Boss fight!: Vakarular (Minor Demon)

HP: 2,855

Actually, this is really more of a sub-boss fight to get you ready for the crazier stuff ahead. It's very weak, and does little
damage. Just wail on it with your strongest skills (Luciana's "Ark Flare" is a very good choice this early in the game), and it
should go down in two or three turns. When you kill it, you get a measly 40 XP and 12 PP. You also get Vakarular entered
into the "Noticeable Victories" section of your Dreambook. It has a 30% chance of dropping a Yveen's Tear, so reset and
try again if you don't get it, as it's a very good healing item, especially this early on. Continue down the winding path
until you finally get out onto the World Map.

Metrolian Area

After the dialogue, you will see a small building a short distance to the southeast, and there will be a strange-looking
green peak east of it. These are the Assassins' Den and Slime Nest, respectively. Those two sidequests will be covered in
just a bit, but first, head directly south one square past the sign, and you will see three paths going south, the left one
leading to a house, which turns out to be the Thieves' Den, the middle leading to a forest, and the right one leading to a
path beyond the mountain range.

The Forest of Shiron (just a world-map forest with a few VERY powerful monsters) can't be accessed until after defeating
Spike Head on Day 15, and the Thieves' Den will be covered soon enough, but first, take the right south path until you
see a strange-looking black patch in the grass. Make sure Sarah is in your party, and then walk over it to be transported
to a secret area with a green dragon-like creature wandering around. Talk to him, and if Sarah is in your party (and you
saved him from the clutches of the Dark Order by freeing him from his cage in the Evil Tower in LP1 as well), Nash the
Drukku-Druk will join your party. If you didn't import, go here and talk to him anyway to get one of the three Quest Book
entries that you can only get with an unimported file. This quest can be completed on Day 5, and Nash will join then. If
he refuses to talk to you yet, then you may have to wait until Day 5 when he completes his lair to get this quest.

Now return to Metrolia's front gate again, follow the road west of the sign, skip the first north path, and take the next
north path to get to a cave that Random and co. will set up as their HQ. You now have a teleport point to this place.
Much like the Silver Eagle Inn, your entire party is completely healed when you enter the first screen of this place. As you
enter, search for a Mithril at the bottom-left wall. If you recruited Amish, which you should have, he will sell you some
items. Be sure to pick up a Whale or 99. Now return to Metrolia and take the other north path to the...

Metrolian Woods

Talk to Yveen here. She will say a few things, and then disappear. Right behind her is a WHOLE 1 PP. Yeah, the game
creator loves taunting his players, if you haven't noticed yet. Continue to the next screen, one with a save point. On the
next screen, go left and follow the path to find the first of the eight kids. Head back south, then go left around the
obstacles to get to a chest containing the Armor of Gershynia#. Return, go north, and go east at the fork. Search around
on this screen to find a Dragon Mushroom@, then return to the fork and go north. There is a save point next to a sign
here. Open the chest behind the tree to get the Double Axe#, then take the left north path to a screen with another
Dragon Mushroom@.

Return, and take either of the two paths, they both lead to the same place, yet another fork. North leads to a large,
empty castle where nothing happens until the end of the game, after defeating the boss Spike Head, and there are no
items to find over there, either, so go right instead. Go south and open the chest hidden behind the tree for the Large
Lance#. Now go north to the next screen and find a Dragon Mushroom@. Return and go southeast to the next screen.
Grab another Dragon Mushroom@, open the green chest for a CockatriX Feather, Egress and exit.

Continue south to the Silver Shop and enter. Talk to the kid and buy at least one Potato from her. This will allow a new
shop to become available later on, on Day 5. Go downstairs and check the bucket to find the Diamond Rod#. Why store a
magical wand in a bucket? Well, why not? After that, go back to the world map. There will be a bridge further to the
west. To the north of the bridge is the Shrine of Yveen, where you can take on the Yveen Brotherhood's sidequest, but
the monsters and bosses there are rather strong, so this will be covered later on.

Teleport back to Metrolia and return to the road. Follow the road east of the Slime Nest, passing a sign until you reach a
second sign. South of that sign is a path through the mountain range. Follow it all the way south. Ignore the Armanis
Coast; you're meant to go there to complete a sidequest on Day 10.

Go to Lucida Tower instead, and search behind the statue to find a hidden chest containing the Silver Amulet%, a
limitless spell relic that casts Slash Up. This is the penultimate dungeon where you will fight the main antagonist, Rixian
on Day 14. Leave and teleport back to the HQ. Far to the north of Metrolia is...

The Lower Mountain Range and the Peasants' Village

Directly down the linear path is an empty house. Further up is the Peasants' Village. To the east of the first house is a
Foxglove Bulb. Go inside of the house and search one of the barrels on the right side of the house to get an Orange. To
the west of the house is a Grey Leaves@. In the northeastern field is an Ancient Sand@. One of the barrels in the little
storeroom to the north contains 4 Pet Foods. To the southeast of that shed is a Fruit of the Mist@, and to the east is the
entrance to the Old Woods. But you can't enter there until the endgame, so that's all there is to do here for now.

Now, you may or may not want to do all of these dungeons and quests before heading to Mosquito Swamp. Luciana has
to be with you at all times until Day 4, so if you don't use her often or are trying to build up more characters, or do their
Slayers the legit way, you might want to wait until Day 4 when you can switch Luci out to do some of these
quests/dungeons. I will continue to cover most of the things possible before Mosquito Swamp, since that is the way that
I normally play. If you decide to wait, just remember that the missable things that you HAVE to do BEFORE Mosquito
Swamp are as follows: Marcio Carol Bogda's first deal, The entire Assassins' Den dungeon, the first Bounty Hunting
sidequest, the fight with Yen Karis, and the fight with Taurus Artantyrion. Everything else can wait if you choose to do so.
Anyways...

Return to the fork in the road south of Metrolia. Follow it west again, but turn south right before the bridge. The small
house ahead is the Modern Sciences Shop. There are no free items in there. Enter the cave near it and bump into the
dragon to be attacked by...

Optional sub-boss: Zombie Drajke (Zombie Dragon)

HP: 1,717

By far, the easiest of the optional 8 great dragon bosses. Slaughter it for 120 XP, 36 PP, and a Necrotear. Unfortunately,
there's no Dreambook entry for it. It also has a Red Bone^ hidden at the top-left corner of its lair. Exit and enter the large
building to the southeast...

The Modern Sciences Institute

The two chests in the walls are teasers, so proceed north, then go left and talk to the guy here to buy the "Modern
Sciences Institute" Kaleidos Wall for 990 PP. Enter the door, talk to the girl, and say "Yes" to get the "I.Q." portion of your
characters recorded into the Dreambook. The guy to the right gives a so-called "IQ Test", but unfortunately, there is no
reward for answering all of the questions correctly. There's a hidden chest on the left side containing the Solid Gun#, a
unique weapon that only Sandy can equip, which isn't very powerful, but attacks all enemies first, twice, and with the
Laser element. The silver-haired guy will sell you the RefleX Ring# for 4,890 PP and the Cryptic Shield# for 10,990 PP.

Leave this room and enter the middle door. The silver-haired guy at the bottom-left will tell you about a quest you can do
later on. The brown-haired guy on the right sells you a teleport point to here for 4,950 PP. The silver hair guy at the
upper-left sells Teleport Amulets. If Sarah is in your party, "Zlatko" will give you a Picture. There's not much to do in the
right room other than to look at 3 new robotic designs that the people of the institute are working on, one of them being
an optional boss that you can fight after defeating Rixian. Egress, exit, and teleport to your HQ.

Go west along the bridge south of the HQ, and keep following the road west until you reach the blocked-off path to
SankT Leona. And yes, it is permanently blocked off. There will be two houses to the north. Put Herasia in your party, and
enter the left one. Talk to the dog to get a new sidequest. Buy some equipment if you plan on using Guanidia, Herasia, or
Guld. If you're doing Slayer levels the legit way, the basement is item-less, but full of regenerating Rubbish Rats, which
give Sandy 3 points each. Leave and enter the right house.

The cat that's been traveling with you will thank you and Herasia, and she will give you a Cat Berry^ for escorting her
home. Grab 179 PP behind the tree, and then open the orange chest behind the house to find the Sunset Love% book,
which teaches the good spell "Razor Sun", which you should probably teach to Luciana, especially if you're playing on
Sorgin's import, where they already taught Razor Sun to Sarah. Most humanoid and machine enemies are very weak
against the Laser element. Talk to the weird mushroom thing, and it will unlock a new house on the world map that will
be covered in a little while. The Tribal Village where the dog's mistress has been taken to is sealed off until Day 5.

You must complete the "Rescue Duchess Citronelle" quest before completing Day 9, or else she and Sandy will both be
murdered, and you might as well complete it as soon as you can, seeing as how it gets you lots of good money and
treasure, and gets you 2 party members, and you don't miss out on anything by doing it early. So from here, take the
road north. When it ends, simply keep heading north to reach...

The Giants' Fortress

Kill the two Rubbish Rats here, and search the left side of the left large barrel to find 2 Tonic Teas. Continue, and you will
be forced into a fight with 3 weakling Rudogar Guards. After slaughtering them, continue north until you're forced into a
fight with 6 Rudogar Guards. To the left is a just a room with a bunch of Rubbish Rats. So for now, take a right, kill the
lone Rudogar Guard, and check the right side of the top-left barrel for 1028 PP. Now advance to the door, and get ready
to evade some enemies. The giants in the next room are worlds tougher than the rats and human guards you've fought
so far. Fighting them this early on is not recommended, and you should just avoid them whenever possible.

As soon as you enter this room, a giant will be heading straight for you, so immediately run left. Dodge the rest of the
giants while running up, then right to a chest with an Ebony Lance. Return to the fork and go north again. Pass up the
next two right paths, and take the third one to find a chest with the Left Room Key*. Go north the rest of the way to find
a chest containing the Arkandos# sword. Move to the left side of the room and go down until you see a chest. Open it to
get the Right Room Key.* You'll find another chest further south containing a 666 Scroll and 2 Mayuca's Winters. One of
the barrels to the left contains 6504 PP. Go back up and take the left path from before, and go through the doorway here
to get to the Left Room. Here, a safe spot with a save point is provided.

Continue, and open the chest in the upper-right for 13,781 PP and a Triple Shield$. Check the top barrel to the right for a
Pine Apple^, then activate the lever to the south. Return to the grand hall. Go back over to the right side, and search for
the path that leads to the Right Room (the big shelves with the bottles on them). On the next screen, search the
seemingly empty shelves for a Savior Page^, then continue to the next room. Kill the 3 Rudogar Guards, and open the
three chests for 9560 PP, the Metal Fists#, and the first Warlord Shield$ out of 3. Return to the grand hall and enter the
large open gate at the center of the north end.

Kill the 3 Rudogar Guards ahead, then kill one more further to the north. Activate the wall switch, but instead of heading
straight in now, go back and kill the 3 Rudogar Guards on the left, go upstairs, passing or defeating the Rubbish Rats, and
enter the northern room in the center. In here is an optional boss fight, but it's a bit strong, so avoid it for now. Just
search the bookshelves left of them to find a Lakes of Blood spellbook. The chest here is a death trap, so avoid it. Even if
one or more of your characters have an HP level high enough to survive it, you still get nothing. That's pretty damn
twisted. Anyway, exit the room and save at the save point to the south if you need to.

There's very little chance that you could possibly beat those 3 giants this early in the game, but there's a secret path
around them on the left side of the room. When you emerge behind them, open the chest for an Eagle Spear. If you
imported with the file that I did or one with similarly-leveled characters and you're feeling lucky, go to the room to the
south and try to kill the Cuisinart blocking the path. Giants are humanoids, so Laser spells like Razor Sun and Lava Wall
are very effective. You will get 445 XP and 700 PP if you can beat him, and they also rarely drop a Flower of Aquapanga,
so try to keep all of your characters alive when he goes down. When you're done, return to the previous room and go
through the secret path again. Now go down the stairs on the right side and kill the 3 Rudogar Guards down here.

Now return to the south end of this room, go through the gates, and dodge some more giants while heading north.
There will be a giant standing in the northwest corner that looks different from the others. This is an optional boss that
should be avoided for now, so head north instead. When you get to an open space, go north again to find Sandy and
Duchess Citronelle. Talk to Citronelle, and she and Sandy will come with you, completing a +200 XP quest.

Get out of the Giants' Fortress, and Sandy Richardson will join your party. Teleport back to Metrolia, and return to the
Fighters' Guild. Talk to the quest guy here and inform him of your completed quest. He will give you 44,000 PP for your
efforts. There will be a new blonde guy in here walking around the hallway to the west. Bump into him, and he will attack
you in order to avenge what you did in the Giants' Fortress. You know, because you dared to be a decent human being by
rescuing two women from being raped and murdered by a bunch of barbaric giants.

Optional enemy: Kler'sh (Small-time Assassin)

He only has 701 HP, so just slaughter him to get 33 XP, 38 PP, and a Mithril Sword (40% chance). Put Sandy in your party
if she isn't, and enter the first hall of the castle. Go left and talk to Duchess Citronelle to get a Warrior Nectar, which
Sandy immediately drinks for an ATK +10 bonus. Also, the mission that Anvirs gave you earlier is to kill the two Silver
Guards guarding the entrance to the Ore Lab. However, you must first complete the Mage Guild's first quest before you
can even get the Ore Lab to appear on the map, which means you will miss out on a Comrade entry in your Quest Book,
if you do it this way this early on. If you want to complete the quest before killing the powerful Silver Guards, you can
completely avoid that part by talking to Anvirs's daughter in the back of his house. She says she will talk to him about it
and try to convince him to recommend Random based on his achievements in LP1 and 2. Leave Metrolia, fight a few
random battles, and then go back and talk to her again. If she said she talked to him, then talk to Anvirs. He will say that
he will talk to Jaroslav in the guild.

Keep re-entering Metrolia until he says that he talked to Jaroslav. Now talk to Jaroslav to get your new rank, then again to
get your new rank quest, which can't be completed until Day 10 at the earliest. If you wish to get the missable Comrade
entry, Damon Druz, you will have to either complete the rank quest this way or talk to the other guy that can recommend
you in order to be able to join the Dragon's Guild before the 3-Dazer quests, which you need to do in order to reach Rank
3 in that guild and fully complete it.

Now return to your inn. There should be a dog wandering around in here by now. If not, exit the city and return to the
inn after winning a few battles. If it still isn't there, try doing the Bounty Hunting quest, and keep trying until it appears.
Talk to it and Guld the Labrador will join your party. He appears there after a certain amount of time has passed since
Sandy joined your party, though I couldn't say for sure how long it takes (maybe 30 minutes or longer?).

If you haven't gotten a Wolf Ivory Tooth yet, head to the outskirts of the city and wander the plains and forests
surrounding it, killing Lash Wolves until you get one. They each have a 6% chance of dropping one. Then return to Jan in
the Fighter's Guild to get 200 PP, 2 Bounty Points, and +1 HP to all of the party members you've recruited, both active
and inactive. This must be done before Day 4, which means it's best to do it before entering Mosquito Swamp.

Heal up if you need to, enter the castle, and enter the second unlocked room to the left of the gallery entrance. Talk to
Lady Eaglespear, and buy the "Metrolian Castle" Kaleidos Wall for only 250 PP. Now return to the throne room. Talk to
Drazel, that guard on the right mentioned earlier. He will morph into a demon and enter battle with you.

Hidden optional boss fight!: Yen Karis (Minor Demon)

HP: 3,577

Yes, it's Yen Karis, the well-hidden secret sub-boss that I completely missed the first time. In order to access this fight,
you must talk to him before activating the first round of the main boss of Day 3, or else Drazel will be gone and you will
never get it. And on Day 3, you would have to Egress and then go all the way back through the swamp to return to where
you were, so it's best to do it now. He's not that much stronger than Vakarular, if at all, so just slaughter him like you did
the other small-time demon. For killing him, you get 201 XP, 373 PP, and Yen Karis's missable entry into the "Noticeable
Victories" section of your Dreambook. It also has a 25% chance of dropping a Raw Scaloide ore@.

Head northeast of the Giants' Fortress and enter the graveyard to get to the Ruins of Salisvaan. Put Sandy in your party
and try to take the 18 PP next to the bard. Yveen gives Sandy a MP +3 and Mind +3 bonus for saying it's wrong. Pick up
the 53 PP to the east, and Sandy will tell you to give it to the bard. When you do, Yveen gives her a +2 MP and Mind
bonus for being charitable. At the entrance, go right around the wall all the way to a chest containing the Winter Lord
Cape#. Exit and enter the nearby cave. Bump into the dragon to be attacked by...

Optional boss: Nova (Fire Dragon)

HP: 4,517

The second-easiest of the 8 optional dragon bosses. It shouldn't take long to take him down. For winning, you get 155 XP,
68 PP, and a rare Fairy Wings^. Unfortunately, no Dreambook entry marks this achievement.
The Secret Shops:

For this next part, you will have to spend almost 112,000 PP to get all of the rare items, so draw from the bank or cash in
those diamonds if you're a bit short.

There is a secret shop that appears in 3 different locations depending on the current minutes of your game timer. One of
these secret places is hidden in the forest southeast of the Giants' Fortress, near the river, one space south and two
spaces west of the big rock to the east. It will appear here if the game timer's minutes are between 20 and 39 minutes.
The other 2 areas that this shop appears in are not yet accessible, so if it's still not there yet, just screw around or grind
for a bit until the timer is past 20 minutes. Enter to get to Marcio Carol Bogda's Traveling Merchant Shop. His normal
shop sells Coconuts, Sharks, and Whales, but he also sometimes has special deals where he sells very rare (some even
limited) items. His special deal for today is a Yveen's Tear and a Boka Boka Root^ for 10,000 PP.

The Nomad Market, much like Marcio's shop, will appear based on the game timer's minutes. There will sometimes be a
village icon northwest of the Giants' Fortress, IF the minutes are between 45 and 59. It appears in a total of 4 locations,
but of course, the other 3 are currently inaccessible.

Grab 81 PP behind the tree. Recruit Boris to your HQ. On Day 7, he will have brought along his girlfriend, Saffron. One of
the blank books is here. Annabel in the northeast corner is selling 3 Angel Nuts@ for 1,500 PP, 3 Grey Leaves@ for 1,500
PP, and a Nenula's Powder for 800 PP. The lizardman, Mrebal is selling a Yveen's Tear for 5,000 PP, a Cryzalis@ for 4,000
PP, and an Azura@ for 4,000 PP. The white-haired guy, Rene is selling a Pine Apple^ for 10,000 PP, an Antarys Apple^ for
20,000 PP, and a Moskaa Apple^ for 55,000 PP.

After that, teleport to Metrolia and head for the small building in plain sight that was previously ignored. This sidequest
must also be cleared before defeating the boss of the Unknown Temple in Day 3, or else the soldiers of Metrolia will just
invade it and kill them for you and shut it down, making the quest uncompleteable and all of the items inside
unobtainable. It's one of the easiest optional dungeons in the game; it's essentially a training quest, so you might as well
do it now.

The Assassins' Den

Proceed north, and you will be attacked by 4 Evil Killers and 2 Dark Assassins. One Lava Wall will take care of all of them.
Proceed north again, and you will again be attacked by another 4 Evil Killers and 2 Dark Assassins. After that, skim the
southern wall to the right to find a hidden chest containing a Milk of the Brave^. Proceed north again, and you will be
attacked once again, this time by 5 Evil Killers and 1 Dark Assassin. Proceed to the next screen, where there will be 7 solo
fights roaming around. There are 4 Evil Killers and 3 Dark Assassins in all. Kill them all, then go to the northwest corner.
Open the chest for a Trout. Going right from here, the other chests contain the Bronze Key*, the Silver Key*, and 2
Trouts and a Moon Fish.

Unlock the door in the southeast corner, and follow the path to a small vault. Open the first chest for 128 PP, then
proceed. Open the right chest to get a Pine Apple^, and the left chest to get the unique relic, the Lord Drammer
Helmet#. Return to the dining hall and unlock the southwest door, following the path to the next room. There will be 3
Evil Killers and 1 Dark Assassin attacking you in solo fights again. After killing them, go north to find two chests. The left
has a 666 Scroll, and the right one has the Ebonite Key*. Return to the dining hall, save, and unlock the north door.

In the next room are 5 more solo Dark Assassins, but one of them refuses to die, and thus must be... killed twice? After
getting rid of all of them, open the chest in the northwest corner to get an Ice Axe. Sadly, it's not that great of an axe. An
ice axe is not always a nice axe. In the northeast corner, there will be a strange dark mark in the wall. Search the section
right of it to find a hidden door leading to a secret room with 3 chests. The left one has 3,755 PP, the right one has 5,206
PP, and the middle one has 2 Royal Pirahnas and the Cloud Piercer# rapier, a unique artifact. Return and go through the
north doorway in the middle. Go forward and challenge the weak assassin leader and his even weaker goons.

Optional sub-boss: 2 Evil Killers and Markus Genbel (Assassin "Chief")

HP: 1,082

He looks menacing enough, but he's pathetically weak. He only has a little over 1000 HP, and the only thing that involves
strategy is the fact that you have to kill him in one turn since he regenerates all of his HP at the end of every turn, and
even then, it would only make it a slight challenge if you didn't import and fought with really weak characters due to his
low HP. So basically, he's easy. Include "Lava Wall" into the four commands you imput to deal with the goons and him all
in one round. For killing them, you get 74 XP, 251 PP, a Mayuca's Winter (50% chance; just reset and try again if you
don't get it, and that goes for all of the boss-drops, too, of course), a +200 XP quest completion, and Markus Genbel's
entry into the "Noticeable Victories" section of your Dreambook. Grab the Leniggan Vase*, egress, exit, and heal up.
Now enter the green peak two spaces east of the entrance to the Assassins' Den.

The Slime Nest

In the first area, there will be a few small dead-end paths to the right. Hidden at the end of the second one is a
Cryzalis@. Continue. On this screen, take the right path down. There will be a weird looking thing that will force you into
a fight with 2 Slimes if you examine it. Destroy these miniature nests for 2 XP each if you feel like it. Take the path that
branches right and jump down the hole. Collect a rare Crystal Gem* and Egress. Return to the second screen and take
the left path. Take the left-branching path and jump down the hole. Down here are 6 more Crystal Gems*. Egress, return
to the second screen and take either path to reach a save point. Continue south and jump down the hole. You will be
attacked by 2 waves of weak slimes. There are also 2 Crystal Gems*. Also, oddly enough, one of the skulls here hides 3
Medicates and a Crystal Ball. Jump down this hole, and you will be attacked by 10 sets of 2 Slimes and a Garbage Slime,
an easy 70 XP. Collect 4 Crystal Gems* and then jump down the hole.

Down here, there will be 6 sets of 2 Rubbish Slimes and a Garbage Slime, 3 lone Lord Slimes, 3 lone Googlash, and a giant
horde of slimes that forces you into 6 fights in a row.They're all easy, so just slaughter them for easy XP and PP. There are
4 Crystal Gems* around this area. There are 3 holes at the south end of the room. The left one has nothing, the middle
one only has 7 mini-nests, and the right one has another hole where you can get a comrade and complete a quest. But
don't jump down that one yet, as you will need the Floyd's Beacon spell to get out, and you won't get that until Day 13,
so if you choose to jump down now, you will get stuck and be forced to reset. Anyway, at the northern wall is a large,
strange green pod. Examine it to fight the leader of the nest.

Optional sub-boss: King Slime (Slime Leader)

HP: 2,785

It is a bit more resilient and stronger than Vakarular and Yen Karis, but it's pretty much still just as easy. Kill it to get 65 XP,
205 PP, a Cryzalis@, a +200 XP quest completion, and King Slime's entry into "Prestigious Victories". Egress and now
head to the house south of Metrolia previously ignored.

The Thieves' Den

So the objective is to slaughter every last one of these guys. Kill the lone Scoundrel in the first room and raid the chest to
get the Wolf Shield#. In the second room, the chest on the right has a Platinym Sword, and the left one contains 737 PP
and an Indinera Rapier. Go right to the next screen, kill the next lone Scoundrel, then enter the room to the south, kill
the 3 Scoundrels, and open the chest for 3 Trouts. Return and go right three times to get to a room full of enemies. The
center will have 1 Killing Machine and 2 Killing Machines who run towards you. The south part has 2 Scoundrels that will
attack you, and the north part has 3 sets of 3 Scoundrels ready to fight you.

Apparently not extremely willing to fight you is a lone Scoundrel standing idle in the southeast corner. The northern
chest has a Raw Scaloide@. There is a hidden chest at the bottom wall between the barrels containing the Jewel of the
Ices%. Return to the previous fork and go south. Kill the 2 Scoundrels and grab 334 PP in here. Go south and west, then
south again to kill three more Scoundrels and raid a chest containing 3 Sharks. Continue west to the next room, kill 2
Scoundrels, and continue to the next screen.

Kill a lone Scoundrel, then continue and kill 2 Killing Machines. Open the chest to get 1850 PP. The next chest to the east
contains 1633 PP. Go south and kill a Killing Machine, then go through the other south door and kill a Scoundrel, then 2
Killing Machines, grabbing 78 PP when they're dead. Return to the previous room and go down the southeast path,
killing the lone Scoundrel on your way to the next screen. On this one, kill the lone Scoundrel, then advance east and kill
10 Killing Machines. A couple of all-hitting spells will take care of them. After that, kill the lone Killing Machine standing
in the southeast corner.

Killing Machines are limited, and they have a 4% chance of dropping a Wardom Armor, which I have only otherwise
found in one chest. You will complete a +200 XP quest and get a Speed +10 bonus to all of your current members. At the
north part of the room, the right chest has a Tonic Tea, and the left one has a Kayzer Slayer Helmet and the Platinia
Armor#. Egress and exit, then return to the Fighter's Guild to claim your rewards. You will get 2,750 PP for completing
the Slime Nest quest, and 1,980 PP for the Assassins' Den quest. Now go talk to Ronan to finish the training quest and get
the next one, which causes the optional dungeon, the Metal Guard, to appear on the world map.

Now go to the building east of the HQ, a bit north of Metrolia and enter it.
The Crypt of 7000 Skulls

There are two empty chests in the first area. In the next area, you will be attacked by 3 Black Ladies. Continue north and
examine the pillar with the eye on it to fight a Hell Scyther. Check the next pillar with the eye on it to fight a Hell Bringer.
The next pillar is another Hell Scyther. The next eye pillar has another Hell Bringer. The next one has another Hell Scyther,
and for some reason, the last one has 5 Giant Skeletons instead of a Hell Bringer. The southeast and southwest rooms are
just generic skull storage rooms with no items. The left center room has a teaser chest. The right center room has a fight
with 3 Black Ladies, and a ghost that can't be dealt with until much later on, when you finally re-recruit Zoo.

The right northern room has a chest with an Antidote. Open the chest at the center of the north end of the main room
for a Necroleech. The left northern room now has a switch that wasn't there before, activated by killing the 6 eye pillar
monsters. Flip that switch, then search behind the statue to find a hidden chest containing the Psycho Staff#. Return to
the main room, and a pentagram will have appeared in the center of the room. Step on it to be transported deeper into
the crypt.

Open the chest in the northeast corner for 1585 PP, and then go south and then east. Examine the head that is facing
right to open the gate, and enter it. Grab an MP Replenish from the chest, and go through the doorway to be teleported
back to the right center room for some reason. Return to the room from before and go through the door again. In here,
north leads to a pretty-much-empty room with a fight with 6 Black Ladies for an easy 30 XP. Right leads to a room with a
few lone Je-Ge-Schers. Get a Savage Ring from the northeast chest, and return to the large room with the save point.

Open the left door and go inside. Get 1008 PP from the chest and go through the door to be teleported back to the left
center room. Return to this screen, then go to the next one. Go forward to be attacked by 1 Je-Ge-Scher. Open the chest
next to where it was for 520 PP. Proceed north and fight 2 Gigantic Scorpions. Kill them, search behind the right statue
for a hidden chest with a Trout, and flip the switch here. Return to the previous screen, save and heal if you need and go
left. Check the statue, and suddenly you get an...

Optional boss: Soul Torturer (Evil Statue)

HP: 4,500

He is a bit faster and stronger than the previous "bosses". I had Nash use Mass Crush to slow him down, then just ripped
him apart with Silver Attack and Razor Sun. He is weak against Lance, Fire, Holy, Mind, Laser, and TeAndal, and Doom. I
may be mentioning the Doom element this early, but keep in mind that only Luba can cast Doom spells. For defeating
him, you get 197 XP, 286 PP, and the Soul Torturer entry to "Noticeable Victories". It also has a 15% chance of dropping
an Adamantium Rapier. Return to the main room with the save point and go north through the now-unlocked gate. Take
the right path and grab a Bromium@ ore from the chest. The chest at the north end has a Zombie Lance. Now go down
the stairs.

Go up the stairs, down the path, and go up the left stairs. Kill the 3 Black Ladies and 2 Gigantic Scorpions, and proceed
upstairs, following the path to the north. To the left, there is a hidden chest on the southern wall containing a Moon Fish.
The visible chest has 2 Red Bones^. To the right, you will be forced into 8 waves of 3 Black Ladies, an extremely easy, yet
slightly tedious 120 XP. There will be a hidden chest with a Paralysis Scroll along the southern wall. After that, go down
the right path, pick up an Egress Certificate, go down the stairs and fight a Zombie, a Je-Ge-Scher, and a Hell Bringer. Go
back up the stairs to the northern end of the room. Heal up and examine the strange image on the left wall.

Hidden optional sub-boss!: Maschkalaum (Arthropod Monster)

HP: 2,008

Another hidden sub-boss. It has NO elemental weaknesses and high defense, but Blunt, Thunder, Nail, and Suction do
normal damage. It also doesn't have much HP, so just kill it to get 47 XP, 16 PP, and a Talysma Roots^. Proceed to the
next room. The chest in the middle is locked, so open the other four chests here to get 1608 PP, one of the two Swamp
Keeper shields$, 2261 PP, and the other Metal Scimitar$. Check the eye in the back when you're all healed up and ready.

Optional boss: Kil-Ka-S'hor (Skeleton Warrior Apparition)

HP: 5,781

This one has a bit more HP, but it's about the same difficulty as Soul Torturer. The same method from before works just
as well. It is weak against Holy, Legend, TeAndal, and Doom. Kill it to get 126 XP, 512 PP, a +200 XP quest completion, and
Kil-Ka-S'Hor's "Noticeable Victories" entry. It also has a 50% chance of dropping one of the rare Black Lady dresses$, so
keep resetting until you get it. There are a total of 3 Black Lady dresses in this game, so if you want to collect all of the
limited items, this is the place to get the first one. Turn around and open the now-unlocked center chest to get the
Gloomer staff#. Egress. After that, heal up if you need to, and follow the road west of Metrolia until you get to a sign.
Enter the building south of that sign.

Prison of Desa

As you enter, some Beezsz will come crawling towards you. They are the only enemy encountered here save for that one
at the top floor, and they don't drop anything. Go up the first left path for 10 Medicates, then go up the west hallway. On
this next screen, go north and grab the Desa #02 Key*. Go back and go right to a save point and some stairs. Upstairs, the
right path leads to a dead end with naught but a couple of Beezsz. The northeast corner has a chest with 520 PP. To the
left, the south room has nothing, continue left and then go south and grab an Egress Certificate. To the north is a chest
with a Trout. Go north up the stairs now. There is an Eye Smasher guarding a locked door. To the right is a chest
containing the Zombie Fists#, the Basilisk Fists#, and the Salamander Fists#. Egress and go up the right corridor this
time. Grab 1007 PP from the chest on this path. Go north, then go up the next stairs. Go east and south to get 2202 PP.

Go up the stairs and go left. Use the Desa #02 Key to unlock the first southern door, and open the chest inside to get the
Noble Dress#. The middle cell is locked, but no key will open it, so apparently it's a teaser. The left cell can be accessed
by checking the cobwebs to clear them. Slaughter the 3 Beezsz in here and get 3 Phoenix Feathers from the chest. In the
next corridor, the left cell has naught but a trap. The middle cell doesn't even have that, totally empty. The right cell
has... a cobwebbed doorway leading into the cell with the Noble Dress, making the Desa #02 Key pointless. Continue to
the right to get to a chest with the other Heart Devourer Bow inside$. Egress.

There are 2 ways to complete this quest: the short, easy way, or the much longer, but not much more difficult way. The
short, easy way is to put either Guanidia or Herasia in your party, go up the left hallway, and examine the hole in the wall.
They will squeeze through, accessing the locked room early. The much longer method involves holding off completing
this quest until Luciana's 3Dazer quest on Day 10, when it then must be completed for storyline reasons. If you decide to
wait until then, you will get a missable entry into the "Comrades" section of the Quest Book. It's up to you, of course, but
I'm going to cover the completion of this quest on Day 10 to get the extra Comrade entry, so exit the prison once you've
made your decision. If you decide to complete it now, return to Urvalz in the Mage Guild and get the new sidequest from
him, then take advantage of your new rank by getting two more sidequests and some items available in the shops. Heal,
save, and head east of Metrolia, passing both of the signs to get to...

Pirate's Coast

As soon as you get here, regenerating (after you leave and come back) Mosquitos will start chasing you, so run around or
kill them and head north. Keep heading north until you go to the next screen, then go north to the next screen again.
Hidden behind a tree here is a chest containing 516 PP and the Thief's Key*. If you didn't import, Batabog will be here.
You can recruit him to your party if you have the Mighty Axe in your inventory. It's located in a chest somewhere in the
Centaur Fortress. If the file is an import, and you helped Batabog deal with Orfuls back in LP1, he won't be here right
now, and he will show up and join you on Day 10, bringing some money and rare items for you, too. Return and go west
to the next screen. Bump into the crocodile here.

Optional strong enemy: Varando (Crocodile monster in the Coliseum)

It has 3792 HP. It's vulnerable to instant death, so Thunder Crush will probably deal with it instantly. Killing it gets you
153 XP. Continue on to the minotaurs and talk to them.

Optional boss: 2 Metrolian Minotaurs and the Two-Headed Machine (Dual-Head Ogre)

HP: 7,551

Not much to say, other than it has the most HP of any boss mentioned so far, and that it's vulnerable to Blind and
Madness. It is weak against Lance, Air, and Mind. For killing them, you get 411 XP, 16 PP, and Two-Headed Machine's
entry into "Noticeable Victories". The chest behind them contains 11,502 PP and the first Hammer of Nature$ out of 2.
In the house is 104 PP. If you didn't import, Wendala Diroslav will be imprisoned in one of the crates here, so inspect it
to free her and recruit her. Egress and go south to the next screen.

Continue south, but before going to the next screen, search around for a secret path in the water to the left. Go down it
to get to a secret area. Grab the 63 PP, then open the chest to get 7995 PP. Search around the lower-left to find a semi-
hidden Astrobalt@. Return and then go south and west to the next screen. Follow this linear path to the beach. There
will be a Metrolian Minotaur wandering about, but he's friendly, so you have a choice not to kill him. If you do, you will
fight him, but there's no real point in that. If you spare him, he will tell you that he heard that the entrance to the Pirates'
Hideout was somewhere in this area, but that he has been unable to find it as of yet.

Enter the southeast house and grab 286 PP from the chest. Back outside, grab 213 PP behind the tree next to the house.
Now head west and grab 129 PP on the ground near the left house, then grab 409 PP in the water to the west. Go
around the northwest cacti to find a chest containing a Shark Jaws. Before going into the hideout, go east onto the world
map.

Skip the Metal Guard for now and head to the Guild of Fire. Buy a teleport point from the guy in the room to the right for
2000 PP, then talk to Usvania and join the guild. Talk to her again for a sidequest. Now talk to the orb to the southwest
and accept its training course. All active members will get a Mind +9 bonus. Talk to it again and accept its sidequest,
which unlocks the Pit of Fire on the world map, but that is to be completed much later on with a much stronger party.
Exit the guild and return to the beach. Go to the west side of the area and check the crate to push it away, revealing the
secret entrance into the...

Pirates' Hideout

Unlock the door and enter. When you do, 4 Scoundrels will ambush you, getting a free turn in. The right room has 2
Scoundrels and the left room has 3, but neither have an item. Continue south and slay the 2 Slayer Ninjas. Go right and
up for a chest with 1081 PP. Go left, kill a lone Scoundrel, and look for a sun-light spot in the hallway leading to the two
west rooms. Stand on the spot and go south to get to a secret area with an NPC called Lady Esper. She gives you 2233 PP,
a Sky Diamond, and a River Dress.

Continue south, and you will be ambushed again, this time by 6 Scoundrels. Kill them, then enter the southern room and
kill 2 Scoundrels, and then a Damned Snake. Go through the southeast door, kill another Damned Snake, and open the
trapped chest for 1505 PP. Heal up and return to the previous room, going left this time. Plunder the chest for 4 Trouts
and take the southwest door. You will be hit by a boulder trap, so heal up again and go forward to once again be
ambushed and surprised by 4 Scoundrels. Continue and kill the 2 Slayer Ninjas, and after dying, they will drop the Golden
Sand Key*. Open the chest for 5 Trouts, then return to the previous room and unlock the center south door and enter.

First, wait for the 3 Scoundrels to approach you, and kill them. Proceed into the room, and 6 Scoundrels will pop up out
of nowhere to ambush you once again. Hidden at the bottom of this screen is a secret chest containing 8 Sharks and 3
Pearl Rings. After getting that, go up the left stairs, slay the 2 Slayer Ninjas, and open the chest to get 1898 PP, 4 Phoenix
Feathers, an Obsidion Jaws, and a Whale Lance$. Go right and kill 3 Metrolian Minotaurs, then open the right chest for
3521 PP. Now open the left chest for 2 Diamonds and 11 Tonic Teas, then slay the Metal Master to get an Ocean Conch.
Egress and exit. Now enter the Metal Guard.

Metal Guard
Like in the Thieves' Den, we need to slaughter all of these evil bastards. Slay the 3 Metal Masters (for these guys, there is
but one word: Laser) and proceed. North of the save point are 2 Metal Masters blocking the path. The left path has
nothing yet, but the right path has another fight with 2 Metal Masters. To the north, a lone Metal Master will be heading
down towards you. The lone Metal Master at the middle path is guarding absolutely nothing, but you still have to kill him
to complete the quest. Slay the 2 MMs to the right, go to the end of the path, open the left chest for 1725 PP, and open
the right chest for the Carisman Armor#. Flip the switch here, then take the left path. There are some infinite full-healing
ponds here, so make full use of them if you somehow have a hard time here. Kill 1 MM, then 3 MMs, then 2 MMs before
proceeding up the stairs. Slay the lone MM wandering around, then take the left path up to get to a chest with 2008 PP.
Return and take the right path, then go down to slay 2 MMs. Now go up to slay another 2 MMs, then heal up before
running right into the...

Optional boss: Beastie (the "Bone Leecher")

HP: 5,773

This weird ol' little thing is yet another boss to plow through. It is only weak against Blunt. Holy, Nail, Legend, Laser, and
Doom do normal damage. Slaughter this stupid creature to get 223 XP, a Tonic Stone^ (70% chance), and Beastie's entry
into "Noticeable Victories". Right after that, you will be forced to fight 6 Metal Masters. After that, go right and down,
slay 3 MMs and flip the switch. Now go left and slaughter the 6 MMs, then go north and open the chest to get a Metal
Circle shield. Continue to the lone MM, slay him, and go up the stairs. Slay the 6 MMs here, heal up, and go forward to
the...

Optional boss: Felicia (Gorgon)

HP: 4,289

She is weak against Blade, Ice, Dark, Nail, Metallist, TeAndal, and Doom. She has even less HP than Beastie, so just kill her
to get 132 XP and Felicia's entry into Noticeable Victories. After that, on both sides of Zander are a fight with 3 MMs,
then a fight with 2 MMs, so go ahead and wipe out all 4 groups before taking on...

Optional boss: 1 Metal Master and "Iron Arms" Zander (Metal Guard's Three-Armed Assassin Leader)

HP: 1,778

He has rather high attack and defense, but very low HP. He is only weak against Ice, Claw, and Doom. Lance, Earth, Holy,
Nail, Legend, and Suction do normal damage. He gives 402 XP, 702 PP, a rare Dragon Mushroom (40% chance)@, the Cell
Key*, a +200 XP quest completion, a DEF +12 bonus to all active members, and Zander's entry into Noticeable Victories.
Egress. The Cell Key only unlocks one of the four cells to the right, and there seems to be nothing that you can do to help
the tortured rogue Metal Master inside. On the left, the cell will have opened, so get the chest with an Ogre Blood^ and
exit. Back in Metrolia, Ronan is afraid that he has no more quests for you. Return to that house on the east side of the
city that was previously ignored, and talk to Yanna. All of a sudden...

Optional boss: Taurus Artantyrion (Minotaur Demon)

HP: 3,751

She is only weak against Legend, but Lance, Thunder, Dark, Nail, and Doom do normal damage. She isn't really all that
tough at this point, so kill her for 175 XP, 155 PP, a Demon Horns helmet, and access to the chest containing the Sister
Ulla Staff#. Like the first bounty quest, Bogda's first deal, the Assassin's Den quest, and the fight with Yen Karis, this fight
can only be done before Day 4. Exit Metrolia, go west, cross the bridge, and enter the nearby house. This is the house
that was unlocked by talking to the weird mushroom creature at Zacky's Counter. Grab 675 PP, and then talk to the man
in here to get a...

Optional boss-like (at this point) enemy: Zurabor the Catarsis Demon

HP: 4,881

Catarsis Demons are late-game enemies, meaning that just one is like a boss fight this early on. They are only resistant to
Thunder, Water, Dark, and Mind. After killing it, you will get 285 XP, 40 PP, and Zurabor's entry into Noticeable Victories.
After saving and healing up, make sure you have plenty of MP recovery items. You will also definitely want to go into the
Log Book and turn off the slayer point notification if you haven't already. You can always turn it back on after completing
the quest. When you're ready, teleport to the Modern Sciences Institute, and go southwest until you see a strange rock.
Check it to enter the...

Fire Ants' Nest

This is a great place to level up Guanidia and his slayer points. From the start, go east and south to the next screen. Fight
off the Fire Ants (your characters should be strong enough to kill them easily with physical attacks) and go west to get an
Azura@. Fire Ants always come in groups of 3, and ALL of them respawn when returning to the area. No item drops.
Return and go south until you get to a hole in the ground. Get ready, and jump down. Get ready to fight about 30 or
more groups of Fire Ants, because those little bastards are EVERYWHERE down here. They will even attempt to surround
you, something they have a much higher chance of succeeding at if you still have the slayer points notification on. Head
straight south as soon as you can, and go south to the next screen. From here, keep going south to get to King
Andermars's Tomb* to complete the +200 XP quest. Don't Egress just yet.

Go back up and go left, and fight your way through the ants to get to the hole. When you get down there, you will be
completely surrounded by ants. Luciana will get pissed and cast some kind of Omega Magma Wall that destroys them all,
giving you a bonus of +1000 XP to all non-Luci members, while Luci gets +2000 XP. I sure wish you could do that in all of
the rooms here... Anyway, open the chest to get a Milk of the Brave^. Egress, then go right and south again, but turn left
when you can, then up when you can. Fight your way up through the ants and jump down the right hole. At the right wall
nearby is a Lycose Pearl@. Go back up and go through the left hole now. Fight your way through the ants all the way to
the end to get to a chest containing a Warlord Ring. Egress and exit.

Return the tomb to Usvania and accept her next quest to complete later when you're stronger. If you chose to complete
the Mage Guild's Prison of Desa quest already, you can take on the Centaur Fortress, too. However, that will be covered
later on, after the Prison of Desa quest is completed "normally". And so, aside from that, there's not much easy optional
stuff left to do outside of the first storyline dungeon, and we have already completed all of the missable stuff so far. So
when you're healed up and have a good stock of healing supplies (including Antidotes and Medicates), head east of your
HQ, then north up into...

Mosquito Swamp

The Southern Counter has nothing left in it; it was destroyed and plundered by an unknown force, which also
slaughtered its inhabitant who was already paranoid about it coming. Whatever. Take the only path here to the next
screen. Talk to the fairy, and she will tell you about what's been going on here lately, and what you have to do. A lone,
non-regenerating Mosquito will head towards you. After killing it, talk to the guy here, and he will offer to sell you the
Hat of Truth# for 5600 PP. Decline, and he will reduce the price all the way down to 1820 PP, so take that offer. Take the
northwest path to the next screen, where you will be attacked by 3 King Abaecuses... Or is it Abaeci? Either way, kill the
weak monsters and head west again. Kill the lone Draflesia if you wish, then head south for a Phoenix Feather. Continue
west to the next screen. Head towards the scarecrow here to get an...

Optional boss: Skull Collector (Snake Monster)

HP: 2,763

Eh. Not much to say here. It's not that tough at all, so slaughter it to get 125 XP, 176 PP, a Marlin Egg^ (80% chance), and
Skull Collector's entry into "Noticeable Victories". Backtrack two screens to the first fork in the swamp. The southeast
path is just a dead end with a lying fairy, so go southwest, slay the Malboro...er, Drisoline, and continue to the next
screen. This screen is a straightforward path. You will be attacked by 2 Living Horrors on the way. At the end is an
optional fight with a single King Abaecus. Continue down the path and kill the 3 Marshlands Lizards. There is a limited
number of these guys, and they have a chance of dropping a Mist Ring. It's not a rare item, though, so don't worry about
collecting one, as you can just buy one later. Continue west until you get to a fork. The north path is an empty dead-end.
Take the west path first. Here, there is an optional fight with 2 Phylotia Rafflesias by checking the big flower. Continue
west to an optional fight with 3 more of them.

South leads to a dead end with just a few optional enemy fights. Northeast is a dead-end that has a few optional fights
across 2 screens. Out here on the second screen, you will also find "Old Vrombaar's Tomb", but I don't think anyone
interracts with it. West is yet another dead-end, with 2 Phylotia Rafflesias, and an Erk. Take the northwest path when
you're done killing monsters.
Go past the save point to another fork, and go right first to fight a Swamp Dragon. There is also a limited number of these
guys. I never knew this before, but after checking out the database, it turns out the few Swamp Dragons that exist in this
game each have a 1% chance of dropping a rare Lycose Pearl@ ore. But that is WAY too abysmally low for me to keep
trying until each one drops one. Go for it if you're feeling crazy enough. Now go left. On this screen, keep heading left. On
the next screen, you will be attacked by 9 Mosquitos. After killing them, examine the 3rd Monument of the Sun to clear a
+200 XP quest. Backtrack all the way back to the screen with the well, and go south at the fork to get to another save
point and the entrance to the next screen. Down this path, go east at the fork. Over the poisonous herbs, north leads to
a healing fairy, while east leads to a fight with 3 Uglish, and a hidden chest containing the Purple Haze dress#.

Backtrack to the previous fork across the poison and go south this time. Down here, left leads to an Erk, a fairy, and an
NPC selling the Swamp Map* for 10,000 PP. Right leads to a Swamp Dragon, and a chest containing 2653 PP, 2 Antidotes,
and a Jungle Jump Scroll. And middle leads to the next screen. Down here, west leads to a fork. The lower path has a
Drisoline, an Erk, and a save point. The upper path has 5 Drisolines guarding a chest containing the Kryon Helmet#.
Return to the split with the fairy and the sign and go south. Go down the linear path to the next screen.

The next screen has a linear path too. On the next screen, you will come to yet another split. Head south first. From here,
southeast leads to another split. South leads to an empty garden area, and north leads to another of the 9 blank books.
The southwest path of the previous split leads to a save point, and then the next screen, so go there. Keep going all the
way to the end of the path until you reach a chest with an Ocean Love, then go back to the split before the previous one,
and take the path to the left. There will be a cave on this path.

Inside of this cave is a huge arachnid creature called Aglaeriyus, but it's friendly. It's also sick, and it says that only a
special herb called Boboka Nenuphars can cure it. This quest will be completed much later on, on Day 13. Continue west
past the cave to the next screen. You will be attacked by 5 Mosquitos. After killing them, continue west and north to a
chest containing the St. Chris's Journey spellbook%, which only Luciana can accept, so use it on her to teach her the
weak non-elemental spell "St. Christopher". You will now have a choice of two different paths to proceed. West is a
shortcut where you only have to fight 1 Draflesorinia, and north is the long way, where there are quite a few fights with
the usual swamp fare. It's up to you, but I'm not going to bother covering that long path, as there are no items down that
way.

On the shortcut west path, past the Draflesorinia, head west to be attacked by 3 lone Underking Messengers. However,
one of them refuses to die, shouts something at you in French, and then attacks you again as a Giant Skeleton. The north
path leads to a save point and a free recovery point, and then it continues down that itemless long-way path. Northwest
leads to a sword stuck in the ground. Random has to be a certain level to pull it out (I think 18 or higher) and get a Sword
of Ages. To the southwest, you will be attacked by...

Boss: Panga Cupidon (Dragon Monster)

HP: 2,950

So this thing has a little gimmick going for it. If he survives 2 turns, he will summon the 3 Panga Minions. Panga himself
will also somewhat power himself up after about 8 or so turns, but he should be dead long before then, and when he
goes down, he gives 155 XP, 401 PP (if you kill him while he's alone), a Raw Scaloide@, and Panga's entry into
"Noticeable Victories". If you defeat the 3 Minions too, you will get 245 XP, and 803 PP, and they each have a 40% chance
of dropping a Mithril, so you can get up to 3 if you're lucky enough.

Continue west to the next screen. At the fairy, go left 9 spaces, then go down to get to a secret area with 2 healing fairies
and a chest containing a Cryzalis@, a Fairy Herb^, and the Frozen Rod#. Going back, go west, then north into the cave.
Talk to the large fairy to the right to get a new sidequest to complete in this very dungeon. Outside, go west, then at the
fork, go northeast, kill the Draflesorinia blocking the path, and continue to the next screen. Along the path, there will be
a guy to the north who will sell you a Pine Apple^ for 19,995 PP. Moving on, go east to the next screen. From here, go
east and north to the next screen. From here, follow the north path to get to the next screen. Yet another fork. Go north
first, and save if you need to. Go north and then right, kill the flower monsters, and continue to the next screen. To the
right is an optional fight with common enemies. Continue down the linear path, and go north on the next screen to get a
Lakes of Blood book. Continue down the path until you come to a large fairy. When you talk to her, you will give her 1500
PP, and in return, she will grant you access to the 2nd monument and fully heal your party.

Backtrack all the way back to the screen with the save point. Now go north this time. To the left is a dead-end with a
couple of flower-monsters. Continue north to the next screen, then go north and east to the next one, using "The
Ancient Save Spot" if you need to. On this screen, you will be attacked by a few lone Mosquitos and Swamp Hornets.
After killing them, take the northeast path first to get a Mayuca's Winter. Now take the southeast path all the way. You
will reach the second Monument of the Sun, but it is guarded by 2 Mosquitos and a Swamp Dragon. Check the
monument after killing them to complete a +200 XP quest, and to be one step closer to gaining access to the Unknown
Temple. Now return all the way back to the save point before the ancient one, then backtrack one more screen to the
south to get back to the split from before. Go down the south path next. There will be two optional fights with a lone
King Abaecus on the way. At the end of the path, there is a sign that says "Monument of the Sun" in French, and it's
pointing to the next screen, but it's actually misplaced, and this is a dead end. Go there anyway.

