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Saltmarsh - Shop List

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0% found this document useful (0 votes)
357 views15 pages

Saltmarsh - Shop List

Uploaded by

francisco
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Alchemicals: Winston’s Store

Ammunition: Winston’s Store

Antiques: Winston’s Store

Apothecary: Winston’s Store

Armory: Dwarven Anvil

Asylum: The Styes

Bakery: Green Market

Bank/ Money Lender: Gellan Primewater

Brewery: Zenopus Brewing Co.

Butcher: Green Market

Calligraphy: Winston’s Store

Carpentry: Carpenter’s Guildhall

Cartography: Winston’s Store

Cathedral: Temple of Seraphs

Cemetery: Saltmarsh Cemetery

Clothing: Green Market

Cobbler: Winston’s Store

Farm: Green Market

Fish: Green Market

Forge: Dwarven Anvil

Gaming: Winston’s Store

General goods: Winston’s Store

Glassblower: Green Market

Harbor: Green Market

Inn/ Tavern: Wicker Goat


Jeweler: Green Market

Leatherworker: Kiorna Kester

Library: Green Market

Masonry: Green Market

Music: Green Market

Painter: Green Market

Pottery: Green Market

Prison: Barracks & Jail

Scribe: Winston’s Store

Smith: Dwarven Anvil

Stables: Green Market

Tattoo: Winston’s Store

Temple: Temple of Seraphs

Tools/Hardware: Winston’s Store

Townhall: Council Hall

Trinkets: Winston’s Store (1d10 cp)

Warehouse: Gellan Primewater

Weapons: Dwarven Anvil

Weaver: Green Market

Alchemicals: Winston’s Store


● Acid (2d6 acid damage, improvised weapon) 25gp 1lbs Vial
● Alchemist fire (1d4 fire each turn, DC 10 Dex) 50gp 1lbs Flask
● Alchemist’s supplies 50gp 8lb

To

Cc

Bcc
Subject

● Alchemy jug (see Dungeon Master’s Guide) 300gp 12lbs


● Herbalism kit 5gp 3lbs
● Perfume of bewitching (adv charisma, 1 hour) 100gp -
● Poison (DC 10 Con save, 1d4 poison dmg, 1 min) 100gp - Vial
● Poisoner’s kit 50gp 2lbs
● Potion of climbing (climbing speed=walking speed) 30gp .5lbs
● Potion of healing (2d4+2) 50gp .5lbs
● Pouch (herbalism kit) 75sp -
● Tinderbox (flint, fire steel, cloth soaked in oil) 5sp 1lbs
● Vial (alchemy/ herbalism supplies) 1gp -

Ammunition: Winston’s Store


● Arrows (20) 1gp 1lbs
● Blowgun (martial) 10gp 1lbs
● Blowgun needles (50) 1gp 1lbs
● Blunderbuss bullets (5) 1gp -
● Blunderbuss 300gp 10lbs
● Crossbow bolts (20) 1gp 1.5lbs
● Crossbow, hand (martial) 75gp 3lbs
● Crossbow, heavy (martial) 50gp 18lbs
● Crossbow, light (simple) 25gp 5lbs
● Dart (simple) 5cp .25lbs
● Longbow (martial) 50gp 2lbs
● Net (martial) 1gp 3lbs
● Palm pistol 50gp 1lbs
● Palm pistol bullets (20) .1gp -
● Pepperbox 250gp 5lbs
● Pepperbox bullets (20) .2gp -
● Quiver 1gp 1lbs
● Shortbow (simple) 25gp 2lbs
● Sling (simple) 1sp -
● Sling bullets (20) 4cp 1.5lbs
● Unbreakable arrow (cannot be broken) 25gp -
Antiques: Winston’s Store
● Candle of the deep (burns always, even under water)50gp 1lbs
● Clockwork amulet (10 on d20 roll once per day) 100gp 1lbs
● Dark shard amulet (warlock focus cast any cantrip) 75gp 1lbs 1 action, 10 Arcana
check
● Horn of silent alarm (chosen creature can hear) 85gp 3lbs 4 charges in 600 ft,
1d4 charges day
● Lock of trickery (lock & key) 50gp 1lbs Dex checks have
disadvantage
● Mystery key (5% chance to open any lock) 50gp - Disappears after
success
● Orb of time (verifies day, afternoon, evening, night) 50gp 1lbs
● Orb of direction (directs which way is north) 10gp 1lbs
● Pipe of smoke monsters (shape smoke into monster) 50gp - Only 1 ft cube size,
lasts 5 seconds
● Talking doll (doll can learn 6 phrases) 75gp 3lbs Must be in 5ft range
● Tankard of sobriety (don’t get inebriated) 80gp 1lbs
● Veteran’s cane (becomes mundane longsword) 15gp 15lbs

