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1 Project Report..

project reports

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dilipmp778
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Project-B Report

On
HOME INTERIOR DESIGN USING AUGMENTED
REALITY

Submitted in partial fulfillment of the requirement of


University of Mumbai for the Degree of

Bachelor of Technology
In
Electronics & Computer Science
1.
Submitted By
A-11-Rohan Chavan
A-13-Niyati Desai
A-21-Atharvaraj Mohite
A-41-Akash Aware

Supervisor
Prof. Ajit Saraf

Department of Electronics & Computer Science


PILLAI COLLEGE OF ENGINEERING
New Panvel – 410206
UNIVERSITY OF MUMBAI
Academic Year 2023 - 24
DEPARTMENT OF ELECTRONICS & COMPUTER SCIENCE
Pillai College of Engineering
New Panvel – 410206

CERTIFICATE
This is to certify that the requirements for the B.Tech. Project B entitled ‘Home Interior Design
Using Augmented Reality’ have been successfully completed by the following students:
Name Roll No.
Rohan Chavan A-11
Niyati Desai A-13
Atharvaraj Mohite A-21
Akash Aware A-41
in partial fulfillment of Bachelor of Engineering of Mumbai University in the Department of
Electronics & Computer Science, Pillai College of Engineering, New Panvel – 410206 during the
Academic Year 2023 – 2024.

_____________________
Supervisor
(Prof. Ujjwal Harode)

_____________________ _____________________
Head of Department Principal
Dr. Monika Bhagwat Dr. Sandeep M.
Joshi

i
DEPARTMENT OF ELECTRONICS & COMPUTER SCIENCE
Pillai College of Engineering
New Panvel – 410206

SYNOPSIS APPROVAL FOR B.TECH.


“Home Interior Design Using Augmented Reality” by Rohan
This project synopsis entitled
Chavan, Niyati Desai, Atharvaraj Mohite, and Akash Aware are approved for
the degree of B.Tech. in Electronics & Computer Science

Examiners:

1. ________________

2. ________________

Supervisors:

1. ________________

2. ________________

Chairman:

1. ________________

Date:

Place:

ii
Declaration

We declare that this written submission for the B.Tech.. project entitled “Home Interior Design Using
Augmented Reality” represents our ideas in our own words and wherever others' ideas or words have been
included, we have adequately cited and referenced the original sources. We also declare that we have
adhered to all principles of academic honesty and integrity and have not misrepresented or fabricated or
falsified any ideas / data / fact / source in our submission. We understand that any violation of the above
will cause disciplinary action by the institute and also evoke penal action from the sources which have thus
not been properly cited or from whom paper permission has not been taken when needed.

Project Group Members:

Rohan Chavan & Sign: __________________________

Niyati Desai & Sign: __________________________

Atharvaraj Mohite & Sign: __________________________

Akash Aware & Sign: __________________________

Date:

Place:

iii
INDEX

a) ABSTRACT i
b) LIST OF FIGURES ii
c) LIST OF TABLES iii

1) INTRODUCTION 1-2

1.1 Significance 1
1.2 Background 1
1.3 Scope 2

2) LITERATURE REVIEW 3-4


2.1 History 3
2.2 Comparison with existing implementations 3
2.3 Problem Definition 4

3) SYSTEM REQUIREMENT AND ANALYSIS 5-16


3.1 Software Requirements 5
3.2. Hardware Requirements

4) METHODOLOGY 17-21
4.1 Block Diagram 17
4.2 Circuit Diagram 18

5) IMPLEMENTATION OF HARDWARE AND SOFTWARE 22-32

6) DISCUSSION AND RESULTS 33-35

REFERENCES 37
ABSTRACT
This project presents an innovative approach to leverage Augmented Reality
(AR) technology through the development of an AR app for home interior
design. The project aims to provide users with a user-friendly and immersive
experience to virtually visualize and design their home interiors. The
proposed work includes the integration of 3D modeling, virtual furniture
placement, and color customization, allowing users to upload room
dimensions, customize furniture and decor, and view virtual 3D models of
their home interiors. The societal and technical applications of the project
are discussed, highlighting the potential benefits of using AR in home interior
design, such as improved decision-making, enhanced visualization, and
increased user engagement. The summary chapter provides a
comprehensive overview of the report, summarizing key findings,
conclusions, and recommendations for future work. The project's significance
lies in the innovative use of AR technology to revolutionize the way
homeowners plan and design their living spaces, providing a cutting-edge
solution for the home interior design industry.

