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0% found this document useful (0 votes)
49 views9 pages

E-Cse Unit-1

e cse - unit-1

Uploaded by

pillipramod8096
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Basics of a Computer

A computer is an electronic device that processes data, performs calculations, stores


information, and outputs results. It consists of two main components: hardware and software.

Hardware

Hardware refers to the physical components of a computer system that can be touched and
seen. It is the machinery that carries out the processing and operations.

Functional Units of Hardware:

1. Input Unit: Devices that allow users to input data into the computer (e.g., keyboard,
mouse, scanner).
2. Output Unit: Devices that display or produce the results of the computer's processing
(e.g., monitor, printer, speakers).
3. Central Processing Unit (CPU): The "brain" of the computer that executes
instructions. It consists of:
o Control Unit (CU): Manages the flow of instructions and data in and out of the
CPU.
o Arithmetic and Logic Unit (ALU): Performs mathematical calculations and
logical operations.
o Registers: Small, fast storage locations within the CPU for temporary data.
4. Memory Unit: Stores data and instructions for immediate access by the CPU. Memory
is typically divided into primary memory (e.g., RAM) and secondary memory (e.g.,
hard drive, SSD).
5. Storage Unit: Devices used to store data permanently or semi-permanently (e.g., hard
drives, SSDs, optical drives, USB drives).

Components of the CPU (Central Processing Unit)

The CPU is often referred to as the "brain" of the computer because it carries out the
instructions of a program by performing basic arithmetic, logic, control, and input/output
operations. It consists of several key components that work together to process data and
execute tasks. The main components of a CPU are:

1. Arithmetic and Logic Unit (ALU):

 The ALU is responsible for performing all arithmetic and logical operations in the
computer.
o Arithmetic operations: These include basic calculations such as addition,
subtraction, multiplication, and division.
o Logical operations: These involve comparisons (like greater than, less than, or
equal to) and logical operations (AND, OR, NOT, XOR).
o The ALU plays a crucial role in executing the instructions that make the
computer perform its tasks.

2. Control Unit (CU):

 The Control Unit is responsible for managing and directing the flow of data between the
CPU and other components (memory, input/output devices).
o Fetch: Retrieves an instruction from the memory.
o Decode: Interprets the instruction to determine what action should be taken.
o Execute: Carries out the decoded instruction (which could be arithmetic, logical,
or a data transfer operation).
 The Control Unit ensures the correct sequence of operations is followed, acting as the
coordinator for the CPU's execution process.

3. Registers:

 Registers are small, fast storage locations within the CPU. They store data temporarily
and are essential for fast data manipulation during the execution of instructions.
 Types of Registers:
o Accumulator (A): Holds intermediate results of calculations.
o Program Counter (PC): Holds the address of the next instruction to be executed.
o Instruction Register (IR): Stores the current instruction being executed.
o Memory Address Register (MAR): Holds the address of the memory location for
reading or writing data.
o Memory Buffer Register (MBR): Temporarily holds data being transferred to or
from memory.
o Status Registers: Keep track of flags like zero, carry, overflow, etc., to indicate
the result of an operation.

4. Cache Memory:

 Cache memory is a small, fast memory located between the CPU and RAM. It stores
frequently accessed data and instructions, allowing the CPU to access them more
quickly than if it had to fetch them from RAM.
 Levels of Cache:
o L1 Cache: Directly connected to the CPU core and is the fastest but has the
smallest capacity.
o L2 Cache: Slightly slower than L1 but larger in size.
o L3 Cache: Typically shared among all cores of a multi-core CPU and larger but
slower than L2.

5. Bus Interface Unit (BIU):

 The Bus Interface Unit manages communication between the CPU and other
components, especially memory and input/output devices, via the system bus.
 It is responsible for sending and receiving data to and from memory, executing
input/output operations, and ensuring that the right data is delivered to the right part of
the computer system.

6. Clock:

 The Clock generates timing signals that synchronize all the operations within the CPU
and other components of the computer. Each pulse from the clock triggers the CPU to
perform a basic operation.
 The clock speed (measured in GHz, gigahertz) determines how many operations the
CPU can perform in a given amount of time.