To the southwest will be a dead-end with a lone Draflesia, and further southwest leads to a dead end with a lone
Marshlands Lizard. North leads to a path guarded by a lone Phylotia Raflesia, and it leads to yet another split. West leads
to a dead-end with 4 Marshlands Lizards. South leads to the next screen. At the next split, west leads to a series of dead
ends with a lone Swamp Hornet. North leads to what is worth coming here for, a shop with a save point, so take
advantage of it if you're short on healing supplies. All of the paths beyond the shop are dead-ends, with the longest one
leading to a lying fairy guarded by 2 Living Horrors.

Backtrack to the "Monument du Soleil" sign, and return to the fork in the middle. Now go west this time. Kill the lone
Marshlands Lizard, then follow the southwest path until you head north to the next screen. The path here is being
guarded by 2 Drisolines and a Marshlands Lizard. Clear them out, and you will come to a fork. Right is a dead-end with an
optional fight with 4 Mosquitos, and left leads to the next screen. Here, go west until you get to another fork. First, go
north to the next screen. From here, the north path is guarded by 3 Phylotia Raflesias, and it leads to a dead-end with 3
lone Swamp Hornets. The left path leads to a chest containing a Sphere and 3 MP Replinishes. Backtrack and go west
this time. South is an empty dead-end, so head left. North is a dead-end with a Phylotia Raflesia. Go west to the next
screen. 2 Marshlands Lizards will be heading your way. West is a save point, a King Abaecus, and a dead-end. North leads
to a screen where you must go west to the next one.

Keep heading west to the next screen, and a lone Swamp Hornet will head your way. Keep going west until you reach a
waterfall. To the west is a weird-looking puddle shaped roughly like a "z". South of that is a dead-end with a lone
Mosquito and a lone King Abaecus. To the left, there will be terrain that you normally can't cross, but this particular
terrain is an illusion. Walk across it to the next screen, and you will encounter Yveen. She will give everyone a HP +4
bonus for being so diligent in your exploring.

Interesting new find!: I have known about Yveen's HP boost for a long time, but I had no idea about this one weird little
feature. If you happen to wait until you defeat the boss of the Unknown Temple before coming to this secret screen and
talking to Yveen, her dialogue will be different, and your boost will be HP +5 instead of +4! Credit to Geazer for pointing
this out!

Now go north, then east and cross a bridge. Now go north and cross another bridge, and go left, then south to get to
1653 PP hidden behind the tree. North of that is a chest containing a Medecine spellbook. Now go right, kill the Swamp
Dragon and continue to the next screen.

Here, go south, east, north, then east to get to a save point and a bridge. Cross the bridge to the next screen, then go
down the long bridge until you get to the final monument of the sun. Check it to complete a +200 XP quest, and lift the
dark fog over the swamp, allowing you to complete this day and get to the second storyline dungeon. As soon as you
clear it, a huge swarm of Swamp Hornets will come after you, so immediately after touching the monument, simply hold
left until you get back to the previous screen. It will be a long return trek, but it's not all that bad. Backtrack all the way
back to the split at the area with the fairy cave, and go left this time. A lone Swamp Hornet will head your way. Head
west to the next screen to reach The Inn of No Return. The guy standing outside will sell you the Fog Bandana# for
15,000 PP, but you can get him down to 11,500 PP by declining once. As an equipment, it blows, but it's unique. Inside,
you can rest for 15 PP by talking to the foxman. The old man behind the counter and one of the guys up the right stairs
sell a few items.

Go southwest to the next screen when you're ready. There will be 2 Underking Messengers heading toward you. After
killing them, head west to a fork. South leads to a dead-end with only a fight with the 3 flower-monsters. West leads to
the next area. Keep going west to the next area. From here, you can take 2 different paths to get to the same area. South
leads to an area with a lone Mosquito and a lone Phylotia Rafflesia. From there, east is a dead-end, and west leads to the
"same" area mentioned previously. At the first fork, west is blocked by a Draflesia, and you will need to go south on the
next screen to get to the "same" area. There will be a different-looking fairy wandering around the pond here. Heal up,
and then bump into her to get an...

Optional sub-boss: 2 Swamp Hornets and Mazurine (Evil Fairy)

HP: 786

She has extremely low HP, so just slaughter the hornets and her for 231 XP, 6,528 PP, a rare Fruit of the Mist@ (40%
chance), +200 XP quest completion, and Mazurine's entry into "Noticeable Victories". West leads to a dead-end, so
return to the area north of Mazurine's pond. From here, keep going right to backtrack to the area of the cave of
Havenlaunst. Go inside and talk to Amelia Beinwil again to tell her of your victory over Mazurine. She will give you a
Nature Diamond for your efforts. Now return to the area north of Mazurine's pond. North leads to a dead-end, so head
west. Kill the lone Draflesorinia and lone Phylotia Raflesia and continue. To the right are 3 Uglish. Continue to reach a
save point.

South of that, navigate through the small maze to the next screen. From here, it is a linear path to finally reach the
scoundrel that you've been chasing after since you first met King Duncan. He's been severely wounded, and he warns
that there is some kind of dark, evil creature inside the temple before passing on. The party is extremely exhausted, and
so, they decide to rest out in the cold, rainy swamp, at a camp fire that went out, right next to a dead guy and probably
laying in his blood. Ah, the thrilling life of an RPG adventurer.

Day 3: The Unknown Temple

Enter the temple and go north until you reach a save point. To the right is an empty treasure chest. Go up to the locked
gate, and check the vase to the left of it to get a Red Bone^. There are four paths from here. Northwest just leads to a
skull storage room. Northeast leads to a small room with a single Blood Hydra. Follow the trail of blood southwest to the
locked gate, and go up the stairs. Go east first, and go north to get to a fight with 5 Swamp Gargoyles. South leads to 2
chests containing an Apricot and 2 Toad Legs^. Return to the stairs and go north of them. Past the hole are 3 optional
fights with a lone Serpentor. When you're ready, jump down the hole. There is a fight with a Blood Hydra and 2 Swamp
Gargoyles down here. Head north until you reach a four-way split. First, go left, then down and grab 751 PP from one of
the vases, then go up and open the chest to get a Light Ring.

Now go north and then right to get to a chest containing 822 PP and a Mithril. At the end of the far north path, there is a
teleporter that brings you back to the entrance, but ignore it. One of the vases to the right has a Tonic Stone^. Now
return to the four-way fork and go right. To the right of the stairs are 2 Ogres, and there is a path leading north to a
trapped chest. This chest trap is rather powerful. You will probably need a decently-leveled Coryool or Nash to survive it.
It contains a Heart of the Town ore and the Metal X claws#. Now go upstairs. To the north are 2 lone Serpentors and a
chest containing the Zombie Bandana#. Now go upstairs again and kill the lone Blood Hydra, then open the chest to get
a Wind Cutter claws. Egress, and go southeast this time, going down the stairs at the end of the path.

There is a lone Blood Hydra to the left. Head north first and surprise the Blood Hydra and Ogre. Ahead are 2 Swamp
Gargoyles. Go all the way up and check the vase for a Pink Apricot. Go right and open the chest for 2 Trouts and a
Medicate. Now check the dinosaur skull and it will open up, revealing a secret room with a save point and a chest
containing a Necroleech, a Zombie Eye^, and a Dabaki Pepper@. Back at the fork, go north and then left at the stairs to
fight 2 Ogres. Now go north and open the chest for 2 Jungle Jump Scrolls. Raid the chest upstairs for a Flower of
Aquapanga.

Return to the previous stairs and go left, then down. There will be a guy named Matthew standing there in a little alcove
to the left. Talk to him and invite him to your HQ. Note that if you recruit him, you won't be able to recruit some other
guy in the Ancient Dwarven Cave, but the other guy doesn't serve much of a purpose, while this guy will sell you a
Kaleidos Wall menu later on.
Now go down the stairs to the southeast. To the left is a save point. Take the north path and kill 2 Swamp Gargoyles and
2 Ogres, then continue, and open the chest from either side to avoid a trap at the front and to get a Yveen's Nectar and
the Venom Bow#. At the next fork, west is a dead-end with knife traps and 2 Ogres. East is a dead-end, too. Up ahead,
there will be 6 lone Wild Men wandering around, and they all regenerate upon returning to this screen.

At this fork, the new paths are west, north, and east. If you flip the switch on the west side first, it will cause a freeze bug
to activate when you unlock the gate on the east side, so go down the eastern path first. First northern path has a save
point, and 212 PP in a pot. Now go up on the right path, open the chest for an Azura@ ore, and flip the switch to open
the gate. Kill the 3 Blood Hydras and continue down the path. Pull the lever at the end, then return to the split before the
save point and go left past the knife traps. Kill the lone Blood Hydra and flip the switch. Back at the fork, go north, then
left, and go up the stairs at the end of the path. Up here, there will be a large room with 5 lone Serpentors, and 4 chests
containing a Mist Ring, a Bamboo Staff, 4151 PP, a Boka Boka Root^, and the CockatriX Fists#. Go back down the stairs,
back to the fork and continue north. When you get to the large room, kill the 3 groups of 2 Ogres and the 2 groups of 3
Wild Men. Check the left side for 313 PP and a chest containing 701 PP, 3 Moon Fish, and 5 Trouts. Now check the right
side of the room for 405 PP and 1385 PP. Now confront the leader of the barbarians...

Optional sub-boss: 2 Ogres and Daghmar Obron (Chief of the Ogre Tribe of Gogora)

HP: 2,208

Some sub-boss. He is definitely nothing spectacular. Slaughter him and his dumb ogre lackeys to get 144 XP and 318 PP.
Egress and enter the now-opened room to the north. There will be 3 treasure chests guarded by 3 Serpentors. The left
chest has an Ebony Lance, the right one has 2 Antidotes and the other Swamp Keeper shield$, and the middle one has a
Royal Pirahna and the Silvereen Bow#. Flip the two levers behind them and return to the main room. Go southeast and
then north into the unlocked room. It is guarded by 2 Swamp Gargoyles and a Blood Hydra. Activate the lever up ahead.
Do NOT go up the middle, or the trap will cause a freeze bug. Next is a fight with 5 Swamp Gargoyles. 2 Ogres are
wandering near a chest up ahead, which contains 3 Antidotes, the Shell of the Swamp spell relic%, and the Sun Chaser
bow#. Return to the main room, and go back through the gate to the north. Flipping the switch in the right room
unlocked the gate here and moved the skull. Enter the pathway, then the next one. Read the sign on the left, then step
on the teleporter. Save and heal if you need to, and head into the now-unlocked southwest gate. You will come to a...

Not really even a sub-boss: Lucius Maledoni (Sorceror)

HP: 515?!

The poor old man is just way past his prime, it seems. He must have been severely injured by that creature, as he only
has... 515 HP?! That is strange. It seems like maybe he was supposed to have 5,515 HP and there was an overlooked
mistake or something. Oh well. He drops 74 XP, 119 PP, and a Horizon Ring. Keep going north to get to the true boss.
Boss: Dagayel'rr ("The Thing" Cenodemon)

HP: 8,681

This will probably take the longest out of any boss so far, but he's not really that difficult. He is weak against Holy, and
Legend, but you really don't even need to take advantage of weaknesses for this one, just keep slamming him with those
powerful attacks until he goes down. For beating him, you get 1500 XP, 25 PP, a Bromium@, the Lansdowne Member
Card*, a +200 XP quest completion, and the eternal resentment of the Cenodemons. Return south, and when you exit
the room, Lucius will reappear, tell you about what an idiot you are for angering the Cenodemons, then disappear
forever, leaving behind the Azkaard Armor#. Exit out of the temple, and backtrack to the Inn of No Return. You will be
fully healed when you enter; go up the left staircase, and then the right one. Ahead is...

(Optional) Boss: Dagayel'rr, Round 2

HP: 4,651

This time, he is much weaker, and this time, he just gives 1250 XP. When you kill him, you gain access to a chest
containing 8 Medicates and the Sparkling Jaws#. Exit the inn and go right. You will be forced into a...

Boss: Anthroryon (Giant monster)

HP: 4,117

Just another not-so-tough boss to plow through. It gives 255 XP and 109 PP. After it has been defeated, the "Anti-Egress
fog" will lift, allowing you to Egress out of here. However, now would be the time to get that +5 HP bonus from Yveen if
you didn't get the +4 from before. When you Egress, you should end up at or near the exit. Back at the first screen,
defeating Dagayel'rr, round 1 caused one of the 3 piles of wood to be removed, for some reason. This missing woodpile
now gives you access to a chest semi-hidden behind a tree. It contains the unique artifact weapon, the Korago's Tear
bow#. Leave, and you will once again be attacked by...

Sub-boss: Dagayel'rr, Round 3

HP: 3,329

This time, he is even weaker, and when you defeat him, you get 1000 XP, Dagayel'rr's entry into "Prestigious Victories",
and the transition to...

Day 4

From here to Day 8, Marcio Carol Bogda will sell a Death Scroll, 2 Al' Azayer Scrolls, and 4 Vampire Scrolls for 8900 PP.
Enter Metrolia to see a new scene that shows the other 4 Cenodemons.

Now head to the east side of town, to Baretta's Artifacts. Talk to her at the counter and buy at least one Chloreon
Shield$ from her. If you imported and bought all of her artifacts in LP1, talk to her behind the counter, and Baretta
Mounra will offer to join you for 100,000 PP. When she joins, she gives you one of the 2 Mighty Bracers$, one of the 2
Goddess Rings$, the Gorgeous Corset#, the Emperor Hat#, and the 2 Predator Collars#. She comes equipped with the
Hariekr spear# and the Belladonna dress#, an artifact and a relic.

If you didn't import, talk to her here anyway, and you will get one of the three sidequests that you can't get on an
import. She will ask you to retrieve an artifact from the Giants' Fortress. The artifact in question, the Dynasty XI
Bracelet* (named such because the fortress is so full of "Dynasty Warriors", I suppose...), is in the room where Sandy and
Duchess Citronelle were imprisoned, on a shelf to the right of the outside of the cell. You will get a +200 XP quest
completion upon nabbing it. Return it to her, and she will offer to join you for 200,000 PP. Decline that, and she will lower
it to the usual 100,000.

If you're looking to get all of the stat upgrades possible for all characters, be sure to fit Baretta in your active party for at
least 15 quests in the game, as she gets 4 stat bonuses for completing certain amounts of quests with her in your active
party. At 2 quests, she gets HP +11. At 5 quests, she gets MND +6 and SPD +5. At 9 quests, MP +10, and at 15 quests,
MND +5 and SPD +12.

Return to your inn now. If you imported and saved Lisa Rochester from Kirai in the Balthus Mines in LP1, she will be here
to join you. If you imported and cured Jezzie's illness in LP1, there will be a letter from her in Random's room. Also, go to
the top floor, and check the little fly that is itselfing around to the west...

Optional Enemy: Dagayel'rr the Bug

It's a black Mosquito with a Dagayel'rr head on it... Yeah. It has only 101 HP, and it drops 15 XP and a Pet Food.

Return to the Fighter's Guild and pick up the new bounty hunting quest from Jan. Raptor Scales are dropped by, surprise,
Raptors in Terror Woods, the forest south of the two houses far west of Metrolia: the pet shop and the counter. Each one
has a 13% chance of dropping one. Return it to Jan to get 200 PP, 5 Bounty Points, and HP +1 to everyone. Speaking of
the Terror Woods, the Raptors and Tyranodons encountered there give slayer points to quite a few characters, and
Tyranodons have a whopping 2% chance of dropping a Xarisman Tusk@.

When you're ready, save, and remove any equipment Luciana has. Talk to the king, and he will go with you to Lansdowne
Manor. As soon as they leave the castle, though, they see Evander flying over the town. After the slightly humorous
scene in the manor with the evil door demon, Kriimiirk, the king will give you 25,000 PP, and Luciana will leave your
party for a while. As Random and his party leave the castle after escorting the king back, there was apparently supposed
to be a cutscene with some demons (probably the Cenos), but for some reason it doesn't play, and Random ends up
saying the script instead. Strange. Anyway...

When everything is set up, go up the north path to the east of the swamp, and the west of the crypt, Cape Spine. There's
not much to this place at all. Just keep heading north to encounter...
Sub-boss: Ratarazzi (Giant Insect Monster)

HP: 2,874

Yet another fairly unremarkable sub-boss. Kill it to get 229 XP, 18 PP, a Grey Leaves@, Ratarazzi's entry in "Prestigious
Victories", a cutscene with the other Cenodemons, a brief scene before it featuring some other bizarre, unknown
creature that seems to come from outer space (maybe one of those two was the one that was meant to play at the
castle?!) , and the transition to...

Day 5

Enter the Underking's Castle and exit just to get the teleport point. The nearby house is Rahan's Shop, and one of the
NPCs there will offer to buy Crystal Gems, then Zapoo Diamonds afterward. Teleport to Metrolia and accept the 3 new
quests from the Fighter's Guild. Go to Baretta's shop and buy at least one Magical Sword$ and Lonfa Ring$, and she will
offer you the Damnation Ring# for only 1350 PP.

Put Herasia in your party and enter the Tribal Village, slightly southwest of Zurabor's house. Grab 315 PP behind a fence,
then talk to the woman named Sylvaine to update the quest. Return to the pet shop and talk to the dog, and he will
come with you. Return to the Tribal Village, then return to Sylvaine and talk to the dog to complete a +200 XP quest.

If you didn't import and you want to get Nash now, go to his now-completed lair and check around. Hidden around here
is a Fire Ring. You can still get this item now even if you already have Nash. Talk to Nash and accept his quest, then return
to the Tribal Village and examine the skulls, and buy the Ancients' Skulls* from the guy there for 150,000 PP. Once you
have the legendary skulls, talk to Nash, and he should join your party.

Now return to the Gloomy Lands and re-enter...

The Underking's Castle

Oh boy, talk about a slightly confusing dungeon. Go north and talk to the skeleton to get him to move. Guanidia can get a
small HP bonus in this dungeon, if that's interesting enough. The blue lady ahead will sell you a portal that warps you
right in front of the Underking's throne room for 500,000 PP, but you get it for free later anyways, so you might as well
save your money and plunder the castle of what treasure it has left on your first visit.

Proceed north, and flip the switch ahead. Head north again and step on the teleport point next to the north door. Go left
and open the chest to get 4,560 PP and a Hammermark Armor. Egress and go north this time. In the northeast corner of
this large room is a chest containing the Bra'Shim Bow#. Grab it and go upstairs. The room to the left has a Necroleech.
The stairs to the southwest lead to a dead-end, so go southeast and go up the stairs at the end. Go north and through
the door. Open the chest for a Necroleech, then check the cabinet on the left to find a Demon Ring. Go back down a bit,
and there will be an open doorway to the right. Go in there, and check the right cabinet to get a Red Bone^. Go all the
way back down to the stairs and open the chest to the right for a 666 Scroll.

Go into the nearby room and open the chest to get an awesome limitless spell relic called the Snore Pendant%. It casts
Snore, which inflicts Sleep and Weak, very useful against some powerful enemies, especially the Giants in the Giants'
Fortress (even more so for the bosses), and the Slaughterers of the Ore Lab and the Legendary Place of Vinyuando. To
the southeast is an area that is going to be converted into a jail. Flip the switch in the northwest corner.

The south exit leads to a terrace with a nice view over the Gloomy Lands. The only thing this place has going for it
besides the panorama of the Underking's underkingdom is that this is the only place in the game where you can
encounter the enemy Rosa Evaferum, strong butterfly monsters. The fact that they inflict action-disabling statuses such
as Numb and Sleep, and that they also tend to run away, can make them a bit hard to kill, but if you manage, you will get
496 XP, 640 PP, and a whole 2% chance of an Yveen's Kiss. Anyway, the rest of the places in this path are dead-ends, so
return to the main hall. The entire right path is an empty dead-end, so go left this time.

Grab a CockatriX Feather from the nearby cabinet, and go left, then north when you get a chance. There is a chest all the
way in the back of this room, but its contents depend on your file. If you imported, it will be empty, but on non-imports,
it will have the Mind BioS Jaws#. The chest in the middle of the room contains the Bariilk Talisman%, so grab it if you
didn't import with it. Continue and go south and west to come to a locked door with 2 levers in front. Flip only the left
lever, then go across the switches. Continue to a vampire at a table. If you have Guanidia with you, talk to the vampire,
and Guanidia gets a HP +3 bonus, and also gets inflicted with Silence. Proceed north, then go right at the fork and search
the cabinets for 4 Tonic Teas. Continue on the path until it branches off to a south room. Enter that room and go all the
way to the right to find a bag containing 126 PP. Now search right beneath it to find a hidden bag containing 4718 PP.
Now go up the nearby stairs.

Go all the way left and get the chest in the room to the south to get a Dark Ring#?. Now return to the area around the
stairs, and go left to the first gate. Left of the gate is a candle stand. Immediately left of it is a secret passage with 3
rooms, each containing a chest. The middle room has 2783 PP, the left one has an Antidote and a Boka Boka Root^, and
the right one has a hidden chest containing a Pike Armor. Go back down the stairs, go right and then down, and then
check the cabinets to the right for 656 PP. Further down, take a right, proceed, and enter the room with the cabinet and
the lighter-colored tiles to the left. Check the right side of the cabinet to get 114 PP and a Fierce Card. Check the left side
to get 8 666 Scrolls and the Thunder Force spellbook%. Take the left south path, and go down the long, long hallway. You
will eventually see an area with a blue carpet, and a vampire running back and forth. Continue past him until you get to a
split.

Get the bag in the north room for 4 Phoenix Feathers, and go south into the only unlocked room, the right one. Flip the
switch, and go through the middle door. There are 2 switches on this path, flip them both, and go into the left room now.
Flip the semi-hidden switch ahead, then continue down to a chest containing 202 PP and a Necrotear. Now go east, and
don't flip this switch, it will just lock the gate right in front of you. Further down, the next switch unlocks the gate to the
north, leading to an area with a hole in the floor, but all that area contains is a few optional enemies that you can't even
fight just yet, so ignore it for now. Continue west to a save point and some stairs. Upstairs, go north past the guy standing
there; he's just an idiot who rips you off. Check the cabinets to the right for a Savior Page^. To the north will be another
split. Go left first, then south into the large room. There with be a lot of cabinets here. The third short cabinet on the
second row contains a CockatriX Feather, and the last row has 2 Savior Pages^.

Go back to the split and go left again, and open the chest in the center of the large room for a Sword of Ages. There are 2
chests in the room to the northwest containing 2323 PP and a Necrotear. Go down the stairs to the south. The nearby
chest has a Wave of Purity spellbook. The first cabinet to the west has a Diamond. Go north through either of the 2 west
doors, and keep going north to some more cabinets, one of which has a Heaven Cries scroll. To the north is an open
doorway that leads to a mysterious grove. The water at the north end heals your party, but also inflicts them with Poison.
There is a chest semi-hidden behind a tree containing an Azura@. The next doorway to the right leads to a vault with 9
treasure chests, but they're all locked.

Outside, the chest to the right contains 273 PP and a Necroleech. Continue east until you reach a fork. Go west first, and
go south all the way to get to a chest with a Necroleech, and the second of the eight kids. You must get him before
talking to the Underking on Day 9, or else he will be gone from here, and I don't know if he reappears elsewhere. Return
to the fork and go east. Get the chest for 77 PP and a Crusader sword. Enter the beholder's lair, and take the northwest
path first. Go northwest again and check the pot for a Tonic Tea. Continue southwest, and check the pot for an O'Donnell
Skull. Continue north and down the long path, and go right when you reach a fork. Check the pot for a Bull Skull^, then
go back and go left, then south to exit the lair.

Go right and flip the three switches, then enter the secret pathway in the wall 6 spaces left of the last switch. You will get
to a chest containing the Fairy Dress#, and further down is Yveen, who will grant everyone a MP +4 bonus. Go back to
the south room and enter the unlocked door to the southeast to get to a chest containing the Blood Blower staff#.
Backtrack all the way to where you got that first Savior Page in the cabinet, and take the right path at the split this time.
At the next split, right leads to an empty dead-end, so take the left path and head up the stairs at the end. Follow the
path to get to a chest containing a 666 Scroll, and another split to the north. Go right at the split, then down all the way
to get to a chest containing 1778 PP. Go back up to the previous tiled area and take the first right, then the first north to
get to a chest with a Bromium@. Go right all the way and enter the doorway to get to Evidar, a vampire shopkeeper that
sells Necrotears for only 250 PP, a steal if ever there was one in this game. For some reason, he also sells Demon Horns,
even though it's supposed to be an artifact. Go back out and go left then down, then go down the stairs.

Go left, up, right, up, right, and down to get to a room with a bag containing 173 PP on the table. Now go north and open
the chest for a Necrotear. Continue to a room with a few vampires. In the northeast corner is the second of the three
Black Lady dresses$. Go back up the stairs and backtrack to the first split on this floor. Go right and up and grab the bag
for 489 PP. Go left and up the stairs, and talk to the blond guy here. He will sell you the Army of Ninjas spellbook% for
3800 PP. Back downstairs, enter the north doorway to the left. Take the right path first and follow it up to a chest
containing a Necrotear. Now go left and follow the path to the teleporter. From here, it's a straight shot to the throne
room. After ascending the stairs past the save point and continuing north, do not step on the teleporter, as it will
teleport you back to the entrance. Keep going north to reach the Underking's throne room. Talk to him to complete a
+200 XP quest, to make Zoo force his way into your party, and to force the transition to...

Day 6

Zoo comes equipped with a Sparkling Claws, a Dragon Skin, one of the Vulturion helmets$, and one of the Abyss Rings$.
Now go step on the teleporter to the south and leave the castle. Return to Baretta's, and she will sell you the Stories of
Warrior book% for only 1820 PP. It teaches "Metal Slash", a fairly powerful (but single-target) Blade/Laser move. Now
leave Metrolia and go east. Go past the first cave and enter the second one.

Ancient Dwarven Cave

Go north and you will be forced to fight 2 Roll Bo' Bolls and a Garongo. Head north to the next screen now. Further
north, if you didn't recruit Matthew in the Unknown Temple, Jasp will be standing near the right statue if you want him. I
don't know why you would skip out on Matthew, though, as that means skipping out on a Kaleidos Wall, but whatever.

To the north is a dead end with 3 easy fights. To the left is a dead end, as well. It will be useful later on, but for now, all it
has is 11 fights. You can still clear out these two paths for some easy experience and loot. The east path is the correct
path. It is guarded by 2 Roll Bo' Bolls and a Garongo.

Further down will be a split, southeast leads to 108 PP. To the north are 1 Roll Bo' Boll and 1 Tryx, and then 5 Roll Bo'
Bolls. Clearing them out gives you access to a chest with an Apricot inside. Now go east, and follow the linear path. Along
the way, there will be 3 Roll Bo' Bolls to the right. There will be a Haunting Bug and a Garongo further up, and 3 Roll Bo'
Bolls further ahead of that. Ahead, to the southwest are 2 Haunting Bugs, and ahead, to the right is a chest containing
the third CockatriX Pendant$, and left is the way forward, guarded by 2 Cave Lupus and an Amanite Fangolous. Keep
going, and the way will be blocked off by a single Tryx. After killing it, you will be in an area with quite a few enemies.
There is a save point to the northeast. Continue west, and you will be forced to cross a small passage in front of the lake.
When you do...

Boss: The O (Demonic Lake Monster)

HP: 5,519

Not much to say about this thing, it's a fairly average boss. It drops 204 XP, 101 PP, and an Azura@ (55% chance).

From here, just keep on stabbing westward through the enemies on to the next screen. To the west, there will be a chest,
and near it is an Amanite Fangolous that will head your way. Inside the chest is an Astrobalt@. The path to the south is
guarded by 2 Amanite Fangolous. To the west is an intersection, and in the middle are 2 Mages of the Empire, and
another lone Amanite Fangolous. There will be 5 paths from here. North is guarded by 2 Amanite Fangolous, and it leads
to a ladder. The ladder leads to a room with a statue that isn't important yet, but will be later on. So there's nothing but 2
mushroom monsters there right now.

Southeast is a dead-end with a Scoundrel and a Haunting Bug. South leads to a chest with 213 PP and 3 Indinera
Conkers. Northwest leads to what appears to be a lone Tryx. Approach it, and you will be tricked into a fight with 7 Tryx!
Those evil Tryxters! Slaughter them with your best all-hitting attacks for some decent XP and PP. Open the chest beyond
them to get the first Melopi Wand$ out of two. Take the west path now, slaughter a Scoundrel and a Frogus on the way,
and open the chest at the end to get the World of Ice spellbook%. Now go up the nearby ladder. A Scoundrel and a Cave
Lupus will be nearby. To the north is a save point and a dead-end path with a Scoundrel and a Frogus.

Now go east. Examine the wooden gate to the north to have Zoo destroy it. Head up and defeat 2 Scoundrels and a Mage
of the Empire. Flip the switch here to unlock the locked metal gate to the east. There is also a chest here containing 718
PP and 2 Tonic Teas. Now go east again, then north. At the north end is a chest containing 957 PP and a Royal Pirahna.
Continue to the last path all the way to the east, and go up, defeating 2 Scoundrels, 4 sets of 3 Scoundrels, and 2 Mages
of the Empire. Near the end, the chest at the northeast corner contains 2100 PP and a War of the Best scroll. Now
approach the stationary group of people to challenge the...

Not really even a sub-boss: 2 Scoundrels, 2 Mages of the Empire, and Bari (The Thief Chief)

Yep, Bari is another of those unique enemies that would have been sub-bosses if they were a bit tougher and stronger.
As it is, though, he only has 930 HP. For defeating him and his goons, you get 213 XP, 139 PP, a Necrotear, and a +200 XP
quest completion. Head inside the cell, check the pot for 615 PP, then talk to Zarabadus, the Underking's Messenger, to
get him as a comrade and the transition to...

Day 7

Go back down the ladder, unequip Zoo and Egress. Return to the Underking and talk to him. Zarabadus will be brought
back here safely, and Zoo will leave your party, which unfortunately makes him unavailable until after clearing Bazizka
Tower on Day 13. Return to Metrolia Castle, go to the library, and talk to Luciana. Egress and return to the city map. Now
go towards Lansdowne Manor. Once you approach it, Luciana will put herself back in the party. Buy at least one Evair
Dagger$ and Dogura Helmet$ from Baretta. Return to Random's room in the inn and open the new chest for a Pine
Apple^. Outside the room to the right, there is a Cuisinart to fight. Now return to the house directly south of Marquis de
Rubalski's castle. Check the table next to the water, then check the green cabinet in the left room. Soon, a Ratman will
appear, so kill it, then inform the quest master at the Fighter's Guild. For doing this "quest", all you get is 38 XP and 563
PP. Not even a quest completion.

The HQ will have updated with the arrival of Day 7. Linda should be there now, so talk to her and get her to come with
you to get her entry in the Quest Book. If you didn't import, Linda will just now be appearing in the Fighter's Guild at the
beginning of this day to recruit to your HQ. Return to the Crypt of 7000 Skulls, step on the teleporter, go north, go up the
stairs, and then go down and then right to find the kid from the other quest. Talk to him to complete a +200 XP quest.
Return to the quest giver to get 6,930 PP. The missing dwarf quest can't be done until much later. Talk to the bounty
hunter item guy to get a new bounty goal: A Branchu's Heart. This item is only dropped by Green Branchus, and you can't
fight them until tomorrow. So for now, head on back to...

Lansdowne Leynefeeld Manor

Go up the stairs, then go right to be attacked by...


Boss: Tzetonia (Skeletal Demon)

HP: 4,577

More sword-and-magic-fodder. He drops 115 XP and 12 PP. Continue and attempt to enter the right door...

Boss: Kriimiirk (Door Demon?)

HP: 4001

It has even less HP than Tzetonia. Kill it to get 181 XP and a Lava Obsidianite@. Go through the door, go all the way north
and flip the lever. Go back down and right, then down into the second room and open the chest for the Bird Bandana#.
Go up the stairs now. The chest in the room to the north contains the Platinum Crown#. In the hallway to the south are 3
Dwarven Minotaurs. Take the first west corridor and find a hidden chest at the south end containing 6208 PP and the
Lanthinia Armor#. All three of these are unique equipments, but they are terrible. At the end of the path, 2 Rebirth
Priests are guarding an empty balcony.

Return to the entrance and go through the left door this time. Talk to Allen, the old man ahead and let him stay in your
inn. For doing so, you will be rewarded with a bonus area with some fights and 3 of a rare alchemy ingredient later on.
Continue up, then left and down to get to a room with a chest containing 618 PP. Flip the switch to the north, then go
upstairs. In the room to the north is a chest containing the Lore of Evania spellbook%. In the hallway to the south, go left
and then down.

Upstairs, there are a whole bunch of Zombiashes to easily slaughter. The next staircase up leads to an area with 2 sets of
2 Worshippers, a chest with 5 Trouts, and a sword that Random can't pull out until he's around level 33 or so. When he
is, pull it out to get a Ceno Blade$. Go back downstairs and open the chest in the northeast corner for a Phoenix Feather.
There will be a lot of candle stands to the south. Check the top one to open up the way forward. Immediately left of the
barrel on its side, there is a secret path in the wall that even Baretta can't detect. It leads to a chest containing 3 Dabaki
Peppers@. Go south through the open doorway, and check the left of the 2 nearby candle stands to open up a door in
the room to the west. First, open the chest to the east for 1305 PP, then enter the room to the west, and raid the chest
to the west to get a Red Apricot Bow and a Tyrano Shield$, the first of two. Now enter the now-unlocked room to the
south and open the chest to get a Noble Eagle Feather^, the other Melopi Wand$, and the Hypno Rod#.

Return east and go back through the door to the south. To the left of the stairs is a room with a chest containing a Bear
Armor. Now go down the stairs. To the south is an otherwise-empty balcony with a lone Lansdowne Heretic. Head north
now. To the right is a chest containing a Potato and a Yveen's Kiss. To the north is a staircase to go down.

Down here, the way forward is guarded by a Rebirth Priest and 2 Dwarven Minotaurs. Up ahead, the chest to the right
contains 4 Spider Horns and a Dabaki Pepper@. Ahead is a locked door, and 2 staircases. The left staircase leads only to
2 Dwarven Minotaurs, whereas the right stairs lead to 2 Dwarven Minotaurs and the lever that unlocks the door
downstairs. Back down, go ahead again and go through either doorway. Regardless of which doorway you choose, you
will be attacked by 2 Gigantic Scorpions. Go downstairs again.

The way will once again be blocked by a Rebirth Priest and 2 Dwarven Minotaurs. Go to the left. The first two southern
paths are dead-ends, so take the farthest one down, and defeat a few enemies on the way to the switch. Return to the
entrance and go south this time. There will be 2 lone Dark Spirits down here, but one of them is horrendously persistent,
and you must kill it 6 times. Yep. To the south is the door you unlocked, and in it is one of the lamest rewards for
unlocking an optional room in this whole game: 2 lone Shrepeils and a Mithril Sword. To the right is the way forward.

Go down the hallway to the south past the save point. On the way down will be a few enemies. To the left are a whole
bunch of Evil Bubbles. Watch out for these guys, they are fairly fast and love to cast Air Cone, which siphons off your HP
and MP. Flip the lever to the south, and keep going left. There will be more Evil Bubbles on the way to the save point.
South of the save point are even more Evil Bubbles. Go all the way to the right, go up the hallway and press the button at
the end to unlock the nearby door. Open the chest for 7 Tonic Teas, then heal up, save, and examine the note on the
table. After the dialogue, there will be a...

Boss: The 2 Hands of Murscjh (Limb-Monsters) and Baron Inferneodon (Possessed Baron Leynfeeld)

Hands HP: 1,505 each

Baron HP: 4,061

Another not-so-tough one. When they have been defeated, you get 506 XP, 126 PP, a Bromium@, a +200 XP quest
completion, and Baron Inferneodon's entry into the page "Prestigious Victories". Also, the Hands of Murscjh each have a
60% chance of dropping a Tonic Stone^, so try to get both of them. After that, Egress, and then go back and talk to the
king. Then go back and talk to the Underking. After that, Luciana will leave you again, and then there will be an
automatic dream sequence with Luciana alone, which, of course, leads up to a...

(Solo) Boss: Doom Incarnate

HP: 6,519

Just max out your defense with Grand Protection and then slam it with Luci's strongest attacks, it won't take long. It is
weak against Ice, Holy, and Legend. Fire, Earth, Air, and Mind do normal damage. It gives 2750 XP, a Dabaki Pepper@
(88% chance), and the transition to...

Day 8

Return to Baretta's and buy the Mad Man's Sun spellbook% for 11,000 PP. This teaches "Van Fang's Hell", a fairly good
Fire/Nail element spell which you should definitely give to Sarah. From today until the beginning of the 3Dazer quest,
Marcio Carol Bogda is selling a Shu Shu Pooh spellbook for 11,600 PP, and a Noble Eagle Feather^ for 4300 PP. Now
teleport back to the Underking's Castle, and then enter the house far to the west...
Bullar's Shack

This old house is home to Bullar, a friendly Beholder. Before Day 8, he basically just welcomes you in his house. Now that
you need to gain access to the Kingdom of Silence, Random will ask Bullar if he knows anything. Bullar will say that he
has an old hot air balloon that he used to ride in to explore the Kingdom of Silence, but he hasn't used it for a while, and
now he can't anymore. He stored it in the deepest depths of his basement, and now some foul creatures have taken over
it, making it too dangerous for a lone, peaceful Beholder to enter. So you know what that means. That's right, a mini-
dungeon. Before entering, though, go upstairs, and check the broken pot to find a Magdalena's Bandana. Now exit the
house, and examine the barrel from the side to push it out of the way. Go inside and then enter the basement. All of the
items and optional fights here are permanently missable after clearing this place.

Down the path, you will be attacked by 3 Nasty Heads. Further down, you will be attacked by a Nasty Head and 2 Rubbish
Demons. There is an optional fight with a Nasty Head and 2 Rubbish Demons in the little alcove to the south. There is a
Tonic Stone^ in the barrel at the south wall of the hall. To the east, you will be attacked by an Eye Bolom. A Necrotear is
in the barrel to the north. The chest to the east contains 771 PP, a Zapoo Diamond, and a Bull Skull^. Go south to the
next screen. Down here, there is an optional fight with 3 Nasty Heads at the blood just south of the stairs, and an
optional fight with a Nasty Head and an Eye Bolom at the north end. One of the four blue vases has a Grey Leaves@
inside. The southern exit is guarded by a Nasty Head and an Eye Bolom.

All the way down the ladder, you will be attacked by 2 Eye Boloms. Enter the cave entrance to the left. Open the treasure
chest on the left side to get the Ozor Bandana# artifact. Now bump into the weird creature on the right...

Sub-boss: X-Parasite (Giant Parasite Monster)

HP: 5,221

You know the drill. It drops 215 XP, 13 PP, and a rare Soul Ore@ (68% chance). Check the balloon to get a +200 XP quest
completion and access to the hot air balloon.

The hot air balloon will allow you to access the Underking's Villa after returning from the Hall of Madness at the end of
Day 9. It also allows you to access the mysterious building to the southwest. After defeating Rixian, this strange temple,
the Shrine of Rulza-Vana, God of Predators, will finally become significant because one of the blank books are there.
That's really the only good thing about this place. The gold coin upstairs is a bomb trap, you randomly encounter the
strong and fast spider-machine-monster-things called Zryvis that don't drop anything, and the sign that only Luba can
read gives you nothing if you choose to bow, and an ambush fight with 3 Zryvis if you don't. In other words, this place is a
complete shit sandwich. In the Kingdom of Silence, there are only 2 map locations. One is the Lizardman Shop, but he
only sells crappy Coral Bracelets, and there's nothing there to find for free. The other location is the dungeon that must
be cleared to advance the story...

The Castle of Silence


Also, Green Branchus, which each have a 10% chance of dropping a Branchu Heart, are located in the forest right outside
the Castle of Silence. Bringing one to Jan will get you the usual 200 PP and +1 HP to all, along with 7 bounty points. Enter
the castle once you are done with that.

Go forward to the next screen, and go down through the wooden door to the left and flip the lever. Now enter the room
on the east side and flip the lever. Now head to the west side of the hallway. The chest contains a Trout. Enter the west
room and go up the stairs. There are 2 Mad Lions guarding the path ahead. At the split, to the north are two more Mad
Lions and a staircase. Upstairs, there are 2 lone Brauns and a chest containing the other Tyrano Shield$. That red chest
behind the locked door will be accessible on Day 13. Back at the split, the chest to the east contains the other Whale
Lance$. Further down at the split are more Mad Lions. The path to the right has only a lone Mad Lion. To the left is a
chest with 4 Pet Foods, and a staircase further down.

Upstairs, ahead are a bunch of Brauns, and at the end, a switch to flip. Egress, deactivate both levers, and head into the
now-unlocked room to confront...

Sub-boss: 1 Mad Lion and Torfall Vranbaudi (King Jurgandia's Guard)

HP: 1,285

Just another sub-boss to invariably plow through. They drop 171 XP, 344 PP, and a 75% chance of a Yveen's Nectar.
Continue on up the stairs. The linear path leads to another staircase, this one guarded by 2 Mad Lions. Upstairs, take a
right first, go down into the small room, kill the lone Braun, and raid the chest for a Diamond of Zerox. Continue down to
the right. There will be an orange chest to the left. Open it to unlock the Guild of the Undead on the world map. Further
down this path is a dead-end with 2 Mad Lions. To the left of the stairs, there are 2 Brauns, a chest with a Necroleech,
and a staircase.

Down the stairs, you will be approached by some more Mad Lions. Go down either of the stairs. One of the blank books
is here. Directly south of it is a save point, and directly south of that is a hidden switch that you will activate by bumping
into. Both paths lead to the same room, but the left hallway has a trap, so take the one on the right. Activate the switch
at the south end of this room. Before talking to the blue-haired guy, egress, go forward, and activate the two levers
again. This time, deactivate the first lever after activating the second, and go up the west stairs.

Go up the south stairs and enter the now-opened room to get to a chest containing a Gates of Diamond book and the
Isaran helmet#. The other chest in the locked room up the northern stairs cannot be accessed until Day 13. Egress and
return to the final room with the blank book and the save point. Heal up and talk to the blue-haired guy. And here is your
target...

Boss: The Killer Minion (Mutant Creature) and King Jurgandia (The Killer of Silence)

Minion HP: 2,453

Jurgandia HP: 4,135


Another fairly standard boss. When they are defeated, they give 330 XP, 354 PP, a Bull Skull^, the Slasher Rapier#,
Jurgandia's entry in "Prestigious Victories", and...

A small introduction: Evander ("The Drake" Cenodemon), Round 1

He runs away after you deal about 1000 damage, leaving behind 195 XP and 151 PP. You will also get a +200 XP quest
completion, the transition to Day 9, and an automatic return to your inn afterwards.

Day 9

Talk to Luciana, and she will once again join you for the day, forcing you to use her all day. Hey, at least it's forcing you to
use a great character, and not a crappy one. Anyway, with her return, you also unlock the new Kaleidos Wall called
"Underking World". Return to Baretta's. She's selling a spell relic called the Baretta's Box% for 8000 PP. It's the only way
to cast the fairly awesome spell "Army of Warlords", which basically casts Slash Up on all allies at once. Also, if you found
that secret gate with Sylvenia at the beginning, it will finally be open. Inside is a mysterious cloaked figure, who turns out
to be that run-away former-priestess Mariandra that that Thea woman mentioned earlier. All she says is that it has been
a long time since someone opened up that gate. But still doesn't mention who opened it... Anyway, there is a treasure
chest next to her containing a Heart of the Town, an Ocean Conch, and a Red Diamond Axe$.

Return to the Gloomy Lands, and enter the new building to the north, the Guild of the Undead. Talk to Lady Xenon at the
entrance and say that you want to become a member. She will tell you that you need an Undead Card*. There are 2
Undead Cards in the game. One can be gotten by leveling Wendala's slayer level up to level 6, which could take a while
without Cheat Engine. The other method is much shorter and easier, but it requires you to have 815,000 PP or more with
you. So if you don't have that much, draw from the bank. You should easily have 999,999 PP in there by now. After
talking to Lady Xenon at the guild, Evidar, the vampire shopkeep in the Underking's Castle, will sell you his Undead Card
for 800,000 PP. Just remember that you HAVE to talk to Lady Xenon first and tell her that you want to join the guild, or
else Evidar will not offer you the card.

Either way, return to the Guild when you have either of the cards, show it to her, and pay her 15,000 PP, and she will let
you join. Then talk to the other NPCs to get 2 new sidequests. If you want, you can wait until after completing the 3-
Dazer quest to do this, especially if you chose not to complete the Prison of Desa quest yet, because one quest can't be
done until at least Day 13, and the other requires you to get to rank 3 in the Mage Guild.

A long storyline dungeon with a LOT of sub-bosses and bosses is coming up, and it is the point of no return for a pretty
decent amount of time when you return to the Underking's throne room, so you need to pick the 2 characters that you
want to be with you through the Hall of Madness. If you want to collect everything and you hate battling with Guanidia
and/or Herasia, this next part might suck a bit, so prepare yourself. I say this because two of the chests in the Hall of
Madness can't be reached without one of those two, and one of them contains a unique item, at that. In my opinion,
Guanidia is superior because of his enemy-stat-weakening skills (especially "Meltdown", which is rather effective for
making most boss fights easier), so I chose him. After you have your party chosen and equipped properly, you might
want to level them up some more, especially if you haven't used Guanidia or Herasia much and want to bring them with
you to get those items.

If you want to defeat all of the bosses, make sure you prepare greatly, as two of the toughest optional bosses in the game
are located in this dungeon. You can't fight them after you exit the dungeon, which is what makes the fights that much
harder, since you don't have a chance to power up your characters some more. You will definitely want to have a couple
of characters with powerful all-hitting attacks. A great place to get some good experience is in the Giants' Fortress. The
party should be strong enough to kill them without too much difficulty by now, so return there.

Giants' Fortress, part 2

This time, we're going to clear all of these idiots out. Return to the grand hall and just start slaughtering all of the lone
Cuisinarts, Men N' Potatoes, Five Men Slain, and Head Cutters. They each have a 5% chance of dropping a great healing
item. Cuisinarts drop Flowers of Aquapanga, Head Cutters drop Yveen's Tears, Five Men Slain drop Yveen's Nectars, and
Men N' Potatoes drop Mayuca's Winters.

There are about 60 or so giants in this hallway, so you can probably gain each of your characters at least a level or two in
this room alone. One of the Cuisinarts is sitting at a table on the left side of the hall, and he is designated an individual
title and name, as "Marquis Szaskila", but he doesn't seem to be any different from the other Cuisinarts. In the Left
Room, there are 3 lone Cuisinarts and a lone Head Cutter. Now head north and kill all of the regular giants in the next
room. Now flip the switch in the northwest corner to gain access to the giants' quarters upstairs. Open the chest to the
right for a Paralysis Scroll and 2 Jungle Jump Scrolls. Now go talk to the giant standing in the corner to take on...

Optional boss: One-Strike (Giant Warlord)

HP: 6,108

Just treat him like any other ordinary giant. When you kill him, you get 494 XP, 405 PP, and a Gigas Axe. He should be a
cinch by now. If you can take him out without much trouble, then the other optional boss here shouldn't be too hard,
either. So head up either staircase and enter the room to the north. Approach the grey-haired guy to activate an...

Optional boss: 2 Rudogar Guards and Endemon Parambo (Evil Mercenary-Sorceror)

HP: 5,555

He will cast Grand Protection on the first turn, greatly raising their physical defense, magic attack, and magic defense. But
at this point in the game, they shouldn't be too hard. When they all go down, you are rewarded with 192 XP, 494 PP, and
a rare Persilea^. You should also be strong enough to defeat the 3 giants to the south in the previous area. This is
basically a sub-boss fight. They are 2 Cuisinarts and a Man 'N Potato. You will also have to defeat a lone Cuisinart to the
south if you didn't defeat it earlier. Continue south to the giants' quarters. A Cuisinart is guarding the entrance to the
area. To the south of him are two Men 'N Potatoes. To the south of them are another two Men 'N Potatoes.
On the first "row" in this area here (starting from the north end) are 4 small rooms, and 2 paths leading to the upper
floor on either end. The first room from the left end contains an NPC who can only be snapped out of her weird trance by
Luba, who joins you on late Day 10, when the 3Dazer quest begins. In other words, you can't do anything with her until
Luba's 3Dazer quest. The second room contains a single Head Cutter, and a switch. However, this switch is actually a trick,
and it seals off a pathway on one of the upper floors. The third room contains naught but... a bunch of cooked chickens?!
Well... the last room contains a single Five Men Slain.

On the second row, the first room from the left has a single Cuisinart, and then two Cuisinarts and a Five Men Slain all at
once. The second room has a single Cuisinart, and the third room has a single Head Cutter, an insignificant woman, and
an N-bomb hidden in the southeastern drawer. Inside of the fourth room is a lady who will tell you about the giants'
nicknames. Beneath the bed at the south end is a hidden chest containing a rare Cat Berry^. In the 5th room, 755 PP is
hidden in the drawer, and the chest contains 2,355 PP. The last room has three Five Men Slain.

On the third row, inside the first room from the left is a single Cuisinart, and then two Cuisinarts at once. The chest
contains a Torpedo Spear$ and a Divine Armor$. The second room has a single Man 'N Potato, and a chest containing
the Lost Shores spellbook%. Inside of the third room is a save point. The fourth room has a single Head Cutter and a
single Man 'N Potato. Inside of the fifth room is a woman who tells you about the trick lever from before. The last room
is sealed off for now. The northeast stairs are guarded by a Head Cutter and a Cuisinart. Up the stairs and to the left of
the save point here are two Cuisinarts. Down and to the left are another two Cuisinarts, and 325 PP. The stairs to the left
lead to the northwest staircase of the previous floor, which is being guarded by two Cuisinarts and a Five Men Slain. To
the right of the staircase is a path leading to a room to the south, which has a lone Five Men Slain and a lone Cuisinart.
The treasure chest on the right side of the room contains 1007 PP, while the left chest contains a Ga-R-Gylion Fists. Go
back to the split from before and continue south, defeating a Man 'N Potato who is blocking the way. There should be a
lone Cuisinart somewhere nearby, as well.

To the left are two rooms. The left one has two Cuisinarts and a Man 'N Potato. The chest contains a Sky Diamond. The
right room has three paths leading to switches, each guarded by a Five Men Slain. Flip all three levers and then start
going back to the split. On the way is a hidden, Baretta-detectable path in the south wall that leads to a hidden chest
containing an Antarys Apple^. A Cuisinart is walking around on this side. In the northeast room are three Five Men Slain.
Enter the southeast area and defeat a Cuisinart. The barrel to the right of the woman contains 5 Whales. Further down
are two Cuisinarts and a Five Men Slain. The throne to the left is a trap. Further south are two Men N' Potatoes. The
chest near them contains 3 Whales and an Aurora Diamond. Further down is a save point.

The treasure vault to the south is guarded by a lone Head Cutter. The first chest from the right is trapped, and it contains
a Destroyer Axe. The next chest to the left is also trapped, and it contains a Wardom Armor$. The next chest contains
the Giant Helmet# and the Heavy Platinum Ring#. The next chest contains a Mayuca's Winter and a Flower of
Aquapanga. The next chest contains the Orb of the Underground spell relic%, and the final one is trapped, and it
contains two unique relic accessories, the Ozur Bracelet# and the Magdalena Bracelet#. Wendala gets an HP boost for
equipping the Magdalena Bracelet.