Designing an augmented reality (AR) project for home interior design


involves creating a virtual environment where users can visualize and
interact with potential interior designs in their own physical space.

PROJECT OVERVIEW: The AR home interior design showcase aims to


revolutionize the way people envision and plan their living spaces. By
leveraging augmented reality technology, users can virtually try out
different furniture, color schemes, and decor elements in their own homes
before making any physical changes.

The AR home interior design showcase aims to empower users to


transform their living spaces with confidence. By providing an immersive
and interactive design experience, it bridges the gap between imagination
and reality, making the process of interior design more intuitive and
enjoyable.
i

LIST OF FIGURES

Sr. no. Fig.no. Name of fig. (caption) Page no.

1 3.1 BLOCK DIAGRAM 7

2 3.2 10

3 3.3 10

4 3.4 11

5 3.5 12

6 3.6 12

7 3.7 13

8 4.1 17

9 4.2 18

10 4.3 21
ii
LIST OF TABLES

Sr. no. Table .no. Name of table (caption) Page no.

1 3.1 SOFTWARE REQUIREMENTS 5

3.2 HARDWARE REQUIREMENTS 7


2
3.3 8
3
Chapter 1

INTRODUCTION

1.1 SIGNIFICANCE
Augmented Reality (otherwise called AR) is a technology that overlays digital content onto the
real world, enhancing and augmenting what we see and hear. It’s not the same as Virtual Reality
(VR), which creates entirely new, immersive digital environments, like, for example, Meta’s
upcoming Metaverse.AR has been around for a while, but recent advancements in technology
have made it more accessible and affordable, and it's being used in a wide range of applications.

One of the most popular examples is in the world of entertainment with Pokémon Go. First
launched in 2016, the game overlays digital Pokémon characters onto the real world, allowing
players to catch them as if they were really there. Another example is Snapchat's or TikTok’s AR
lenses, which use facial recognition to add digital masks and filters to users' faces in real-
time.But AR is not just about entertainment. It has many practical applications, such as helping
doctors visualise and plan surgeries, assisting engineers in repairing complex machinery, and
providing real-time translation of languages.AR can also be used to enhance the shopping
experience, allowing customers to try on clothes and makeup. In the future, we may see AR used
in education to provide immersive learning experiences or in sports to enhance the viewing
experience for fans.The technology behind AR involves computer vision, which allows devices
to recognize and track real-world objects, and projection technology, which overlays digital
content onto the real world. This is typically done through devices such as smartphones, tablets,
or smart glasses.
The interior design industry is gradually changing due to technology, marking the start of a novel
phase of creativity, productivity, and originality. As a result, designers can now bring their
visions to life in ways that were previously not achievable. From virtual reality to 3D printing,
technology is simplifying and streamlining the design process to conceptualize, fabricate, and
render visions into reality.

AR can be used to create 3D models of rooms or entire buildings, which can be overlaid onto a
live video feed of the physical space. This allows designers to visualise their designs in real-time,
and make changes on the fly. Clients can also interact with the virtual models, making it easier
for them to understand and provide feedback on the design.One of the most significant benefits
of using AR in interior design is that it allows designers to experiment with different styles,
colours, and layouts without the need for physical prototypes. This can save a lot of time and
money, as designers can quickly iterate and refine their designs based on client feedback. Also,
the lack of constraints can help designers be more adventurous and try out new things without
fear of losing time.

