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Ocean Hunter

ocean hunter arcade manual
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0% found this document useful (0 votes)
25 views91 pages

Ocean Hunter

ocean hunter arcade manual
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 91

1st PRINTING OCT 98

DLX VERSION

OWNER’S MANUAL

SEGA ENTERPRISES, INC. USA


MANUAL NO. 4201-6419-01
Warranty

Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies
that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workman-
ship or materials under normal operating conditions. This also certifies that all Interactive Control
Assemblies are to be free from defects in workmanship and materials under normal operating condi-
tions. No other product in this machine is hereby covered.

Sellers sole liability in the event a warranted part described above fails shall be, at its option, to
replace or repair the defective part during the warranty period. For Warranty claims, contact your
Sega Distributor.

Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Ne-
glect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.

Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other dam-
ages.

This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other
warranties expressed or implied. Under no circumstance shall it extend beyond the period of time
listed above.
VISIT OUR WEBSITE!
TABLE OF CONTENTS
INTRODUCTION OF THE OWNERS MANUAL 1
GENERAL PRECAUTIONS 2~3
1. NAME OF PARTS 4
2. ACCESSORIES 5~6
3. ASSEMBLY AND INSTALLATION 7~17
4. PRECAUTIONS TO BE HEEDED WHEN MOVING MACHINE 18
5. CONTENTS OF GAME 19~20
6. EXPLANATION OF TEST AND DATA DISPLAY 21~33
6-1 SWITCH UNIT AND COIN METER 22
6-2 TEST MODE 23
6-3 MEMORY TEST 24
6-4 INPUT TEST 25
6-5 OUTPUT TEST 25
6-6 SOUND TEST 26
6-7 BOUNDRY SCAN TEST 26
6-8 VOLUME ADJUSTMENTS 26
6-9 C.R.T. TEST 27
6-10 GAME ASSIGNMENTS 28
6-11 COIN ASSIGNMENTS 29~32
6-12 BOOKKEEPING 33
6-13 BACKUP DATA CLEAR 33
7. CONTROL MECHA 34~39
7-1 ADJUSTING/REPLACING THE SWING (YAW) VOLUME 34~35
7-2 ADJUSTING/REPLACING THE PITCH VOLUME 35~36
7-3 REPLACING THE SPRING 37
7-4 REPLACING THE SWITCH 38
7-5 GREASING 39
8. COIN SELECTOR 40~42
9. PROJECTOR 43~48
9-1 CLEANING THE SCREEN 43
9-2 HITACHI MONITOR 44~46
9-3 MITSUBISHI MONITOR 47~48
10. REPLACEMENT OF FLUORESCENT LAMP 49
10-1 REPLACEMENT OF FLUORESCENT LAMP 49
10-2 REPLACEMENT OF LAMPS 49
11. PERIODIC INSPECTION TABLE 50
12. TROUBLESHOOTING 51
13. GAME BOARD 52~53
13-1 REMOVING THE GAME BOARD 52
13-2 COMPOSITION OF THE GAME BOARD 53
14. DESIGN RELATED PARTS 54~55
15. PARTS LIST 56~86
16. WIRING DIAGRAMS XXX
SPECIFICATIONS

Installation space: 89 in.(D) x 45 in.(W)

Height: 82 in.

Weight: Approx. 820 lbs.

Power maximum current: 5.2 Amps (AC 120V 60 Hz AREA)

MONITOR: 50” PROJECTION DISPLAY

INTRODUCTION OF THE OWNERS MANUAL

SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and
popular amusement products to the world market. This Owners Manual is intended to provide
detailed descriptions together with all the necessary installation, game settings and parts ordering
information related to the THE OCEAN HUNTER DLX, a new SEGA product.

This manual is intended for those who have knowledge of electricity and technical expertise, espe-
cially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire
sufficient knowledge before working on the machine. Should there be a malfunction, non-technical
personnel should under no circumstances touch the interior system. Should the need arise, contact
our main office, or the closest branch office listed below.

SEGA ENTERPRISES, INC. (USA)


Customer Service
45133 Industrial Drive
Fremont, CA 94538
Phone 650-802-1750
Fax 650-802-1754
7:30 am - 4:00 pm, Pacific Standard Time
Monday thru Friday

1
General Precautions

Follow Instructions: All operating and use instructions should be followed.


Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards.
Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall,
causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or
table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the
manufacturer’s instructions, and should use only mounting accessories recommended by the manufacturer.
Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces
may cause the product to overturn.
Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product
and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked
by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the
manufacturer’s instructions have been adhered to.
Power Sources: This product should be operated only from the type of power source indicated on the marking label.
If you are not sure of the type of power supply to your location, consult your local power company. For products intended
to operate from battery power or other sources, refer to the operating instructions.
Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third
(grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to
insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the
grounding-type plug.
Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched
by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point
where they exit from the product.
Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in
a risk of fire or electric shock.
Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch
dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the
product.
Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to danger-
ous voltage or other hazards. Refer all servicing to qualified service personnel.
Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service person-
nel under the following conditions:
a) If the power cord or plug is damaged;
b) If liquid has been spilled, or objects have fallen into the product;
c) If the product has been exposed to rain or water;
d) If the product does not operate normally when following the operating instructions. Adjust only those controls that
are explained in the operating instructions. An improper adjustment of other controls may result in damage and will
often require extensive work by a qualified technician to restore the product to its normal operation;
e) If the product has been dropped or damaged in any way;
f) When the product exhibits a distinct change in performance; this indicates a need for service.
Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts
specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may
result in fire, electric shock, or other hazards.

2
Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety
checks to determine that the product is in proper operating condition.
Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other prod-
ucts (including amplifiers) that produce heat.
Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer’s recommen-
dations. Do not dispose in an open flame condition, since the battery may explode.
Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such
as benzine, thinner, etc.
Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors
in the places mentioned below:
• Places subject to rain/water leakage, or condensation due to humidity;
• In close proximity to a potential wet area;
• Locations receiving direct sunlight;
• Places close to heating units or hot air;
•In the vicinity of highly inflammable/volatile chemicals or hazardous matter;
• On sloped surfaces;
• In the vicinity of emergency response facilities such as fire exits and fire extinguishers;
• Places subject to any type of violent impact;
• Dusty places.

INSTALLATION PRECAUTIONS
• Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not over-
load the circuit.
• Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG
rated min. 120 VAC, 7A.
• Moving this unit requires a minimum clearance (of doors, etc.) of 32” (W) by 77” (H).
• For the operation of this machine, secure a minimum area of 32” (W) by 42”(D).

REGULATORY APPROVALS
This game has been tested and found to comply with the Federal Communications Commission Rules.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This
device may not cause harmful interference, and (2) this device must accept any interference received, including interference
that may cause undesired operation.
This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22.

LISTED

UL ®
5K92

AMUSEMENT MACHINE
3
1. NAME OF PARTS

GAME SPECIFICATIONS WIDTH HEIGHT DEPTH WEIGHT


all measurements are rounded up to the nearest 0.5”
PTV 45” X 68” X 22” ~210 LBS.

