GT 1 N M Rulebook Web
GT 1 N M Rulebook Web
com)
Rulebook
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Copyright © 2019 Steamforged Games Ltd. All rights reserved. Godtear and the Godtear logo are registered trademarks of
Steamforged Games Ltd. No part of this book shall be reproduced or transmitted in any form or by any means, electronic or
mechanical, including photocopying, recording, or by any information retrieval system without written permission of the
publisher. Although every precaution has been taken in the preparation of this book, the publisher and author assume no
responsibility for errors or omissions. Neither is any liability assumed for damages resulting from the use of this information
contained herein.
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Contents 3
Game Contents. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Zooming in. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Phases of a Turn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Movement. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Ranges. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Activating Your Models. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Using Model Skills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Status Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Knockout. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Scenarios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Life. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Death. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Change. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Knowledge. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Quest. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Chaos. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Index. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
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4
Game Contents
Champions Followers
Objective Hexes
Objective hexes
are placed on the
battlefield to represent
an area rich in energy
from a godtear hidden
Banners resemble a flag or icon and allow beneath the ground.
champions to stake claim to an area, driving
their standard into the ground for all to see.
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Our tale begins with the end of days, a time when mortals
6
have abandoned sacred belief and wage bloody wars across
a world coming unbound. Already weakened, the gods weep
for the ruination of the universe at the hands of the faithless,
witnessing the final betrayal and succumbing as their last
worshippers abandon them.
These are the godtears, crystals imbued with the essence of the
gods. Their energy is so mighty as to consume most mortals
who might dare to stand in their presence, only a few able
to embrace their divine light. Each shard wreaks destruction
upon impact, levelling mountains and shattering the earth
into great chasms, water rising from the depths to consume all.
Eventually all that remains of the mortal world is barren and
lifeless, mortalkind reduced to a pitiful handful of survivors
and little else.
For this is the rite of the immortals, when the birthright of the
champions is claimed once more, and the new pantheon of
gods is born…
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7
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8
Overview
In Godtear, players take command of a Players move the turn token in the following
warband made up of champions and their ways. They can move the turn token multiple
followers, and attempt to gain victory in times per turn for the same accomplishment
a scenario-based battle. During each turn if they meet the requirements more than
players compete to influence the momentum once in a single turn.
of the conflict by carrying out heroic actions,
allowing them to gain the upper hand. This • Knock out an enemy champion
is represented by the turn token moving one (see ‘Knockout’, p. 23). . . . . . . . . . . . 4 steps
or more steps on the Battle Ladder, which • Knock out a small enemy follower . . 1 step
shifts dynamically back and forth between • Knock out a large enemy follower . . 2 steps
each player. • Make a claim action during the
plot phase (see ‘Claim Action’, p. 19). . 1 step
In the plot phase of each turn, warbands • Have one of your banners on an
focus primarily on getting into position and objective hex during the end phase
setting up their game plan for the turn. (see ‘End Phase’, p. 15) . . . . . . . . . . . 4 steps
Champions 9
Champions are divided into four distinct
classes, and each class gains a bonus step for
one of these accomplishments. Slayers
focus on fighting enemy champions, and
gain a bonus step when they knock out an
enemy champion. Maelstroms excel at
eliminating followers, and gain a bonus step
when they knock out an enemy follower.
Shapers can manipulate objective hexes
to find a foothold for their banner, and gain
a bonus step when they make a claim action.
Lastly, Guardians protect the hexes
around their banners, and gain a bonus step
for keeping their banner in play until the
end phase.
10
Preparing for Battle
1. Selecting your Warband
Godtear is a game played between two warbands of equal size. Before the game begins, players
agree on the size of their warbands, with one to four champions and their followers on each side.
If you’re new to Godtear or tabletop games, we recommend starting with just 1 champion
and their followers so you can learn the basics. Once you’re more familiar with the rules we
recommend moving up to games with 3 champions on each side, which is a standard-sized
game that will last about an hour.
Once you’ve agreed a game size, simply select your champion(s), then gather their cards
and muster their followers. Although there are plenty of champions to choose from, it’s
entirely possible both players will want to use the same champion(s) during a game. When
a card refers to a champion or follower unit by name, however, it always means the friendly
champion or follower unit, even if your opponent is using the same models!
