getgenv().
Howl = {
Options = {
Type = "Target",
UpdateNotification = true,
Keybind = {
Aimbot = "e",
Resolver = "-",
AutoBuyKeyBind = "-",
AntiAimKeybind = "-",
Macro = "v",
},
},
Combat = {
Aimbot = {
Prediction = 0.1409,
Smoothness = 0.040,
Part = "HumanoidRootPart",
PredictionAdjuster = false,
MultipleParts = {
Enabled = false,
Parts = { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso" },
},
Shake = {
Enabled = false,
Amount = 5,
},
MouseTp = {
Enabled = false,
Smoothness = 0.0300,
Prediction = 0.134151,
Part = "HumanoidRootPart",
},
},
Silent = {
Prediction = 0.1409,
Part = "HumanoidRootPart",
PredictionAdjuster = false,
MultipleParts = {
Enabled = false,
Parts = { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso" },
},
Offsets = {
Jump = { Amount = -1.50 },
Fall = { Amount = 0 },
},
},
},
AntiAim = {
Enabled = false,
Velocity = -5,
},
PredictionAdjuster = {
VelocityThreshold = 250,
},
Misc = {
Checks = {
KnockedChecks = true,
TargetDeath = true,
PlayerDeath = true,
WallCheck = false,
Resolver = {
Enabled = false,
Notification = true,
},
},
Macro = {
Enabled = true,
Speed = 0.075,
Type = "Electron",
},
Autobuy = {
ProximityDistance = 10,
},
Visuals = {
EspEnabled = false,
EspColor = Color3.new(0.831373, 0.043137, 0.043137),
Distance = 30000,
DisplayName = true,
EspTransparency = false,
},
},
Cframe = {
Options = {
DefaultSpeed = 100,
Keybinds = {
ToggleMovement = "J",
},
Enable = true,
},
},
}
if getgenv().Loaded == true then
if Howl.Options.UpdateNotification == true then
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Config Updated Cuh",
Text = "Updated Script Settings.",
Duration = 0.001,
})
end
return
end
-- // Services
local Toggled = false -- Initialize Toggled
local players = game:GetService("Players")
local starterGui = game:GetService("StarterGui")
local replicatedStorage = game:GetService("ReplicatedStorage")
local inputService = game:GetService("UserInputService")
local virtualInputManager = game:GetService("VirtualInputManager")
local runService = game:GetService("RunService")
-- // Name Call
local Games = {
[2788229376] = { Name = "Da Hood", Argument = "UpdateMousePosI2", Remote =
"MainEvent" },
[16033173781] = {Name = "Da Hood Macro", Argument = "UpdateMousePosI2",
Remote = "MainEvent"},
[7213786345] = {Name = "Da Hood VC", Argument = "UpdateMousePosI2", Remote =
"MainEvent"},
[9825515356] = { Name = "Hood Customs", Argument = "MousePosUpdate", Remote =
"MainEvent" },
[5602055394] = { Name = "Hood Modded", Argument = "MousePos", Remote =
"Bullets" },
[17403265390] = { Name = "Da Downhill", Argument = "MOUSE", Remote =
"MAINEVENT" },
[18111448661] = { Name = "Da Uphill", Argument = "MOUSE", Remote =
"MAINEVENT" },
[15186202290] = { Name = "Da Strike", Argument = "MOUSE", Remote =
"MAINEVENT" },
[17344804827] = { Name = "Yeno Hood", Argument = "UpdateMousePos", Remote =
"MainEvent" },
[17564718305] = { Name = "Da Nuketown", Argument = "MOUSE", Remote =
"MAINEVENT" },
[11143225577] = { Name = "1v1 Hood Aim Trainer", Argument = "UpdateMousePos",
Remote = "MainEvent" },
[17380542873] = { Name = "DA NUKE", Argument = "UpdateMousePos", Remote =
"MainEvent" },
[17061444544] = { Name = "Rae Hood", Argument = "UpdateMousePos", Remote =
"MainEvent" },
[14277620939] = { Name = "Custom FFA", Argument = "UpdateMousePos", Remote =
"MainEvent" },
[9183932460] = {Name = "Untitled Hood", Argument = "UpdateMousePos", Remote
= ".gg/untitledhood"},
}
local mousePositionArgument = Games[game.PlaceId] or { Argument = "UpdateMousePos",
Remote = "MainEvent" }
-- // Important Variables
local localPlayer = players.LocalPlayer
local camera = workspace.CurrentCamera
local mainEvent = replicatedStorage:FindFirstChild(mousePositionArgument.Remote)
-- // Optimization Variables