Back at the split, the large room to the south has a lone Head Cutter and two lone Cuisinarts. The chest on the left
contains 3 Tonic Teas. To the south are a lone Five Men Slain and a lone Man 'N Potato. In the room to the south, the
chest to the right contains an Yveen's Kiss and a Flower of Aquapanga. Flip the lever down here, heal up and save if you
need to, and head upstairs... Up here is a locked gate that you can't open until Luba's 3Dazer quest, and it's being
guarded by... 29 giants. There are 13 Cuisinarts, 3 Head Cutters, 10 Five Men Slain, and 3 Men 'N Potatoes. The chest up
here contains... a measely little ol' Moon Fish. Great reward, huh? Well, this trek will save you a lot of trouble later on,
especially if you have to bring characters you rarely use.

Anyway, returning 2 floors down, flipping that last switch near the save point unlocked that southeastern room, so head
down there now. There are several Rubbish Rats in here. One of the barrels on the second row hides a Vulturion
helmet$. One of the barrels to the southwest hides an Yveen's Kiss. And that's pretty much all you can do here until
Luba's 3Dazer quest, so return to the entrance and leave.

If you haven't gotten Luciana's slayer level to 4 yet, you might want to do so now, as it gives you the awesome unique
helmet relic, the Hat of Wilgomba#. Pretty much the best hat you can get for her so far, and it just might help out. You
should also at least have Random's Level 4 Slayer reward, the "Hurricane Spin" skill by now.

When you feel that you are ready for the craziest and strangest part of the game, return to the Underking's throne room
and speak to the Underking, who will pull a Baigan on your party...

Boss: The Underking?

HP: 7,227

I don't know what the deal is here. Orghandi seems to have orchestrated this whole thing, but the real truth behind the
Underking is never really revealed. In fact, the real "Underking" might even have been killed by Orghandi before you first
meet him, or between the second and third times on Day 7, and the "Underking" that you meet might just be Orghandi
in disguise... Of course, this is just simple speculation, as this part is never fully explained. Either way, you have to deal
with him. He's about on the level of how Dagayel'rr was when you first fought him. He is weak against Lance, Claw, Mind,
and Legend, and he can actually be inflicted with Weak, so use the Snore Pendant if you want. It won't always work,
though. His attacks aren't really all that strong, or at least they shouldn't be this far into the game, so deal with him to
get 458 XP, 102 PP, and the Underking's Villa Key*. After that, you get forcibly thrown into a veritable vortex of chaos, a
special Hell for some of the evil losers you've felled so far, a demented nightmare of insanity full of vengeful spirits...

The Hall of Madness

The game never really reveals exactly what the hell the deal is with this place. It only offers vague hints, something about
it being somewhere in the realm that consists of the thin line between life and death. So it seems to be a bit of an
insane, twisted Purgatory of sorts. You will now have to fight a series of up to 16 battles, consisting mostly of optional
bosses fought in the first Laxius Power. The first 4 encounters were optional bosses in LP1, but they will always be
encountered, regardless of whether or not you imported and whether or not you defeated them on the import. On
imports, the rest of the bosses except for #s 8 and 16 will be encountered if you defeated them in the first two games,
and won't be if you didn't. On non-imports, they are randomly encountered. First up is...
Sub-boss: Torahl (Vengeful Dragon Spirit)

HP: 1,108

This creature was an optional boss found at the northwestern corner of the Forest Maze in LP1. It drops 144 XP and a
Royal Pirahna. Next up is...

Sub-boss: Gudar (Vengeful Knight Spirit of a Vengeful Knight Spirit)

HP: 2,271

This ghost of a ghost was the boss of the optional dungeon, Gudar's Magnificent Manor in LP1. He drops 239 XP and a
Necroleech. Next up is...

Sub-boss: Barandos the Red (Vengeful Warrior Spirit)

HP: 3,086

This guy was the optional boss located in the northeast corner of the Upper West Plains, along with the Barandos Dog in
LP1. He drops 272 XP and a Flower of Aquapanga. Next one is...

Sub-boss: Balthus the Golem (Vengeful Golem Spirit)

HP: 2,555

This creature was the guardian of the optional dungeon, the Balthus Mines in LP1. He drops 101 XP and an Yveen's
Nectar. Next one is...

Sub-boss: Kirai (Vengeful Sorceror Spirit)

HP: 3,486

This guy was the boss of the Balthus Mines to rescue Lisa in LP1. He may not appear if you didn't import a file where you
beat him. He drops 144 XP and a Necrotear.

On the next stone platform, you may or may not encounter a...
Sub-boss: Alise (Vengeful Witch Spirit)

HP: 1,338

She refused to show up on my old import file (Sorgin's file, I believe), and she appears on my own import. You have to
have chosen to fight and defeat her in the North Tangar Hills in LP1 instead of buying her teleport point. However,
encountering her is random on a non-import file. She is pretty weak, and she drops 168 XP and an Apricot. Either way,
the one after that leads to the fight with...

Boss: Chief Orfuls (Vengeful Minotaur Spirit)

HP: 5,088

He, along with General Drak Bak and General Gariy, was the main boss fight of the minotaur sidequest where you helped
Batabog become the new Minotaur King in LP1. This is where they start getting a bit tougher. He recovers 555 HP after
every turn, and he drops 331 XP and a Medicate.

Sub-boss: Mogol (Vengeful... Ugly-ass Obese Demon Head Spirit?)

HP: 2,050

He and Crantax were both prominent members of the Dark Order, called "The 8 Grandmasters of the Evil Tower", and
those two together were a storyline boss fight in the Evil Tower in LP1, so he (or rather, his head) will always appear. He
drops 138 XP and a Mayuca's Winter. Weird that he makes an appearance, yet Crantax and the other 6 do not. Oh well,
moving on...

Boss: Randhaart (Vengeful Lich Spirit)

HP: 2,657

It was the boss of the optional dungeon, the Granit Tower in LP1, and it had to be defeated twice back then. Defeat it for
107 XP and a Yveen's Tear.

Boss: M'Lady (Vengeful Possessed Doll Spirit) and Pelleas de Messali (Vengeful Spirit of a Vengeful Spirit?)

M'Lady HP: 2,003

Pelleas HP: 6,110

Another ghost of a ghost, Pelleas de Messali was an optional boss fought in the eastern section of the SankT Leona Plains
in LP1, and M'Lady appears to be a completely new one, as I thoroughly scoured the LP1 and 2 monster database, and
she was NOT in either of those. Anyways, M'Lady is pretty weak, so go for her first. When you win, you get 324 XP and a
Potato... Next up is...

Boss: Xarix Carisman (Vengeful Serpentine Dragon Spirit)

HP: 3,520

It was the optional boss in the Granit Tower that could be fought after defeating Randhaart both times. For defeating it,
you get 157 XP and a Pink Apricot. Next up is...

Boss: The Blackhole Worm (Vengeful Spirit of a Mutant Space Parasite...)

HP: 5,955

It was the optional boss of the Balthus Mines that could be fought after defeating Kirai. It is probably the toughest boss
in the bunch because of its "spits a gloomy substance" attack. When you defeat it, it drops 236 XP and an Ocean Love.
Next up is...

Boss: The Dark Souls Guardian (Vengeful Demon Spirit)

HP: 5,001

It was the optional boss of the Chanterless Church in LP1 that could be fought late in the game (I think after clearing the
Evil Tower?) It summons the 4 Tortured Souls, but they're pretty weak. For winning this battle, you get 317 XP and a
Yveen's Kiss. Next up is...

Boss: The Gargaryan Beast (Vengeful Beast Spirit)

HP: 5,420

It, along with Raynald Athors, was the optional boss fight of the Gargaryan Lands in LP1. It drops 238 XP and a Diamond
of Zerox. Next up is...

Sub-boss: The Necromancer (Vengeful Demon Spirit)

HP: 1,778

I'm not 100% certain who this little guy is. Sarah claims that she encountered him in her trial in LP2 at Mt. Zulle. So I'm
pretty sure that this is either Agamanthar, or Minor Razcadiior. Either way, this one is laughably weak. It only drops 196
XP. The last one in this chain is...

Boss: The Guardian of the Hall (Unknown Demon in Charge of This Insane Place)

HP: 5,543

Although it's the leader, it's still not all that tough. It drops 410 XP. After it's gone, continue forward and enter the save
point.

You will be teleported to an alternate dimension with Yveen. She says that this is the last time she will be able to help
you until you can get back to the world of the living. She gives you 30 Medicates and 30 Apricots! Afterwards, return
south to be transported back to the Hall. Ahead, checking the left opening gets you into a fight with an Oum Balal, while
the right opening has a fight with a Dralmzaran. Continue north to be attacked by...

Boss: Underking, Round 2, and Dagayel'rr, Round 4 (or round 5 if you count the bug as round 4 ;) )

Underking HP: 7,227

Dagayel'rr HP: 8,681

They're both about as strong as they were the first time you fought them. For defeating them, you are rewarded with
1396 XP, 127 PP, a Bromium Ore@, a useless duplicate of the Underking's Villa Key (maybe it had two locked doors?),
the Underking's entry in "Prestigious Victories", and the way forward. Continue, and you will be attacked by three
Vhaszerkre. After defeating them, continue north to the next area. In this area, directly to the north is a recovery point
that can be used once. Further north, to the left, there is a chest containing an XP Sphere, which gives all allies 2500 XP.

Further north, you will be ambushed by 10 Eyes of Doom. On their free first turn, one of them abducts Luciana and runs
away! Deal with the other nine of them now. After getting rid of them, speak to the two winged creatures on the sides.
Random will kill them for a bonus of HP +1 and ATK +1 for each of them. After disposing of both of them, head north to
the next screen.

You will be getting Luciana back soon, so you might want to skip the optional fights and XP bonuses until you get her
back, so that she won't miss out on all that good stuff. To the north, you will be attacked by two Tearers. Continue north
to a Luciana hologram, a save point, and a split. Check the statue to the north and defeat one Tearer to destroy said
statue. Continue north to the next screen, then go right to another one. In this room is a strange, goblin-like creature
running around who will taunt you. Check the computer and defeat the Outer World Judge. Now go back and go left this
time. Check the computer and defeat the "OooOooooO" (heh.).

Now go back and defeat either the Sarah Spirit, the Luciana Spirit, or the Wendala Spirit to be able to proceed (Sarah
Spirit is the weakest, has the least HP, and drops the least XP). Also, if you didn't import or didn't save Wendala on an
import and still haven't rescued her at the Pirate's Coast (but why the HELL would you do that?!), the Wendala Spirit will
be replaced by the Leanda Spirit, in the form of whichever class you chose for her. In here are several pads that will
completely heal your party one time each, but will also inflict a certain negative condition on you. Use Medicates to take
advantage of this, and use the pads wisely. Continue north past the save point to the next screen.

Go up past the blood to reach the Path of the Damned, which you must cross to the other side in order to proceed. This
is an annoying walkway filled with lava that will severely damage your party and inflict status effects on them. Also, many
of the dark spaces have a very likely chance of hurting you and sending you in a random direction. However, on rare
occassions, a pad might fully heal your party!

Also, the space two spaces north of the plus-sign-shaped snow patch on the right side gives you a Tonic Stone^. Walking
across the path and towards you is a lone Abyssal Thing. You can head to either the northwest or northeast corner to
proceed. However, go to the north end first, where you will find two openings in the wall. The left one is empty, but the
right one contains a Tonic Stone. ^

Now, regardless of which path you choose, it will lead to the same area, but once you proceed along either path, a
Slasher Orc will suddenly appear behind you and start chasing you. It drops 31 XP. You can defeat it as many times as you
like, but it seems to be immortal, and once you defeat it, it will immediately start another battle with you if you don't
start running right away, so don't let it corner you, lest you be forced to reset from the last point at which you saved.

Thankfully, the 2 Slasher Orcs in this area (one on each path) are the only 2 of these bastards in the game. Do NOT use
the save point ahead (at least not yet), it is a trap containing a very strong optional boss who will chase after you! At least
wait until you get Luciana back before attempting to defeat this guy. Continuing to the north, the chest to the right
contains the unique and rather decent piece of equipment, the Morph Shield#. Guarding the exit to the Path of the
Damned is...

Pathetic sub-boss wannabe: Lord Zerux (Some Weakling Vampire Pussy)

He only has 1580 HP, and he gives 78 XP. "Get out of my way, bastard!" indeed, Random.

Continue north to the next screen, where you will be approached by a lone Abyssal Thing. Just ahead is a save point. Do
not go through either of the gates just yet. There is never anything to be gained by going through the right gate, unless
you really like to see some weird shit, in which case it's worth experiencing once. If you do, the first exit is at the far
north end of the area, then in the giant pond of blood/lava/strawberry juice(as Guanidia suggests)/whatever it is, the
exit is in the northwestern section, between the sections of mesh ceiling. After that, you will be walking around in space
for a few seconds, and then you will be transported back to the "graveyard" section.

You will also not want to go through the left one until you get Luciana back, so go around either one of them. The path to
the north is guarded by a Vhaszerkre and a Dralmzaran. Go through the door directly to the north. Check both sides of
the two cabinets on the south wall for a total of 4 Yveen's Tears. On the left side is a secret path in the south wall leading
to a secret area with three chests. These chests contain 93,612 PP, an Ocean Love, a rare Moskaa Apple^, a rare
Rainbow Dress$, the Mind Leecher spell relic%, and the Pinnacle Ring#. Now head to the north end to see Luciana with
some woman. Talk to said woman so that you can settle this...

Boss: Luciana?

Of course, this is one of those fights where you have to defend and heal until your possessed ally snaps out of it. This
ends after 10 turns.

The real boss fight: Magdalena Leganov, Goddess of Lust, Perversion, and General Evil Sluttiness

HP: 7,008

Unfortunately, Luciana still isn't with you yet. Luckily, Magdalena's not all that strong, and for defeating her, you get
1,401 XP, 22,855 PP, a Diamond of Zerox, Magdalena's entry into "Prestigious Victories", a +200 XP quest completion,
and Luciana back in your party, for good this time! Well, except for 2 of the 3 3Dazer quests... and about 2/3 of the
Lucida Tower event...

Anyway, Luciana has been inflicted with the rare "Weak" status, which lessens the victims' overall battle-stats, and
disables most of their good skills. It can only be cured at those status-inflicting pads a few screens back. You should have
at least a few left. The openings to the northwest and northeast just lead to empty balconies. On your way out, you will
see that 5 sets of 2 Gigantic Scorpions have appeared upon the defeat of an evil woman (a reference to one of DZK's
earlier games, "Blades of Heaven", where several Hell Scorpions appeared after defeating Ana, the boss of the
Evalluween Temple), but they're weak, so just fight your way out.

Now return to the area with those status-inflicting healing pads, use one, and then use Medicates to heal the statuses.
Now that Luci is fully back in action, you can take on those optional enemies and whatnot. After healing up, go back
down to the previous screen with the save point in the middle of the blood, and then return to the south end, to the
entrance, and take the left path this time. When you get to the next screen, take the first path branching off to the south.
The path is being guarded by a lone Krisker. After disposing of it, check the openings on this path.

The left one on the first row gives all allies an ATK +1 bonus. The right one is a trap that casts Ark Freeze on your party.
On the second row, the left one gives nothing, and the right one just recovers 10 MP. On the last row, the left one grants
+1280 XP to all allies, and the right one is a trap. A trap where the screen goes black and an overly long and dramatic
explosion is heard, but not that much damage is done. Back at the split, west and south leads to a chest containing a
Shadow Ring, and the other west path leads to an otherwise-empty room that has 4 sets of 3 Vhaszerkre. Return to the
previous area.

Go back north to the save point, then go west to the next screen, and then, keep going west. When you come to a split,
defeat an Oytor Abeyn to the south. On the south path is the Madness World's embodiment of Life. She will heal your
party. On the middle path is the embodiment of Pain. He will inflict Shock on your party if you dare to speak to him. Flip
both of the switches. The north path is being guarded by 4 Eyes of Doom, the last of them, actually. Just defeat them for
the XP, but don't bother going down that path. The two openings repel and damage you, and the embodiment of Death
will kill you if you talk to him twice, much like he warns you the first time. Going back to the right, the left cell has 9 lone
regenerating Kriskers, and a chest containing a Basilisk Belt. The right cell contains 12 lone regenerating Abyssal Things,
but sadly, no treasure chests.

Now return to the save point and go east this time. Keep following the linear path. Ignore the small room on the right,
it's empty. Keep going south, and you will be attacked by a Tearer. At the south end, check the opening to the east for all
members to get +375 XP, then go left. Go north when you can, defeat an Oum Balal guarding the path, and check the
computer to the north. It will activate the four pads beneath it, enabling you to choose one out of 4 "rewards", though I
believe that only the top two pads give you any real reward. The lower-left pad will teach all allies the skill "Fresh Wave",
a weak healing spell. The lower-right pad will inflict Berserk status on all allies, so that one is certainly a punishment
rather than a reward. The upper-left pad will grant all allies a bonus of MP+2, and the best one, the upper-right pad, will
make all active allies level up to the next level! If you have any active allies about to level up, go level them up first by
fighting those Kriskers and Abyssal Things in the west room, THEN check this pad to level them up again!

Further to the left is a chest containing a Horizon Ring. The north path is being guarded by a Vhaszerkre and a
Dralmzaran. Continue after disposing of them, and go east all the way, and then south to get the Shra-Kem*, the unique
key item needed to join the Guild of the Unknown if you don't have (or sold) the Crown of Celestine. If you already joined
the Guild, then picking up this item won't serve much of a purpose, other than to simply say that you collected it.
Anyway, the northern chest is being guarded by a Krisker, a Crosh, and a Tortured Soul, and it contains the Aluminium
Gear helmet. #

Back at the previous screen, defeat all three of the hologram spirits. In this area, there are six computers that you can
each activate for a fight with an Outer World Judge, who give 205 XP each. Back at the graveyard, just past the gates are
three small rooms on either side. The lower-left room has two Tortured Souls, the upper-left one also has two Tortured
Souls, and the middle one has an Oytor Abeyn. The lower-right one has 10 lone, regenerating Tortured Souls, the middle-
right one has 3 Vhaszerkre, and the upper-right one has 1 Tortured Soul. There is a secret path in this room, but don't
take it just yet. There are 2 required bosses and 2 optional bosses left in this dungeon, and the required ones are a bit
easier, so they will be covered first. But before that, some more optional stuff. Now that you have Luciana back, go
through the left gate to get to yet another weird-ass trip.

Go into the cart to the right of the entrance to get to the hidden area. This area can also be accessed by entering the tent
to the left, then going back into the place you teleported from until you can't teleport anywhere else, then entering the
cart to the northeast, but the first cart is obviously much closer. Follow the path and talk to the skeleton, Frank. Choose
to "stay", and you will be teleported to a different area. Follow the path to the south, and you will come across a
Tortured Soul. Slightly to the south is a Wandering Soul. Continue east and you will see a path going north. Take that
path, and when you see two iron maidens in a remote corner, search for a secret path to the left that leads up to a chest
containing a Necroleech. An iron maiden to the southeast contains a Bull Skull^.

To the northeast is Frank, along with Pinhead from the Hellraiser films. Talk to Pinhead, and choose "Sacrifice". Then
choose "Magdalena". You manage to escape from the clutches of Hell, and Luciana gets a bonus of MND +5, and you
also get a +200 XP quest bonus, but sadly, Frank is seemingly dragged into the depths of Hell, as you cannot go back for
him. The cart to the right of the entrance just takes you back to where you first met him, and there is no way to proceed,
forcing you to go back. At the other cart entrance, you can no longer enter it, and you can hear poor Frank getting
tortured by those sick bastards. Why Luciana didn't or couldn't teleport Frank with them was never revealed. Anyway,
the exit to this bizarre place is the bell-like thing near the spinning naked woman.

Left of the entrance to Magdalena's room is the hole that only Guanidia or Herasia can fit through. There are two chests
inside, one containing 25,722 PP and a Zapoo Diamond, and the other containing a rare and pretty awesome Heaven
Javelin$ and the Pyro Ring#. Back outside, to the left are two lone Croshes. The door at the end leads to Ozur's room.

If you didn't import with the Sword of Scrolls, you can get it by going down the right staircase in this room, examining
the object that says "Mystery Sword", and waiting until it appears. Go up the staircase and then through the northeast
door, and examine the flower at the end of the balcony to get a Flower of Aquapanga.

Interesting new find!: Another thing I had never discovered. The bush to the top-left hides an Apricot. Thanks to Geazer
for reporting this discovery!

Return and then talk to the blue knight figure here...

Boss: Ozur, the Orcish God of War

HP: 8,444

You know the drill, just bring the pain train to him. For winning, you get 707 XP, a Soul Ore@, and Ozur's entry in the
"Prestigious Victories" section. The chest that suddenly appears to the south is a rather obvious death-trap. Now enter
Drachknor's room on the right. At the bottom wall on the left side is a hidden chest containing an Ogre Blood^. Proceed
forward to the boss...

Boss: Drachknor, the Dragon God of Darkness

HP: 8,951

Last one in the trio. For defeating him, you get 816 XP, the Inferno Key*, and Drachknor's entry into "Prestigious
Victories".

When you defeat him, go north to get to a save point and two chests containing a Red Bone^ and an Inferno scroll.
Completely heal up your party's HP and save over a different file before attempting this next part, as you WILL get hurt
badly due to some unavoidable traps, and will get a Game Over if your party's HP is too low. When you return to the
south, you will activate a bomb trap that will explode in eight seconds. The Inferno Key unlocks the chest to the left, so
you can go for it if you want, it contains a Necrotear and 3 rare Gloomy Mushrooms^, but you have to be extremely fast
AND walk around a trap to get it and survive.
Defeating Magdalena, Ozur, and Drachknor has opened up the exit to this insane dungeon! There is one final area to go
through, a long staircase that you have to quickly run up without turning directions. Guarding the entrance to the
teleporter to that area are a Tortured Soul, a Crosh, and a Krisker. Before heading out, you might have the urge to defeat
those optional bosses first. If you do, then save, heal up, and return to the area with the Path of the Damned, and use
the save point here...

Optional boss: The Torture Maker (Tortured Giant Demon)

HP: 9,793

He has some of the highest HP in the game, and he is SUPER strong and very fast, but he is susceptible to the Weak and
Madness statuses. However, this fight is EXTREMELY disappointing, as he only drops 84 XP, 63 PP, and a Pet Food. That's...
kind of an insult, considering how tough he is.

Now you can go through that secret path in the upper-right room of that hall outside of the three god-images. You will
reach a small, empty room. Go through the right wall to reach a small room with a save point. Continue through the
south wall to the next screen. In the hidden path, there is a hidden chest containing the Lands of Waste spellbook%.
Speak to "King Duncan" here. He says that he has something interesting to show you, and boy, was he not kidding...

Optional boss: The 9 Dead Minds (Hanging Zombies) and Consciousness (Ineffable Abomination... Seriously, what the hell
is this thing?! It's the creepiest monster in the whole game. Some kind of... golden circle with inlaid jewels and a face...
maybe?)

Dead Mind HP: 8,541

Consciousness HP: 9,999

I love how he says that defeating him in battle will cause you to learn more about yourself than if you spent 10 years
trying. It really just adds to the aura of mystery for this strange, unknown, and seemingly neutral creature. The Dead
Minds will always either defend, or cast Rainbow Tsunami for minor healing on all of their allies. If you have characters in
their mid-to-upper 30s levels, then they shouldn't be all that hard. Angel Slaughter and Carnivore Water can shock the
Dead Minds. Consciousness's only weakness is, ironically, the Mind element; he is immune to everything else. For
defeating them, you get a whopping 25,689 XP, 11,600 PP, and an Aurora Diamond! All allies will also get a +45 XP, 3-
point Slayer reward, AND a bonus of MND +20! Now you are done with this place, so go back to the place with the
teleporter gates and whatnot. Now go through the center path, defeat the enemies if you didn't already, and step on the
teleporter, then go up the stairs.

There is a sign that tells you about the "Stairs of Heavenmore". If you turn anywhere on these stairs, the exit will be
sealed off, you will be going up an infinite staircase, and you will be forced to reset. There is a treasure chest on the
staircase that contains an awesome unique artifact shield that guards against all status effects. To get it, you must go up
the staircase on the space two spaces right of the sign so that you will bump into the chest on the way up. When you get
up to the treasure chest, open it on up to get the Yux Shield#. Now quickly check the chest again, and it will disappear,
allowing you to go straight through without turning, making it still possible to reach the exit. When you do finally reach
the exit, you will be back in...

The Underking's Castle, part 2

Yveen will congratulate you, and will tell you that although you've made it back to the world of the living, a very strong
dark barrier around the castle prevents her from being able to teleport you out, and prevents you from being able to
Egress, so you will just have to go back through the long way. Yveen will give you 10 Apricots before disappearing. You
also get a +200 XP quest bonus. To the south are...

Sub-boss: Mirabelle Trulinda and Zoo

Mirabelle HP: 596

Zoo HP: 777

Neither of them even have 1000 HP, making the fight a total joke. They drop 141 XP, 185 PP, and a Demon Ring, and you
also get Zoo's entry in "Noticeable Victories". Zoo runs away, but exactly what happened to Mirabelle isn't revealed. She
simply disappears and is never seen again.

Continue south to the next screen. The path to the next screen is guarded by a Vampire, an Evil Necro, and an Absalom.
When you get to the next screen, you will be attacked by 3 Hell Guards to the south. You now have access to... two save
points. The staircase is being guarded by two Underworld Ladies and a Lord of the Beesz. Underworld Ladies have a
small chance of dropping a River Dress$, which can't be bought. On the next screen, talk to "Gorag", and Random will kill
him in a fit of anger. After that, step on the teleporter here.

Talking to each of the vampires in this castle will cause Random to kill them for 1 XP to all allies. To the south is a
doorway being guarded by a Pandemonium. In the next room, the staircase to the right leads to 4 lone, regenerating
Absaloms. Absaloms have a whole 1% chance of dropping Raw Scaloides@. The right blue-carpet path just leads to more
enemies, since you already raided the castle earlier.

Take the left blue-carpet path now. Fight your way through the large group of Beholders and a few other enemies, and
head for the stairs. At the split, a lone Beholder will head your way. If you REALLY want to, you can take the path to the
northwest to get back to that room that has those 9 locked chests. However, they have since been... animated into mimic
monsters that will head straight towards you! There are 3 sets of 3 Underking Traps in here, but the last wave must be
fought twice in a row, so technically 4 sets. However, they are extremely fast and will likely attack first, and their
"Pounce" (a Kamikaze attack that robs you of your XP and loot), "Wall of Arrows", and "Rain of Spears" techs are very
powerful, so watch out if you decide to take them on. You get nothing but some XP and PP, and possibly a Sphere or two
for defeating them.

When you're done, head back to that split from before and go back south. Further down is a staircase going down. To the
left is a save point. To the right are some Beholders, and a door that Luciana will use Lord of the Dance on upon
examining.

Further down the path, you will come across a door that Luciana will use Over Bolt on. Follow the path to a room with a
bunch of bottles, then continue south. Keep following the path until you see an Evil Necro and an Angohol near a split.
Right has nothing but more enemies, so take the north path until you reach a staircase with a few Angohols around it.

Continue left and then down past the glass tiles. Keep following the path, and you will come across two doors that
Luciana will cast Over Bolt on. Just past that is a lone Riix. Continue east to the entrance. To the north, the Harald Von
Reberuck guy has mysteriously disappeared and is nowhere to be found. The rest of the north path and all of the east
path are as empty as ever save for some optional fights. Back at the grand hall, the exit is being guarded by an Evil Necro,
a Vampire, and an Absalom. At the entrance hall, the exit is being guarded by 2 Underworld Ladies and a Lord of the
Beesz, and then...

Boss: Orghandi ("The Assassin" Cenodemon), round 1

HP: 5,055

He is not very tough. He drops 378 XP, 116 PP, and a Necroleech, though he only has an 18% chance of dropping it, so
you may have to reset a few times.

Orghandi will teleport away, and you will get a +200 XP quest completion. Continue on out of the castle. Return to
Metrolia and speak to the king. Rigaldo will appear out of nowhere, introduce himself to you, explain his plan and where
he wants you to go, and then join you as a comrade. A long, unskippable, cheesy romantic scene with Random and Sarah
finally brings a conclusion to this insane day...

Early Day 10

If you helped Batabog defeat Orfuls in LP1, a minotaur will appear in your inn on the second floor. He will tell you that
Batabog has returned, and is waiting for you on the Pirate's Coast. And then he disappears forever. If you remove all of
your other party members and talk to Lucinda, the woman who gave you a Love Ring way back in Day 2, with just
Random, she will convince him to let her join his HQ. If you interacted with her in LP1, talk to her to get that Love Ring
and 1500PP, and then talk to her again to get her in the HQ. Today, Baretta is selling Energyzer$ rings, as well as a
Striking Amulet for 6000 PP. If you haven't yet joined the Guild of the Unknown, do so now by showing the lady at the
entrance the Shra-Kem relic that you picked up in the Hall of Madness, and then get the two new sidequests from there,
then identify Maetulan's Sack at the Mage Guild.

At the entrance to Metrolia's gate, Jezzie Finnegan will be waiting for you if you saved her from her illness in LP1. She will
join your party when you talk to her. She comes equipped with a Mithril Armor, a Mithril Helmet, a Warlord Shield$, and
the Evil Giant Axe#. Now go to the Pirate's Coast and head north. There will be a new bridge to the west. Board the boat
and talk to Batabog de Bogong, and not only will he join your party with a Giant Mithril Axe and a Platinum Ring
equipped, but he will also give you a nice gift of 55,155 PP, a Warrior Nector^, and a Heavy Astronium Axe$, first of two.

The Pet Tournament can be entered by Guanidia, Herasia, Guld, and Nash. At least one of them should be strong enough
to take it on by now. First, you will fight 3 unique enemies that are essentially jokes: Froggy, Kinchanile, and Eleora. For
beating them, you get 5 XP, 9 XP, and 10 XP, respectively. The second-to-last fight is where it gets a bit more serious...

Optional sub-boss: Spectral Koo (Some kind of... shelled creature)

HP: 3,881

It is weak against Thunder. Blunt, Nail, and Laser do normal damage. It drops 53 XP. Last one is...

Optional Boss: Yargo (Carnassier Dragon)

HP: 9,024

The only status effect that it can be inflicted with is Fear, but the only move that I know of that inflicts that status is
Herasia's "Kitty Kat", learned at level 10, and you should probably be at least 3 times that level when taking on the
tournament with Herasia. Skill description also claims that Guld's "Damnation Roar" (learned later in the game) inflicts
Fear, but it doesn't; it actually inflicts Shock and Clash instead. Anyways, it is weak against Lance, Nail, and Legend. Blade,
Bow, Ice, Water, Air, Holy, Dark, Claw, and Mind do normal damages. When it has been defeated, you get 508 XP.

You also get a Wrath Mask$ each time you win the tournament with one character, meaning you can get up to 4 of them
if you win it with all 4 animal characters. Your party should also be strong enough by now to handle a round of sparring
with Katie Drembacher.

Optional sub-boss: Katie Drembacher

HP: 1,676

She doesn't have much HP, but she's still extremely fast and strong, so watch out. If you manage to defeat her, you get
238 XP, and a "Not bad" from her. However, she also warns you that next time, she will have her 3 almost-as-strong-but-
luckily-not-quite-as-fast friends with her for a 4-on-4 brawl. When you're ready, leave town and go through the rock to
the south to get to the Dragon's Spine region. Another brief scene with the weird space creature. Apparently, it's getting
closer and closer to this world...

The Dragon's Spine


To the east is the Zchevar Shop, which sells crappy items. In the northeast room is one of the blank books. In the
northwest room is a raccoon that can be interacted with with Herasia for a quest completion, but you will miss out on a
Quest Book entry if you do it this early, so it's up to you. In order to get the raccoon entry in the Quest Book, you will
have to defeat Rixian first. It's a fairly insignificant reward, anyway, so you might as well wait. To the southeast is the
House of Pleasure. Talk to Natasha to the north to get a new sidequest to complete on Day 13. In the room south of that
is a chest containing 118 PP. In the room to the north, search behind the plants for 192 PP. The southeast room has a
chest containing an Arabian Jewel.

To the east is Isabella, who will join you as a Comrade while you escort her to Jens the Sculptor's place in Metrolia. You
also get a +200 XP quest completion when she joins. Now just take her back to Jens's place the next time you need to go
to Metrolia (should be right after clearing the quest in Tongo-Boga that will be covered briefly) and speak to Jens to wrap
up that little sidequest.

Further to the east is the Feared Kjeldar Castle, which has three strong bosses that I highly recommend skipping for now.
Zagyodon is most certainly in the "elite club" of this game's bosses. Just north of the castle is the house of the
Brotherhood of Destruction. The only thing of note there right now is a secret path in the wall north of the right piano
that has a hidden chest containing a Zekaf'l Rahomion spellbook. Also, if you didn't recruit Louis Valmont to your HQ, an
old priest named Berger who wishes to leave the evil brotherhood will be here to recruit. To the west of the castle is
Merlin's Art Gallery. He will offer to paint portraits of your characters. If you talk to him without Wendala in your party,
he will only do it for 40,000 PP. If you talk to him with Wendala in your party, he will offer to do it for free. You get a
Quest Book entry for this, but his painting won't be ready for a while, so you will have to wait until after completing the
3Dazer.

To the south is the Orc Gymnasium, an optional enemy-filled mini-dungeon, and you don't receive a quest to clear it out
from anyone, so you can take it on whenever you want, and I will cover it shortly, since there are no bosses there.
Further to the south is the "House of Pain", where you can only open the door if you have a certain comrade with you. So
again, it will be covered later on. To the west is the Dragon's Guild, but you need a recommendation from someone
famous in order to join. Make sure you talk to the lady at the entrance of the Dragon's Guild and tell her that you want to
join so that you will be able to be recommended.

There are two guys who can recommend you for membership in the Dragon's Guild: Jaroslav in the Fighter's Guild after
you reach Rank 3, OR Duke Van Kerb in his house just south of the Royal Castle. Duke Van Kerb will say that because the
king trusts you, he will too, and he won't require anything more from you, so you can ask him if you never managed to
complete those rank quests, though you should at least be getting ready to do so, anyway. You should have already
gotten Anvirs's daughter to convince him to recommend you to rank 2, and you also should have gotten the rank quest to
kill that boar in some little old remote farming village.

The village in question is called Tongo-Boga, and it is directly to the south of the Dragon's Guild. This quest is actually
required to complete the game, as you must get to Rank 3 in the Fighter's Guild before you can take on the storyline
quest to get the keys to Bazizka Tower on Day 13. So technically, all of the actions needed to join the Fighter's Guild and
get to Rank 3 is also a storyline quest itself. It's just that it's optional to complete it this early, and isn't actually required
to complete until Day 13, right after you try to enter the locked Bazizka Tower. But of course, it's best to just go ahead
and do this part now. It's strongly recommended, in fact, since not only do you not miss out on any items or Quest Book
entries or anything like that, but you also will NOT be able to get to Rank 3 in the Dragon's Guild unless you get its rank
quest before starting the 3Dazer, so...

Tongo-Boga

Directly to the north is a sign. On this sign, the villagers somehow managed to mispell their own village as "Tonbo-Goba".
Isn't that hilarious? Anyway, the house on the left has 76 PP semi-hidden behind a cabinet on the right. To the east is a
guy named Andrew that you can recruit to your HQ. To the northeast is a small grove with a ghost wandering around it.
However, it speaks in Ghostish, and the only party member in this game who understands it is Zoo. However, when you
do finally recruit him and come back here, Zoo will just say that it is the ghost of a crazy person who is just speaking
nonsense, so forget about this one. To the north is the objective. Talk to the dude to the north, and he will move out of
your way. Enter the cave to the north...

Sub-boss: Terror Boar

HP: 2,205

It is yet another weakling, so just slaughter it for 155 XP, 16 PP, a Xarisman Tusk@ (60% chance), a +200 XP quest
completion, and the Terror Boar's entry into "Noticeable Victories". Return to Jaroslav, and he will promote you to Rank
3. Talk to him again, and he will recommend you for the Dragon's Guild. You can now go up the west stairs near the
foxman. Up there is a shop that sells equipments of questionable quality, and a woman who will convert your bounty
points into party-wide stat upgrades. Now return to the Dragon's Guild and pay the lady 50,000 PP to allow you to join
the guild. Now go talk to the guy on the right to get 3 Crusader swords. Talk to the guy to the southwest, and the 2 guys
on the northern end of the room to get 3 new sidequests. Stay in the inn here for 100 PP to witness an interesting dream
scene with Luciana and an interesting...

Solo Optional boss: "King Duncan II" (Unknown being masquerading as the Metrolian King...)

HP: 8,118

He gives 1001 XP and 1 PP. So basically, you're just doing this so that Luci can get a bonus 1001 XP. He somehow manages
to kick your allies out of the party, so put them back in.

There is a treasure hidden in this region called "The Buried Treasure of Mangaron". It is located three spaces north and
eight spaces right of the House of Pain. You will find it when you examine that space. It contains 155,772 PP, and you
also get a Quest Book entry for such an accomplishment!

The quest to clear out the "Kriir Gymnasium" can't be completed until you get access to the gym, which is after the
3Dazer quest begins. The other two quests for this guild can be completed right away. The Orc Gym doesn't have any
bosses, so it will be covered first.
Orc Gymnasium

At the northern end, you will find a chest with a VERY strong trap. Baretta can't un-trap it, so you will need a level 50
Coryool or Nash to survive it. It only contains an Ogre Blood^. To the south are 7 sets of 5 Fierce Orcs. Sarah casting Van
Fang's Hell pretty much disposes of them, usually. They're not hard, so just clear 'em on out. On the left side of this small
central room is 522 PP. On the right side is a friendly orc named Sharaffus. He will ask you to not kill him, so choose not
to, and then talk to him a few more times. When he asks if you have any room for him, say "Yes" to recruit him to your
HQ. Before we take on either Dragon Guild quest, now would be a good time to explore the Mountain Path and the
village of Aglae-Terra without talking to Luba, so that you can get a few items that may help out in the last few sidequests
before the 3Dazer quest. First, examine the tree to the southwest of the rock you went in through, and enter it...

The Aglae Mountain Path

The cave to the southwest has a chest containing a Yveen's Tear. Cross the bridge to the west. The chest and the cave on
the beach north of the bridge are teasers. Further to the west is the third kid in the Melanie's 8 Sons sidequest. In the
next area, the tree to the right of the girl hides a Flower of Aquapanga. Continue west to the exit. Continue northwest
to...

Aglae-Terra

To the northeast is a lone, regenerating Aglae Plant, seemingly the only one in the game. It does not drop anything. Enter
the right house from the front and search the basket in the small southeast room for an Apricot. Enter the house from
the left door and open the chest to the south for an Ocean Conch and a Lava Obsidianite@. In the middle house, the left
part of the northern barrels hides a Drakon Belt. Downstairs, Torok, the guy in the southwest corner, can be recruited to
your HQ. Talk to the shopkeep and buy at least one medicinal item from her, and when you leave, she offers to sell you a
Yveen's Nectar for 12,000 PP. In Luba's house, search the pots to the left for an Apricot, and then go downstairs and
search the cabinet for a Legendary Scroll, and then open the chest for a Cryzalis@, a Talysma Roots^, and the Luba's
Outfit#. Now you should be ready to take on some of these optional bosses. The weakest one is guarding the southern
path to Aglae-Terra...

Optional boss: Djelgardian Rock (Annoying Generic Dragon)

HP: 6,117

Nothing too remarkable. He is weak against Legend and Doom. Blade, Lance, Bow, Ice, Water, Earth, Claw, Metallist,
Laser, and TeAndal do normal damage. He drops 413 XP and 25 PP. He isn't one of the 8 great dragons.

Speaking of those guys, the next easiest of the 8 dragon bosses would be in the cave east of Metrolia. Bump into this
familiar face to once again encounter...

Optional boss: Drachknor (Dragon of Darkness)

HP: 9,545

What the hell? We already killed this guy in the Hall of Madness! But this time, he looks different, and he's a bit stronger.
For defeating him, you get 688 XP, 92 PP, and an Antarys Apple^. When he blows up, he also reveals a chest containing a
Raw Scaloide@. For the next and fourth great dragon boss, return to the area right before the Aglae Mountain Path. To
the north is a cave. You can walk up the waterfall (what?) to a semi-secret area with a chest containing the Long Lost
Memories spellbook%. To the east is the target, but make sure your characters are strong, because this cheap-ass Numbs
your whole party as soon as you bump into him, and he gets about 2-3 free turns in...

Optional boss: Aglae Dracosphere (Giant Blue Dragon)

1st form HP: 8,189

He can easily be Poisoned and Sunburned, and you can sometimes inflict him with Blind, Berserk, Numb, Venom, and
Paralysis. He is weak against Lance, Bow, Ice, Holy, Dark, Claw, Mind, Legend, and Doom. After taking off more than 75%
of his HP, he will transform into his undead form.

Undead form HP: 9,555

Naturally, this form is even stronger. He is immune to every status effect except Shock and Sunburn, which sometimes
work. This form is weak against Blunt, Fire, Thunder, Earth, Holy, and Doom. When he finally goes down, you get 717 XP,
a Red Bone^, and Aglae Dracosphere's entry into "Prestigious Victories". The last 4 can only be reached with the airship,
so you might as well wait until after the 3Dazer quest. Before taking on the 2 Dragon Guild's quests, you may want to
complete the slightly easier Shrine of Yveen quest first. So return to Metrolia and go west to that old temple near the
bridge...

Yveen's Shrine

Make sure you have paralysis-proof equipment for this part. Go north, and you will be attacked by 2 groups of 7 Venom
Lycoses. They're pretty strong and have high HP, and they love to inflict paralysis on you, but they are sometimes
vulnerable to instant death, so Thunder Crush, Femme Fatale, and the Box of Moanings are good choices. After
overcoming them, head north to the next screen. The chest here is a trap that will force you into a fight with 7 more
Venom Lycoses, so open it if you want an extra 665 XP. Take the right doorway first, and grab a Heaven Cries scroll from
the chest on the way to the next screen. Here, take the first north and flip the lever. Now take the second north, kill 2
Rebirth Priests, and raid the chest for an Obsidion Armor. Go to the last room, kill another 2 Rebirth Priests, flip the
lever, and open the semi-hidden chest for a Milk of the Brave^. Return to the split and go left.
At the next split, right just leads to a balcony with nothing on it, so go left. Then go south, defeat 2 Rebirth Priests, and
check the left cabinet for an Ancient Sand@. Go left and south again, defeat 2 Rebirth Priests, and open the trapped
chest for the Evangile Armor#. Now go north, and take the first right. Check the cabinets for 516 PP, then go north again
and take the next right. Defeat another 2 Rebirth Priests, check the cabinet for a Tonic Tea and a Phoenix Feather, and
open the chest to get the Alchemy Recipe #3*. Go north and take the last right, defeat 2 Rebirth Priests, and continue to
the chest at the end that contains 3313 PP. Return to the entrance of this screen and go north, defeat 2 Rebirth Priests,
approach the hole at the end, do any necessary healing and other adjustments, and then jump down the hole.

Down here, you will be attacked by 10 Venom Lycoses. There will be another one in here that will regenerate. After
defeating them, open the chest in the northeast corner for 2 Death Scrolls. Continue north up the path, and grab a
hidden Egress Certificate in the little alcove to the north on the way to the next screen. In here, defeat the 10 Rebirth
Priests standing around in here. The chest to the right contains the Eyes Over the Sky spellbook%. To the southeast is a
secret path that Baretta can spot. This secret area has three chests, 1 trapped. The trapped one has 27,655 PP, and the
untrapped ones have 4 Heaven Cries scrolls and a Warrior Nectar^. Talk to the hooded figure to the north to engage in
an...

Optional boss: The two Sour Angels (Goddesses of an Obscure Evil Cult)

Left HP: 7,253

Right HP: 8,166

The evil hooded priest just mysteriously disappears. I guess they ate him as a sacrifice or something. Anyways, they are
only weak against Holy and Doom. They give 552 XP and 3310 PP. They each have a chance of dropping a Lycose Pearl@
(the left one has a 45% chance, while the right one has a 36% chance), and you also get the Sour Angels' entry into
"Noticeable Victories", as well as a +200 XP quest completion when you examine and use the Yveen Vase on the table
ahead of you. You can go back and tell Archibald about it if you want, and you will gain access to the back room, but
there's nothing to do in there until you start Van Helsing's sidequest. Near the Yveen Shrine to the west of Metrolia is a
new tree that appeared after joining the Dragon's Guild and getting the first general quest...

Razor Shadow's Secret Glade

Follow the linear path to the next screen. To the right is a lone, regenerating Hungry Werewolf, to the south is 277 PP.
Further to the east is 342 PP. Now head north and west to the next screen. Grab a Dragon Mushroom@ to the
northwest here, then talk to the knight figure here...

Optional boss: Sir Arazom d'Avaren (The Mighty Dark Knight of the Razor Shadow Clan)

HP: 6,892
He is a bit tough. The only elements he has no resistance to are Mind, Legend, Laser, and Doom, so it's smart to lower his
defenses and raise your own. For defeating him, you get 1054 XP, 14,785 PP, one of the two Valancia spear relics$, a
+200 XP quest completion, and Arazom's entry in "Prestigious Victories". Next up is the Armanis Coast, just east of the
Lucida Tower.

Armanis Coast

Guarding the entrance are 3 Metrolian Minotaurs. For this mission, you have to exterminate all of the enemies in this
place. A lone minotaur is to the south, and he says he's not one of them, but he's lying, so don't trust him, or he will get
a free turn in battle. To the northeast are 3 lone Metrolian Minotaurs. To the south are several more minotaurs. There
are 4 sets of 2, and 3 lone ones. Inside of the chest to the south is 7228 PP. Guarding the entrance to the base are 3
Metrolian Minotaurs. Now enter the cave and take on the chief's guards. There are 3 sets of 2 Metrolian Minotaurs, and
3 sets of 3 of them. Now head forward and take on this foolish Orfuls loyalist...

Optional boss: 6 Metrolian Minotaurs and Argodus (Minotaur General)

HP: 4,115

After a few turns, he will regenerate his HP to the max, but he doesn't have all that much HP, and he isn't a tank like
Arazom, so just smash him and his cronies for 724 XP, 357 PP, a Xarisman Tusk@ (75% chance), a +200 XP quest-
completion, and Argodus's entry into "Noticeable Victories". Upon returning to the Dragon's Guild, you will receive new
quests. The general quest is to get into the top 5 ranking in the Party Tournament at the Coliseum. The rank quest is to
defeat the insane orcish warlord that runs the Feared Kjeldar Castle. The general quest can't be completed until after the
3Dazer quest begins, and the rank one can technically never be fully completed, as "Lord Ars-Vruk" can never be fought,
or even MET. Even after defeating the powerful guardians of the castle, the doors to the chamber of "Lord Ars-Vruk" are
STILL locked, with no keys to be found to open them.

The only way you can truly complete this quest is to simply go into the first and only in-the-game area, defeat all of the
strong bosses and enemies, loot the three treasure chests, and save the woman in there, then proceed with the game
until you defeat Rixian, and the mighty explosion of Lucida Tower will have somehow reached the Feared Kjeldar Castle,
which in turn ends up killing this mythical and never-seen character, "Lord Ars-Vruk".

Well, taking on the castle's guardians is still a ways away, since even the bosses of the 3Dazer quest aren't quite as hard
as the four main fights in the castle. As I mentioned earlier, Zagyodon is definitely in the "elite tier" of this game's bosses.
However, DO be sure to complete the Armanis Coast quest and talk to the Lord again to activate this quest BEFORE
talking to Luba for the first time, because if you wait until after the 3Dazer, the Lord will NOT give you this quest, making
it impossible to reach Rank 3 in the Dragon's Guild.

So, if you imported with the same file I did and followed the walkthrough, you should be more than ready to handle the
3Dazer quest, even if you only used around 5 or 6 characters the whole time. Make an alternate save file, and return to
Aglae-Terra to talk to Luba. After the lengthy conversation and the scene with the Cenodemons, Luba Darascalo will join
your band of warriors. Now, it's time to choose and equip your party members. For Luciana's quest, I would recommend
Sandy, Baretta, and Nash, as they will all help you accomplish optional things at various parts of the quest. Sandy can
open the locked doors in the story quest's first dungeon without having to activate the switches, and one room with 4
treasure chests can only be reached with her help, Baretta can help you find secret paths to some cool stuff, and Nash is
the only character that can reach a high-up chest in the final dungeon of Luci's 3D quest that contains a unique and
great-quality shield, and also a unique spellbook that teaches an awesome spell to Luciana. Speaking of her, I'll start with
her quest.

Luciana's 3D

Luciana's Late Day 10

The two current bounty hunting quests at the Fighter's Guild and the Coliseum must be completed before the end of the
3Dazer. If you haven't yet gotten to rank 3 in the Mage Guild, Luciana's team will be the only one that is able to complete
the Fighter Guild's bounty item quest.

Start off by searching the woods just southwest of Aglae-Terra. Marcio Carol Bogda's shop is sometimes hidden here, in
the westernmost part, if the timer's minutes are between 40 and 59. If you can't find it there, then check in the other
spot southeast of the Giants' Fortress. For some reason, he won't have anything new for you before you talk to Luba if
you already bought his Day 8 deal. But after the 3Dazer starts, he will sell a Dabaki Pepper@ and a Reign of Blood
spellbook% for 14,000 PP. Next, you will want to return to Metrolia. If you brought Baretta with you for this quest, you
won't be able to get her 3-Dazer items until the next 3D quest.

For some reason, you can't get the Fighter's Guild's bounty quest for today until after the 3Dazer starts, so go there and
get it. The Elephanpottame Red Toe can only be found on "Potamos Island", which can only be reached via either the
airship, or the teleport mage when you get to Rank 3 in the Mage Guild. But if you are not already rank 3 in the Mage
Guild before you start the 3Dazer quest, then the only way you can complete this one in time is to fly there with the
Airship as Luciana's team, as the Ore Lab is inaccessible on the 3Dazer quest.

Now proceed to the throne room. Oh dear, who could have seen this coming? As soon as Random and his party start
discussing with Luba on how to destroy Rixian, King Duncan suddenly and "mysteriously" gets stricken with an unknown
disease, and is now bedridden in crucial condition! The game has already pretty much revealed who is responsible for
this before it even happens. Anyway, talk to Olga, and she will tell you that Harvey is living in Berkillast Manor. After that,
the gates to that manor will have finally opened, so go in there now.

To the north are cabinets full of administrative papers. The right one hides a Savior Page^. Now go north and talk to
Harvey. This is the point in the story where you must complete the Prison of Desa quest, as he wants you to get to rank 2
in the Mage Guild. If you chose to skip the Comrade entry and completed it already, then he will join you now, and you
may skip to the next section, the Airport, which is that small building right outside of Metrolia and just to the left. If you
chose to wait, then it's time to do it now. This is actually the "proper" way to complete this quest.

First, return to that locked door in the prison that was guarded by an Eye Smasher way back in Day 2. Examine it, and
Luciana and Seether will comment on it. Return to Berkillast Manor and speak to Harvey, and he will tell you that Damon
has been wasting his days away in the Fighter's Guild. So now, return to the Fighter's Guild and go to the bounty hunting
and rank quests area. Damon Druz is the purple-haired guy standing next to the bounty hunting quest counter. Talk to
him, and he will join you, finally giving you that missable Comrade entry in your Quest Book.