BILLBOARD 45” X 16” X 16” ~50 LBS.

CONTROL CABINET 39.5” X 44.5” X 35.5” ~400 LBS.

SEAT AND BASE 39.5” X 21” X 24” ~140 LBS.

WHEN ASSEMBLED 45” X 82” X 89” ~820 LBS.

4
2. ACCESSORIES

5
THE SHIPMENT METHOD DESCRIBED BELOW ONLY
APPLIES TO ‘MODEL 3’ BOARDS CONTAINED IN THE
FOLLOWING GAMES:
LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2
HARLEY DAVIDSON, RALLY 2, DAYTONA 2, DIRT DEVILS, THE OCEAN HUNTER

!!NEVER SHIP MODEL 3 GAME BOARDS


OUTSIDE OF CAGE!!

CARTON BOX
601-8928 (1)
Used for transporting the GAME BOARD.
{SUPPLIED WITH YOUR GAME}

DO NOT SHIP GAME BOARD WITHOUT


THIS BOX AS IT MAY DAMAGE THE GAME
BOARD AND VOID YOUR WARRANTY.

“CHECK SIDE” Display

FILTER BOARD

NO OTHER GAMES BOARDS ARE TO BE SHIPPED IN THE CAGE AS


THEY MAY BE DAMAGED BEYOND REPAIR. PLEASE SHIP THEM
WITHOUT CAGE PROPERLY PROTECTED DURING SHIPPING.

6
3. ASSEMBLING PRECAUTIONS

Assembling should be performed as per this manual. Since this is a


complex machine, erroneous assembling may cause damage to the
machine, or malfunctioning to occur.
When assembling, be sure to perform work by plural persons.
Depending on the assembly work, there are some cases in which
performing the work by a single person can cause personal injury or
parts damage.

When carrying out the assembly work, follow the procedure in the following 4-item sequence:

1 ASSEMBLING OF THE PTV

2 JOINING CONTROL CABINET AND SEAT & BASE

3 WIRING CONNECTION BETWEEN PTV AND CABINETS

4 SECURING IN PLACE

5 POWER SUPPLY

6 ASSEMBLY CHECK

Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width
across flats are required for the assembly work.

7
1 ASSEMBLING OF PTV

1 By using the specified screws, secure the 2 Mask Holders to the Projection Display Ceiling.

2 Insert the TV Mask from the underside as shown and secure with the total of 6 screws in the
manner to sandwich the LOCK BRACKET as shown.

3 Secure the two Guide Brackets to the front of the Projection Display in the correct installation
direction shown, by using 2 screws for each bracket.

4 Insert the Billboard’s 2 Connectors into the front as shown and secure with 2 screws.

8
2 JOINING CONTROL CABINET AND SEAT & BASE

During assembling work, the cabinet is moved. When assembling, ensure


that casters of each cabinet are in contact with the floor.

1 Connect the Seat & Base connector to the Control Panel connector.

2 Install the 2 Joint Brackets to the Seat & Base and the Control Cabinet by securing with 4
Hexagon Bolts for each Joint Bracket.

9
3 WIRING CONNECTIONS BETWEEN PTV AND CABINETS

Be sure to connect connectors securely. Incomplete connector con-


nection can cause electric shock accident.
Use car so as not to damage wirings. Dmaged wiring canc ause elec-
tric shock or short circuit accident.

Install the ASSY TUBE to each cabinet joined as per [2] on the previous page. and perform wiring
connection on PTV.

10
1 Take out the 2 screws and unlock the
Service Door to remove it from the front
of the PTV.

2 Take out the 2 screws and unlock the


Back Lid of Control Cabinet and remove
the Back Lid.

3 Insert ASSY TUBE wires in the square


hole beside the PTV’s Front Door and
connect all of the wiring connectors. At
this time, be sure to connect the connec-
tor to the corresponding one which has
an identical color and number of pins.

4 Secure the ASSY TUBE box part with 4


screws. At this time, use care so that the
wires are not caught and damaged.
Reinstall the Service Door.

11
5 Pass the ASSY TUBE wire to the square hole at the lower of Control Cabinet, install 2 Ferrite
Covers to the bottom of cable, and secure with Plastic Tie Belt.

6 Insert the cable forementioned in #5 above to the top of the Filter Board and secure with the
screws.

7 Connect the remaining connectors, and install ASSY TUBE box part to the Control Cabinet with
2 screws. At this time, use care so that the wiring will not be caught and damaged.

8 Reinstall the Back Lid.

12
4 SECURING IN PLACE (ADJUSTER ADJUSTMENT)

Be sure to have all the Adjusters make contact with the floor surface.
Unless the Adjusters come into contact with the surface, the Cabinet
can move of itself, causing an accident.

This machine has 12 each of casters and adjuster (See Below). When the installation position is
determined, cause the adjusters to come into contact with the floor directly, make adjustments in
a manner so that the casters will be raised approximately 5mm. from the floor and make sure that
the machine position is level.

1 Move the machine to the installation


position.

2 Cause all of the leg adjusters to make


contact with the floor. By using a
wrench, make adjustments in the height
of the leg adjusters to ensure that the
machine's position is level.

3 After making adjustments, fasten the


leg adjuster nut upward and secure the
height of the leg adjuster.

13
5 POWER SUPPLY

Ensure that the power cord is not exposed on the surface (passage,
etc.). If exposed, they can be caught and are susceptible to damage.
If damaged, the cord can cause an electric shock or short circuit.
Ensure that the wiring position is not in the customer's passage way
or the wiring has protective covering.

The AC unit is mounted on the left side of Front Cabinet DX. The AC Unit incorporates the Main
SW. Firmly insert the Power Plug into the Socket Outlet. Turn the Main SW ON to turn power
ON.
1 Ensure that the Main SW is OFF.

2 The AC unit is located on the left


side of the Cabinet. The Ac unit
incorporates the Main SW, and
power cord.

CAUTIONS TO BE HEEDED WHEN TURNING THE POWER ON

First make sure that no one is in the periphery of the bike body and turn
the Main SW on. When the power is turned on, the bike body motion
starts automatically. The presence of a person(s) in the periphery of the
bike can cause an accident. Turning the AC Unit’s Main SW on will cause
the machine to start the POWER ON check automatically. In the POWER
ON check, the bike body banks left and right, then returns to the center-
ing position and stops. During this check, do not touch the bike body. If
you do, the body reaction (at the time course-out or crashing) can not be
obtained correctly. The Advertise mode is displayed at the same time the
checking is finished. An ERROR display is indicated if irregularity is found
in the POWER ON check. In case of an irregular reaction during game,
turn power off and turn it back on again to finish the POWER ON check.