local isA = game.IsA
local findFirstChild = game.FindFirstChild
local findPartOnRayWithIgnoreList = workspace.FindPartOnRayWithIgnoreList
local getChildren = workspace.GetChildren
local getPlayers = players.GetPlayers
local getMouseLocation = inputService.GetMouseLocation
local worldToViewportPoint = camera.WorldToViewportPoint
local fireServer = mainEvent.FireServer
local twait = task.wait
local tspawn = task.spawn
local tinsert = table.insert
local tfind = table.find
local newVector3 = Vector3.new
local newVector2 = Vector2.new
local newCFrame = CFrame.new
local fromAxisAngle = CFrame.fromAxisAngle
local newRay = Ray.new
local fromHSV = Color3.fromHSV
local min = math.min
local random = math.random
local abs = math.abs
local rad = math.rad
local sin = math.sin
local cos = math.cos
local inf = math.huge
local pi = math.pi
local upper = string.upper
local sub = string.sub
local freeFall = Enum.HumanoidStateType.Freefall
local jumping = Enum.HumanoidStateType.Jumping
local enumKeyCode = Enum.KeyCode
-- // Main Script Variables
-- Aimbot/Silent Variables
local isLocking, targetPlayer = false, nil
-- FieldOfView Variables
-- Macro Variable
local speedGlitching = false
-- // Script Functions
local isPlayerAlive = function(player: Player)
return (player.Character and findFirstChild(player.Character, "Humanoid"))
end
local wallCheck = function(character: Model)
if Howl.Misc.Checks.WallCheck ~= true then
return true
end
local targetPosition = character.HumanoidRootPart.Position
local cameraPosition = camera.CFrame.Position
local distance = (targetPosition - cameraPosition).Magnitude
local hitPart, hitPosition = findPartOnRayWithIgnoreList(
workspace,
newRay(cameraPosition, (targetPosition - cameraPosition).Unit *
distance),
{ localPlayer.Character, character }
)
return hitPart == nil or (hitPosition - cameraPosition).Magnitude >= distance
end
local velocityCheck = function(character: Model)
if not Howl.Misc.Checks.Resolver.Enabled == true then
return false
end
local humanoidRootPart = character.HumanoidRootPart
local humanoid = character.Humanoid
local velocity = humanoidRootPart.Velocity
local yVelocity = abs(velocity.Y)
if (yVelocity > 5 and humanoid:GetState() ~= freeFall) or yVelocity > 35 or
abs(velocity.X) > 35 or abs(velocity.Z) > 35 then
return true
end
return false
end
local adjustPrediction = function(config: table, part: Instance)
if config.PredictionAdjuster ~= true then
return config.Prediction
end
local prediction = config.Prediction
local velocity = part.Velocity
local max = Howl.PredictionAdjuster.VelocityThreshold
return prediction + ((prediction * 1.5) - prediction) *
min(velocity.Magnitude / max, 1)
end
local getClosestPlayerToCursor = function(radius: number)
local shortestDistance = radius
local closestPlayer = nil
local mousePosition = getMouseLocation(inputService)
local part = Howl.Combat.Aimbot.Part
for _, player in next, getPlayers(players) do
local character = player.Character
if player ~= localPlayer and isPlayerAlive(player) and
wallCheck(character) then
local onScreenPosition, isOnScreen = worldToViewportPoint(camera,
character[part].Position)
local distance = (newVector2(onScreenPosition.X,
onScreenPosition.Y) - mousePosition).Magnitude
if distance < shortestDistance and isOnScreen == true then
closestPlayer = player
shortestDistance = distance
end
end
end
return closestPlayer
end
local getClosestPartFromPlayerToCursor = function(multipleParts: table, character:
Model)
local shortestDistance = inf
local closestPart = nil
local mousePosition = getMouseLocation(inputService)
local parts = multipleParts.Parts
local indexAmount = 0
for _, part in next, getChildren(character) do
if isA(part, "BasePart") and tfind(parts, part.Name) then
local onScreenPosition = worldToViewportPoint(camera,