Return to the prison's locked door, and he will unlock it for you. Grab the potion to the south to get a +200 XP quest
completion. Return to the rank quest master in the Mage Guild to get to Rank 2, and Damon will then leave. Talk to
Urvalz again to get your next rank quest. With that, the Ore Lab finally appears on the map (or at least it is supposed to).
But you still can't access it until the 3Dazer is over.

Up the left stairs is a woman who will give you a training quest to kill the leader of the Centaur Fortress. Again, "not
available while in seperated teams!". The guy at the entrance will give you a small quest to escort an old archmage.
Return to Berkillast Manor and speak to Harvey Kingwark to have him join you as a comrade. As for the old archmage, he
is waiting in the southwest corner of the Inn of the Golden Falcon, east of the statue. Talk to the old man in the green
robe there, and Vincent Oymredal will join you as a Comrade. Continue to the Modern Sciences Institute without
incident. Talk to Minaa in the center room to complete this tiny sidequest and to get a measely little 1000 PP . Yep, not
even a quest completion. Now head back and enter that building just left of the Metrolian wall...

The Old Metrolian Airport

Harvey will unlock the first door to the south. To the left are 2 Eye Smashers, and then a lone Stardom XR-11. Watch out,
as these things explode and damage your party when you defeat them. Inside of the chest in this room is a Crusher ring.
There are some locked doors to the right. Sandy can open these locked doors. Flip both of the switches here and return
to the entrance and go south this time. To the left is a switch to flip, and to the right is a chest containing 3 N-Bombs.
Further down, there is a switch on either side of this hallway, but the right one opens up that small room to the
northeast that only had a lever, so you should have already unlocked it with Sandy. Continue south, and go downstairs
first. The nearby chest contains a Chainsaw Lance. There is a large area to the south. In this section is a small room with
a save point and a chest containing the artifact, the Laser Mouth Fists#. To the southeast of the previous split is a chest
containing an Astrobalt ore@.

Back at the split, there are two paths to the north. To the northwest is another split. Left leads to a chest containing 337
PP. Back at the split, up and right leads to a tiny room with a lone Bio-Cell. There are another 2 lone Bio-Cells to the
north, and further ahead is a large area. The southeastern part has two smalls rooms, one with a save point, and the
other with a chest containing a Phoenix Feather. Push the switch in the northeast corner. This unlocks one of the locked
doors on the west path from the staircase you took down to get here.

The first two doors on either path can only be opened with Sandy. Enter the right room and step on the switch to unlock
the door to the other room with the 4 chests containing 5 N-Bombs, 3 Laser Guns, a Metal Circle shield, and the Steel
Coat#. Going back upstairs, further to the south are a save point, and four splits. To the northwest is a chest containing a
Tonic Tea. The doors on this path just lead to empty dead-ends. To the northeast is a chest with 2,555 PP and a door.
Unlock the door and open the chest for 2 Medicates and 2 Phoenix Feathers.

To the southeast, there are 2 Grazers. Further southeast is a chest containing an N-Bomb, and northeast leads to yet
another split. Go right first for a chest containing 16 Spheres and 5 MP Replenishes, then go left. There is another save
point up ahead. Further ahead, there is a small, otherwise empty room on either side of the hallway. The left one has a
lone Eye Smasher, whilst the right one has a lone Bio-Cell. Further up ahead is a staircase being guarded by 2 Grazers and
a Stardom XR-11. Downstairs, the path is once again guarded by 2 Grazers and a Stardom XR-11. Further down is a room
to the left with a chest containing an N-Bomb. The rest of this area is just an empty dead-end save for 1 fight.

Back at the 4-way split, it's time to explore the final sector of this dungeon, so take the southwest path now. To the left
are 2 Grazers, 2 switches, and a chest containing the Beta-Halo shield#. Further up, there are some oil canisters that will
explode when you pass them, so be sure to heal up before and after this event. Behind the radar dish is a chest
containing a Heart of the Town ore. Further ahead is another split. Right leads to an otherwise-empty area with a save
point.

Left leads to a chest containing 6 Laser Guns and a staircase guarded by a Droid AK2000 and a Stardom XR-11.
Downstairs, 2 Eye Smashers will head your way. Further down is a a chest containing the Hi-Jacker spell relic%. Further to
the south is a chest containing a Tonic Tea. Keep going south to a large area. Flip the switch to the southwest. The chest
to the northeast contains a Phoenix Feather. Further east, northeast leads to a save point. Southeast leads to a chest
containing the accessory artifact, the Zero-Don Ring#. South leads to another staircase going down.

Downstairs, keep going south to another staircase. Up the next stairs, there are two chests further ahead containing 2 N-
Bombs and 3 Laser Guns. Check the central computer unit to advance the story. Now, just Egress, and Harvey will leave
and return to his manor.

The Tyrano Lands

You will now have to go to the small town of Palambo, which is far to the south. That rock south of Tongo-Boga was
finally removed. Just to the south, the Nenula Village of Amabranda is currently inaccessible. Further south is Darguur's
Salcerium Shop, which sells a few weapons. To the northwest is the Witch Shack, where nothing can be done yet, and
the Kriir Gymnasium, so save it for later. Southwest leads to the town of Riga, which can only be entered during Luba's
3Dazer quest and after the 3Dazer event.

Slightly northwest of Riga is a cave that is the home to Vaarkis, the Ancient Lich. Talk to him, and he will offer to make a
custom-made helmet for your character of choice for 5000 PP. If you say "No." to all of your characters, he will simply
make a random one. It should be ready by the end of the 3Dazer quest. You basically have a choice between 4 unique
helmets with this event. If you chose either Sarah, Sandy, Luciana, Luba, Leanda, or Wendala, he will make the Laura
Crown#. If you chose Random, Chaz, Lisa, or Jezzie, he will make the Vaarkis Helmet#. If you chose Guanidia, Herasia, or
Guld, he will make the Bone Hat#. And if you chose Baretta, Batabog, or Coryool, he will make the Zirkis Circlet#.

Slightly to the northeast are two houses. The north one is a pet shop. The lady to the left is selling pets for your HQ. She
is selling a Rat for 550 PP, a Sheep for 1820 PP, and a "Soulsower" (whatever the hell that is) for 2790 PP. Anyway, the
south building is the Flower Shop. Inside is a chest containing a Love Ring$. Talk to the lady, and buy the Red Roses for
6000 PP. Have Random take them, and have him give them to Sarah, and she will get a boost of HP+2. Buy the Golden
Lilas for 4800 PP, and have Coryool give them to Leanda for another HP+2 boost. Finally, buy the Pearl Petunias for 3700
PP, and have Chaz give them to Luciana for another HP+2 boost. The other flower can be used later on to get a boost for
Luba after clearing Bazizka Tower. Further east is a tiny village called...

Babo'Komo

This is kind of too small to even be called a village. It's more like a very small settlement, as there is only one house and
an inn here. In the one house in here, there is a guy who will give you a hint about the existence of the Buried Treasure
of Mangaron that was lost long ago in the Dragon's Spine region. Though, you may have already gotten that. The inn
costs only 25 PP, and it also has a chest containing one of the two Korago Collars$. Outside, the woman to the east will
sell you the Dark Order Shrine Key* for 25,000 PP, so go ahead and grab it while you're here. Note that you MUST get
this key during the 3Dazer quest, because the woman mysteriously disappears on Day 13, preventing you from ever
being able to enter the Dark Order Shrine, which in turn prevents you from completing four sidequests. The creature to
the north is Maetulan, the being you are looking for to complete the Guild of the Unknown's first rank quest. Talk to him
to update that quest. And that is pretty much it for this place, so move on.

The Coliseum is the large building to the southeast of the village. Before participating in either of the tournaments, I
would recommend waiting until Day 13 after doing a few other quests to build up your allies some more. For now, you
can go into the eastern section and talk to the woman to the east for another bounty item sidequest. Dragon King's
Golden Claws are gotten, of course, from Dragon Kings, encounterable in the forests of the Dragon Spine region. They
each have a 9% chance of dropping one. The reward for returning one is the usual +1 HP to all and 200 PP, as well as 6
bounty points. This quest can be completed at pretty much any point during the 3 3Dazer quests. To the left of the main
counter in the lobby is a guy selling two new Kaleidos Walls for only 500 PP each, so buy the "Dark Chocolate" and
"Tavern Atmosphere" Walls from him.

Southern Checkpoint and Lupantha Woods

In order to proceed to the Southern Lands, you must first go through the Southern Checkpoint to the south of Darguur's
Shop. Outside of the gates, the weird jester guy will teach certain characters the "Shooting Stars" spell for 11,600 PP
each. Eligible characters are Luciana, Arts Sarah, Sandy, Random, and Rosa.

In order to pass through the checkpoint, you must pay the guard 1600 PP, so cough it up and enter the building to the
left. Inside is a guy who will sell you the Miranda helmet# for 13,600 PP. After leaving the checkpoint, the massive
Lupantha Woods will be to the south, and it will be colored differently than the normal woods. It is also harmful terrain.
From the space left of the sign, head straight to the south all the way. To the east will be a large mushroom creature
called Muzzil, who will sell you a teleport point to this region for a whopping 89,000 PP.

At the northern region of the woods, there is a small bridge. Walk over it to get to the Broken Bridge of Lupantha, where
there are two Dragon Mushrooms@. South of that is a spot with a few trees that looks different than the rest. This is the
Legendary Place of Vinyuando, where there are 3 sets of 2 Slaughterers guarding a supposedly sacred treasure. There is a
way around all of them, though. At the center of the area is a barrel that contains 13 Oranges, 21 Coconuts, and 37
Ananas. Be prepared to run before opening the chest. It contains 2 Mayuca's Winters and the 2 Predator Gloves#, but
once you open it, the Slaughterers will come after you, so maneuver around them to the exit.

From there, head directly east. You will see a small town to the south, a large castle southeast of it, and a house
southeast of that. The house is Aldzarun's Glorious Shop, which sells some more equipments. The rest of the optional
areas should be left alone until after the 3Dazer. The town is the one you are looking for...

Palambo

In the northeast corner is a sword that can be pulled out with Random later on. In the house right next to it, the middle
of the three left barrels hides 868 PP. At the base of the stairs, James can be recruited to your HQ. The vegetable to the
southeast hides a Talysma Roots^. In the northwest house, one of the northern barrels hides a Tartan Helmet. Speak to
the red-haired woman, and she will give you the entry code to the Crystal Palace, 15510, and also the transition to...

Luci's Day 11

The Crystal Palace

After entering the code, start off by going down the staircase to the north. Down here, an Ice Golem will head your way.
These things are limited, and they have a small chance (5%) of dropping a Crystal Gem. Down and to the left is another
Ice Golem and another staircase. Down this one, another Ice Golem and another staircase. After going down this one, a
Doom Skull, a Blood Skull, and a Sand Skull will start heading your way. The chest contains an Ebony Lance. Back up the
two flights of stairs, take the right south path. The first staircase leads to an empty dead-end, and the next south path
leads to a dead-end with an Ice Golem. To the east is another lone Ice Golem, and some Crystal Hounds. In the northeast
corner is an optional boss that will be covered later. In the center of the area is a chest containing 4 Medicates, and a
staircase. Downstairs, the chest at the west end of the path contains 3655 PP and a Phoenix Feather. Egress, and go
around the black area to reach a new area to the north. There will be a chest to the left containing 2 Sharks, and a
staircase.

Downstairs, there is a trap to the east, so you will need to skim the southern wall in order to avoid it. After going south,
ignore the first left path, it's a dead-end. Further down the path is a Purple Gargoyle standing all up in your way. Upstairs
is a Crystal Hound. Further down, the first left leads to an otherwise-empty dead-end with 2 sets of a Doom Skull, a
Blood Skull, and a Sand Skull. Further down, the next left leads to 2 Purple Gargoyles running around near a chest
containing a Cryzalis@. Continuing down and left, further ahead are 2 Crystal Hounds. Finally, the stairs are guarded by 3
Purple Gargoyles. Upstairs, the first left leads to a Crystal Hound and a Glass Serpentor guarding... 2 empty chests. The
next left leads to 2 Crystal Hounds, and then 5 Glass Serpentors, and they are all guarding ANOTHER empty chest. That is
just plain twisted. Anyway, continuing on, the next staircase is guarded by 3 Purple Gargoyles.

Upstairs, there will be 4 sets of a Doom Skull and an Ice Golem on this floor. The room to the south has a save point and a
chest containing the Xanthou axe#. On the south side of the room, the room to the north has yet another empty chest.
Further ahead is...
Sub-boss: Lord Rusham (Current Chief of the Crystal Palace)

HP: 995

This pathetic weakling doesn't even have 1000 HP. He gets a free turn in, but he always uses it to cast Shield for small
protection, so just crush him anyway. For defeating him, you get 175 XP, 255 PP, an Yveen's Kiss (50% chance), Lord
Rusham's entry into "Noticeable Victories", and the way forward. There is actually an optional conversation to be had
with him before you fight him, that is, if you were to fight your way to him BEFORE checking the central unit in the
airport. He will just turn you away and claim that you need Harvey's permission in order to proceed. I think it was
originally intended that you were actually supposed to do this first before talking to Harvey and entering the airport, but
DZK ended up cutting this part short to avoid further needless backtracking.

Upstairs, the first chest contains a Diamond Shield and a Lycose Pearl@. Going all the way south and then left, the first
north path leads to a chest containing the other Hammer of Nature$, and the next one has nothing. Take the next north
path, as the two left paths are empty dead-ends. There are 2 Purple Gargoyles around 3 chests. When you open the first
one to get the first Crystal Stone, you get a +200 XP quest completion and a brief scene with Evander and Orghandi. Grab
the other two Crystal Stones* and Egress out of here.

Return to the central unit in the Airport and check it three times...

Boss: XR-Giga 999 (Giant robot) (Head, Body, 2 Swords, 2 Hands, 2 Lasers, and 2 Cannons)

Head HP: 7,855

Body HP: 6,208

Swords HP: 3,741 each

Hands HP: 2,020 each

Lasers HP: 1,510 each

Cannons HP: 1,674 each

It seems that this defense system has been corrupted by a certain mysterious "Virus 999". Anyway, after defeating all of
those parts, you will get 533 XP, 489 PP, a Raw Scaloide@, XR-Giga 999's entry into "Prestigious Victories", and access to
the airship. Check the unit one more time, then proceed to the next screen and examine the central unit in there, too,
and you will finally be flying the airship! And with that event complete, the new Kaleidos Wall, "Airport Connection", is
now available. There isn't a whole lot of exploring to do just yet, as most of the places are either closed off until after the
3Dazer, or contain either fights that should be left alone until after the 3D, or certain events that can't be done until after
the 3D. Here are a few things you can go ahead and do now.
ISLANDS! Ore Island, Pirahna Island, Ants' Nest Island, Kulha Island, Potamos Island, and another small cave

Fly east of Lucida Tower, and you will see a strange, circular island with a large hole in the middle. Land and search
around the inner coastline, and you will find 2 Astrobalts@, a Cryzalis@, and a Lava Obsidianite@. Next, fly all the way
south, then start flying east, and you will see a small island with a house on it. This leads to a remote grove called "The
Best Fishes From the Ocean", which is the only shop in the game where you can buy Royal Pirahnas. East of that, you will
see a small island with a cave to the north. This is the Other Ants' Nest. If you have Nash (OR Coryool, as it turns out!)
with you, enter it and start smashing up these little shits. For every "Horde of Ants" that Nash (or Coryool) smashes, they
get 5 XP, and everyone else will just get 1 XP per horde. In the northeast corner is an Azura@. That's it, so move on.

Directly to the southeast is a tiny, two-tiled island. You can't land on the northern space, so land on the southern one and
go north to reach the interior of "Kulha Island". The chest directly ahead contains 4,686 PP. In the water to the north,
you should see a path in the water that continues north, so follow it to reach a semi-secret area that has the relic, the
Dirai Kulha claws#. That is it for this place. Fly directly west all of the way, then fly north until you see a cave inside of a
mountain range, completely closed off by mountains and with three snow tiles in front of it. Land there and go inside.
There is a Heart of the Town ore in the northwest area.

Fly far, far to the east of the Guild of Fire, and you will come across a five-tiled island, with three harmful swamp tiles,
and two grasslands tiles. This is Potamos Island, the only place in the game where you can encounter Elephanpottames.
There is a somewhat-rare Elephanpottame that has a red toe. I have only encountered it in the group of 3, and it was
always the one on the right. Try to Numb, Shock, or Paralyze it to keep it from running away. It will always drop an
Elephanpottame Red Toe, which you can return to the Fighter's Guild for +1 HP to all, 200 PP, and 15 bounty points.

That's about it for the exploring for now. In the mountain range northeast of Metrolia is the Secret Muller's Glade. Zoo is
standing there in front of the lone grave of "Harriett Muller". He is too confused, grief-stricken, and internally conflicted
to join you right now, but as stated before, his mind will have cleared up after you clear Bazizka Tower. So for now, fly
down to the Coliseum, and then fly directly east until you see an island with a large pyramid on it. You should witness a
small scene as you approach it. Land here, and enter the cave in front of the pyramid...

The Unknown Cavern's exterior and Sandronista

To the north will be an unreadable sign. Up here, you will be approached by 2 lone Zombies, though they are a bit
different than the ones fought before. Continue north, and when you get to an open area with a west-and-east split, go
down the west path, defeat 3 Ancient Trolls, and check the remains of the raft to get the transition to...

Luci's Day 12

Going east, the first two north paths only have a lone Crenel. The path directly south of the second north one has 2 lone
Zombies, 2 Simselias and a Crenel, and 3 Ancient Trolls. The cart to the east contains the 28 Nails.* You have to get these
before the event to get the ropes will activate. Further east, there are 3 Ancient Trolls around a chest containing 976 PP.
North and south are just dead-ends with Zombies. Further east is a group of 7 Kokois. South leads to a save point, and
east leads to a chest containing the Meteor Bracelet#. Egress and leave. The mountain at the one space left of the cave
entrance leads to a secret area with a building. Inside of this building is the 4th of the 8 kids. The small settlement to the
right of the cave is the remains of the ancient civilization of Sandronista. And there's not much left. But you must go
there now to proceed. So, enter it.

There is a fairy here named Minako who seems to be sick of being stuck on this island. Talk to her and let her join your
HQ. In the left house, a Red Bone^ is hidden in one of the pots, and the skeleton man is running an "inn" for only 5 PP
per stay. In the right house, a Trout is hidden in a pot. Talk to the old man to get the 7 Ropes*. Before proceeding, make
sure you have at least 100,000 PP with you, or else you will not be able to proceed to the last part of the pyramid where
the final Charamko Pendant resides. Now return to the raft in the cave to repair it and get going. When you do so, you
will get a +200 XP quest completion. Directly to the east are 3 sets of 3 Simselias. Further to the east is another set of 3
Simselias. Directly south of that is a set of a Simselia and 2 Sirens of Djelal. For beating this team, you get an Ocean Love!
Southeast of that is another team of 3 Simselias. North of that is a save point, and that's pretty much it for this screen.
The entrance to the next screen is to the northwest.

The Unknown Cavern's Interior

Keep sailing west, and you will be ambushed by 3 Sirens of Djelal. Watch out if you have any male characters besides
Nash, as they will force them to remove their equipment! That is yet another advantage of bringing along Sandy, Baretta,
and Nash. Further west, there will be a path going south, and you will be approached by 3 sets of 3 Simsileas, and 4 sets
of 3 Sirens of Djelal. Start moving counter-clockwise around the southern area. On the southeastern shore is a chest
containing a Bromium ore@. The part to the north has 3 lone Zombies, 3 Ancient Trolls, and a chest containing an
Obsidion Armor. Go back up and continue west, then south. To the southeast is a tiny piece of land with a chest
containing 2 Trouts. On the land nearby are 10 lone Zombies, a set of 8 Zombies, and 3 Ancient Trolls. Flip the switch to
the south, and then enter the cave to the northwest.

In the center area is a split. Northeast leads only to 8 Zombies and a couple of corpses. Southwest leads to the game's
only other group of 7 Kokois, and an Astrobalt ore@. Northwest leads to 3 Ancient Trolls, and a chest containing the
Alchemy Recipe #5*. Northwest of that large piece of land are 2 sets of 3 Simselias, one of which drops a Zapoo
Diamond upon defeat. To the northeast is a set of 3 Sirens of Djelal, and to the northwest of that is another set of 3
Simsileas, and this one give you an Ocean Conch upon defeat. Now go through the only unexplored part, the
northeastern path... At the exit to the next screen, the path is blocked off by a barricade. However, you can go around it
at the bottom. But when you try to do so...

Sub-boss: Zarejag (Large Fish Monster)

HP: 3,429

It drops 171 XP and a 64% chance of a Royal Pirahna. No more of those optional fights in the water will drop anything.
On the next screen, sail east and south until you see a cave, and enter it. To the north is the entrance to...

The Ancient Pyramid

Directly to the north is a chest containing an Azura ore@. East and north of that is a lone Ancient Nautilus. These guys
have a rather small chance (only 3%) of dropping a rare Fruit of the Mist. Unfortunately, I've never seen one in a random
or regenerating encounter, so it looks like Fruits of the Mists are still limited, and making every single Ancient Nautilus
you encounter drop one is the way to get the max possible amount of them. Continue east to the next screen. Slightly
southeast is a save point. North of that are 4 chests containing 2000 PP each. Southeast of that is a chest containing 3
Pink Apricots. Northeast of that is a chest containing 2 Arabian Jewels. South of that is a chest containing 2000 PP and
an Ocean Love. The pyramid has a few tricky looping pathways, so I'll do my best to describe it. There are 3 sets of stairs
in this main area. Take the one to the southwest first. Ahead of you are 2 Nereids of Aguada and an Ancient Nautilus,
who are guarding a door that leads to a completely empty dead-end. Wonderful.

To the southwest is a set of 3 Black Ants. To the northeast of that is a chest containing 2000 PP. Take the southern path
until you reach 2 staircases, and a tall pillar in front of them with a chest on top. This is the chest that only Nash can
reach. Examine it from behind, and Nash will fly up and knock it down. Attempt to open it, and you will be attacked by 10
Black Ants. After the battle, you get the Omba Square shield#, and the Ancient Pyramid spellbook%, which teaches to
Luciana the rather powerful and very useful spell, Saito Mage.

The two staircases lead to the same area. To the southeast is a left-and-right split. Go right first and go through the north
door, and you will be approached by a lone Luun, and 2 Nereids of Aguada and an Ancient Nautilus. To the north is a save
point and a chest containing 3 Krieger Horns^. Back at the split, the nearby staircase leads to a large, completely empty
area. Yet more trickery, it seems. Either way, continue going left past the door, and you will reach an area with a chest
being guarded by 2 Nereids of Aguada, an Ancient Nautilus, a Nautilea, a Black Ant, and a Luun. The chest contains the
Heart of Benevolence spell relic. %

Go back to the door and go through it, opening the chest to the north for 3 Ananas and 3 Apricots. To the left are 10 sets
of 3 Black Ants wandering around a chest containing an Ancient Sand@. The path to the right leads to 3 sets of 3 Black
Ants wandering around some vases. One of these vases hides 3 Coconuts. Follow a path west (they all lead to the same
general area), until you see a small room to the south with 2 chests inside. These chests contain 2000 PP and a Moskaa
Apple^. Northeast of that is a staircase going up. Inside of the small room with the mesh roof to the north is a chest
containing 2 Al' Azayer scrolls. Nothing else is in here, so go back down, and go down the staircase southwest of the
small room.

The chest nearby contains 5 O' Donnell Skulls, 2 Zapoo Diamonds, and an Ancient Sand@. The path to the right leads to
2 chests. The left one contains an Arabian Jewel and a Black and Golden spellbook%. Do not open the right one, not only
is it empty, but it will seal off the door ahead. If you did open it, you can check it again to close it back up and unlock the
door again. Go through the door ahead, and you will encounter a Nautilea and 5 Nereids of Aguada. The four chests
ahead contain 78,707 PP, an Yveen's Tear, an Yveen's Tear, and a Tiog helmet$. When you return to the stairs and take
the left path, you will turn north, and then east. When you reach a staircase and a southern path, take the southern path
first. It's guarded by 2 Nautileas and a Nereid of Aguada. There is a path leading to a chest containing 3 Ananas. The
staircase going down is actually the southeast staircase of the main area!

The path east of the stairs leads to a small room with a bunch of vases inside. The room is being guarded by a Nautilea
and an Ancient Nautilus. One of the vases hides a Paprika Balm and an Ancient Sand@. Back at the split, there are no
items to be found up the staircase. It just has two paths, the south one leading to a small room full of Fire Ants and
nothing else, and the west path leading to a dead-end with 2 Luuns and an Ancient Nautilus wandering around. The only
reason to come here is if you're trying to get max Fruits of the Mist. So go down that staircase to the south to wind up
back in the main area.

The only place left to go now is up the northeast staircase. This one has an unavoidable boulder trap, though, so be sure
to heal up beforewards and afterwards. Going up, there is another staircase to go up. At the top of that one, left is being
guarded by a Nautilea and a Nereid of Aguada, and there are 3 sets of 3 Fire Ants on the way to a staircase going down.
The first room has a trapped chest containing 2000 PP (you can avoid it by opening from the back or side), the second
room has nothing, and the chest to the east has an Inferno scroll. Back at the stairs, go right. At the split, northeast has a
Nautilea and a Nereid of Aguada, and then a lone Nereid of Aguada at a dead-end. So go south at that split and enter the
room to the southwest to get to a chest containing an Yveen's Nectar. The southeast path leads to a chest containing an
Yveen's Kiss. South of that is an empty room, so continue east.

When you get to a save point, enter the room to the south. In this room, you will encounter 8 more groups of enemies.
At the north end of the small room is a trapped golden chest containing the first Charamko Pendant$. The door to the
east can only be opened if you pay the toll of 10,000 PP, and you need to go through there to proceed, so cough it up and
enter the room. But when you attempt to proceed...

Boss: Grom (Giant Ogre Beast)

HP: 9,451

It can be a bit tough, as it has a lot of elemental defenses, but it's nothing ridiculously hard. Blunt and Doom do regular
damage, and it is weak against Mind, so make use of Saito Mage. It is also susceptible to Blind, Clash, and Fear. For
defeating it, you get 786 XP. Further ahead is a set of 2 Luuns and an Ancient Nautilus. The chest in the left north room
contains 2000 PP and an Ancient Sand@. The right room has 2 Ancient... Nautili? Nautiluses? Whatever, there's 2 of
them, and they're with other enemies. One of the vases ahead hides 5 Oranges. Proceed down the staircase when ready.
Down the stairs, you will end up in a large area. There is a chest to the southeast containing a Mayuca's Winter. The
northern west path has naught but a lone Ancient Nautilus, and the southern west path only has 2 Luuns and an Ancient
Nautilus. In the southwest corner of the large room is a switch. Flip it, and the northwest door will be unlocked. To the
north, behind the twin serpent statue north of the stairs is a cleverly-hidden chest containing the other Valancia$ spear
relic.

In the northwest room is a lone Luun, a lone Ancient Nautilus, and two sets of a Nautilea and an Ancient Nautilus. There
is also a save point, a switch to flip, and a trapped chest containing an Ocean Love. The switch unlocked the northeast
room, so enter it now. The path is guarded by a Nautilea and a Nereid of Aguada. Further ahead is a staircase. Going
down, the path is guarded by 2 Luuns and an Ancient Nautilus. Further down, there is a long hallway full of traps. You will
get attacked by a bunch of explosive arrows as you run down the hall, but you can enter the second-to-last southern
alcove to avoid the one that will hit you from behind. There is a save point to the north.

To the south are a bunch of lone, regenerating Nereids of Aguada, and a trapped chest that is locked with no keys to
open it. Sickening. To the west, there is a chest containing the Sun Chaser spell relic,% and a staircase going down. There
is an optional boss fight in this area, but it's a bit tough to do right now. I will cover it after the 3-Dazer instead.

When you go down the southwest stairs, 2 sets of 3 Black Ants will head your way. Go southeast first. The other paths
are empty dead-ends, one with a set of 3 Black Ants. Enter the small room to the south, check the vase for a Pine
Apple^, and open the two golden chests for the second and third Charamko Pendants$. Now go left from the stairs.
When you start going south, ignore all of the empty dead-ends and go all the way south. In the left wall is a hidden path
that Baretta detects. Go through it to reach a chest containing a Gandhiis staff$. The first north room only has a set of 3
Black Ants, and the second room only has... nothing at all. Further east, there is another Baretta-detectable path to the
south that leads to a chest containing the Shrine of Yveen spellbook. %

In the second northern path, there is yet another Baretta-path to the east, which leads to a chest containing a Milk of
the Brave^. At the next split to the east, quickly go south to avoid two explosive trap-arrows. Make sure you don't get hit
by either of these, as they can easily cause a freeze bug. There is a save point down in this little hallway. Continue east
and then go north past all of the massacred corpses. Talk to the bloody guy to the north to activate a...

Boss: The Assassin (Orghandi in a "human" disguise)

HP: 7,050

All of your allies start off Shocked, so he gets a free turn in. He is weak against Bow, Claw, and Doom. Just watch out for
his "Assassin Spin" attack. For defeating him, you will get 490 XP, and the transition to...

Luci's Early Day 13

Ahead is the door that you must give 100,000 PP to. Seriously, what's the deal with these doors demanding payments? I
mean, really, who in this place is still alive to use all of this money? Well anyway, the four chests to the east have been
looted, so continue west and go up the stairs. You will encounter 2 Nereids of Aguada and an Ancient Nautilus. If you
have your greatest equipment equipped to these 4 characters, you might want to equip them with something a bit
weaker so that the next two parties will be able to use the good stuff. The chest is trapped, and also has monsters inside.
Defeat a Nautilea and 5 Nereids of Aguada to get the fourth and final Charamko Pendant$ and a +200 XP quest
completion, and also to complete Luciana's 3Dazer quest.

Luba's 3D
Luba's Late Day 10

With Luba, you can find Ancient Gems^ scattered around in various places. I've only managed to find 9 so far. 4 are in
Aglae-Terra (3 outside, and 1 in Rigaldo's house), 3 in the Aglae Mountain Path, one behind the waterfall in Aglae
Dracosphere's lair, and one on the world map, in the forest southwest of Aglae-Terra. If you brought Baretta with you in
the last quest, return to Baretta's in Metrolia and buy a Minotaur Royal Gloves$ and a Salaamka Spear$ from her. She is
also selling the Chesterwark Seal* for 88,500 PP, but I haven't found a use for it yet. I don't think it has one. I'm pretty
sure it's just a "collector's item", kind of like the Lord Benedict's Glass in LP1.

You can also access the deepest part of the Ancient Dwarven Cave with Luba in your party, so return to that entrance
that you couldn't enter before. Luba knows the dwarven code, so continue until you are blocked off once again. This
time, you must touch those 5 brown statues in the cave. One of them is right next to you, and another is right outside
the entrance that required the dwarven code. Another is right next to the save point in the northeast corner of the area
where The O was encountered. The fourth one is on the north path in the multi-path split on the next screen. The last
one is near the ladder that leads up to the final area where you encountered Bari and his lackeys.

When you go through the statue-cave, you will get a +200 XP quest completion. Now you will finally have access to the
blacksmith at the end of the long pathway, and he will charge 30,000 PP per try. If you imported with that Brosaline Petal
and that Heart of the Forest, combine the two now in that order and choose "Weapon" to get the awesome Brosaline
Whip. This weapon hits all targets and inflicts Numb, Shock, Paralysis, Clash, Madness, Berserk, and Death, all at a 65%
chance. This will help to make Zoo an absolute killing machine later on.

Unfortunately, a bug prevents you from getting the kid in the basement until after the 3Dazer. The "Missing Dwarf" quest
is now technically completed, but you can never get any monetary reward from the Fighter's Guild for this quest,
because you promised not to tell anyone where you found him. So, your actual rewards for clearing this quest are a
quest completion and access to the blacksmith (and with it, access to one of the 8 kids later on). So anyway, go ahead
and return to that dreaded place when you're ready...

The Giants' Fortress, Part 3

When you get to the second floor, Luba will reveal that she brought 2 Legendary Scrolls % with her. Return to Lady
Darlene and talk to her to recruit her to your HQ. Continue to that locked gate with all the giants that you saw last time,
and there will be something new guarding the gate...

Sub-boss: 1 Five Men Slain, 1 Cuisinart, and Bolom (Apparition)

Bolom HP: 4,118

Nothing too spectacular. Bolom is just another unique, slightly-stronger-than-normal enemy to serve as a filler sub-boss.
For defeating them, you will get 938 XP, 1021 PP, and the Apartments Key*. That unlocks the gate right behind them.

Continue north past the first left-and-right split, and go left all the way at the second split. The chest in this room has a
Whale inside. Go back to the right and then north. The cabinet contains 1128 PP, and the chest contains a Nature
Diamond and a Rainbow Diamond. Go back right a bit more, and take the path up. There is a Bull Skull^ hidden in the
barrel before the stairs.

Down the stairs, there is a lone Head Cutter wandering around to the east. In the northeast corner is a chest containing
an Oak Slayer$ axe. There is a lone Cuisinart wandering around a few empty dead-ends to the south. Back upstairs, go
right this time, and enter the room north of the southeast stairs. Open the chest in this room for a Moon Fish, a
Platinum Staff, and 5 Jungle Jump Scrolls. Now go down the stairs. A Head Cutter and a Cuisinart are down here. The
chest down here contains an Yveen's Nectar and an Yveen's Tear. Now return to the previous area and take that first left
this time. There is a save point further down, and also a chest containing an Armored Helmet. Continue down the
southwest path, down the stairs.

The southeast path is an empty dead-end, so take the southwest one. The path leads to a room with 2 Cuisinarts
wandering around, and a chest containing the Ovobom shield relic#. The other path leads to a staircase, and a Man 'N
Potato is wandering around that hallway. Downstairs, the small room will have a Cuisinart and a chest containing the
Anxu Spear#. Now return to the area with that Armored Helmet chest and the save point. Enter the room to the south
and flip the switch. One of the barrels northwest of the switch hides an Yveen's Nectar. Now the gate to the northwest
will be unlocked, so defeat a Head Cutter that is guarding the path, and then continue on up to the...

Boss: Sainberle (Giant General)

HP: 7,587

Simply have Luba cast Snore on the first round, and it will be pretty much in the bag already, because he is weak against
Weak. For defeating him, you get 616 XP, 677 PP, the Anxu's Key*, and Sainberle's entry into "Noticeable Victories". Go
back to the first left-and-right split of the area and go right this time. The Anxu Key unlocks the gate ahead. Continue
south to encounter another...

Boss: Garsp (Giant General)

HP: 9,415

Again, he is weak against Weak, so Snore is the way to go. He can also be Blinded. He is weak against Mind and Doom.
For defeating him, you will get 889 XP, 1255 PP, Garsp's entry into "Prestigious Victories", and a trap door opening to
plummet you down into...

The Giants' Sewers

The chest nearby contains a measely 12 PP. Examine the skeleton to get a Phoenix Feather and a Flower of Aquapanga.
Continue to the south, and you will quickly be attacked by yet another...
Boss: The Living Horror (Grotesque Sewer Bug Monster)

HP: 5,952

This thing seriously has NO elemental weaknesses, and many elemental defenses. Only Lance, Ice, Air, Nail, Legend,
Laser, and Doom do normal damage to it. For defeating it, you will get 275 XP, 31 PP, a Heart of the Forest ore@, Living
Horror's entry into "Prestigious Victories", and access to the south exit. Check the nearby skeleton, and you will get an
Yveen's Tear and an Ocean Love! Check the rest of the skeletons here to get 3 Tonic Teas and an Yveen's Nectar, a
Flower of Aquapanga, a 666 Scroll and an Yveen's Kiss, and a Jungle Jump scroll and a Mayuca's Winter. Take the left
path first. It will lead up to an open area with quite a few enemies.

There are 3 skeletons in this room that were here before you started slaughtering these enemies, and 2 of them contain
rewards, one has 115 PP and 2 MP Replenishes, and the other one has 2 Fierce Cards and a Flower of Aquapanga. Take
the northwest path now. At the end of the path is a switch to flip. This switch unlocks a gate on the southwest path.
Sadly, the only things on that path with the now-unlocked gate are more monsters. Continuing west, north leads to
another locked gate that will be opened later, and south is a dead-end with more enemies. Back at the entrance to the
sewers, take the right path this time.

On this path, you will encounter 2 Cave Dolphins, and 3 Cave Dolphins. These seem to be the only 5 Cave Dolphins in the
game. Ahead, the way will split into 3 paths, west, east, and north. West leads to a small room with a skeleton that has 2
Royal Pirahnas and 4 Heaven Cries scrolls. The north path is guarded by a Tortured Corpse, and leads to an unlocked
gate to the north. Just east of the gate is a small room with a skeleton that has 772 PP. Go through the gate now. Further
ahead is a switch to flip. Return to the split and go east now. There are a couple of permanently-locked teaser cells to the
south. At the split, go north to reach another switch to flip. The path south of the last switch is guarded by the game's
only 3 Blood Horses. Through the gate, there is a...

Boss: The Moat Legend (Water Serpent Creature)

HP: 4,252

It's technically optional, since it can be avoided due to its weird position. However, it's kind of hard to avoid, and I don't
think you were meant to be able to avoid it. It's also permanently missable, so I don't see why anyone would skip it. It
will inflict Silence on your party as the fight begins, so heal that up. Also watch out for Carnivore Water, which Shocks. It
is weak against Thunder and can be Silenced. For defeating it, you will get 215 XP, a Krieger Horn^ (72% chance), and the
Moat Legend's entry into "Noticeable Victories". Go down the southwest path. At the end of the path is an undead
woman named LeAnn. Talk to her to advance the story. You need to hear her explanation before you can do anything
else. Go back to the Moat Legend's chamber, and walk around the gate to the southeast. There is yet another split. East
is a dead-end with a pot that you must check. When you do...
Boss: Ohenion Rohe'n (Giant Mutant Monster)

HP: 3,317

Even easier than Moat Legend. It is weak against Claw and Mind, and can be afflicted with Weak, so throw Snore at it if
it's tough. For defeating it, you get 199 XP, the Potion of Smallness*, and a +200 XP quest completion. Return to the
sewer entrance and go left again, taking the northwest path. One of the switches unlocked the gate, so proceed and
defeat a Damned Snake and an Eye Gloom that stand in your way. Further ahead is the gate that requires the Potion of
Smallness to pass through. Check it, and Luba will use the mixture to get to the other side. After this, you can't go back,
so proceed forward and defeat a lone Eye Gloom that tries to stop you. Further ahead is a chain going upward. Climb up
it, and you will end up back in the giants' quarters. Return to where you defeated Garsp. There is a save point to the
southwest, and southeast is a dead-end. To the east, the drawer hides the Bagdabarom Key*, needed to unlock the gate
to the north. Beyond the gate, there are 2 lone Cuisinarts, a lone Man 'N Potato, a drawer hiding an Inferno scroll, a
chest containing 17,686 PP and another Diamond Jewel%, and the...

Boss: 1 Rhinoterops and Anxu Darahj (Current Lord of the Giants)

HP: 7,005

Like most giants, he is vulnerable to Weak, so slam him with Snore right away. He is weak against Bow, Legend, and
Doom. For defeating them, you will get 909 XP, 539 PP, the Callom Key*, Anxu Darahj's entry into "Prestigious Victories",
and with the key, access to the vase. For Anxu's little death scene, Luba finishes him off with Bobokalo. Unlock the first
gate with the Callom Key, then simply walk through the false gate (what?) to get to the vault where it's stored. Don't
approach the chest from the front, or your party will be toast. Go around and open it from the back to get the Vase of
Aglae-Terra*, and a +200 XP quest completion. After grabbing the vase, talk to Anxu's wife, and Luba will slaughter her
with Lamyent, her level-2 Slayer spell, even if you haven't even learned it yet.

Return to the front of the fortress and head towards the exit. You will get the honor of having your vase stolen from you
by Eliza the Succubus. So that means that a whole new filler quest has just come up!

Luba's Day 11

Baretta has no new items; it turns out that the items you got on late Day 10 were actually the Day 11 items. Anyway, you
obviously need to head to Riga to find a way to reach that remote castle that you need to enter. So, go ahead and head
on down there now.

Riga

In the inn, hidden inside one of the beds downstairs is a... Toad Leg^. Yeah. Anyway, the northeast house has a barrel
with a Heaven Cries scroll hidden inside. One of the barrels in the house left of the inn hides a Bear Armor. The woman,
Georgie here can be recruited to your HQ. Talk to the mayor to be able to proceed to the mountain peak. So go on up
there now. On the way is one of the blank books. Talk to the old man at the top, and he will teleport you to Jerva's castle.
When you get there, you get the transition to...

Luba's Day 12

Jerva del Slay's Assassin's Castle

Wow, what a long day, huh? Before doing anything else, quickly return to Baretta's shop in Metrolia and buy the Brain
Cleaner* for 21,000 PP if you were unable to do so due to having her with you in the previous quest. Once you get back
to the castle entrance, go forward and talk to "Zalurela", and choose "Die" (for THEM, of course!), then defeat 3 Slayer
Ninjas and a Demon Lord. Proceed into the mysterious castle...

Proceed forward, and you will get a few lines of dialogue. Go southwest first and open the chest to get the Stunner
staff#. Now go back to the two north paths and take the left one first. If you brought Baretta with you on this quest,
check the empty chest on this path, and she will make an odd comment that she found a Tonic Tea left inside the chest,
and she took it, but she apparently took it for herself, as there is no Tonic Tea added to your inventory. Just yet another
one of those weird moments.

Oh, AND, if, for some reason, you DIDN'T get Baretta earlier, she will be right here in this area! If you have 4 members
already, she will join as a "comrade", and will join you after the 3Dazer. If you only brought 3, she will fill the other spot.
For some reason, getting her like this seems to be the ONLY way to get the 2 relic equipments: the Lady Bevar Crown#
and the Yo-Gaar Ring#, as she comes equipped with them here, but NOT when she joins normally! I'm not sure if DZK
meant for that to happen or not, but either way, I haven't found any other way to get these items without personally
editing the database. If anyone knows more about them, please let me know!

Go west when you can to get to a small room with 2 Slayer Ninjas and a chest containing 3 Oranges. Further ahead is a
disabled teleporter. Further ahead is a staircase. Go left of the stairs first, defeat 3 Slayer Ninjas, open the first blue chest
to get the Aquapanga Dress#, and then open the other chest in the northwest corner to get the Erick's Key*. Guarding
the stairs are 2 Eldran Centaurs and a Mul' Ogre.

Before going upstairs, you should take care of the rest of this floor, which isn't much. Go back to the split and take the
right north path this time, and it will be blocked off by a lone Eldran Centaur. Further ahead are an Eldran Centaur and a
Mul' Ogre. Further ahead, there will be another split. Southwest and southeast are empty dead-ends, so go north. East is
another empty dead-end, so continue north, going past another disabled teleporter, and you will see another staircase.
Here, you will be approached by 3 Slayer Ninjas, and a lone Demon Lord. To the northeast, there is a switch to flip, and
also a green-flamed torch that completely heals your party.

Upstairs, you will quickly be approached by 3 Slayer Ninjas and a Demon Lord. Both of the staircases on the first floor
lead to the same area, and the up-going staircase between them leads to yet another empty dead-end. Going right first,
the path splits to east and south. To the east are a bunch of vases, one of them hiding a Zapoo Diamond. Further south is
another east-and-west split. Take the east path first, and you will run across a lone Demon Lord, and then 3 Slayer Ninjas.
There is a vase hiding a Fairy Wings^, a chest containing the Final Blow spellbook%, and a teleporter that teleports you
to a small room with an Eldran Centaur and a Mul' Ogre, and also another teleporter in that small room that teleports
you back to the healing flame on the east side of the first floor.

Back at the previous split, go west this time to get to two paths to the south leading to the same area. Continue to follow
the path to a staircase. Upstairs, the chest ahead contains 3 Tonic Teas. One of the vases to the right contains the Shark
Sphere spell relic%. The north path is being guarded by 2 Eldran Centaurs and a Mul' Ogre. Further ahead, there are two
traps set up as green dots on the floor, and further ahead of that are 2 sets of 2 Riklirs. Ahead is yet another left-and-
right split. Go all the way west to get to a chest containing the first of the three Pandemonia rings$. The north path near
that room leads to another left-and-right split. Right leads to a path guarded by an Eldran Centaur and a Mul' Ogre. The
chest they are guarding contains the Harold's Key*. Ignore the left path for now, as you haven't enough keys to proceed
just yet. Return to the previous left-and-right split, and take the right path this time. The stairs lead to a room with a vase
hiding a Necrotear, and a chest containing a Werewolf Howling sword.

Back up the two sets of stairs, return to the previous stairs and go right of them this time to get to yet another split.
Northeast leads to a room with a chest containing a Necroleech. Southwest leads to a room with a chest containing a
Shu Shu Pooh spellbook. Go north next, and the path will be blocked off by 3 Mul' Ogres. Further ahead on the path are
a Riklir and a Mul' Ogre, and beyond them is a staircase. Upstairs, as you proceed forward into the large room, you will
be attacked by a lone Demon Lord. To the north is a save point. The area to the south loops around in several pathways.
On the left side of the area are 3 Mul' Ogres. On the middle path is a lone Demon Lord. On the southern path, there is a
lone Riklir wandering around near a lady on the west side. There is a hole at the southern part of this room that leads to
two teleporters, and they both take you back to the entrance, just on both the left and right sides. On the east side is a
room with a few lone Riklirs and a trapped chest containing the Claws of Hell#. On the middle path is a hidden, Baretta-
detectable path that leads to a secret chest containing the Living Shield#.

Return to the split where you got the Shu Shu Pooh book and head southeast. It leads to a path blocked off by a lone
Demon Lord, and then a lone Eldran Centaur further up ahead. At the end of the path is a teleporter that takes you to a
tiny room with a chest containing the Lanfest's Key*. The teleporter in here returns you to the entrance. From the
entrance, go back upstairs, and go to the left side of the room this time.

A lone Demon Lord will quickly rush at you from the south path. On the north path are 2 Eldran Centaurs and a Mul'
Ogre, and a teleporter. However, this teleporter only teleports you to an otherwise-empty room with a few Riklirs, and
the teleporter here will teleport you back to the entrance. On the south path, it splits up yet again. Southwest is just a
dead-end, so go southeast. One of the vases before the staircase contains a Tonic Stone. ^

Upstairs, go straight north and up the next set of stairs. This area is almost completely covered in harmful tiles. At the
split to the north, there are four paths. Northwest is just a dead-end with a few lone Riklirs. Northeast leads to a few lone
Riklirs and a chest containing 5,602 PP. Southwest and southeast loop around. On the southwest side are a bunch of lone
Riklirs, and on the southeast side are a few traps. They both lead to a path going north that leads to a chest containing a
Cat Berry^. Back at the north split of this area, the teleporter to the north teleports you to an area with a lone Demon
Lord, a vase containing a Royal Pirahna, and a teleporter that takes you back to the entrance. Back downstairs, there are
3 Slayer Ninjas to the left, as well as a vase hiding a Medicate inside.
To the north, there is a large area with a bunch of lone Riklirs. The northeast path is guarded by 2 Eldran Centaurs and a
Mul' Ogre. The path leads to a chest containing the Milan's Key*. To the west is just a dead-end with another lady that
comments on how Jerva is destroying his castle, his kingdom, and his once-good name. Northwest is a door that is
unlocked with the Harold's Key, and just beyond it stands 2 Slayer Ninjas. There is a small room to the northwest of there
with a chest containing an Yveen's Tear. Take the staircase down, defeat 2 Slayer Ninjas, and then take another staircase
down to reach a chest containing a Pink Apricot.

Go back up both staircases and return to the first area of this floor. There is a path to the southwest that leads to yet
another split. The west path has a Riklir and a Mul' Ogre, but it just leads to a disabled teleporter with a trap in front of
it. Southwest leads to an otherwise-empty room with an Eldran Centaur and a Mul' Ogre. Southeast leads to a door, and
a guy next to it who offers to save your game for 2800 PP, but there is a free one just ahead now that you have all of the
keys. Unlock the door next to him with the Milan's Key, then proceed forward and unlock the next door ahead with the
Lanfest's Key. 3 Slayer Ninjas and a Demon Lord will be heading your way. Go around the hole and unlock the next door
with the Lanfest's Key again. Proceed further north and defeat 2 sets of 3 Slayer Ninjas ahead. Further ahead is that free
save point. Unlock the door ahead with the Erick's Key. This path just leads back to that area with the Harold's Key and
whatnot, so save, heal up, and jump down the hole when you're ready...

Go forward and defeat "Ahriman", who is no different than any other weak Demon Lord you've slaughtered so far.
Proceed forward to get to the...

Boss: Jerva Del Slay (The "Assassin King"?)

HP: 4,524

I have no idea why Orghandi would let this guy get away with such a title, what with him being "THE Assassin" and all,
unless he is actually Orghandi in disguise, or is possibly one of his disciples. Either way, he is susceptible to Weak, and is
very weak against Doom and Legend. For defeating him, you will get 346 XP, 681 PP, an Abyss Ring$, Jerva Del Slay's
entry into "Prestigious Victories", and the transition to...

Luba's Early Day 13

Further up ahead is a lone Demon Lord near a staircase. Just above this staircase is the Lahmentia Skull^, a unique item
that can only be used on Baretta to give her a boost of HP +11. Proceed downstairs, go around the trap, and you will be
at two teleporters. The left one leads back to the entrance, but the right one is the way forward. There is an unavoidable
trap to the south, and some unavoidable spikes further down. The room it leads to has a save point (heal up!), and also
the...

Boss: Eliza (The Succubus Cenodemon), Round 1


HP: 4,492

Again, she's not all that tough. She is immune to all status effects, but is weak against Bow, Claw, Legend, and Doom. For
kicking her ass, you will get 488 XP, 2303 PP, the Vase of Aglae-Terra back, a +200 XP quest completion, and the
completion of Luba's 3Dazer quest.

Random's 3D

Random's Late Day 10

There actually isn't really anything new to do besides to maybe snag those items at Baretta's if you haven't already done
so, and to have Random and whoever else you might have with you that is capable to learn the "Shooting Stars" spell
from the magnetizer jester guy at the Southern Checkpoint. Other than that, there isn't much else to do besides to go
straight into the Gargael Mountains, northeast of Palambo. And when you do so, you get the transition to...

Random's Day 11

The Gargael Mountains

Up ahead is a save point, and a chest containing the July's Blood%. Proceed into the cavern entrance. Defeat an Aspic
and a Mountain Worm and proceed forward to a split. Left leads to a chest containing a Salcerium Hammer, and right is
the way forward. On the next screen, there will be another split. Right leads to a chest containing a Milk of the Brave^,
and left is the way forward.

The chest ahead contains 5 MP Replenishes. Take the northwest path first. There is a cave here that leads to a chest
containing 2 Jungle Jump Scrolls. Further ahead is an exit that leads to an otherwise-empty dead-end with 2 Ancient
Centaurs.

Back at the previous screen, there is a chest containing a Royal Pirahna west of the cave entrance. Take the north path
next, and you will be in an area with a LOT of 3-Headed Lions and Ancient Centaurs. They are all guarding a chest
containing the Murmur spear#. Returning to the first outside area, northeast is just an empty dead-end, so continue
east. On the next screen, simply run north without incident into yonder cave...

