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Fallout =
Linus Kennard
THE ROLEPLAYING GAME
Athletics
we
Barter
‘Maximum HP
Big Guns
POISON DR
oo
Energy Weapons Current HP
Explosives
=O
we
Lockpick
‘Melee Weapons
Pilot
fluoeae
Phys. DR] | Rad. DR|
En. DR HP
wow
Repair
mooaa
Science
wu
Small Guns
‘Sneak
wu
Speech
Catan
Survival
Throwing
ooo0@#8ao0
Unarmed
fog Ged Cou
Close Quarters,
Reliable
Physical
10mm Pistol [3m
Melee
(concealed
Weapons) 7
Physical
[Switchblade Piercing |10mm roundsammo | 6
vem
‘Vault jumpsuit
Switchblade
10mm pistol
/Vault-Tec canteen (purified
water) x1
Heals s HP
Pip-Boy
Ignores the normal dificulty increaselor
See pe 189 for ommon functions.
Stimpaks x 2
Heals 4 HP or teats an Injary immed
Bobby pins x 4
Redcesdifcuty of Lackpick tests by 1
{ectnimm 1, One bobby pin bresks fer
complication rolled
/Mentats x 1
Re-roll 1420 on PER and INT tests
Safety Googles
Allows you tore-oll a single d20.0n dne INT
based skill test you make exch scene
Fedora
Allows you to sero a single 20 on dae
[CHA based sll test you make each afer, as
thetpe you maken good fist impressfon
“Seymour (Potted Plant)*
Cee oad
Pre Coy
fy
Vault Kid
Animal Friend
fd
1
fa
Your healthier start to life a the hands of trained doctors and:
sophisticated auto-dact means you reduce the difficulty of al
END tests to resist the elect of disease
/Atrank 1, whenever a creature NPC with the Mammal, Lizard
oF Insect keyword would attack you, roll1£)=00 any zesult,
‘other than an Etfect, the erature chooses not to attack You
though it may stil attack another character ican targetbe) 7 uve
faa ) 1 i
FEI oi viozennec vane
Fallgut
‘THE ROLEPLAYING GAME
Lucky Slim
Athletics
a =i f
Barter a Juan
c
Big Guns 1 [roca RI ene 13
any eee ( Phy DR) |Rod. OR Carent
Explosives a En. OR HP
Lockpick = |3 SEE oT
— : 3) Ir
inalea Weepene C Phys. DR| | | Rod. OR Phys. OR| | |Rod. OR
ma a fo.or| 2| n.or| 2 | HP
Repair a
Sse o|3 eNom
Small Guns Cm 3 |
Sneok = |3
een a |3
Survival @ |3
Throwing a |2
Unarmed o
NAME Eee cr
ae Melee 30 Physical
Pipe wrench Weapons 4 | 2 3
ae Small Qa Physical Close Quarters,
Pipe gun |S" |10)0|3 8 2 | C_ | store ua 18
838 caliber ammunition] 8
eM
Drifter outfit
Pipe wrench
Pipe gun
jet x1
xtra actions cost 1 tess AP
Purified water x 2
teats 3 HP
Iguana on a stick x 1
ICalmex x 1
Re-roll 1420 on all PER and AGI
tests, +2.DC to sncak attack damage
Bobby pins x4
Reduces dlfielty of Lckpick tests
by 1 (minimum 1), One hobby pin
becaks per complication rolled
First Aid Kit x 1
Heal +2 HP upon succeeding at the
ist Aid action
\Stimpak x 1
Heals4 HP or treats an Injury
enmeditely
*Old Bar Plaque*
Cee oad
MAXIMUM CARRY WEIGHT
fd
Necrotic
Post-Human
Necrotic
Post-Human
Ghost
fi
fal
You ate immune to radiation damage. In fact, you're healed by
1k you regain 1 HP for every 3 polnts of radiation damage
Inficted upon you, and it you rest in an radiated location, you
ay e-roll your dice pool when checking if your injuries heal
You may face discrimination fom "smoothskins" (humans who]
aren't ghouls), increasing the difficulty or complication range of
‘Chariema teats depending on your opponents belief
‘Whenever you attempt an AGL + Sneak test in shasows or
darkness the first additional d20 you buy see. The normal
‘maximum of 5420 atl applies.a Porte) j~ UeVEL
Fall put AL3 a
THE ROLEPLAYING GAME Ca Protectron [Security]
TE oes | CE
Alhletics
Barter
Big Guns O fete Maximum HP
Energy. Weorsre| 3 Phys DR| 2 |Rod OR Current HP
Lockpick co 2
Mode o}2
Melee Weapons o 13 Phys.0R| 2 |Rad. OR Phys] 2 |Rod. DR)
Pilot n En. DR) 2 ne} En. DR| 2 HP
aoa s \3 TORSO (3-8)
Science o
‘Small Guns a
Sneok Li) 3
Speech 7 3
Survival Oo Phys. 0R| 2 [Rod oR] |
Throwing o én.0r|2 | He) |
Unormed Oo :
k=.
