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Fallout 2d20 PF Pregens

Print friendly Level 1 Fallout 2d20 characters

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100% found this document useful (1 vote)
75 views13 pages

Fallout 2d20 PF Pregens

Print friendly Level 1 Fallout 2d20 characters

Uploaded by

cupofsolo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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Fallout = Linus Kennard THE ROLEPLAYING GAME Athletics we Barter ‘Maximum HP Big Guns POISON DR oo Energy Weapons Current HP Explosives =O we Lockpick ‘Melee Weapons Pilot fluoeae Phys. DR] | Rad. DR| En. DR HP wow Repair mooaa Science wu Small Guns ‘Sneak wu Speech Catan Survival Throwing ooo0@#8ao0 Unarmed fog Ged Cou Close Quarters, Reliable Physical 10mm Pistol [3m Melee (concealed Weapons) 7 Physical [Switchblade Piercing | 10mm roundsammo | 6 vem ‘Vault jumpsuit Switchblade 10mm pistol /Vault-Tec canteen (purified water) x1 Heals s HP Pip-Boy Ignores the normal dificulty increaselor See pe 189 for ommon functions. Stimpaks x 2 Heals 4 HP or teats an Injary immed Bobby pins x 4 Redcesdifcuty of Lackpick tests by 1 {ectnimm 1, One bobby pin bresks fer complication rolled /Mentats x 1 Re-roll 1420 on PER and INT tests Safety Googles Allows you tore-oll a single d20.0n dne INT based skill test you make exch scene Fedora Allows you to sero a single 20 on dae [CHA based sll test you make each afer, as thetpe you maken good fist impressfon “Seymour (Potted Plant)* Cee oad Pre Coy fy Vault Kid Animal Friend fd 1 fa Your healthier start to life a the hands of trained doctors and: sophisticated auto-dact means you reduce the difficulty of al END tests to resist the elect of disease /Atrank 1, whenever a creature NPC with the Mammal, Lizard oF Insect keyword would attack you, roll1£)=00 any zesult, ‘other than an Etfect, the erature chooses not to attack You though it may stil attack another character ican target be) 7 uve faa ) 1 i FEI oi viozennec vane Fallgut ‘THE ROLEPLAYING GAME Lucky Slim Athletics a =i f Barter a Juan c Big Guns 1 [roca RI ene 13 any eee ( Phy DR) |Rod. OR Carent Explosives a En. OR HP Lockpick = |3 SEE oT — : 3) Ir inalea Weepene C Phys. DR| | | Rod. OR Phys. OR| | |Rod. OR ma a fo.or| 2| n.or| 2 | HP Repair a Sse o|3 eNom Small Guns Cm 3 | Sneok = |3 een a |3 Survival @ |3 Throwing a |2 Unarmed o NAME Eee cr ae Melee 30 Physical Pipe wrench Weapons 4 | 2 3 ae Small Qa Physical Close Quarters, Pipe gun |S" |10)0|3 8 2 | C_ | store ua 18 8 38 caliber ammunition] 8 eM Drifter outfit Pipe wrench Pipe gun jet x1 xtra actions cost 1 tess AP Purified water x 2 teats 3 HP Iguana on a stick x 1 ICalmex x 1 Re-roll 1420 on all PER and AGI tests, +2.DC to sncak attack damage Bobby pins x4 Reduces dlfielty of Lckpick tests by 1 (minimum 1), One hobby pin becaks per complication rolled First Aid Kit x 1 Heal +2 HP upon succeeding at the ist Aid action \Stimpak x 1 Heals4 HP or treats an Injury enmeditely *Old Bar Plaque* Cee oad MAXIMUM CARRY WEIGHT fd Necrotic Post-Human Necrotic Post-Human Ghost fi fal You ate immune to radiation damage. In fact, you're healed by 1k you regain 1 HP for every 3 polnts of radiation damage Inficted upon you, and it you rest in an radiated location, you ay e-roll your dice pool when checking if your injuries heal You may face discrimination fom "smoothskins" (humans who] aren't ghouls), increasing the difficulty or complication range of ‘Chariema teats depending on your opponents belief ‘Whenever you attempt an AGL + Sneak test in shasows or darkness the first additional d20 you buy see. The normal ‘maximum of 5420 atl applies. a Porte) j~ UeVEL Fall put AL3 a THE ROLEPLAYING GAME Ca Protectron [Security] TE oes | CE Alhletics Barter Big Guns O fete Maximum HP Energy. Weorsre| 3 Phys DR| 2 |Rod OR Current HP Lockpick co 2 Mode o}2 Melee Weapons o 13 Phys.0R| 2 |Rad. OR Phys] 2 |Rod. DR) Pilot n En. DR) 2 ne} En. DR| 2 HP aoa s \3 TORSO (3-8) Science o ‘Small Guns a Sneok Li) 3 Speech 7 3 Survival Oo Phys. 0R| 2 [Rod oR] | Throwing o én.0r|2 | He) | Unormed Oo : k=. NAME Cree Laser emitter wane 11) 8 | 4 Piercing 1 |Energy | 2 | (@ Close Quarters) 126 Melee = Buzz-saw 3)) Piercing 1 | Physica Weapon