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7S Rules

Juego de mesa

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Ariel Núñez
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0% found this document useful (0 votes)
71 views7 pages

7S Rules

Juego de mesa

Uploaded by

Ariel Núñez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Overview

Cosmic forces have long slumbered in the bottomless seas, in the vast dark of space, and on rolling plains
of chaos. But these beings have become restless, and now vie in secret for dominion over humanity.
Manipulating their twisted worshippers’ sanity with corruption and fear, consuming their power and soul,
they tighten their grip on the world. Humanity will fail and darkness will rule, but when the last light dies,
which Ancient One will rule?
In 7 Souls you will become the otherworldly creatures from the world of H.P. Lovecraft. As insatiable
ethereal beings, you shall compete for world dominance. Fight for control of these 7 Souls and
manipulate them for your own gain. Act quickly to gather supplies, earn a Blessing, control the
sacrificial Altar, and then reveal your true form. You are evil, and your time has come.

Components •4 Altars •12 Revelations •18 Investigators •6x 7 Characters


•1 Rulebook 8 7 5 7
•1 Game board 6
•59 Power tokens
6 5
1-6
8x 4
4 3

<
<
7

/
•49 Soul tokens
5 2

<
<
4 1

/
4

Corruption Cards: 5
•43 Focused •36 Horror •14 Determined •6 Blessings

/
4
3

11x

Objective
To have the most Souls (victory 1. By achieving your Revelation.
points) at the end of the game. Souls 2. By collecting Soul tokens. 4. By earning a Blessing.
can be collected in a variety of ways: 3. By corrupting Investigators. 5. By controlling an Altar.

Index
Setup..........................................................2 Investigator Attack.......................................8 End Game....................................................10
Game Play......................................................4 Corrupting Investigators............................8 Turn Order Reminder..............................12
Character Activation....................................6 Altars......................................................10 Solo Mode...................................................12
Loyalty Check...............................................6 Blessings..................................................10 Credits...................................................12
Powering Up.................................................6 Revelations..............................................10
This section of Setup Setup continued
the rulebook will 1. Place the game board in the middle of the playing area. 6. Shuffle all Revelation cards (I) and deal out two cards facedown to 6 3 i
each player. These are secret objectives players may try to accomplish to
be used for notes
and reminders. 1 2 3 4 5 6 7 earn the stated Soul points at the end of the game. Players choose one,
and discard the other facedown. (See “Revelations” on p. 10.)
16
Both to help
you with setup, 7. Shuffle all Investigator cards (J) and place the stack facedown in <
Players may look through their Corruption Deck at its space on the top right of the game board. Draw and place one < <

<
and as a quick

<
<
any time but must shuffle it immediately afterwards. Investigator faceup above each Location (in any order). <
reference for

<
important rules. Tweak for 1 or 2 players:
19
Remove all Investigators targeting
5 Ignore the iconography on the 6
7 the “Middle” initiatives from the
Investigator card backs during
2. Each player takes a set of 7 Character cards, 1 Power token, and 5 Corruption cards placement, it is only used during
Setup Investigator stack.
11 card and 4 Horror cards). The Corruption cards are shuffled together and
(1 Focused the Investigator Attack (p. 8).

All players start placed facedown in front of each player to create their Corruption Deck.
All remaining Horror cards (A) are placed in a faceup Horror stack on the top left “There were stories, whispered by the villagers,
with 1 coloured set of the game board. 5
libraries of
4
of the dark magic and creeping horrors that once “The hulking edifice on Fed
“The crowded and dusty / 4
eral Hill
of 7 Characters, resided in the Whateley Manor. Were those tales

/
Miskatonic Univer sity wer e filled with
4 5 had long fallen into disrepa
ir, but within

/
17 of interest mere myths, or was there something to the claims the Ancient Temple’s crumb 4
1 Power and 5 mes and collections ling halls

Corruption cards 1-3 Players


3. Following the numbers for your player count, create
individual supplies for each location with the number
a banal volu
to only the most tedious of hist orians. But
to look, there
that figures could be seen moving by candlelight
against the dim windowpanes, and that the air
were Eldritch altars and item
that might hold the Old On
s of power
for those who knew where hummed with the attention of unseen forces?” es at bay – or
ease their passage into our
(4 Horror & of resources listed: Corruption, Souls and Power. and artifacts of
8 were tomes of great power world.”
crea kin g shelves.”
legend among the
1 Focused). j
Corruption (B) - Shuffle together all Determined (C)
Set up resources 14 and Focused (D) cards and deal the required number
at each location 4-6 Players of cards facedown to each location, creating a draw
depending on your stack. Any remaining Determined and Focused cards
are put back in the box unseen.
player count.