NAME Cree
Laser emitter wane 11) 8 | 4 Piercing 1 |Energy | 2 | (@ Close Quarters) 126
Melee =
Buzz-saw 3)) Piercing 1 | Physica
WeaponFusion cell 26
Pincer arm attachment
Buzzsaw arm
jattachment
Laser emitter head
lattachment
Mister Gutsy plating
Recon sensors mod
Reduce dificuty of ests to detect
taden opponents by 1 (min 0)
Enemies vail to you who
attempt to ice add +1 tothe
aiticuty of their Sneak tests
Mutti-tool
Reduce the etfcuty of Repair
ests by 1 (minimums 0)
Formal Hat
JAlows you to re-olla single 20
lon one CHA-based ski est you
make each sone, 2s thelps you
Imake @ good frst impression
Whiskey
Rerol upto wo d20 on STR tests
fin totaly
Rum
Reroll 1420 on AGI tests
*Worn Bottle Opener*
Cee oad
Peay
fd
Protectron
Night Person
fn
fal
You have improved sensory systente reducing the difficulty of
Perception teats that rely on sight and sell by 1. You ae also
mune to radiation and poison damage, but ou cannot use
chems, nor can you benefit from food, driak, or rest You need
repairs to heal injuries and HP.
You reduce any dificult increases due to darkness by 1ki ah} iy t Girone = Tt \
a All Charity Kennard )
THE ROLEPLAYING GAME EC veut etic security),
Athletics
Barter
Big Guns
Energy Weapons
m@ooaa
HEAD (1-2) taximum
Ec id ts We
Phys “| Rad. DR Current HP
Explosives 2 ERR
Lockpick Q
aa : Pennie
Mision Wcwans a |3
Pilot a
Repair = [3
Science @ |3
Small Guns a | 3
Sneak QO
Speech o LEFT LEG (15-17)
Survival a |3 Phys. DR| 2 |Red. oR| 4
Unarmed a
fog Ged Cou
Close Quarters,
Reliable
\Small
\Guns
10mm Pistol Physical
Baton Melee
Weapons} 10
Physical
Baseball bat Two-Handed
Melee
‘Weapons
Physical
Molotov
Cocktail
Blast,
Thrown (M)
Persistent | Energy10mm roundsammo | 8
‘Vault jumpsuit
Vault-Tec security armor,
Vault-Tec security helmet
Baton
Baseball bat
10mm pistol
Molotov cocktails x 2
‘Vault-Tec canteen (purified
water) x 1
Heals 3 HP
Pip-Boy
Igaoees the normal diiclty increasefor
targeting specific location on the en.
