Happy holidays!
We've been grinding away on conquest, so a lot of the patch notes
this week are to help prep for it, including some pretty big performance
improvements to the game
Content & Systems
• All chests are now Kyrsmas Presents for the next 2 weeks. For the duration of
this event, chests are double as big, dropping double the loot!
• New Ice Mantra: Ice Carve ★★
• New AGL Talent: Muffled Screams
• New CHA Talent: Narcissist
• New CHA/Rhythm Talent: Spotter
• New LTN/MTL Talent: Voltaic Conductor
• New Advanced WLL/FTD Talent: Not A Scratch
• Guild Bases are now entered/exited by pressing E at the door and not by awkwardly
running into them 3 to 4 times
• Switched server geolocation service, should show much more accurate regions (no
more Texas, EU)
• LFT Crit now has an indicator for its stages. Last stage of LFT crit will now
counter if hit during its startup
Optimization
• Greatly optimized server-side anti-cheat. Had a BIG impact on performance so this
should be a noticeable improvement
• Greatly optimized mob allegiance handling. Was a surprisingly big performance
bottleneck so should see some nice performance returns
• Optimized humanoid mob status effect handling further
Balancing & Tweaks
• Parry stun is now based off the swing speed difference between you and your
target, instead of which weapon classes you and your target are using. Fighting
against enemies with similar swingspeeds will be the same as before, but you will
find that medium weapons stun light weapons for slightly longer on average. There
are caps so outliers like the Hivelord's Hubris will behave exactly the same as
before. This change should generally mean that the lower swingspeed weapons in a
class have been buffed
• M1 input buffering now applies when you M1 during parry stun, making the return
swing delay after being parried much more consistent. This was one of the main
advantages of using a macro, so this should level the playing field a lot
• Reduced M1 input buffer window slightly to avoid misinputs
• Greatly buffed Voidwalker EXP from completing fair bounties
• Shrine of Division cap raised by 1 to account for Kelsius quest
• Phantom Step now buffs sprint speed while active
• Possession no longer costs Spectral Gauge on proc
• Twisted Puppets now travel faster while homing with Moths to a Flame. While
searching for targets they move slower to prevent them wandering too far
• Increased Moths to a Flame targeting range (25 -> 35)
• Increased Twisted Puppet lifespan (15s -> 20s)
• Moths to a Flame now continues to home for 2s after an opponent has extinguished
their flames
• Increased Wind Forge damage scaling with upgrades
• All the Dead Gods now scales with investment up to its requirement, so if you
have less WLL/INT than the req it procs less antiheal the lower your WLL/INT is.
The antiheal proc still prevents passive regen
• Alloyblood now scales with investment up to its requirement, so if you have less
MTL than the req it gives less bleed & blood loss reduction
• Reinforced Armor now scales with investment up to its requirement, with 65 FTD
giving 20% PEN reduction and scaling up to the full 40% reduction once you hit 90
FTD
• Collapsed Lung duration now scales with investment up to its requirement, with 75
STR lasting 2s and scaling up to the full 3s with 100 STR
• Ice Fissure explosion windup decreased 1s > 0.35s, In exchange, the ice pillars
can now be destroyed with 1-2 M1's worth of damage
• Iron Pulling endlag increased (0.1s -> 0.4s), should fix the movestacks and make
it less true. Now applies Mantra endlag too
• Gravity Field duration reduced slightly
• Needle Barrage targeting range lowered and damage lowered
• Rocket Lance windup increased
• Metal Eruption collisions turned off, slightly less windup, less endlag
• Metal Gatling tracking slightly better
• Caltrops decay after some time and are destructible structures
• Metal Kick normal variant has a slightly faster drop, Dropkick variant has a
little more posture damage
• Fixed Tornado having parry stun
• Fixed Karita Divebomb not applying stun
• Fixed Flaming Scourge not being cancellable
• Fixed bug where the talent Strong Hold worked when one handing a weapon with a
shield
• Blood Shadow no longer works on enemies with iframes
• Defiance no longer works on unconscious enemies
• Metal Enchant no longer works on unconscious enemies
• Shadow Hero blade critical range reduced
• Stormseye MED req increased (25 -> 40)
• Strong Punch Windup increased from (.5 -> .55)
• Iceberg now caps out at 10%, upgrade scaling increased
• Karita Divebomb now receives iframes when divebombing a target
• Dragoon base damage decreased (17 -> 16), increased ammo in 1H mode (3 -> 4)
• Scaled Kyrscleave model up visually
• Punishment now has some endlag on successful counter (.1s), fixed whiffing not
incurring a standard CD
• Fixed Ice Skate locking you in overly long endlag if you run out of Ether
• Magnet Electro Carve CD increased (25s -> 30s)
Bugfixes
• Fixed M1 input buffering occasionally buffering through mantras and causing you
to M1 after the mantra is done. Only happened for very low windup mantras like
Burning Servants
• Fixed getting multiple Poser's Rings from Zana quest. Poser's Rings are now
weightless and duplicate rings are automatically deleted
• Fixed Maestro's Blade, Jolt Cast, Eureka, Legendary
• Corrected color on some Galebreathe abilities with Haunted Path
• Fixed Karita Leap preventing you from passing through certain areas
• Fixed a memory leak with Ceaseless Slashes
• Fixed a bug with Ceaseless Slashes where you could get stuck in place
• Fixed M2 uppercuts sometimes bypassing parry stun
• Rocket Lance flinging fixed (hopefully)
• Fixed a scenario where Karita Divebomb would bug your character
• Fixed Ice Cubes going on CD twice on auto-fire
• Fixed taking fall damage while using Ice Skate