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102 views6 pages

Sepp

Uploaded by

gnanendracseksp
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Government of Karnataka

DEPARTMENT OF COLLEGIATE AND TECHNICAL EDUCATION

Programme Computer Science and Engineering Semester IV


Course Code 20CS44P Type of Course Programme Core
Software Engineering principles and 8 hours/week
Course Name Contact Hours
practices 104 hours/semester
Teaching
L:T:P :: 3:1:4 Credits 6
Scheme
CIE Marks 60 SEE Marks 40

1.Rationale
Digital reality has become an integral part of human life with software tools being used to deal with
virtually every part of life. A process is key to develop a quality software successfully. Principles and practices
of software engineering blends engineering, computing, project management and software development. It’s
essential to understand the life cycle of software development and the process followed to develop a quality
software. Design thinking methodology encourages identifying alternative strategies and solutions to solve a
problem in best possible way.

2. Course Outcomes: At the end of the Course, the student will be able to:
Explain the typical software development life cycle (SDLC), list and differentiate the various
CO-01
SDLC models along with identifying where each model could be beneficial when applied.
Demonstrate the application of design thinking as a process, explain how it helps in
CO-02
requirement engineering and mitigate risks.
Study a given application requirement, create user stories, draw the appropriate UML diagram
CO-03
and validate to ensure user story/UML diagram meet with the given requirement.
Document standard test procedures and test cases for a given requirement to ensure the
CO-04
software gives the desired results for which it is built.

3. Course Content
Tutorial Practice
Lecture
(Activity (Performance
(Knowledge Criteria)
Week CO PO Criteria) Criteria)
4 hours/week (2
1
3 hours/week hours/batch twice in a
hour/week
week)
Overview
Software engineering; Need of software
1. Discuss success
engineering; Software paradigms; Software
and failure stories
product types: generic, customized; 2. Presentation of
characteristics of good software; collected case
1 1 1
Challenges in software projects; Factors that studies
Refer Table 1

influence software development; 3. Enact the


understanding success importance of
ethical practices
Software process; need of process,
components of process, process

Department of Collegiate and Technical Education , Government of Karnataka 53


activities; Differentiate product, project and
process; process assessment and
improvement; Software engineering ethics.

SDLC and Process Models 1. Case study to


SDLC; Software process model; How to understand the
choose process model? Comparison SDLC
between a defined process and an empirical 2. Organize and play
process; Traditional process models: games to
waterfall; Incremental; understand the
Agile process- manifesto; principles; agile process like,
practices; A paradigm shift from plan driven morning wake up
mentality. game
▪ the
1,
2 1 marshmallow
5
challenges
▪ White Elephant
Sizing
▪ Easter Egg
Challenge
3. Create JIRA
(similar tool)
account and learn
interface

1. Play and act agile
Agile frameworks; Ceremonies; Roles; ceremonies
Overview of XP – XP practices 2. Play different agile
1, Scrum: Overview; framework; ceremonies
3 1 roles
5 and artifacts Eg. Product owner,
business analyst

Risk 1. case study to


Risk, characteristics, categories; why risk understand the
management is critical; risk management importance of risk
framework; Activities; management and
Principles of risk management, Risk mitigation of risk
4 1,2 1 identification, Risk assessment – risk 2. How to use tools to
analysis; risk prioritization; Risk Mitigation; manage and
need and importance of risk mitigation; mitigate risks
Risk Control – planning, resolution, [eg. Logicgate,
monitoring; How to use tool to manage and AuditBoard etc]
mitigate risks in an organization.
Design Thinking 1. Conduct warmup
Introduction, 5 stages of design thinking activities to Ignite
Understand the process of design thinking Design Thinking
1,
5 2 using an example 2. Organize and
2
Case Study conduct design
thinking exercises
and games

