Enter Prosecutor’s Name: ___________________________________________
Enter Defendant’s Name: ___________________________________________
Enter Judge’s Name: ________________________________________________
Prosecutor’s Lawyer's Name: ________________________________________
Defendant’s Lawyer’s Name: ________________________________________
Objective:
Players take on the role of either the Prosecutor or the Defendant’s
Attorney, aiming to win the case by strategically using evidence,
interrogating witnesses, and making compelling arguments. The player must
use logic, reasoning, and deduction to either prove the defendant's
innocence or guilt.
Gameplay Overview:
1. Roles:
o Prosecutor: The player must prove beyond a reasonable doubt
that the defendant committed the crime by presenting strong
evidence and questioning witnesses to weaken the defense.
o Defendant’s Attorney: The player must defend the client by
undermining the prosecutor’s case, presenting counter-evidence,
and creating reasonable doubt in the minds of the jury.
2. Phases of the Game:
o Opening Statements: Both sides give their initial statements.
The player outlines their theory of the case and how they plan to
prove it.
o Evidence Collection & Introduction: The court will introduce
key pieces of evidence gradually as the case progresses, with
both sides needing to decide the best way to use or refute this
evidence.
o Witness Interrogation: Players can question witnesses and
cross-examine them. Correctly phrased questions and strategy
can reveal contradictions or weaken the opposing side’s case.
o Final Arguments: After the evidence has been presented and
witnesses interrogated, players make their final arguments,
summarizing the case to convince the judge or jury.
3. Evidence System:
o Evidence will be revealed periodically in the game. The player
must decide how to use it:
Prosecutor: Present evidence that strengthens their case
and discredits the defense.
Defendant: Discredit or reframe the prosecutor’s
evidence to cast doubt on the charges.
o Types of Evidence:
Physical Evidence: A murder weapon, fingerprints, or
DNA samples.
Eyewitness Testimony: Statements from people who
claim to have seen the crime or key events.
Documents: Contracts, emails, or financial records that
relate to the case.
Expert Testimony: Scientific experts, such as forensic
analysts, who can verify or refute evidence.
4. Case Progression:
o The case gets more complex as new evidence and witness
testimonies are introduced. Some pieces of evidence may
contradict earlier testimonies, and players must be quick to
identify and exploit inconsistencies.
5. Twist: Throughout the game, there can be unexpected turns (e.g.,
surprise evidence, witnesses recanting statements, or bribed
witnesses), which forces the player to adapt and adjust their strategy
in real-time.
Example Scenario:
Case Title: The Poisoned Gala
Crime: The wealthy socialite _________ was found dead after a high-
profile gala, poisoned by a rare chemical found in their drink. The
defendant, their estranged husband, Lucas Frazier, is accused of their
murder.
Prosecutor’s Objective: Prove that ____________ had the motive (a
bitter divorce), access to the poison (a chemist by profession), and
opportunity (they was seen near their drink before they died).
Defense’s Objective: Argue that __________ was framed, pointing
out that there were other people with the motive (their business
partners), and the evidence is circumstantial.
Glass of Poisoned Wine (Physical evidence): Found near the victim,
contains traces of poison.
Key Evidence:
_______’s Emails (Document): Emails between ________ and
____________ about their tense relationship and potential custody
battles over their children.
Eyewitness Testimony: Several guests at the gala saw ___________
acting suspiciously.
Security Camera Footage: Footage showing someone resembling
__________ near Emma's table before they was found dead—but it’s
blurry.
Example Gameplay Decisions:
Prosecutor: Uses the glass of wine and eyewitnesses to argue that
__________ had the opportunity and motive. Must work to discredit
___________ potential alibis.
Defendant: Argues that the security footage is unclear, presents
emails from other business partners showing they had disputes with
_________, and introduces expert testimony showing the poison could
have been administered by someone else.
Interactive Features:
Cross-Examination Puzzles: The player must spot contradictions or
lead witnesses into making revealing statements.
Evidence Analysis Mini-Games: Players can analyze pieces of
evidence to find hidden clues.
Moral Choices: Occasionally, players may need to make decisions
that could bend the law to win the case—risking penalties if they’re
caught.
Victory Conditions:
For Prosecutor: Convince the jury beyond a reasonable doubt that
the defendant is guilty.
For Defendant: Create enough reasonable doubt about the
prosecution’s case to secure an acquittal.
This concept allows for thrilling legal battles with multiple layers of strategy,
evidence gathering, and courtroom drama. What do you think? Would you
like to expand on a particular part of the game?