The Crew PocketMod Crew Log – By Ken Grazier – @Demo_Ken – Geek-Craft.
com
to indicate highest / lowest / only. Designed by Kengi. Print your own! Go to http://bit.ly/CrewLog
card, but no sonar tokens may be used ?
Currents: Each player may communicate one again or draw new ones from the deck.
If a mission fails, try the same tasks
7 9 task may be placed under the task.
? Crew Log
Cards won during a trick to complete a
than anyone else. recently taken trick.
won two more 9's
Pocketmod
0 8
No one may have You are only allowed to look at the most
task.
Attempt Count
Difficulty Level
6 7 crew members may a player pass on a
Mission Number &
Complete Checkbox
Distress Signal Used
Running Attempt Total
and Rules Modifications
Only if there are fewer tasks cards than
All tasks go to them.
Communication Restrictions
one player. 5 6 task and opens the first trick.
Together, choose The captain always chooses the first
Y X followed whenever possible.
5 5 Opening submarine cards must be
Don t Forget:
Total Attempt Count
4 4
players say Yes .
completed, you lose. Mission 26 requires two
3 3 If the time runs out before the mission is
allowed to be revealed about their own hand.
2 2 agrees will get all the tasks. Nothing is
answered Yes or No . The one who
Panic The captain s question may only be
1 Don t 1 Crew Members Real-Time Missions:
Captain takes all
10 4 tasks or gives them 15 6 3:00 or -2 21 0 U 28 14
to one player.
If given away,
communication only At no point may a player have won two more color 1's
before first trick 16 6 2:30 or than any other player. 29 15
11 8 -2 No player may use any communication. 22 11 U 30 16
Rapture of the Deep: Use two fewer sonar tokens
-2 than crew members. Any crew member may use
each token to communicate according to the rules. 17 9 23 0 U 31 17
May not lead May not communicate until after first trick. Winner of
12 0 pink or submarines. Players may freely discuss how to distribute task first trick must always have won more tricks than any
cards. They do not have to be evenly distributed. other player. 32 0
Captain takes all Use following tasks:
13 5 tasks or gives them
to one player. 18 9 24 12 U 1. Win 0 tricks
If given away, 2. Win exactly 3 tricks in a row
communication only Captain s first 3. Win 2 tricks in a row
before first trick selection MUST be Captain gets 4. Win the first and the last trick.
19 9 most difficult task.
25 12 no tasks. U
14 6 3:30 or ? All tasks go to exactly two 33 18
20 10 U 26 players. They discuss who
gets what between them. When you win, increase difficulty by 1 and repeat.
Real-time missions: This lets you play the mission
3:30 in real time. Once tasks are assigned to a single Unfamiliar Terrain
player, set time on a device. Wait for the timer to Draw a color card at random before dealing to 10 5:00 or 12 19 20 21 22 23 24 25
start before playing cards or communicating. If U determine Communication rules. U U
time runs out, you ve failed.
123 – Normal Yellow 5
You do not have to play in real time. 456 – Currents (Communication without token) 27 0 must be 26 27 28 29 30 31 32
If you do not, use the other restriction listed. 789 – Rapture of the Deep (Communication -2) final card. U