Place Altars, b
Blessings, and
Investigators 16
around the board. 16
15
Each player d
receives 2 c
Revelation cards,
keeps one, and
e 20
20 19
returns the other Souls (E) - Set all Soul tokens facedown. Then randomly assign
to the box. the required amount to each location facedown, without 11
looking at their values. Return extras to the box unseen. 11 11
One extra “1” token has been included in case of loss or damage. 5
g8
Power (F) - Place the required amount of Power
tokens on their designated spot at each location.
f 17
Return extras to the box unseen. Two extra Power 16 17
8x 2- 6
tokens have been included in case of loss or damage. 1-6
10
8 8
4. On the bottom left and right of the game board, 3
place Altar cards (G) for the appropriate player count. This Altar is
used for 4–6
4
13
players. 14 14
5. Shuffle all Blessing cards (H) and place 3 faceup, in

2
any order, in the three spaces at the bottom of the board. 5x h 3 3 5- 6
3 4
4- 6 4
2
While reading Game play Game play example 5 6
the rules, the 1 3 4
Each round, players will choose which souls they wish to control in an effort to achieve their goals.
opposite page At the same time, all players will simultaneously assign three of the Characters in their hand At the beginning of the round the Elder Signs player decides to send “2 Betrayer” to the Ancient 7
will walk facedown, one to each of the three locations on the game board, in any order— Temple, “6 Acolyte” to Miskatonic University, and “5 Dark Cardinal” to Whateley Manor. They
Miskatonic University, the Whateley Manor and the Ancient Temple. may be placed in any order, but should be placed on top of the last card played.
you through
examples of Once all players have finished placing the Characters they wish to control,
what is being Miskatonic University is resolved first.
explained.
The 4 of Tentacles (Yellow) was played first, followed by 6 of
Elder Signs (Red), 4 of Eyes (Purple) and 2 of Hands (Green). 2
Game play When the stack of cards is flipped faceup, the 4 of Tentacles
Players will be on top. The cards are then slid down so that the icons 4
simultaneously on each card are visible. 6
send 1 Character 16 4
Cards Facedown Cards Faceup
to each of the 3 The simultaneous15 action selection of the Characters is done in real time by all players. There is strategy 16
to where you
- 1st played - Last played
play and how fast you get your Character there. Play one practice round for new players to help them understand the
locations. - 2nd
- 3rd
- 3rd
- 2nd
resolution of stacks at each Location, and how “Loyalty Checks” and the “Investigator attack” work.
- Last played - 1st played

Locations resolve If multiple players


20
20 attempt to control the same Character (matching art and initiative number) 19 at the
from left to right. same Location, the order in which the Characters are placed determines the order in which they are
At each location, activated. For this reason, players must play their cards11 into a stack at each Location, placing each new
11 11
facedown Character on top of all previously played Characters. After the Character cards have been placed in this way, the cards are
the Characters - Highest initiative present
reordered by initiative by placing the lowest at the front, and the highest
resolve from When all players have finished placing their three Characters,
17
the locations will resolve one at a time at the back. Therefore, the 2 of Hands is brought to the front of the stack.
and last to activate.
6
lowest to highest from left to right, starting
16 with Miskatonic University. 17 The 6 of Elder Signs is placed at the back. The 4 of Tentacles stays in - Lowest initiative
present and first 4
initiative. The stack of Character cards at the University is flipped
10 faceup, and cards are slid down into a staggered
front of the 4 of Eyes, as it was played first. to activate.