In addition to helping designers and clients visualise and refine their designs, AR can also be
used to enhance the shopping experience for customers. For example, some furniture retailers
have already begun to use AR to allow customers to see how a piece of furniture would look in
their home before making a purchase.
1.2 BACKGROUND
Augmented Reality (AR) has revolutionized various industries, including home interior design. It
enhances the way people visualize and experience interior spaces before making any physical
changes. Here's a background of AR in home interior design:

1.Emergence of AR Technology: AR technology has been in development for several


decades, but it gained significant traction in recent years with the proliferation of powerful
smartphones and tablets equipped with advanced cameras and sensors. This allowed for more
seamless AR experiences.

2.Application in Home Interior Design: The application of AR in home interior design


involves overlaying virtual elements, such as furniture, decor, and even entire room designs,
onto the real-world environment captured by a device's camera.

3.Visualization and Decision-Making: AR addresses a critical challenge in interior design:


visualization. It enables clients and designers to see how potential changes will look in their
actual space before committing to any physical alterations.

4.Reduced Risk and Costs: By using AR, homeowners and designers can avoid costly
mistakes and time-consuming adjustments. They can experiment with different layouts, color
schemes, and furniture arrangements without the need for physical prototypes.

5.Market Adoption: Major players in the home interior design industry have recognized the
potential of AR. Many renowned companies and startups have developed AR apps and
platforms to offer immersive design experiences.
6.Customization and Personalization: AR allows for a high degree of customization. Users
can select from a wide range of virtual furniture, fixtures, and finishes to create a space that
aligns with their preferences and lifestyle.

1.3 SCOPE
The scope of the project for home interior design using AR would typically include the
following:
1. Project Goals: Clearly define the objectives and goals of the project, such as
creating a user-friendly AR-enabled platform for visualizing and designing home
interiors.
2. Deliverables: Specify the tangible outcomes or products of the project, such as a
fully functional AR interior design application or platform that allows users to
virtually visualize and design their home interiors.
3. Tasks: Identify the specific tasks and activities required to complete the project,
such as developing AR algorithms, designing user interfaces, integrating 3D
modeling and rendering capabilities, and testing and refining the application.
4. Costs: Estimate and document the anticipated costs associated with the project,
including hardware and software requirements, development and testing resources,
and any other relevant expenses.
5. Deadlines: Set realistic deadlines for different project milestones and deliverables,
taking into account the complexity of the AR technology, development timelines,
and other dependencies.
6. Requirements: Clearly define the functional and technical requirements of the AR
interior design application, including features such as 3D modeling, virtual furniture
placement, color customization, and user-friendly interfaces.
7. Users: Identify the target users of the AR interior design application, such as
homeowners, interior designers, and other stakeholders, and consider their needs
and preferences in the design and development process.
8. Features: List the features that will be included in the resulting product, such as the
ability to upload room dimensions, customize furniture and decor, view virtual 3D
models, and share designs with others.
9. Testing and Quality Assurance: Define the scope of testing and quality assurance
activities to ensure that the AR interior design application functions as intended, is
user-friendly, and meets the requirements and expectations of the target users.

Chapter 2
LITERATURE REVIEW

Literature Survey for Home Interior Design Using AR:

2.1 INTRODUCTION:

Home interior design is an important aspect of creating a comfortable and personalized


living space. The use of augmented reality (AR) technology in home interior design has
gained significant attention in recent years due to its potential to enhance the design process
and improve user experience. The introduction will provide an overview of the topic and
the research question or objective.

Main Body:
The main body will be divided into subsections that cover the various techniques and
methods used in the field of home interior design using AR. This might include:

AR visualization tools: These tools allow users to visualize and experiment with various
design options in a real-world setting using AR technology. Advantages of this method
include the ability to preview and customize design elements in real-time and the potential
to improve user satisfaction. Limitations may include the need for high-quality AR
hardware and software and potential issues with accuracy and realism of the AR
visualization.