Apothecary: Winston’s Store


● Antitoxin (advantage save throw against poison) 15gp - 1-hour duration
● Bead of nourishment (provides 1 day rations) 25gp -
● Bead of refreshment (transforms pint of liquid) 25gp - Makes liquid fresh
drinking water
● Healer’s kit (bandages, salves, splints, 10 uses) 10gp 3lbs Stabilizes creature to
0 HP
● Oil (flask) 1sp 1lbs
● Sealing wax 5sp -
● Soap 2cp -
● Sprig of mistletoe 1gp - Druidic focus
● Totem 1gp - Druidic focus
● Vial 1gp -
● Wooden staff 5gp 4lbs Druidic focus
● Yew wand 10gp 1lbs Druidic focus

Armory: Dwarven Anvil


● Armor of gleaming (enchanted to always be clean) +75gp - 75gp for the
enchantment on armor
● Breastplate (medium, 14+Dex modifier, max 2) 400gp 20lbs
● Cast-off armor (enchanted to instantly remove) +50gp - 50gp for the
enchantment on armor
● Chain mail (heavy, 16) 75gp 55lbs Stealth disadvantage
● Chain shirt (medium, 13+Dex modifier, max 2) 50gp 20lbs
● Dread helm (makes eyes glow red) 55gp 6lbs
● Half plate (medium, 15+Dex modifier, max 2) 750gp 40lbs Stealth disadvantage
● Plate (heavy, 18) 1500gp 65lbs Stealth
disadvantage
● Ring mail (heavy, 14) 30gp 40lbs Stealth disadvantage
● Scale mail (medium, 14+Dex modifier, max 2) 50gp 45lbs Stealth disadvantage
● Shield (+2) 10gp 6lbs
● Shield of expression (face on shield) 50gp 6lbs Manipulate
expression on face
● Smoldering armor (enchanted emanating smoke) +75gp - 75gp for enchantment
on armor
● Splint (heavy, 17) 200gp 60lbs Stealth disadvantage

Asylum: The Styes


● 1sp per person per day
● Unwilling/ proven unstable, minimum mandatory 1 week stay
● Willing, minimum mandatory 5 day stay

Bakery: Green Market


● All baked goods 1-10 cp

Bank/ Money Lender: Gellan Primewater


● 1pp = 10gp = 20ep = 100sp = 1000cp
● Can only borrow up to 10x current gold
● Every 10 pieces charges interest of that amount by one each day after exchange

Brewery: Zenopus Brewing Co.


● Barrel of ale 20ep 140lbs
● Barrel of common wine 20sp 140lbs
● Barrel of fine wine 80gp 140lbs

Butcher: Green Market


● Chicken breast 3cp
● Chicken thigh 3cp
● Chicken wing 2cp
● Ribeye 3sp
● Sirloin 5sp
● T-bone 6sp

Calligraphy: Winston’s Store


● Calligrapher’s supplies 10gp 5lbs
● Custom requests Determined by request
● Enduring spellbook (immune to fire and water) 100gp 5lbs
● Ink (1-ounce bottle) 10gp - 5x Calligrapher’s
supplies
● Ink pen 2cp -
● Paper (one sheet) 2sp -
● Parchment (one sheet) 1sp - Calligrapher’s
supplies
● Quill 5sp - Calligrapher’s
supplies
● Spellscroll (1st level) 25gp - 1 use
● Spellscroll (cantrip) 15gp - 1 use

Carpentry: Carpenter’s Guildhall


● Carpenter’s tools 8gp 6lbs

● Staff (arcane focus) 5gp 4lbs


● Staff of adornment (objects less than 1lbs) 50gp 4lbs
● Staff of bird calls (mimics bird calls up to 60ft) 70gp 4lbs 10 charges a day
● Staff of flowers (causes flowers to sprout) 50gp 4lbs 10 charges a day
● Wand (arcane focus) 10gp 1lbs
● Wand of conducting (conducts music up to 60ft) 90gp 4lbs 3 charges a day
● Wand of pyrotechnics (lights 60 ft, 7 charges) 65gp 4lbs Sparkling noise 300ft,
● Wand of scowls (target scowls for 1 minute, 30ft) 60gp 4lbs 3 charges a day
● Wand of smiles (target smiles for 1 min, 30ft) 60gp 4lbs 3 charges a
day
● Woodcarver’s tools 1gp 5lbs
o Knife
o Gouge
o Small saw