At the northern side of this cave are two chests containing an Antidote and a Medicate. Take a close look at the ground
here. It just says, "Luba Traitor". Obviously the work of the Cenodemons. And it was probably Evander who wrote that,
since he seems like he would be the least literate of the five. Anyway, go left and take the narrow path. In the next area,
go forward, defeat some enemies, open the chest ahead to get a Blazing Coat, and proceed to the next screen again.

There is a lone Ancient Centaur in this area. Also in this area are 3 humanoids. Heal up and talk to the old man when
you're ready, and then accept his challenge...
Optional boss: Valuur (Swordsman), Astartes (Archer), and Dogmahr (Dwarven Warrior)

Valuur HP: 2,923

Astartes HP: 2,033

Dogmahr HP: 4,593

They aren't all that tough. For beating them, you will get 445 XP, 442 PP, a Ceno Blade, a rare Brosaline Petals@, the
Shaker spellbook%, a rare Tarush Helmet$, and Dogmahr's entry into "Noticeable Victories". When you are done here,
enter the cave to the east. Take the left path first, and open the chest for a Lava Obsidianite ore@. Now take the right
path to the outside, and open the chest for a Dabaki Pepper@. Return to the split in the cave and take the middle path
this time. The chest on this path contains a Fierce Card.

Outside, there is a save point to the north. The stairs north of that lead to an empty dead-end, so continue through the
cave to the east. There is a chest near the cave entrance containing a Tartan Shield. In the cave, it's a straightforward
path to the mountain range exit. To the north is Calambro, but you'll have to go here to progress the story soon after the
3Dazer, anyway, and there are a couple of things you can't do there during the 3D, so it will be skipped for now. Continue
north to reach your destination, the odd little old town of Lantin... But first, enter the Angelic Shrine just north of it, and
go talk to the bishop here to advance the story. You MUST do this before you can activate the story quest in Lantin and
proceed onwards. Now head back south just a bit and enter...

Lantin

This is a fairly strange town... There is a young guy to the north named Bart who wants to join your party, but this is just a
joke, as Random always says he is worthless. There is also a... sideways chicken, but only a few characters react to it, and
nothing happens. The inn ahead has 120 PP upstairs. Enter the house to the north and speak to the foxman to get his
sidequest to (partially) complete in the next dungeon. Back to the south, the lady to the east will sell you the Dancing
Queen Flower for your HQ for 1000 PP. Enter the house north of her. Talk to the guy here to advance the story again. The
glass in question is in a chest in the southern house, but it is locked and thus requires a key. The barrel near Archibald
contains 4,951 PP. The chest in the back storage room contains a Heart of the Town ore.

Outside, there are 3 vendors to the northeast that will offer you additional items aside from the ones in their shops. If
you buy at least one item from the middle vendor, he will offer you an Yveen's Nectar for 10,000 PP. And if you exit the
shop 10 times, he will offer an Ocean Love for 25,000 PP. The left one, after 22 times, will offer an Ancient Sand@ for
9,000 PP, and a Boka Boka Root^ for 13,000 PP after... 153 times?! That's what the database says, but I've heard that you
can't actually get it, and I haven't tried myself. Anyone know about this?

Anyways, after 8 times, the right vendor will offer an Aldair Bow for 50,000 PP, and after 15 times, an Orc Blood^ for
8000 PP. Also, speak to the green-haired woman walking up and down the street to activate yet another sidequest to
complete a bit later on. The pot to the southeast contains 808 PP and a Tonic Tea. One of the barrels in the southeast
house contains an Elven Magical Shoes. To the right on the floor and semi-hidden by the plant is the Murdock's Key*.
Now enter the southern house and go to the second floor. The southern barrel contains a Moon Fish, and the chest is
unlocked with Murdock's Key, and it contains the Emerald Glass. *

Now return the glass to Archibald, and he will give you the Mulligan's Key*. Return to the north house, and use the key
to unlock the cabinet to the left, which contains a Tonic Tea and the Red Key*. Go back outside, go just outside of the
town gate, and then go left or right around the walls to reach a hidden area at the north end of town. Open the door
with the Red Key, and then grab the Teleportation Pillar* to get a +200 XP quest completion. Return the pillar to the
bishop at the Angelic Shrine, give him 1800 PP to finance the ritual, and he will teleport you on up to...

The Angel Town, or "The Celestian City of Zanutepa"

There is a save point to the north. Further north, you will be attacked by Aguannathar- er, I mean, an Ol' Or. (/Blades of
Heaven reference) They introduce this guy like he's some kind of superboss (even going so far as to mockingly use the
major boss theme!), but he's really just a stronger enemy. He has 6050 HP. Simply pound him into submission, he will go
down quickly. Continue north, and the way will be guarded by 3 Gold Angels. Continue north to the next screen. At the
split, the left cabinet has an Al' Azayer scroll, and the right one has a War of the Worst scroll.

By the way, you will encounter limited enemies in this dungeon called Angel Assassins. They each have a 16% chance of
dropping a rare Angel Nut@, so it's kind of like Ancient Nautilus with Fruit of the Mist, and a few other limited enemies
and rare items. Take the north path first, defeat a lone Angel Assassin, then 3 Angel Assassins, then 2 Stellar Griffins, and
finally, a lone Queen of Sarya. Return to the split and go left this time.

3 Angel Assassins will head your way. Further ahead are 2 Stellar Griffins, then an Angel Assassin and a Gold Angel, and
then an Ol' Or. On the next screen, head left first, and you will be attacked by another Ol' Or on the next screen. Further
ahead, to the southwest is the 5th of the 8 kids, to the north is a chest containing a Cryzalis ore@, and to the south is a
teleporter that teleports you to a small room with an angel that hasn't gone mad, but she won't tell you anything of real
use, and you won't find any items in there.

Return to the split and go north this time. You will encounter a Shraka and a Dabora. There are only 3 Shrakas in the
whole game, and they rarely (9% chance) drop Angelic Vests$, which I have only found otherwise in one chest, so it
seems that 4 is the max amount of Angelic Vests you can get legitimately. Semi-hidden behind the statue is a chest
containing the Alchemy Recipe #2*. Further ahead, to the south is a chest containing the XeagulX# (whatever kind of
crazy name that is) weapon. When you open the chest, it says that it is an axe, but it is actually a sword. Anyway, the next
south path to the east leads to a chest containing a Volcano sword. To the east is a lone Queen of Sarya.

Return to the first split of the dungeon and go right this time. When you get to the next screen, you will be approached
by a few enemies. The first two north paths connect to each other, and they don't have any items, so continue east the
rest of the way and then north, invariably plowing through the swathes of weak, generic enemies along the way. When
you get to the next screen, go east first.

Further to the east, go north to get to another large area. The chest to the north contains a War of the Best scroll. The
right teleporter just leads to a small room with a peaceful Shraka and a tame Harpiie who don't tell or give you anything.
The left one leads to a room with a peaceful angel, a tame dragon, and a chest containing an Urania Crown. Return to
the previous area and continue north.
When you attempt to pass by the statue, you will be attacked by an Angel Assassin and an Ol' Or. At the next split, west
leads to a lone Queen of Sarya. There is a teleporter on the long southern path that leads to a small room with a
peaceful angel and a chest containing 1127 PP. At the end of this path is a chest containing another Urania Crown. Take
the north path this time, defeat a lone Queen of Sarya, and continue forward. In this area, you will be approached by a
Glass Drake and an Angel Assassin. To the right is a save point and a chest containing 2 Phoenix Feathers and a Rainbow
Diamond.

To the left, there are 3 entrances; the other one is to the left on the next screen. Enter that one first, defeating an Ol' Or
as it attacks you. Proceed on in... Take the right path first, defeat 2 Glass Drakes, and then keep heading right. You will see
a save point, and there is also a friendly angel here that heals your party. Return to the castle entrance and head north
this time. An Angel Assassin and a Gold Angel will be guarding the way forward. Go north again at the next split, and on
this path, there will be 2 treasure chests. The west one contains a Phoenix Feather, and the north one contains an Azura
ore. @

Back south and to the east, you will be approached by a Glass Drake and an Angel Assassin. To the north is another split.
North leads to a save point. To the east, you will be approached by a fast-moving, lone Shraka. To the south are two
chests that each contain 2 War of the Best scrolls. Further south leads back to the healing angel and save point. To the
north of where you were, 2 Glass Drakes are guarding the north path. Further to the north is a chest containing the
Isolde Pendant spell relic. %

To the southeast of that is a pool that recovers your party, but also removes all of your equipment, so you're far better
off using the prayers of the angel just a bit to the south. To the northwest, there are 2 south paths, and they both lead to
the same area. The left one is guarded by the final Shraka. At the end of the path, talk to the "angel wizard" here to get a
hint on how to go forward. Now exit the castle and return to the two entrances to the right.

They are both guarded by a duo of an Angel Assassin and a Gold Angel, and they both lead to the same place. Enter the
left one first. To the north, there are two paths, both leading to the same place. The left one has 2 Glass Drakes
wandering around it. The left north path is a dead-end. To the south are another two paths. The left one leads to the
right entrance, and the right one leads to two chests containing a Medicate and an Indinera Rapier. The north path is
being guarded by 2 Stellar Griffins. Further to the north is another split. To the right is a chest containing a Phoenix
Feather and an Apricot. Ignore the southeast path for now and take the west one, going down the stairs over there.

In this large area, you will at once be approached by several more enemies. Take the south path first, then take the left at
the next split to get to a chest containing a Talysma Roots^. Now take the right path. It leads to nowhere, but you can
jump across to that platform to get to a chest containing the 7 Magnificent Wings*, needed to enter the shrine. Jump
back across, return to the north and take the east path this time. It leads into a building...

The chest to the north contains a Diamond and the Angel Ring spell relic%. Bump into the guy here to encounter a...

Boss: 1 Dabora and Evander Holywark (Angel Guard Captain)

HP: 3,487
Once again, he's not so tough. For defeating them, you will get 463 XP, 587 PP, the first Burning Shield$ out of two, a
+200 XP quest completion, the Quonga gem*, and Evander Holywark's entry into "Noticeable Victories". Now return to
the stairs, go back up them, and take the southeast path this time. Defeat an Angel Assassin and a Gold Angel blocking
the path, and then continue south, unlocking the door with the Quonga gem. The chest near the staircase contains a
Phenomena Roots^. Now head up the stairs...

In this area, to the north is just a dead-end with an angel who just loves "watching at the clouds". To the west, semi-
hidden behind a lamp (or whatever those golden things are), is the Barnes' Pendant#. Grab it to get a +200 XP quest
completion on the spot. This is actually a key item AND a unique accessory, but it doesn't offer much in the way of
protection, so you may as well return it the next time you find yourself in Lantin. Now skim the south wall to find a
hidden chest containing a Phoenix Feather, 5 Succulent Breads, and a Fairy Herb^. Keep going west to another split.
North leads to a chest containing 4 War of the Best scrolls. South leads to a balcony with a trapped chest containing a
Pink Apricot.

Now return to the east and go north this time. The way forward is guarded by 3 Gold Angels. The black chests are
teasers, much like the blue ones in the Modern Sciences Institute. The blue chest to the north contains a Phoenix
Feather. Further north, you will be attacked by an Ol' Or. Go north to the next screen. The throne room to the north is
full of enemies. There are a total of 7 Angel Assassins in this big group. The 4 chests contain 8,354 PP, a Zekaf'l
Rahomion spellbook, the first Angelic High Cape$ out of 3, and the Mountain Glass spellbook%. Guarding the boss are a
Glass Drake, a Stellar Griffin, and a Queen of Sarya. Press forward once more to encounter the...

Boss: Lord Duan (Angel King) and Lady Dyan (Angel Queen)

Dyan HP: 5,681

Duan HP: 6,540

Still not all that tough. Duan is weak against Claw, Mind, and Legend. Dyan is weak against Blunt, Earth, Claw, and Doom.
For defeating them, you will get 581 XP, 2550 PP, a Tonic Stone^ (35% chance), an Ancient Dai-Katana (47% chance), a
+200 XP quest completion, the Propulsion Staff*, Lady Dyan's entry into "Prestigious Victories", Lord Duan's entry into
"Prestigious Victories" (Yep, they have separate entries), and access to the new Kaleidos Wall menu "Angel Town".
When you leave the room, it triggers the transition to...

Random's Day 12

Return to the castle entrance and go back through the left entrance. Return to that teleporter and step on it to be
whisked on up to the shrine entrance. As you attempt to enter, you will be attacked by an Ol' Or. Defeat it, and then take
one more step forward to be attacked once again, this time by an Ol' Or and an Angel Assassin. Now you can finally enter
the shrine. To the right is a save point, and to the left is a chest containing a Mayuca's Winter, a Dabaki Pepper@, and a
Mighty Sword$. In the center of the room is an orb that can be used to activate a fight with an Ol' Or as many times as
you want. Check the window at the back to smash through it.
Attempt to save the fairy, and you will once again be attacked by an Ol' Or and an Angel Assassin. Defeat those two, and
you will get the Obole*, a +200 XP quest completion, and the completion of Random's 3D event.

3D is finally over?

If you've been following this so far, this will finally be the end of the insane 3Dazer quest! A sequence of events gets you
the Laxius Breaker spell relic%. After yet another odd dream sequence with Luciana, she finally learns the spell "Floyd's
Beacon". And then, you finally get the real transition to...

Day 13 (It was actually introduced earlier in the sequence, but those events in the glade took place during Day 12, and
Day 13 didn't actually begin until the "at midnight" scene... Yeah, the day transition system is a bit buggy.)

Be sure to set up a Floyd's Beacon teleport right outside of your HQ so that you can easily teleport out of tough
situations to heal up, save, and then teleport right back to where you left off. You can also use this handy little trick to
swap into your party characters you don't normally use, when it's time to use them to accomplish a certain task! There is
a pretty crazy amount of optional content that can be done starting now. First, I will start out with recruiting the new ally
that just became available.

Recruiting Rosa

First, you will want to fly far, far to the south of the Slime Nest to return to Muzzil the mushroom. Now fly west until you
see a two-spaced grassland area in the middle of the mountain range, with the right one having a black spot on it. Land
on the left space and move right to reach the Spiders' Secret Glade.

Examine the large stump, and a mysterious voice will yell up at you from down there. You will now get a quest to free this
tiny fairy from this stump. The only way that you can dissolve the webs she's caught in is to use a special, rare fluid that is
occassionally produced by giant spider creatures. So that means that your only chance is the friendly spider in the cave in
Mosquito Swamp, Aglaeriyus.

The herb that Aglaeriyus needs is at Lombardo and Meteorina's House, the remote cottage in the woods just north of
the glade where you found Rosa. Behind a bush outside of the house is 163 PP. Inside, speak to Lombardo and buy a
Boboka Nenuphars* for only 3,000 PP. But sometimes just one won't be enough, so buy 3-5 of them, just in case. Take
that/those to Aglaeriyus and give it to her, and she will give you the Spider Liquid*. Egress, leave, and take that back to
the glade, and use it on the stump to solve two quest entries in your Quest Book, and to recruit Rosa the Nereid into
your party!
Bazizka Tower intro, Gerrard's Band, Lady Antonella, the last three kids, and the final 3 Fighter's Guild quests

While you're still around the area, fly a bit east of that glade, and you will see a large green tree just northwest of Muzzil.
Land on the snow and examine it to reach Gerrard and His Band's Secret Glade. Sheesh, there sure are an awful lot of
"secret glades" in the Deport... Anyway, talk to Gerrard to get a Quest Book entry for a quest that will be completed
soon.

There is quite a bit of other optional content to take on at this point, but you might as well get this next short story event
over with first. Return to Metrolia and enter Bazizka Tower. You can only enter it with Luba in your party. Proceed
forward and check one of the two doors. Luba will make some comments, and then you will get another long,
unskippable cutscene between the Cenodemons. After you regain control and leave the tower, check your Quest Book,
and you will be ambushed by the...

Surprise enemy!: An Infernal Wyrm (Generic Black Dragon, one of Evander's lackeys)

He will surprise your party, getting a free turn in. He has only 1,457 HP, and you get 143 XP for defeating him. He is a
generic enemy in Bazizka Tower, nothing truly special.

So, the owner of the "keys" to Bazizka Tower is apparently someone involved in the Royal Court. The castle's historian, Sir
Conwell, who hangs out in the room just left of the castle's art gallery, will tell you a bit more about the "keys" for 5,000
PP.

The current owner of the keys in question is Duchess Melanice, in the throne room. While heading up there, take the
path left of the bank, and you will see a new guy in red armor hanging out. Talk to Theophistelas, and let him stay in your
inn. Now continue to the throne room, and you will see an old man in orange garb in the front area. Talk to him to get a
new sidequest to complete in just a little bit.

Continue on up and speak to Duchess Melanice, and she will tell you that a scoundrel has stolen her jewels, but of
course! I mean, we need the jewels to proceed, so naturally someone would steal them! She sent the request to get
them back to the Fighter's Guild, but she made the quest acceptable by Barons only, so move on up to that rank if you
still haven't bothered with it yet. At the Fighter's Guild, the final bounty hunting quest there is available, this time, for a
Mosquitaar Sting, which are dropped ONLY by the rare blue Dazzling Mosquitaars (NOT the orange Dazzling
Mosquitoes!) in the Woods of Lupantha. They each have a 10% chance of dropping one. Return one there for +1 HP to
all, 200 PP, and 12 bounty points.

Talk to the front counter guy and accept his 3 new regular sidequests, and also the main, "Barons Only" quest, which is to
get back Duchess Melanice's jewels, which you need to do to proceed with the story. So, this one is technically a story
quest, because it is required. Anyway, the blue minotaur sidequest is right here in Metrolia. Note that you must have
Guld in your party to complete this quest. You will also want Sandy, too, in order to get another little bonus for Guld
(thanks to Geazer for pointing this out!). There is a "blue minotaur" in the Theater, but it is actually a costume, and
when he takes off the costume, he reveals himself to be... a massive glitched graphic. I'm not sure if interacting with this
guy does anything special or not. Anyway, speak to the other guy here, and he will say that he will gladly book Gerrard's
Band to play there.
Today, Baretta is selling a "Healing Pack" of an Yveen's Tear and a Flower of Aquapanga for only 1300 PP. There is also a
slot machine on the right side of the shop that costs 25 PP per round. You will usually get nothing, and you will
occassionally get just an Ananas or a Pet Food, but eventually, you will hit the one-time "jackpot" that will grant all of
your party members 5,000 XP.

Anyway, as for the blue minotaur, he appears in six different places in Metrolia depending on your game timer's minute
counter:

1. 00-09: On the 2nd floor of the Fighter's Guild

2. 10-19: The area just before the throne room, just south of the bald guard on the left

3. 20-29: In the Guild of the Unknown, near Guild Master Vincenzo

4. 30-39: In the Inn of Bridge-Wall, near the entrance to Metrolia

5. 40-49: Alban the Fisherman, northwest of the Silver Eagle Inn

6. 50-59: Yasmina's house, south of the Silver Eagle Inn

When you find him, grab him with Guld, and you will get a +200 XP quest completion, and Guld will get an additional 500
XP. If Sandy is also with you, Guld will also get a boost of Attack and Speed +1! Return the minotaur to the Fighter's
Guild to get 9,900 PP.

The next general quest is to deliver a package to a guy named Ubacca, who resides in the village of Baluul, in the snowy
Lannion Lands to the extreme southwest. Talk to him in the inn, and you will get a +200 XP quest completion. While
you're there, the 6th kid is also in the inn. In the mayor's house to the north, 55 PP is hidden behind one of the columns.
The mayor's wife is selling the "Bed of Snow" Kaleidos Wall for 1000 PP. Speak to the mayor to get a new sidequest.

Now fly or teleport back to Muzzil, and enter Gerrard's Secret Glade to the west again. Talk to Gerrard, and he and his
band will join as comrades. Now go back to Muzzil, and enter the building just northeast of it. It is the remote Inn of
Lalyula. This self-proclaimed fancy royal inn costs a whopping 11,000 PP a night! Outside, speak to the red-haired girl,
and Antonella will join as a comrade, and you will get a +200 XP quest completion.

Inside, speak to the man ahead, and he will offer to sell you the piano for your HQ for 70,000 PP. Also, the 7th kid is here,
next to one of the pillars. As of Day 13, Constance, the green-haired woman at the Pet Shop near the Flower Shop, can
be recruited to your HQ. Also, another new girl will have appeared in Babo'Komo. Talk to Kate and recruit her to your
HQ, too. There is also a new guy at the Coliseum named Harold who also wants to join your HQ.

The final general quest is to rescue a girl named Nancy. She is in the Brotherhood of Destruction's church where you
found that spellbook (and possibly the old priest Berger) on early Day 10. She is in the back area. Use the Brain Cleaner
on her, and she will join as a comrade. You might as well go ahead and get the 8th and final kid now, too, who is in the
dwarven weaponsmith's basement in the Ancient Dwarven Cave.

Back in Metrolia, escort Gerrard to the Theater to get... pretty much nothing but a Quest entry and a Comrade entry in
your Quest Book, really. Return the 8 kids to the lady to get... nothing but the resolving of a Quest Book entry if you
imported, because you already have all of the items from that quest. If you didn't import, you should get the Gothwick
Sceptre, the Lady Deen's Diary, and the Long Cape Island Map, if you implemented the patches correctly.

Check your completed quests at the Fighter's Guild again to get 1540 PP for the package quest, and 2750 PP for Nancy's
quest. Now bring Lady Antonella back to Sir Grun for Prince Filibert to wrap up that quest. Also, in the library, a new guy
named Norman is selling a Savior Page^ for 850 PP. If you just now got the Lady Deen's Diary, trade it with Lady Xileen
for that Rainbow Dress. With the completion of the 3Dazer, the blonde woman in the casino, Monica Peter, will join your
HQ when you talk to her.

Also, Coryool can win against Warzel, the Rock of Basdo, if his HP is 800 or higher. Even if you never gave him any other
HP boosts, he will still have 805 HP at Level 42! Defeat Warzel to get a completed Quest Book entry and the X-Diamond
Fists#.

If the woman and the three kids weren't in the Inn of Bridgewall at the beginning of the game (sometimes imports cause
that), they will be there now. Talk to Coline and let her and her kids stay in your HQ for free.

The Zombie House?!

Fly to the west of Tongo-Boga to get to a small house near the mountains. This is the "Zombie House". All of the enemies
in here are alone, and they all respawn, too. Inside, on the first floor, there are 8 Zombies and 2 Tortured Corpses.
Unfortunately, there are no items up here. Anyway, go downstairs to get to a room filled with undead. There are a total
of 27 fights with a single Zombie or Tortured Corpse. Unfortunately, the only thing to get in this house besides the small
amount of XP, SP, and PP from the enemies is a trapped chest containing a Necroleech. Yep, that is pretty much it.

Zapoo Island?!

Fly as far north as you can, then fly east until you see a two-tiled island with a green peak on the east tile. Land on the
west tile and check the peak to get to LP3's version of "Zapoo Island". Unfortunately, there's not much to this place at all.
Keep checking the cave to fight 3 waves of 10 Zapoos, then 2 waves of 6 Zapoos and a Gaia Zapoo. They are all
completely immune to all status effects and elements, but regular Zapoos (the 42 that actually exist in the game) only
have 51 HP each, and they each have a 3% chance of dropping a Zapoo Diamond@. As for the game's 2 Gaia Zapoos,
they each have 396 HP, and each have a 35% chance of dropping a Zapoo Diamond. When you check the lair afterwards,
it says the cave is empty now. That is seriously all for this utter disappointment of a place. I almost didn't even bother
covering this one! Return to HQ to heal and save as usual.

The Tomb of the Dagger and the Long Cape "Island"...

If you have Baretta with you and you imported with the Gothwick Sceptre (or got it in the Melanie's Kids quest), then fly
all the way north, and then start flying east until you see a village and a temple to the south, in the middle of the
mountain range. Enter the "Tomb of the Dagger" (yeah, it actually says "Tombe a la Dagger" in the database), and when
you reach the main area, go southwest to get 888 PP. Now examine the object in the middle. Note that you must have
Baretta in your active party, as she is the only one that suggests placing the Gothwick Sceptre there. A hole will open up,
and down the hole is a pile of coins worth 945 PP, and a chest containing 74,551 PP and an Ocean Love.

East of Palambo are several peninsulas. On the second southern one is a house with a guy that sells Coconuts, and a guy
named Henry that you can recruit to your HQ. You have a choice between either him, or Bruce, an old former Metrolian
guard living in the Old Lab of the Dark Order. However, neither of them give you anything, so you can pick whomever. If
you have the Long Cape Island Map via import or kids quest, then a large rock will appear at the end of the northern
peninsula. I have no idea why "island" is in the title, but whatever. At the southern beach in this area, there is a
mysterious skeletal ghost pirate named "Captain Bustabook" (lol) that says that it has been a very long time since the
Pirates of Long Cape vanished... Apparently, he is all that remains of them, and apparently, there is nothing else to do
with him. There are also three chests on the beach here. The middle chest is pretty much empty, as the message says
"This chest contains a lot of old, worn sheets of paper.", but you don't get anything from it. Anyways, the right chest
contains 58,998 PP, and the left chest contains a Tarush Helmet$, 3 Ancient Sands@, and the Pirates' Glory spellbook%.
That is pretty much it.

Wrapping up most of the stuff in Lantin, raiding Calambro, and taking advantage of Floyd's Beacon

There are now a few new things to do in Lantin. You should have already spoken to Jessyca, the green-haired woman in
that town to activate the quest to find her husband, Robson. This guy is located in the Orc Gymnasium, at the north end
of the first corridor. Talk to him, and he will join as a comrade, and you also get a +200 XP quest completion. Return to
Lantin now, and return Barnes his pendant to resolve that quest and to get a measely little reward. Unfortunately, all he
gives you is 50 PP. Now go talk to Jessyca to get Robson back home. Now go talk to Van Helsing to the east. This will
activate yet another sidequest to complete in a while.

Now head south to Calambro. In the northwest shop, one of the barrels hides a Whale. In the fireplace are 2 Red
Bones^, and the chest behind the bookcase contains the other Korago Collar$. In the house to the right is a chest
containing a Diamond Shield. In the next house to the east is a tiny gold pile worth only 56 PP. Enter the house south of
that one. The fireplace hides a Fruit of the Mist@. To the northwest is Gaga'Oum, the gargoyle that the Unknown Guild
sent you to contact. Talk to him to complete that quest. To the south, the foxman, Midgo, can be recruited to your HQ. To
the west is a chest containing a Trout, a Shark, and a Whale. And that's pretty much it for now.

Now that you finally have Floyd's Beacon, you can get that chest in the Castle of Silence that you couldn't reach before.
Make sure to always keep one anchor open in order to set it where you are, in case you need to go back and forth
quickly. Personally, I used Anchor 1 as my HQ teleport, and I set Anchor 2 in central Metrolia, right outside of the Mage
Guild, so I wouldn't have to keep going all the way through the gate and through the southern section, and I kept Anchor
3 open as my "set anywhere" anchor. Anyway, return to the Castle of Silence, take the left stairs in the second room, and
then take the northern stairs in the next area. Set an Anchor right in front of that locked door. Now Egress, go forward
again, and deactivate both the right and left switches. Now return to that anchor you just set, and open that chest to get
a Zapoo Diamond, an Ocean Love, and an Ogre Blood^.
Also possible now is getting out of the "deepest pit" area in the Slime Nest. So drop all the way back down to the area
where you slaughtered the Slime King and his lackeys way back in Day 2. Now jump down the pit to the right. You will be
in a tiny pit with an even smaller and deeper pit in it. Jump down that one, and you will see an old Metrolian knight
captain trapped down here. Speak to him, and Henrik will join as a comrade, and you also get a +200 XP quest
completion. Now, simply Floyd's Beacon your way back to HQ, then enter the gates to Metrolia, and the sidequest to
rescue Henrik will be resolved as he safely returns to his job.

New rare item for sale, Mysteries in the Silver Eagle, new things in your HQ, and getting the In Go Fileha!

Sadly, Marcio Carol Bogda doesn't sell anything new for the rest of the game, but there IS one new rare item available in
the Nomad Market with the completion of the 3Dazer. The market appears in a total of four locations: Northwest of the
Giants' Fortress, northwest of the Underking's Castle, southeast of the Coliseum, and in the large, harmless woods west
of the harmful Lupantha Woods. Talk to the grey-haired guy, Rene, and buy one Ananas from him, then exit the shop
menu. He will now offer you a Cat Berry^ for 18,000 PP.

Return to your HQ. If you recruited Matthew at the Unknown Temple WAY back on Day 3, he will FINALLY have invented a
new menu with the completion of the 3Dazer! Talk to him and buy the "Wall of Fame" Kaleidos Wall for 1300 PP! Enter
the room to the north with the star banner above the doorway. Go forward and speak to Constance, and she will give
you a Diamond of Zerox ore that she found while cleaning up the room. Now go back and take the northeast path, then
the north one (the pub seems to never be completed). You will come to a room with three splits, and the woman with
the three kids. Speak to her, and she will sell you the "Temple of Yveen" Kaleidos Wall for 780 PP. The right path leads to
Random and Sarah's rooms, where Herasia will have recorded a couple of useless stats.

The left path leads to Wendala's room, and it has a secret path inside the painting that Merlin did for you. Open the pot
at the end of the path to get the Wendala's Potion^, which grants Wendala a bonus of HP +60. If you bought the "piano"
at Lalyula Inn, it will be in a new small room that was added to the left. Turns out, it's actually one of those gigantic
cathedral pipe organs! If you examine it with Wendala in your party, you can have her jam on it for a bit.

The middle path leads to a room with a lone Venom Lycose. It will automatically inflict Venom on all of your party
members when you bump into it, so make certain that Sarah is in your party for this one, as you NEED her to have Venom
on her in order to complete her sidequest to get her ultimate weapon. After defeating it, keep the Venom on Sarah, and
leave the HQ. Put Nash in your party if he isn't, and enter yet ANOTHER secret glade, just west of Metrolia. The trees
have been there since the beginning, but this place didn't become accessible until the completion of the 3Dazer.

In this glade, speak to the baby dragon, and take it into your HQ. Ahead, use Nash to boost yourself up to the plateau.
Walk up to the elf guy here, heal Sarah's HP and MP (but keep the Venom on), talk to the elf guy, and Sarah will be able
to complete the quest if she is afflicted with Venom or Sunburn. Venom is WAY easier to get, though, with that Venom
Lycose in your HQ, so yeah. First, you will have to fight a...

Solo optional sub-boss: Eastern Teszrandus (Giant Spider Monster)


HP: 1,675

It's not tough at all, and for defeating it, you will get 168 XP, 76 PP, a rare Teszrandus Clutch ore@, a +200 XP quest
completion, one of the Eastern Teszrandus's entries into "Noticeable Victories", and best of all, Sarah's best unique relic
weapon, the In Go Fileha sword#! She also gets some bonus stat boosts just for wielding this awesome weapon.

Return to your inn in Metrolia, and speak to Theophistelas. He will teach you the skill "Change Party Leader". On the
second floor, you will see a strange young man that wasn't there before. He claims to know where the thief who stole
Melanice's jewels went off to. Accept his offer, and Barok the Thief will join as a comrade. Don't worry, the "reward" that
you give him half of is only 2000 PP. On the third floor, the old man, Allen, the one you took in at Lansdown Leynefeeld
Manor back in Day 7, will have found a strange hole in the wall. Enter it, and proceed down the long path.

You will first be attacked by a Tata, which is normally fought in Gonda Tower! It's a fairly powerful late-game enemy, with
7,208 HP. If it seems tough, keep in mind that it can be inflicted with Sunburn and Fear, and it is weak against Earth, Nail,
and Holy. Water, Air, Mind, Metallist, and Laser do normal damage. Next, you will fight a Tomb Crawler, which is nothing
compared to a Tata. Continue, and get ready, as you will have to fight 3 Tatas at once! At the end, go right at the edge of
the water to get to a chest containing 3 Fruits of the Mist@. There is also a frog, a skeleton guy, and a locked door, but
seemingly nothing more to do here.

So, about those Slayer rewards... It IS kind of ridiculously drawn out to level ALL 22 characters up to level 8 the legit way,
because even if you only ever fought the +45 XP fights, you would still need to fight 434 battles with each character. Even
using sets of 3 different characters at once, that's still well over 3000 battles, each with a certain enemy. I simply do NOT
have THAT kind of free time anymore, and I would assume anyone with even a remote semblance of a life wouldn't,
either. That is why I strongly recommend using Cheat Engine to level them up fast and save yourself the trouble. If you
INSIST on doing it the normal way just so you can claim that you're "legit" and "more skilled" than others, knock yourself
out. But I'm not responsible for how much more of your life you will waste doing it.

Anyways, Day 13 is a good time to level them all up to Level 8, and a few of the characters give you access to new places,
and this is a good point to start covering them. More information about each exact reward for each Slayer Level for each
character is listed in the "Slayer Rewards" section.

Nash's level 7 Slayer reward is the revelation of the Legendary City. It is in the forest on the long series of peninsulas east
of Palambo.

The Legendary City

Behind the tree to the left is a Grey Leaves@. The cave nearby has a couple of shops. The northwestern cave has an elf
that can give a boost of HP +10 to Guanidia, Herasia, Guld, and Nash when each one is in the party. Talk to the lady to
the northwest, and she will give you 5 Red Bones^, a Toad Leg^, and an Ogre Blood^. Talk to the spider with Herasia in
your party, and it will give Herasia a Pine Apple, but he eats it for himself, so he gets the HP+4 boost. Talk to the frog with
Guanidia in your party, and it will give you a Talysma Roots^.

The whale in the pond will teach each of the animals a spell when it's in your party. Guanidia will learn "Shushukoom",
Herasia will learn "Lethal Move", Guld will learn "Damnation Roar", and Nash will learn "Fire Comet"! To the northeast
is a chest containing the Nenula Code*, finally enabling you to access Amabranda. To the northwest, there are a bunch
of monsters. All of them regenerate, and all of them are alone. In total, there are 2 Spirits of the Wood, 2 Venom Lycoses,
3 Titan Hydras, a Dragon King, 2 Varandos, 3 Legendary Unicorns, a Dark Drakon, a Krom, and an Ocean Salakom.

The only one you need to watch out for is that Ocean Salakom, as it is a boss towards the end of Gonda Tower, and thus,
it is pretty tough. If you want to kill it, go ahead, but I will list and describe it when we actually fight the one in Gonda
Tower. They were all guarding an Ocean Conch. And that is pretty much it for this place.

The Nenula Village of Amabranda

Unfortunately, there's not much to this place. Only one of the gold piles is reachable, and it only has 228 PP. Talk to the
fairy guard and she will let you pass. On the next screen, the white fairy under the cliff has an alchemy ingredients shop.
This is the earliest and cheapest place in the game (and also one of the only 2!) where you can buy Nenula's Powders.
The northernmost fairy on this screen "sells" all the types of Diamonds. It's basically a faster version of Marianne's thing,
as you have much less dialogue to skip through. If Rosa is in your party, one of the fairies to the north will give you a
Boka Boka Root^. Just for going through all of the trouble of reaching the village, one of the fairies gives you a generous
gift of a whopping 1 PP!

Another one of the fairies asks you to bring her a "Frozen Jade" in exchange for a rare alchemy recipe, but sadly, this
quest was left unfinished. And to think it ALMOST made it into the game! The item even exists in the database, but the
description says "Non Mis", which means "not placed" or "not implemented". The fairy to the south of that will offer you
a place to stay for "only" 8700 PP per stay. However, if you have a Red Apricot Tree from the Mage Guild, you'll also find
that the Nenulas brought the tree up to maximum health! So this makes it easy to restore if it's in bad shape. It's pretty
much exactly like the Barrel-Shaped Inn east of SankT Leona in LP1. And sadly, that is pretty much all there is to this
village. It looks like this was one of the points where DZK started rushing to finish the game, abandoning a lot of later
parts early into them.

Now it's about time to start taking on most of the rest of the dungeons. So the Dark Order Shrine is pretty easy, and it is a
good one to start out. It is located northeast of the Coliseum, and now is a good time to take it on.

Dark Order Shrine

Unlock the door with the key you bought from the woman in Babo'Komo back in the 3Dazer and proceed forward. Ahead
is a very strong trap. You will need a high level Coryool or Nash to survive it. It leads to a chest containing a Moskaa
Apple^ and a Constellation Armor$. Go back and head west to the next screen, grabbing a Necroleech along the way.
Continue north to a split, and go east for now. The chest is not only a trap, but is sadistically empty! To the south are a
whole bunch of Giant Skeletons. To the northeast is a chest containing a Fruit of the Mist@ and another July's Blood%.
Take the stairs to the northwest first.

The chest ahead is an empty trap that even Baretta doesn't detect. However, it is the weakest trap in the game: it only
causes 1 HP damage to each character! Yet another super-weird moment. Anyway, to the northeast are 2 Lansdowne
Heretics wandering around a chest containing a Tonic Tea. To the south of that is a hole that goes down to the previous
floor. Take the stairs to the northwest. Ahead are a Dark Order Priest and 2 Demon Lords, though these are different
from and weaker than the ones you fought in the Assassin Castle. Further down the path is a room to the left with
another Tonic Tea chest.

Further still down the path, there is a throne on the way. Baretta can detect the hidden path behind it, and it leads to a
chest containing a Milk of the Brave^. At the end of the path is a trapped chest (Baretta can detect and untrap this one!)
containing a Heaven Cries scroll and a Cryzalis ore@. Go all the way back to the skeleton horde hall, and take the
northeast stairs this time. Further down is a massive, unavoidable, and rather powerful trap. Further south is a split. East
leads to a room with 2 chests. The brown chest is a trap with a fight with 6 Black Ladies that inflicts Venom on everyone.
The blue chest contains 3 Medicates, as if to help you if you "fell" for the Venom trap.

West leads to a large room that is being guarded by 2 Demon Lords and a Dark Order Priest. Inside this large area are
several enemies. To the northeast are 2 chests. The right one contains a Rainbow Diamond and an Aurora Diamond,
while the left one has a rare Aurora Tear^. To the northwest is a chest containing a Ruby Shield. To the south is a trapped
chest containing a Waves of Purity spellbook. To the north is a staircase guarded by 2 Demon Lords and a Dark Order
Priest. On the next screen here, some Dark Order Priests will be heading your way. Along the southern wall are 2 hidden
chests, each containing a Yveen's Tear. At the north end of the room is the...

Optional sub-boss: 2 Dark Order Priests and Nankcho-Nanhga (Small-time low-level leader in the Dark Order)

HP: 3,285

He is extremely weak for a post-3Dazer boss, and definitely one of the weakest and easiest. He doesn't even have 3500
HP, which wasn't even that much for a Day 2 boss, let alone Day 13. For defeating them, you will get 142 XP, 68 PP, an
Astrobalt ore@ (80% chance), a +200 XP quest completion, and Nankcho-Nanhga's entry into "Prestigious Victories".
After that battle, go forward to the table and grab the Dark Order Letter* and the Apartments Key Pass*. I have never
found a use for this letter. If anyone finds out what it is for, please let me know! The chest in the corner contains 34,578
PP and the Empire staff#.

Egress and go back through the door. Talk to Blanchard near the entrance, and now that the weak demon is dead, she's
finally brave enough to leave with you and join your HQ. She is the wife of Ryan, that guy in the Modern Sciences
Institute. Now go back to the area with that room full of Giant Skeletons, and take the northeast path this time. Defeat a
Dark Order Priest and a Demon Lord, and proceed onwards.

In this hallway, a Dark Order Priest and a Dark Drakon will be heading your way. The first room has two chests. The left
chest contains 2 Tonic Teas, and the right chest has an extremely powerful trap (but you can disarm it with Baretta if she
is Level 45 or higher) and contains the Hours of Doom spellbook%. The middle room has nothing, and the left room has
the Bronze Pkr Armor*, the stolen armor that Yasmina is looking for. I have no idea what "pkr" is short for, but it, like
Barnes's Pendant, is a weak equipment that is better off being returned to the owner. Now go back and take the
northwest path this time, defeating another Dark Order Priest and Demon Lord along the way.

In this hallway is a lone Dark Drakon, then down the east hallway is a Dark Drakon and a Dark Order Priest. The first room
from the left has nothing, the second room has a Death Scroll hidden in the cabinets, and the third room contains
nothing yet again. Just a bunch of empty chests. Well, in the final room, there is a chest that looks opened, but there was
actually an Arabian Jewel and a Chicken Ring left inside of it!

As for the cultist here, she is actually Christine from the House of Pleasure! If you don't have Coryool with you, set a
Floyd's Beacon teleport point in this room and then teleport back to HQ to put him in, then teleport back, because he is
the only character who can snap Christine out of her weird brain-washed state that even the Brain Cleaner won't fix. For
that, you get a +200 XP quest completion. Egress and leave.

Bring the armor back to Yasmina in Metrolia, and she will give you a Heart of the Town ore. Return Christine to the
House of Pleasure, then go talk to her in the southeast room. She will give you the Pleasure House Key*, which unlocks
the chest to the north. That locked chest contains the Calisto ring#. Now go back down and talk to Christine again until
she asks to join your HQ. If you want, talk to Ryan in the central room of the Modern Sciences Institute, then talk to
Blanchard in your HQ, and she will join as a Comrade. Take her back to Ryan, and you will resolve the Comrade entry, but
you don't get any reward for it, sadly.

Xavier's Dungeon and the Ultimate Bread Recipe

Baretta's Level 4 Slayer reward is a Xarisman Tusk@, the Baretta's Ubikrod#, and access to Xavier's Dungeon, just west
of the Giants' Fortress. Only Baretta can unseal the seal on the entrance. Inside, there is an Ugly Groumchorn just ahead.
The left path leads to a chest containing 3 Antidotes and 3 Succulent Breads. Right just leads to a lone Ugly Groumchorn
and an empty chest. To the north, the first left and right paths are both empty dead-ends. On the next split in front of the
gate, the right path leads right to the switch. Through here, the staircase is being guarded by 2 Damned Ghouls.

Downstairs is a room with a bunch of lone Black Ladies and a trapped chest containing an Ancient Sand@ and a Black
and Golden spellbook%. To the left of that gate is a path guarded by an Ugly Groumchorn. This path leads to the
Ultimate Bread Recipe*, which gives a +200 XP quest completion and an entry in the Quest Book. That is all. Return to
Metrolia and choose to sell it to either Dan or Bob for 10,000 PP. There doesn't seem to be any significant difference
between which one you choose.

UPDATE!: For a very long time, I went without knowing this. There IS a difference, and it IS possible to get 100,000 PP
from them for the recipe!! After snooping around the database, I found that there is a 1 in 8 chance that Bob will accept
the 100,000 PP offer, and if you offer that to Dan with Guanidia in your party, he will have a 1 in 3 chance of convincing
Dan!

More guild stuff, more other stuff, and Sarah's other sidequest
If you haven't joined the Guild of the Undead yet, you might want to do that now and get those two sidequests. Also,
return to the Guild of the Unknown to inform them of your completion of those two quests, and also to get two new
ones. When you accept Vincenzo's quest, a mercenary named Tryklur joins as a Comrade.

You might as well go ahead and complete it by taking him to the Ruins of Salisvaan north of the Giants' Fortress, so that
you can once again fight...

Optional boss: Orghandi ("The Assassin" Cenodemon), round 3

HP: 5,055

He seriously is EXACTLY the same as when you fought him at the entrance/exit to the Underking's Castle upon returning
from the Hall of Madness. Meaning, it's literally the same enemy in the database. So, he once again drops 378 XP, 116 PP,
and an 18% chance of a Necroleech. Return to the Guild and get your new quest. This is to kill one of the game's hardest
optional bosses, so it will be covered a bit later.

South of your HQ is an angel woman. Talk to her to challenge...

Optional sub-boss: Eva Saint

HP: 2,478

Not hard at all at this point. Defeat her to get 651 XP and the Saint Rapier#. That's it, moving on.

For this one, you might want to put Chaz and Lisa into your party, as they and Random are the only 3 characters that can
learn this next one-time only move.

Just north of the Legendary City is an angel man.

Optional sub-boss: Lucas D'Angelo

HP: 1,654

Another easy one at this point. At the end of the likely brief battle, you will get 588 XP and a 40% chance of a Tonic Tea.
Then he will teach the skill "Burning Sky" to Random, and Chaz and/or Lisa if they are in the party. If not, too bad, they
won't ever learn it.

Sarah needs to be at Slayer Level 6 or higher to access her other sidequest. When you're ready, fly just north of the HQ,
and you will be hovering over the massive marshlands of Mosquito Swamp. Enter the weird building-looking thing
northwest of it...
The Frog Community

Proceed to the next screen and speak to Froggistair in the back. He will give you yet another sidequest. For this one, you
WILL need Herasia in your active party to lure out the target. Leave this community and enter the swamp to the west...

Kuko's Marsh

Another very short area with no items. From the start, 2 groups of 6 Kukos will be wandering around nearby. To the west
is a lone Kuko, who is supposedly the king of their tribe, but he isn't any different from an ordinary one. The path is fairly
linear, the dead-ends not leading very far. Continue to the second screen. When Herasia is in your active party, a scene
will activate when you get in far enough, where you will be ambushed by...

Optional sub-boss: Another Eastern Teszrandus

HP: 1,675

This time, you can have up to 4 party members, but it will inflict Paralysis on everyone at the start! It's exactly the same
as the first one stats-wise, so simply slaughter it to once again get 168 XP, 76 PP, a rare Teszrandus Clutch ore@, a +200
XP quest completion, and the other Eastern Teszrandus's entry into "Noticeable Victories". There is nothing else here, so
simply head back and exit out. Return and report to Froggistair. This is where Sarah needs to be at least at Slayer Level 6,
because if she's any less, the elves will refuse to see you. If you are that level or higher, talking to Froggistair this time will
unlock the Secret Elven Community on the world map. In fact, go there now. It is just north of this community...

The Secret Elven Community

Sarah will be forced to remove all of her equipment (and even her clothes!) before entering. In the northwest corner
here is quite arguably one of the hardest optional bosses in the game, as you have to fight her with just Sarah, all alone
and all naked! That's right, no equipment at all! So that will be covered a bit later. There are two things in this area semi-
hidden by foliage on either side. On the right side is a pile of gold worth 3,404 PP. On the left side is a chest containing a
rare Aurora Tear^.

Talk to Sorginia ahead, and she will grant you a stat-boost based on which rank Sarah chose in LP2. If Sarah is Arts, she
will get MND +120, and if she's Acrobatics, she will get ATK +50. Either way, you also get the unique accessory, the
Bracelet of the Sun#. One more thing for now. Head east to the back area, where there are a few more elves to talk to, a
pile of gold worth 215 PP, and a chest containing the unique relic, the Haetenya helmet#. That is all, so leave now.

Just south of the Legendary City is a long-abandoned temple...


Yveen's Lost Shrine

Another location with not much at all going for it. The only things on the first floor are a lone Lost Mandrogue (this is the
only place in the game where this enemy is encountered, they all respawn, and they each have a 3% chance of dropping
a Necrotear), a cat that will warn you of the dangers upstairs if Herasia is with you, 3 completely empty chests, 1 almost-
empty chest containing a whopping 1 PP, and a healing pond. Go upstairs, go left or right, and ignore the center area of
the room, it only has a shitload of lone, regenerating Lost Mandrogues, so go straight to the south end to talk to Yveen
along the wall. She will give all active members a boost of SPD +3. That is seriously all for this place.

Now enter the building west of Amabranda...

The Kriir Gymnasium

Another quest where you have to clear out all of the enemies. Up ahead and in the northeast corner is a chest with a
Gigas Axe. Blocking the path forward are 3 Kriirs. On the next screen, 3 Kriirs, and a Kriir and 2 Wild Kriirs will head your
way. Further to the north are a lone Kriir, a lone Wild Kriir, 2 sets of 2 Wild Kriirs, and a chest containing a Trout. There is
another chest at the north end containing an Apricot. In the northeast part is a chest containing 3 Obsidion Helmets.
Take the southeast path. There will be a chest to the south containing 2 Triple Shields. To the north are a Kriir and 2 Wild
Kriirs, and a chest containing 5 Potatos and a Coconut. To the north is a path with a lone Kriir that loops around to the
northeast corner of the large room you came from. Go north this time and defeat a Kriir and a Wild Kriir blocking the
entrance.

2 lone Wild Kriirs will head your way. To the northwest is a chest containing a Shark, and a long staircase that leads up to
a completely empty balcony. Yes, he literally made 2 new maps for absolutely NOTHING. You know, it's actually kind of
amazing, the sheer lengths that this guy was willing to go to, wasting his own time making completely empty dead-end
maps simply for the sake of mocking and taunting the player. Either that, or he had initially intended to put something in
some of these places, but just gave up at some point, because it seems like the further you get into the game, the more
incomplete it seems to be. Anyway, to the northeast are a lone Kriir, a Kriir and a Wild Kriir, and a chest containing 2
Whales. Return to the large room and finally go west, defeating another set of a Kriir and a Wild Kriir blocking the
entrance.

To the northwest, 2 Wild Kriirs are guarding a small room. In that room are a Kriir and 2 Wild Kriirs guarding a chest
containing an O' Donnell Skull. Just to the east of that are another 2 Wild Kriirs guarding another small room. This room
has a lone Kriir and a chest containing 27 Potatos. To the south is a large area with some stationary baddies. There is a
chest containing a Trout and a Shark, 2 lone Kriirs, a team of 3 Kriirs, and a team of a Kriir and 2 Wild Kriirs. For defeating
all of the Kriirs, you get a +200 XP quest completion, and everyone in the party gets a boost of DEF+4 and learns the
"Shield Up" spell.

Escorting Daghmaar
The next training quest at the Dragon's Guild is to escort a high-ranking guild member named Daghmaar from the
Coliseum to the Inn of Benediction at the square in Metrolia. He is the Giant in black armor in the northeast corner of
the room to the right. He is a friendly Giant who has been fighting against the evil Giants of the Giants' Fortress, so
they're getting ready to attack him. He joins as a Comrade, and says that they should all hurry to the Inn of Benediction.

But do NOT bring him there just yet, as access to the entire optional dungeon, the House of Pain, is permanently
missable unless you do something else important BEFORE bringing Daghmaar to the Inn of Benediction. First, put
Coryool in your party, and enter the House of Pain, southeast of the Dragon's Guild. Check the gigantic heavy doors, and
Coryool and Daghmaar will combine their already superhuman strength to push the doors open. The dungeon itself will
be covered a bit later.

When you're ready, take Daghmaar to the Inn of Benediction. When you talk to his contact to the north, you will have to
fight off a group of one of each of the 4 regular Giant types, and then 2 Men N' Potatoes. You will get 4,000 PP, a +200 XP
quest completion, and all active allies get a boost of MND + 12 and learn "Slash Up"!

Sadly, when the training guy makes his little speech upon you reporting back to him, the only thing he says afterwards is
"quest?", and there was a note left in the database where a 3rd training quest was planned, but it never made it. R.I.P.,
yet another sidequest that never saw the light of day. :(

Elliott's House and the Abandoned Forge

You will need Batabog with you for this next sidequest, since... well, this actually IS his sidequest. Fly west of the Zombie
House, and you will come to a house way in the back of a remote forest, and the forest will be blocked off by a large rock.
Land nearby and examine the rock, and Batabog will smash it. Afterwards, you get a +200 XP quest completion, and
Batabog gets an additional +4000 XP. The Megalodons encountered in this forest are strong and have 8875 HP, but they
have many status (Blind, Sleep, Numb, Clash, Sunburn, Venom, Paralysis, Fear, Weak, and Echo), and elemental
weaknesses (Blade, Blunt, Nail, Mind, Legend, Suction, Metallist, and TeAndal), give some good XP, and they have a
whole 1% chance of dropping a Xarisman Tusk. Enter the house at the back of the forest. You also need to keep Batabog
for this next little part, because otherwise, the enemies will just repel you with a powerful attack.