AR measurement and scanning tools: These tools use AR technology to create accurate
3D models of rooms and spaces for design purposes. Advantages of this method include
improved accuracy and efficiency compared to traditional measuring and modeling
methods. Limitations may include the need for specialized equipment and technical
expertise to operate the AR scanning tools.
AR design and planning software: These software programs use AR technology to help users
plan and design home interiors. Advantages of this method include the ability to experiment
with various design options and the potential to collaborate with others remotely
Literature Summary
A literature review is an objective, critical summary of published research literature relevant to a
topic under consideration for research. The summary is presented here.
Table 2.1 Summary of literature survey
SN Paper Advantages and Disadvantages
1. Chetan Patil1, Advantages:
Pritesh Gawde2, Allows visualization and personalization of space, saves time, provides
Smit accuracy, innovative.
Champanerkar3, Disadvantages:
Jatin Pagdhare4 Can be expensive, complex, limited user base and design options, reliance
on technology.
2. P. Johri, G. Advantages:
Dhuriya, S. S. Does not require physical markers, more flexibility in use, provides
Yadav and S. realistic visualization.
Chauhan Disadvantages:
Can be less accurate than marker-based systems, may require more
computational resources, may have limited compatibility with devices..

3. D. Kumar, P. Advantages:
Srinidhy and Can improve the accuracy and realism of the system, provide more design
V. options, increase user engagement.
P. Kafle Disadvantages:
May require additional development time and resources, may require
technical expertise, may increase the complexity of the system.

4. G. P. Pralhad, Advantages:
S. Abhishek, R.
Chounde, T. Allows for hands-free interaction, provides ease of use, can enhance user
Kachare, O. experience and accessibility.
Deshpande and
Disadvantages:
P. Tapadiya
May require additional development time and resources, may not be
suitable for all users or environments, may have limitations in accuracy
and functionality.
2.2 COMPARISON WITH EXISTING IMPLEMENTATIONS

This system has Home Exhibition developed by Vuforia SDK Augmented Reality technique. It is
an application where the furniture and furnishings will develop in three dimensional surface of
object and present by using Augmented Reality (AR). It is an application that can be used in
mobile phones and tab etc. It can realistically display the virtual models on the user’s real scene,
realizing the user’s operation to home and the real time photo to AR scene.

Fig. 3.2 Existing system architecture used for Home Interior by AR

The existing system framework is as shown in Figure 3.2. This existing system is consists of
following components :-
● Capturing and Tracking Module Analyzer: Augmented Reality system, we hope to
establish only need the user interact with the mobile phone without any other auxiliary
operations, which can experiences the virtual interior augmented reality in any unknown
indoor scene. The difficulty of the problem is how to establish the fast stable 3D
registration system. The earliest researches of this aspect are the SLAM algorithm put
forward by Davision, the Real time localization and 3D reconstruction put forward by
Mouragnon in 2006 and 3D reconstruction using Kinect depth transducer popular in recent
years,but the methods not only have high algorithm complexity but also have high
calculation requirement to hardware, furthermore, at present, mobile phone can’t configure
Kinect sensor. So this paper uses the marker based concept.

● Interactive Module Analyzer: There are many reference factors for the determination of
the interactive mode of home selection functions, such as this kind of selection mode
should let the user understand how to operate at a glance, in addition, based on the large
quantity of the home service, home sort selection also should be considered. Therefore, the
home selection can firstly enter into home species selection by clicking a plus sign on the
screen, after selecting users can browse the content After fulfilling the primary need that
can select model to display, interacting with the home service appeared in the AR scene
became the new requirement for user. The operation which user needs to do to the home is
no more than moving, rotating and scaling. As the most visual and convenient interactive
mode, gesture operation became the first choice. When user wants to move the target
home, he only needs to drag and drop the home. When user wants to rotate the target
home, he only needs to use two fingers to rotate the home to the desire direction. When
user wants to scale the home, he only needs to use two fingers to spread.

3.2 Implementation Details


3.2.1 Implementation of Tracking Module

This system uses 3D registration method which based on marker, it need to match
with the marker image or real-time identify and track the markers the only thing we
need to do is just matching and tracing the feature of two key frame images shot
through different angles, determine the camera’s initial position using five points
algorithm.