Sce pa. 183 for common functions,
Stimpaks x 1
Heals 4 HP or weats an fojury immedately
Multi-Tool
Reduce the dticulty of Repair tests by 1
cxinimuen 0)
/Mentats x 1
Re-roll 1420 0 PER and INT tests
Safety Googles
Allows you to re-rll single d20.0n dpe INT
based sil test you make each scene
“Unfinished small robot
Crea
Pree Cay
fd
Vault Kid
Hacker
RANK
fa
Your healthier start to life at the hands of trained doctors and:
sophisticated auto-dact means yu reduce the difficulty of al
END test to resist the elect of disease
‘The dificult of skill tests to hack computers is decreased byFaleut a
THE ROLEPLAYING GAME [Miss jouw
Athletics
Barter
Big Guns ‘Maximum HP |,
Current HP
Seaa
Eon
ww
Energy Weapons
Explosives
Lockpick
‘Medicine Poriran)
wus
‘Melee Weapons
Pilot
Repair
Science
Small Guns
‘Sneak
Speech
CCEYar fan
Phys. R] 2. | Rod. OR
fn. oR He
Survival
N
Throwing
DoocgodooooowOoOo
Unermed
Sor Ged Cou
Debilitating,
Inaccurate
Burst, Spread,
38
Persistent
Energy
Energy Close QuartersFlamer 24
Laser cell 26
One pincer arm
lattachment
One flamer arm
jattachment
(One laser arm
jattachment
Standard plating
Behavioral analysis
mod
Reduce te atfculy of Speech
ests by 1 (in. 0}
Hazard detection mod
Reduce the difcuty of Survival
ests to detect and disable raps
Jon simitar hazards by 1 (min: 0)
First Aid Kit x 1
Heal +2 HP upon succeeding at
ine Fist Aid action
Stimpak x 1
Heals 4 HP or treats an injury
immediately
“Baby Rattle*
Cea
Pree Cay
fy
Miss Nanny
Hunter
fn
fa
You have 360" vision and improved sensory systems (reducing
the difficulty of Perception tests that rely on sight and smell by
1. You are alto immune to cadiation and poison damage. You
hover above the ground and are unaffected by dificult terrain
or obstacles,
‘When you make an attack against an NPC with one of the
‘Mammal, Lizard, or Insect keywords and the Matted keyword,
your attack gain the Viclous damage effect, f 1 didnot already
have that eflectWy ft ud ~~ ve \
Fi alle Lancelot 1 {
THE ROLEPLAYING GAME I stare fsatey =
Alleles a
Barter a fit)
Big Guns o |3 | EE tee) leave Maximum HP 13
Energy Weapons En. DR HP Current HP
(
Explosives cle
Lockpick a
Medicine a EL
eae, a (3 Phys. R| | |Rod. OR |Phvs oR] |Rod. om
s = fe.or|] | He fn. OR He
aa = be 5208) |
Science a
“= [Phys DR| J | Rod. DR
all Guns
Smell Gs a = {En DR| ] HP.
Sneok o 13
Speech a
Survival @ |3 Phys.DR| | Rod. DR Phys. DR) |Rod. DR
Throwing ag fn. DR HP En. OR He
Unarmed G2
NAME ee ed
Baseball bat |Mle" 13) | 6 & Physical
Machete = Melee 13) | 5 G59) Piecing! [Physical
Weapons
8 Piercing | Physical Q) | | Unreliable BRaider armor torso
Raider armor left arm
Pipe Bolt-Action
Machete
Baseball bat
Casual clothing
Alles you to e-oll single d20.0n,
lone STR or AGI based sil est you
ake ech scene
Buffout x 1
Re-roll 1420 on all STR and END
ests, +3 Max HP
Purified water x2
Hales uP
Iguana on a stick x 1
Heals oH
Tarnished Knights of
the Round Table
Comic*
Cee ad
MAXIMUM CARRY WEIGHT
fin
Forced
Evolution
Piercing
Strike
fi
fa
‘You are completely immune to radiation and poison damage
Your attacks using unarmed altacks and bladed melee
weapons gain the Piercing 1 damage effec, or add +1 to the
rating of any Piercing X damage effect they aleady had.Zones & Range
Melee- In contact
Close- Same zone
Medium- One zone away
Long. Two zones away
Extreme- Three or more zones
away
Action Points! a
Gain 1 AP for every success over the tests dificulty!