Each player should also take one dashboard for each of their champions. Place the cards for each
of your champions on a different dashboard to make it easy to find the information you need.
4. The first player then chooses which deployment hexes An objective hex
they wish to deploy in. The deployment hexes on the can never be moved
opposite side of the battlefield are where the second or placed onto a
player will deploy. deployment hex.
6. Place the turn token for turn 1 in the space beside the
midline of the battle ladder that is closer to the first
player’s warband token. Place the remaining turn tokens
next to the battle ladder in numerical order as shown.
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3. Deployment 11
When deploying their warbands, players
follow the steps below. To deploy a model,
simply place it in one of the deployment
hexes shown in your chosen scenario. When
deploying small followers (see ‘Cards’, p.
12), up to three followers from the same
unit may be placed in one hex.
Warband token
Turn tokens
Objective hexes
Warband token
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12 Card Types
There are three model types in Godtear. Champions are unique and powerful heroes of your
warband. Followers are groups of one to six models per champion representing forces that a
champion has attracted to their service. Banners allow a champion to stake their claim to a
godtear and begin to absorb its power. The information required to use each champion and
follower is shown on its cards. Banners do not have stat cards but are critical to a warband’s
victory as explained in ‘Overview’ (p. 8).
Dashboard
For each champion, lay out their cards on a dashboard as shown below. Note that
you’ll flip the card on the left each time you activate the champion and the card on the
right each time you activate their follower unit. You’ll only flip the middle card when
you use the champion’s ultimate skill.
2 1
2 2
3 3
6 1
Morrigan Morrigan Cold Bones
Followers of Morrigan
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Generated for #SFU43241. David Campos (eltaur@gmail.com)
Phases of a Turn 15
A game of Godtear takes place over 3 – 5 turns and ends when a player has 5 victory points.
Each turn has two phases of action followed by one phase to reset for the next turn’s action.
In the plot phase, an entire warband acts together. The first player activates all of their
champions and followers, then the second player does the same. In the clash phase, each
champion and follower unit activates individually, and those activations alternate between
players. The end phase determines who won the turn, but models do not activate during the
end phase.
Plot Phase
1. The first player activates each champion and each follower unit in their warband.
2. The second player activates each champion and each follower unit in their warband.
Clash Phase
1. The first player activates one champion or one follower unit from their warband.
2. The second player activates one champion or one follower unit from their warband.
3. Repeat steps 1 and 2 until every champion and follower unit has activated.
End Phase
1. Both players add up 5 end phase points for each banner they have on the battlefield
belonging to one of their guardian champions and 4 points for each of their banners from
other champion classes. If one player has more points than the other, the player with more
points moves the turn token one step closer to their warband token for each point they
have above their opponent’s total. Then remove all banners from the battlefield.
2. The player who has the turn token on their side of the battle ladder wins the turn.
They take the token, flip it over, and gain victory points equal to the number shown.
3. Follow the scenario rules for the end phase (see ‘Scenarios’, p. 25).
4. The player who did not win the turn chooses whether to be the first player or the second
player next turn. Place the turn token for the next turn in the space beside the midline of
the battle ladder that is closer to the first player’s warband token.
The end phase may look long, but it’s actually quite simple. Once you’ve played a game
or two, the first few steps will come naturally without even thinking about them!
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16
Movement
There are two ways that models can get to new hexes on the battlefield. When a model
moves one hex, you put the model into an adjacent empty hex. When moving two or more
hexes, repeat moving into adjacent empty hexes that many times. When a model is placed,
you simply put the model into any empty hex that meets the conditions of the rule that
placed the model.
Whether a model moves or is placed, it enters a hex when you put the model into a new hex.
Models can only ever enter empty hexes (hexes without any models in them) with two exceptions.
1. Small followers from the same unit may 2. Champions can enter a hex that contains an
enter a hex that already has one or two enemy banner model, removing the banner
other models from their unit in the hex, from the battlefield (see ‘Claim’, p. 19).
because up to three small followers from
the same unit can be in a hex together.