7. Pipeline:

 Pipelining is a technique used to improve the performance of the CPU. It allows


multiple instruction stages to overlap, meaning that while one instruction is being
executed, another can be decoded, and a third one can be fetched, thus increasing
throughput.
 Modern CPUs have multiple pipeline stages to handle several instructions at once.

8. Execution Unit (EU):

 The Execution Unit works alongside the ALU to execute instructions and perform
operations like moving data between registers and memory or comparing values.
Memory

emory in a computer is used to store data and instructions that are being actively processed
Memory
or have been processed.

Memory Hierarchy:

1. Registers:: The fastest and smallest type of memory, located inside the CPU.
2. Cache Memory:: A small, fast memory used to store store frequently accessed data. It is
typically divided into levels (L1, L2, L3).
3. Primary Memory (RAM):
(RAM): Random Access Memory (RAM) is temporary and volatile
storage that holds data and instructions the CPU is currently using.
4. Secondary Memory:: Non Non-volatile memory used for long--term storage (e.g., hard
drives, SSDs, optical disks).
5. Tertiary and Off-line Storage: Used for backups and archival purposes (e.g., tapes,
line Storage:
cloud storage).

Types of Memory:

 Volatile Memory:: Loses its contents when the power is turned off (e.g., RAM).
 Non-volatile Memory:: Retains data even when the power is off (e.g., hard drive, SSD).
 Cache Memory:: A very fast type of volatile memory that stores copies of frequently
accessed data from the main memory to speed up data retrieval.
Input and Output Devices

 Input Devices:: Allow users to enter data into the computer (e.g., keyboard, mouse,
microphone, scanner).
 Output Devices:: Present processed data to the user in a human-readable
human form (e.g.,
monitor, printer, speakers).
Software

Software refers to the programs and applications that run on a computer. It is divided into two
main categories: system software and application software.

System Software:

System software is designed to manage the hardware of the computer and provide a platform
for running application software.

 Operating System (OS): Manages hardware resources and provides a user interface.
Examples include Windows, macOS, and Linux.
 Device Drivers: Programs that allow the operating system to interact with hardware
devices (e.g., printer drivers, graphics card drivers).
 Utility Programs: Help with maintenance tasks such as disk management, antivirus
protection, and file compression.

Application Software:

Application software is designed to perform specific tasks for the user. These include
productivity tools, games, media players, etc.

 Software Packages: Pre-packaged software designed to perform specific tasks (e.g.,


Microsoft Office for word processing and spreadsheets).
 Web Browsers: Allow users to access the internet (e.g., Google Chrome, Firefox).
 Media Software: Used for creating and editing multimedia content (e.g., Adobe
Photoshop, VLC media player).

Frameworks and IDEs:

 Frameworks: A framework provides a foundation for building specific types of


software applications. Examples include Django for web development, TensorFlow for
machine learning, and React for user interfaces.
 Integrated Development Environments (IDEs): IDEs provide a set of tools for
developers to write, debug, and test their code more efficiently. Popular IDEs include
Visual Studio, Eclipse, IntelliJ IDEA, and PyCharm.

Generations of Computers

Computers have evolved over time in terms of size, speed, and capability. These changes are
categorized into generations of computers.

1. First Generation (1940-1956): Vacuum Tubes

 Technology Used: Vacuum tubes were used for processing and storage.
 Key Features:
o Computers in this generation were large, bulky, and consumed a lot of power.
o They were based on vacuum tubes, which were glass tubes that could amplify
electrical signals. They were slow, unreliable, and generated a lot of heat.
o These computers used punch cards for input and output and magnetic drums or
tapes for storage.
o The software was mostly written in machine language (binary code), which is a
low-level language understood by the hardware.
 Examples:
o ENIAC (Electronic Numerical Integrator and Computer): One of the first general-
purpose electronic computers.
o UNIVAC I (Universal Automatic Computer): The first commercially produced
computer.
 Limitations:
o Very slow processing speed.
o Excessive heat generation and frequent breakdowns.
o Large size and high cost.