part.Position)
local distance = (newVector2(onScreenPosition.X,
onScreenPosition.Y) - mousePosition).Magnitude
if distance < shortestDistance then
closestPart = part
shortestDistance = distance
end
indexAmount = indexAmount + 1
end
if indexAmount >= #parts then
break
end
end
return closestPart
end
local resolvePartVelocity = function(part: Instance)
local lastPosition = part.Position
twait(0.145)
local currentPosition = part.Position
return (currentPosition - lastPosition) / 0.145
end
local getRandomVector3 = function(aimbot: table)
local positiveShakeAmount = aimbot.Shake.Amount
local negativeShakeAmount = -positiveShakeAmount
local factor = 0.01
return newVector3(
random(-negativeShakeAmount, positiveShakeAmount) * factor,
random(-negativeShakeAmount, positiveShakeAmount) * factor,
random(-negativeShakeAmount, positiveShakeAmount) * factor
)
end
-- // Aimbot Main (Calculations and Camera Manipulation)
runService.Heartbeat:Connect(function(deltaTime: number)
local aimbot = Howl.Combat.Aimbot
if targetPlayer ~= nil and isLocking == true and targetPlayer.Character ~= nil
then
local character = targetPlayer.Character
local isFalling = character.Humanoid:GetState() == freeFall
local targetData = isFalling and aimbot.MouseTp or aimbot
local targetPart
if aimbot.MouseTp.Enabled and isFalling then
targetPart = character[aimbot.MouseTp.Part]
else
targetPart = aimbot.MultipleParts.Enabled and
getClosestPartFromPlayerToCursor(aimbot.MultipleParts, character) or
character[aimbot.Part]
end
local alpha = targetData.Smoothness
local prediction = adjustPrediction(targetData, targetPart)
local goalPosition
if not velocityCheck(character) then
goalPosition = targetPart.Position + targetPart.Velocity * prediction
else
goalPosition = targetPart.Position + (resolvePartVelocity(targetPart) *
prediction)
end
if aimbot.Shake.Enabled == true then
goalPosition = goalPosition + getRandomVector3(aimbot)
end
local goal = newCFrame(camera.CFrame.Position, goalPosition)
camera.CFrame = camera.CFrame:Lerp(goal, alpha)
local checks = Howl.Misc.Checks
if checks.KnockedChecks == true then
local isKO = findFirstChild(character, "BodyEffects")["K.O"].Value
local isGrabbed = findFirstChild(character, "GRABBING_CONSTRAINT") ~=
nil
if character.Humanoid.Health < 0.1 or isKO == true or isGrabbed == true
then
targetPlayer = nil
isLocking = false
end
end
if checks.TargetDeath == true and character.Humanoid.Health < 1 then
targetPlayer = nil
isLocking = false
end
if checks.PlayerDeath == true and localPlayer.Character.Humanoid.Health < 1
then
targetPlayer = nil
isLocking = false
end
end
end)
-- // Silent Main
local replicatedStorage = game:GetService("ReplicatedStorage")
local localPlayer = game:GetService("Players").LocalPlayer
local childActivatedConnection
local childAddedConnection
local childRemovedConnection
local childActivatedFunction = function()
local silentTarget = upper(Howl.Options.Type) == "FOV" and
getClosestPlayerToCursor(Howl.FieldOfView.Size) or targetPlayer
if isLocking and silentTarget and silentTarget.Character then
local silent = Howl.Combat.Silent
local character = silentTarget.Character
local targetPart = silent.MultipleParts.Enabled
and getClosestPartFromPlayerToCursor(silent.MultipleParts,
character)
or character[silent.Part]
local hitPosition = targetPart.Position
local humanoidStateType = character.Humanoid:GetState()
if humanoidStateType == Enum.HumanoidStateType.Jumping then
hitPosition += Vector3.new(0, silent.Offsets.Jump.Amount, 0)
elseif humanoidStateType == Enum.HumanoidStateType.Freefall then
hitPosition += Vector3.new(0, silent.Offsets.Fall.Amount, 0)
end
local targetVector = velocityCheck(character) and
resolvePartVelocity(targetPart) or targetPart.Velocity