Department of Collegiate and Technical Education , Government of Karnataka 54


Requirement Engineering & Modeling 1. Organize role play
Overview; what is requirement? for requirement
Importance; Requirement types; Sources of activities
requirements; 2. Identify a problem
Requirement engineering Process; and prepare
Feasibility study; Typical Requirements requirement
Engineering Problems; document or Epics
1,
6 1,3 Requirement modeling strategies; and user stories
2
Overview of UML; types of diagrams; 3. Configure JIRA for
Note: Take a case study to understand the managing the
requirement engineering and prepare project to solve the
use cases or user stories identified problem
4. Draw UML diagram
for given use case

User stories
What are user stories? Why user story? 1. Create detailed
Basic concepts; Characteristics; How to user stories for the
write/create user stories? Steps; 3C’s in above identified
1,
user stories; Life cycle of user story. User problem
7 1,3 2,
story map. 1. Organize and play
4
Estimation: planning poker to
User story point: basics; components of decide on user
story point estimation; Steps involved in points.
estimation;
Design
Objectives; design Concepts; Levels of
design; 1. Create sitemap and
Architectural styles; Monolithic and wireframe for above
1, Microservices; created user stories.
8 1,2 2, UI and UX: Overview of UI and UX, UI types, (Tools such as
3 essential properties, elements of UI design; sketch, Adobe XD,
relationship between UI and UX; Figma, etc can be
Importance of good UI/UX. Wireframes: used)
overview, purpose, benefits;

Development 1. Create Git (similar


Overview of DevOps; working principle; tool) account and
Benefits; DevOps culture; DevOps practices: configure
1, continuous integration, continuous delivery, repository
2, version control, configuration management, 2. Upload the
9 1
3, Build process; artifacts created to
4 Git
Learn version control
and configuration
management with Git
Code quality and code security: overview; 1. Install and
importance; issues caused by poor code; configure Jenkins
tools to check code quality 2. Create a container
1,
Containerization: Container, why image for Hello
2,
10 1 container, containerization; working world project
3,
principle; benefits; Hello world example 3. Setup build for
4
Note: Docker or similar tool can be used container image
to explain the containers. using Jenkins (Hello
world application)

Department of Collegiate and Technical Education , Government of Karnataka 55


Testing 1. Prepare Test plan
Principles of testing; Need of testing; stages; for the user stories
Testing process and activities; classification; using JIRA
Testing strategies; Levels of software 2. Prepare RTM for
1,
11 1,4 testing; Software testing types; the user stories
4
(Integration testing, functional testing, end- created using JIRA.
to-end testing need to be explained in Create test cases for
detail) the user stories
created.
Software Measurement and Metrics 1. Use JIRA or similar
Measurement; need of Measurement; types; tool to capture
Metrics: characteristics; classification; Agile agile metrics
12 1,4 1
metrics; Application monitoring. 2. Use SonarQube to
capture code quality
metrics
Quality Control and Assurance
Concept of software quality, Compliance,
1. Organize Roleplay
Quality Standards, quality control, quality
to understand the
assurance; Difference between QC & QA.
roles and
Need for auditing.
responsibilities of
13 1,4 1 Auditing fundamentals: auditing, elements
QA and QC team.
of auditing; audit types; auditing methods,
2. Audit the artifacts
benefits of auditing.
produced in previous
Quality and Process improvement tools and
sessions
techniques– pareto chart, PDCA cycle, Six
sigma and Lean process
Total
in 39 13 52
hours
*PO = Program outcome as listed and defined in year 1 curriculum

Table 1: Suggestive activities for tutorials (the list is only shared as an example and not inclusive of all possible
activities for that course. Student and faculty are encouraged to choose activities that are relevant to the topic
and the availability of such resources at their institution)
Sl
Activity
No
1 Study the traffic signal and the importance of rules and process.
2 Visit various consulting company web portals and collect case studies.
3 Document the roles and responsibilities of different agile ceremonies
4 Identify cost of risk;
Identify commonly used risk management tools.
Identify a problem and explain how design thinking can be applied to solve it.
5
Design a shopping cart to achieve ease of use, applying design thinking.
Prepare RPM requirement traceability matrix for shopping cart
List the criteria to select the requirement management tools.
6
Identify different requirement management tools and list their features.
Identify frequently used UML diagrams and also identify tools used to draw them.
7 Explore agile estimation techniques and prepare a report.
8 Study boiler plate and present necessary characteristics of boiler plate for a large and small project
Identify different DevOps Tools and list their features
Study and report OWASP coding guidelines
9 Learn and report Twelve Factor App methodology
Identify different version control and configuration management tools and report their market
share

