A character class compatible with the rules of Swords & Wizardry                                                               © 2016 MonkeyBlood Design/Glynn Seal
WitchFinder                                                                                      “Confess your Devilry, offspring
                                                                                                of asmodeus. Your third teat belies
                                                                                                Your true affiliations. Thou shalt
                                                                                                      burn for your witchery”
 Prime Attribute: Wisdom, 13+ (+5% experience bonus)
 Hit Dice: 1d6/level (Gains 2hp/level after 9th.)
                                                                                          Resistant to Evil Magicks: Witchfinders gain a +2 bonus on saving
 Armor/Shield Permitted: Any.
                                                                                             throws versus spells cast by chaotic magic-users and clerics.
 Weapons Permitted: Any.
 Race: Human only                                                                         Extract Information: A Witchfinder can extract the truth from a
                                                                                             subject using torture, providing they are at the mercy of the
                                                                                             Witchfinder. The Witchfinder has a 60% chance to extract
The Witchfinder is a devout religious warrior whose whole being is
                                                                                                truthful information after 1 day of torture. This increases by
focused to the exposing and punishment of those who practice
witchcraft, whether they be male or female.                                                        2% per level after 1st level.
                                                                                                           Spread Anxiety: The mention of a Witchfinder being
The Witchfinder distrusts those that practice magic
                                                                                                             near, spreads panic among the common folk. This is
without faith in the gods such as magic users and
                                                                                                             up to the game-master to utilise. Common folk will
even elves, and seek to test them to reveal their true
                                                                                                             tend to avoid contact with the Witchfinder or do
affiliations with devilry.
                                                                                                            anything to placate them to avoid wrongful suspicion of
A Witchfinder in the local area causes anxiety and                                                       practising witchcraft.
panic amongst the common folk, who sometimes overtly
                                                                                                             Malefizhaus (9th Level): At ninth level a Witchfinder
display devoutness to avoid wrongful suspicion.
                                                                                                              may establish a Malefizhaus (Witch-house) and attract
                                                                                                                    a following of low level Witchfinders who will
In combat, the Witchfinder uses the Fighter
                                                                                                                       swear to protect the towns and villages from
attack tables.
                                                                                                                       the blight of witches and witchcraft.
                                                                                          The following divine abilities begin at 1 use per day, increasing by an
Witchfinder Class Abilities                                                               additional one use for every 5 further levels. For example; a level six
Alignment: Witchfinders can only be lawful.                                               Witchfinder increases the use of detect magic to 2/day.
                                                                                          Detect Magic (1st Level): Starting at first level, a Witchfinder can
   Level          Experience Points            Hit Dice (d6)* Saving Throw                   detect magic as the cleric spell up to 30ft, for a duration of 10
                  required for level                                                         minutes (1/day).
     1                     0                           1                  15
                                                                                          Detect Evil (2nd Level): Starting at second level, a Witchfinder can
     2                   1500                          2                  14
                                                                                             detect evil as the cleric spell up to 60ft, for a duration of 15
     3                   3000                          3                  13
                                                                                             minutes (1/day).
     4                   6000                          4                  12
     5                   12000                         5                  11              Protection from Evil (3rd Level): Starting at third level, a Witch-
     6                   24000                         6                  10                 finder can cast protection from evil as the cleric spell for a duration
     7                   48000                         7                   9                 of 1 hour (1/day).
     8                   100000                        8                   8
                                                                                          Bless (4th Level): Starting at fourth level, a Witchfinder can bless as
     9                   170000                        9                   7                  the cleric spell for a duration of 1 hour (1/day).
    10                   240000                     9+2 hp                 6
    11                   310000                     9+4 hp                 5              Protection from Evil, 10-foot Radius (6th Level): Starting at sixth
    12                   380000                     9+6 hp                 4                 level, a Witchfinder can cast protection from evil, 10-foot radius as
                                                                                             the cleric spell for a duration of 1 hour (1/day).
    13                   450000                     9+8 hp                 4
    14                   520000                    9+10 hp                 4              Holy Word (17th Level): Starting at seventeenth level, a Witchfinder
    15                   590000                    9+12 hp                 4                 can cast holy word as the cleric spell with a range of 60 feet
    16                   660000                    9+14 hp                 4                 (1/day).
    17                   730000                    9+16 hp                 4
    18                   800000                    9+18 hp                 4
    19                   870000                    9+20 hp                 4                                         Glynn Seal/MonkeyBlood Design
    20                   940000                    9+22 hp                 4                                           www.monkeyblooddesign.co.uk
                                                                                                     http://www.drivethrurpg.com/browse/pub/7771/MonkeyBlood-Design
    21+           +70000 per level               +2 hp/level               4
                                               Swords & Wizardry, S&W, and Mythmere Games are trademarks of Matthew J. Finch.
Issue 20 February 2016                                                                                                                                        Page 1 of 2
                         Glynn Seal, MonkeyBlood Design or MBD Publishing are not affiliated with Matthew J. Finch, Mythmere Games™, or Frog God Games.
© 2016 MonkeyBlood Design/Glynn Seal
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