(Front to back.) column in order, from last played (bottom of faceup stack) to first played (front of the stack,
8 8
fully visible). 4
The Hands player is the only one controlling the “2 Betrayer,” so they will take their turn to activate, choosing 2
Follow along in the example on the opposite page.
13 It’s not as complicated as it may sound.
Lowest to highest 14 14
the action they desire (see “Character Activation” p. 6).
initiative, the After the Character cards have been placed in this way, the cards are reordered by initiative with the lowest Unfortunately both the Tentacles and Eyes players are attempting to control the “4 Recruiter” which means they
will have to perform a Loyalty Check to see who is dominant before they may choose their action (see “Loyalty
Characters are: initiative present at the front, and the highest initiative present at the back.
1 Prophet, When players are competing for control of the same Character, those players must test that Character’s
5
Check Example” p. 7).
And lastly, the Elder Signs player will take the only action available to “6 Acolyte.”
2 Betrayer, loyalty before they can activate them (see “Loyalty Check” p. 6).
3 Cultist, Beginning with the lowest initiative (fully visible card at the front of the stack), players will take turns
activating their Character. Once all Characters at a Location have activated or been skipped, proceed to the After Miskatonic University has resolved, the same process will be repeated at Whateley Manor and the Ancient Temple.
4 Recruiter, Once
2- 6 the 3 locations have
next Location, organizing and activating those Characters. 6xbeen resolved, an Investigator will attack (see “Investigator Attack” p. 8).
5 Dark Cardinal, After the attack is resolved, players will check for the end game condition — if any location has 2 or more empty supplies.
6 Acolyte and Once all Locations have been activated and an Investigator has attacked, collect all the Characters in the
three locations and set them aside, as they need to rest before they can enter play again.
7 Corrupt Citizen. Resting Characters cannot be used during a round, nor can they control an Altar. If the game ends, players will add up the Soul points from tokens taken, Investigators corrupted, Altars controlled, Blessings earned, and/or
To begin a new round, collect all of your Characters that were resting during the previous round. Revelations achieved. The player with the highest total wins.
After all locations This will not be applicable until round 3, and never includes Characters
have resolved, controlling Altars. 5 6
an Investigator To signal that players can start placing their chosen Characters at the
7 If the game doesn’t end, begin a new
round by placing the top card of the
attacks. various locations, move the top card of the Investigator stack to the
Investigator deck on the bottom to
bottom. The icon on the revealed Investigator card back shows which
reveal the icon corresponding to the
If any location location’s Investigator will be attacking at the end of the round.
next Investigator Attack.
has 2 or more Players will select from the remaining Characters
in their hand and assign them to locations, /5 4
empty supplies, 4

/
repeating the steps above for each round. 4 5

/
the game ends. 4
If not, cycle the
Investigator deck to 1 3 4 7
begin a new round.
4 5
Character activation Character actions explained

Power tokens
At any point on
Each time a player activates a Character, they must choose one action to take. Each Character has Players cannot attempt to Corrupt an Investigator in the first round of the game. (See “Corrupting Investigators” on p. 8.)
a player’s turn, multiple icons in a column on the left side of the card. Icons are outlined either individually, or in groups,
if they fulfill the with each outline signifying one action. Some Characters have multiple options available, while others have 1 Prophet—Take 1 Power token, 1 Soul token, 1 Corruption card, give 1 Horror card or Corrupt an Investigator.
requirements for a a single outline but gain more from it. See opposite page for Character action options explained. 1

Soul tokens
Blessing, they may Each card’s action
Once a Character has finished its activation, a player may spend Power to take 2 Betrayer—Take 1 Soul token or 2 Corruption cards or Corrupt an Investigator. iconography is
immediately take it control of one of the Altars. (See “Altars” p. 10.)
4 2 described from the
and place it in their Turn order: top to the bottom
- Highest initiative present 3 Cultist—Take either 2 Power tokens or 1 Soul token and give one Horror card. of the card.
reserve (see p. 10). Then the next Character in initiative order (ascending and last to activate. 3
the column) will be activated*, continuing until all

Corruption cards
- Lowest initiative
players have activated their Character, or been skipped. 5x 4 Recruiter—Take 1 Power token, 1 Soul token and 1 Corruption card.
3 4 present and first
to activate.
4-6
4
Once all Characters have been activated or skipped, the process is repeated in the second and third
5 Dark Cardinal—Take 3 Corruption cards.
Locations (the Whateley Manor and the Ancient Temple). 5
After the final Character in the Ancient Temple has been activated or skipped, an Investigator 6 Acolyte—Take 2 Power tokens and you may take 1 Power token from any player.
will attack (see “Investigator Attack” p. 8). 6 6
4

Horror cards
Once the Investigator target(s) have been resolved, players check for end-game conditions.
x1 11x 10x If the end-game condition is not met, begin a new round by Resting and Recalling Characters 4 7 7 Corrupt Citizen—Take 1 Power token, 2 Soul tokens, and give one Horror card.