Move onto your opponent’s banners
and remove them from the battlefield
The models from a single follower whenever you can. Keeping a banner
unit in Godtear can be spread out around until the end of the turn is
all over the battlefield if you wish. one of the most effective ways to win
There are often benefits, however, to the turn. It’s worth as many steps on
keeping them in a group or keeping the battle ladder as knocking out an
them near their champion. opposing champion!
Ranges 17
Ranges in Godtear are expressed in hexes just like movement. Simply count out a number of
hexes to determine how far apart they are. The following diagram shows some example range
measurements.
18
Activating
Your Models
In each plot phase and each clash phase, the Champion or
players’ champions and follower units will Follower Unit Actions
activate as follows:
Advance Action
1. Choose one champion or one follower The advance action allows a champion
unit in your warband. model or each model in a follower unit to
move a number of hexes up to its speed. The
2. Take up to two actions with that advance action is a common way to move a
champion or follower unit. model, but it is far from the only way! Skills
• A specific action may be used only and traits can also move models.
once per activation.
• You cannot interrupt an action once Skill Action
you’ve begun. (You cannot interrupt Skill actions are the most varied actions
an advance action to use a skill, for a model can perform (see ‘Skills’, p. 20).
example.) A champion or follower unit with multiple
• Some skills and traits grant a bonus skills listed can even use a skill as both of their
action, which gives the model a third actions. (Note, however, that they can still
action. A model may only ever gain use a specific skill only once per activation.)
one bonus action per activation.
19
Claim Action
The claim action can only be used during
the plot phase and only when a champion is
adjacent to an empty objective hex. When
a champion uses the claim action, place
that champion’s banner model in an empty
objective hex adjacent to the champion.
Rally Action
After a champion is knocked out (see
‘Knockout’, p. 23), it must make a rally
action before continuing the battle. When
it makes a rally action, the champion is no
longer knocked out. Remove all wound
tokens from the champion.
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20
Using
2
2
Model Skills
Skills are the backbone of the action in a game of Godtear. They can wound enemy models,
3 to friendly models, move models around the battlefield, and so much more.
grant bonuses
Using the right skills at the right time can mean the difference between victory and defeat.
Each6skill contains the following information.
Morrigan 3 4 5
1
Snowball’s Chance 1 1 2 Example of a Skill
2 If this skill wounds its target, they gain
wounds until they are knocked out. 6 1. Nia chooses her Blinding Light skill and
Iceblade 1 5 5 targets Morrigan, as she is within range.
1 The Hit Effect: If the target has
itname
gains 1of the skill.
wound.
, , or ,
Icebolt 3 7 3
2. Morrigan has a dodge stat of 2, so 2 is the
2 The Hit
type of model you can use this skill on.
Effect: number Nia must equal or beat to hit Morrigan.
3 Range – The maximum number of hexes away 3. The Blinding Light skill has an accuracy of 4,
a model can be and still be affected by this skill. so four dice are rolled to see if the attack hits.
©Copyright Steamforged Games Ltd. 2019 All four dice show a 1, leaving an accuracy
4 Accuracy – The number of dice rolled to total of 4. The accuracy total is higher than
hit your target ( skills only). Morrigan’s dodge stat, so the skill hits!
5 Damage – The number of dice rolled to 4. Blinding Light has Hit Effect: , so we
cause damage to your target ( skills only). add a Distract token to Morrigan, then it’s
straight on to damage!
1
6 Special rules for the skill.
5. Blinding Light uses five dice for the damage
2
When a follower unit uses a skill, choose roll, so five dice are rolled. Two of the
just one follower to use the skill. When a hex five dice show a 1, two are blank, and one
3
contains multiple follower models that are part shows a 2, leaving a total of 4. Morrigan’s
of the same unit, however, those models work protection of 3 is subtracted from the 4
1
together to increase the skill’s power. Check of the damage roll. The skill results in 1
Cold
the individualFollowers
Bones
skill to of
see how it functions
Morrigan wound being inflicted to Morrigan, so a
for one, two, or three models in one hex. wound token2 is placed on Morrigan.
Intense Cold - - - 4
2
1-3
6
Snowblade Fight! 1 1* 3 1 Nia
1* 5
Choose a blight on any model within range.
Then choose an enemy model within range
2
Cold Bones adjacent to the target. 3
to gain that blight.
