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Unit 10 Alu Design

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Unit 10 Alu Design

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College of Computer and Information Sciences

Department of Computer Science

CSC 220: Computer Organization

Unit 10
Arithmetic-logic units

1
Remember:

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Arithmetic-logic units
• An arithmetic-logic unit, or ALU, performs many
different arithmetic and logic operations. The
ALU is the “heart” of a processor—you could say
that everything else in the CPU is there to support
the ALU.
• Here’s the plan:
– We’ll show an arithmetic unit first, by building off ideas from the
adder-subtractor circuit.
– Then we’ll talk about logic operations a bit, and build a logic unit.
– Finally, we put these pieces together using multiplexers.
• We show the same examples as from the book.

3
The four-bit adder
• The basic four-bit adder always computes S = A + B + CI.

• But by changing what goes into the adder inputs A, B and CI, we can
change the adder output S.
• This is also what we did to build the combined adder-subtractor
circuit.
4
It’s the adder-subtractor again!
• Here the signal Sub and some XOR gates alter the adder inputs.
– When Sub = 0, the adder inputs A, B, CI are Y, X, 0, so the adder
produces G = X + Y + 0, or just X + Y.
– When Sub = 1, the adder inputs are Y’, X and 1, so the adder
output is G = X + Y’ + 1, or the two’s complement operation X - Y.

5
The multi-talented adder
• So we have one adder performing two separate functions.
• “Sub” acts like a function select input which determines whether the
circuit performs addition or subtraction.
• Circuit-wise, all “Sub” does is modify the adder’s inputs A and CI.

6
Modifying the adder inputs
• By following the same approach, we can use an adder to compute other
functions as well.
• We just have to figure out which functions we want, and then put the
right circuitry into the “Input Logic” box .

7
Some more possible functions
• We already saw how to set adder inputs A, B and CI to compute either
X + Y or X - Y.
• How can we produce the increment function G = X + 1?

One way: Set A = 0000, B = X, and CI = 1

• How about decrement: G = X - 1?

A = 1 1 1 1 (- 1 ), B = X, CI = 0

• How about transfer: G = X?


(This can be useful.)

A = 0000, B = X, CI = 0

This is almost the same as the


increment function!
8
The role of CI
• The transfer and increment operations have the same A and B inputs,
and differ only in the CI input.
• In general we can get additional functions (not all of them useful) by
using both CI = 0 and CI = 1.
• Another example:
– Two’s-complement subtraction is obtained by setting A = Y’, B =
X, and CI = 1, so G = X + Y’ + 1.
– If we keep A = Y’ and B = X, but set CI to 0, we get G = X + Y’.
This turns out to be a ones’ complement subtraction operation.

9
Table of arithmetic functions
• Here are some of the different possible arithmetic operations.
• We’ll need some way to specify which function we’re interested in, so
we’ve r andomly assigned a selection code to each operation.

10
Mapping the table to an adder
• This second table shows what the adder’s inputs should be for each of
our eight desired arithmetic operations.
Selection code Desired arithmetic operation Required adder inputs
S2 S1 S0 G (A + B + CI) A B CI
0 0 0 X (transfer) 0000 X 0
0 0 1 X +1 (increment) 0000 X 1
0 1 0 X +Y (add) Y X 0
0 1 1 X +Y+1 Y X 1
1 0 0 X + Y’ (1C subtraction) Y’ X 0
1 0 1 X + Y’ + 1 (2C subtraction) Y’ X 1
1 1 0 X –1 (decrement) 1111 X 0
1 1 1 X (transfer) 1111 X 1

– Adder input CI is always the same as selection code bit S0.


– B is always set to X.
– A depends only on S2 and S1.
• These equations depend on both the desired operations and the
assignment of selection codes. 11
Building the input logic
• All we need to do is compute the adder input A, given the arithmetic
unit input Y and the function select code S (actually just S2 and S1).
• Here is an abbreviated truth table:

inputs output
S2 S1 Yi Ai
0 0 0 0
0 0 1 0
S2 S1 A 0 1 0 0
0 0 0000 0 1 1 1
0 1 Y 1 0 0 1
1 0 Y’ 1 0 1 0
1 1 0 1
1 1 1111
1 1 1 1

• We want to pick one of these four possible values for A, depending on


S2 and S1.
12
Primitive gate-based input logic
• We could build this circuit using primitive gates.
• If we want to use K-maps for simplification, then we should first
expand out the abbreviated truth table.
– The Y that appears in the output column (A) is actually an input.
– We make that explicit in the table on the right.
• Remember A and Y are each 4 bits long!
inputs output
S2 S1 Yi Ai
0 0 0 0
0 0 1 0
S2 S1 A 0 1 0 0
0 0 0000 0 1 1 1
0 1 Y 1 0 0 1
1 0 Y’ 1 0 1 0
1 1 1111 1 1 0 1
1 1 1 1
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Primitive gate implementation
• From the truth table, we can
find an MSP:

S1
0 0 1 0
S2 1 0 1 1
Yi

Ai = S2Yi’ + S1Yi

• Again, we have to repeat this


once for each bit Y3-Y0,
connecting to the adder inputs
A3-A0.

