Bad Moon
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Bad Moon – Ghtroc 720 Light Freighter FORE DEFENSE
Hull Type/Class Freighter/720
1
Manufacturer Ghtroc Industries Revitalization Project
Hyperdrive Class 1; Backup Class 15
Navicomputer Yes
PORT STARBOARD
Sensor Range Long
Compliment One pilot, one co-pilot - -
Encumbrance Capacity 130
Passenger Capacity 10
Consumables Two months (for 4 Beings) AFT
Cost /Rarity 120,000 credits / 8
1
Customizable Hard Points 4
Length 35 meters SILHOUETTE SPEED HANDLING
ARMOR HULL TRAUMA SYSTEM STRAIN 4 3 -1
28 20 Notes:
5
Threshold Current Threshold Current Damage:
WEAPON FIRING ARC DAMAGE CRIT RANGE SPECIAL
Turret-mounted twin
Dorsal – All 5 3 Close Linked
light laser cannon
GM Note: Ghtroc 720s have twice the battery life of the average Light Freighter; this and the higher system strain comes from it’s redundant systems.
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Upper Deck Key
1 – Cockpit 5 – Launch Bay
2 – Weapon Control Rooms 6 – Exterior: Star-roof
3 – Ramp Compartment 7 – Exterior: Dorsal Turret
4 – Escape Pod
Lower Deck Key Scroll to the end for
full descriptions
8 – Entry Ramp 16 – Lounge
9 – Mechanical Rooms 17 – Cargo Hold
10 – Docking Tubes and Hatches 18 – Escape Pod Access
11 – Central Foyer 19 – Launch Bay Access
12 – Quarters 20 – Small Storage
13 – Landing Gear 21 – Engine Room
14 – Galley 22 – Scout Laboratory
15 – Medbay 23 – Droid Bay/Machine Shop
Systems Upgrade Log
Installed X1 hyperdrive
Upgraded Sensor Suite to Long Range
Installed Comm Scrambler (AoR Core Book p. 194/187)
Installed hyperwave transceiver (Game Note: can access the Hyper-net anywhere, easiest close to populated
systems or established hyper routes, interference and difficulties might happen in unexplored areas)
Installed Medbay with Bacta tank
Removed one Escape Pod, and installed a small Launch Bay
Prepped for Hidden Compartment installation in the Port Forward Mechanical Room
Prepped for Machine/Droid Shop installation (currently, a basic machine shop)
Prepped for Scout Laboratory installation
Bad Moon
Vehicles:
Arrow-23 Sport Edition Landspeeder
Equipment:
Crash survival kit (2x)
Basic Tool kit
Utility Spacesuits (2x)
Emergency rations – food & water (2 week supply)
Medical backpacks (2x)
Stimpacks (8x)
Parts and equipment from a Standard Escape Pod
Weapons, Armor, Security Gear:
Pistols (2x); Rifles (2x);
Security kit: Binders (5x), Restraining Bolts (5x)
Arrow-23 Sport Edition Landspeeder DEFENSE
STARBOARD
Hull Type/Class Landspeeder/Arrow-23 SE
Manufacturer Aratech Repulsor Company -
Max Altitude 10 meters
Sensor Range Short
Compliment One Driver FORE AFT
Encumbrance Capacity 15 - -
Passenger Capacity 3 (5 with fold down bench)
Consumables -
PORT
Cost /Rarity 18000/4
-
Customizable Hard Points 4
Length 6.1 meters
SILHOUETTE SPEED HANDLING
ARMOR HULL TRAUMA SYSTEM STRAIN 3 3 -
12 10 Notes:
1
Threshold Current Threshold Current Damage:
WEAPON FIRING ARC DAMAGE CRIT RANGE SPECIAL
Equipment:
Arrow
Key For reference, this is a standard Arrow 23 Speeder
1) Driver
2) “Shotgun”
3) Passenger
4) Back bench
5) Storage
This Arrow 23 was converted to a Rebel Tramp Shuttle
Systems:
Sensors (short range); Comms (Med-Short range) [GM Note: The base model Comm System is more powerful than a standard comlink
with slightly more functionality, but isn't quite medium range. Better models for both sensors and comm are available at any given store]
The Arrow 23 Sport Edition (SE) is a variant of the standard Arrow 23. Slightly shorter, it is a little faster and
more maneuverable than the standard model. The SE is still built for the adventure-friendly, able to endure a wide
variety weather and terrain conditions, and has proved popular with everyone from racers to police and even
mercenaries. The surprisingly roomy interior fits 6, including the driver, when the back bench is opened, with
plenty of room for equipment to support your active lifestyle. Both the driver and “shotgun” are able to access the
sensor system. The sleek forward-sitting cockpit sits above the forward repulsor engines, and then the craft widens
slightly to give it roughly triangular shape, with sliding doors on either side. There is also a retractable sunroof
mid-vehicle, and the SE features some interior tie-down points and handles to compliment its intended purpose of
daring fun. To the rear are twin repulsor engines, angled down and backwards, covered by a large plascrete debris
shield that helps reduce the spray of dust, snow, or turf kicked up by the Arrow at high speed.