Erosion 2 5 -
3 Hit Effect:
1
2
4-5 it gains 1 wou 7 3
model in its hex when it uses
3
Icebolt
6
Hit Effect:
Nia
a skill, use the first row. If 2 Crystal Glare 2 - -
2 Choose Steam
a blight s Ltd. 2019
on any model
within range.
3 Morrigan
Hit Effect:
hex, use the third row. If this skill wou they are kno
cked out.
wounds until ©Copyright Steamforged Games
Iceblade
1 Ltd.52019 5
, , or ,
ct: If the target has
Hit Effe nd.
s 1 wou
it gain 3 7 3
Icebolt
Hit Effect:
The model type icon is the first thing you should note when looking at a skill, because that
icon determines how the skill is used.
21
The skill usually affects the champion The skill usually targets a single enemy
or all models in the follower unit using model within range, but some skills
the skill. Always read skills carefully, can target more than one enemy. When
however. Some skills only affect a you use a skill that targets multiple
single follower or only affect followers models, follow the steps below once
in a single hex. for each target. You roll Godtear dice to
determine the success or failure of
The skill usually affects any friendly skills as follows.
champion or follower unit within range,
which could be the model using the skill. 1. The player who controls the model using
Some skills affect multiple models the skill chooses an enemy model in
within range, can only affect followers, range as the target.
or can only affect champions.
2. Make a hit roll to determine if the skill
The skill affects banners, hexes, both friendly hits or misses.
and enemy models, or it has multiple • The model using the skill gathers the
effects combined into a single skill. Be number of dice equal to the skill’s
sure to read skills most carefully of all! Accuracy and rolls them.
• Add up the number of symbols on those
dice to determine the accuracy total.
If a skill does not have any dice listed
• If the accuracy total equals or exceeds
for damage, then you do not make a
the target’s dodge, the skill hits. If not,
damage roll. Effects that add dice to
the skill misses, and the skill action
a damage roll do not apply to skills
ends immediately.
that don’t have one!
3. If the skill has any hit effects, resolve
them now.
22 Status Effects
There are five different status tokens in Godtear. Each has a boon on one side and a blight on
the other. Boons are bonuses that benefit champions or follower units. Blights are penalties
that hinder champions or follower units. When a follower unit has a boon or blight, all
models in the unit are affected. When a champion or follower unit is affected by a boon or
blight, place its status token above that model’s card on its dashboard. Boons and blights
stay in play from turn to turn until they expire as explained below. When a boon or blight
expires, remove its token.
A model can never have more than one of the same type of status token. If a model already
has a status token and an effect would give it a token of the same type, the effect is ignored.
If a model already has a status token and then gains a status token with the opposite effect,
remove both tokens from its dashboard, as they cancel each other’s effect.
A boon or blight only ever affects one die roll or advance. After adds a die to a
hit roll, for example, it goes away immediately and will not affect any other hit rolls.
Boons Blights
The champion or follower unit has The champion or follower unit has
+1 speed. After resolving its next –1 speed. After resolving its next
advance action, expires. advance action, expires.
The champion or follower unit has The champion or follower unit has
+1 dodge . After the next hit roll –1 dodge. After the next hit roll
against it, expires. against it, expires.
The champion or follower unit has The champion or follower unit has
+1 protection. After the next damage –1 protection. After the next damage
roll against it, expires. roll against it, expires.
The next time the champion or The next time the champion or
follower unit makes a hit roll , follower unit makes a hit roll ,
roll +1 die, then expires. roll –1 die, then expires.
The next time the champion or The next time the champion or
follower unit makes a damage roll follower unit makes a damage roll
, roll +1 die, then expires. , roll –1 die, then expires.
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Knockout 23
A knockout occurs when a model has wounds equal to its health stat. The number of wound
tokens on a model can never exceed its health. Any additional wounds over a model’s health
are simply lost.
Champions Followers
When a champion is knocked out, the player When a follower model is knocked out,
who caused the knockout may move the the follower model is removed from the
champion up to 2 hexes. Discard all status battlefield. When the last follower in a unit is
tokens above the champion’s card from its removed, discard all status tokens above the
dashboard, but leave the champion on the unit’s card from its dashboard.
battlefield in the chosen hex. A knocked
out champion cannot move, be placed, or A follower unit with no models on the battlefield
gain status tokens. The only way to remove still activates normally. They must make a recruit
wounds from a knocked out champion is the action as their first action that activation.
rally action.