14
6 ASSEMBLING CHECK

In the TEST MODE, ensure that the assembly has been made correctly and IC BD is satisfactory
(refer to Section 6).
In the test mode, perform the following test:

Selecting the MEMORY TEST on the test


mode menu screen causes the on-board
memory to be tested automatically. The game
board is satisfactory if the display beside each
IC No. shows GOOD.

15
Selecting the INPUT TEST on the test mode
menu screen causes the screen (on which each
switch is tested) to be displayed. Press each
switch. For the coin switch test, insert a coin
into the coin inlet with the coin chute door
being open. If the display beside each switch
indicates "ON," the switch and wiring connec-
tions are satisfactory.

In the TEST mode, selecting SOUND TEST


causes the screen, on which sound related BD
and wiring connections are tested, to be
displayed. be sure to check if the sound is
satisfactorily emitted from each of speaker and
the sound volume is appropriate.

16
In the TEST mode, selecting SOUND TEST
causes the screen (on which sound related BD
and wiring connections are tested) to be dis-
played. Be sure to check if the sound is satisfac-
torily emitted from each speaker and the sound
volume is approprate.

In the TEST mode menu, selecting C.R.T. TEST


allows the screen (on which the monitor is tested)
to be displayed. Although the monitor adjust-
ments have been made at the same time of ship-
ment from the factory, color deviation, etc., may
occur due to the effect caused by geomagnitism,
the location building’s steel frames and other
game machines in the periphery. By watching the
test mode screen, make judgement as to whether
an adjustment is needed. If it is neccessary, adjust
the monitor by refering to Section 9.

17
4. PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to pull out the plug from
the power supply. Moving the machine with the plug as is
inserted can damage the power cord and cause a fire or elec-
tric shock.
When moving the machine on the floor, retract the Adjusters
and ensure that Casters make contact with the floor. During
transportation, pay careful attention so that Casters do not
tread power cords. Damaging the power cords can cause an
electric shock and/or short circuit.
When lifting the cabinet, be sure to hold the catch portions or
bottom part. Lifting the cabinet by holding other portions can
damage parts and installation portions, due to the empty
weight of the cabinet, and cause personal injury.

Since this machine is a heavy structure of approximately 1000+lbs.


its leg adjusters should be retracted when moving the machine over
the floor. When moving the machine on the floor with slanted sur-
faces or step like differences, ensure that the PTV, Front Cabinet
and Rear Base are seperated. Lifting the Cabinet with those items as
is joined can cause the joint portions to be damaged.

18
5. CONTENTS OF GAME
The following explanations apply to the case the product is functioning satisfactorily. Should there be any moves
different from the following contents, some sort of faults may have occurred. Immediately look into the cause of the
fault and eliminate the cause thereof to ensure satisfactory operation.

1 Insert a coin(s) to ahve the number of credits appear on the lower-part of the screen. When the number of creidts
required for game stazrt is registered, the on-screen display changes to “PRESS START BUTTON” from “INSERT
COIN(S)” and both START BUTTONS flash. Up to 9 credits can be counted at a time. Coins inserted after counting
9 credits will niether be counted nor returned.

2 Which one of the Seat positions you play depends on which start button you pressed.

3 When the game starts, the name of the Ocean in the first stage and the prize advetrisement by the BOSS are
displayed and the n the opening demo starts. THese can be skipped by pressing the start button. The opening demo
is followed by the game mode in which you keep shooting the enemy characters.

4 By sighting the Gun Controller directly at the target, shoot down the sharks and other enemy characters coming at
you and protect yourself from damage.

5 Use both Triggers (right/left) simultaneously to shoot 5 rounds (automatically) During this time, the SIGHT display
disappears.

6 Earn ponts by shooting sharks, sea snakes, and other small itmes. The total points are displayed on the score display
screen after finishing the stage.

7 If you shoot the Diver appearing during Game Play by mistake, “MISS SHOT” will be displayed on and you will
lose one LIFE.

8 When the LIFE becomes 0, game is over. To continue, insert a continue play worth of coins and press the START
BUTTON. In case a sufficient number of credits still remains, press the START BUTTON to continue.

19
9 The BOSS appears at the end of the stage. Shooting down the BOSS resuolts ina stage clear. On the top of the
screen, the LIFE GUAGE(s) is displayed for the BOSS and or the LARGE SIZE ENEMY(middle boss) appearing
during the stage. Every time you hit them, the corresponding LIFE GUAGE meter decreases. The enemy is shot
down completely if the LIFE GUAGE meter diminishes to 0. NOTE that almost all the BOSSes and middel bosses
have their weak points. Shoot the weak points on the screen to decrease the LIFE GUAGE meter quickly and
increase the score at the same time.

10 When the fight with the BOSS climaxes, the “SHOOT” mark will be displayed on the weak point of BOSS. At this
point of stage, shooting elsewhere other than the weak point can not give damage to BOSS. Shoot the “SHOOT”
point 3 times so as to down the BOSS (except for the 6th Stage).

11 This game allows 2 persons to play simultaneously. WHile one person is playing, the other person can participate
in the game anytime by inserting a coin(s) and pressing the START BUTTON.

12 When all of the 7 Stages are cleared, if your score(place) is 10th or higher, you can enter your name. The name
entered and the score are displayed by the on-screen ranking.

ADVICE ON PLAY
RESCUE THE DIVER
Several times during play, you will encounter the Diver asking for Help. Quickly shoot down the enemy coming at
the diver, and the diver will recover you life by one as thanks.

KEEP SHOOTING THE TREASURE CHEST


In each stage, several Treasure Chests are provided in sunken ships, etc. When you hit the Treasure Chest, the lid
opens and gold coins will scatter. However, you can earn only G100 points by shooting once. THe ammunition you
fire the more ponts that the Treasure Chest allows you to earn. Let’s keep shooting at it.

20
6. EXPLANATION OF TEST AND DATA DISPLAY

By operating the switch unit, periodically perform the tests and data check. When installing
the machine initially or collecting cash, or when the machine does not function correctly,
perform checking in accordance with the explanations given in this section. The following
shows tests and modes that should be utilized as applicable.

TABLE 6 EXPLANATION OF TEST MODE


ITEMS DESCRIPTION SECTIONS
When the machine is installed, perform the following:
INSTALLATION 1. Check to see that each setting is as per standard setting made 6 - 8, 6 - 9,
OF MACHINE at the time of shipment. 6 - 10
2. In the INPUT TEST mode, check each SW and VR. 6-4

3. In the OUTPUT TEST mode, check each of lamps. 6-7

4. In the MEMORY TEST mode, check ICs on the IC Board. 6-3

Choose MEMORY TEST in the MENU mode to allow the 6-3


MEMORY
MEMORY test to be performed. In this test, PROGRAM
RAMs, ROMs, and ICs on the IC Board are checked.