Bad Moon
Upper Deck
Upper Deck is somewhat of a misnomer, it is really an elevated portion of the ship. The cockpit and two “legs” have
a maximum ceiling height of 2.29 meters (7ft 6in). The rest of the upper deck is mostly crawlspaces with little
room for beings with a 1 silhouette. The bulk of the 720's upper deck store the ship's fuel, consumables, conduits,
and systems.
Cockpit:
The cockpit is equipped with 4 control stations. The 2 forward control stations (Pilot – Port; Copilot – Starboard) can
perform all ship functions; the 2 aft control stations can control: Astrogation, weapons, damage control, life
support, docking, shields, sensors, communication, and other systems.
Weapon Control Rooms (Center, Port, and Starboard):
Located behind the cockpit to either side of the ramp compartment, these curved rooms house the ship's fire
controls and avionics systems. These rooms see were designed for upgrades to weapon and avionic controls. At
present, the Bad Moon as one dorsal laser cannon controlled from the cockpit.
Ramp Compartment:
Located aft of the cockpit in the " neck". This ramp is fully sealed preventing de pressurization between decks. This
upper ramp lowers to provide access to and from the central foyer in the deck below. This ramp allows astromech
droids access to the cockpit.
Other Systems on the Upper Deck:
Life support Compartments (Port & Starboard), Forward Fuel Compartments (Port & Starboard), Central Fuel
Compartments (Port & Starboard), Consumables Compartments (Port & Starboard), Shield Generator (Aft)
Port and Starboard Aft Escape “Legs”:
These “legs” typically house two escape pods, one port and one starboard. The hatches can operate as airlocks, but
do not have docking collars, and if there is an escape pod it will block access. The escape pods are accessed from
the lower deck via a pull-down hatch in the ceiling. The Bad Moon has removed the starboard escape pod and
modified the housing to serve as a launch bay for small remote probes or other devices.
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Lower Deck
Entry Ramp:
Below the cockpit is the ship's entry ramp and forward airlock. This airlock is fully functional and can be used for
space walks, but it is not a docking collar. The ramp is coated with a high-traction surface to prevent slips and falls.
The port & starboard access leads to the sensor systems.
Mechanical Rooms:
The forward "fins“ (port & starboard) house many ship's systems including (but not limited to) ion maneuvering
thrusters, shields, the ship's batteries, some of the ship's consumable storage tanks, fuel tanks, fueling pumps, and
other conduits and pumps. Work room is abundant in general, but some sections are tight or even inaccessible for
beings with a 1 silhouette. A portion of the Port Forward Mechanical Room has been prepped for Hidden
Compartment installation.
Docking Tubes and Hatches:
There is a docking tube and hatch port and starboard: on the port side the docking tube is on the top (dorsal) and
the outer hatch is on the bottom (ventral), and on the starboard side it is the opposite. These extendable docking
arms serve as airlock and docking ring which are triple sealed and designed for universal magnetic seal coupling
and will dock with any standard airlock or hatch for ship to ship docking and small cargo transfer.
Central Foyer:
Located aft of the entry ramp, a second ramp to the upper deck lowers from the ceiling in this compartment to
provide access to the cockpit above. When lowered the areas outside the caution stripes form an oval shaped path
to walk around the lowered ramp. The ramp is coated with a high-traction surface to prevent slips and falls.
Quarters:
While the cabins are not quite as spacious as other ships, they are designed with privacy in mind. They contain a
bunk with a small amount of storage and two beds, a locker, a padded chair, and a wall-mounted desk. The walls
are lined with noise and vibration reduction padding. The bunks have two beds, where so passengers temporarily
room with the crew or the crew double up for passengers to have their own cabin. Each cabin contains a micro-
refresher system.
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Lower Deck
Landing Gear:
The landing gear system is weight distributed with 4 legs. The doors to these compartments are a reinforced blast
door intended to prevent decompression in the event the outer landing gear door is damaged. It is possible but not
recommended to use this compartment as a makeshift airlock in the event of an emergency. Ghtroc Industries
recommends routine inspection of the Landing Strut Assemblies every 120 standard hours of normal ship operation.
