Shadowmancer
By Fanatical DM
Roguish Archetype
Studying the fell powers of the Shadowfell, assassins utilize
shadow magic to aid them in their subterfuge. Sometimes
masters of shadows receive their gifts from dark deities such
as the Raven Queen, Mask, or Shar. Regardless of their
origins, these shadowy rogues walk a fine line between light
and dark, mortality and death. If masters of shadows aren't
careful, the influence of the Shadowfell can consume them.
Embrace the Shadows
At 3rd level, you gain darkvision out to a range of 60 feet. If
you already have darkvision from your race, its range
increases by 30 feet.
Living Shadow
Starting at 3rd level, you can summon forth a shadow from
the Shadowfell to aid you. You can use a bonus action to
magically make the shadow take a humanoid form in an
unoccupied space you can see within 15 feet of you. The
shadow is a magical and translucent shadow that lasts until it By Greg Staples
is destroyed, until you dismiss it as a bonus action, until you
manifest another shadow, or until you’re incapacitated. Forbidden Technique
Your shadow has AC 14 + your proficiency bonus, 1 hit Starting at 9th level, you can quickly switch places with your
point, and immunity to all conditions. If it has to make a shadow to evade danger. When you use your Uncanny Dodge
saving throw, it uses your saving throw bonus for the roll. It is feature, and if you have a shadow from your Living Shadow
the same size as you, and it occupies its space. On your turn, feature, you can switch places with your shadow. You do not
you can mentally command the shadow to move up to 30 feet take any damage from the attack, but your shadow is
in any direction (no action required). The shadow can move destroyed.
through other creatures and objects as if they were difficult Once you use this feature, you can't use it again until you
terrain. The shadow is destroyed if it ends your turn inside an finish a short rest or long rest.
object. If your shadow is ever more than 30 feet from you at
the end of your turn, it is destroyed.
You can use the shadow in the following ways: Death Mark
As a bonus action, you can teleport, magically swapping At 13th level, you coordinate with your shadow to deliver
places with your shadow at a cost of 15 feet of your death infused strikes. As a bonus action, mark a creature
movement, regardless of the distance between the two of within 30 feet of you until the end of your next turn. You can
you. also manifest a shadow with your Living Shadow feature as
When you take the Attack action on your turn, any attack part of this bonus action.
you make with that action can originate from your space The next time you take the Attack action against the
or the shadow’s space. You make this choice for each marked creature and deal Sneak Attack damage, you can
attack. make one additional attack from your shadow’s position
When a creature that you can see within 5 feet of your against the marked creature. Your shadow's attack deals 4d6
shadow moves at least 5 feet away from it, you can use necrotic damage instead of your normal damage. The mark
your reaction to make an opportunity attack against that ends after both attacks are made.
creature as if you were in the shadow’s space. Once you use this feature, you can't use it again until you
If your shadow is within 5 feet of a hostile creature, you finish a short rest or long rest.
can use your Sneak Attack, but not if you have The Shrouded Path
disadvantage on the attack.
At 17th level, your affinity with the Shadowfell deepens. The
number of shadows from your Living Shadow feature that
you can maintain increases to two. If you try to create a third
shadow, the oldest shadow is destroyed.
When you use your Death Mark feature, you can attack
from each shadow if you have two shadows.
Fanatical DM: Master of Shadows 20
Fanatical Collection: Master of Shadows
1