(see “Turn Order Reminder” p. 12). 2 Any time a player takes a Power token, they add it to their personal reserve.
Any time a player takes a Soul token, they may check the value before adding it to their
reserve, facedown.
*Players attempting Loyalty check Any time a player takes a Corruption card, they may look at it before shuffling it into their
to control the same If any single Location has two or more players attempting to control the same Soul on the Corruption deck.
Character at the same turn, those players must test that Character’s loyalty before they can activate them. Any time a player gives a Horror card, it must be shuffled into that player’s Corruption deck.
same Location must A player may choose to give themselves the Horror card.
To begin, each of the affected players, starting with the latest in turn order, must announce
test that Character’s if they are “Powering Up” or not (see “Powering Up” directly below). Once all tied players have
loyalty before they can made this decision, they will simultaneously flip over the top card of their Corruption deck: Continuing from the example on page 5: 6
activate them. The Hand player activated the “2 Betrayer”, and chooses the second outlined action “take 2 corruption cards,” which
they must collect from the supply below their current location (the Miskatonic University). 4
The Tentacle and Eye players must preform a Loyalty Check before they can activate the “4 Recruiter” (see below). 4
And once they are done the Elder Signs player collects two Power from its location and steals one from Eye’s reserve.
Players may look 2
through their
Corruption deck at • Horror – 0 Corruption. • Focused – 1 Corruption. • Determined – 2 Corruption.
any time but must
The character is terrified of you. The character would fight for you. The character would die for you! Loyalty check example (with power up)
shuffle it immediately All cards resolve simultaneously: The Tentacle and Eye players are both trying to control the “4 Recruiter” at Miskatonic University. After the Hand
afterwards. • The player(s) with the most total Corruption beats all players with less Corruption. player activated the Betrayer, the Tentacle and Eye players will check how loyal the Recruiter is to them. Eye sent the
• Players with the same level of Corruption tie and will not affect each other, but they may still affect (or be Recruiter to the Temple after Tentacle, so Eye announces first that they will be adding 1 Power to their Loyalty Check.
affected by) other players. Tentacle wants to save their Power for an Altar, so they decline to power up.

Players may add up All players who were defeated will have their activation skipped, but the victorious player(s) must give
the defeated player(s) the winning Corruption card(s). All other cards and Power used during the Both players flip the top card of their Corruption deck. Tentacle flipped a Focused card and has a total Corruption of 1. Eye flipped a
to 2 Power to each Loyalty Check are removed from the game. Each victor gives only the Corruption card they used, and Determined card, worth 2, and adds 1 for the Power used, giving them a total of 3 Corruption and dominating over Tentacle.
Corruption card, each defeated player may receive one Corruption card total. If there is an unequal number of victors and Tentacle has temporarily lost control of the Recruiter and their turn is skipped, but they gain the Determined card Eye used, which is shuffled
but they must decide defeated, the victor(s) chooses which defeated will receive their Corruption card, with Determined cards into Tentacle’s Corruption deck.
before revealing. given out before Focused cards. As the dominant force, Eye activates the Recruiter, gaining 1 Power, 1 Soul token, and 1 Corruption card.
Character activation at the Temple continues with the Elder Sign player activating the Acolyte.

Powering up
All Power used Every time a player is revealing a card from their Corruption deck, and they have Power tokens in their
in an attempt to reserve, they may use up to 2 Power to strengthen their total Corruption. Players must decide before each
Power Up, whether flip if they are powering up, and Power will only be added to that Corruption card if it has at least one
Corruption. There is no limit to how many times a player may wish to power up, but they can only add a
a success or failure, maximum of 2 Power to each card prior to flipping. If the card flipped shows at least 1 Corruption, the
is removed from player adds 1 more Corruption for each Power used. If a Horror card is flipped, the Power has been
the game. wasted and has no effect.
6 7
6 6
Investigator attack Investigator attack example
At the end of each round (when all 3 Locations’ Characters have been activated or skipped), an Continuing from the example on page 7:
Investigator will attack one or more players through a Character they controlled. Reference the icon on After all locations have resolved, an Investigator will attack. Since the icon on the back of the top
the back of the top card of the Investigator stack to know which Location’s Investigator is attacking. card of the Investigator stack matches the icon of the Ancient Temple, the Investigator there will
Next, check the top right of that Location’s Investigator card to see the Investigator’s target(s). The attack. The icon on the top right of this Investigator shows that he will be targeting all Characters 4
4
card(s) highlighted in red shows which initiatives are being targeted. This could result in targeting
5 sharing the lowest initiative (at the front of the stack).