PERIODIC Periodically perform the following:


SERVICING
1. MEMORY TEST 6-3

2. Ascertain each setting. 6 - 8, 6 - 9

3. In the INPUT TEST mode, test the CONTROL device 6-4

4. In the OUTPUT TEST mode, check each of the lamps. 6-7

CONTROL 1. In the INPUT TEST mode, check each SW and VR. 6-4
SYSTEM
2. Adjust or replace each SW and VR. 7

3.If the problem hasn’t been solved yet, check the CONTROL’s moves. 7

PROJECTOR In the PROJECTOR ADJUSTMENT mode, check to see if the


PROJECTOR adjustment is appropriately made. 9

IC BOARD 1. MEMORY TEST 6-3

2. In the SOUND TEST mode, check the sound related ROMs. 6-5

DATA CHECK Check such data as game play time and histogram to adjust the 6 - 11
difficulty level, etc

21
CAUTIONS TO BE HEEDED WHEN USING THE TEST MODE

In case where multiple units are linked for communication play, exiting from the
test mode causes the unit to perform the network check automatically. During
this time, all of the linked units will not allow the game to be played in the normal
status. Therefore, be sure not to enter the test mode if any one of the units is in
play. On the other hand, if even one unit is in the test mode, make sure that other
machines are not in play.

6 - 1 SWITCH UNIT AND COIN METER

Never touch places other than those specified. Touching places not
specified can cause electric shock and short circuit.

Adjust to the optimum sound volume by considering the environmental


requirements of the installation location.
If the COIN METER and the game board are electrically disconnected,
game play is not possible.

Open COIN CHUTE DOOR, and the switch unit shown appears. The function
of each switch is as follows:

1 SOUND VOLUME SPEAKER


Controls the speaker volume ofall of the machines
speakers.

2 SOUND VOLUME WOOFER


Controls the speaker volume only for
SEAT & BASE Woofer.

3 TEST BUTTON (TEST SW)


For the handling of the
TEST BUTTON,
refer to the section on test mode.

4 SERVICE BUTTON
(SERVICESW)
Gives credits without registering
on the coin meter.

22
6 - 2 TEST MODE

In case settings are changed in GAME ASSIGNMENTS, COIN ASSIGNMENT the setting
changes are not effective unless the test mode is exited and the game mode returns
to the screen. The setting changes are ineffective if the power is turned off in the
test mode.

The TEST MODE allows the functioning of each part of the Cabinet to be checked, the monitor to
be adjusted, and the coins and game related various settings to be performed.

SELECTION OF TEST ITEMS

Press the TEST BUTTON to have the menu


displayed on the screen.

Press the SERVICE BUTTON until the pointer is


moved to the desired item to make a selection.

Bring the pointer to the desired item and press the


TEST BUTTON to enter the selected item’s test.

23
6 -3 MEMORY TEST

The MEMORY TEST mode is for checking the


on-BD memory IC functioning.
“GOOD” is displayed for normal ICs and “BAD”
is displayed for abnormal ICs

When the test is completed, if the


display is as shown left, it is
satisfactory.

After finishing the test, pressing the


TEST BUTTON allows the
MENU MODE to return on the
screen.

24
6 - 4 INPUT TEST

When INPUT TEST is selected, the MONITOR will show the following, allowing you
to watch the status of each switch.
On the screen, periodically check the status of each switch.

By pressing each switch, if the display


on the righthand side of the name of
each switch changes to ON from OFF,
the SW and the wiring connections are
satisfactory.

Open the COIN CHUTE DOOR and


insert a coin from the COIN ENRTY to
check the COIN CHUTE SW.

In the INPUT test, pressing the TEST


BUTTON causes the menu to return to
the screen.

6 - 5 OUTPUT TEST

Choose OUTPUT TEST to have the MONI-


TOR screen shown left to appear. This screen
allows lamp status to be checked.Periodically
check the lamp status in this mode.

Press the SERVICE BUTTON to move the


arrow to the desired lamp test item.

Press the TEST BUTTON. If the display to the


right of the lamp name changes to ON from
OFF, the lamp and wiring connection are
satisfactory.

Choose EXIT and press the TEST BUTTON to


return to MENU mode (FIG. 6.2).

25
6 - 6 SOUND TEST
This enables sound used in the game to be
checked. Sound related memory and each
speaker are checked.

Press the SERVICE BUTTON to bring the


arrow to the desired sound item to be
tested. Pressing the TEST BUTTON causes
the desired sound test to appear.
Each time the SERVICE BUTTON is
pressed, the numeral displayed on the
screen counts up and sound is emitted.

Selecting BOUNDRY SCAN TEST, causes


6 - 7 BOUNDRY SCAN TEST the Game Board’s testing in terms of
hardware to be performed automatically.

When the test is completed, if the results


are shown as above it is satisfactory.

After finishing the test, press the Test


Button to have the Menu Mode return to the
screen. Next, turn the power off and then
turn it back on again. By doing so, the
Board initialization is performed to avoid
malfunctioning.

6 - 8 VOLUME ADJUSTMENTS This item allows the Volume Value to be


adjusted after the replacement of Controller
Volume or when the Controller movements
are irregular.

Set an appropriate Volume Value by moving


the Controller up/down and right/left fully
within the moveable range.
Move the Cursor to EXIT WITH SAVE and
press the test buton to store the setting
contents and return to the Menu Mode. To
return to the Menu Mode without changing
the setting contents, move the Curso to
EXIT WITHOUT SAVE and press the
TEST BUTTON.

26
6 - 9 C.R.T. TEST

Select C.R.T. TEST to cause the MONITOR to


display the screen shown left, allowing MONI-
TOR adjustment status to be checked.

Periodically check the MONITOR adjustment


status on this screen.

The screen (1/2) enables color adjustment check


to be performed. The color bar of each of the 4
colors, i.e.,red, green, blue, and white, is the
darkest at the extreme left and becomes brighter
towards the extreme right.

Press the TEST BUTTON to shift to the next


page (2/2).

The screen (2/2) allows screen size and distortion


to be tested.

Check if the CROSSHATCH FRAME LINE goes


out of the screen and if the crosshatch lines are
distorted.

Press the TEST BUTTON to return to the MENU


mode.

27
6 - 10 GAME ASSIGNMENTS

Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings
to be displayed and also the game settings changes (game difficulty, etc.) can be made. Each
item displays the following content.

SETTING CHANGE PROCEDURE

Setting changes cannot be stored unless the TEST BUTTON is pressed


while the arrow is on EXIT.

1 Press the SERVICE BUTTON to move the arrow to the desired item.

2 Choose the desired setting change item by using the TEST BUTTON.

3 To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.

GAME DIFFICULTY
This game allows by-course difficulty level to be
set in 4 levels. Depending on the difficulty level
set, the intial time varies.

ADVERTISE SOUND
Setting of sound during Advertise. ON(sound to
be emitted), OFF(sound not to be emitted).

CABINET TYPE
Setting of cabinet. Set to DELUXE for this
machine.

CONTROLLER REACTION
These FIGURES/ Sets the Controller’s vibration strength and off for
TABLES show the no vibration.
factory recommended
settings. COUNTRY
Message language.

