eldritch crown
Abilities (Focuses) Darkvision: An eldritch crown can see normally in total
2 Accuracy darkness.
0 Communication (Disguise) Small and Skittering: When not attached to a host, the
1 Constitution eldritch crown is small and quick, affording it exceptional
speed and defense. It can also climb walls and ceilings at no
3 Dexterity (Stealth)
penalty to its speed.
2 Fighting (Claws)
Take Control Stunt: For 4 SP, the monster can jump and
2 Intelligence
attach itself to its target’s head. The victim may make an
2 Perception opposed Dexterity (Acrobatics) test vs. the crown’s Fighting
2 Strength (Jumping, Might) (Claws) test to duck out of the way; otherwise they are
5 Willpower (Self-Discipline) completely under the eldritch crown’s control as described
below. A prone character suffers a –2 penalty to this test. If
Speed Health Defense Armor Rating the target is wearing a helmet, the monster must first use a
15 40 15 3 Disarm stunt to remove it. The monster may also take control
of a sleeping or otherwise helpless victim as a major action
Weapon Attack Roll Damage with no stunt points and no test. A character possessed in
Claws +4 1d6+1 this manner suffers a –1 to tests required to break free of the
monster’s control. A character who puts on the crown of his
Special Qualities own volition suffers a –2 to these test. This is by far its preferred
Favored Stunts: Disarm (1 SP), Knock Prone, Take Control means of attack. While the monster is attached to its victim,
(4 SP) any damage it receives is split between them both, with the
monster taking extra damage in the case of odd numbers.
Armored: The tough hide of this creature provides a natural While under control, the victim may attempt an opposed
armor of 3. Willpower (Self-Discipline) test at the beginning of each of
Hiding in Plain Sight: When motionless, the monster his turns. If successful, he has control of his own actions
appears to be a magical item. A character making a TN 12 until the beginning of his next turn. Otherwise, the monster
Intelligence (Arcane Lore) test sees the item as providing has complete control of his actions. The monster can be
a +2 bonus to an ability of the GM’s choice (a bonus it removed with a major action and an opposed Strength
does actually provide). Only a degree of success of 6 or (Might) test. However, the act of ripping the monster free
better reveals the item’s true nature. Any Communication causes 3d6 penetrating damage to the victim as the grip-
(Disguise) attempts by the monster to appear as a normal ping tentacles rend their flesh. Killing or incapacitating the
head ornament gain a +2 circumstance bonus. monster immediately frees the victim.
Threat: Major
and waging war on his weakest neighbors. He has estranged
himself from his family, and his wife has not been seen in I killed them with my own hands. They say it wasn’t
weeks. When his most trusted advisor asked her where- me, that it wasn’t my fault, that it was this… thing I
abouts, he was drawn and quartered “for sullying her good wore. I remember screaming, but no words came. I
name.” None have asked after her since. The people are remember wanting to save them as I watched my own
begging for someone to free them from this new brutal rule. hands choke out their life. It was my hands… my hands.
Hopefully that someone will find a way to remove the man’s
crown before removing his head.
That’s why I cut them off, doctor. I just couldn’t stand
to look at them anymore. It wasn’t easy to do by myself,
but I was able to set up a sort of guillotine, and, well, as
a traitor among us you can see… it worked! I feel so much better now.
An eldritch crown has its heart set on a life of adventure! Not —Christof Racelden, formerly in possession of both of his
that it actually has a heart, but that’s okay, because it found hands and most of his wits
some goblins in need of leadership. Having taken control of
the beefiest of the bunch, a goblin by the name of Gorflark,
it has set its new goblin minions on the task of causing just dons the crown, it hopes to keep its true nature hidden for as
enough ruckus in the nearby towns that surely the locals will long as possible, gently guiding the wearer toward whatever
hire a band of adventurers to put a stop to their mischief. path seems the most fun… and the most dangerous.
Gorflark, under the crown’s control, now waits patiently
This is an excellent way to use the craftier variant described
for such adventurers to bring about her death and claim her
previously.
accursed crown for themselves. Once one of the adventurers
eldritch crown - 45