/
/
4 4
multiple players who are all controlling the same Character (the same initiative number).

755
The icon on the
Investigator stack
• Back of the stack – All Character(s) sharing the highest initiative (of those present) will be targeted.
• Middle of the stack – All Characters other than those with the highest and lowest initiative will be targeted. 7
Back / highest initiative 7
Middle initiatives Front / lowest initiative

shows the location,


and the icon on that
Investigator shows
• Front of the stack – All Character(s) sharing the lowest initiative (of those present) will be targeted.
The icons on the bottom left of the Investigator card show which resources, and how many, the
5 Both Tentacle and Eye sent “1 Prophet” with the lowest initiative to the Ancient Temple, so they 7
Investigator will take from the targeted player if they are successful. Once the target(s) have been identified, are both targeted — regardless if either lost control of the Character during their turn. 2
the target(s). individually, and in turn order, they defend the attack. Each target may flip the top card of their Corruption
deck to face off with the Investigator (having decided if they are Powering Up before flipping their card). 1
Resources used 1
Players may choose not to flip a card to purposely lose resources during the Investigator Attack.
to defend an
Investigator attack
All resources spent defending an attack are removed from the game.
54 5 5 Icons on the back of

4 54
the Investigator deck

/ /
/

/
are removed from The target must forfeit resources equal to the Investigator’s goal, less 1 for each
4 4 are only used during the

54
the game. Corruption and Power successfully used. Extra Power/Corruption used is wasted. Tentacle chooses not to use Power and flips a Determined card, worth 2 Corruption, canceling
16 Investigator Attack.
Resources taken the Investigator’s attack for 1 Power and 1 Soul Token.

54
Resources taken by an Investigator are placed on that Investigator’s card: They do not relate to

/ /
15 Eye chooses to use 1 Power but flips a Horror card, worth 0 Corruption, so the power is useless. 16
by an Investigator • One Soul token per icon – token value chosen by the defending player when added facedown.
The full investigator attack is suffered so Eye chooses 1 Power and 1 Soul token from their
where the Investigators
after an attack
are separate and
• One Power token per icon – all Power has the same value, so any can be used when added.
• One Corruption card per icon – from the top of the defending player’s Corruption deck and added facedown. 5
personal reserve and places them onto the Investigator Card.
All cards and power used by Tentacle and Eye during this step are removed from the game.
can be placed.

• When the Investigator gives the defender a Horror card, it must be shuffled into that player’s Corruption deck.
are kept on that If a player doesn’t have enough of the resources an Investigator is due after an attack, the player loses 20 5
Investigator. from another resource type of their choice. If there are only two initiative numbers in a Location, there is no “Middle” target for the Investigator.
20 19 target.
If there is only one initiative number in a Location, they are the “Back,” “Middle,” and “Front”
Resources on Investigators will be collected with the Investigator if they are Corrupted (see “Corrupting Investigators” below). 7
Resources on an Investigator card are not considered in that Location’s supply when checking end-game conditions.
11
11 More examples: This Resistance Fighter is targeting the Hand player with the goal of taking back
Players decide before Once the Investigator’s targets have been resolved, the Investigator attack is over, and players
11
1 Power and 2 Soul tokens. Hand uses 1 Power and flips a Focused Corruption card, earning a
each flip if they are check for the end-game condition—one Location having two or more empty supplies. Corruption total of 2. Hand decides to cancel the loss of Power and 1 Soul and only forfeits 1 Soul
4
Powering Up. If the end-game conditions are not met, begin a new round. 6 token. Hand has a “0” Soul token so they place it facedown on the Resistance Fighter.