28
6 - 11 COIN ASSIGNMENTS

The “COIN ASSIGNMENTS” mode permits you to set the start number of credits, as well as
the basic numbers of coins and credits. This mode expresses “how many coins correspond to
how many credits.”

SETTING CHANGE PROCEDURE

Setting changes cannot be stored unless the TEST BUTTON is pressed


while the arrow is on EXIT.

1 Press the SERVICE BUTTON to move the arrow to the desired item.

2 Choose the desired setting change item by using the TEST BUTTON.

3 To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.

COIN CHUTE TYPE


Sets the combination of the number of COIN
CHUTEs and the number of players as appli-
cable. In the case that the COIN CHUTE is
changed, be sure the setting is made in a manner
meeting the replaced coin chute.

COMMON:
Coins are accepted in common for both players.

INDIVIDUAL:
Each player uses a coin chute which accepts coins
independently.

CREDIT TO START
Number of credits required for starting game (1~5 credits are selected.)

CREDIT TO CONTINUE
Number of credits required for continuing game (1~5 credits are selected.)

COIN/CREDIT SETTING
Sets the CREDITS increase increment per coin insertion. There are 27 setings from #1 to
#27, expressed in XX CREDIT as against XX COINS inserted. (TABLE 6.10a, 6.10b) #27
refers to FREE PLAY.
When the COIN CHUTE TYPE is set to INDIVIDUAL, there are some setting numbers
not displayed as indicated in TABLE 6.10b.

MANUAL SETTING
This allows credit increase setting as against coin insertion to be further set in the manner
finer than COIN/CREDIT SETTING (refer to TABLE 6.10c).
29
TABLE 6.11a COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE)

SETTING FUNCTIONING OF CHUTE#1


SETTING #1 1 COIN 1 CREDIT
SETTING #2 1 COIN 2 CREDITS
SETTING #3 1 COIN 3 CREDITS
SETTING #4 1 COIN 4 CREDITS
SETTING #5 1 COIN 5 CREDITS
SETTING #6 1 COIN 2 CREDITS
SETTING #7 1 COIN 5 CREDITS
SETTING #8 1 COIN 3 CREDITS
SETTING #9 1 COIN 4 CREDITS
SETTING #10 1 COIN 5 CREDITS
SETTING #11 1 COIN 6 CREDITS
SETTING #12 2 COINS 1 CREDIT
SETTING #13 1 COIN 1 CREDIT
SETTING #14 1 COIN 2 CREDITS
SETTING #15 1 COIN 1 CREDIT
2 COINS 3 CREDITS
SETTING #16 1 COIN 3 CREDITS
SETTING #17 3 COINS 1 CREDIT
SETTING #18 4 COINS 1 CREDIT
SETTING #19 1 COIN 1 CREDIT
2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 5 CREDITS
SETTING #20 1 COIN 5 CREDITS
SETTING #21 5 COINS 1 CREDIT
SETTING #22 1 COIN 2 CREDITS
SETTING #23 2 COINS 1 CREDIT
4 COINS 2 CREDITS
5 COINS 3 CREDITS
SETTING #24 1 COIN 3 CREDITS

SETTING #25 1 COIN 1 CREDIT


2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 4 CREDITS
5 COINS 6 CREDITS
SETTING #26 1 COIN 6 CREDITS
SETTING #27 FREE PLAY

30
TABLE 6.11b COIN/CREDIT SETTING (COIN CHUTE INDIVIDUAL TYPE)

SETTING FUNCTIONING OF COIN CHUTE


SETTING #1 1 COIN 1 CREDIT
SETTING #6 1 COIN 2 CREDITS
SETTING #8 1 COIN 3 CREDITS
SETTING #9 1 COIN 4 CREDITS
SETTING #10 1 COIN 5 CREDITS
SETTING #11 1 COIN 6 CREDITS
SETTING #12 2 COINS 1 CREDIT
SETTING #15 1 COIN 1 CREDIT
2 COINS 3 CREDITS
SETTING #17 3 COINS 1 CREDIT
SETTING #18 4 COINS 1 CREDIT
SETTING #19 1 COIN 1 CREDIT
2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 5 CREDITS
SETTING #21 5 COINS 1 CREDIT
SETTING #22 3 COINS 1 CREDIT
5 COINS 2 CREDITS
SETTING #23 2 COINS 1 CREDIT
4 COINS 2 CREDITS
5 COINS 3 CREDITS
SETTING #25 1 COIN 1 CREDIT
2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 4 CREDITS
5 COINS 6 CREDITS
SETTING #27 FREE PLAY

31
MANUAL SETTING
Selecting MANUAL SETTING in the COIN ASSIGNMENTS mode displays the following screen.
MANUAL SETTING

COIN TO CREDIT 1 COIN 1 CREDIT 1


BONUS ADDER NO BONUS ADDER 2

COIN CHUTE #1 MULTIPLIER


1 COIN COUNTS AS 1 COIN 3
COIN 1 2 3 4 5 6 7 8 9
CREDIT 1 2 3 4 5 6 7 8 9

COIN CHUTE #2 MULTIPLIER


1 COIN COUNTS AS 1 COIN
COIN 1 2 3 4 5 6 7 8 9
CREDIT 1 2 3 4 5 6 7 8 9

>EXIT

SELECT WITH SERVICE BUTTON


AND PRESS TEST BUTTON

FIG. 6.11b MANUAL SETTING

1 Determines Coin/Credit setting.

2 This sets how many coins should be inserted to obtain one Service Coin.

3 This sets how many tokens one coin represents.

Table 6.11c MANUAL SETTING


COIN TO CREDIT 1 COIN1 CREDIT
2 COINS 1 CREDIT
3 COINS 1 CREDIT
4 COINS 1 CREDIT
5 COINS 1 CREDIT
6 COINS 1 CREDIT
7 COINS 1 CREDIT
8 COINS 1 CREDIT
9 COINS 1 CREDIT
BONUS ADDER NO BONUS ADDER
2 COINS GIVE 1 EXTRA COIN
3 COINS GIVE 1 EXTRA COIN
4 COINS GIVE 1 EXTRA COIN
5 COINS GIVE 1 EXTRA COIN
6 COINS GIVE 1 EXTRA COIN
7 COINS GIVE 1 EXTRA COIN
8 COINS GIVE 1 EXTRA COIN
9 COINS GIVE 1 EXTRA COIN

COIN CHUTE MULTIPLIER 1 COIN COUNTS AS 1 COIN


1 COIN COUNTS AS 2 COINS
1 COIN COUNTS AS 3 COINS
1 COIN COUNTS AS 4 COINS
1 COIN COUNTS AS 5 COINS
1 COIN COUNTS AS 6 COINS
1 COIN COUNTS AS 7 COINS
1 COIN COUNTS AS 8 COINS
1 COIN COUNTS AS 9 COINS

32
6 - 12 BOOKKEEPING

Choosing BOOKKEEPING in the MENU mode displays the data of operating status up to the
present are shown on 2 pages. Press the TEST BUTTON to proceed to PAGE 2/2.