Go forward and defeat a lone Krasher orc. Then, go forward and defeat another lone Krasher. In the upper-left corner,
check the machine, and Batabog will destroy it to get +500 XP. In the southwest room, there is a chest containing a Red
Mithril Axe$. In the southeast room, there is a chest containing the Minotaur Ancient Protections#. Now go to the north
and defeat 3 Krashers! Go forward to the final lone Krasher, but watch out, because when you talk to him, he will slam
your party with a powerful attack that will take away about half of their HP! After defeating him, destroy the machine
ahead for another +500 XP for Batabog, then talk to the robot-looking minotaur in the back, Elliott Darikaarr. Impressed
at your accomplishment, he gives you the Ax-Bracers# and declares Batabog the mightiest of all minotaurs.

There are 3 houses south of Baluul. The first one just has some cowardly guy who fears the beast. After the beast has
been killed, this guy will have been brutally slaughtered. The next one down sells a temporary teleport to the Lannion
Lands for 200 PP, and it will last until the beast has been killed. The southernmost house is the Abandoned Forge.
There is nothing in the first room, so climb down the ladder to the basement. Down here, there is nothing on the south
and northeast paths, so take the southeast path, and defeat 10 Altered Bees. Further down the path, one of the barrels
contains a Tonic Tea. Continue to the end to get to an...

Optional sub-boss: Lolita the Royal Succubus and Vanczik the Hell-Murderer (two late-game enemies masquerading as a
boss fight)

Royal Succubus HP: 718

Hell Murderer HP: 2,775

They should be a cinch for the party by now, and when you kill them, you will get 416 XP, 195 PP, and Vanczik's entry into
"Noticeable Victories". Being a Hell-Murderer, he has a 16% chance of dropping a Scykaar sword. That is pretty much it.

The first general quest for the Undead Guild is to retrieve an artifact stolen by Ogres. For this, you will want to go to the
Ogre Guard, northeast of Palambo.

The Ogre Guard

The Krorn Ogres in this dungeon have 3222 HP, and they are weak against Clash and Sunburn statuses, and Bow, Nail, and
Mind elements. They each have a 3% chance of dropping a Xarisman Tusk. The first right path just leads to 2 Krorn Ogres,
and the second one leads to a barrel with 5 Larch Needles. Further up the path is a lone Krorn Ogre. The third right is an
empty dead-end, and the 4th one leads to a lone Krorn Ogre and a barrel containing 4 Trouts. The fifth path just has a
lone Krorn Ogre, and the final one at the top has some launching-arrow-bomb-trap-things. Maneuver around their
patterned shots down the hallway to reach a pit guarded by 3 Krorn Ogres. Watch out, as the fall will damage your party.

Down the pit are a LOT of Krorn Ogres. Seriously, a ridiculous amount of them. After plowing your way through their
ranks, take the northwest path first. Open the chest for 13,807 PP and a Salcerium Armor. Now take the southeast path.
Search the barrels for an Orc Blood^, and then search the cooking pots to the left for an Ogre Blood^. Now take the
southwest path. Search the barrels on the west side of the north section for an O' Donnell Skull, search the barrels of the
south section for a Grey Leaves@, and open the chest for the unique limitless spell relic, the Clash Amulet%. Now check
the pillar to the north to get the Pillar of Energy* and a +200 XP quest completion.

The next general quest in the Undead Guild is to bring them the Muura Gem from the Ore Lab, but the Mage Guild also
wants that, and if you give it to the Undead Guild instead, you will NOT be able to get to Rank 3 in the Mage Guild, and
consequentially, you also won't be able to advance rank in THIS guild, either! All you will get for compensation are 15,000
PP and a Necroleech. And that is most definitely NOT worth it. Giving the Muura Gem to the Mage Guild is technically
the "correct" thing to do.
Van Helsing and rescuing Anna

To find Van Helsing's "Anna Valerious", go to Riga, and you will find her to the northwest. Return to Lantin to report to
Van Helsing, but leave a space open in your party so you can have him there. Even when he joins your party, Van Helsing
will still be added to the Comrades section. Before proceeding with the quest, you need to get his missable stat upgrade
first. Talk to the priest in the backroom of the Yveen's Brotherhood at the square in Metrolia to give Van Helsing a boost
of ATK +11 and SPD +11. You have to do this before completing the quest, as Van Helsing does NOT permanently join you
until AFTER "the point of no return".

While he's still in your party, you might as well get his other upgrades at the Monk Community, far north of Metrolia and
west of the Tomb of the Dagger. Talking to the left monk will teach Van Helsing the skill "Broken Glass", and talking to the
right monk will give you a one-time choice of four options of upgrades. Choose wisely, or randomly, if you don't care
about this weak character.

1: HP+46

2: MP+53, MND+14, learns "Fresh Tsunami"

3: SPD+51, +1855 XP

4: ATK+29, DF+24, +3690 XP

NOW you can take him to Riga. But when you go back to where you saw Anna, she's gone! She has been kidnapped by an
evil vampire and taken to the fortress to the northwest! So enter the fortress to the northwest...

The Anderson Guard

Put Nash in your party at least for the one treasure that only he can get. Proceed directly to the second screen. The north
doorway event is programmed wrong, to where it won't teleport you to the map it was supposed to, and even if it did,
there was nothing there but a couple of enemies, anyways. The first southern doorway is just an otherwise-empty room
with a Rubbish Rat, and the next one leads to the chest that Nash can reach, which contains the other Tiog$ helmet. The
west chest contains a 666 Scroll, while the north stairs are guarded by 2 Kazbans.

Up the staircase, you can flip the switch to the south to open the door in that first area, but it only has 2 Kazbans. The far
east path also only has more enemies. Take the middle path and then the right path to reach a chest containing a Tartan
Shield, then enter the other room and defeat 3 Kazbans to reach a chest containing an MP Replenish and a Black and
Golden spellbook%. Return to the first floor and go down the stairs now.

The northeast room only has a lone Kazban and a chest with 175 PP. Down and east leads to a chest with a Necroleech.
West leads to 3 lone Giant Ghosts, 3 groups of 3 Kazbans, and then the...
Optional boss: The 2 Mummy Archlords and Bethambuu (Evil Vampire)

Mummy Archlord HP: 2,433 each

Bethambuu HP: 2,591

They're also not tough at this point. Slaughter them for 376 XP, 176 PP, a 35% chance of a Tonic Stone^, a +200 XP quest
completion, and Bethambuu's entry into "Prestigious Victories". Van Helsing leaves your party afterwards, and you can't
recruit him permanently until after defeating Spike Head on Day 15.

There is a little airship-accessible cave just north of the Coliseum...

Lord Zarmon's Crypt

You need Wendala in your party to get past the little red demon. Take the east path first. On this screen, the first south
path is blocked off by a skeleton, so take the second south path. On this path are 4 lone Efreets, and a trapped chest
containing a Necroleech. The path south of the chest loops back around to the path east of this room's entrance, so head
back to the dungeon's entrance and go left this time. On this path, 3 Efreets are guarding the way. Continue down the
path and defeat another path-guarding 7 Efreets. Further up, you will be attacked by a Tomb Crawler. Last on the path
are 2 Damned Ghouls, who had been guarding the Zardor Key*. Now go back and take the north path this time. On this
screen, head east first, and then north. You will be attacked by a Tomb Crawler on the way.

On the next screen, south leads to a chest containing 3 666 Scrolls. North leads to 7 Efreets guarding a trapped chest
containing the "Dark Queen" Kaleidos Wall Menu! To the east is a long path with 3 Efreets along the way. It leads to a
chest containing the last of the 3 Black Lady dresses$. Return to the split from the previous screen and head north. The
first west leads to a dead-end with 2 Efreets and a Damned Ghoul, and the second one leads to a chest containing a
Dragon Skin. Head north again. Along the way to the door is an unavoidable trap. Unlock the door with the Zardor Key,
defeat 3 Damned Ghouls guarding the path, and then enter the chamber. Proceed forward and check the skeleton to get
the Wendala's Key*, and also to activate the...

Optional sub-boss: 2 Efreets and Alisia Cancellara (Vampiress)

HP: 3,991

She regenerates HP every round, but she doesn't have that much in all. For defeating them, you will get 322 XP, 488 PP, a
Vampire Cape$, a +200 XP quest completion, and Alisia's entry into "Noticeable Victories". Egress and exit. Return to
Metrolia and return to that house up in the northwest corner where you found Lord Zarmon's letter to Wendala way
back in Day 2. The Wendala's Key unlocks the chest, and it contains an Ocean Love, the Punisher Razor#, the Wendala's
Corset#, and the Zarmon's Amulet spell relic%! Also, if you're trying to get all of the artifacts and relics, remember to get
Wendala's Slayer level up to at least 4, as that level's reward is the unique relic, the Panther Dress#. At level 7, you get
another unique equipment, the Fast Shoes#, but it doesn't have a symbol for anything, so I'm not sure if this counts as a
relic/artifact or not.
By now, you should easily be able to handle Katie and co. So head back to the Drembacher Tournament in northeast
Metrolia, head downstairs, and talk to Katie to challenge the...

Optional boss: THE SINISTRALS! -er, THE DREMBACHERS!

HP:

Gades-er, Charles-Albert: 1,755

Amon-um, Reyna: 1,604

Erim- I mean, Katie Drembacher: 1,676

Daos-gosh, sorry!- Po Pomt: 1,202

Yep. They're not very hard at this point, either. Just slam them with your usual strongest all-hitting attacks and they'll go
down quickly. When they are defeated, you will get 947 XP, a +200 XP quest completion, and a party-wide boost of HP+1!
You will now open the Drembacher Theme Tournaments. If you manage to win with 8 different theme-teams, ALL
recruited party members, active or not, will get a boost of HP+4. For more info, please refer to the forum, I believe there
is a post covering the Theme Tournaments! Sorry that I couldn't get around to this one! Apparently, one of the parties is
straight-up impossible to do, as you can't do Van Helsing's sidequest if you wait until after Lucida Tower, AND there is no
known way of recruiting Alessandra before Lucida Tower, thus you can't get Van Helsing teamed up with Alessandra. If
anyone ends up discovering how to do the "Suckers" party, please let me know!

Right around now is a good time to complete the Centaur Fortress. It is northeast of the Ancient Dwarven Cave.

The Centaur Fortress

A save point is near the entrance. Also nearby are 2 paths leading to the same area. This area is full of centaurs. There's a
total of 12 waves. The northwest chest contains a Dragon Killer spear, and the northeast one contains a Mighty Sword$.
In the next area, 3 Metrolian Centaurs will head your way. Further ahead and before the stairs is a left-and-right split.
Take the left path first.

To the south are 3 Metrolian Centaurs, a woman that asks you to help her, but you can't, for some reason, and a chest
that is like that one in the Underking's Castle: if you imported, it will be empty, but if you didn't, it will have the Mind
BioS Head#. To the southwest is an otherwise empty room with 3 Metrolian Centaurs. The north room is pretty much the
same, just 3 Metrolian Centaurs. It is unfortunate, but it looks like this area was just left unfinished and forgotten. Even
when you kill all of the centaurs and complete the sidequest, you still can't respond to the woman regardless of who is in
your party or what is in your inventory. Anyway, take the right path now.

Go south first, and defeat the team of 2 Metrolian Centaurs and a High Centaur at the end of the hallway. In the room
before that is a chest containing a Tonic Tea and a Medicate. There is also a doctor here that you can't do anything
with... yet. Now head north, defeat 2 Metrolian Centaurs and a High Centaur, and then go left and defeat 3 High
Centaurs, then open the chest to get the Mighty Axe#. If you had been playing on a non-import file, this is the axe you
would have to have gotten to recruit Batabog at the Pirate's Coast. Continue north to the next screen. This hallway is
empty, so just follow it to the next screen. At the end of the path, defeat the trio of 2 Metrolian Centaurs and a High
Centaur, and then open the chest to get the Mountains of Nevermore spellbook%. Return to the split and go up the
stairs to the next screen this time.

From here, go either left or right, they both lead to the same area with equally long pathways. At the north end of this
area, there is a room to the south with 3 High Centaurs and a chest containing 3,515 PP. Back in the central area, the way
forward is being blocked off by 3 Metrolian Centaurs and 3 High Centaurs. In the right room is a tortured knight captain
nailed to the wall. It seems to have no actual other effects as to whether or not you choose to end his torture. Anyway, in
the central northern part is the...

Optional boss: Lokkas (The Centaur King)

HP: 5,993

The usual fare. He is weak against Bow, Fire, Dark, Claw, and Mind, and he can be Paralysed. For defeating him, you get
365 XP, 335 PP, a Ground Spear (84% chance), a +200XP quest completion, Lokkas's entry into "Prestigious Victories", a
party-wide boost of HP+ 8, and access to a chest containing 1809 PP and 15 Antidotes. If you want, you can now go back
and recruit that doctor, Kerr, from earlier in that room with the Mighty Axe. And that's pretty much it for this place. The
next training quest is not available until becoming Archmage.

Note: The next few available sidequests consist of fights that are pretty tough, and I believe they could be made quite a
bit easier by recruiting Zoo, which you would have to proceed with the story to do so. If you wish to recruit him first, go
ahead and skip to the "Resuming the Story" section until after Bazizka Tower and recruiting Zoo, then resume this part by
searching for "The Other Treasure". It's up to you, as it's entirely possible to do all of this without him, but he is a great
character to have, so keep that in mind.

The Other Treasure

There are 2 entries in your Quest Book for ancient treasures. You should have already gotten the Buried Treasure of
Mangaron in the Dragon's Spine region before the 3Dazer. If not, search this document for that name and get it. The
other one is in a building FAR to the west of Metrolia, north of the Terror Woods. You can technically land behind the
building's guardian and get the treasure without fighting him, but where's the fun in that?! Talk to the treasure guardian
to take on the...
Optional boss: Kranko (Giant Ogre Beast)

HP: 9,752

Yee-ouch, this one's a doozie. I consider him one of "the elite" bosses. He is immune to all status effects except Blind and
Fear, and he is immune to ALL elements except Doom, which only does normal damage! Luciana and Luba are
recommended. Luci can lower his physical defense with Lord of the Dance and Rockworld (it only lowers it by 1 at first,
but don't let that fool you, keep casting the spell to truly lower his defense), and Luba can cast her Doom spells, the only
element he isn't strong against. Try to Blind him too, to make most of his attacks miss. For defeating him, you will get 486
XP, Kranko's entry into "Prestigious Victories", and a 25% chance of a... Potato?! Yep.

Anyways, you can enter the Treasure House now. Follow the linear path up to the large room to the north. Up here is just
a lone Rubbish Rat, an old man who gives you a hint about the entrance to the Outer World, and a treasure chest that
gives you 105,678 PP and a Quest Book entry for The Legendary Treasure!

Finishing up the Lannion Lands! The Galofaro Tree, the beast, and the beast's master!

Make sure you have Paralysis-proof equipment on everyone for this fight. In the Lannion Lands, far south of Baluul,
examine the tree with Luba in your party, and accept the trial to begin the...

Optional boss: The Ancient Tree of Aglae (The Galofaro Tree)

HP: 9,462

Another one of the few genuinely-tough bosses. He is immune to all status effects except Sun Burn and Echo, and he is
only weak against Legend. Blunt, Fire, and Holy do normal damage. At the beginning, he inflicts Paralysis on all characters
except Luba. Cure that up and start fighting. This one is pretty tough with some strong spells. He loves to use Earth Dom,
which inflicts Paralysis, hence the equipment. When you finally defeat him, you will get 693 XP, 334 PP, and a 45% chance
of a rare Heart of the Forest ore@! Also, Luba gets 33 Slayer points AND learns the spell "Deadly Ground"!

For the lands' beast sidequest, simply wander around the snowy land and keep either winning or running from
encounters. If it doesn't appear after about 10 to 15 battles, reset and try again. Eventually, you will encounter the...

Optional boss: The Maango Cat (The feared beast of the Lannion Lands)

HP: 8,761

The Maango Cat is basically LP3's version of "The Gargaryan Beast" from LP1. For such a supposedly ferocious monster,
it's not all that tough. A little tough, maybe, but not in what I would consider "the elite group". It is weak against Blunt,
Air, Legend, and Doom. For defeating it, you will get 656 XP, 268 PP, and Maango Cat's entry into "Prestigious Victories".
With that done, return to Baluul and speak to Sari-Hino, and he will say that someone discovered the hideout of some
murderous warlord to the south. This unlocks Van Reimm's Hideout on the world map, just south of the Galofaro Tree.
Go ahead and enter the house now...

Van Reimm's Hideout

Nothing is on the first floor. On the second floor is a chest containing 2 Phoenix Feathers. On the third floor are 2 sets of
3 Sanctum Guards, and a chest containing a Demon Horns helmet. On to the final floor, 5 lone Catarsis Demons will head
your way. The middle of the three south paths to the east leads to a chest containing an Abyss Ring$. The path furthest
to the left leads past a spiked floor, with 3 Sanctum Guards guarding the way right after. In this room are 11 lone Catarsis
Demons. The chest to the northeast contains a Ceno Blade. The boss is being guarded by 3 Sanctum Guards. Continue on
to yet another...

Optional boss: 2 Sanctum Guards, Babaolong (Giant Warrior), and Van Reimm (Brutal Warlord)

Van Reimm HP: 2,763

Babaolong HP: 4,896

Even easier than the cat. For defeating them, you will get 491 XP, 755 PP, a Larch Needle (73% chance), a Wave of Purity
spellbook (65% chance), and a +200 XP quest completion. You also get access to a trapped chest containing a brief letter,
12,833 PP, a Diamond, and a Saint Holmes helmet. Talk to the maid, Alise, and she will join your HQ. A few of the
Catarsis Demons regenerate, and they give pretty good Slayer points to most characters, if you're mad enough to do it
the "legit" way. That is it, so just Egress and leave.

Now prepare yourself once again, this time with Fire-resistant equipment. Make sure you also buy a good amount of
Paprika Balms at the Rank 3 shop of the Guild of the Unknown. And when you are ready, enter the cave northeast of
Metrolia...

The Pit of Fire

The small room to the south has a Crystal Gem*. There is a fire-trap right before the exit. On this screen, there are two
exits up here. The right one loops around to the one at the end of the path left of the way you entered, it has a few
enemies. Take the left of those 2 exits to the north. To the east is a dead-end being patrolled by a Mechuul. Watch out
for these and Mechuululs, they are both "Final Fantasy Bombs", and they each have a chance of saying "Aha! I caught
you!" and then inflicting damage and Sunburn on your whole party! There is a long path to the south with a cave along
the way. Ignore it. Caveat Emptor. At the end of the path is a switch to activate, with a fire-trap shortly before it. The
switch unlocks the gate from just before, so go back there and defeat 2 Fire Things and a Mechuul and flip the lever here.
There is also a Crystal Gem* semi-hidden behind the tree.

Go back to the main area, and this time, go right of the way you initially entered. There is a Mechuulul along the path to
the exit. In this area, 3 Fire Things will head your way. Further down, north is a dead-end, so go south, and defeat 2 Fire
Things and a Mechuul guarding the path. The hallway to the west has 2 caves. The left one has a lone Mechuul and a
Crystal Gem*, while the right one just has a Crystal Gem*. Take the pond-exit when you are done. In this large area are 4
waves of enemies. To the southwest are 2 Crystal Gems*. There is another Crystal Gem* to the northeast. To the north is
the target jewel. Heal up and get ready, as it is being guarded by a large team of 3 Fire Things, 2 Lady Fireballs, 2
Mechuuls, and a Mechuulul. When you examine the jewel, you get an...

Optional boss: The Queen of Luban-Erya (Fire Goddess)

HP: 8,999

She has some pretty high HP, and loves to cast Lord of the Dance, so watch out. She is immune to all status effects except
Fear, and she is only weak against Ice and Legend. Water and Holy do normal damage. For defeating her, you get 679 XP,
a +200 XP quest completion, and the Queen's entry into "Prestigious Victories". Everyone in the active party also learns
"Fire Favor" and "Hyper Flare"!

If you examine the jewel again with Rosa in your party, she will find a way to activate it, and she, Random, and your
choice of 2 other characters will get a boost of HP +20 and MP +8. To the southeast is another pond-warp-thing. It leads
to a room with a Crystal Gem* and a lever to flip, but there is no exit, so you have to Egress when you're done there.
Now go back to the main area and head northwest this time. Flipping that last lever finally unlocks this gate. To the north
is a tiny chamber with a pond-warp and a chest, but sadly, that room is a teaser; there isn't any script assigned to the
chest or the pond. Grab a Crystal Gem* and take the pond-exit.

To the southeast are 2 Crystal Gems*. To the northeast is yet another Crystal Gem*. To the north is a spike-laden
pathway with two traps that you can simply run past. To the west is another Crystal Gem*. To the east are 2 lone
Mechuuls and a chest containing an Inferno scroll. To the north, examine the flame and do the trial. You just have to
walk on all of the dark floor tiles once, it's not that hard to find the path. When you do it right, the flame will disappear
and you get a confirming sound. Up in the next area, to the west is a Crystal Gem*. Further ahead here is the...

Optional boss: Guru-Handa (The Inferno God)

HP: 9,666

This guy is even tougher than the last one! Naturally, he damages your whole party and inflicts them with Sunburn off
the get-go. He's got some nasty fire spells, so watch out. He is immune to all status effects except Echo from Random's
"Echo Sword", and is only weak against Water, Legend, and Doom. Ice and Mind do normal damage. For defeating him,
you will get 2502 XP, a Lava Obsidianite ore@, and Guru-Handa's entry into "Prestigious Victories".
Just southeast of Metrolia is a tiny island in the center of a lake, with a single building upon it...

The Old Lab of the Dark Order

The Altered Bees here inflict Poison on your party when encountered, while Venom Lycoses inflict Venom when they
bump into you. Ahead is a Venom Lycose. Also in this room is a chest containing the Lethal Oceans spellbook%. Head
down the stairs now. Defeat 3 Venom Failures on the path, open the chest for 4 Antidotes, and then go down another
set of stairs. Down here are two chests containing the Alchemy Recipe #s 4* and 6.* One of the shelves to the right hides
a Savior Page^. If you didn't recruit Henrik from the Coconut Shop, an old former Metrolian guard named Bruce will be
staying down here, and he will ask if you have room in your HQ for him. It's another either/or choice between the two.
However, neither Henrik nor Bruce contribute anything, so just pick whomever you want.

Going back up the stairs, further down the path are 3 Altered Bees. Further still is a chest containing the Alchemy Recipe
#1*. Proceed to the next screen. Down this hallway is another Venom Lycose. Further down is a split. Head north first.
This leads to a room with a set of 3 Altered Bees, a set of 10 Altered Bees, and another lone Venom Lycose. They were
guarding 3 treasure chests with lots of simple alchemy ingredients. The left chest has 7 Spider Horns, the middle chest
has 15 O'Donnell Skulls, and the right chest has 13 Dandelion Blooms and 17 Solstice Acorns.

Go back to the split and go south this time. Further down are 10 Altered Bees. They were guarding a chest containing a
Fruit of the Mist@. The broken desk in the northeast corner of this hall hides a Flower of Aquapanga. Proceed to the
next area. 3 Venom Failures will head your way. At the split, along the east path are 2 sets of 3 Ore Brains to destroy by
checking the test tubes. The path leads to a chest containing a Dabaki Pepper@. Return to the split and go south to the
next area. Make sure you're fully healed, and when you're ready, head south to take on the...

Optional boss: Doom Balrog (Grotesque Mutant Creature), 3 times in a row!

HP: 7,517 each round

That's right, you have to defeat it three times in a row to truly kill it! It will slash your party before each fight, AND once
more before dying, so keep that in mind. Surprisingly, it only has resistances to Blunt, Ice, Air, Dark, and Laser. You get
459 XP each round, and when you finally kill it for good, you get a +200 XP quest completion, and Doom Balrog's entry
into "Prestigious Victories". There are 2 chests and a bunch of barrels nearby. The middle barrel on the top row hides an
Egress Certificate. The chest between the barrels contains a Tonic Tea, and the other chest contains 2 Dragon
Mushrooms@. There is a switch to flip further south. This unlocks the door in the first room. Egress for now. There will
be 3 Venom Lycoses in this area now. Proceed into the unlocked room that is full of Venom Lycoses.

In here are 6 sets of 3 Venom Lycoses, a set of a Venom Lycose and 3 Black Ladies, and a lone Venom Lycose. After wiping
them all out, search the northwest barrel for a Boka Boka Root^. To the northeast is a chest containing a Nenula's
Powder and the Hasaricalia Jaws#. At the north wall is a hole for Guanidia or Herasia to fit through. There are two chests
here. The right one contains a Blazing Coat, an Angelic Vest$, 2 Soul Ores@, and a Gloomy Mushroom^. The left one
contains the Weaponsmith Book #5*, and... another Phial of Water*?! Weird. Anyway, return to where you flipped that
switch and head south again. One of the vases hides a Dandelion Bloom. Proceed to the next area. In here, simply head
south by one space to encounter...

Optional boss: Mutated Flower (Fairly Self-explanitory)

First form HP: 6,500

Second form HP: 8,808

Oddly enough, its first form has NO elemental weaknesses. Only Blunt, Fire, Ice, and Holy do regular damage. After
dealing about 5000 or so damage, it will mutate even further. This form is weak against Fire, Dark, and Legend. Ice, Holy,
and Claw do normal damage. For defeating it, you will get 417 XP, 67 PP, a Heart of the Forest ore@, a +200 XP quest
completion, and the Mutated Flower's entry into "Prestigious Victories". To the northwest is the game's third and final
set of 3 Ore Brains to destroy. To the southwest is a chest containing a Grey Leaves@. Behind the machine is a chest
containing 2 Nenula's Powders, and the other chest contains an Angel Nut@. The machine can inflict your party
members with the unique condition, Zombish. This is required to get two unique equipments for Random and Luciana,
so inflict them with it, and then Egress and exit.

Fly east of the Ancient Dwarven Cave to reach a small island with a palm tree icon. Check it to get to a small area with an
altar. In the back is a gold pile that has 335 PP. Examine the altar with Zombish Luciana to get the Glass Rod of Adam#.
Now return to Palambo and head to the northeast corner. Draw the sword out with Zombish Random to get the
Aldebard Sword#. To cure them of the Zombish status, return to the Undead Guild and speak to Hans, the healing
bishop. He will cure their zombifiedness for 10,000 PP each.

By now, you should be plenty strong and prepared enough to take on the...

House of Pain

Proceed forward to be attacked by 3 Inferno Balom Guards. They're pretty tough for enemies, and they have over 6000
HP each. In the next large area with the splits, first head northeast and then southeast. Head southeast again, destroy
the torture machine, and rescue Genie from this hell-hole to get her in your HQ. To the northeast is a chest containing a
Yveen's Tear and a Grey Leaves@. Back in the main area, northeast is a dead-end, so go west this time, and north at the
next split to get to a trapped chest containing the Foolish Whip#. Now head west to the next area. In this area, the first
north room only has a prisoner who is already dead. The second room also has a prisoner that is already dead, and a
creature is eating her. You can destroy the creature by checking it. In the northwest corner is a trapped chest containing
the Weaponsmith Book #1*.

The huge bloody pool to the northwest is being guarded by an Inferno Balom Guard. To the southwest is a chest
containing a War of the Best scroll and a Xarisman Tusk@. To the northwest are two chests, containing a Marlin Egg^,
and the Spirited Ladies spellbook%. The northeast path is guarded by 3 Hell Cows, an Inferno Balom Guard, and an Eye
of Judgement. Walk through the wall to the left to get to a trapped chest containing the Kran-Zuris Claws#. To the east is
another Baretta-detectable secret path in the north wall. It leads to a chest containing 3 Death Scrolls, a Dabaki
Pepper@, and the Terror Amulet#. Head east to the next area now.

The linear path is guarded by a lone Eye of Judgement. When you defeat him, you get a Zombie Eye^. Further down, the
chest to the east contains 25,055 PP and an Evil Claws$. Further south is yet another...

Optional boss: 1 Hell Prisoner, 1 Eternal Warlord, and The Machine (Evil Barbarian Torturer)

Eternal Warlord HP: 9,455

The Machine HP: 8,871

The Machine is weak against Mind, Legend, and Doom. Eternal Warlord is susceptible to Silence, and weak against Blunt,
Fire, Earth, Holy, Legend, and Doom. For defeating them, you will get 900 XP, 463 PP, a Bear Armor (65% chance), the
Infant Key*, a +200 XP quest completion, The Machine's entry into "Prestigious Victories", and with the key, access to
the final room. Unlock the door and go inside. Rescue Gia to get her into your HQ. Floyd's Beacon your way back.

Now you should be ready to take on a couple of bosses skipped earlier during the story. Return to the Crystal Palace
(15510), go down the stairs ahead, and head all the way to the east to take on the...

Optional boss: The 3 Lupandas (Giant Hydra Creatures)

HP: 8,828 each

Slam them with some all-hitting and double-attacks, and they'll go down soon enough. They are weak against Blade,
Earth, Legend, Suction, Metallist, TeAndal, and Doom. They give 1,476 XP and each have a 63% chance of dropping a
Marlin Egg^, which is a rare item, so you might want to make all 3 of them drop it. Heal and save, then return and beat
them one more time to get the same reward again. That is all, their lair is empty.

Now return to the Ancient Pyramid, and head back up the northeast stairs. Follow the path down to where that evil
trapped/locked chest is. Remember to AVOID the arrow-traps in that hallway leading to the large area, as the game WILL
freeze upon defeating the next boss if you get hit by it. To the southeast of the trapped chest is a secret pathway that
Baretta can spot. Go through here and examine the strange image on the north wall...

Optional boss: The 3 Pyramid Cores

HP:7,608 each

They are fairly strong, but they are weak against Holy and Legend. Also, Ice, Earth, and Laser do normal damage. If you
can overcome them, you get 2,424 XP, 47,670 PP, and 5 N-Bombs. They also each have a 50% chance of dropping an
Aurora Diamond, so you can get up to 3 of those if you're lucky.

Coliseum Party Tournament

If this hasn't been done yet, you can go ahead with the Dragon's Guild's general quest. It only takes 4 wins in the
Coliseum's Party Tournament to get in the top 5. The Party Tournament consists of 20 straight fights with a randomly
chosen group out of 21 different enemy parties, with a chance to save after the 5th and 10th fights. The possible enemy
parties are as follows:

2 Scaled Raptors (5,109 HP each)

3 Girls of the Wind (981 HP each)

Kryz (7,205 HP)

Biukkiukkon (8,784 HP)

6 Karpans (535 HP each)

2 Grogorlions (6,550 HP each)

2 Lightning Blades (1,571 HP each)

3 Savage Lampras (1,555 HP each)

6 Demon Farts (lolwut) (906 HP each)

2 Anti Vecnens (9,333 HP each)

2 Centaurs (1,051 HP each)

3 Giganos (3,107 HP each)

3 Bzizbils (2,023 HP each)

5 Ax-Warriors (896 HP each)

2 Maniac Dwarves (1,800 HP each)

2 Varandos (3,792 HP each)

3 Howling Werewolves (1,996 HP each)

3 Spirits of Artefact (8,901 HP each)


4 Bados (4,991 HP each)

2 Renegate Angels (1,771 HP each)

3 Titan Hydras (4,915 HP each)

Most of them range from extremely easy to not-so-bad; the only 2 groups you really have to watch out for are the 2 Anti
Vecnens and the 3 Spirits of Artefact. The Anti-Vecnens are really strong, attack twice, and have the really nasty attack
"Assassin Spin", but they can be afflicted with Silence (which disables "Assassin Spin"!), Shock, and Paralysis, and they
have many elemental weaknesses: Lance, Fire, Water, Dark, Claw, Mind, Legend, and Laser. They each have a 25% chance
of dropping an Ocean Love. While on the subject of drops, Biukkiukkon has a 50% chance of dropping a Mayuca's Winter.
The Spirits of Artefact, as you can tell just from their battle images, have really nasty Thunder spells. They can be inflicted
with Fear, Clash, and Madness, and they are weak against Mind, Earth, and Ice.

Each time you win, you will get one randomly-chosen prize out of 22, and they are:

Yveen's Tear

Death Scroll

Inferno Scroll

Heaven Cries Scroll

Mithril

Azura

Lava Obsidianite

Sword of Ages

Mistress Rapier

Aldair Bow

Giant Chopper

Electric Javelin

Metal Circle Shield

Hammermark Armor
Demon Ring

Moskaa Apple^ the first time, then Yveen's Nectar afterwards

Zekaf'l Rahomion

Striking Amulet

Tartan Helmet

Salcerium Fist

Urania Crown

XP Sphere

Unfortunately, even after reporting back to the quest guy, you get no other reward, so the rewards for getting into the
Top 5 are whatever prizes you won and the chance to buy the Random puppet for your HQ for 500 PP. You would have to
beat the Party Tournament 28 times to rank Number 1, but you get no additional reward for doing so.

The next Guild of Fire training quest is to venture into the Outer World. Return to the area in Metrolia Castle just before
the throne room, and go south this time. Put Luba in your party and check out the fire orb floating around to take on the
Final Eye. The first one is a fake, and it doesn't even have 1000 HP. Kill it to take on the real Final Eye. Here you will just
have to defend until the 7th turn, when Luba successfully teleports you to...

The Outer World

If you don't normally use Luba, you can use the Floyd's Beacon trick to swap her out now. This mysterious world is full of
powerful monsters. In fact, most of the optional dungeons from here on do! The monsters are all in the forms of torches
and they all regenerate upon re-entering the screen. Anyways, proceed forward, and you will come across a group of 6
Sacrileges and an Evil Profanator blocking the way. They have a lot of HP, but aren't too bad. Sacrileges have 8500 HP
each. They are immune to every status effect except Paralysis, and they are weak against Blunt, Ice, Thunder, Holy,
Metallist, and Laser. At the split ahead, left and right just each lead to an optional fight, so head forward.

On the second screen now, further ahead is a mandatory battle of 2 Evil Profanators and 2 Dark Watchers. Further down,
the path is guarded again by 8 Dark Watchers. Before taking the southeast path forward, search for a secret path just
south of it, and go around to reach a chest containing a rare Phenomena Roots^. Go back and defeat 3 Dark Watchers
guarding the path, and proceed forward once again.

On the next screen, go north first to reach a chest containing a Black Cloud spellbook%, then continue right. Guarding
the path are two waves of enemies. When you proceed, your party will suddenly and inexplicably get struck by lightning,
damaging them all. Ahead, there is a "fake gap" with a hidden path bridging it. However, first go left on the hidden path,
then north to reach a chest containing an Antidote and a Blackhole Coat$. Proceed forward again.
Defeat 8 Dark Watchers guarding the path, then continue north. Skip the left and first right, take the second right,
continue north, defeat another 8 Dark Watchers and proceed forward again. On this screen, the foreground gradually
fades to black so you can't see where you're going. Go forward and re-activate the light. After activating that, take a right
at the split to reach a chest containing a Bromium Rod$. Head back and activate the light again, head back to the split
and go up, left, up, right, and then left to activate the light again. Go right and follow the path to the next screen.

Up here, examine the odd machine ahead and enter the code, which is '4672'. Zvisak of the Fire Guild will appear and
give you a +200 XP quest completion and a party-wide boost of MP+8. You can explore the final area if you want. There
are 3 Tonic Stones^ in 3 chests, but it's dark and difficult to navigate, and every step on the hidden paths hurts you. Keep
in mind that these tiles WILL kill you and give you a Game Over if you don't keep your allies healed. There's one chest to
the left, just a few spaces above where you start out. Go back and up, go past the 2 torches and then go left, down, left,
up, left, up, left, and down to reach the second chest. If it becomes too dark to see anything, you can restart the light by
Floyd's Beaconing out and back to where you are. Head back to the torches and go just a bit further north, where there
will be 4 more torches. Take the path between the 2 on the right, going up, right, up, right after the next torches, up, left,
and up to reach the final chest. The rest of this area is just dead-ends and optional fights with the only 3 enemies in the
Outer World, so Floyd's Beacon your way out.

Now it's about time to finally take on those 3 sidequests in that dreaded dungeon. When you're ready, enter the building
northeast of the Modern Sciences Institute...

The Ore Lab

Guarding the entrance are 2 Silver Guards. They have 5,050 HP each and are very strong, and they love to cast
"Hurricane Spin". They can be Silenced to prevent moves like that and make it easier. They are weak against Legend,
Laser, and Doom. Blunt, Thunder, and Metallist do regular damage. They each have a 4% chance of dropping a Silver
Tower Shield$, and they are limited since they do not regenerate and are not encountered anywhere, so collectors will
need to make sure they get at least one of these before wiping out all of the Silver Guards. Proceed in and take a left to
reach 2 chests. The right one is empty and the left one contains a Soul Ore@. Right around now, a lone Slaughterer
should be getting pretty close to you. These things are SUPER strong, have 9,246 HP each, and also cast "Assassin Spin",
but these guys are VERY susceptible to Weak, so Snore Pendant them to make things WAY easier. They are weak against
Legend and Doom. They each give 1,045 XP and 478 PP. The first Slaughterer you encounter in the Ore Lab is scripted to
always drop a Heaven Javelin$; normally they would drop no items. Continue to the next screen now.

Another Slaughterer will be heading right for you. Along the wall in the alcove is a hidden chest with an Astrobalt ore@.
Further down is another Slaughterer. Go left at the split and defeat a Silver Guard along the south wall and an Ugly
Groumchorn at the end to reach 2 chests. One is empty and the other contains a Bromium ore@. Down the stairs, there
are 5 lone Slaughterers wandering around a large room. To the northwest is a chest containing a Mithril ore. There are 3
paths to choose from here. Take the southeast path first. The exits are programmed wrong, so you have to push the
Enter key to enter the room.
There are 2 lone Silver Guards on the way to a split. North wraps back around to the southwest exit of the large room, so
take the stairs now, defeating 2 Silver Guards that are silver guarding the bottom of the stairs. 3 more Silver Guards will
be heading your way. The three rooms to the south have no items, and the one furthest to the right has a Silver Guard
and an Ugly Groumchorn, and there are 3 Silver Guards along the wall. That's it for this area, so return to the big room
and head northeast now.

To the right is just another lone Silver Guard, and to the left is another split, with a Slaughterer patrolling it. And of
course, it's programmed wrong, so it doesn't die, so just avoid it. Take the north exit, and go right at the split to reach a
trapped chest containing a Bromium ore@. Go back to the split and head south, killing 2 Silver Guards along the way.
You will come to yet another split. North is a dead-end with a lone Silver Guard. In the south room, a Silver Guard and an
Ugly Groumchorn will be wandering around.

In here, there is also the Ox-Oramion* on the table, but only Baretta can recognize it, so if she's not in your party, just
use the Floyd's Beacon trick to grab it. Sadly, you don't even get a quest completion for it. That's all for this area, so take
the left path now to loop back around to that room from before. You are now at the other split, where another
Slaughterer patrols. To the south is a chest containing the Ore Sceptre spell relic%. Take the west exit now.

Another Slaughterer is patrolling this hall, and you can duck into that tiny alcove if you want to avoid it. In the 4 cells are
a total of 8 lone Slaughterers, and they will be released when you reach a certain point, so watch out. One of the cells
has a chest that is supposed to contain a Lava Obsidianite, but, surprise surprise, it's programmed wrong, so you can't
open it. :(

There are another 4 lone Slaughterers on your way to the stairs, and all but the last one can be avoided. Continue to the
next screen. At the split, head north to reach a chest containing the Weaponsmith Book #2* and the Weaponsmith
Book #3*. Take the south path to another split. Left just leads to a dead-end with a lone Silver Guard, and right is the way
forward, and is guarded by 3 Silver Guards. Beyond them is a chest containing a Cryzalis ore@. Go north and slaughter a
patrolling Slaughterer on the way to the next screen.

To the north is a dead-end with an Ugly Groumchorn. To the northeast is a big room with a whopping 16 lone
Slaughterers! It's possible to go around them, but kind of tricky, so make sure you're ready to fight at least one or two.
Along the northeast wall leading into the big room is a hidden chest containing an Ocean Love, and to the northwest is a
chest containing a Diamond of Zerox and a Zapoo Diamond@. To the northeast is the room we have mainly come here
for.

Just ahead is a trap, a chest containing a Soul Ore@, and a shelf with an object on top of it. With Nash in your party, you
can knock it down for an XP Sphere. There is also a switch here that unlocks that door to the south of the big Slaughterer
room. To the west is the goal for the Guild of the Unknown's training quest, but watch out! She will randomly inflict
either Blind, Berserk, or Madness on your party when you talk to her, and Rosa can prevent it if she's with you...

Optional boss: Evom Foru (Evil Fairy)

HP: 3,288
Thank goodness she has a small amount of HP and is super-weak stat-wise. In fact, he never even set her other 5 stats
above the default 10! Anyway, this little bitch has some of the most resistances out of any enemy in the game. Status-
effect-wise, she is only weak against Fear, and element-wise, only Doom does normal damage. She has nasty spells too,
and regenerates a random amount of HP twice every turn, so quickly kill her to get 268 XP, a 30% chance of a Fairy
Herb^, Evom Foru's entry in the "Prestigious Victories" section, a +200 XP quest completion, and another +5000 XP to all
allies.

The chest hidden along the wall contains a Xarisman Tusk@, and the other 3 un-opened chests contain 3 Lycose
Pearls@, an Azura@, and a Raw Scaloide@. The machine here has the Muura Gem*, so grab it. Now take the path
southeast of the Slaughterer-room. Down the linear path are an Ugly Groumchorn and a Silver Guard, then a lone Ugly
Groumchorn, then a lone Silver Guard, and then a Black Lady on the way to a chest containing a Heart of the Town ore
and the Weaponsmith Book #4*. That is all, so head on out. Return to Usvania and talk to her to wrap up the last of the
Fire Guild.

Wrapping up the last quests of the Mage Guild

After bringing the Muura Gem back to Urvalz in the Mage Guild, you will get a really easy final quest to advance your
rank: simply give him a Nenula's Powder, an Ancient Sand, and the Phial of Water. You definitely should have collected
those, and if you hadn't imported with the Phial of Water or got it in the Old Lab of the Dark Order, you could still find
another copy of it in the Nomad's Market, near one of the vendors to the north. Congratulations, Rank 3 in Mage Guild
has finally been obtained! The next general quest is the same as the Fighter's Guild "Barons" quest: to retrieve Duchess
Melanice's jewels.

The next training quest is to find and translate 1 of 3 unique books: either the Royal Encyclopedia, the Yuman's 5000
Laws, or the Universalis Dogma. You should be playing on an import file, so you will already have the Royal Encyclopedia.
If, for some weird reason you are not playing on an import, you won't be able to find the Royal Encyclopedia in this
game, so you'll have to either get the Yuman's 5000 Laws* by checking it in the Guild of Fire with Luciana in your party,
after completing their "Ox-Oramion" sidequest in the Ore Lab, or buy the super-expensive Universalis Dogma from a
house in Gottwaldeyr when you go there for the story quest.

Now go to the translator on the east side of town. She will translate the Yuman's 5000 Laws for 12,500 PP, the Universalis
Dogma for 16,000 PP, and the Royal Encyclopedia for 7000 PP. She will also translate the Omniatsu Lacostia for 8300 PP,
and it will give you two one-time Weaponsmith Recipes: Blackhole Coat: Astrobalt + Cryzalis, and Rain-Bow: Astrobalt +
Azura. She will also translate the Book of Egidon for 2900 PP. It gives you two one-time alchemy recipes: Apricot: Dragon
Mushroom + Pamela Peach, and Cryzalis: Ancient Sand + Zapoo Diamond. Apricot truly makes no sense, since Dragon
Mushrooms are rare, and you can buy Apricots in the Mage Guild shop when you reach Rank 2, or even pick them off of
the tree when you reach Rank 3, and Cryzalis doesn't make much sense, either, because Ancient Sands are also limited.

Return to the Mage Guild and speak to Tara, and you will get a +200 XP quest completion, and she will give your party a
boost of MND +12. Speak to her again to get one final and extremely easy quest, this time to give her one of each of the
five types of diamonds. You should easily have one of each already. If not, simply talk to Marianne and get the ones you
need, then return here and give them to her. You will get another +200 XP quest completion, and then a party-wide
boost of MP +8.

Being Rank 3 also enables you to buy the Red Apricot Tree* from the Apricot vendor north of Tara. This will give you an
entry in your Quest Book. You have to check its status and maintain it constantly, so it's not a good idea to have it when
you're exploring long dungeons, as you will have to keep Floyd's Beaconing back and forth every couple of minutes to
check up on it, or else it will die. I usually just skip it, and get it endgame simply to have the Quest Book entry.

Yveen's Shack and the 5 statues

Now that you're rank 3, you can finally use the teleport mage's service. That is Daborus, the blue-robed wizard on the
2nd floor up the right staircase.

GLITCH WARNING: This one is unlisted, but if you enter "12", there is a bug where you will be transported early to
Gottwaldeyr/Ker-Mist-Dun, the place you go to for the Bazizka Jewels story quest. Unfortunately, there is a bug here that
permanently disables the Floyd's Beacon spell, so do NOT go there yet! Another bug prevents you from being able to
leave after going back there after completing the story mission until after defeating Rixian, so if you missed something
there on the storyline run, you will have to wait until Day 15.

Either way, enter "05" to be transported to the otherwise-unreachable island with Yveen's Shack. Enter it and speak to
Yveen's worldly avatar to get a sidequest entry.

One statue is in Sandronista. Another is in the second room of the House of Pleasure. Another is in Aglae-Terra. Another
one is in the Slime Nest, just east of where you fought the Slime King, and the final one, unfortunately, is way back in the
fairy cave in the Mosquito Swamp! Yeah, it sucks to have to go through that again, but the reward is a +200 XP quest
completion, a party-wide boost of MND +20, and 5 individual Quest Book entries for each of the statues, plus the other
normal one! Also, if you keep talking to her several times, she will give you an extra bonus of MND +5! Talk to her a few
more times for one last bonus of MND +2. She is supposedly "not allowed" to give any more blessings, or else "the Gods'
Council" will fire her, even though she is the goddess of life and the ruler of this game's universe, implying a multiverse of
some sort where it goes even higher than her...

Finishing the last of the guild quests

Now that you're Rank 3 in the Mage Guild, you can return to the Guild of the Undead and talk to Marjolaine to get
promoted there, too. Now take her new quest to kill the 8 legendary dragons. Also, talk to Drombk, the Training Quest
guy, to get a new super-short-and-easy quest: simply bring him a Death Scroll! You should definitely have quite a few of
those. If, for some odd reason, you somehow used up all of them or sold them all, you can just go buy one at the Guild of
the Unknown. After bringing him one, all party members learn the "Death" spell and you get a +200 XP quest
completion. Now report to Anthony in the Guild of the Unknown to get 1 last training quest in a message full of n00b-
speak that was never corrected because of the rush to wrap up the game.
This place is entered through the Modern Sciences Institute. Go there, go through the middle door, put Sandy in your
party if she isn't (you can't complete the quest without her), and go to the north side and check that weird gem on the
right table. The screen will flash different colors a few times and there will be some weird noises. Now have someone
cast Egress to somehow wind up in...

The Mad World

You will need Sandy in your party for this quest. Also, another weird programming tic that makes Luciana forget "Floyd's
Beacon" is programmed into this map, so make sure you don't lose that invaluable ability when coming here. If Luciana is
with you, check her skills and see if "Floyd's Beacon" shows up there. If not, exit the maze and re-enter, and it should be
back there. There is nothing to do with Pinhead, so simply proceed forward to the second map.

There are no items in this part, so you might as well just head straight for the exit. The "programming trees" are just a
red herring, as you can't even activate them all, anyways, so don't even bother with any of them. Take the path down
until you see 2 paths going east. Just take the north one, then head east, east again, and then the first north, and then
west, and then finally east to the door at the end. Check it and unlock it with Sandy and then proceed east to the third
map.

There will be a chest here containing the Last Mirror spellbook%. Proceed into the cave now. Open the chest to get an
odd note and a +200 XP quest completion, and you will be teleported to the World Map, just outside of Metrolia. If you
check your Dreambook, you will also notice that you now have the "Madworld" Kaleidos Wall menu, which is my
personal favorite.

But wait, that's not all! Go back to the Mad World again, and this time, put Luciana in your party if she isn't, and keep
Sandy there, too! Sandy is about to get an important super-stat-boost, and Egress is messed up; it will teleport you into
the wall! So this time around, you will HAVE to use Luciana to Floyd's Beacon your way out! When you get back to the
Mad World, again make sure Luciana still has "Floyd's Beacon" and then retrace your steps back to the third map and
enter the cave again.

Now check the chest again, and you will find a "hidden path" inside the chest?! Well, it IS the world of madness, after all.
In here, simply go south and talk to Dave (how the hell did he get there?!), and he will give everyone a boost of MND
+55! He also gives Sandy a boost of HP +45, MND +35, and ATK +25! You also get a +200 XP quest completion! Not too
bad! Okay, so now the quest is fully complete, so you can leave. There are no new training quests at the guild.

EDIT: That's weird; upon replaying the game to double-check the walkthrough, I can't seem to replicate when Luciana
kept Floyd's Beacon throughout the Mad World. If you're having the same problem, you MAY have to simply walk all the
way back from Dave's hideout to where you appeared in the Mad World. Thankfully, there IS an exit right there, and
Luciana SHOULD remember Floyd's Beacon upon exiting the Mad World this way.
The 8 Great Legendary Dragons

You should have already killed the first 4 by now, as I covered them earlier. If not, then here's a quick recap: Zombie
Drajke's Lair is north of the Modern Sciences Institute, and don't forget that Red Bone there; Nova's Den is north of the
Giants' Fortress; Drachknor's Lair is east of Metrolia; and Aglae-Dracosphere's Lair is east of the Aglae-Terra Mountain
Path, and don't forget the spellbook in the back.

The next dragon's lair is to the north of Palambo. Enter it and bump on into the...

Optional boss: Razor Mouth (Giant Yellow Dragon)

HP: 6,331

Not too bad at this late point. He can be Blinded and Venomed, and he is weak against Thunder, Nail, Laser, Legend, and
TeAndal. Slaughter it for 279 XP, 331 PP, a Warrior Nectar^, access to a Light Sword, and Razor Mouth's entry into the
"Noticeable Victories" section. Now fly directly south of his lair, past Muzzil the Mushroom, and there will be another
cave on a tiny shore beyond the mountains. Like everything in the Ore Lab, this entrance is programmed wrong, so you
have to check it to enter it. Bump into the dragon to take on the...

Optional boss: Evil Drake (Hydra-Dragon Thing)

HP: 6,702

It will bite your entire party, damaging them and Poisoning them. Other than that, not very tough. It is susceptible to
Sunburn, Venom, and Fear, and it is weak against Blade, Thunder, Dark, Metallist, and TeAndal. Kill it for 855 XP, 102 PP, a
15% chance of a Crystal Gem*, and Evil Drake's entry into "Noticeable Victories". Now fly west to the Lannion Lands, and
enter the cave north of the Galofaro Tree. Talk to the dragon to take on the...