{Get 3 successes on a D1 test, gain 2 Action Points!
‘Spending Action Points
{LAP - Buy 120 on skill roll
3 AP - Buy 2 d20s on skil roll
6 AP - Buy 3 420s on skil roll
2.Ap- Additional Major Action (+1 Difficulty)
LAP - Additional Minor Action
{LAP - Obtain information - Ask GM a question
1.3 APs - Buy 1 to 3 Combat Dice (melee or thrown
only)
2 AP5-1/2 the time to complete test
‘Saving Action Points
Players can save up to 6 action points,
Combat
1- Specify weapon & target. Hit Loc +1Diff
2- Roll Test
Melee- STR+Melee
Ranged- AGI+Small, END+Big, PER+energy
‘Thrown- PER+Expl, AGI*Thrown
3- Determine Hit Location- 420 roll
4: Inflict Damage- Roll CD, subtract DR values.
5- Reduce ammunition
Rate of a
‘Add 1 bullet to your attack up tothe
total of your rate of fire. For each
bullet spent add one additional
combat die
Dying
AAtO HP you are dying,
Cannot recover HP from
first aid action
Can take no actions
Combat Dice ~
1-1 point
2-2 points
3-4no points
5-1 point + effect
6-1 point + effect
of erits. Succeed or die.
Make ENDsSurvival @ start
of each turn. Diff = number
action: me
1 Major per turn. (2 AP for another, +1 diff
1 Minor per turn (1 AP for another
Assist- Roll 1420 to help a friend
‘Attack- Make an attack
‘Command human NPC- CHA+Speech
‘Command animal NPC-CHA*Surv
‘Command robot NPC- INT+Science
Defend- AGI+Def vs DFNS Dif. Gain +2DFNS.
May gain additional +1DFNS for 2AP)
First Aid- INT+Medicine: heal, treat, stabilize
Pass- Do nothing
Rally- END+Surv @ DOto generate AP
Ready- Ready an action
Sprint- Move up to 2 zones
Skill Test- Make a skill test.
Minor Actions
‘Aim Re-roll 1420 on frst attack this turn.
Draw Item- Draw or pick up an item, May put
item away as part of this action as well
Interact: Interact with environment. Opening a
door.
Move- Move one zone or stand up from prone.
‘Take Chem- Admin dose of chem to yourself or
wiling person
Critical Injuries ,
Gain a crit when reduced to or take”
five points of damage in one attack. If
both occur gain 2 critical injuries, Take a
critif you suffer damage at Op.
‘Arm- Drop anything in that arm. Arm
can no longer be used by itself or in
conjunction with the other arm.
Leg- Knocked prone, Can no longer
sprint. Move becomes major action.
‘Torso- suffer 2ed at end of your turn, no
oR,
Head- lose actions in next turn (can use
AP to gain some). All tests that use
Vision are at +2.
First Aid
Stabilize- INT#Medicine @
. Diffof the number of crits,
success recover to 1hp
Heal- INT+Medicine to heal
HP equal to medicine rank +1
per AP spent
‘Treat- INT+Medicine to have
player ignore effects of
critical. If crit location takes
damage, roll 1cc on effect, crit
retums
In Reach
Using ranged in reach Gt
‘an opponent gives +2
if.
Sneak Attack ~
Attack difis reduced by
2, min 0.
‘Add Vicious or add +2i¢
attack is already vicious.
’
Opposed! > 18
The actor opposing the
test ols their sil
check,
Number of successes
the aficuty ofthe
orignal test
NPCS can gain AP the
player falta succeed in
their test, ato rate NPC
successes Player
'
25)
’
7
Luck a
Luck of the Draw - Add
detail to scene.
Stacked Deck - Use LCK
attrib for skill test
Lusky Timing - ump int
Miss Fortune -Re-ell
1620 or 3ed per luck
spent