Cartography: Winston’s Store


● Cartographer’s tools 15gp 6lbs
● Custom maps Determine based on customization
● Ink (1-ounce bottle) 10gp - 5x cartographer’s
tools
● Pair of compasses 4gp 3lbs
● Parchment (1 sheet) 1sp -
● Quill 5sp -

Cathedral: Temple of Seraphs


● Ceremony rental 100gp -
● Holy symbol, amulet 5gp 1lbs
● Holy symbol, emblem 5gp -
● Holy symbol, reliquary 5gp 2lbs
● Holy water (flask) 25gp 1lbs
● Robes 1gp 4lbs

Cemetery: Saltmarsh Cemetery


● Coffin 100gp 40lbs
● Funeral 500gp -

Clothing: Green Market


● Cloak of billowing (ability to wave on command) 100gp 1lbs
● Cloak of many fashions (change style, color, quality)90gp 3lbs Can duplicate other
cloaks
● Clothes of mending (magically repairs clothes) 10gp 4lbs
● Common clothes 5sp 3lbs
● Costume clothes 5gp 4lbs
● Fine clothes 15gp 6lbs
● Hat of vermin (summon bat, frog, or rat in hat) 65gp 3lbs 3 charges, creatures
act as normal
● Hat of wizardry (wizard cantrip 10 arcana check) 75gp 3lbs Wizard focus, per
long rest
● Robes 1gp 4lbs
● Traveler’s clothes 2gp 4lbs

Cobbler: Winston’s Store


● Bear paw boots 2gp -
● Boots of false tracks (misinterprets wearers race) 60gp 4lbs

Farm: Green Market


● Chicken 5sp
● Cows 1gp
● Donkey 5gp
● Goat 2gp
● Pig 2gp
● Sheep 3gp

Fish: Green Market


● Black bass
● Blue crabs
● Catfish
● Clams
● Cod
● Flounder
● Grouper
● Herring
● Lobster
● Salmon
● Shrimp
● Snapper
● Tuna

Forge: Dwarven Anvil


● Custom orders Determined by customization

Gaming: Winston’s Store


● Charlatan’s die (can control numbered rolled) 80gp -
● Dice set 1sp -
● Dragonchess set 1gp .5lbs
● Playing card set 5sp -
● Three-Dragon Ante set 1gp -

General goods: Winston’s Store


● Backpack 2gp 5lbs
● Bedroll 1gp 7lbs
● Bell 1gp -
● Blanket 5sp 3lbs
● Block and tackle 1gp 5lbs
● Candle 1cp -
● Chalk (1 piece) 1cp -
● Chest 5gp 25lbs
● Component pouch 25gp 2lbs
● Flask or tankard 2cp 1lbs
● Hourglass 25gp 1lbs
● Hunting trap 5gp 25lbs
● Jug or pitcher 2cp 4lbs
● Lamp 5sp 1lbs
● Lantern, bullseye 10gp 2lbs
● Lantern, hooded 5gp 2lbs
● Lock 10gp 1lbs
● Magnifying glass 100gp -
● Mess kit 2sp 1lbs
● Mirror, steel 5gp .5lbs
● Pot, iron 2gp 10lbs
● Pouch 5sp 1lbs
● Rations (1 day) 5sp 2lbs
● Rope, hempen (50ft) 1gp 10lbs
● Rope, silken (50ft) 10gp 5lbs
● Sack 1cp .5lbs
● Scale, merchants 5gp 3lbs
● Signet whistle 5cp -
● Spyglass 1000gp1lbs
● Tent, two-person 2gp 20lbs
● Tinderbox 5sp 1lbs
● Torch 1cp 1lbs
● Waterskin 2sp 5lbs

Glassblower: Green Market


● Arcane focus, crystal 10gp 1lbs
● Arcane focus, orb 20gp 3lbs
● Bottle, glass 2gp 2lbs
● Custom order Determined by customization