/
5
Power will only be /5 17
This Holy Man will take 1 Corruption card and give its target 1 Horror card.
added to Focused/ Corrupting investigators 16 4 17
Determined cards. The “1 Prophet” and “2 Betrayer” are the only Characters who can attempt to
Eye Flips Hand Flips
Players can only add “Corrupt an Investigator” as an action on their activation. To do this, a player 8 Corrupting investigators10 example 8
up to 2 Power to announces they will be attempting to Corrupt the Investigator in their current 4 1st 1st
each card. location and references the Investigator’s strength in terms of “X/Y”: The Eye and Hand players are both attempting to Corrupt the Investigator on their
• X: How much Corruption is needed to defeat this Investigator.
4 / turn. Eye is controlling the “1 Prophet” so they will activate
13 before Hand’s “2 Betrayer.”
• Y: The maximum number of Corruption cards a player may flip in an attempt to Corrupt the Investigator.
14 The Investigator has a strength of 4/4, so Eye will have up to 4 attempts to reach 4 Corruption. 2nd 14
1 Before each flip they must decide if they are using Power. 2nd
2 The player may stop their attempt after any number of cards have been flipped.
Using no Power, Eye flips his first card and gets 0 Corruption from the Horror card.
Each time a Corruption card is flipped, its Corruption is tallied (including any Power used):
He uses 1 Power on his next flip and gets a Focused card, worth 1 Corruption (plus the
3rd
1 Power used = 2 total Corruption). Using no Power, the Eye flips his third card and
gets 0 Corruption from another Horror. He uses 1 more Power on his last flip and gets 4th 3rd
yet another Horror, worth 0 Corruption (plus the 1 Power = 0 total Corruption). His
Corruption total is 2, so the Investigator has survived and the Eye’s turn is over. He
removes all used Corruption cards and Power tokens from the game.
• Horror – 0 Corruption. • Focused – 1 Corruption. • Determined – 2 Corruption. It’s the Hand’s turn to activate. Using no Power, the Eye flips her first card and gets 1
The Investigator is immune. The Investigator’s focus falters. The Investigator’s resolve rots. Corruption from the Focused card. She uses no Power on her next flip and gets a Horror
card, worth 0 Corruption. She uses 2 Power on her third flip and gets a Determined card,
Players cannot When a player’s Corruption total (Corruption + Power) is equal to or higher than the Investigator’s worth 2 Corruption (plus the 2 Power = 4 total Corruption). Her Corruption total is now 5,
attempt to Corrupt strength, that Investigator has been Corrupted. The player adds that Investigator, and any resources on so the Investigator has been Corrupted. She collects the Investigator, including any resources
an Investigator in it, to their reserve. on the card, and adds them to her reserve. She takes the top card off the Investigator stack
A new Investigator card is dealt into the recently vacated location from the top of the Investigator stack. and fills the empty Investigator slot. Her turn is now over, so she removes all used Power
the first round of Placing a new Investigator may change which Investigator is activating during the Investigator attack! tokens and Corruption cards from the game.
8 the game. 9
Players are limited Altars 3 Altar example 8
to 1 Altar,
Once a Character has finished its activation, a player may choose to spend The Hand player wishes to control the Altar worth 8 Soul points.
1 Revelation and Power to take control of one of the Altars. To control an Altar, a player must 4 They return to the box the 8 Power equal to its cost, place the Altar in
1 Blessing card. return to the box a number of Power equal to its cost, and place that Altar 8x
their reserve and replace it with their currently activated Character to
in their reserve. To maintain control of that Altar, they place a Character 5- 6
5 4x 1-6
maintain control. That Character is no longer available to them.
facedown in its location, using either the currently activated Character, or a
Players must Character from their hand. 4-6
8 5x 3
pay for an Altar This Character can no longer be used in the game, and this Altar is no longer
with Power and available to other players.
place one of their Players cannot use Characters who are resting to control an Altar, and each player 2-6 6x 2
may control only one Altar.
Characters in its Once placed at an Altar, that Character can no longer be used or moved. 3
vacated location. If a Character was going to be targeted by the upcoming Investigator attack but
1-6 8x Blessings explained
they were moved to control an Altar, they are now safe from the attack.
4
11x May be claimed once a player accumulates (and shows) 11 Soul points (on tokens) in their reserve.
2
When a player 2 2 2 x May be claimed once a single player has their Character’s activation skipped. (Ignore if tied.)
Blessings 2
fulfills the A Blessing may be taken as soon as a player fulfills its 2x May be claimed once a player successfully Corrupts their second Investigator.
requirements for a requirements, or they may choose to pass in the hopes
Blessing, they may of achieving a different one. However, once a player has 3 3 4 10x May be claimed once a player accumulates 10 Power tokens in their reserve.
x1
immediately take passed on a Blessing, they cannot claim it on a future
6 May be claimed once a single player uses a Determined card. (Ignore if tied.)
turn. Players are limited to one Blessing per game, and are
it and place it in
their reserve.
not able to take a second once they have taken the first. x 1x 1x May be claimed once a player controls an Altar.
Unlike Altars, players do not “pay” when they claim a
Blessing, they may simply be taken when earned.
3
2x 11x1 x 10x
6 Revelations explained
When verifying Revelations Elder Thing: Have the fewest Soul tokens at the end of the game. (Not points on tokens.)