Galley:
The galley features a food processor station [GM Note: stove, grill, microwave, blender, toaster, etc., etc.], dual
sinks, dishwasher, refrigerator, deep freezer, multi-sectioned pantry. The table can be expanded to provide space
and seating for 8. Characters may use Cunning as the base Attribute for a Culinary skill if they choose.
Medbay:
A small but well equipped medical facility that contains a Med Bed [GM Note: as shown in ESB on the Falcon] which
integrates things like IV, bacta, or blood drips, breathing support, vitals monitor, etc. There is also a chair for a
patient to sit for small treatment or to be connect to the bio-support tools of the med bed as well. There is a
reasonable about of storage for medical supplies and tools, which includes 2 small cots with magnetic clamps to
lash to the deck and straps for the patient for triage, but they severally limit space. Also, there is a medic desk.
Game Notes: trained medical personnel gain 2 Boost Dice and remove 1 Setback Die from checks, and may be able
to enact further healing benefits. Characters with a low level of medical training will gain 1 Boost Die from checks.
This is separate from the use of a Bacta Tank: wounded characters recover 1 wound every 2 hours; incapacitated
characters recover 1 wound every 6 hours; Critical Injuries can be recovered at the end of a day by a Resilience
check. The bacta tank can be used 6 times before refilling supplies is required.
Lounge:
At present, the crew lounge is fairly sparse. There are comfortable chairs and couches, a dejarik board, a table, a
view screen/holo-projector. The lounge enjoys the largest portion of the dorsal star-roof, and while not mentioned
elsewhere, portions of the star-roof covers the Medbay and Galley. There is so much room for activities, and space
to add other recreational or exercise equipment.
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Lower Deck
Cargo Hold:
Located port and starboard of the center ring, the cargo holds can be accessed from various points on the lower
deck. The holds have a maximum ceiling height of 4 meters (13.1 ft.). The holds are loaded from the cargo lifts or
my carrying small containers up the entry ramp or even smaller containers vis the airlocks. The main cargo lifts are
8 meters by 4 meters. The ceilings of the holds have many pull-down hatches equipped with fold-down ladders for
accent, to facilitate system repairs, maintenance, and replacement of fuel cells. The grill-works on the deck of the
holds are removable allowing access to the ship's massive repulsorlift systems for repair and maintenance.
Warning: Numerous holds and tie-down points are located throughout the cargo holds to allow for mechanical blocking and bracing of
cargo loads during flight. Ghtroc Industries recommends that all cargo be secured and properly tied down and that all cargo loads be
balanced evenly between both cargo holds. Ship performance can be degraded if flown with an unsecured or imbalanced cargo load.
Please consult your Ghtroc Industries Class 720 Operators Manual under “Cargo Loading Procedures” for more information.
Escape Pod Access:
Within each cargo hold, caution stripes on the floor indicate “No Load” areas to allow passengers and crew access to
the escape pods. The escape pods are accessed from pull-down hatches in the ceiling equipped with fold-down
ladders for accent into the pod.
A loading lift is also located in this area for use with droids, or other passengers who can not climb a ladder. The
escape lift is marked with caution stripes, and can lift 1 metric ton in 2 seconds to the escape pod if the emergency
mode is used. The lift has its own short-term power and will function even if the ship's main power core is offline.
Warning: Areas within the cargo hold marked with caution stipes should not have freight or equipment placed on them during flight.
These areas are to be left clear for access to the ship's escape pod systems. Failure to comply with these directives can result in operator
and passenger deaths. Consult your Ghtroc Industries Class 720 Operators Manual under “Escape Equipment” for more information.
Launch Bay Access:
Set up much the same as the Escape Pod Access that it replaced, this will be the way to load objects into the
Launch Bay. Observe similar safety rules.
Small Storage:
There are two small storage rooms, one port and one starboard. While the doors can be locked, they are not vaults.
Bad Moon
Lower Deck
Engine Room
Located at the very aft of the ship's, this compartment houses the ship's main reactor, hyperdrive, backup
hyperdrive, main ion drives, main thrusters, furnace, trash and waste removal system, and inertial dampener. Floor
grills in this area allow for access beneath these systems for inspection and maintenance. There is not a great deal
of extra space here.
Scout Laboratory:
This area has been prepared, but is not yet complete, for a laboratory for various aspects of scouting work. It will
be able to store and analyze samples, hold equipment, and assist with surveying and exploring tasks.
Droid Bay/Machine Shop:
Every ship needs a machine shop, and the Ghtroc Industries Revitalization Project meets that requirement by
providing the simplest workbench possible. Most mechanics find it is not enough. However, there is a good deal of
available space to make it what it should be. If planned correctly, it will have all the tools and workspace for a
proper Droid Bay and Machine Shop.