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Dellla

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0% found this document useful (0 votes)
22 views4 pages

Dellla

Uploaded by

Eaddammoh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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# MiniMessage & MiniPlaceholders supported

# The standard time unit here is a second


#
# Placeholders:
# <rfp_fakeplayer_count>: Number of fake players
# <rfp_player_count_no_fakeplayers>: Server's player count without fake
# players included
# Internal placeholders (only accessible in this plugin):
# <internal_player_name>: Player's name
# <internal_rel_1_player_name>: Name of the 1st player involved in the action
# <internal_rel_2_player_name>: Name of the 2nd player involved in the action
# Built-in MiniPlaceholders placeholders (Server Expansion):
# https://github.com/MiniPlaceholders/MiniPlaceholders/wiki/Placeholders#server-
expansion
#
# Warning ⚠:
# Basic YAML knowledge and common sense recommended
# Misconfigurations may lead to crashes or bugs

# Auto config update system


# DON'T change this unless you know what you do
config-version: 6
# Sets the maximum number of fake players that can be created
max-fake-players: 1200
# Configuration to block players from executing commands
# containing fake players' names
# This won't stop players who have the 'rfp.interaction' permission
block-interaction:
enable: true
# Message shown upon command block
message: <red>Hey, <internal_player_name>!<br>This player is on
<yellow>DND</yellow> (Do Not Disturb)!
# Fake players will be invulnerable, and can only be damaged by players
# in creative mode.
invulnerable: true
# Fake players won't collide with other entities.
no-collision: true
# Fake players won't be affected by gravity.
no-gravity: true
# Fake players will get an infinite invisibility effect.
invisibility-effect: true
# Fake players' render distance
render-distance: 1
# Value should be a Location object
# If null, the plugin won't change the spawn location of fake players
# Sets the spawn location of fake players
# You can change this in-game with /rfp setspawn
spawn-location: null
# Experimental, may not work perfectly
# Attempts to hide fake players from all other players
hide: false
# Commands executed when a fake player joins
join-commands:
# Commands that will be dispatched by the console
# You are able to make this null to disable this
as-console:
-
# Commands that will be performed by the fake player
# You are able to make this null to disable this
as-fake-player:
- examplecommand
# Commands executed when a fake player respawns
respawn-commands:
# Commands that will be dispatched by the console
# You are able to make this null to disable this
as-console: null
# Commands that will be performed by the fake player
# You are able to make this null to disable this
as-fake-player: null
# Commands executed when a fake player quits
quit-commands:
# Commands that will be dispatched by the console
# You are able to make this null to disable this
as-console:
-
# Commands that will be performed by the fake player
# You are able to make this null to disable this
as-fake-player:
- examplecommand
# Value should be a string
# If null, the default value is assumed to be 'localhost'
# Custom join IP for fake players
join-ip: null
# Value should be an integer
# If null, the default value is assumed to be the server's port
# Custom join port for fake players
join-port: null
# It will automatically add a fake player to the server
# with a delay that you set beneath
auto-join:
enable: true
# Delay on the startup
startup-delay: 3
delay:
min: 0
max: 1200
# Each fake player will leave the server after a delay that you set below
auto-quit:
enable: false
delay:
min: 360
max: 1800
# A random fake player will be taken to welcome a joining player
# with a delay that you set beneath
welcome:
enable: false
# Chance of being welcomed by fake players
chance: 50
# How often can a player be welcomed by fake players?
frequency: 30
# How many fake players can welcome at a period of time below?
max-welcomers: 10
period: 3
delay:
min: 1
max: 3
# Messages they send when a player joins for the first time
first-join-messages:
- Welcome!
- Welcome <internal_rel_2_player_name>!
- What's up <internal_rel_2_player_name>!
- <internal_rel_2_player_name>!
- Finally, the one and only <internal_rel_2_player_name>!
# Messages they send when a player rejoins
rejoin-messages:
- WB
- Welcome back <internal_rel_2_player_name>!
- Hey, <internal_rel_2_player_name>!
- Whats up <internal_rel_2_player_name>!
- <internal_rel_2_player_name>!
- Hello <internal_rel_2_player_name>!
- WB <internal_rel_2_player_name>!
# Fake players will automatically chat with a delay you set beneath
chatting:
enable: false
# How many fake players can chat at a period of time below (in seconds)
max-chatters: 10
period: 3
# Delay for the first message of the fake player
first-delay:
min: 10
max: 80
delay:
min: 80
max: 180
# Random messages fake players will send throughout the time
messages:
- Hello there
- G'day everybody, I am <internal_player_name>
- Anyone wanna talk?
- <server_name> is the best server!
# Value should be a string list
# You can now customize the first messages of fake players
# First messages are the ones that they send after the first-delay is over
# If this is null, it falls back to the normal messages
first-messages: null
# Vault integration - permissions and groups for fake players
vault-integration:
enable: true
# Groups fake players will be granted
# A random group will be chosen
# You are able to make this null to disable this
groups:
- default
- vip
- premium
# Permissions fake players will be granted
# You are able to make this null to disable this
permissions:
- example.permission
# Update check configuration
update-check:
# Check updates on the startup?
on-startup: true
# Shall we notify staff when they join?
notify-staff: true
# Value should be a string
# If null, the default api key will be taken
# Curseforge's API key
# It's recommended to change the api key to yours
curse-api-key: null
# Value should be a string
# If null, the default api url will be taken
# Curseforge's API url
curse-api-url: null
# Value should be an integer
# If null, the default project id will be taken
# Curseforge's project id
curse-project-id: null

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