Harbor: Green Market


● Galley 30,000gp, 2gp (buy, ride admission)
● Keelboat 3,000gp, 50sp (buy, ride admission)
● Longship 10,000gp, 1gp (buy, ride admission)
● Rowboat 50gp, 2cp (buy, ride admission)
● Sailing ship 10,000gp, 4gp (buy, ride admission)
● Fishing tackle 1gp 1lbs
● Navigator’s tools 25gp 2lbs
● Pole of angling (transform into fishing pole) 50g 3lbs With hook, line, and
reel

Inn/ Tavern: Wicker Goat


● Ale (gallon) 2sp
● Ale (mug) 4cp
● Bread, loaf 2cp
● Cheese, hunk 1sp
● Inn stay, comfortable (standard room) 8sp
● Inn stay, wealthy (suite) 2gp
● Meal, comfortable 5sp
● Meal, wealthy (fancy feast) 8sp
● Meat chunk 3sp
● Wine, common (pitcher) 2sp
● Wine, fine (bottle) 10gp

Jeweler: Green Market


● Agate 10gp -
● Azurite 10gp -
● Files 2gp 2lbs
● Freshwater pearl (irregular) 10gp -
● Hammer 1gp 3lbs
● Hematite 10gp -
● Jeweler’s tools 25gp 2lbs
● Lapis lazuli 10gp -
● Malachite 10gp -
● Obsidian 10gp -
● Pliers 2gp 2lbs
● Quarts (blue) 10gp -
● Rhodochrosite 10gp -
● Ruby of the war mage (weapon spellcasting focus) 100gp -Attach, simple, martial

● Small saw 2gp 3lbs


● Tiger eye 10gp -
● Turquoise 10gp -
● Tweezers 5cp -

Leatherworker: Kiorna Kester


● Hide (medium, 12+Dex modifier, max 2) 10gp 12lbs
● Leather (light, 11+Dex modifier) 10gp 10lbs
● Leatherworker’s tools 5gp 5lbs
● Padded (light, 11+Dex modifier) 5gp 8lbs Stealth disadvantage
● Studded leather (light, 12+Dex modifier) 45gp 13lbs

Library: Green Market


● Book 25gp 5lbs
o Historical accounts
o Lore
o Poetry
● Case, scroll 10sp 1lbs
● Ink (1-ounce) 10gp -
● Ink pen 2cp -
● Map, common 10sp -
● Paper (1 sheet) 2sp -
● Parchment (1 sheet) 1sp -
● Scroll (blank) 5sp -
● Sealing wax 5sp -
● Spellbook (100 blank pages) 50gp 3lbs

Masonry: Green Market


● Mason’s tools 10gp 8lbs

Music: Green Market


● Bagpipes 30gp 6lbs
● Drum 6gp 3lbs
● Dulcimer 25gp 10lbs
● Flute 2gp 1lbs
● Lyre 30gp 2lbs
● Horn 3gp 2lbs
● Instrument of illusions (create illusionary effects) 100gp 2lbs 5ft, bard 15ft sphere
● Instrument of scribing (write a magical message) 80gp 2lbs 3 charges, 6 words
long
● Pan flute 12gp 2lbs
● Shawm 2gp 1lbs
● Viol 0gp 1lbs

Painter: Green Market


● Custom order Determined by customization
● Painter’s supplies 10gp 5lbs

Pottery: Green Market


● Clay (1 pound) 2gp 1lbs
● Potter’s tools 10gp 3lbs

Prison: Barracks & Jail


● Bail Determined by DM
● Bond Determined by DM
● Bounty Determined by DM

Scribe: Winston’s Store


● Ink (1-ounce) 10gp -
● Ink pen 2cp -
● Paper (1 sheet) 2sp -
● Parchment (1 sheet) 1sp -
● Scribing services Determined by DM
● Scroll (blank) 5sp -