3.2.2 Implementation of Exhibition Function

This system is implemented in the android mobile phone, it uses Vuforia SDK to
render, models and exports the model information by MAYA First, we should
establish virtual models. This paper uses MAYA software to create 3D furniture
models and flash materials, the models mainly uses Polygon and NURBS modeling
methods, draw texture in Photoshop, the animation mainly uses key frame and
expression animation technology. After establishing models in MAYA, four
important information of the model will be stored in the file of each model, they are
the model’s vertex coordinate, texture coordinate, normal coordinate and the total
number of triangles, these data are the main data when rendering model. Application
will store them in memory and read them to render models when calling rendering
function. The data quantity of the model is very huge, so we need a loading module
of the model to make it loaded into program conveniently. In this paper, we first
export the model data, the file exported by MAYA is .obj file, which stores above
information, next convert the information to file which is available in program by
model loader and obtain the model data by calling head file. After loading model
data, we can render and display it in the scene through Vuforia SDK

2.3 PROBLEM DEFINITION


The interior design industry is ever-growing. New homeowners are turning to interior
designers, now more than ever. Decades ago, an interior designer was accessible only by
the rich. The remaining population enjoyed well-decorated homes only through

1
magazines and catalogs. However, over the years, there has been a wide-spread growth of
services and consumption, making interior designing a necessity rather than a luxury.
Despite this growth, there a few problems that still afflict the interior decoration industry
and its high time that all stakeholders come together to resolve them.

Quality Control throughout the Supply Chain : Modern-day furnishing innovations


such as modular kitchens and wardrobes have brought down costs drastically. It’s a trade-
off between quality and price. This has led to mass production of multiple furnishing
units, which gives the manufacturer the benefit of economies of scale. While there’s the
benefit of scale, this also means that building of furniture moves out of the purview of the
decorator i.e., instead of supervising local carpenters, decorators now submit designs to
manufacturers. There is little control on quality and while clients might have approved on
certain designs and materials, what is delivered, may not be a perfect match.

Limited Product Discovery : Unlike homeowners who do it may be thrice in their


lifetime, interior decorators need to scout for furniture almost every other week.
Depending on location, access to good furniture and unique decorative pieces is limited.
Further, every house they design has a different theme, varying decorating styles, and
underlying inspiration. Even the most astute designer must strive to find good furniture
with great designs by physically roaming from one shop to another. The other alternative
is using the online medium and sourcing through furniture marketplaces and brand
websites. But this market is still evolving and not perfectly organized. Logistics too is an
issue. All in all, sourcing furniture is a problem that needs redressal.

Promise & Delivery Mismatch :Interior decorators are an inspired lot and pull much of
what they design, out of their imagination. This is what helps them deliver projects that
are unique and which delight the clients. However, the route from drawing board to final
execution is marred by the realities of logistics and human execution. Another facet to
this is the fact that the decorator and clients will have different perceptive capabilities.
The former being seasoned, the latter a novice. Thus, even if both are looking at the same
layout and plan, a client may end up imagining it differently. While 3D renders have
improved this gap drastically, much is still left to be done so that customer satisfaction is
not affected.

Frequent Changes by Clients : For a client, the decoration of their dream home is
probably a once in a lifetime project. It is not surprising then, that they seek perfection
and keep asking for changes on the plans, till they are satisfied. Today clients have access
to the internet and hence have myriad ideas on styles, designs, and furnishings. However,
clients fail to see that it isn’t just a change in the blueprint and layout on paper. The
changes translate into a domino effect of having to inform suppliers, revising quotations,
affecting the changes in the execution and so on and so forth. A minor slip-up can
increase project costs and turn off the clients. Designers need to develop the skills of
drawing the line in a polite manner when the client is asking for too much and accepting

2
to changes when they can and when there is a need. It’s a fine balance that needs to be
maintained.