Fusion cell 26 Pincer arm attachment Buzzsaw arm jattachment Laser emitter head lattachment Mister Gutsy plating Recon sensors mod Reduce dificuty of ests to detect taden opponents by 1 (min 0) Enemies vail to you who attempt to ice add +1 tothe aiticuty of their Sneak tests Mutti-tool Reduce the etfcuty of Repair ests by 1 (minimums 0) Formal Hat JAlows you to re-olla single 20 lon one CHA-based ski est you make each sone, 2s thelps you Imake @ good frst impression Whiskey Rerol upto wo d20 on STR tests fin totaly Rum Reroll 1420 on AGI tests *Worn Bottle Opener* Cee oad Peay fd Protectron Night Person fn fal You have improved sensory systente reducing the difficulty of Perception teats that rely on sight and sell by 1. You ae also mune to radiation and poison damage, but ou cannot use chems, nor can you benefit from food, driak, or rest You need repairs to heal injuries and HP. You reduce any dificult increases due to darkness by 1 ki ah} iy t Girone = Tt \ a All Charity Kennard ) THE ROLEPLAYING GAME EC veut etic security), Athletics Barter Big Guns Energy Weapons m@ooaa HEAD (1-2) taximum Ec id ts We Phys “| Rad. DR Current HP Explosives 2 ERR Lockpick Q aa : Pennie Mision Wcwans a |3 Pilot a Repair = [3 Science @ |3 Small Guns a | 3 Sneak QO Speech o LEFT LEG (15-17) Survival a |3 Phys. DR| 2 |Red. oR| 4 Unarmed a fog Ged Cou Close Quarters, Reliable \Small \Guns 10mm Pistol Physical Baton Melee Weapons} 10 Physical Baseball bat Two-Handed Melee ‘Weapons Physical Molotov Cocktail Blast, Thrown (M) Persistent | Energy 10mm roundsammo | 8 ‘Vault jumpsuit Vault-Tec security armor, Vault-Tec security helmet Baton Baseball bat 10mm pistol Molotov cocktails x 2 ‘Vault-Tec canteen (purified water) x 1 Heals 3 HP Pip-Boy Igaoees the normal diiclty increasefor targeting specific location on the en. Sce pa. 183 for common functions, Stimpaks x 1 Heals 4 HP or weats an fojury immedately Multi-Tool Reduce the dticulty of Repair tests by 1 cxinimuen 0) /Mentats x 1 Re-roll 1420 0 PER and INT tests Safety Googles Allows you to re-rll single d20.0n dpe INT based sil test you make each scene “Unfinished small robot Crea Pree Cay fd Vault Kid Hacker RANK fa Your healthier start to life at the hands of trained doctors and: sophisticated auto-dact means yu reduce the difficulty of al END test to resist the elect of disease ‘The dificult of skill tests to hack computers is decreased by Faleut a THE ROLEPLAYING GAME [Miss jouw Athletics Barter Big Guns ‘Maximum HP |, Current HP Seaa Eon ww Energy Weapons Explosives Lockpick ‘Medicine Poriran) wus ‘Melee Weapons Pilot Repair Science Small Guns ‘Sneak Speech CCEYar fan Phys. R] 2. | Rod. OR fn. oR He Survival N Throwing DoocgodooooowOoOo Unermed Sor Ged Cou Debilitating, Inaccurate Burst, Spread, 38 Persistent Energy Energy Close Quarters Flamer 24 Laser cell 26 One pincer arm lattachment One flamer arm jattachment (One laser arm jattachment Standard plating Behavioral analysis mod Reduce te atfculy of Speech ests by 1 (in. 0} Hazard detection mod Reduce the difcuty of Survival ests to detect and disable raps Jon simitar hazards by 1 (min: 0) First Aid Kit x 1 Heal +2 HP upon succeeding at ine Fist Aid action Stimpak x 1 Heals 4 HP or treats an injury immediately “Baby Rattle* Cea Pree Cay fy Miss Nanny Hunter fn fa You have 360" vision and improved sensory systems (reducing the difficulty of Perception tests that rely on sight and smell by 1. You are alto immune to cadiation and poison damage. You hover above the ground and are unaffected by dificult terrain or obstacles, ‘When you make an attack against an NPC with one of the ‘Mammal, Lizard, or Insect keywords and the Matted keyword, your attack gain the Viclous damage effect, f 1 didnot already have that eflect Wy ft ud ~~ ve \ Fi alle Lancelot 1 { THE ROLEPLAYING GAME I stare fsatey = Alleles a Barter a fit) Big Guns o |3 | EE tee) leave Maximum HP 13 Energy Weapons En. DR HP Current HP ( Explosives cle Lockpick a Medicine a EL eae, a (3 Phys. R| | |Rod. OR |Phvs oR] |Rod. om s = fe.or|] | He fn. OR He aa = be 5208) | Science a “= [Phys DR| J | Rod. DR all Guns Smell Gs a = {En DR| ] HP. Sneok o 13 Speech a Survival @ |3 Phys.DR| | Rod. DR Phys. DR) |Rod. DR Throwing ag fn. DR HP