local function fireEventForGame(hitPosition, targetVector, silent,
targetPart)
local currentGame = Games[game.PlaceId] or { Argument =
"UpdateMousePos", Remote = "MainEvent" }
local mainEvent = replicatedStorage:FindFirstChild(currentGame.Remote)
local mousePositionArgument = currentGame.Argument
if mainEvent then
local adjustedPosition = hitPosition + (targetVector *
adjustPrediction(silent, targetPart))
if currentGame.Name == "Hood Customs" then
fireServer(mainEvent, mousePositionArgument, adjustedPosition +
Vector3.new(0, 0, 0))
else
fireServer(mainEvent, mousePositionArgument, adjustedPosition)
end
end
end
fireEventForGame(hitPosition, targetVector, silent, targetPart)
else
silentTarget = nil
end
end
local function onChildAdded(child)
if child:IsA("Tool") then
if childActivatedConnection then
childActivatedConnection:Disconnect()
end
childActivatedConnection = child.Activated:Connect(childActivatedFunction)
end
end
local function onChildRemoved(child)
if child:IsA("Tool") and childActivatedConnection then
childActivatedConnection:Disconnect()
end
end
local function onCharacterAdded(character)
if childAddedConnection then
childAddedConnection:Disconnect()
end
if childRemovedConnection then
childRemovedConnection:Disconnect()
end
if childActivatedConnection then
childActivatedConnection:Disconnect()
end
childAddedConnection = character.ChildAdded:Connect(onChildAdded)
childRemovedConnection = character.ChildRemoved:Connect(onChildRemoved)
end
-- Initial connection to the current character
if localPlayer.Character then
onCharacterAdded(localPlayer.Character)
end
localPlayer.CharacterAdded:Connect(onCharacterAdded)
-- // Make sure silent aim works if player is holding a gun while executing Howl
local currentTool = nil
for _, v in next, getChildren(localPlayer.Character) do
if isA(v, "Tool") then
currentTool = v
currentTool.Parent = localPlayer:FindFirstChildOfClass("Backpack")
break
end
end
-- // Keybinds
inputService.InputBegan:Connect(function(input: InputObject, gameProcessedEvent:
boolean)
if gameProcessedEvent == true then
return
end
local inputKeyCode = input.KeyCode
local keyBind = Howl.Options.Keybind
if inputKeyCode == enumKeyCode[sub(upper(keyBind.Aimbot), 1, 1)] then
isLocking = not isLocking
targetPlayer = isLocking and getClosestPlayerToCursor(inf) or nil
elseif inputKeyCode == enumKeyCode[sub(upper(keyBind.Resolver), 1, 1)] then
local Resolver = Howl.Misc.Checks.Resolver
Resolver.Enabled = not Resolver.Enabled
if Resolver.Notification == true then
starterGui:SetCore("SendNotification", {
Title = "Resolver",
Text = tostring(Resolver.Enabled),
Duration = -inf,
})
end
end
if Howl.Misc.Macro.Enabled == true then
local macro = Howl.Misc.Macro
if inputKeyCode == enumKeyCode[sub(upper(keyBind.Macro), 1, 1)] and
macro.Type == "Third" then
speedGlitching = not speedGlitching
if speedGlitching == true then
repeat
local waittime = macro.Speed / 100
twait(waittime)
virtualInputManager:SendKeyEvent(true, "I", false,
game)
twait(waittime)
virtualInputManager:SendKeyEvent(true, "O", false,
game)
twait(waittime)
virtualInputManager:SendKeyEvent(true, "I", false,
game)
twait(waittime)
virtualInputManager:SendKeyEvent(true, "O", false,
game)
twait(waittime)
until not speedGlitching
end
elseif inputKeyCode == enumKeyCode[sub(upper(keyBind.Macro), 1, 1)] and
macro.Type == "First" then
speedGlitching = not speedGlitching
if speedGlitching == true then
repeat
local waittime = macro.Speed / 100
twait(waittime)
virtualInputManager:SendMouseWheelEvent("0", "0",
true, game)
twait(waittime)
virtualInputManager:SendMouseWheelEvent("0", "0",
false, game)
twait(waittime)
virtualInputManager:SendMouseWheelEvent("0", "0",
true, game)
twait(waittime)
virtualInputManager:SendMouseWheelEvent("0", "0",
false, game)