To get back in the fight, a knocked out If a model is removed from the
champion must use the rally action the next battlefield by an ability (without
time it activates. A champion cannot take suffering wounds equal to its health),
any other action while it has wounds equal then it does not award steps on the
to its health, and it cannot have wounds battle ladder for being knocked out.
removed until it uses the rally action.
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24
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Life 25
Tears of Allasha the Mother, Goddess of Life
Godtears from the life goddess cause rapid growth and mutation in the land around them.
Their energy expands ever outward as the roots of Allasha’s essence dig deep into the earth.
In the end phase of each turn, the player who lost the turn rolls a die and adds 2 to the result.
Then they gather that many objective hexes and place them one by one on empty hexes that
are adjacent to other objective hexes. In the rare case that there are no empty hexes adjacent
to objective hexes, they may place the next objective hex on any empty hex.
We recommend starting with the Life scenario for your first game of Godtear!
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26 Death
Tears of Gavorrah the Reaper, Goddess of Death
Plants wither, streams dry out, and the very soil fades to ashes around godtears from the
goddess of death. Their energy draws back into itself, leaving concentrated regions of
immense power where the godtear has fallen.
In the end phase of each turn, the player who lost the turn removes any two objective hexes
of their choice. If there are any models on an objective hex when it is removed, they remain
on the hex.
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Change 27
Tears of Essell the Restless, God of Change
Considered the most elusive of godtears, crystals from the god of change do not remain in a
single location but seemingly blink from place to place within the ground they occupy.
In the end phase of each turn, the player who lost the turn rolls four dice. Then they move up
to that many different objective hexes one by one onto empty adjacent hexes. If there are any
models on an objective hex when it is moved, they move with the objective hex.
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28 Knowledge
Tears of Ellian the Sage, God of Knowledge
The godtears of knowledge invade the very minds of those who seek them. Until the tear
is claimed, a champion’s thoughts are increasingly consumed by the crystal until no other
thoughts remain.
In the end phase of each turn, the player who won the turn moves their warband token a
number of steps closer to the middle of the battle ladder equal to the number of victory
points they just won.
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Quest 29
Tears of Trillinka the Huntress, Goddess of Quests
It requires great dedication and fortitude to successfully claim the power of one of the tears
of Trillinka. Such crystals retreat deep within the earth if a champion has not proven worthy
of their power.
In the Quest scenario, players score end phase points only for their banners that are on the
opponent’s half of the battlefield. In the end phase of each turn, the player who lost the turn
may place one objective hex on an empty hex adjacent to one or more objective hexes. In
the rare case that there are no empty hexes adjacent to objective hexes, they may place the
objective hex on any empty hex.
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30 Chaos
Tears of Korrivian the Trickster, God of Chaos
The legend of Korrivian is filled with tales of betrayal and bloodshed. His chaotic godtears
lend themselves to brutal brawls and epic battles in which few mortals are left standing.
In the end phase of each turn, the player who lost the turn may place one objective hex on any
empty hex on the battlefield.
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Index 31
A M
Action . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Move. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Activation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Adjacent. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 O
Advance. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Objective hex . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Away. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
P
B Place. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Banner. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Plot phase . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Battlefield. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Battle ladder . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 R
Blights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Rally. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Boons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Range. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Recruit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
C
Claim. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 S
Clash phase. . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Skills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Class. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Status token. . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Straight line. . . . . . . . . . . . . . . . . . . . . . . . . . . 16
D Super skill. . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Damage roll. . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Dashboard. . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 T
Target. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
E Toward. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Empty hex. . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Traits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
End phase . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Turn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Enter. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Turn token. . . . . . . . . . . . . . . . . . . . . . . . . . 8, 15
F V
Follower. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Victory points. . . . . . . . . . . . . . . . . . . . . . . . . . 8
Follower unit. . . . . . . . . . . . . . . . . . . . . . . . . . 13
W
H Warband . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Hit effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Winning. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Hit roll. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Wound tokens. . . . . . . . . . . . . . . . . . . . . . . . . 21
K
Knockout. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Generated for #SFU43241. David Campos (eltaur@gmail.com)