Optional boss: Ice Dragon

HP: 9,713

One of the tougher ones. It is completely immune to ALL status effects, and it is only weak against Fire and Legend. Earth,
Holy, Laser, and Doom do normal damage. Kill it for 1,295 XP, 176 PP, and Ice Dragon's entry into "Noticeable Victories".
Nope, not even an item this time. Now fly to the east of the Monk Community, and land on the island with the big tower
and the cave. This is Gonda Island, where there is also Gonda Tower. The tower will be covered soon. First enter the cave
to take on the...

Optional boss: Terror of the Seas (Powerful Serpentine Dragon)


HP: 9,755

It will damage your party when you bump into it. This is another of the tougher ones, so watch out. It can be Venomed,
and it is weak against Dark and Legend. Blade, Fire, Earth, Nail, Laser, Metallist, TeAndal, and Doom do normal damage.
When you kill it, you will get 857 XP, 808 PP, a Diamond of Zerox ore, Terror of the Seas's entry into "Prestigious
Victories", and access to a strange tablet in the back of the cave. Examine it with Rosa in your party, and she, Random,
and your choice of 2 other characters will get a one-time boost of MP +18!

Simply report back to Marjolaine to get to the highest rank in the Guild. The elder in the back room can give Wendala a
boost of ATK +18. Talk to Dronbk to get your new training quest. When you're ready, take the airship (or the balloon if
you just want to be silly about it) to the building to the northeast of the Guild...

The Underking's Villa

To the southwest is a room with 3 Underworld Ladies, and a secret room that Baretta can detect, but all it has is a
woman who has gotten used to the place and doesn't want to leave. The southeast path leads to a room with 2
Underworld Ladies, and a path going northwest that loops back around to the main area. Take the next east path to the
north to be in a room filled with a bunch of Angohols. The chest here contains an Obsidion Helmet. The next east path to
the north just leads to a dead-end with a lone Underworld Lady. On the west side of this main area are an Angohol and
an Evil Necro. The second west path from the south is much like the one on the east side, in that it has a room with 2
Underworld Ladies, it loops back around to the third path from the south, and it has no items. The northernmost west
path leads to a room with an Angohol and an Evil Necro, and a chest containing 75 PP and a Medicate. However, a bug
prevents you from leaving, so you'll have to Egress!

The middle path just has an Evil Necro and a trap in the middle. The path between the two sets of stairs is being guarded
by 2 Underworld Ladies, and leads up to a room with more enemies. What, you were expecting some items? Well, so
was I, but them's the breaks, man. Back in the main area, both stairs lead to the same area, so just take either one. In
this area, to the south is an area with a few enemies, and a chest to the northeast containing 819 PP. Further to the
south are quite a few more enemies. The left bookshelf hides a Savior Page^, while the chest contains a Vulturion
helmet$.

Back at the stairs area, defeat the 3 Underworld Ladies guarding the north path, and prepare yourself, because the next
room is that room full of Vampires that Dronbk warned you about. Now THIS is one nasty monster horde! There are over
100 of these bastards. They all come in lone fights, and when they catch you, they bite your party before the battle,
damaging everyone AND inflicting Poison on them! If you get caught in a corner, you might as well reset. If you get
caught once but still have room to move, move very fast. Lure as many of them to the southern end as you can, and then
maneuver around to the lever at the north side and activate it to destroy the horde.

ERROR IN GAME CODE WARNING: If you open the chest in the same room with the swarm of vampires, then one of the
two chests in the next room will be automatically opened and become empty, and vice versa. So you have to choose
which one you want to open. The chest in the same room as the vampires contains an Antidote and 112 PP. The other
chest in the next room, on the other hand, contains 2 Necrotears and 3 Death Scrolls. You obviously will prefer the
second one, so don't open the chest in the room with the Vampires. (Thanks to Geazer for bringing this up on the
forum!) The reason for this is an error on the part of the dev, as he used the same ID number for these 2 chests.

That being said, to the southwest is the target room. The right chest contains 2 Necrotears and 3 Death Scrolls, and the
left chest is a trap-ambush with 3 Hell Guards. Defeat them to get 3 Death Scrolls, 14 666 Scrolls, and an Al' Azayer
Scroll. This is what you were told to get, so you also get a +200 XP quest completion, and your active party learns "Soul
Protection". Go back and report to Dronbk, and he will now ask you to check out a mysterious church northeast of the
Crypt...

Church of Incantations

Not much to this place. To the north is a save point, and at the north end is the "secret" path. The chest on the linear
path contains a Yveen's Kiss. Further to the north is a VERY strong trap. Once again, high-level Coryool or Nash. Talk to
the guy at the end of the path. You will immediately get a +200 XP quest completion and a party-wide boost of MND+6.
If you trust the man and take the card he offers, he will disappear, and you can go back and report to Dronbk to resolve
the quest. If you choose not to trust him, he will summon 10 Archmages of the Wind into the room and disappear. Their
speed is well over 900, and they always cast "Lord of the Dance", which decimates your party. If you want to kill them,
you will probably want to wait until you get Zoo back. Anyway, that's pretty much it for this place. Speak to Dronbk again
to wrap up the final quest for the Undead Guild.

The Cowardly Knight

West of Muzzil the Mushroom is a house with a knight named Karl Ludenborg, who challenges your party to 1-on-1 duels
with a character, with NO equipment! Beat him with 10 different characters, and you can get a prize.

Optional sub-boss: Karl Ludenborg (Knight)

HP: 2,102

This fight can be kinda rough with no equipment, but you should be able to find 10 characters powerful enough to pull
this off. Karl is immune to all statuses except Echo and Weak. But only Random can do Echo, and the Snore Pendant can
only be used by Luciana, Sarah, Wendala, Geomancian Leanda, Sandy, Luba, and Alessandra, a post-Rixian character. He
is only weak against Mind and Laser. Thunder, Metallist, and Doom do normal damage. He gives 229 XP upon each
defeat.

When you manage to beat him with at least 10 different characters, ask him for a prize to get 2 Gaia Armors$, which are
synthesis armors!

The prizes for the Solo Tournament are pretty tough to get, as you have to beat the tournament with at least 16 different
characters just for the first set of prizes, which consists of 3 unique spellbooks. Then, to get the second set of prizes,
which consists of 3 rare stat-boosters, you have to win with 20 out of 22 characters! That alone is not even possible until
after defeating Rixian, unless you somehow manage to win with the god-awful Scott or Van Helsing before you recruit
them for good... Anyway, it greatly helps if a character can equip a weapon that attacks first. Try to find one that also
attacks twice as well as first to make it even easier. The more physically-powerful characters will find this one easy, where
the more magic-oriented ones usually have a tougher time.

Solo Tournament, Round 1: Nicolai

HP: 789

This one is nothing. Slam him with the character's most powerful attack. 155 XP.

Solo Tournament, Round 2: Grombir

HP: 838

Still not bad. 175 XP.

Solo Tournament, Round 3: Irina

HP: 619

Again, super-low HP, so not bad. 195 XP.

Solo Tournament, Round 4: Cut-Throat

HP: 779

This one is pretty fast and strong, so take him out as quick as you can. He can be Paralysed. He is strong against all
elements except Holy, Claw, Nail, Mind, Legend, and Doom. 225 XP.

Solo Tournament, Round 5: Melody

HP: 909

Amazingly, she is vulnerable to several status effects: Madness, Sleep, Shock, Clash, Sunburn, Fear, and Echo. She is weak
against Claw, Nail, and Doom. Legend does normal damage. 255 XP.
Solo Tournament, Round 6: Lanfest

HP: 1,571

He is immune to every status except Echo. Amazingly, he has no elemental strengths OR weaknesses! That's right, ALL
elements do normal damage! For defeating him, you get 275 XP, and a randomly chosen prize out of 6 scrolls:

Death Scroll

Paralysis Scroll

Heaven Cries Scroll

666 Scroll

Inferno Scroll

War of the Best Scroll

And the first time you beat the tournament, you get a +200 XP quest completion, and Lanfest's entry into "Noticeable
Victories". Sorry, but I've never actually done this with all the characters the legit way, so I can't really give any individual
strategies, only the general one above!

When you finally win the tournament with 16 different characters, talk to the guy at the counter in the right room to get
the Zaereus%, Scattered Memories%, and Story of Golems% spellbooks! They teach "Oblivion Bolt", "Broken Soul", and
"Deadly Ground", respectively, which are 3 great spells to have.

Resuming the Story

And that is just about all of the optional stuff that can (or should) be done before completing Bazizka Tower. For this next
quest, make sure you have lots of PP if you want to get all of the artifact and relic equipment and missable shop
equipment. I would just go ahead and max it out. So for now, go back to Calambro, and this time, enter the southwest
house and speak to Captain Valmont. Pay him 60,000 PP to take you to the island town of...

Gottwaldeyr/Ker-Mist-Dun, The Land of the Giants

There is a chest behind the northeast house containing the Weaponsmith Book #6*. Inside the house, if you talk to the
giant with Luciana in your party with the "translate a book" sidequest still active, he will sell you the Universalis Dogma*
for 500,000 PP... But then he changes his mind, and only charges you half of that amount. However, you still have to have
that amount to get it. To the northwest is a shop that sells some exotic equipments. Better get them now while you still
can. Also, exit out of the shop 15 or more times, then buy something from him, and he will offer you a rare Teszrandus
Clutch @ for 22,000 PP. To the left of the house outside is an Ancient Sand@.
In the southwest house, there is a guy selling the "Gore Fest" Kaleidos Menu for 680 PP. To the left is a slot machine that
you can "play" for 500 PP per try. It is rigged to give you certain rings for certain amounts of tries. You will normally get
crappy common rings that can be bought in shops, but for every 51 times you "play" the slots, you will get a Wizzoo
Ring$! This is an artifact ring that guards against all elements and gives a boost of +33 to each of the four stats. You will
want to get at least one to complete your artifact collection, and you might want to get up to 4 of them if you find them
really useful. Be sure to do this before leaving the island.

To the west is a tiny grove with the thief kid. Talk to him, and he will run away. He is now hiding in the southwest house,
so return there and enter the back room to find him again. He will run away again, and this time, he's on the beach to
the south. A scene where you catch him and get the Melanice's Jewels* and a +200 XP quest completion will
automatically occur when you approach him. To the left is a semi-secret area with a chest containing 4 Ancient Sands@.
Talk to Valmont, and a mysterious mercenary named Morcko/Mordock will appear and join you as a Comrade. When
you're ready to leave the island, talk to Valmont again to head back. On the ship, talk to Mordock, then to the "Annoying
Kid", and then to Mordock 5 more times to initiate a...

Boss: Evander the Drake, Round 2, and Orghandi the Assassin, Round 4!

Orghandi HP: 5,506

Evander HP: 9,974

Assassin can be inflicted with Clash and Weak, and he is weak against Fire, Claw, Mind, Legend, and Doom. Ice, Thunder,
Earth, Air, Holy, Nail, and Laser do normal damage. Drake is weak against Mind, Legend, and Doom. And Blade, Lance,
Ice, Air, Nail, Metallist, Teandal, and Laser do normal damage. For defeating them, you will get 505 XP and 401 PP. After
that, you will officially complete the Gottwaldeyr/Ker-Mist-Dun segment of the story. You're not really sealed off from
going back there, but you DO get sealed off from ever going back to anywhere else in the world if you do go back there!
There is a horrible glitch where Floyd's Beacon is disabled, and you get stuck on Valmont's ship with no way to proceed
back to Calambro, and no way to get back to the world map from Ker-Mist-Dun. However, this was somewhat fixed on
one of the patches. If you want to go back there and not get stuck, you will have to wait until after defeating Rixian.

Return to Metrolia's throne room and speak to Melanice, and she will let you borrow the jewels to unlock Bazizka Tower,
and she also gives you 2000 PP, of which you give half to Barok. He then leaves and is never seen again. The Fighter's
Guild claimed that they would give you 25,000 PP for that quest reward, but apparrently the quest is glitched, since it
doesn't ever get counted as completed. Oh well. Now is finally time to enter the dreaded...

Bazizka Tower

If you hadn't yet bothered with getting the In Go Fileha, an elf would be here who would teleport you directly to the top
of the plateau in that glade. Anyway, unlock the door with the jewels and proceed north. Go up either staircase and
proceed to a save point. Now proceed north to enter the dungeon proper. Keep going north until you get to a split with
four paths. Ahead is another one of those weird chests. If you imported or got it in the Underking's Castle, the chest will
be empty, but if you didn't import and didn't get it earlier, it will contain the Bariilk Talisman%. Take the northwest path
first.

In the next area, the split is guarded by 2 Hell Things. Go south first, and you will come to another split with a few
enemies. Take the northwest path now to get to a chest containing the artifact armor, the Dress of Lady O#. Go back to
the previous split and keep heading east. All the way to the east is a staircase to the south guarded by 2 Head Rots and a
Hell Thing, and it leads right back to the southeastern path from the first split in the dungeon. To the west is a path that
loops back around to the south path you just came from.

The path north of the previously-mentioned stairs leads to a large room with 2 chests, and a few enemies. The northwest
chest contains a Heart of the Town ore, and the northeast one contains a Diamond of Zerox ore. The west path is
guarded by 2 Heads Rots and a Borong, and it leads to another split. South loops back to the south path, so head north
to reach a large room. Further north is another split. West and west again loops back around to the first split on this
northwest path, west and south leads to a dead-end guarded by a few enemies. North leads to a large room with a chest
containing the Dana Elvalleyr sword relic#. Egress, return to the first split, and go northeast this time.

On the next screen, the path is again guarded by 2 Hell Things. There is another split. West leads to a room with 2 Hell
Things and a chest containing the other Magdalena's Crown relic$. The south path is guarded by a lone Wyrmonlon.
South leads to a large room with 3 Head Rots and another split. West is a dead-end, so head east to get to yet another
split. East leads to a chest containing a Cryzalis@. Take the north path now, defeating a few enemies along the way. At
the next split, east leads to a chest containing a map revealing the location of Yveen's Memorium. That place, on the
east side of Gonda Island, is now unlocked on the world map. North leads to a long hallway with one of the nine blank
books, and at the end, a trapped chest containing a Yveen's Tear. Egress and finally go southwest this time.

The first split on this path is guarded. North and south both loop around to the staircase in the northeast corner. The
north path is clear, and the southern path a few enemies. Proceed up the stairs when you are done slaughtering these
weaklings. Just ahead is a chest containing a Heaven Cries scroll, and a three-way split. Head west first. The two south
paths loop around to the same item-free room. Only a few enemies there. Further to the west is a lone Soul Slasher, and
then a long hallway going north. This somewhat lengthy corridor leads to a room with a chest containing a Saint Holmes
helmet.

Return to the split and go north this time. The path is guarded by 2 Head Rots and a Borong. It leads to yet another split,
but east is an empty dead-end, so head north again to get to another room. In this room, 2 lone Wyrmonlons are
guarding empty dead-ends... WHY?! WHY ARE ALL OF THESE MONSTERS GUARDING PLACES WITH NOTHING IN THEM?!
Ahem, sorry. Anyway, the middle path is guarded by a Wyrmonlon and an Infernal Wyrm, and it leads to a chest
containing the relic, the Yveen's Spear#. Head back to the split and finally go east. You will reach a locked gate. On the
off-chance that you would actually use Herasia in your active party, simply examine the gate to proceed. In the much
more likely scenario that you don't have him, check the gate, set a Floyd's Beacon warp point here, warp back to HQ, put
Herasia in, warp back to the tower, check the gate to open it, then warp back again to switch him back out.

Follow the linear path to a large room with a 3-way split. Head southeast first. The path is guarded by a Wyrmonlon, and
it leads to a room with a really weird floor. Yveen is at the south end, and talking to her nets your party a bonus of MP
+5. Return to the large room and head west this time. Past the enemies is yet another split. North leads to a large room
with a chest containing a Heaven Cries scroll. West leads to a large room with 2 chests. The right one contains a Aurora
Tear^, while the left one contains the relic accessory, the Yveen's Ring#. Return to the previous large room and finally
head north.

Head past the fake wall and defeat an Infernal Wyrm and a Wyrmonlon guarding the path. Ahead is yet another split.
North is a long hallway guarded by 2 lone Wyrmonlons, and it leads to... you guessed it, yet another empty dead-end.
The three west paths all lead to the same large room, with three more paths going west, a staircase going north, and 2
chests. The south chest contains another Saint Holmes helmet, while the north one contains the Merulis sword artifact#.
Each of the three west paths are guarded by 2 Head Rots and a Borong. The north one leads to a save point. The middle
one leads to a room with a chest containing the Bazizka Amulet spell relic%. The south one leads to a room with a chest
containing the Yveen's Circle shield relic#.

Return to the large room and take the north stairs this time, but watch out for a trap on the middle path shortly before
the staircase. Heal up and keep heading forward to encounter yet another...

Boss: The 2 Reiirs (Serpent Monsters) and Munola D'Albeyn (Yet another former-angel-turned-demon)

Reiir HP: 8,590 each

Munola D' Albeyn HP: 7,106

Both Reiirs are immune to every status except Echo, and they are only weak against Nail. Blade, Lance, Blunt, Bow, Fire,
Earth, Air, Dark, Metallist, TeAndal, and Doom do normal damage. As for Munola, she is susceptible to Poison, Sunburn,
and Venom. She is weak against Claw, Legend, and Doom, and Blade, Lance, Blunt, Bow, Thunder, Water, Holy, Nail, Mind,
Metallist, and TeAndal do normal damage. For defeating them, you will get 1389 XP, 1564 PP, the Yveen's Low-Cut Dress
artifact#, Munola's entry into "Prestigious Victories", and finally, the way forward. Head forward, go through the brief
dialogue sequence, and head forward to a convenient save point. Now's a good time to warp back to HQ, heal up, warp
back, and save. When you're ready, proceed forward for yet another...

Boss: Orghandi the Assassin, Round 5, Evander the Drake, Round 3, and after two rounds, Eliza the Succubus, Round 2!

Orghandi HP: 6,500

Evander HP: 8,997

Eliza HP: 4,001

They're not that much tougher than they were before. Orghandi can be Poisoned, and he is weak against Legend and
Doom. Also, every other element except Water, Dark, and Mind does normal damage. Evander is weak against Mind and
Legend. Blade, Lance, Ice, Air, Nail, Metallist, TeAndal, Laser, and Doom do normal damage. Eliza is weak against Bow,
Legend, and Doom. Claw does normal damage. For defeating them, you will get 868 XP, 2454 PP, an Astrobalt@, the first
Anthriirurhir$ artifact ring, and the way forward again. Before going through the exit, head back to the center and go
north first. Talk to Marcus Schopp, then to Sephmoros, then to Marcus again. Open the two chests that each contain a
Yveen's Nectar, and then go back and go down either the left or right path to reach the same final area. After the event,
Lucida Tower will finally be unsealed... mostly. Before exiting, go back to the final room and open the four chests for 2
Mithril ores and 2 Ocean Loves. Now warp out.

ZOO!!!

Now you can FINALLY recruit Zoo, so fly the airship back to the Muller's Glade in the mountains, northeast of Metrolia.
Talk to Zoo the Demon, and he will finally join your party for good!

The elder in the back room of the Guild of the Undead can give Zoo a boost of HP +16. Also, you can now finally get Luba
that tiny HP+2 boost by going to the Flower Shop, buying the Ocean Petals for 4500 PP, and having Zoo give them to
Luba.

If you were wanting to destroy those Archmages of the Wind for the Church of Incantations quest, Zoo can do it easily!
Equip him with the Brosaline Whip and the Dirai Kulha Claws, and whatever armor boosts his attack the most. Now go to
the necromancer in the back, talk to him, and decline his card. Destroy the 10 Archmages of the Wind with Zoo's attack,
and then head south past the super-strong trap again and destroy 8 lone Archmages of the Wind on your way out.
Dronbk will have a different dialogue, and he will seem more pleased with your efforts of threatening this cult, but there
doesn't seem to be much else of a difference.

Also, you can now understand the ghost in the Crypt of 7000 Skulls with Zoo in your party. You will get a Quest Book
entry, and Zoo will say that he can make the Holy Water within a day. Just be sure to do this before going to Lucida Tower.
Speaking of which, go on ahead and go there now to trigger the transition to...

Day 14

During the transition, Zoo will inform you that he made the Holy Water*. Take it back to the ghost and free his tortured
soul, and in return, he will leave behind the Book of Evil*, and you will resolve that quest entry. If you hadn't imported,
or imported on a file where you didn't cure Jezzie's illness, you would have been able to use this book at the Witch's
Shack to revive Jezzie, recruit her to your party, and complete the last of the three non-import quests. But if you're on
this import file, then the book is useless, and the only thing you can do at the Witch's shack is cure your characters of
Zombish status, for 3 times the amount of the healing bishop at the Guild of the Undead!.

Lucida Tower, the remainder of the intro

In the second area, there is a dragon that will head your way. Bump into it to encounter an...
Optional sub-boss: Arango (Generic Yellow Dragon)

HP: 5,882

He's just a pathetic weakling once you've gotten this far into the game. When defeated, he will give 107 XP and 265 PP.

For this next part, you will need Baretta in your active party, so if she isn't, Floyd's Beacon back to HQ and switch her in
so she can disable the barrier. Of course, she can only do that if the barrier is already weakened by completing Bazizka
Tower. Once you are officially inside, talk to the mysterious hooded man blocking the way, and he will give you the Ulm-
Warrior sword relic#. This is a very good weapon for Random. It's one of the few that he can equip that actually hits
twice, so it can be very useful, especially for the battle with Lord of the Roots. Hidden along the southern wall to the
west is a chest containing an Ocean Love and a Lycose Pearl@. Before proceeding further into the tower, you may just
want to make a Floyd's Beacon point here, and then teleport back to finish some more optional stuff first.

Now you might as well clear out that new location on the map, so fly back to Gonda Island and enter the mysterious
temple on the eastern side...

Yveen's Memorium

Proceed forward, and you will be attacked by another Doom Balrog. It has the same stats as the one in the Ore Lab, but
you only have to fight this one twice to kill it. Proceed onwards, and you will be attacked by 7 Eternal Warlords, who are
strong and have rather high HP. However, they are weak against a few status effects inflicted by the Brosaline Whip.
When you're done with them, there will be 6 Rhinoterops further ahead. The final wave in this mini-trial is a set of 6
Sacrileges and an Evil Profanater. After killing them, head on up to Yveen again and talk to her. You will get a +200 XP
quest completion, and Yveen will give you a reward of 5 Fairy Wings^, and the other 2 Angelic High Capes$! That is all
for this quest, so head on back now. If you haven't taken on Gonda Tower yet, now is a good time. At this point, most (if
not all) of the battles are pretty easy.

Gonda Tower

Head forward and speak to Dao, Lord of the Tower, and accept his challenge. Proceed up to the next floor. Up here, all 8
chests are completely empty. Check the large group of skulls to the south that are surrounding a pillar with an orb on it,
and they will explode, causing miniscule damage to your party. The orb-pillar teleports you to the first trial...

Gonda Tower, Round 1: Devil Baby

HP: 666

Naturally, the first one is a complete joke. You get 66 XP, 6 PP, and an O'Donnell Skull.
Gonda Tower, Round 2: Deep Ocean Tortoise

HP: 2,088

Still easy. You get 175 XP, 37 PP, and a 1% chance of a Xarisman Tusk.

Gonda Tower, Round 3: Celstar

HP: 1,706

Another easy one. For this one, you get 203 XP, 21 PP, and a 90% chance of a Phoenix Feather.

Gonda Tower, Round 4: Wakauma Ape

HP: 1,485

Easy again. 165 XP, 10 PP, and a 1% chance of a Raw Scaloide.

Gonda Tower, Round 5: Eternal King

HP: 1,717

Still easy. 185 XP, 160 PP, and a 12% chance of a Rainbow Diamond.

Gonda Tower, Round 6: Lady Ocean

HP: 2,173

Still just a warm-up. 161 XP, 193 PP, and a 45% chance of a Royal Pirahna. Chance to save.

Gonda Tower, Round 7: Death Bringer

HP: 2,001

Another easy one. 241 XP, 16 PP, and an 11% chance of a Cursed Ring.

Gonda Tower, Round 8: Rruut


HP: 1,688

Another joke. Only 176 XP.

Gonda Tower, Round 9: Aldevayr

HP: 2,477

Still easy. 213 XP and 35 PP.

Gonda Tower, Round 10: Rose of Aquapanga

HP: 1,616

And another one. 189 XP, 115 PP, and an 11% chance of a Flower of Aquapanga.

Gonda Tower, Round 11: Box of Doom

HP: 2,781

Still not bad. 279 XP and 250 PP. Chance to save.

Gonda Tower, Round 12: Over Water Drakon

HP: 3,170

Still at Nankcho Nanhga levels. 243 XP and 279 PP.

Gonda Tower, Round 13: Shak-Haar

HP: 1,899

Even easier than the last one. 266 XP and 8 PP.

Gonda Tower, Round 14: Ancient CockatriX

HP: 2,406
Another joke. 256 XP, 12 PP, and a 64% chance of a Cockatrix Feather.

Gonda Tower, Round 15: Astrobalt Tiger, Bromium Tiger, and Azura Tiger

HP: 1,622 each

Even 3 of them are still not much. 453 XP.

Gonda Tower, Round 16: Royal Efreet

HP: 3,133

Still not bad. 299 XP and a 1% chance of an Ocean Love. Chance to save.

Gonda Tower, Round 17: Ocean Warlord

HP: 2,440

Another easy one. 240 XP, 115 PP, and a 25% chance of an Ocean Rapier. This seems to be the only way to get one.

Gonda Tower, Round 18: Ancient Guardian

HP: 4,700

This one's a little tougher than the rest, but still not bad. 319 XP, 232 PP, and a 29% chance of an Ancient Dai-Katana.

Gonda Tower, Round 19: Oak-Roach

HP: 3,222

Another not-so-strong one. 216 XP, 10 PP, and a 1% chance of a Heart of the Forest.

Gonda Tower, Round 20: Sacred Snake

HP: 5,192

Toughest one yet. Weak against Dark, Claw, Nail, and Legend. 294 XP and 19 PP.
Gonda Tower, Round 21: Succubus of Korago

HP: 3,605

Weaker and easier. 315 XP, 610 PP, and a 33% chance of a Spirit Ring. This seems to be the only way to get that
accessory. Chance to save.

Gonda Tower, Round 22: Tata

HP: 7,208

Hey, one of those things in that hole in Silver Eagle Inn! 325 XP.

Gonda Tower, Round 23: Nightmare Yak

HP: 6,155

It is weak against Ice, Nail, and Mind. Blunt does normal damage. 375 XP.

Gonda Tower, Round 24: Lazunba

HP: 8,471

It is weak against Blunt, Air, Claw, and Legend. Bow, Dark, Nail, and Doom do regular damage. 549 XP, and a 40% chance
of an Antidote... Yeah.

Gonda Tower, Round 25: Isandro the Immortal

HP: 8,750

It is only weak against Legend. Lance, Bow, Water, Holy, Claw, Nail, Laser, and TeAndal do normal damage. For this one,
you get 1,276 XP, 145 PP, and a 7% chance of a Legendary Saw, which can only be gotten by defeating this enemy.

At the end, all party members will get +15,000 XP! Wait around a few seconds until a chest appears. Open it, and... yeah,
you get trolled by a treasure chest again. But at least the actual reward is still good. You get the Box of Hell% spell relic.
And also an entry in the Quest Book that lets you keep track of how many times you've run through the tower.

Run this gauntlet 10 times, and you will have the chance to take on an additional bonus challenge of 5 more floors!
Upon the 10th time defeating Isandro the Immortal, you are miraculously allowed to access the menu for a brief
moment between each battle, so make sure to fully heal up between each fight.

Gonda Tower, Round 26: Tarku

HP: 1st form: 6,006; 2nd form: 6,788

MP: 1st form: 4,563; 2nd form: 3,544

Ugh, this thing is extremely annoying and gimmicky. If you just launch an all-out assault on it, you'll soon notice you've
done WAY more than 7,000 damage on it and it still won't go down. That is because the fight was programmed in such a
way that, if Tarku has ANY MP left, it will automatically recover all of its HP every turn! The game does not tell you about
this at all, which makes it even worse. Anyway, be sure to drain every last bit of its MP. Luba's "Lamyent" is the best MP-
drainer I know of, and it is also highly susceptible to Sunburn, which will drain its MP a good amount every turn, so have
Sarah cast"Van Fang's Hell" ASAP! Other than that, Sarah's "Nymph's Para" and the Grokrl Amulet's "Skull Gazer" will also
drain MP by small amounts), and then you will finally get rid of its regenerative ability. However, you also need to make
the fight last at least 7 turns so that it will transform into its 2nd form. Yeah, the first form (even if you DID manage to kill
it before transforming, which is difficult) does NOT drop the Tarku Skin, needed for the Coliseum Bounty quest. So drain
all of its MP, which usually takes at least seven turns anyway, then launch an all-out assault on it. It is only weak against
Bow and Doom. Thunder and Legend do normal damage. For defeating its second form, you get 9,986 XP, 3,222 PP, and...
unfortunately, only a 21% chance of a Tarku Skin...

Gonda Tower, Round 27: Mother of Hell

HP: 6,808

She is weak against Holy, Legend, and Doom. Blunt, Fire, Water, Earth, and Mind do normal damage. 789 XP, and a 25%
chance of a Necrotear.

Gonda Tower, Round 28: Jarjazzi "4 Blades"

HP: 4,751

It is only weak against Legend. Blunt, Ice, Thunder, Holy, and Laser do normal damage. 508 XP and a 6% chance of an
Akura sword, a synthesis weapon.

Gonda Tower, Round 29: Ocean Salakom

HP: 6,449

It is weak against Nail and Mind. Lance, Thunder, Dark, Legend, and Laser do normal damage. 441 XP and a 12% chance
of a Nature Diamond.

Gonda Tower, Round 30: Brodark-Al-Ayaern

HP: 7,756

It can be inflicted with Sleep AND Weak, so Snore it right away! It is weak against Nail and Legend. Lance, Fire, Thunder,
Earth, Mind, Metallist, TeAndal, Doom, and Laser do normal damage. 1,222 XP and a 1% chance of a Whale...

After that, you are rewarded with a treasure chest containing 25,000 PP and the Kerikera's Orb% spell relic.

The Feared Castle of Kjeldar

Run forward and talk to the dragon, and choose to attack to take on the...

Optional boss: Lethal Dragon

HP: 8,993

It can be inflicted with Poison, Venom, and Blind. It is only weak against Legend. Lance, Water, Nail, Mind, Laser, and
TeAndal do normal damage. When it's defeated, you get 996 XP, 1,002 PP, and a 25% chance of an Aurora Diamond.
However, one ass-kicking just wasn't enough, so give him seconds to get the same reward again, and to finally kill it.

In this area, there are 3 sets of 2 Fierce Orcs. There are also supposed to be 2 lone Pandemonium Gargoyles and 2
Pandemonium Gargoyles together, but they were programmed wrong. They all have the same switch ID, so winning the
first Pandemonium Gargoyle fight will automatically kill off the others! Anyways, there is a chest in the small room to the
left containing 1,178 PP. Heal up, save, and get ready for a big fight when you return to the center and attempt to go
forward...

Optional boss: Zagyodon (I have no idea what the hell this thing is...)

HP: 7,706

Wow. Now this big ol' bastard is TOUGH. To the point where you usually have to take it on late in the game with an
almost-fully-powered-up party to have an easy time of it. This is another of the "elite tier" bosses. It is immune to all
status effects, and not only does it have NO elemental weaknesses, it has resistance to everything except Fire! That's
right, only Fire does normal damage. Use the Box of Hell if you need to, but at this point, you should have enough
powerful Fire-based attacks to take it down, especially if you use my own preferred party of Random, Sarah, Luciana, and
Luba. Anyways, when it finally goes down, you will get 12,555 XP, 103 PP, a Heart of the Forest@, Zagyodon's entry into
"Prestigious Victories", and access to the rest of this room.
Ahead, there are 2 chests, one containing a super-strong trap and 2 Huge Claymores$, which are synthesis weapons. The
other one contains a Tanker Bow$, another synthesis weapon. Speak to the woman, Christine (an obviously different
one from the one you saved in the Dark Order Shrine), and rescue her to get her in your HQ. All that is left to do here
now is to attempt to proceed to the doors in order to fight the last enemies: a wave of 7 Silver Guards! If you haven't
gotten a Silver Tower Shield yet, this will be your last chance, so save right before the fight and keep resetting until you
get one. As I had mentioned earlier, all of the locked doors in this castle can never be opened, and "Lord Ars-Vruk" can
never be met. That is all there is to do here until after defeating Rixian, so head out.

Zoo's Level 8 Slayer reward is revealing the location of Palacia, in the vast, otherwise-barren lands southwest of the
Modern Sciences Institute...

Palacia

Guarding the entrance to this gauntlet are 3 Eyes of Judgement. Inside, you will be required to have Zoo in your active
party, or else you will be ejected. Remember, Brosaline Whip and Dirai Kulha Claws! Proceed, and drop down the hole by
several floors. You will do tremendous damage to your party (Only my Level 47 Random survived it, and just barely!), so
heal up immediately. Next up in the trial is a wave of 3 Underking Traps. And after that is a fake sword that is a trap,
followed by 2 Ariases. Next up is a wave of 7 Eternal Warlords. At this point, even they should go down fairly quickly.
Remember, they can be Silenced to prevent "Assassin Spin" and "Rain of Spears". And then another 2 Eternal Warlords
before the staircase.

On the next floor, first up is another 2 Eternal Warlords. On the way to the next wave, there are 3 very powerful land-
mine traps, 1 purple, and the other 2 grey, which blends in a bit with the grey floor tiles, so keep an eye out if Baretta
isn't with you. The next wave is 5 Pandemonium Gargoyles. The staircase is guarded by 4 Eternal Warlords. On the third
floor, first up is 8 Nightmare Crusaders. Second up is 6 Worms of Hell. You'll be seeing a lot more of these two enemies in
the "true final part" of the game. Beyond the second wave are 2 floor traps that you can go around by walking along the
wall. Guarding the staircase are 7 Eternal Warlords.

On the next floor, first up is a wave of 8 Mad Ogres. Beyond is what appears to be an old man, but it's naturally a trap, so
don't talk to him. Next up is 10 Krorn Ogres, and then 2 Eternal Warlords before the next staircase. Next floor, first up is
yet another trap, this time disguised as a young woman, so ignore it and proceed to the horde of enemies guarding the
way. You have to defeat 2 waves of 7 Eternal Warlords, and then 2 waves of 4! Next up is... 3 Lethal Dragons! This is
probably the toughest fight of the bunch, so be careful. Then 9 Catarsis Demons, then 2 sets of 2 Eternal Warlords before
finally reaching the end. Speak to the woman there, "Queen Fargazs of Vacan'cli", and you will be assaulted with a
massive bomb. However, it is actually fake, and you are rewarded with 2 unique accessories, the Anthrax Cape# (lol) and
the Volemda Cape#, as well as Palacia's own entry into "Prestigious Victories".

... Okay, so I hope you've been using Sarah a lot and have her at a high level! If you do, then it's time to take on the
woman in the northwest corner of the Secret Elven Community...
Optional boss: 5 Phylotia Raflesias and Evalyn Almighty (Powerful Elf Woman)

HP: 2,604

She can be Blinded, Sunburned, and Venomed. She has no elemental weaknesses, but Ice, Water, Air, and Holy do
normal damage. If you don't have any good spells with those elements, you can use the Kerikera's Orb to cast "Bed of
Icebergs" for some good damage, and she should go down in a few rounds. For this, you will get 921 XP, 320 PP, an 80%
chance of a Lava Obsidianite, and Evalyn's entry into "Noticeable Victories".

... Alright, time for what is quite possibly THE most difficult boss in the game. Make sure you have a good stock of Ocean
Loves! Have at least 3 characters with high attack, and weapons that attack twice. Like usual, my traditional party of
Random, Sarah, Luciana, and Luba pulled it off, and that will be the strategy I use for this guide. Equip everyone with
Shock-proof armor. Head on over to "The Gods' Smithy" over in Metrolia and examine the weird portal thing...

Optional boss: Lord of the Roots (Again, don't ask me what this thing is...)

HP: 8,650

MP: 3,331

This thing can only be inflicted with Sunburn (and Fear, but Guld's "Damnation Roar" is the only move I know of that
causes it...). And of course, it has resistance to every single freaking element! To make matters even worse, it recovers
3,400 HP every turn, regardless of whether it has MP or not! You will still be wanting to drain all of its MP, though, for
sure, as it has some super-nasty spells like "Lord of the Dance", "Lava Wall", "Earthquake", "Rocket Ground", and
"Carnivore Water". Have Luciana keep casting "Grand Protection" until everyone's Defense and Mind are at max. Sarah
should hit it with "Van Fang's Hell" right off the bat to Sunburn it, so its MP will keep draining every turn. Luba, of course,
casts "Lamyent" every turn. After the first round, have Random and Sarah casting Slash Up on your attackers and also
healing. By the time its MP is drained, your stats should all be maxed out. Have Luciana cast "Lord of the Dance" to
reduce its Defense. When you're all fully powered up and it's fully weakened, just keep physically attacking with those
double-hitting weapons and healing as needed until it finally goes down. For winning, you will get 1,865 XP, 1,552 PP, an
Antarys Apple^, and Lord of the Roots's entry into "Prestigious Victories".

Return to the Guild of the Unknown and speak to Vincenzo to get to Rank 4. With this, you can now buy Pink Apricots
and Heaven Cries scrolls at the guild's shop!

When you're ready to get the penultimate dungeon over with, head on back over to Lucida Tower...

When you are ready to take on the party-splitting dungeon, enter either of the three doorways to initiate a sequence
where you end up having to choose your three parties. Remember that the team going through the RIGHT door will fight
Rixian, so you'll probably want that to be Random's party. Unfortunately, Random, Luciana, and Luba can't fight him
together, as they have to be party leaders for the other two doorways. I chose Luciana to go through the left door, Luba
to go through the middle, and Random to go through the right. When you've chosen your parties, choose to go through
the left doorway first.

Lucida Tower, Left Path Adventures, part 1

Now keep in mind that almost all of the enemies in this dungeon regenerate upon re-entering the room they're in, and
the few that don't will still regenerate if you were to exit and re-enter the tower, so you might want to avoid them
whenever possible. To the northeast is a chest containing a 666 Scroll. Further north and then east are 3 chests in various
spots containing an Inferno Scroll, a Necroleech, and a Dark Rod$. To the west are two sets of stairs. Take the north one
first, defeating 2 Angrons blocking the way. Upstairs, the way forward will again be blocked, this time by a Flower of
Korago. There are two treasure chests on the way to the next set of stairs, one containing 17 Antidotes, and the other
containing 4 666 Scrolls.

Up the next little flight of stairs, another Flower of Korago is blocking the way. Further ahead is an Ars Drakkeris guarding
the way. At the north end is a switch to flip. Back at the split, right leads to a chest containing a Red Mithril Axe$. To the
left are 4 holes in the floor. The top-right one leads to a chest containing 12 MP Replenishes and another hole. That one
leads to two switches to flip. Egress and go back up the north stairs again. The top-left hole leads to the same area, so
drop down the bottom right hole to get to a small room with another hole and a set of stairs. The stairs just lead up to an
otherwise-empty room with an Ars Brulk. The hole leads down to a chest containing a Striking Amulet and a Warlord
Shield$, the last of 3. The bottom-left hole also leads to the same area, so egress and take the south staircase this time,
defeating another 2 Angrons along the way.

The chest ahead contains an Egress Certificate. The eastern path is once again guarded by a Flower of Korago. Go up
another set of stairs, and then go west and north first. The path is guarded by a Pandemonia, an Angron, and an Ars
Brulk. Further ahead and through the fake wall is a trapped chest containing the Gem of Wind*. After getting that, head
east this time, defeat an Ars Despair, and open the chest to get a Lycose Pearl@. Instead of going up those stairs, return
to the stairs you had come up to enter this area, and head east of them this time.

At the next split, north leads to another chest containing a Lycose Pearl@. The long south path has a few enemies along
it, and another staircase at the end. In the next area, a Pandemonia will head your way from the west, while a Nightmare
Pond heads towards you from the north. The three west paths loop around to each other. The three north paths also
loop around to each other. Along the left north path is a staircase that leads back to the hallway where you found the
Gem of Wind.

That just leaves two paths, northeast and northwest, and they also loop around. Between these two paths are a few
more enemies. That just leaves one final path, to the northeast. Along this path are some more enemies. Further west is
a chest containing 3 Pet Foods. Follow the long path going south to find yourself at a locked door. To the east is a dead-
end guarded by 2 Angrons. Those monsters sure are strangely dedicated to defending their empty spaces... Anyway, you
can't proceed with this party any more just yet, so stand in front of the locked door, and switch to the middle party now.

Lucida Tower, Middle Path Adventures, part 1

To the right is a chest containing a 666 Scroll. Blocking the path ahead is another Flower of Korago. Just north of that is a
demonic-looking guy named "Arazakiis", but he seems to be on your side, and he warns you that you will need to find
the three elemental gems to reach Rixian without getting killed. Proceed further ahead, defeating a few enemies.
Continue to the north end of the hall, where there is an east-and-west split, and a demonic statue with a pentagram in
the middle.

Both paths lead to a staircase. The east path has an Ars Brulk, and the west path has an Ars Despair, and a small room to
the south with a chest containing a Warrior Nectar^. Grab that and head up the nearby stairs. Up here, you will be
approached by another Ars Despair. Going further east, you will reach a split where you will quickly be approached by
some enemies. Just before the split is a chest containing a Tonic Stone^. Further east and in the middle of the split is a
save point. Going all the way east leads to the east stairs from the first room in this part. That just leaves the two south
paths. Of course, they both loop around to each other, leaving only one other path, further southeast. This path leads to
yet another staircase.

Up these stairs, there is just a Nightmare Pond and a switch to flip. Go back to the split with the save point, fight or
dodge the monsters again, and go through the middle south path this time now that the doors are unlocked. Through
here is yet another staircase. Before going up the stairs, run along the southern wall to find a hidden chest containing a
Critical Dai-Katana$. Up these stairs, further on down the path, there is a small room to the south with a chest
containing the other Heavy Astronium axe$. Continue east and defeat 3 Pandemonias, then continue south.

Now there are three paths to the west. The first one from the north leads to a locked door. The second one leads to a
switch to flip, which unlocks a door on the third path. Down this path, defeat a Pandemonia, an Angron, and an Ars Brulk
guarding the first door. In this room is a trapped chest containing the Gem of Fire*. Proceed up the stairs now. In this
area, go up to reach another split, with a Nightmare Pond heading your way. This time, there are three more paths to the
south. The second and third loop around. Those two paths lead to a small room guarded by a Placeboroid. Watch out for
the trap right after the monster.

In this little room is yet another switch to flip (with a trap in front of it!), and a chest hidden behind the right statue that
contains an Inferno Scroll. Now go back and take that first southern path, open the chest with a trap in front of it for a
Necrotear, and head on up the stairs again. Up in here, to the left is a dead-end with 10 lone Pandemonias, and to the
right is a dead-end with a lone Placeboroid, and a rather obvious chest behind that weird whatever-it-is that contains a
Zombie Eye^. To the north is yet another staircase.

Once up here, to the south and then the west is a path guarded by an Angron and an Ars Drakkeris that leads to a room
with a Pandemonia, and a chest (quite appropriately) containing another Pandemonia Ring$. Further to the south is
another split. The door on the west path is locked, so go east first. This path leads to another staircase. Along the way is a
chest containing a 666 Scroll and a Royal Pirahna. Now proceed down the stairs yet again. Once down here, head down
the linear path, pop open the chest for a Necrotear, and go down yet another flight of stairs. In this area, a Nightmare
Pond and a Placeboroid will be heading your way. North sadly leads to a couple of empty dead-ends with just 2 lone
Pandemonias, so head up the west stairs now.

Kill or dodge the lone Pandemonia and head up yet another flight of stairs. In this area, a Nightmare Pond will head your
way again. Kill it and then follow the linear path to another switch to flip. Go back down those two flights of stairs, then
back up those other two flights of stairs and return to that split from before. That door on the west path is still locked,
and it won't be the next door to be unlocked, so ignore it again for now and instead backtrack a few screens, back to the
other locked door in that hallway where you got the Gem of Fire. Stand in front of the door and switch back to the left
party again.

Lucida Tower, Left Path Adventures, part 2

The door you stopped in front of is now open, so enter the small hallway and head up yet another flight of stairs. In this
area, there is a small hole in the floor to the north. If you drop down it, you get to a tiny room with a chest containing 2
Diamonds of Zerox. You'll have to Egress and go back to where you were. But it's not that far, so it's worth it in the long
run. From where you start out after Egressing, that would be up the southwest stairs, then down that linear path to the
next stairs, then up the west set of stairs at the end of the third hallway. In the fourth hall, go north from the stairs, east
past the Pandemonias, then north again at the east end and up the stairs at the end of the linear path. Now you're right
back in that hallway that you dropped down from!

Now that you have those Zerox Diamonds and are back on track, head north again, past that hole that you dropped
down. You will reach another split. The east path just leads to 4 lone Pandemonias, a lone Ars Brulk, a save point, and a
hole that just leads to a hallway you have already been through, so take the north path instead, defeat a Flower of
Korago and an Orn blocking the way, and open the chest ahead to get a Necrotear. The nearby hole just leads to the
exact same hallway that other hole leads to, the hallway you have been through before, so continue north.

In this room are 3 lone Placeboroids and a lone Nightmare Pond. The west path leads to a chest containing the Anthem
Jaws relic#. There are 2 holes in the center, and another one at the end of the eastern path, but sadly, they all lead to
that exact same hallway that the other 2 led to, so continue north, defeat yet another Flower of Korago and Orn blocking
the way, and go up the stairs. In this area, to the west is a chest containing a Necrotear. The east path has a Baretta-
detectable hidden path just east of the stairs that leads to a small room with a trapped chest containing the Gem of
Earth*. Both paths lead to the same room, so take either one, and defeat a Placeboroid guarding the room to the north.

Up ahead is a chest containing 5 666 Scrolls. Further up ahead are another 2 holes that just lead back to the previous
area. To the west is a switch to flip. This unlocks the door that the middle path team stopped in front of, but don't switch
back just yet, as we're in the clear to finish the Left Path Adventure, so we might as well go ahead and get that over with.
Defeat yet another Flower of Korago and Orn blocking the way, ignore the hole that once again backtracks you, and head
up the stairs.

Once up here, open the chest directly ahead to get a Blaster Sword$. At the north end are two chests containing the Ars
Bracers#, and the Heaven and Hell spellbook%. Now go south of the stairs to get to a chest containing a Warrior
Nectar^. Southeast is an empty dead-end, so head down the southwest path and up the stairs at the end. Up ahead is a
save point, and also the...

Boss: 1 Ars Brulk, 1 Flower of Korago, and Evander the Drake, Round 4

Evander HP: 8,997

Ol' Drakey's no tougher than before, he still has the exact same stats, resistances, weaknesses, etc. as he did in Bazizka
Tower. For defeating them, you will get 649 XP, 266 PP, and Evander's entry into "Prestigious Victories". Continue down
the path and step on the switch here. It de-activates if you step off of it, so leave your character on the switch, and
switch back to the middle team.

Lucida Tower, Middle Path Adventures, Part 2

Enter the now-unlocked room in front of you and flip the switch. That other locked door from before will be unlocked
pretty soon, so go on ahead and head back to that split three screens ahead and finally go west this time. Defeat the
Pandemonia that dashes towards you, open the chest on the west end for a rare Soul Ore@, and stand in front of the
locked door. Save with Sandy's Vision, and finally switch to the right side team.

Lucida Tower, Right Path Adventures, part 1

Just ahead is a split. First go west and flip the switch. The path directly north of the switch is a dead-end, so take the path
northeast of the switch. Along the way is a chest containing an Ogre Blood^. Keep going north all the way to a chest
containing a Zekaf'l Rahomion spellbook. Southeast of that is a chest containing the other Burning Shield$. Now head
up the stairs in the northeast corner of this hallway. In this area, head north first to come to three small rooms. The left
one only has 2 lone Pandemonias, the middle one is guarded by an Ars Despair and has a chest containing 4 Medicates,
and the right one has a Pandemonia and a chest containing a Necrotear.

Head back to the stairs and go west this time. The chest to the south contains a Tartan Helmet. Further down after that
is a three-way split with an Ars Despair wandering around it. Northwest is an empty dead-end. Take the southwest path
first. There is a chest on this path containing a Raw Scaloide@. Defeat a Flower of Korago blocking the path and ascend
the stairs afterwards. Once up here, there will be a 5-way split ahead. Northeast and southwest are empty dead-ends.
Southeast is guarded by 2 Angrons, and leads to a chest containing 9 Sharks. Northwest leads to a chest containing the
artifact, the Black Hole Shield#. Proceed south now and head up the stairs.

Once up here, head east first. Flip the switch in the southeast corner. The north path over here is guarded by a
Nightmare Pond, and it leads to a chest containing a Phoenix Feather. The switch you just flipped unlocks the room that
you just passed up on the way to it. It is also guarded by a Nightmare Pond, and it has a chest containing a Tanker Bow$.
Now take the north path. A Nightmare Pond and a Placeboroid will be heading your way. Further on up, east leads to two
dead-ends with a single Pandemonia, so go north again, flip the switch, and then head back down the two flights of
stairs, back to the three-way split. Take the southeast path this time and go up the stairs.
In this area, west leads to a chest containing a Necrotear. On the south path is yet another staircase to ascend. Further
ahead is a large room with a few enemies and yet another staircase to go up. In this area, there is yet another split. Head
west as far as you can, defeating 2 sets of 2 Angrons and a lone Pandemonia on the way. The chest here contains a
Crusher ring. Now head south, and then east, defeat a Nightmare Pond and a Placeboroid guarding the path, and take
the stairs down to a small room with a switch to flip.

Head back up the stairs. The southwest path is just a dead-end with a few enemies, so head back and take the south
path on this eastern side. Defeat a lone Orn along the path, and then defeat a Nightmare Pond and a Placeboroid
guarding the room. Open the chest for a Necroleech, then proceed further south and defeat a few enemies that are
guarding a chest containing a Xarisman Tusk and an Astrobalt@. Now go back and head down the east path now. Along
the way to the stairs are 2 lone Pandemonias and a Nightmare Pond.

After going up the stairs, 2 lone Placeboroids will be heading your way. Further down the path, there is a branch-off path
to the east that leads to a chest containing a Necroleech, and a door that will be unlocked shortly. Further still down the
path is another eastern branch that leads to a chest containing the third Pandemonia Ring$. At the southern end of the
path is yet another split. Sadly, west is an empty dead-end. Head east to get to a room with a chest containing a
Bromium@ and a switch that unlocks that door from just before in that room with the Necroleech chest. Along that path
is another staircase.

Up on the next floor, head southeast to get to 2 chests that contain an Ocean Love and an Ocean Love. Head back and go
northwest now. At the next split, head northeast to get to 2 chests containing a Divine Armor$ and the Razorblade
Shield#. Now head northwest again and head up the stairs. Continue on down the path, and save at the save point.
Before charging into that fight, switch back to the middle party so that you can complete that part first.

Lucida Tower, Middle Path Adventures, Part 3

That door is finally unlocked. As soon as you switch back, 3 Pandemonias will charge at you from the unlocked room. In
the doorway is an unavoidable trap. In front of the stairs ahead are 6 traps set up so that 2 of them are unavoidable. Up
these stairs, 5 sets of 4 Hordes of Ants will be heading your way. Just ahead is a chest containing a Torpedo Spear$.
Further down to the south, guarding the way forward is yet another...