twait(waittime)
until not speedGlitching
end
elseif inputKeyCode == enumKeyCode[sub(upper(keyBind.Macro), 1, 1)] and
macro.Type == "Electron" then
speedGlitching = not speedGlitching
if speedGlitching == true then
repeat
runService.Heartbeat:Wait()
keypress(0x49)
runService.Heartbeat:Wait()
keypress(0x4F)
runService.Heartbeat:Wait()
keyrelease(0x49)
runService.Heartbeat:Wait()
keyrelease(0x4F)
runService.Heartbeat:Wait()
until not speedGlitching
end
end
end
end)
function AA()
local localPlayer = game.Players.LocalPlayer
if not getgenv().Howl.AntiAim.Enabled then return end -- Check if AA is
enabled
-- Get hip height from settings
local val = getgenv().Howl.AntiAim.Velocity -- Get vertical velocity from
settings
local humanoidRootPart = localPlayer.Character.HumanoidRootPart
-- Set the vertical velocity
humanoidRootPart.Velocity = Vector3.new(humanoidRootPart.Velocity.X, val,
humanoidRootPart.Velocity.Z)
-- Set the hip height
end
game:GetService('UserInputService').InputBegan:Connect(function(Key)
if Key.KeyCode ==
Enum.KeyCode[getgenv().Howl.Options.Keybind.AntiAimKeybind:upper()] and not
game:GetService('UserInputService'):GetFocusedTextBox() then
Toggled = not Toggled -- Toggle the AA feature
if Toggled then
while Toggled do
AA()
task.wait()
end
end
end
end)
local UserInputService = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local proximityDistance = getgenv().Howl.Misc.Autobuy.ProximityDistance or 10
local isLoopActive = false
local targetPositions = {
Vector3.new(-635.77001953125, 18.855512619018555, -119.34500122070312),
Vector3.new(-1046.2003173828125, 18.851364135742188, -256.449951171875),
Vector3.new(492.8777160644531, 45.112525939941406, -620.4310913085938),
Vector3.new(533.6549682617188, 1.7305126190185547, -257.5400085449219),
Vector3.new(32.894508361816406, 22.60923194885254, -845.3250122070312)
}
-- Corresponding item names
local targetItems = {
"12 [Revolver Ammo] - $80",
"18 [Double-Barrel SG Ammo] - $64",
"20 [TacticalShotgun Ammo] - $64",
"12 [Revolver Ammo] - $53",
"18 [Double-Barrel SG Ammo] - $53"
}
local function checkProximityAndClick()
while isLoopActive do
for index, targetPosition in ipairs(targetPositions) do
local distance = (character.HumanoidRootPart.Position -
targetPosition).Magnitude
if distance <= proximityDistance then
local shopFolder = workspace:FindFirstChild("Ignored") and
workspace.Ignored:FindFirstChild("Shop")
if shopFolder then
local targetItem =
shopFolder:FindFirstChild(targetItems[index])
if targetItem then
local clickDetector =
targetItem:FindFirstChild("ClickDetector")
if clickDetector then
fireclickdetector(clickDetector)
end
end
end
break
end
end
wait(0.2)
end
end
UserInputService.InputBegan:Connect(function(input, isProcessed)
if not isProcessed and input.UserInputType == Enum.UserInputType.Keyboard then
local currentToggleKey =
Enum.KeyCode[getgenv().Howl.Options.Keybind.AutoBuyKeyBind]
if input.KeyCode == currentToggleKey then
isLoopActive = not isLoopActive
if isLoopActive then
checkProximityAndClick()
end
elseif Enum.KeyCode[input.KeyCode.Name] then
end
end
end)
local function setAutobuyKeybind(key)
if Enum.KeyCode[key] then
getgenv().Howl.Autobuy.Keybind = key
end
end
if getgenv().Howl.Misc.Visuals.EspEnabled == true then
local espSquares = {}
local espOutlineSquares = {}
local displayNameTexts = {}
local function updateSquareESP(player, position)
if not espOutlineSquares[player] then
local outlineSquare = Drawing.new("Square")
outlineSquare.Color = Color3.fromRGB(0, 0, 0)
outlineSquare.Transparency = 0
outlineSquare.Filled = true
outlineSquare.Size = Vector2.new(10, 10)
espOutlineSquares[player] = outlineSquare
end
if not espSquares[player] then
local square = Drawing.new("Square")
square.Color = Howl.Misc.Visuals.EspColor