Department of Collegiate and Technical Education , Government of Karnataka 56


Compare and contrast containerization and virtualization and identify importance of these in
10 software development
Identify container providers
Study and prepare report on testing tools.
11
Compare manual and automation testing
12 Study and prepare report on widely used software metrics.
13 Identify different quality tools and report their features and usage

4. CIE and SEE Assessment Methodologies


Sl. Test Duration Max
Assessment Conversion
No Week In minutes marks
1. CIE-1 Written Test 5 80 30 Average of three
2. CIE-2 Written Test 9 80 30 tests
3 CIE-3 Written Test 13 80 30 30
4. CIE-4 Skill Test-Practice 6 180 100 Average of two skill
tests reduced to
5 CIE-5 Skill Test-Practice 12 180 100
20
CIE-6 Portfolio continuous
6 evaluation of Activity through 1-13 10 10
Rubrics
Total CIE Marks 60
Semester End Examination (Practice) 180 100 40
Total Marks 100

5. Format for CIE written Test


Software Engineering principles and
Course Name Test I/II/III Sem III/IV
practices
Course Code 20CS44P Duration 80 Min Marks 30
Note: Answer any one full question from each section. Each full question carries 10 marks.
Cognitive Course
Section Assessment Questions Marks
Levels Outcome
1
I
2
3
II
4
5
III
6
Note for the Course coordinator: Each question may have one, two or three subdivisions. Optional questions in each
section carry the same weightage of marks, Cognitive level and course outcomes.

6. Rubrics for Assessment of Activity (Qualitative Assessment)


Sl. Dimension Beginner Intermediate Good Advanced Expert Students
No. Score
2 4 6 8 10
1 Descriptor Descriptor Descriptor Descriptor Descriptor 8
2 Descriptor Descriptor Descriptor Descriptor Descriptor 6
3 Descriptor Descriptor Descriptor Descriptor Descriptor 2
4 Descriptor Descriptor Descriptor Descriptor Descriptor 2

Department of Collegiate and Technical Education , Government of Karnataka 57


Average Marks= (8+6+2+2)/4=4.5 5
Note: Dimension and Descriptor shall be defined by the respective course coordinator as per the activities

7. Reference:
Sl. No. Description
1 Agile Software Development, principles, patterns and practices by Robert Martin
2 Art of agile development by James Shore & Shane Warden
3 Extreme programming explained: embrace change
4 Software-Engineering-9th-Edition-by-Ian-Sommerville
5 RPL-7th_ed_software_engineering_a_practitioners_approach_by_roger_s._pressman_
6 Becoming Agile..in an imperfect world by Greg Smith, Ahmed Sidky
7 scaledagileframework.com
8 Continuous Delivery Principles | Atlassian
9 www.agilealliance.org/
10 www.udemy.com
11 www. tutorialride.com
12 www.interaction-design.org/
13 www.digite.com

8. SEE Scheme of Evaluation


SL.
Particulars/Dimension Marks
No.

Capturing the requirements of the client, documenting, reviewing and acceptance


1 30
by the client of the documented requirement for given the problem statement.
2 Identify and document at least two associated risks for the above case. 20
Create user stories for the above requirements and draw a UML diagram using any
3 30
of the modeling technique.
Document test suite for the above requirement.
4 Viva-Voce, In the event of student unable to document a test suite, then student 20
should be allowed to explain the test procedure.
Total Marks 100

9. Equipment/software list with Specification for a batch of 20 students

Sl.
Particulars Specification Quantity
No.

1. Computers 20

2. Git, Jira, SonarCube, Lucidchart or any other UML design tool

Department of Collegiate and Technical Education , Government of Karnataka 58

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