En. OR He Unarmed G2 NAME ee ed Baseball bat |Mle" 13) | 6 & Physical Machete = Melee 13) | 5 G59) Piecing! [Physical Weapons 8 Piercing | Physical Q) | | Unreliable B Raider armor torso Raider armor left arm Pipe Bolt-Action Machete Baseball bat Casual clothing Alles you to e-oll single d20.0n, lone STR or AGI based sil est you ake ech scene Buffout x 1 Re-roll 1420 on all STR and END ests, +3 Max HP Purified water x2 Hales uP Iguana on a stick x 1 Heals oH Tarnished Knights of the Round Table Comic* Cee ad MAXIMUM CARRY WEIGHT fin Forced Evolution Piercing Strike fi fa ‘You are completely immune to radiation and poison damage Your attacks using unarmed altacks and bladed melee weapons gain the Piercing 1 damage effec, or add +1 to the rating of any Piercing X damage effect they aleady had. Zones & Range Melee- In contact Close- Same zone Medium- One zone away Long. Two zones away Extreme- Three or more zones away Action Points! a Gain 1 AP for every success over the tests dificulty! {Get 3 successes on a D1 test, gain 2 Action Points! ‘Spending Action Points {LAP - Buy 120 on skill roll 3 AP - Buy 2 d20s on skil roll 6 AP - Buy 3 420s on skil roll 2.Ap- Additional Major Action (+1 Difficulty) LAP - Additional Minor Action {LAP - Obtain information - Ask GM a question 1.3 APs - Buy 1 to 3 Combat Dice (melee or thrown only) 2 AP5-1/2 the time to complete test ‘Saving Action Points Players can save up to 6 action points, Combat 1- Specify weapon & target. Hit Loc +1Diff 2- Roll Test Melee- STR+Melee Ranged- AGI+Small, END+Big, PER+energy ‘Thrown- PER+Expl, AGI*Thrown 3- Determine Hit Location- 420 roll 4: Inflict Damage- Roll CD, subtract DR values. 5- Reduce ammunition Rate of a ‘Add 1 bullet to your attack up tothe total of your rate of fire. For each bullet spent add one additional combat die Dying AAtO HP you are dying, Cannot recover HP from first aid action Can take no actions Combat Dice ~ 1-1 point 2-2 points 3-4no points 5-1 point + effect 6-1 point + effect of erits. Succeed or die. Make ENDsSurvival @ start of each turn. Diff = number action: me 1 Major per turn. (2 AP for another, +1 diff 1 Minor per turn (1 AP for another Assist- Roll 1420 to help a friend ‘Attack- Make an attack ‘Command human NPC- CHA+Speech ‘Command animal NPC-CHA*Surv ‘Command robot NPC- INT+Science Defend- AGI+Def vs DFNS Dif. Gain +2DFNS. May gain additional +1DFNS for 2AP) First Aid- INT+Medicine: heal, treat, stabilize Pass- Do nothing Rally- END+Surv @ DOto generate AP Ready- Ready an action Sprint- Move up to 2 zones Skill Test- Make a skill test. Minor Actions ‘Aim Re-roll 1420 on frst attack this turn. Draw Item- Draw or pick up an item, May put item away as part of this action as well Interact: Interact with environment. Opening a door. Move- Move one zone or stand up from prone. ‘Take Chem- Admin dose of chem to yourself or wiling person Critical Injuries , Gain a crit when reduced to or take” five points of damage in one attack. If both occur gain 2 critical injuries, Take a critif you suffer damage at Op. ‘Arm- Drop anything in that arm. Arm can no longer be used by itself or in conjunction with the other arm. Leg- Knocked prone, Can no longer sprint. Move becomes major action. ‘Torso- suffer 2ed at end of your turn, no oR, Head- lose actions in next turn (can use AP to gain some). All tests that use Vision are at +2. First Aid Stabilize- INT#Medicine @ . Diffof the number of crits, success recover to 1hp Heal- INT+Medicine to heal HP equal to medicine rank +1 per AP spent ‘Treat- INT+Medicine to have player ignore effects of critical. If crit location takes damage, roll 1cc on effect, crit retums In Reach Using ranged in reach Gt ‘an opponent gives +2 if. Sneak Attack ~ Attack difis reduced by 2, min 0. ‘Add Vicious or add +2i¢ attack is already vicious. ’ Opposed! > 18 The actor opposing the test ols their sil check, Number of successes the aficuty ofthe orignal test NPCS can gain AP the player falta succeed in their test, ato rate NPC successes Player ' 25) ’ 7 Luck a Luck of the Draw - Add detail to scene. Stacked Deck - Use LCK attrib for skill test Lusky Timing - ump int Miss Fortune -Re-ell 1620 or 3ed per luck spent

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