<<
Revelations, “ties”

<<
“Alien and inscrutable, the extraterrestrial Elder Things relied on technology and their own advanced biology to advance across the universe.”
Two Revelation cards are dealt out to each player at the beginning of the game, and each player 4
are considered chooses only one, discarding the other. Revelations are secret objectives and should be kept hidden Dagon: Have the most Soul tokens at the end of the game. (Not points on tokens.)
a success.

<
<
from other players. If a player meets their Revelation’s objective by the end of the game, they will add “The Deep Ones of Innsmouth stood on the rocky shore, watching the crashing waves for signs of their ancient and terrible progenitor.”
the Soul points on that card to their final score. 3

<
<
Having none Colour Out of Space: Have the fewest Corrupted Investigators at the end of the game.

<
When verifying Revelation achievements at game end, “ties” are still considered as meeting the
of a resource

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<<
“The Eldritch force seemed little more than a creeping mist of light, yet its deadly influence upon the rural farm was otherworldly.”
eliminates a player
objective. For example, if a player needs to have the “fewest Power tokens” at the end of the game, and 6
that player and an opponent are tied for the least Power, the player still meets that Revelation’s objective. Yog-Sototh: Have the most Corrupted Investigators at the end of the game.

<
from qualifying as

<
However, having none of a resource eliminates a player from qualifying as having “the most” of that “Unable to manifest fully in this dimension, Yog-Sothoth relied on the Corruption of mortals to do his bidding.”
having “the most.” resource, even if no other player has more. 2

<
< <
Leng Spiders: Have the fewest Power tokens at the end of the game.

<
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“Having overthrown their ancient masters, the Spiders of Leng found themselves forced into hiding and feeding when the opportunity arose.”
3
Game ends if any End game Azathoth: Have the most Power tokens at the end of the game.

<
<
“At the center of the universe lies blind Azathoth, drawing into his vast maw all light and life to feed his insatiable hunger.”
location has 2 or The game ends at the end of a round (after the 3

<
<
more empty supplies. Investigator attack) in which any single location has Mi-Go: Control two Altars at the end of the game. (Place this card, instead of a character, to control the second Altar.)
two or more empty supplies. Players will now reveal 3 7 6 3 x1 2x “On their home-world of Yuggoth, the Mi-Go were zealous collectors of arcane and malevolent technologies.”
their true form by unveiling their Revelation card to
5
Resources on an see if they met their objective, scoring the listed Soul Shub-Niggurath: Do not control any Altars at the end of the game.
0x “Eschewing physical places of worship, Shub-Niggurath preferred her altars to be the spread of her perverse spawn.”
Investigator are not 3
considered in that
points if successful. Each player will add up points
from Soul tokens they’ve collected and Investigators
5

<<
Nua’Pynnoth: Have the fewest Horror cards in your Corruption deck at the end of the game.
location’s supplies.

<<
they’ve corrupted, and add this to any Souls earned by “Walking the world as a man, his true shape hidden, Nua’Pynnoth relied on guile and manipulation to reach his dire ends.”
a Blessing, Altar and/or Revelation card. 7
/5 4 Cthulhu: Have the most Horror cards in your Corruption deck at the end of the game.
<
<
Highest Soul The player with the most Soul points wins the game. 0x 4 411x “When the form rose through the briny, twisted geometry of the sunken city, all those who gazed upon it were transfigured with fear and fell instantly into insanity.”
/