2. Second Generation (1956-1963): Transistors

 Technology Used: Transistors replaced vacuum tubes.


 Key Features:
o Transistors made of semiconductor materials like silicon, replaced vacuum tubes.
They were smaller, faster, more reliable, and consumed less power.
o These computers used magnetic core memory for faster and more reliable data
storage.
o The programming languages shifted to assembly language and higher-level
languages like FORTRAN and COBOL were developed, making software
development easier.
 Examples:
o IBM 7090: A transistorized version of earlier machines used for scientific
computations.
o UNIVAC II: The second generation of UNIVAC computers.
 Improvements:
o Smaller and more reliable than first-generation computers.
o Faster processing speed.
o Lower power consumption.

3. Third Generation (1964-1971): Integrated Circuits (ICs)

 Technology Used: Integrated Circuits (ICs) replaced individual transistors.


 Key Features:
o Integrated Circuits allowed multiple transistors, resistors, and capacitors to be
embedded in a single chip, significantly reducing the size and cost of computers.
o Operating systems became more advanced, providing better management of
hardware and software.
o The introduction of high-level programming languages like C and Pascal
facilitated software development.
o Computers started to have keyboard and monitor interfaces, which made them
more user-friendly.
 Examples:
o IBM System/360: A family of computers that were the first to use IC technology
and support both scientific and business applications.
o PDP-8: One of the first minicomputers, which used integrated circuits.
 Improvements:
o Reduced size and cost.
o More reliable and faster processing.
o The development of multiprogramming and time-sharing.

4. Fourth Generation (1971-Present): Microprocessors

 Technology Used: Microprocessors, the single-chip CPU.


 Key Features:
o The microprocessor integrated all the functions of the CPU (control unit,
arithmetic and logic unit) onto a single chip, leading to the development of
personal computers (PCs).
o This generation saw the emergence of VLSI (Very-Large-Scale Integration)
technology, which allowed millions of transistors to be placed on a single chip.
o Graphical User Interfaces (GUIs) became common, making computers much
more accessible to non-technical users.
o Storage devices like floppy disks, hard drives, and later SSDs became standard.
o Networking technologies like Ethernet and the internet began to gain prominence,
connecting computers globally.
 Examples:
o Intel 4004: The first commercially available microprocessor, marking the start of
the microprocessor era.
o Apple II: One of the first personal computers to be mass-produced.
o IBM PC: Launched in 1981, it became the standard for personal computers.
 Improvements:
o The size of computers shrank dramatically.
o Computers became affordable for individuals and small businesses.
o Vast improvements in processing speed, storage capacity, and input/output
capabilities.
o The rise of software packages, games, and the early internet.
5. Fifth Generation (Present and Beyond): Artificial Intelligence (AI) and Quantum
Computing

 Technology Used: Artificial Intelligence (AI), Quantum computing, and


nanotechnology.
 Key Features:
o The fifth generation of computers is characterized by the development of AI and
machine learning, where computers can process data, recognize patterns, and
make decisions with minimal human intervention.
o Quantum computing is an emerging field that aims to harness quantum
mechanics for extremely fast processing, far beyond the capabilities of classical
computers.
o Computers are becoming highly parallel and multi-core, enabling them to
perform numerous tasks simultaneously.
o Cloud computing and internet-based services have become common, allowing for
greater storage and processing power without the need for physical hardware.
o Development of advanced virtual reality (VR), augmented reality (AR), and
robotics powered by AI and machine learning.
 Examples:
o Quantum Computers: Google’s Sycamore, IBM’s Q System One, which
represent early attempts to build practical quantum computers.
o AI-driven systems: Devices like smartphones, self-driving cars, and digital
assistants (e.g., Siri, Alexa) are powered by AI.
o Supercomputers: Systems like Fugaku, currently one of the world’s fastest
supercomputers, are used for complex simulations, weather forecasting, and AI
research.
 Improvements:
o Extreme increases in processing power, particularly through parallel processing
and quantum computing.
o Greater emphasis on intelligent systems capable of learning, adapting, and
interacting with humans.
o Connectivity through cloud computing and the expansion of the Internet of
Things (IoT), linking billions of devices globally.

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