Lack of Transparency : The interior design industry is still evolving and is largely
unorganized. Hence, pricing is never standardized and depending on where one sources
from, the price of similar furniture can be drastically different. While customers tend to
expect deliveries to be in a certain price range, the decorators struggle with bargaining,
negotiating and arriving at a reasonable cost of customization. Over and above this, there
is a constant pressure of price comparison from clients. This creates a sense of mistrust.
Going forward, as a solution, decorators can look at working towards organizing the
industry in a way that sourcing becomes standardized.

CHAPTER 3

SYSTEM REQUIREMENT AND ANALYSIS


3
3.1 SOFTWARE REQUIREMENTS

Table 3.3 Software details

Operating System Microsoft Windows 10

Programming Language Java, Kotlin

Database MySQL

AR Kit Vuforia AR SDK

Table 3.1-Software Requirement

3.1.1 Detail Description of software

3.2 HARDWARE REQUIREMENTS


Table 3.3 Hardware details

Smartphones/ AR Headsets Snapdragon or MediaTek


RAM 8 GB or Higher
3D Scanners Higher Resolution

4
Table 3.1-Hardware Requirement

CHAPTER 4

METHODOLOGY

4.1 BLOCK DIAGRAM

5
Figure 4.1: BLOCK DIAGRAM

WORKING
how this project will actually work.

6
CHAPTER 5
HARDWARE AND SOFTWARE IMPLEMENTATION

HARDWARE IMPLEMENTATION
Circuit diagram is divided into 2 parts. First part contains the following things.
Power Supply :- There is power supply of 230V. It is stepped down to 12V. This main
circuit board contains a bridge rectifier circuit which rectifies this 12V ac supply. There
is a capacitor for filtering this signal. There is a voltage regulator 7805. It is followed by
another filtering capacitor of 1 microfarad. Then there is a power supply indication led
and a current limiting resistor. This makes up the circuit for power supply.
Microcontroller :- Microcontroller AT89s51 is provided on the main board. It needs
clock. So for that a crystal oscillator is provided. Two 22pf capacitors are connected to
the oscillator and are then grounded. This will generate a clock. Pin number 9 is reset and
1 capacitor and 1 resistor is connected and power is given to act as a power reset. As soon
as power supply is turned on, controller will reset and program will start from the 0 th
memory location. There are 4 ports of this microcontroller. At port 0 we are giving
connection for the LCD. LCD is 16*2 which can store 16 characters. Preset is given to
change the brightness of the lcd. There is a spikes supressor capacitor which will ground
the spikes present in the supply. Port 0 is open collector. There is a pull up resistor
network. It pulls up the voltage of all the pins of the controller upto 5V i.e. it provides
sufficient voltage for driving the current. At port 1 there are 2 switches which are also
7
pulled up by 2 resistors. 1 st switch is given to the bell button and 2 nd to the IN/OUT
button. Port 1.0 and 1.1 are used for this purpose. Port 2 is the output port. The output
from the port 2 is given to the ULN2803 IC.
ULN2803 IC :- It is a relay driver IC. It amplifies the signal and output of this IC is
given to the buzzer to trigger it. The next main and important thing is GSM modem.
GSM Modem :- We will use port 3 for this. First 2 pins of port 3 are Rx and Tx. The Tx
pin is connected to the MAX 232 chip and its voltage is 0-5V. There are 4 capacitors that
are connected. The 4 capacitors will boost the voltage and serial port will send the data.
At serial port is connected the serial cable of the GSM modem. GSM modem has its own
12V supply, a fuse, a sim card slot and a antenna. It is called as whip antenna. At Rx pin
SOFTWARE IMPLEMENTATION
The code of the project is written in the “embedded basic language”.
Basics of embedded basic language:

CHAPTER 6

DISCUSSION AND RESULTS

The complete development of the project was discussed and this system was divided into
the following stages:
● Problem definition stage;
● Designing block diagram;
● Designing circuit diagram;
● Purchasing parts from the market;
● Testing individual components;
● PCB designing;
● Soldering;
● Testing and Troubleshooting;
● Developing algorithm for software;
● Writing individual part of software;
● Compiling the code;

8
● Testing and Running.