COIN CHUTE#*:
Number of coins put in each Coin Chute.

TOTAL COINS:
Total number of activations of Coin Chutes.

COIN CREDITS:
Number of credits registered by inserting coins.

SERVICE CREDITS:
Credits registered by the SERVICE BUTTON.

TOTAL CREDITS:
Total number of credits (COIN
CREDITS+SERVICE CREDITS).

TOTAL TIME:
The total energized time.
On page (2/2), each play frequency is displayed.
When setting difficulty levels, the frequency can
be reffered to as a standard.

When in the PAGE 2/2 mode, press the TEST


BUTTON to return to the MENU mode.

6 - 13 BACKUP DATA CLEAR


Clears the contents of BOOKKEEPING and high
score player ranking entry.
When clearing, bring the arrow to “YES” and
when not clearing, to “NO”, by using the SER-
VICE BUTTON, and push the TEST BUTTON.
When the data has been cleared, “COMPLETED”
will be displayed. Bring the arrow to “NO” and
press the TEST BUTTON to cause the MENU
mode to return on to the screen.
Note that the contents of the game setting and
sighting adjustment are not affected by BACKUP
DATA CLEAR operation.

33
7. CONTROL MECHA
Before starting to work, ensure that the power SW is OFF. Failure to
observe this can cause electric shock and short circuit accident.
Use care so as not to damage wirings. Damaged wiring can cause
electric shock and short circuit hazards.
Do not touch undesignated places. Touching places other than those
specified can cause electric shock and short circuit accidents.

In the test mode, if the controller V.R. value movements are irregular, adjust or replace the V.R. in
the following procedure.

7 - 1 ADJUSTING/REPLACING THE SWING (YAW) VOLUME

Take out the 4 screws and remove the PANEL LID


LOWER

ADJUSTING THE VOLUME

1 In the Test Mode, have the Volume value


indicating scren displayed.

2 Loosen the 2 screws which secure the Volume


Bracket to disengage the gear mesh.

3 Adjust the gear mesh in the manner so that the


D-CUT face of volume shaft is in the status
shown in the picture on right.
when the controller is positioned straight.

4 Fasten the 2 screws and secure the Volume


Bracket.

5 After adjustment, be sure to perform Volume


Settings in “VOLUME ADJUSTMENTS” in
the Test Mode.

34
REPLACING THE VOLUME
1 Turn the power off.
2 Disconnect the connector.
3 Remove the Volume Bracket by taking out the 2 screws which secure the Volume Bracket.
4 Remove the Volume Gear from the Volume Shaft and replace the Volume.
5 After replacement, adjust the Volume as per the proceeding page.

7 - 2 ADJUSTING/REPLACING THE PITCH VOLUME

This work should be performed by the locations Maitenance Man


or Service Man. Performing work by those who do not have the
technical expertise can cause electric shock accident.

35
3 Take out the 5 screws and remove the
Controller Cover.

ADJUSTING THE VOLUME

1 In the Test Mode, have the Volume


Value indicating screen displayed.

2 Loosen the 2 screws whihc secure the


Volume Bracket to disengage gear mesh.

3 Adjust gear mesh in a manner so that the


Volume Shaft D-CUT face is in the
status shown at right, when the Control-
ler position is level.

4 Fasten the 2 screws and secure the


Volume Bracket.

5 After adjustment, be sure to perform


Volume in “VOLUME ADJUST-
MENTS” in the TEST Mode.
.

REPLACING THE VOLUME

1 Turn power off.


2 Disconnect the Connector.
3 Remove the Volume Bracket by taking out the 2 screws which secure the Volume Bracket.
4 Remove the Volume Gear fromt he Volume Shaft and replace the Volume.
5 After replacement, adjsut the Volumeas per above the procedure

36
7 - 3 REPLACING THE SPRING
4 Take out the 2 screws and
remove the Control Panel
Lid.

5 Take out a total of 8 screws


and remove the Control Panel
Base. At this time, be careful
of the wiring connectors.

4 Replace the Spring.

37
7 - 4 REPLACING THE SWITCH

The Controller has some small parts. When dissassembling, be very


careful so as not to lose parts.

When the Trigger SW is pushed, if the INPUT TEST screen does not display “ON”, the switch
inside the GRIP may be malfunctioning and in this case, switch replacement is needed.

1 Remove the GRIP by first reffering to the


section on replacement/adjustment of pitch
volume.

2 Remove the screw and disassemble the GRIP

3 Replace the Switch.

38
7 - 5 GREASING

Do not touch places other than those specified. Touching places


not specified can cause an electric shock or short circuit accident.
Be sure to use the designated grease. Using undesiganted grease
can cause parts damage.
Do not apply greasing to undesignated places. Failure to observe
this can cause malfunctioning or quality deterioration of parts.

Apply spray greasing once every 6 months to the 2 places shown in the figure below, where
the spring and gear are engaged. For spray grease, use NOK KLUBER L60 or GREASE MATE.

39
8. COIN SELECTOR
HANDLING THE COIN JAM
If the coin is not rejected when the REJECT BUTTON is pressed, open the coin chute door
and open the selector gate. After removing the jammed coin, put a normal coin in and check
to see that the selector correctly functions.
CLEANING THE COIN SELECTOR
The coin selector should be cleaned GATE
once every 3 months. When cleaning,
follow the procedure below:
1 Turn the power for the machine OFF.
Open the coin chute door.
2 Open the gate and dust off by using a
soft brush (made of wool, etc.).
3 Remove and clean smears by using a
soft cloth dipped in water or diluted
chemical detergent and then squeezed FIG. 8a
dry.
4 Remove the CRADLE.
When removing the retaining ring(E-
ring), be very careful so as not to bend
the shaft.
5 Remove stain from the shaft and pillow
portions by wiping off with a soft cloth,
etc.
6 After wiping as per #5 above, further
apply a dry cloth, etc. to cause the coin CRADLE
selector to dry completely.
FIG.8b

Never apply machine oil, etc. to


the coin selector
After cleaning the Coin Selecting,
Insert a regular coin in the normal
working status and ensure that
the Selector correctly functions.

Insert a coin
while keeping
COIN INSERTION TEST the Reject
Once a month, when performing the COIN SW Button pressed
TEST, simultaneously check the following: down and check
if it is
rejected.
Does the Coin Meter count satisfactorily?
Does the coin drop into the Cashbox correctly? COIN METER
Is the coin rejected when inserted while keeping
the REJECT BUTTON pressed down?

FIG. 8c

40
OPTIONAL DOLLAR BILL ACCEPTOR

THE COIN DOOR ASSEMBLY USED ON THE OCEAN HUNTER COMES


EQUIPPED TO ACCEPT A DOLLAR BILL ACCEPTOR. ALL NEEDED
WIRING CONNECTIONS ARE CONVIENENTLY LOCATED INSIDE THE
GAME FOR THIS APPLICATION.