Boss: The Hellbound Heart of Lucida (A... demonic heart creature?! WHAT?!)

HP: 8,952

Yeah, I don't know what the deal is with this one. It only has resistances to Water, Holy, and Mind, and it is susceptible to
many status effects. For defeating it, you will get 322 XP, a Heart of the Forest ore, and the Hellbound Heart's entry into
"Prestigious Victories". The three chests to the south contain 2 Soul Ores@, a Heart of the Town, and a Brosaline
Petals@. From here, it's a straight shot to the next floor. Save at the save point up here. West is an empty dead-end, so
head east to get up to yet another...
Boss: 2 Nightmare Ponds, and Eliza the Succubus, Round 3

Eliza HP: 4,001

Again, she is just like in Bazizka Tower. For defeating them, you will get 788 XP, 2303 PP, the other Anthriirurhir ring$,
Eliza's entry into "Prestigious Victories", and the way forward to another floor-switch to stand on. Leave your party
leader on the switch, and switch back to the right side team to wrap up that section!

Lucida Tower, Right Path Adventures, part 2, and the Grand Lucida Finale!

This is it! We're in the home stretch now! Save again, and now charge forward into the...

Boss: 2 Orns and Orghandi the Assassin, Round 6!

Orghandi HP: 6,500

Once again, he is the exact same as he was in Bazizka Tower. For defeating them, you will get 1975 XP, an Astrobalt@,
and Orghandi's entry into "Prestigious Victories". After healing up and saving, proceed and step on the switch again.
With all three switches pressed simultaneously, the path to Rixian will finally open up. Follow along the path and you will
get another chance to save, and then another chance to heal up and switch equipments right before the...

Boss: 2 Guardians and Rixian (The Evil Eye Cenodemon)

Guardians HP: 4,663 each

Rixian's 1st form HP: 9,022

Rixian's 2nd form HP: 9,975

Rixian starts off regenerating 9999 HP every round. Using the Laxius Breaker will cut that in half. Using that and then
destroying the 2 Guardians will cut it way down to only 1350 HP per round. The Guardians are weak against Laser and
Doom. Blunt, Ice, Thunder, and Legend do normal damage. Rixian is weak against Legend and Doom. He is only strong
against Ice, Mind, and Suction. After doing about 8000 or so HP damage, he will transform into his second form and re-
summon his Guardians. Just destroy the Guardians again and then keep slamming him until he's dead. This one is also
weak against Legend and Doom. For defeating him, you will get 2,534 XP, 283 PP, a Lycose Pearl@, Rixian's entry into
"Prestigious Victories", and a long series of scenes. If Luba learned all 6 of Aglae-Terra's Legendary Ancient spells, which
are all 5 of her 1-5 Slayer-level spells, plus "Deadly Ground" from the Galofaro Tree, she will get a boost of HP+18 and
SPD +18 in her scene.
Day 15: Post-Game Content!

When at the party scene in the casino, talk to Sarah twice and get her to come with you, and then you can exit, watch
the rest of the scenes, and then resume play afterwards. You will find yourself back in your room at the Silver Eagle Inn.
Everyone got kicked out, so re-arrange your party again. At the top floor is a new treasure chest on the table in the
southwest corner. It contains a letter and a gift from "a secret admirer". The gift is the Solar Leather Coat# and the
Celstar Leather Coat#. At the bottom floor is a letter from Alessandra, who wants to meet you, and who is most likely the
one who sent you that gift. So, go on down to the Tavern of the Wolf on the southern street, and speak to Alessandra
Sciavone to recruit her to your party. She comes equipped with a Mithril Lance, a Metrolian Shield, a Wizardress Crown,
a Crusher Ring, and the Rovanladice relic armor#.

Also, leave one space open in your party, then talk to Scott and pay him 10,000 PP to have him temporarily join you. Now
leave the tavern and go right back in, and choose to leave him there. Now talk to Scott Cotton again, and he will
permanently join your party! Also, at the AKD Studios on the east side of town, the jukebox is finally for sale for your HQ
for 2600 PP! Also, while on the east side of town, Baretta has a few final deals! She is selling two dwarvensmith
creations: a Scaloide Jaws$ for 20,000 PP, and a Wicked Dress$ for 50,000 PP. She is also selling packs of ores and
alchemy ingredients. She is selling a pack of a Heart of the Town and a Diamond of Zerox for 2800 PP, and a Nenula's
Powder and an Ocean Conch for 2000 PP, and you can buy as many as you want, though it switches between the two
packs, so you can make as many Ocean Loves as you want in the Mage Guild's free-for-rank-3 alchemy system! Using this
method, Ocean Loves are now only 4800 PP apiece, instead of 29,000 each!

Now head on over to the Fighters' Guild to pick up the last two quests. Note that you should only do the peasants' quest
when you are ready to go past the point of no return! After you kill the wolf in the woods up there, Metrolia will no
longer be accessible, so you will definitely want to save that for last. The other quest finally activates that racoon entry in
your Quest Book! Also, a mysterious jester by the name of Gwancho has appeared in the throne room. Talk to him to get
another sidequest, the one where you FINALLY activate those 9 blank books! While in the area, speak to Princess Anri to
get the third and final Love Ring$.

Also, Alessandra will respond to quite a few people when she's in your party. So far, I've found two people that give her a
gift. Ronald in the house south of Wendala and Zarmon's house in the northwest corner of Metrolia will give you a Milk
of the Brave^, and the Metrolian guard at Cape Spine will give you a Fairy Wings^! These are the only gifts I've found so
far. If anyone knows of any more gifts, please let me know!

As for the 9 blank books, you will want to examine at least one with ALL of your members in the current party. In other
words, check the first one with three certain members in your party, then for the second one, switch them out for
another three members, and repeat it so that everyone will get the HP bonus at the end! For a quick recap, here are
their locations again:

1. In Metrolia Castle, in the Yveen's Shrine at the back of the art gallery

2. In the back room of Atelier, the Artists' Guild (northwest side of Metrolia)

3. At the end of the northeast path of Bazizka Tower


4. At the Nomad's Market, near the center

5. Halfway up the mountain in Riga

6. In the Shrine of Rulza-Vana, God of Predators, straight ahead from the entrance

7. At the top floor of the Castle of Silence

8. In Mosquito Swamp*

* Directions: Southwest on the second screen, linear path for two screens, south on the fifth screen, linear path for two
screens, then south past the sign, linear path for another two screens, then south again past another sign, southeast on
the next screen, and finally, north at the last split. It will be in the northeast corner of that dead-end area.

9. In the Zchevar Shop's northeast room

While at the Zchevar Shop, put Herasia in your party and catch the raccoon in the northwest room. Herasia will get a
bonus of 200 XP and ATK+1, and you get a +200 XP quest completion. Return it to the Fighter's Guild for a mere 1760 PP.
Now return to Gwancho in the throne room and talk to him so that all 21 characters can get a bonus of HP+10. You also
get a +200 XP quest completion. Unfortunately, the 22nd character, Van Helsing, can not be recruited permanently until
the Old Death Mage makes his grand appearance, so the only way to get him to get this bonus is by using a bizarre glitch
where you beat Lucida Tower with him still with you in your party for his quest! Be warned before trying, though, as it's
glitchy as hell! Van Helsing will be in ALL three teams, he will assume the role of on-screen party leader for all of them,
AND he replaces the moving red brackets on the Quest Book and Dream Book menus! He will also be a giant on the
Metrolia and Deport maps, and will stay until you complete his quest! Anyway...

It is also now time to wrap up the Feared Kjeldar Castle quest. Return to the castle ruins, and an old man will be blocking
the way into the smoldering wreckage. He will tell you that Lord Ars-Vruk was killed when his castle was smashed by a
giant piece of debris from the explosion of Lucida Tower, so your mission to assassinate him is technically a success. After
all, it may have been the explosion that killed him and not your weapons and spells, but that explosion would not have
happened if it weren't for you! So you get another +200 XP quest completion. Leave and return to the Dragon's Guild to
inform the Lord of the good news. He will promote you to Rank 3, Kaizer. Unfortunately, the only thing that does is cause
the guy to the right of the entrance to give you a prize of 3 Tonic Stones^. Better than nothing of course, but it still could
have used a couple more perks. Oh well.

Oh, and getting the grand Solo Tournament prize with 20 winners is now possible. If you manage, Aldebaran will give you
a Milk of the Brave^, a Cat Berry^, and a Boka Boka Root^.

Aside from all of that, there are another 2 post-Rixian quests that are now available. Return to Lantin and enter the
southeast house. Speak to Bellenue to get her quest. This unlocks a new location on the map, just a little bit south of
Lantin...
Ordhan's Hideout

Sadly, this is a very small and linear area, and there are no items to be found. First, you will be ambushed (surprised) by 5
Deadly Assassins. If you bring Baretta with you, though, then she will spot them and you will not be surprised on the first
turn. That'll really help, because although they only ever use physical attacks, they are very strong and super-fast, and
they attack twice. It's almost as bad as fighting 5 Katie Drembachers, so you will want to have strong weapons that attack
first. They have 885 HP each. On the next screen are 8 Deadly Assassins, and they're also unavoidable, because one is
guarding the doorway, so watch out. Once inside the final area, heal up, head forward, and talk to the grey-haired guy to
take on the...

Optional boss: 4 Deadly Assassins and Ordhan the Grey (Strong Warrior Thief)

Ordhan's HP: 2,195

If even his lackeys are strong and ridiculously fast, you already know he'll be even worse. Luckily, he only has a little over
2000 HP. Oddly enough, even though he is human, he is immune to the Laser element. In fact, he is only weak against
Doom, and Holy, Mind, and Legend do normal damage. When they are defeated, you will get 1053 XP, 1079 PP, possibly a
Werewolf Howling Sword (1% Deadly Assassin drop), possibly a Sword of Ages (1% Ordhan drop), a +200 XP quest
completion, Ordhan's entry into "Noticeable Victories", and access to Bellenue's Bag of Seals*. Return them to her to
get... nothing. :(

Next up is a return to...

The Modern Sciences Institute

Oh shit... Head forward to be attacked by 3 Zryvis. In the corridor ahead, enter the right room first, talk to Maleena to get
Maleena's Card*, then go back and enter the middle room, as the left room only has more Zryvis. Unlock the door with
the keycard and proceed inwards. Defeat a lone Arias guarding the path, then watch out for the two extremely strong
and unavoidable traps ahead. Further up ahead, talk to Minaa to take on the...

Optional boss: Wasp B2R (Giant Mechanical Wasp)

HP: 8,455

You've definitely fought and defeated worse by now. It can be Paralysed. It is weak against Metallist and Laser. Thunder
and Doom do normal damage. For defeating it, you will get 781 XP, 455 PP, a Heart of the Town Ore (70% chance), the
Wasp's entry into "Prestigious Victories", and access to yet another...
Optional boss: 4 Zryvis and Priest of Holocaust (Minaa Leskova's Demon Form)

HP: 3,688

Even easier than the wasp. She is weak against Bow, Claw, and Doom. She only has resistance to Holy and Legend,
everything else does normal damage. For defeating them, you will get 490 XP. Watch out, there's one more! Now you get
to "skay" the...

Optional boss: Aage-Hereus Virus (Corrupted Spell-Summon?)

HP: 4,816

That's the name of the creature that Baretta summons to cast "Megido Day", oddly enough. It is weak against Blunt, Ice,
Water, Holy, Nail, Legend, and Laser. For defeating it, you will get 355 XP, an Ancient Sand@, and the way forward to the
final area. The door to the left can't be accessed. Check the computer halfway-through the room, then the one at the
north end of the room, then the first one again to encounter the...

Optional boss: Giga-Tron RK-0 (Giant Malfunctioning Robot)

HP: 8,999

It is only weak against Legend and Laser. Thunder and Metallist do normal damage. For defeating it, you will get 685 XP,
155 PP, a Raw Scaloide@ (55% chance), a +200 XP quest completion, and Giga-Tron's entry into "Prestigious Victories".
Oh yeah, and you get to blow up what's left of the institute. Wonderful.

When you feel that you are ready to start the true final segment of the game, head on up to that village directly north of
central Metrolia. You must have a party of the main 4, Random, Sarah, Luciana, and Coryool in order to enter the Lower
Mountain Range. Head up to the Peasants' Village again, and this time, speak to the elder, Tibor, in the house north of
the entrance to get permission to enter the woods.

The Old Woods

East just leads to a couple of empty dead-end groves with a Ratman and a Kazban wandering around them. Go south
first, and then southwest. Along the way is a Kazban, and further down is a dead-end grove with a Ratman and a Dragon
Mushroom@. Southeast leads to a small dead-end grove with a Fruit of the Mist@. Back at the start, north and north
again leads to a dead-end grove with the third and final...

Optional sub-boss: Eastern Teszrandus

Just the same as the other two, only this one is even easier because you fight it with all 4 allies AND you don't get
Paralysed like the other two. Kill it for another 168 XP, 76 PP, and a Teszrandus Clutch@. Unfortunately, this one doesn't
get a Dream Book entry. Now head back and take the northeast path. East just leads to an empty dead-end with 3
Kazbans and a lone Kazban, and a sign from the peasants informing you that it indeed is a dead-end. Take the north path,
and then open the semi-hidden chest to the west for a Tonic Stone^. Now, this cave entrance is the true point of no
return, so it's best to make an alternate save. This is your very last chance to do alchemy, by the way, so you might want
to go back to Metrolia for a bit and put those rare ingredients that you just found to good use.

When you're ready, enter the cave to encounter a scene. It was just a little old Lash Wolf, and Luciana automatically
slaughters it with Hyper Flare for a +200 XP quest completion. For some reason, it even gets its own entry into
"Noticeable Victories"! Now egress and head back to the mountain range's entrance, which is now somehow blocked off
by a super-powerful magic rock that even Luciana can't destroy. So enter the nearby empty house to encounter the...

Sub-boss: Zoran, Guarvaeck, and Spike Head (2 Evil Thieves and a Demon)

Guarvaeck HP: 1119

Zoran HP: 1337

Spike Head HP: 3338

They are really easy at this late in the game. The samurai and the mage have less than 2000 HP, and the demon has less
than 3500 HP. For defeating them, you will get 763 XP, 488 PP, and maybe a Blaster sword$ (5% chance).

Now, while returning to the entrance of the place, you will be subjected to a series of scenes... Oh, and Luciana suddenly
and conveniently forgot all of her Floyd's Beacon teleport points, so be sure you set another one at your HQ. Also, you
can FINALLY recruit Gabriel van Helsing in Lantin! Fly back to Metrolia and check the gates to get the Main Quest entry in
the Quest Book to the final phase, and then enter...

The Metrolian Woods, Part 2

Keep in mind that any Royal Succubus you bump into will force all party members to remove all of their equipment. If
they are in a group, you can defeat them and avoid the unequipping by bumping into the other monsters in that group.
On the next small screen is a save point. On the third screen are more enemies. West from the entrance just has a few
more enemies if you already raided the woods. And northeast only has even more enemies. The north exit is guarded by
2 Spirits of the Wood.

Once on the next screen, there is a save point just ahead. The woods should have already been raided back when it was
safe, so take the northeast path, which is guarded by 4 Hell Murderers.

Here on the next screen, there are a Hell Murderer and a Royal Succubus, as well as 4 teams of 8 Gloors on the way to
the castle entrance. At the next screen is the entrance to...
The Old Metrolian Castle

You must have the same party as the peasants' quest to enter the castle, then once inside, you can use the Floyd's
Beacon trick to rearrange your party again. Just keep in mind that Coryool is necessary to take on the final boss! There
are 2 entrances to the castle. Defeat 4 Hell Murderers guarding the right entrance and proceed inside.

So, this is it, the final dungeon... A huge, empty castle with a LOT of respawning enemies and NO items! Well, actually
there IS one unopened treasure chest, in the southwestern section of the second floor, but GUESS WHAT? Yep, it's
programmed wrong, so you can't open it without personally editing the database. It was supposed to contain a second
Rovanladice armor... Anyways, it's best to just take the quickest and shortest route.

Head through either doorway, then defeat 2 Dead Warlords and a Catarsis Demon guarding the way. Continue to a large
room with 6 Dead Warlords and a split. Head east, and then north, up a path patrolled by 3 Dead Warlords. Take the
stairs you reach. Immediately go east, then south, then west into a room full of enemies. To the west is a save point.
Head north, killing a Nightmare Crusader and Worm of Hell, then a Catarsis Demon guarding the way, and then drop
down the hole ahead. From here, simply head forward...

Oh, and you WILL need Coryool in your party for the final fight, because, out of all the party members, this mysterious
dude is somehow completely immune to death magic. [Insert crazy theory about how Coryool is secretly some kind of
"drunken demon" or something...]

Final story boss, round 1: The Evil Wizard (The Old Death Mage transformed into a Demon)

HP: 5,457

His first form is not all that strong, so just crush him. He can be Shocked, and he is weak against Earth, Legend, and
Doom. For the first round, you will get 645 XP. Next up is...

Final story boss, round 2: The Electric Drake (Giant Dinosaur Monster)

HP: 7,700

If Luciana is in your party, she will be Paralysed at the start. It's a little bit stronger than before, and it regenerates 800 HP
per round. It is weak against Claw, Legend, Metallist, and Laser. Doom does normal damage. For this one, you get 866 XP.
Next up is...

Final story boss, round 3: The Huge Thing (The Space Creature!)

HP: 9,341

Yep, it's finally time to fight that weird space creature that has been shown at least twice before. Pretty similar to before,
just a bit stronger than Electric Drake, regenerates 1200 HP every round. It is weak against Blunt, Legend, and Doom.
Blade, Bow, Mind, Metallist, and TeAndal do normal damage. For this one, you get 1,331 XP.

And now, for the last round, you get 14 unique pieces of equipment once owned by the legendary ancient Metrolian
heroes that will help you out in the last battle! You suddenly get the Shooting Star Armor, the Sacred Ivory Crown, the
Inverness Sword, the Celestian Yveen Cape, the Eternity Dress, the Heaven Bandana, the Hell Bracers, the Heaven
Bracers, the Apogeas Helmet, the Love Dress, the Epiphesy Staff, the Sirius Shoes, the Aldair Coat, and the Aghoraz Fur
(#x14!)! Change your equipment when you get access to the menu. Some of these equipments are awesome, while
some are not as great, so choose carefully. When you're ready, exit out to take on the...

Final story boss, round 4: The Chaos Eyes (The Morph Demon's True Form)

HP: 9,609

It loves to use 2 powerful and unique spells called "Death Eyes" and "Great Havoc", so remember to keep your party
healed up. It has quite a bit of HP, and it summons 4 different unique monsters. They each have a chance of dropping a
rare item:

Metal Shark: 35% Zapoo Diamond@ (2,295 HP)

Hell Crawler: 50% Tonic Stone^ (2,761 HP)

Grey Wyrm: 29% Xarisman Tusk@ (1,766 HP)

Blackhole Hound: 17% Dabaki Pepper@ (1,445 HP)

Chaos Eyes is only weak against Legend and Doom. Blade, Bow, Thunder, Holy, Claw, Mind, Metallist, and TeAndal do
normal damage. Just keep wailing on it with those powerful dual-hitting weapons and it will eventually go down. When it
finally does so, you will get 3,681 XP (more if you killed summoned monsters), potential items dropped by the
summoned monsters, and the Morph Demon's entry into "Prestigious Victories". Watch the "true" ending, and then it
appears to take you back to the title screen, but you'll notice the options are missing. Do NOT reset, wait just a minute. It
seems that a lot of players didn't know this, and were tricked into thinking they had been sent back to the title screen
without getting a chance to save, so they reset or shut the game down. But if you wait about 15-20 seconds or so, a
message will pop up saying you still have more stuff to do. Not much, but it's something...

Day 16: Post-post-game content!

So there are basically only 6 new things to do: 5 trees around the world map that will throw you into fights with enemies
when checked, and 1 new optional boss. As for these trees, 4 out of 5 will give you an extra item upon winning the fight,
but DZK apparently forgot to include the messages to say you got them!

The tree south of Lantin puts you up against 4 Kroms and 3 Aszirs. You get 2,718 XP and 666 PP. Unfortunately, you don't
get a bonus item from this one. The tree (more like a green peak like the Slime Nest) east of Metrolia pits you against 3
Atreuluses, 3 Dead Warlords, and 2 Catarsis Demons. For this one, you get 1,680 XP and 770 PP. You also get a Heart of
the Forest@ for this one.

There is another tree south of Riga, northwest of the Woods of Lupantha. This one throws you into a fight with a Raptor,
2 Dragon Kings, and 3 Tyranodons. For this one, you get 1,342 XP, 132 PP, and then a Bone-Breaker Jaws afterwards.

Another tree is north of Metrolia. Checking this one gets you attacked by the Morph Demon's 4 summoned creatures
again, a Blackhole Hound, a Grey Wyrm, a Hell Crawler, and a Metal Shark. For this one, you get 861 XP, and they each
have the same percent chance of dropping their respective rare items. You also get a Bromium@ afterwards. The final
enemy tree is northwest of Merlin's Art Gallery. Check it out to fight some Gonda Tower enemies! 3 Shak-Haars, 2
Celstars, a Wakauma Ape, a Rruut, an Aldevayr, and a Tarku! The Tarku is like before: drain all of its MP. Unlike before,
however, there is no script in this battle for Tarku to transform, so you can't get a Tarku Skin from this one! For winning,
you will get 6,751 XP, 1,722 PP, and a Moskaa Apple^ afterwards.

Finally, it is time to get that true final optional boss over with. He is wandering through the Woods of Lupantha...

Optional boss: Xayulda the Earth Demon

HP: 9,956

He recovers 2000 HP every 2 or 3 turns. He has the powerful techniques, "Rain of Spears", "Wall of Arrows", and "Van
Fang's Hell" in his moveset, and a fierce physical double-attack that often criticals, so watch out. He is only weak against
Legend and Doom. Bow and Metallist do normal damage. For beating him, you get 1,882 XP, 6,773 PP, a Boka Boka
Root^, and Xayulda's entry into "Prestigious Victories". And with that, that is pretty much all there is to do.
Congratulations. This is The Real End.

---------------

People you can recruit to (and things that you can get for) your HQ (wt4)

This pretty much deserves its own section. You can first access your HQ on Day 2, after defeating Vakarular and exiting
Metrolia the first time. You won't start out with much, but your HQ expands 3 times, the first time on Day 7, the next
time on Day 10, and the final time on Day 13. I have managed to find everything, and also everyONE, with the exception
of Misomas! Turns out you have a choice between him and James, and I always recruited James, which means he might
appear somewhere between Palambo in Luciana's 3Dazer (I always do her quest first) and the end of the game! If anyone
finds him before I do, please let me know! Thanks!

So with the people, you have a few (total of 6) either/or choices. Here is a list of them:

Matthew OR Jasp (Matthew sells you a new Kaleidos Wall on Day 13, while Jasp gives you nothing)
Terry OR Kate (Neither give you anything, but you can't even talk to Terry!)

Louis Valmont OR Berger (Louis Valmont shows some game file stats, Berger does nothing)

Henrik OR Bruce (Neither of them do or give you anything)

Linda OR Armel (Armel does nothing, and Linda can cure status ailments and even gives a Quest Book entry, so this
choice is obvious)

James OR Misomas (Neither do or give you anything, but I'm still trying to find Misomas!)

And now, a room-by-room list of the features in each room in the fully-expanded HQ.

Main area:

- entrance -

Midgo: Calambro (Day 13 or later)

Andrew: Tongo-Boga

- left side -

(Dancing Flowers: Lantin)

Terry: Palambo on Day 13

Torok: Aglae-Terra

James: Palambo

Theophistelas: Metrolia Castle (on Day 13)

- north -

[Guanidia]

Blanchard: Dark Order Shrine (take her back to her husband, Ryan, in the Modern Sciences Insitute, to complete that ques

- east -

[Guld]

Misomas: ??? (This is the one I haven't found yet!)


- around the table (clockwise from top-left) -

Georgie: Riga

[Chaz]

[Coryool]

[Sandy]

Christine: Dark Order Shrine, then House of Pleasure

[Sarah]

Leila: Metrolia - Sandour Inn

[Herasia]

Matthew: Unknown Temple

[Luciana]

Linda: Metrolia - Fighter's Guild (she may only appear on Day 7 or later)

[Wendala]

[Leanda]

Boris and Saffron: Nomad Market (Saffron appears on Day 7)

- northwest path -

[Batabog]

[Dave: Automatic after 3Dazer]

(Rat, Sheep, and Soulsower: Henry's Pet Shop)

- basement -

Baby Dragon: In Go Fileha Glade

[Nash]

Sharaffus: Orc Gymnasium


[Van Helsing and Anna Valerious]

Richard: Metrolia - Souvenirs From Metrolia

Armel: Dark Order Shrine

Jasp: Ancient Dwarven Cave

- north path with star banner -

Kerr: Centaur Fortress

Constance: Henry's Pet Shop - Day 13

[Scott]

Alise: Van Reimm's Hideout

[Lisa]

- north path to the right -

[Baretta]

[Vision: Automatic after the 3Dazer]

- back room -

Gia and Genie: both in the House of Pain

- northeast path -

[Rosa]

Minako: Sandronista

- next room with three paths -

[Jezzie]

[Seether: Automatic after the 3Dazer]

Coline, Matt, Parker, and Watty: Metrolia - Inn of Bridgewall (may not appear until Day 13)
Christine: Feared Kjeldar Castle

Lady Darlene: Giants' Fortress (with Luba)

- left path -

Arkas: Appears automatically with the room on Day 13

Justin: Appears with the painting if you got it ordered from Merlin's Art Gallery (secret path leading to Wendala's Potion)

- middle path -

[Zoo]

- right path -

(A painting of Random and Sarah if you had Merlin paint your party)

Monica Peter: Metrolia - Casino (on Day 13)

Random Puppet: Win at least 4 times in the Party Tournament in the Coliseum, then buy it for 500 PP.

- Random's and Sarah's room -

Lucinda: Metrolia - Her house (South of Silver Eagle Inn, must be alone and on Day 10 or later to recruit her)

- southeast path -

[Alessandra]

Bruce: Old Lab of the Dark Order

Henrik: Coconut Vendor

Amish: Metrolia - The Wise Explorer

Harold: Coliseum - Day 13

Kate: Babo-Komo - Day 13

- back room -
Louis Valmont: Metrolia - House on southern street

Berger: Brotherhood of Destruction

---------------

Slayer Rewards (wt5)

===================
1 Random
===================
Level 1, 40 - "Cup of Honor," +18 ATK
Level 2, 90 - "Wild Tiger Rule," +20 SPD
Level 3, 150 - +2 HP
Level 4, 250 - Hurricane Spin spell
Level 5, 400 - +2 MP
Level 6, 600 - Echo Sword spell
Level 7, 900 - +2 MND
Level 8, 1300 - Crazy Slash spell

===================
2 Sarah
===================
Level 1, 40 - +2 HP
Level 2, 90 - Utopia spell
Level 3, 150 - "Elven Mood", +14 SPD
Level 4, 250 - +2 DEF
Level 5, 400 - "Day Of Sunlight," Paralysis Scroll, Yveen's Kiss
Level 6, 600 - "Woman's Adoration," +5000XP to Random, new look
Level 7, 900 - "Eternal Love," +20 Mind, +5 HP to Random
Level 8, 1300 - Hungry Pixies spell

===================
3 Luciana
===================
Level 1, 40 - "Goddess's Will," +20 DEF
Level 2, 90 - 10 Tonic Teas
Level 3, 150 - "Ruby Eyes," +30 MND
Level 4, 250 - Hat of Wilgomba
Level 5, 400 - +2 HP
Level 6, 600 - +2 SPD
Level 7, 900 - St. Chris Testimonia Book
Level 8, 1300 - Rockworld New spell

===================
4 Coryool
===================
Level 1, 40 - "The Strong Ones," +8 HP, +8 DEF
Level 2, 90 - +800 XP
Level 3, 150 - Titan Punch spell
Level 4, 250 - "Glass Tower," +25 MP
Level 5, 400 - "The Council of Rich," +6500 PP
Level 6, 600 - "Sad Monk's World," +35MP
Level 7, 900 - +2 DEF
Level 8, 1300 - "Rock My World," +200HP +100MP +200 ATK +200 DEF for 5 minutes, 2 pieces of equipment: The Assault
Fists and the Mighty Bracers

===================
5 Guanidia
===================
Level 1, 40 - +2 ATK
Level 2, 90 - "A New Star," +5000XP
Level 3, 150 - Spiral Eyes spell
Level 4, 250 - +2 DEF
Level 5, 400 - "Bounty Hunting,": 1 Ocean Conch, 1 Grey Leaves, 2 Nenula Powders and 2 Dragon Mushrooms
Level 6, 600 - "Growing Fast," +1 level gain
Level 7, 900 - "Killing Machine," Tearer Jaws
Level 8, 1300 - "Star of His Gender," +44HP +22MP

===================
6 Herasia
===================
Level 1, 40 - "Cats 'n Rats," +62 SPD, new spell: Fierce Move
Level 2, 90 - +21 HP, new spell: Poison Throat
Level 3, 150 - "Cat Pride," New coat, the Tiger Vest
Level 4, 250 - +2 ATK
Level 5, 400 - All Claws spell
Level 6, 600 - +2 ATK
Level 7, 900 - "Growing Fast," +1 level gain
Level 8, 1300 - "Lion Pride," +33 HP +19 ATK

===================
7 Wendala
===================
Level 1, 40 - +2 MND
Level 2, 90 - "Dark Queen," +17,000 XP
Level 3, 150 - +2 HP
Level 4, 250 - Panther Dress
Level 5, 400 - Over Phoenix Tsunami spell
Level 6, 600 - "Member of the Doom," undead card
Level 7, 900 - "Working Girl," Fast shoes, +15 HP
Level 8, 1300 - "Final Destination," +20 HP, Carnage spell

===================
8 Leanda Geomancian
===================
Level 1, 40 - "Stronger," +5 HP
Level 2, 90 - "Stronger Again," +10 HP
Level 3, 150 - +2 HP
Level 4, 250 - "Wiser," +5 MP
Level 5, 400 - "Mines of Sebuunla," Cryzalis and Azura
Level 6, 600 - 20 MP Replenishes
Level 7, 900 - "Better Geomancian," +10 MP
Level 8, 1300 - "Geomancian Story," +57 DEF

===================
8 Leanda Thaumaturgist
===================
Level 1, 40 - "Stronger," +5 HP
Level 2, 90 - "Stronger Again," +10 HP
Level 3, 150 - +2 ATK
Level 4, 250 - "Wiser," +5 MP
Level 5, 400 - "Mines of Lothaar," Bromium and Raw Scaloide
Level 6, 600 - +2 SPD
Level 7, 900 - "Better Thaumaturgist," +6HP, +6MP
Level 8, 1300 - "Thaumaturgist Story," +33 HP

====================
9 Chaz
====================
Level 1, 40 - "Tyrean Art," +16 ATK
Level 2, 90 - +2 ATK
Level 3, 150 - Sword of Nojan spell
Level 4, 250 - "Pride of the Greatests,"(sic) +3 Lvl +18 ATK
Level 5, 400 - +2 HP
Level 6, 600 - "Glorious," +132000 XP, Tarush Helm
Level 7, 900 - +2 MP
Level 8, 1300 - +2 DEF?!!!

=====================
10 Nash
=====================
Level 1, 40 - Heals party full
Level 2, 90 - +2 HP
Level 3, 150 - Savior Nail spell, 5 Ocean Loves
Level 4, 250 - "Big Druk," +40 HP
Level 5, 400 - "Drukku Good," G-Wave
Level 6, 600 - "Drukku Bad," +2 Mind
Level 7, 900 - "Drukku Smart," Map to Legendary City (game says West, but it's actually East of Crystal Palace. Guess he's
not *that* smart)
Level 8, 1300 - +2 ATK?!!!
======================
11 Sandy
======================
Level 1, 40 - "Lightning Girl," +22 SPD
Level 2, 90 - "Aurora Present," +10 HP, Yveen's Tear
Level 3, 150 - Dazzer Dazzer
Level 4, 250 - +2 MP
Level 5, 400 - "Athletic Girl," +50 HP
Level 6, 600 - +2 ATK
Level 7, 900 - +2 Mind
Level 8, 1300 - "Luxury," 10 Nature Diamonds

=====================
12 Lisa
=====================
Level 1, 40 - "Benevolent Gift," Pineapple
Level 2, 90 - Slash Up spell
Level 3, 150 - +2 HP
Level 4, 250 - +2 HP
Level 5, 400 - "Colosseum,"(sic) +60 HP
Level 6, 600 - +2 HP
Level 7, 900 - +2 HP
Level 8, 1300 - "Warrior's Blade," +31 ATK

=====================
13 Zoo
=====================
Level 1, 40 - "Slasher Hands," +25 ATK
Level 2, 90 - "Rock Demon," +17 DEF
Level 3, 150 - "A New Body," +18 HP
Level 4, 250 - "Predator," +13 SPD
Level 5, 400 - +2 SPD
Level 6, 600 - +2 DEF
Level 7, 900 - +2 DEF
Level 8, 1300 - "Exploration," Map to Palacia

=====================
14 Luba
=====================
Level 1, 40 - White Spear spell
Level 2, 90 - Lamyent Spell
Level 3, 150 - Workruyur spell
Level 4, 250 - Saint Trondor spell
Level 5, 400 - Enmba spell
Level 6, 600 - +2 MP
Level 7, 900 - "Ancient's Wisdom," Soul Ore, Stunning Attacker weapon
Level 8, 1300 - "Aglae's Pride," +33 AT, +10 HP
=====================
15 Rosa
=====================
Level 1, 40 - "I Love You All," +1 HP to party
Level 2, 90 - "I Love Diamonds," Diamond of Zerox
Level 3, 150 - "I Love Fruits,"(sic) 6 oranges 6 coconuts
Level 4, 250 - "I Love It," 2 Nenula's Powders
Level 5, 400 - +2 MP
Level 6, 600 - "Snowy Thoughts," Mayuca's Winter
Level 7, 900 - "Tough Fairy," +21 HP
Level 8, 1300 - "Do It!" +2 HP and +2 MP to party

=====================
16 Alessandra
=====================
Level 1, 40 - +2 MND
Level 2, 90 - "Sexy Girl," 2 Rainbow Diamonds
Level 3, 150 - "Secret Gift," +2 HP to Coryool
Level 4, 250 - "Pretty Woman," 1 Diamond Jewel
Level 5, 400 - +2 HP
Level 6, 600 - Seduction spell
Level 7, 900 - "Gifts," Heaven Cries scroll, Gates of Diamond book
Level 8, 1300 - +2 MP?!!

=====================
17 Guld
=====================
Level 1, 40 - +2 HP
Level 2, 90 - Retriever Jaws
Level 3, 150 - "I Love Her," +2 SPD, Sandy +2 all stats, Sandy +1 level
Level 4, 250 - "Wild Dog," +20 HP
Level 5, 400 - +6 ATK
Level 6, 600 - "I Love My Mistress," +5 HP
Level 7, 900 - "Digging in the Dirt," 5 Red Bones
Level 8, 1300 - Last Chance spell

=====================
18 Batabog
=====================
Level 1, 40 - +15 HP
Level 2, 90 - +2 ATK
Level 3, 150 - +2 ATK
Level 4, 250 - "King's Sack," +2000 PP
Level 5, 400 - "King's Benevolence," +2 HP, +100 XP to everyone
Level 6, 600 - +2 DEF
Level 7, 900 - +2 ATK
Level 8, 1300 - "Minotaur Kingdom," Ax-Death, +1 ATK to everyone
=====================
19 Jezzie
=====================
Level 1, 40 - "Illness Survivor," +39 HP, +21 ATK, +25 DEF (wow!)
Level 2, 90 - "Body Reinforcement," +10 ATK
Level 3, 150 - "Body Reinforcement #2," +10 DEF
Level 4, 250 - "Body Reinforcement #3," +10 HP
Level 5, 400 - "Body Reinforcement #4," +10 SPD
Level 6, 600 - +2 ATK
Level 7, 900 - "Song of Heroes," +20 ATK, Full Recovery, +7000 XP to party
Level 8, 1300 - "Getting Better," +1 level gain

=====================
20 Baretta
=====================
Level 1, 40 - +2 DEF
Level 2, 90 - "Explorer of Nowhere," Goddess Ring
Level 3, 150 - +2 Mind
Level 4, 250 - "Explorer of Her Past," Xarisman Tusk Ore, the Baretta's Ubikrod, Map of Xavier's Dungeon (by Giant's Fort)
Level 5, 400 - "Passion Woman," Fruit of Mist, Pink Apricot
Level 6, 600 - "Time to Fight," +22 HP, +100 MP to party temporarily
Level 7, 900 - +2 ATK
Level 8, 1300 - Rolling Wind Spell

2 Quests +11 HP
5 Quests +5 SPD +6 MND
9 Quests +9 MND
15 Quests +15 MND +5 SPD

=====================
21 Scott
=====================
Level 1, 40 - Mercenary's Pride, +10 ATK
Level 2, 90 - +2 ATK
Level 3, 150 - +2 SPD
Level 4, 250 - "Band of Brothers," +3 ATK to party
Level 5, 400 - "Getting Sicko," New equipped weapon, Fatalis Javelin
Level 6, 600 - +2 HP
Level 7, 900 - "Great Mercenary," +5 HP, +5 ATK, +5 DEF
Level 8, 1300 - Yveen's Kiss

=====================
22 Van Helsing
=====================
Level 1, 40 - +2 HP
Level 2, 90 - Holy Sanctuary spell, HP/MP restored
Level 3, 150 - "Learn to Be Fast," +3 SPD to party
Level 4, 250 - "Bow Legend," new bow equipped, Van Helsing X-Bow
Level 5, 400 - "For the Love of Her," +23 HP
Level 6, 600 - +2 ATK
Level 7, 900 - +2 HP
Level 8, 1300 - "Unraveling Past Glories," Legendary Scroll, Heaven Cries scroll

---------------

Lists of Noticeable and Prestigious Victories (wt6)

Left to right, top to bottom.

Noticeable Victories:

Note: Although there are 42 entries in Prestigious Victories, there are only 35 entries in this one, with the entire far-right
row and the top-right space empty. So that mysterious empty spot to the right of Yen Karis and above Mazurine truly is
empty, unfortunately!

1. Markus Genbel - Assassin's Den (missable, must get before completing Mosquito Swamp quest!)

2. Kil-Ka-S'hor - Crypt of 7000 Skulls

3. Soul Torturer - Crypt of 7000 Skulls

4. Varakular - Unmissable, the first boss

5. Yen Karis - Metrolia Castle: Throne Room (missable, must get before completing Mosquito Swamp quest! Talk to the
guard to the right of the Royal Family after defeating Varakular and first leaving Metrolia.)

6. Evil Drake - His Lair (South of the Woods of Lupantha, extreme southern end of the map)

7. Ice Dragon - His Lair (Lannion Lands)

8. Razor Mouth - His Lair (North of Woods of Lupantha, west of Gargael Mountains entrance)

9. Skull Collector - Mosquito Swamp (Keep going left!)

10. Felicia - Metal Guard

11. Mazurine - Mosquito Swamp

12. Zurabor (Catarsis Demon) - His Home - West of Metrolia (talk to the weird mushroom creature at the counter far-
west of Metrolia to unlock this house on the map)

13. Sour Angels - Shrine of Yveen (Yveen's Brotherhood quest)

14. Dogmahr - Gargael Mountains


15. Beastie - Metal Guard

16. Panga Cupidon - Unmissable, story boss in Mosquito Swamp

17. Evalyn Almighty - Secret Elven Community

18. Alisia Cancellara - Lord Zarmon's Crypt

19. Argodus - Armanis Coast

20. Lord Rusham - Unmissable, story boss in Crystal Palace

21. Terror Boar - Tongo-Boga (Fighter's Guild rank quest)

22. Karl Ludenborg - His home (south Lupantha Woods)

23. Lanfest - Coliseum, final opponent in the Solo Tournament

24. Wolf - Lower Mountain Range (Unmissable, story event)

25. Two-Headed Machine - Pirates' Coast - North side

26. Sainberle - Unmissable, story boss in Giants' Fortress

27. Moat Legend - Giant's Fortress Sewers (I guess it's technically missable, if you went out of your way to avoid it, but
that would be fairly difficult!)

28. Hellbound Heart - Unmissable, story boss in Lucida Tower

29. Eastern Teszrandus - Elven Glade, just west of Metrolia (accessible on Day 13 with Sarah and Nash; to activate this
fight and complete the quest, get Sarah inflicted with Venom by fighting that Venom Lycose that appears in your HQ also
on Day 13)

30. The Machine - House of Pain (missable, must bring Daghmar from the Guild of the Dragon to the House of Pain's
doors with Coryool BEFORE escorting him to the inn in Metrolia!)

31. Zoo - Unmissable, story boss

32. Vanczik (Hell Murderer) - Abandoned Forge in Lannion Lands

33. Ordhan the Grey - Ordhan's Hideout (Bellenue's Seals quest, available after defeating Rixian)

34. "Iron Arms" Zander - Metal Guard

35. Eastern Teszrandus - Kuko's Marsh, quest to get into the Secret Elven Community
Prestigious Victories:

1. The Underking - Unmissable, story boss

2. Palacia's Legendary Trial - Palacia (Zoo's Level 8 Slayer reward - northeast of Baluul)

3. Lord of the Roots - Gods' Smithy in Metrolia (Unknown Guild's final rank quest)

4. Ratarazzi - Unmissable, story boss at Cape Spine

5. Kranko - Western Metrolian Wastelands (guarding the Treasure House)

6. Jurgandia - Unmissable, story boss at the Castle of Silence

7. Maango Cat - Lannion Lands - quest from the Mayor of Baluul. Just keep running around in the snow and you should
encounter it eventually. If not, reset after a few encounters and try again)

8. Lokkas - Centaur Fortress

9. XR-Giga 999 - Unmissable, story boss in Metrolian Airport

10. Slime King - Slime Nest

11. Xayulda the Earth Demon - Lupantha Woods (after defeating the Morph Demon)

12. Mutated Flower - Old Lab of the Dark Order

13. Doom Balrog - Old Lab of the Dark Order

14. Garsp - Unmissable, story boss in Giants' Fortress

15., 16., and 17. Magdalena, Ozur, and Drachknor -Unmissable, story bosses in the Hall of Madness

18. Baron Inferneodon - Unmissable, story boss

19. Zagyodon - Feared Kjeldar Castle

20. Terror of the Seas - His lair (on the island with Gonda Tower)

21. Aglae Dracosphere - His lair (near Aglae-Terra)

22. Evander Holywark - Unmissable, story boss in Angel Town

23. and 24. King Duan and Queen Dyan - Unmissable, story boss in Angel Town

25. Jerva Del Slay - Unmissable, story boss in Assassins' Castle

26. Wasp B2R - Modern Sciences Institute, after defeating Rixian


27. Gigatron RK-0 - same as the wasp

28. Evom Foru - Ore Lab, Guild of the Unknown's training quest

29. Arazom D'Avaren - His glade, north of Yveen's Shrine

30. Nankcho-Nahnga - Dark Order Shrine

31. Queen of Luban-Erya - Pit of Fire

32. Guru-Handa the Inferno God - Pit of Fire

33. Living Horror - Unmissable, story boss in Giants' Fortress

34. Anxu Durahj - Unmissable, story boss in Giants' Fortress

35. Munola D'Albeyn - Unmissable, story boss in Bazizka Tower

36. Bethambuu - Anderson Guard (Van Helsing's quest)

37., 38., 39., 40. and 41. - Dagayel'rr, Evander, Eliza, Orghandi, and Rixian - Unmissable, story bosses

42. Morph Demon - Old Metrolian Castle (True final boss)

---------------

List of known Artifacts and Relics (wt7)

Alright, so if you talk to Vision after he joins your HQ (after the 3Dazer), he CLAIMS that there are a total of 30 Artifacts
and 30 Relics. He is not scripted to say anything else, though, so even if you somehow did this, he still wouldn't react to
it. After all of my research, I ended up with... 26 Artifacts and 31 Relics... I'm not really sure why. My theory is that DZK
made various mistakes, as there are 3 weapons with a sword symbol when he may have meant to have them be Artifacts
(they are the Metal Scimitar, the Empyrion, and the Gargaryan Rapier), and maybe he meant to have one of the Relics be
an Artifact. That would bring the total to 30 and 30, but I'm not certain if that's what happened. Anyways, here is the list:

Artifacts:

Barandos DaMuhl: Chest at top floor of Silver Eagle Inn, originally gotten from defeating Barandos the Red at the Upper W
Plains in LP1 (Even though this was an optional sidequest in LP1, you actually get this whether you import or not!)

Metallist: Same chest as above, storyline in LP1 (import glitch gives you another one initially equipped to Wendala)
Rerurren Multibow: Import, Wendala's old house southeast of SankT Leona in LP1, unlocked after rescuing her (All impor
artifacts and relics aside from the Cryptic Shield and Magdalena's Crown are gotten from the same chest as above)

Glass Rod of Aron: Import, chest on the Lone Sisters' Islands in LP1

Cryptic Shield (2): Initially equipped to Luciana on import, Luciana's Destiny in LP2; buy from guy in Modern Sciences
Institute

Sword of Scrolls: Import, 10,000 battles sidequest in LP1, OR, if you didn't import, "Mystery Sword" object in Hall of
Madness, Ozur's Room (missable)

Ecomagicka Ring: Secret item in Ring Shop in Metrolia: first, you have to exit out of the shop menu about 11 times to get a
chance to buy Sylvania Pendants. After that, this artifact will be buyable for only 710 pp when exiting out of the shop men
about 35 or so more times

Cloud Piercer Rapier: Chest in Assassin's Den (missable)

Sister Ulla Staff: Chest in Yanna's house in northeast Metrolia, defeat Taurus Artantyrion

Demon Horns: dropped by Taurus Artantyrion; chest in Van Reimm's Hideout; bought in Evidar's shop in the Underking's
Castle?!

Metal X Claws: Chest in Unknown Temple, unavoidable trap

Silvereen Bow: Chest in Unknown Temple

Korago's Tear Bow : Chest in first area of Mosquito Swamp, accessible after defeating Anthroryon

Hariekr Spear: Initially equipped to Baretta

Lanthinia Armor: Hidden chest in Landsdowne Leynefeeld Manor

Ozor Bandana: Chest in Bullar's Basement (Missable)

Isaran Helmet: Chest in Castle of Silence

Yux Shield: Chest on "Stairs of Heavenmore" in Hall of Madness: Open from front and check again to escape (missable)

Laser Mouth Fists: Chest in Metrolian Airport

Zero-Don Ring: Chest in Metrolian Airport

Wizzoo Ring: Gotten from playing the slot machine in Gottwaldeyr/Ker-Mist-Dun 51 times each (Missable)

Dress of Lady O: Chest in Bazizka Tower

Merulis Sword: Chest in Bazizka Tower

Yveen's Low-Cut Dress: Dropped by Munola D'Albeyn in Bazizka Tower


Anthriirurhir: Dropped by Eliza in Bazizka Tower and Lucida Tower

Black Hole Shield: Chest in Lucida Tower

Relics:

TeAndal: Storyline in LP2, directly behind Random when starting out in LP3, regardless of import or not

Magdalena's Crown: Import, locked room in Coryool's house in SankT Leona in LP2, unlocked after his promotion (import
glitch has it initially equipped to Leanda, where it is labeled "686"); chest in Bazizka Tower

Gothwick Sceptre: Import, Gothwick Manor in LP2

Heart Devourer Bow: Import, unknown; chest in Prison of Desa

Lord Beaumont Ring: Bought from "Ancient Treasures" in Metrolia (Missable)

Lady Breeze Ring: Same as above

Lord Drammer Helmet: Chest in Assassin's Den (missable)

Purple Haze: Chest in Mosquito Swamp

Belladonna Dress: Initially equipped to Baretta

Hat of Wilgomba: Luciana's Level 4 Slayer Reward

Panther Dress: Wendala's Level 4 Slayer Reward

Dirai Kulha Claws: In the back of the small southeast island with the money chest

Tiog Helmets (2): Chest in Ancient Pyramid; chest in Anderson Guard (reachable with Nash)

Valancia Spears (2): Hidden chest in Ancient Pyramid; dropped by Arazom D'Averen

Ozur Bracelet: Chest in Giants' Fortress

Magdalena Bracelet: In the exact same chest

Ovobom Shield: Chest in Giants' Fortress

In Go Fileha: Sarah's sidequest in the glade next to Metrolia after the 3Dazer, must have Venom or Sunburn on her

Haetenya Helmet: Chest in the east side of the Secret Elven Community

Dana Elvalleyr: Chest in Bazizka Tower

Yveen's Spear: Chest in Bazizka Tower


Yveen's Ring: Chest in Bazizka Tower

Yveen's Circle Shield: Chest in Bazizka Tower

Ulm-Warrior: Gotten automatically when you reach the third screen of Lucida Tower

Anthem Jaws: Chest in Lucida Tower

Rovanladice Armor: Initially equipped to Alessandra

Van Vaard Sword: Dwarvensmith creation: Azura + Bromium

Salse Lance: Dwarvensmith creation: Cryzalis + Brosaline Petals

Razor Claws: Dwarvensmith creation: Heart of the Town + Mithril

Lady Bevar Crown: Comes equipped on Baretta, but ONLY where she joins you in the Assasin Castle, if you didn't import an
didn't recruit her before the 3Dazer??? Is there any other way to get this? If anyone ever finds another way, please let me
know!

Yo-Gaar Ring: Same as Lady Bevar Crown???

Unknowns (possibly meant to be Artifacts?):

Metal Scimitar: Import, chest in SankT Leona Hill Valley in LP1; chest in Crypt of 7000 Skulls

Empyrion: Import, Baretta's shop in LP1

Gargaryan Rapier: Import, chest in Evil Tower in LP1

---------------

Credits (wt8)

DZK/Indinera for all the work he put in making this awesome game! Yes, it has its flaws and he rushed the end of it,
making numerous mistakes without testing, but I understand completely. I, too, would be exhausted from putting in so
much work on such a massive game for no pay! Despite its flaws, this still remains one of my favorite RPGs of all time,
and definitely the best free game I've ever played!

Yoji Ojima and all the other good folks at Enterbrain that designed RPG Maker 2000, so that this game might be made in
the first place!
Grogor for attempting a walkthrough. It was a good effort, and it got the ball rolling for me. I'm not sure what happened
to Grogor. I hope they're doing alright, but anyway, I used G's walkthrough first, and based a lot of the earlier parts on
that while trying to make it in my own style too.

Whoever designed the three patches for the game! Thank you very much for all of that!

Geazer on the forum for discovering and posting numerous oddities that were not widely known, and also for teaching
me how to "unlock" the game so that I could scour the database to discover all sorts of things that I otherwise would
have never known, like analyzing all of the bosses' stats, weaknesses/resistances, items, etc.!

jimoula on the forum for reminding me of the healing ponds in the Metal Guard that I meant to add a while back but
completely forgout about, and for reminding me about putting things off until after Mosquito Swamp.

Every single member of the Laxius community, new and old! Even if I've never exchanged words with you, I thank you for
being a part of this community!

And of course, YOU, the reader! Thank you for taking the time to read and use this walkthrough and for playing the
game! I hope this helps at least a few people!

The End!

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