If there is a tie, the player with the most Power wins. 6x


point total wins. <
2-6 < <
The Necronomicon: Have the least Corruption in your Corruption deck at the end of the game.
If tied, most If there is still a tie, play again – evil overlords do not share victories!
<
<<
“Inked in blood, piercing the most sinister mysteries of this dimension, the tome of the mad poet seemed to have a life all its own.”
Power wins. Shoggoth: Have the most Corruption in your Corruption deck at the end of the game.
Questions or comments? Please contact us at info@insideupgames.com
<
<

“Formless but capable of taking any form, the wretched Shoggoth knew only hunger and madness.”
10 To keep updated on us and our games, follow us on Facebook, Instagram and Twitter: @insideupgames 11
<
<
Credits Turn order reminder
Game Designer: 1. Recall: Take back into your hand Characters who rested during the previous round.
Conor McGoey (Not applicable in the first two rounds.)
Artist: Rhys ap Gywn
2. Threat assignment: Move the top card of the Investigators stack to the bottom.
Editor: Dan Mansfield
Graphic Designers: 3. Soul selection: All players place one character on each of the three locations (in any order).
Magda Pixi Husar & 4. Character activation: One Location at a time (left to right), players take turns according to Initiative
OmashOne order: collecting resources, spreading Horrors, or corrupting Investigators.
Lovecraft Advisor: They may also choose to spend Power to control an Altar.
Jeremy Holmes
5. Investigator attack: The icon on the back of the top card on the Investigator stack shows the Location, 2
Lead Testers:
Carter Morash
and that Location’s Investigator shows its target with the icon in its top right corner. 4
Hudson Morash 6. Check game-end condition: Any single Location has two or more empty supplies.
Scotland Morrison 7. Rest: Place Characters used in this round off to the side. They cannot be used in the next round.
Trevor Waytowich

Solo mode 7 Investigators targeting


Solo players can middle initiatives
Remove cards with these icons. x1 2
Changes to Setup: x1
use the same “Turn • Remove the “2x Altar” Revelation card and the “10x Power” Blessing card. For easy reference look for this icon:
Order Reminder” • Remove all Investigators targeting the “middle” initiatives.
but must • Place only the “8” Soul point Altar and 1 randomly selected Blessing card in their respective spaces on the board.
(During the game, keep the AI player’s Soul tokens faceup if the “11x Soul points” Blessing is in play.)
remember to place • The AI player keeps both Revelation cards facedown and starts with 4 Power tokens and 4 “1” Soul tokens in their
the AI Character reserve, as well as 4 Horror and 5 Focused cards in their Corruption Deck.
cards facedown For easier AI, decrease the AI’s starting supplies. For harder AI, increase their starting supplies.
before their own. 5
/

The AI will always 4


attempt to Corrupt
an Investigator,
even in round one.
The AI will not
attempt to Corrupt
an Investigator if
there are less than Changes to game play:
4 cards in their At the beginning of each round shuffle all available AI Character cards and place one facedown at each location
Corruption deck. before choosing your Characters. Continue to resolve each location following the standard rules with two exceptions:
1. The AI may attempt to corrupt investigators in the first round.
2. The AI does not need to use a Character to control an Altar (and they will take control of it as soon as possible).
When the AI has
When resolving AI Characters (after any Loyalty Checks) always follow these rules in order:
multiple action • When able, the AI will always attempt to Corrupt an Investigator, even in round one.
options, they The AI will not attempt to Corrupt an Investigator if there are less than 4 cards in their Corruption deck.
will choose the • When the AI has multiple action options, they will choose the resource with its supply deepest
underground. At the University, Power is deepest, whereas at the Manor, Souls are deepest.
resource with its
supply deepest Always check before resolving if the AI character’s targeted supply is available. If ever the AI places
underground. a “5 Dark Cardinal” or “6 Acolyte” in a location empty of the supplies they target, that character is 16
swapped with the one still in the AI’s “hand.” 15

The AI will always add 1 Power before each Corruption card is flipped and will use the 15 20
maximum number of cards unless success is achieved or impossible. 20

11

During the Investigator attack, the AI will defend itself but will not lose any resources to
11
20

the Investigator if unsuccessful.


© 2020 Inside Up Games 16
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P.O.Box 26033 Memorial


Thunder Bay, Ontario
At game end, the AI will score the bonus points on their Revelation card if its goal is 8
10

P7B 0B2 Canada achieved. If both Revelation cards’ objectives are met, the AI only scores the higher of the 16

two Soul point totals. 14


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