THE COIN DOOR CAN ACCCOMMODATE THE FOLLOWING


VALIDATORS:

HOLE POSITION#1 MARS 2000 SERIES


(FORWARD-MOST POSITION)

HOLE POSITION#2 MARS 2000 SERIES


DBV45 (JCM)

HOLE POSITION #3 CURRENTLY NOT USED

HOLE POSITION #4 DSI01*

*The back flange on the chute can be removed for hole position #4.
If the flange is not removed, it may interfere with the back of the
cabinent.

The frame and cashbox enclosure on this coindoor has been modified to accomodate a Mars 2000
series upstacker. A 2000 series stacker can be added by simply removing the top two entry door and
replacing it with a one entry door with a cut-out for a stacker. This one entry door can be ordered
through Coin Controls or one of Coin Controls authorized distributors. The Part # is 91-4000-01.
The Mars stacker can be obtained through an authorized Mars distributor.

41
42
9. PROJECTOR
Since the projector screen is susceptible to damage, pay careful atten-
tion to its handling. When cleaning, freain from using water or volatile
chemicals.
Since the Projector has been adjusted at the time of shipment, avoid
making further adjustments without good reason.

Fine adjustments are stored inthe Projector. Pressing the Fine Adjustment SW (Convergence Adjust-
ment) results in entering the Fine Adjustment mode, and this may cause the stored fine adjustment to
be changed. During work other than for adjustment, should you touch the Fine Adjustment SW by
mistake, immediatley tren power off by using the main SW and then turn it back on again. If any
distortion or color deviation is found in the test mode and adjustments are needed, use the specified
Adjustment Knob, or perform the adjustment by remote control. Note that there are two PROJEC-
TOR makes (HITACHI and MITSUBISHI) and the adjustment method is different between the two.
When checking the Adjustment Control Knob, remove the PTV’s service door. For the HITACHI
PROJECTOR, open the cover in front of the control panel. For the MITSUBISHI PROJECTOR,
remove the cover.

The Projector is subject to color deviation due to Convergence devia-


tion caused by the geomagnitism at the installation location and
peripheral magnetic field. After the installation of machine, and be-
fore commencing operation, check for Convergence deviation and if
deviated, make adjustments.

9 - 1 CLEANING THE SCREEN

When the screen surface


becomes dirty with dust, etc..,
clean it by using a soft cloth
such as gauze. When water and
volatile chemicals such as
benzene and thinnerspill onto
the screen surface, it may be
subject to damage, therefore,
do not use them. Also, since the
surfaces are susceptible to
damage, refrain from rubbing
with a hard material or using a
duster.

43
9 - 2 ADJUSTING HITACHI PROJECTORS

Never touch places other than those specified. Otherwise, hazardous


electric shock or short circuit can be caused.

There are 2 types of HITACHI PROJECTORS. As shown below, the Control’s Panel’s layout differs
from each other. The lower layout allows Static Convergence to be adjusted merely by operating the
Remote Control.

Do not touch Dynamic Convergence Adjustment Switch. Although


dynamic Convergence adjustment is not needed for this product,
should it be pressed by error, turn power off and then turn it back
on again.

Press the Static Convergence Adjustment SW which


is on the Control Panel to cause the cross pattern to
appear.
Use the Remote control to make static adjustment.
For the operation of the Remote Controller, refer to
the following pages.
Press the Static Convergence SW. At this time, static
adjustment results ar ewritten and the PTV screen
will return to the original screen code.
44
In Case of Remote Controller (Part No. 200-5297):

45
In Case of Remote Controller (Part No. 200-5410):

46
9 - 3 MITSUBISHI PROJECTOR

MITSUBISHI PROJECTOR CONTROL PANEL


POWER BUTTON

Convergence Adjustment SW

V.POS H.POS R-GAIN G-GAIN B-GAIN


CONT BRI V.W H.W
R.H.L.
B.H.L.
} Linearity adjustments in horizontal directions
(red or blue) are made.

STATIC CONVERGENCE ADJUSTMENT

TEST Test mode on/off key

R/B R/B key


Convergence Adjustment SW
Left shift key

Right shift key


Lower shift key

Upper shift key

POWER Power button

1 For the Convergence adjustment mode, press the test mode on/off key. 12

2 Ensure that “R” is displayed on the screen.

3 Make adjustments so as to cause the red cross pattern to match with the green cross
pattern by using Left shift key 14 , Right shift key 15 , Lower shift key 16 , and
Upper shift key 17 .

4 By using R/B shift key 13 , cause the red adjustment “R” to shift to blue adjustment
“B” and make sure that “B” is displayed on the screen.

5 In the same manner as in 3 above, cause the blue cross pattern to match with the
green cross pattern.

6 After making adjustment, press the test mode on/off key 12 to cancel the conver-
gence adjustment mode.

47
STATIC CONVERGENCE ADJUSTMENT METHOD WITH REMOTE CONTROL

Although Remote Control Buttons other than those specified be-


low do not function even if pressed during Convergence Adjust-
ment, do not press them during adjustment work so as to avoid
causing malfunctioning.
Operate the Remote Control towards the PTV screen. If directed
other than to the PTV screen, the Remote Control does not func-
tion.

BEFORE USING REMOTE CONTROL:


First make sure that the main SW on the Projector’s control panel is ON (the LED adjascent
to the main SW is lit).
The Remote Control has 2 different types. Depending on the type, the Adjustment procedure
is different.
In case of REMOTE CONTROL (Part No. 200-5298):
1 For the Convergence Adjustment mode, press the test button. Ensure that “R” is displayed on the screen.

2 Make adjustment so as to cause the red cross pattern to match with the green cross pattern.
When the red cross matches the green cross, the green cross turns yellow or white.

Use remote control buttons shown below to move the red cross as follows:

Button 5 to the left


7 to the right
2 Upward
10 Downward

3 Use Remote Control button 6 to shift “R” to “B”.


Make sure that “B” is displayed on the screen. Each
time Button 6 is pressed, red and blue adjustments
are shifted.
4 In the same manner as in 2 above, cause the blue
cross to match the green cross. When the blue cross
matches the green cross, the green cross turns white.
5 After adjustment is made, press the test button to
cancel the Convergence Adjustment mode.
*When 2 minutes or more elapses in the Conver-
gence mode screen without taking any action, the
on-screen adjustment mode will disappear.

48
10. REPLACEMENT OF FLUORESCENT LAMP AND LAMPS
When performing the work, be sure to turn power off. Working with
power on can cause an electric shock or short circuit accident.
The Flourescent Lamp, when it gets hot, can cause burns. Be very
careful when replacing the Fluorescent Lamp.

To perform work safely and securely, be sure to prepare a step which is in a


secure and stable condition. Not using a step or using an unstable step can
cause a violent falling down accident.

10 - 1 REPLACING THE FLUORESCENT BULB

Remove the Billboard Holder and pull out the Billboard to replace the Fluorescent Lamp, and
Lamps.