• This completes our arithmetic


unit.
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15
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Bitwise operations
• Most computers also support logical operations like AND, OR and
NOT, but extended to multi-bit words instead of just single bits.
• To apply a logical operation to two words X and Y, apply the operation
on each pair of bits Xi and Yi:
1 0 1 1 1 0 1 1 1 0 1 1
AND 1 1 1 0 OR 1 1 1 0 XOR 1 1 1 0
1 0 1 0 1 1 1 1 01 01

• We’ve already seen this informally in two’s-complement arithmetic,


when we talked about “complementing” all the bits in a number.

17
Bitwise operations in programming
• Languages like C, C++ and Java provide bitwise logical operations:
& (AND) | (OR) ^ (XOR) ~ (NOT)

• These operations treat each integer as a bunch of individual bits:


13 & 25 = 9 because 01101 & 11001 = 01001

• They are not the same as the operators &&, || and !, which treat each
integer as a single logical value (0 is false, everything else is true):

13 && 25 = 1 because true && true = true

• Bitwise operators are often used in programs to set a bunch of Boolean


options, or flags, with one argument.
• Easy to represent sets of fixed universe size with bits:
– 1: is member, 0 not a member. Unions: OR, Intersections: AND

18
Defining a logic unit
• A logic unit supports different logical
functions on two multi-bit inputs X and
Y, producing an output G.
• This abbreviated table shows four
possible functions and assigns a selection
code S to each.

S1 S0 Output
0 0 Gi = XiYi
0 1 Gi = Xi + Yi
1 0 Gi = Xi ⊕ Yi
1 1 Gi = Xi’

• We’ll just use multiplexers and some


primitive gates to implement this.
• Again, we need one multiplexer for each
bit of X and Y.
19
Our simple logic unit

• Inputs:
– X (4 bits)
– Y (4 bits)
– S (2 bits)
• Outputs:
– G (4 bits)

20
Combining the arithmetic and logic units
• Now we have two pieces of the puzzle:
– An arithmetic unit that can compute eight functions on 4-bit
inputs.
– A logic unit that can perform four functions on 4-bit inputs.

• We can combine these together into a single circuit, an arithmetic-logic


unit (ALU).

21
Our ALU function table
• This table shows a sample
function table for an ALU. S3 S2 S1 S0 Operation
• All of the arithmetic operations 0 0 0 0 G= X
have S3=0, and all of the logical 0 0 0 1 G= X+1
operations have S3=1. 0 0 1 0 G= X+Y
• These are the same functions we 0 0 1 1 G= X+Y+1
saw when we built our arithmetic 0 1 0 0 G= X + Y’
0 1 0 1 G= X + Y’ + 1
and logic units a few minutes ago.
0 1 1 0 G= X–1
• Since our ALU only has 4 logical 0 1 1 1 G= X
operations, we don’t need S2. 1 x 0 0 G = X and Y
The operation done by the logic 1 x 0 1 G = X or Y
unit depends only on S1 and S0. 1 x 1 0 G = X⊕Y
1 x 1 1 G = X’

22
A complete ALU circuit
The / and 4 on a line indicate that it’s actually four lines.

4 Cout should be ignored


when logic operations are
performed (when S3=1).
4

4 4

G is the final ALU output.


• When S3 = 0, the final
output comes from the
arithmetic unit.
• When S3 = 1, the
output comes from the
logic unit.
The arithmetic and logic units share the select inputs S1
and S0, but only the arithmetic unit uses S2.

23
Comments on the multiplexer
• Both the arithmetic unit and the logic unit are “active” and produce
outputs.
– The mux determines whether the final result comes from the
arithmetic or logic unit.
– The output of the other one is effectively ignored.
• Our hardware scheme may seem like wasted effort, but it’s not really.
– “Deactivating” one or the other wouldn’t save that much time.
– We have to build hardware for both units anyway, so we might as
well run them together.
• This is a very common use of multiplexers in logic design.

24
The completed ALU
• This ALU is a good example of hierarchical design.
– With the 12 inputs, the truth table would have had 212 = 4096 lines.
That’s an awful lot of paper.
– Instead, we were able to use components that we’ve seen before to
construct the entire circuit from a couple of easy-to-understand
components.
• As always, we encapsulate the complete circuit in a “black box” so we
can reuse it in fancier circuits.
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