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Adventure Hooks: From The Pit

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Adventure Hooks: From The Pit

Uploaded by

Eduardo -
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© © All Rights Reserved
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Poison Attack: The grootslang can spew forth poison as

grootslang
either a 2-yard wide by 5-yard long line or a 3-yard diam- Abilities (Focuses)
eter cloud as a major action. Any target caught in the area 1 Accuracy
must succeed in a TN 14 Constitution (Stamina) test or
suffer 2d6 penetrating damage for the next 2 turns. 0 Communication
8 Constitution (Stamina, Swimming)
2 Dexterity
adventure hooks 4 Fighting (Gore)
2 Intelligence (Historical Lore)
The following adventure hooks can help you introduce groot-
3 Perception (Hearing, Smelling)
slangs to your campaign.
7 Strength (Might)
from the pit 4 Willpower

Speed Health Defense Armor Rating


A grootslang dwells in an ancient pit near the edge of a great
swamp. The creature has been attacking local caravans, 12 100 12 6
feeding mostly on their livestock and mounts but causing
Weapon Attack Roll Damage
many deaths. The local merchant’s guild has offered a large
bounty for the head of the creature. Can the PCs locate the Gore +6 2d6+8
grootslang’s lair and defeat it? Or can they perhaps lure Special Qualities
the creature into a trap? Will they claim the bounty before
someone else claims it, or will the grootslang rack up the Favored Stunts: Grab (2 SP), Skirmish, Knock Prone,
kills picking off other would-be slayers, including possible Mighty Blow
allies and protégés of the heroes? Grab: The grootslang can grab a target with its trunk
for 2 SP. A grabbed opponent can then either be held or
king’s ransom thrown. Holding a target renders them unable to perform
any attack or move actions until they defeat the grootslang
A particularly intelligent and patient grootslang has managed in an opposed Strength (Might) test, but the grootslang
to kidnap the child of a wealthy monarch. It devoured all the can’t peform this stunt again until it releases or throws its
royal heir’s entourage save one attendant, who it sent back to target. Thrown targets are heaved 1d6+1 yards away, fall
deliver a demand: the child’s weight in precious stones or it prone where they land, and take 1d6+7 damage. Impacting
would rip the royal heir into pieces. with an object or structure during this throw does double
damage and the target drops prone where they struck the
The monarch has hired the PCs to deliver the ransom and
object. A grootslang may throw a target into the ground
retrieve their heir. They would also be willing to reward the
if they desire, or aim them at another character. This final
PCs if they could kill the monster and rescue their child, but
attack has a +1 Attack bonus and if successful both the
they will brook no harm coming to their heir and would hunt
grabbed target and the target struck take 1d6+7 damage
the PCs down if their actions cause the death of their blood.
and fall prone.

a price too high Immunity: Grootslang are immune to aging and non-
magical poisons and disease. They gain a +2 bonus to resist
A particularly devious grootslang has taken over a small magical poisons and disease.
diamond mining operation in a remote part of the world. The Big: Grootslang are immune to the Knock Prone and Skir-
local villages provide workers to toil in the mines and leave mish Stunts unless the attacker attempting these stunts
whatever gems they find for the grootslang. In exchange, the possesses a Strength of at least 6.
monster only demands tribute in the form of the sick, the old,
Tough Hide: The grootslang’s tough scaly hide gives it a
and the occasional criminal to be tied to a tree near its lair, for
natural Armor Rating of 6.
the grootslang to devour. It allows the young and healthy to
survive, so they can work its mine. Trample: For 2 SP, the grootslang can charge up to half its
speed in yards and attempt to attack any medium sized or
Unfortunately, the mine has nearly run dry and the groot-
smaller target who crosses the path it travels. Trampling
slang is now demanding more villagers be provided for food
does 1d6+7 damage. For an additional 2 SP, each target
in exchange. The villagers, desperate, seek to to hire the PCs
successfully attacked who takes any damage from the
to defeat the monster. They can offer a modest payment of
attack also falls prone. Roll a single attack and compare the
diamonds which make up the remains of the mining opera-
result against each eligible target’s defense. The trample
tion. However, if the PCs can defeat the grootslang, there is a
attack cannot generate SP.
chance they can recover the diamonds hoarded by the crea-
ture over the years. Can the PCs defeat the grootslang in its
Threat: Major
own lair?

grootslang - 65

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