Problem definition stage


This is the very first stage to develop any project. It actually defines the aim and the
concept of the project. The aim of “Microcontroller Based Smart Device with Visitor
Message Recorder” isto design a device which will store audio messages in it if the
owner is not at home. It will also send a sms to the owner’s cell phone indicating about
the visitor. So the concept of the device is to be very helpful in all types of situations and
help a person be care free of the visitors visiting home.

Designing block diagram


At this stage we have categorized the whole system into different individual modules.
These modules (block diagrams) will be helpful in understanding the concept and
working of the integrated system. It also simplifies the entire debugging and testing
process. So the result was the block diagram of the project.

Designing circuit diagram


In this stage a circuit diagram of the device was made showing how the different
components will be linked to each other. The circuit diagram is very useful in
understanding the real working of the project as it shows how each and every component
is connected and working. So the circuit diagram of the project was ready at the end of
this stage.

Purchasing parts from the market


After the circuit diagram was made the components that were required to make the
project were purchased from the market.

Testing individual components


In this stage all the components were tested that they are working fine before they are
implemented. This stage was very much necessary as it would have been difficult to
manage if any component would had been found faulty after it was actually implemented.

9
PCB Designing
The circuit diagram was then drawn on the P. C. B. with permanent marker and then it is
dipped in the solution of ferric chloride so that unwanted copper is removed from the
P.C.B., thus leaving components interconnection on the board.

Soldering
After designing the PCB all the components were inserted and soldered. The joint to be
soldered is heated with the help of soldering iron. Heat applied should be such that when
solder wire is touched to joint, it must melt quickly. The joint and the soldering iron is
held such that molten solder should flow smoothly over the joint. When joint is
completely covered with molten solder, the soldering iron is removed. The joint is
allowed to cool, without any movement.
Testing and Troubleshooting
After soldering each and every component is tested once again. It is required to check
that all the components are working fine after implementation is done. If any problem
occurs then it is rectified and solved properly.

Developing algorithm for software


To get the logical flow of the software, the development of algorithm is having a
prominent role. So that we have analyzed the complete system and organized the
algorithm in such a manner that one can understand the complete working of the
software.

Writing individual part of software


After the development of the algorithm we write the code for all the individual parts in
the project. Code is written in “Embedded Basic” language.

Compiling the code

10
The code is implemented on the computer for which we have used a compiler named
BASCOM8051 pre-installed on PC. The BASCOM8051 is a Computer Aided Program
which is used for burning the program code into the microcontroller.

Testing and Running


This time we tested our project for actual working, after loading the software into the
microcontroller. Any errors found were removed successfully. This is the last and final
stage of development of our project.

11
6. REFERENCES

[1] https://ieeexplore.ieee.org/document/9509694

[2] https://ieeexplore.ieee.org/document/9662114/authors#authors

[3] G. P. Pralhad, S. Abhishek, R. Chounde, T. Kachare, O. Deshpande and P. Tapadiya, "Voice


Controlled Augmented Reality For Real Estate," 2021 International Conference on Artificial
Intelligence and Machine Vision (AIMV), Gandhinagar, India, 2021, pp. 1-6, doi:
10.1109/AIMV53313.2021.9670978.

[4] S. Sridhar and S. Sanagavarapu, "Instant Tracking-Based Approach for Interior Décor Planning
with Markerless AR," 2020 Zooming Innovation in Consumer Technologies Conference (ZINC),
Novi Sad, Serbia, 2020, pp. 103-108, doi: 10.1109/ZINC50678.2020.9161789.

[5] Chetan Patil1 , Pritesh Gawde2 , Smit Champanerkar3 , Jatin Pagdhare4,”Interior Design
Using Augmented Reality “, International Journal for Research in Applied Science & Engineering
Technology (IJRASET), Volume 6 Issue III, March 2018, ISSN: 2321-9653, PP. 1-6

[6]Patil, Chetan. (2018). Interior Design Using Augmented Reality. International Journal for
Research in Applied Science and Engineering Technology. 6. 1632-1635.
10.22214/ijraset.2018.3252. PP.23-46

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