Smith: Dwarven Anvil


● Forge rental 50gp -
● Smith’s tools 20gp 8lbs

Stables: Green Market


● Carriage 100gp 600lbs
● Cart 15gp 200lbs
● Chariot 250gp 100lbs
● Coach cap
o Between towns 3cp per mile
o Within city 1cp
● Donkey/ mule (40ft, 420lbs capacity) 8gp
● Feed (per day) 5cp 10lbs
● Horse, draft (40ft, 540lbs capacity) 50gp
● Horse, riding (60ft, 480lbs capacity) 75gp
● Mastiff (40ft, 195lbs capacity) 25gp
● Pony (40ft, 225lbs capacity) 30gp
● Saddle
o Exotic 60gp 40lbs
o Military 20gp 30lbs
o Pack 5gp 15lbs
o Riding 10gp 25lbs
● Saddlebags 4gp 8lbs
● Sled 20gp 300lbs
● Stabling 5sp
● Stall rental 50sp
● Wagon 35gp 400lbs
● Warhorse (60ft, 540lbs capacity) 400gp

Tattoo: Winston’s Store


● Custom Determined by DM
● Illuminator’s tattoo (write with finger as if ink pen) 65gp Ink never runs out
● Masquerade tattoo (can cast disguise self) 75gp Once per day
● Spellwrought tattoo, 1st level (13 save, +5 to hit) 25gp Disappears
● Spellwrought tattoo, cantrip (13 save, +5 to hit) 15gp Disappears

Temple: Temple of Procan


● Worship god of choice

Tools/Hardware: Winston’s Store


● Abacus 2gp 2lbs
● Backpack 2gp 5lbs
● Ball bearings (bag of 1000) 1gp 2lbs
● Block and tackle 1gp 5lbs
● Bucket 5cp 2lbs
● Caltrops (bag of 20) 1gp 2lbs
● Chain (10ft) 5gp 10lbs
● Climber’s kit 25gp 12lbs
● Crowbar 2gp 5lbs
● Grappling hook 2gp 4lbs
● Hammer 1gp 3lbs
● Hammer, sledge 2gp 10lbs
● Harness 5gp 10lbs
● Ladder (10ft) 1sp 25lbs
● Pick, miner’s 2gp 10lbs
● Piton 5cp .25lbs
● Pole (10ft) 5cp 7lbs
● Pole of collapsing (10ft that collapses to 1ft) 55gp 5lbs
● Ram, portable 4gp 35lbs
● Shovel 2gp 5lbs
● Spikes, iron (10) 1gp 5lbs
● Thieves’ tools 25gp 1lbs
o Small file
o Lock picks
o Mirror mounted on metal handle
o Narrow bladed scissors
o Pliers

Townhall: Council Hall


● Political building
● Court
● High ranking officials
● Guards

Trinkets: Winston’s Store (1d10 cp)


● A knife that belonged to a relative
● A tooth from an unknown beast
● A vial of dragon blood
● An enormous dragon scale
● Brass orb etched with strange rune
● Brass ring that never tarnishes
● Cloth doll skewered with needles
● Crystal that fainting glows in moonlight
● Glass orb filled with moving smoke
● Glass orb with a clockwork goldfish
● Gold coin minted in a fallen civilization
● Old chess piece made from glass
● Piper that blows bubbles
● Rank insignia from a lost legionnaire
● Shard of obsidian that always feels warm
● Tiny silver icon of a raven
Warehouse: Gellan Primewater
● Storage rentals Determined by size and length of
time

Weapons: Dwarven Anvil


● Simple
o Club 1sp 2lbs
o Dagger 2gp 1lbs
o Greatclub 2sp 10lbs
o Handaxe 5gp 2lbs
o Javelin 5sp 2lbs
o Light hammer 2gp 2lbs
o Mace 5gp 4lbs
o Quarterstaff 2sp 4lbs
o Sickle 1gp 2lbs
o Spear 1gp 3lbs
● Martial melee
o Battleaxe 10gp 4lbs
o Flail 10gp 2lbs
o Glaive 20gp 6lbs
o Greataxe 30gp 7lbs
o Greatsword 50gp 6lbs
o Halberd 20gp 6lbs
o Lance 10gp 6lbs
o Longsword 15gp 3lbs
o Maul 10gp 10lbs
o Morningstar 15gp 4lbs
o Pike 5gp 18lbs
o Rapier 25gp 2lbs
o Scimitar 25gp 3lbs
o Shortsword 10gp 2lbs
o Trident 5gp 4lbs
o War pick 5gp 2lbs
o Warhammer 15gp 2lbs
o Whip 2gp 3lbs
● Moon touched sword (emits moonlight, 30ft ) +75gp - Sword enchantment

Weaver: Green Market


● Weaver’s tools 1gp 5lbs
● Loom rental 1gp -

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