square.Transparency = Howl.Misc.Visuals.EspTransparency
square.Filled = true
square.Size = Vector2.new(5, 5)
espSquares[player] = square
end
local outlineSquare = espOutlineSquares[player]
local square = espSquares[player]
outlineSquare.Position = Vector2.new(position.X - outlineSquare.Size.X / 2,
position.Y - outlineSquare.Size.Y / 2)
square.Position = Vector2.new(position.X - square.Size.X / 2, position.Y -
square.Size.Y / 2)
outlineSquare.Visible = true
square.Visible = true
end
local function updateDisplayNameESP(player, position)
if Howl.Misc.Visuals.DisplayName then
if not displayNameTexts[player] then
local text = Drawing.new("Text")
text.Color = Howl.Misc.Visuals.EspColor
text.Size = 12
text.Center = true
text.Outline = false
text.Font = Drawing.Fonts.UI
displayNameTexts[player] = text
end
local text = displayNameTexts[player]
text.Text = player.DisplayName
text.Position = Vector2.new(position.X, position.Y - 20)
text.Visible = true
else
if displayNameTexts[player] then
displayNameTexts[player]:Remove()
displayNameTexts[player] = nil
end
end
end
local function cleanupPlayerESP(player)
if espOutlineSquares[player] then
espOutlineSquares[player]:Remove()
espOutlineSquares[player] = nil
end
if espSquares[player] then
espSquares[player]:Remove()
espSquares[player] = nil
end
if displayNameTexts[player] then
displayNameTexts[player]:Remove()
displayNameTexts[player] = nil
end
end
local function createESP()
for _, player in pairs(players:GetPlayers()) do
if player ~= players.LocalPlayer and player.Character then
local humanoidRootPart =
player.Character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart and humanoidRootPart:IsA("BasePart") then
local distance = (humanoidRootPart.Position -
camera.CFrame.Position).Magnitude
local position, onScreen =
camera:WorldToViewportPoint(humanoidRootPart.Position)
if Howl.Misc.Visuals.EspEnabled and distance <=
Howl.Misc.Visuals.Distance and onScreen then
updateSquareESP(player, position)
updateDisplayNameESP(player, position)
else
cleanupPlayerESP(player)
end
else
cleanupPlayerESP(player)
end
end
end
end
players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
end)
end)
players.PlayerRemoving:Connect(function(player)
cleanupPlayerESP(player)
end)
runService.RenderStepped:Connect(createESP)
end
local player = game.Players.LocalPlayer
local userInputService = game:GetService("UserInputService")
local runService = game:GetService("RunService")
local isMoving = false
local speedMultiplier = getgenv().Howl.Cframe.Options.DefaultSpeed
local enable = getgenv().Howl.Cframe.Options.Enable
local function moveCharacter(humanoidRootPart)
runService.Stepped:Connect(function()
while isMoving do
if not enable then
isMoving = false
break
end
local moveDirection = player.Character.Humanoid.MoveDirection
if moveDirection.Magnitude > 0 then
humanoidRootPart.CFrame = humanoidRootPart.CFrame + (moveDirection
* speedMultiplier * runService.RenderStepped:Wait())
end
wait()
end
end)
end
local function initializeCharacter(character)
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
userInputService.InputBegan:Connect(function(input, gameProcessedEvent)
if gameProcessedEvent then return end
if input.KeyCode.Name ==
getgenv().Howl.Cframe.Options.Keybinds.ToggleMovement then
isMoving = not isMoving
if isMoving then
moveCharacter(humanoidRootPart)
end
end
end)
runService.RenderStepped:Connect(function()
speedMultiplier = getgenv().Howl.Cframe.Options.DefaultSpeed
end)
end
if player.Character then
initializeCharacter(player.Character)
end
player.CharacterAdded:Connect(function(character)
initializeCharacter(character)
end)
game:GetService("RunService").Heartbeat:Connect(function()
enable = getgenv().Howl.Cframe.Options.Enable
end)
getgenv().Loaded = true