CDG Solo System
C, D, or E or Future Offensive Card
Empire of the Sun
Original Playsheet by Chris Crane
• If not already face-up, flip all face-down cards in
slots C, D and E.
This playsheet is compatible with Empire of the Sun, Plan Orange
(C3i Nr. 29), South Pacific (C3i Nr. 30), and Burma (C3i Nr. 35). • Play card C, D or E for any allowable purpose OR a Future
Offensive Card.
Setup: Standard+ • If slot D or E are empty, fill from the draw deck (keep face-up).
Max Hand Size: Variable
Draw Deck: Dual Deck D or E
• Flip any face-down cards in slots D and E.
Fate Die Result Chart • Play card D or E for any allowable purpose.
C or Lowest Face-up Ops Card or Future Offensive • Fill in the played card’s slot from the draw deck
Card (maintain facing).
• If not already face-up, flip the top card of the deck
in slot C. Modified Setup (Scenario Specific)
• Play card C OR the lowest-valued face-up Ops Card in slots A, B, Variable Hand Sizes
D, or E for any allowable purpose OR a Future Offensives Card.
Each Side can have a Hand Size of between 4 and 7 cards based on a
• If there are multiple lowest-valued Ops cards, choose which number of game conditions and specific scenario setup instructions.
one to play. Because each Side’s Cards Remaining Marker will need to be re-
• If there is an empty slot, fill from the draw deck (keep face-up). determined during phase 4.14 of each game turn, the Max Hand size
Marker isn’t used while playing Empire of the Sun.
• The !! result has no effect on this game.
Face-up Event Card or Lowest Face-up Ops Card Full Campaign (17.1)
• If there is only one or no face-up card(s) in the display, Play out the December 1941 Special Turn as per the rules in 17.11
flip any one face-down card face-up until there are then carry out the rest of the Dual Deck setup as normal, using the
two face-up cards. CDG Solo System rules as normal starting with Turn 2.
• Play any face-up Event card OR play the lowest-valued face-up To play with the Historical Variant (17.12), do the following:
Ops card for any allowable purpose. • If the Allies choose to keep the US#4: Arcadia Conference card
(17.25.D), place that card face-up on top of the draw pile (Slot C).
• If there are multiple lowest-valued Ops cards, choose which one
• Historical Japanese Opening Hand Option (17.25.F): Place JP#3:
to play. Col. Tsuji face-up in Slot A, JP#59: Central Force face-up in Slot
• If slots A, B, D, or E are empty, fill from draw deck (maintain B, and JP#47: VADM Kondo face-up on the Draw Pile (Slot C).
facing).
A, B, or C or Future Offensive Card 1942 Scenario / The Shortened Campaign (1942-1945)
• If not already face-up, flip all face-down cards in For 17.25.D and F (if chosen), follow the instructions for the
slots A, B and C. Historical Variant above. For 17.25.E: Follow the rulebook, but
instead of discarding a card and replacing it with JP#47: VADM
• Play card A, B or C for any allowable purpose OR a Future Kondo, just place JP#47: VADM Kondo face up on the Draw Pile
Offensive Card. (Slot C).
• If slot A or B are empty, fill from the draw deck (keep face-up).
South Pacific Scenario
A or B
• Flip any face-down cards in slots A and B. Place the JP#17: Japanese Counterattack at Savo Island face-up on
the Draw Pile (Slot C).
• Play card A or B for any allowable purpose.
• Fill in the played card’s slot from the draw deck (maintain facing).
© 2022 GMT Games, LLC
CDG Solo System
Plan Orange (C3i Nr. 29) “Draw one strategy card” events
Reminder: Plan Orange uses its own decks of cards. Play cards #1 & When a strategy card is played for an event and it allows a new card
#2 then place the JP Cards Remaining Marker on the 1 space of their draw, do the following:
Cards Remaining Track and then place the US Card Remaining • If the card was played from the Card Display (meaning not an FO
Marker on the 2 space on their track. Carry out the rest of the Dual card) as either the Active Side EC card play or the Inactive Side’s
Deck setup as normal and proceed with the rest of the turn, US goes reaction card play, then do not decrease the Cards Remaining
first. Marker for that card play. Fill the empty slot from the draw pile as
per normal procedure.
Burma (C3i Nr. 35) • If the card played was a Future Offensives card, then increase the
Select a Japanese Future Offensive card (from among events #3, 8, Cards Remaining Marker by one on that Side’s Card Display.