10 - 2 REPLACING THE LAMPS

Remove the START SW PLATE ont op


of the Control Panel by taking off the 4
screws.

Pull the switch portion and pull to


remove it

49
11. PERIODIC INSPECTION TABLE
The items listed below require periodic check and maintenance to retain the performance of
this machine and ensure safe operation.
When handling the controller, the player will be in direct contact with it. In order to always
allow the player to enjoy the game, be sure to clean it regularly.

Be sure to check once a year to see if Power Cords are damaged,


the plug is securley inserted, dust is accumulated between the
Socket Outlet and the Power Plug, etc. Using the product with
dust as is accumulated can cause a fire or electrical shock.
Periodically once a year, request the place of contact herin stated
or the Distributer, etc. where the product was purchased from, as
regards the interior cleaning. Using the product with dust as is
accumulated in the interior without cleaning can cause a fire or
accident. Note that cleaning the interior parts can be performed
on a pay-basis.

ITEMS DESCRIPTION PERIOD REFERENCE


CONTROL MECHA Check Volume Value and SW as required
Grease to gear portion Weekly 6
Check Adj. Gear engagement Monthly 6
COIN SELECTOR Check COIN SW Monthly 6
COIN SELECTOR cleaning Trimonthly 8
PROJECTOR SCREEN cleaning Weekly 9
Check adjustments Monthly 3, 6, 9
GAME BD Setting check monthly 6
INTERIOR Cleaning Annually see above.
POWER PLUG Inspection and cleaning
CABINET SURFACE Cleaning As necessary see below

CABINET Ensure that adjusters are


As necessary 3
in contact with the floor

CLEANING CABINET SURFACES

When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or
diluted (with water) chemical detergent and squezzed dry. To avoid damaging surface finish,
do not use such solvents as thinner, benzine, etc. other than ethyl alcohol, or abrasives,
bleaching agent and chemical dustcloth.

50
12. TROUBLESHOOTING
Should trouble occur, first check connector connections.
PROBLEMS CAUSE COUNTERMEASURES

With Main SW Power is not supplied. Plug in correctly


ON, no activation
Power supply/voltage is not correct. Make sure that power supply/voltage is

AC main fuse causes the Check fuse. Remove the cause of


power to be cut off due to momentary overload and replace fuse
overload.

Irregular sound is Poor mesh of mechanism gear inside Adjust gear mesh
emitted from the Rear Base
inside Rear Base.
Greasing to gear mesh portion is not Apply greasing or eliminate extraneous
satisfactory, or extraneous matter matter.
mixed in.

During game , no POWER ON check is not satisfactory 1> Redo power input and complete POWER
bike body reaction 2> Perform drive BD test.
and irregular Poor connection or malfunctioning
functioning. Game of Motor driver and Drvie BD 3> Check for connection between motor
start does not Motor driver, Driver Bd and Game BD.
unlock bike. Overheat of Motor 4.> Wait a while turn power back on.

The color of the Connector connections are defective. Check the connection for the RGB and
image on PROJ. SYNC connectors of the PROJ. TERM.
screen is incorrect. BD and VPM BUFFER BD.

The image on PROJ. Affected by the magnetic field of Make CONVERGENCE adjustment.
screen has color installation location. (Refer to Section 9.)
deviation.

No sound is emitted. Sound Volume adjustment is not Adjust sound volume. (see Section 6).
appropriate.

Sound BD and speaker are Perform sound test to find and replace
malfunctioning. defective parts.(Refer to Section 6).

HANDLE MECHA V.R. deviation or malfunctioning Perform V.R. setting


and Bike Body not Poor mesh of Adjust Gear Adjust or replace V.R.
functioning corectly Spring Fault in throttle /brake Replace the Spring

The Fluorescent The Fluorescent tube is burnt out. Replace the Fluorescent tube
lamp does not (Refer to Section 10).
light up.

Bike Body is not Wing Bolts for maintenance are not Remove the Wing bolts.
locked. removed.

Bike body V.R. setting fault Perform V.R. setting


centering incorrect. V.R. deviation or malfunctioning. Adjust or replace V.R.

51
13. GAME BOARD
In order to prevent an electrical shock, be sure to turn power off before
performing work by touching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an
electric shock or short circuit accident.

Do not expose the Game BD, etc. without a good reason. In this product,
setting changes are made during the test mode. The Game BD need not be
operated. Use the Game BD, etc. as is with the same setting made at the
time of shipment. The electronic parts on the IC Board could be damaged
due to human static electricity.

13 - 1 GAME BOARD

1 When replacing or inspecting the Game BD, take out the Game BD by using the following
procedure:

2 Turn the AC unit’s Main SW OFF.

3 Remove the 2 Truss screws (black) from the upper face of the Front
Cabinet, unlock with the Master Key to open the Service Lid.

4 Take out the 2 screws shown to remove a total of 6 connectors.

Hold the catch of the Shield case Base and pull out upward.

5 Take out the 3 screws to remove the Case Lid from the Shield Case.
The Game Board can be viewed.

52
13 - 2 COMPOSITION OF GAME BOARD

GAME BD OCEAN HUNTER (833-13571)

53
14. DESIGN RELATED PARTS

54
15. PARTS LIST
TOP ASSY OCEAN HUNTER DX

55
TOP ASSY OCEAN HUNTER DX

56
ASSY MAIN BD (OCN-0100)

57
ASSY SHIELD CASE (OCN-0150)

58
ASSY TUBE (OCN-0300)

59
ASSY CONTROL CABI (OCN-1000)

60
ASSY CONTROL CABI (OCN-1000)

61
ASSY CONTROL CABI (OCN-1000)

62
ASSY SUBCABI CTRL (OCN-1001)

63
ASSY SUBCABI CTRL (OCN-1001)

64
CTRL CABI (OCN-1002)

65
AC UNIT (OCN-1030)

66
ASSY TOP PANEL (OCN-1045)

67
SW UNIT (OCN-1035)

68
ASSY METER UNIT (OCN-1040-01)

69
ASSY BACK LID (OCN-1060)

70
ASSY PTV (OCN-1100)

71
ASSY FRONT PANEL (OCN-1150)

72
ASSY MASK (MGL-1150)

73
ASSY BILLBOARD (OCN-1200)

74
ASSY CONTRL MECHA L (OCN-2050)

75
ASSY CONTRL MECHA R (OCN-2070)

76
ASSY CLUTCH MOTOR (OCN-2100)

77
ASSY START SWITCH (OCN-2200)

78
ASSY CONTROLLER (OCN-2500)

79
ASSY CONTROLLER (OCN-2500)

80
ASSY SWING BASE (OCN-2550)

81
ASSY GRIP (OCN-2600)

82
ASSY SEAT & BASE (OCN-3000)

83
ASSY SEAT & BASE (OCN-3000)

84
BASE (OCN-3001)

85
ASSY SUPER WOOFER (GFR-3004)

86

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