16, 40, 48, 50) and place the JP Cards Remaining Marker on space 3 • Reminder: Base game rules regarding card draw usage/limits per
of their Cards Remaining Track. Carry out the rest of the Dual Deck turn (5.35) and Future Offensives card play limits (7.29.B) still
setup as normal and proceed with the rest of the turn. apply.
Game-specific Modifications Mandatory Cards
Offensive Segment Passing If the pre-conditions for the following cards have been met, then they
During the Offensive Segment, a Side may have 1 or more passes become Mandatory Cards. This means that the card must be played
available to them. If so, after rolling the Fate Die and flipping face-up sometime during that Side’s turn. When there is greater than 1 Card
the cards associated with the result, the Active Side may pass instead Remaining, the card can be played anytime its card Slot is allowed by
of playing one of the cards allowed by the Fate Die. If they choose to the Fate Die roll. If there is only 1 Card Remaining, then the
pass, use one of the available Pass markers and then play shift to the Mandatory card must be played and the Fate die roll is skipped.
other Side. Do not decrease the Cards Remaining Marker for the Side Furthermore, Reaction card play cannot reduce the Cards Remaining
who passed. Marker to less than 1 for that Side with a face-up Mandatory card on
the Card Display.
Designating Future Offensives • JP#43: Tojo Resigns, US#79: Soviets Invade Manchuria: If played
for OC or discarded, then this forces a Reshuffle: At the end of
• Just like in a 2-player game of Empire of the Sun, a card needs to turn, pick up the Draw pile in Slot C. If there is a face-up card on
be designated as a Future Offensive (FO). To designate a card as an Slot C, set it aside. Combine the potential Mandatory card, any
FO, you roll the Fate Die and play an allowable face-up card, as face-down cards, and the discard pile back into the deck and
usual, except that, instead of carrying out the Card’s Ops or Event, reshuffle. Then place the Draw Deck back in Slot C and refill any
you save the card beside the Active Side’s Card Display. After other vacant Slots with a face-down card. Finally, put the face-up
designating a card as an FO, be sure to refill the Card Slot and card back on top (if applicable).
decrease the Cards Remaining Marker, as usual.
• US#30: Operation Sandcrab-Cottage: Exception to the Mandatory
• To play a Future Offensives card for EC or OC during a turn, a “C” rules with this card as it can be discarded instead of played for an
result must be rolled on the Method Die Roll. The descriptions of event at any time (this still counts as playing the card, so the Cards
the Method die roll results have been modified as a reminder of Remaining Marker is decreased). However, it must either be
when Future Offensives cards can be played. Actually playing a played for an event or discarded before the end of the game turn if
Future Offensives card for EC or OC does not decrease the Cards the card’s pre-conditions have been met. If the pre-conditions
Remaining Marker but is the only play that the Active Side gets on haven’t been met, then it is played normally. This card does not
their turn. force a reshuffle.
• A Future Offensives card can always be played for Reaction (as
long as that Side has 1 or more Cards Remaining) or as an EC Card Exceptions
Offensive to win initiative (7.29.A).
JP#33: Imperial Intervention, JP#67/#68: Japanese Army/Navy
Card Modifications Central Agreement, US#52: Roosevelt-Nimitz-MacArthur
Reaction Cards • Bonus: Any face-up card in the Card Display can be swapped with
a card in the discard pile as the card stipulates. If there are no face-
• Any face-up Reaction card in the Card Display or a Future up cards, then any one face-down card can be swapped the same
Offensives card can be played in reaction. way (choose a card first, then flip it face-up and discard)
• The Inactive Side must have at least 1 or more Cards Remaining, US#60: 20th Bomber Command, US#67: Curtis LeMay, US#72:
as indicated by the marker, for every Reaction card that gets Halsey
played. Furthermore, if there is a face-up Mandatory card in the
Card display, then there must be at least 2 or more Cards • If the event (or Halsey’s Bonus) occurs, then decrease the JP Side’s
Remaining, so that 1 will remain for the Mandatory Card play. See Cards Remaining Marker by one space. If the JP Side has no Cards
the Mandatory Cards section for more details. Remaining, then there is no effect.
• Playing a Reaction card decreases the Cards Remaining Marker by
one space. Exception: If the Reaction card is a Future Offensive
card or the Reaction card specifies “Draw one strategy card”, then
it does not. See the “Draw one strategy card” section for more
details.
© 2022 GMT Games, LLC