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Lesson 2

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0% found this document useful (0 votes)
64 views20 pages

Lesson 2

lesson

Uploaded by

Dane Florentino
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Leson

StudentSample Project
sing
Mathematicsand ScienceDigita

LessonOutcom
Explore existin ath apps scienc irtua
and

Create student sample projects like


math
pro ec
science investigato oject using
too sa
interactive
publicatio equirementosr

Simply knowing the principles of ICT Pedagogy integratioins


not
enough to make learning efficientand meaningful. Moreover,an
effective

and efficien echnology-supporte essont does not only end with


having a

need toprepare
well-designedlearmingplan.This means thatthereisa
y
o tou that after you were able to
This Module ajms i
y nd a ft e earl ide tif
th e c ve age f r le r pla n
prepare, ou wi
,ma e r a l s .a nd r e s en a iontshat ou n eed
documents
th b nasnd
uppo i p lemen laskedtat to y o ur studentsample ,presentatio
i ndevelop wi
l
able t c me th i
n do n th e sct ivit e f r the se o
s
cum en s you

ll- s gn dpre ent ti ns


up i h mathematics and
e e of
eac in a nd learning
wil b
a e t m ke the

ToolsinFacllain
gMalhernatics and SclenceLearning

in-
Modle
3-Uing Pts
penEnded Uaing Meheessand Scienco
Explo

As a would-be teacherwho willfacilitat he learningplan that


youte
developed in Activity1,you need to study somne principlebsehind
creating

Studentsas DigitalSavvy

Our studentsa,s digitalnatives re exposed todiferentand


massive
number of online application s. such,we are expected to
familiarize

A. Mathematics LearningVia Digita ools


Mathematical skill an be fullydeveloped when we allow
student o use digitaltoolsas additionalresources for math
learningA.lso,aside from primary sources tudent an use digita
pplicatio come up with a math investigato ojec thatpromotes
theirmathematicalskillsto solve real world problemsor
scenariopsromotingPBL.
Digitalmath toolslike DXL are helpfulfor studentsto
practiceand
reinfor cmeath skills(Hollands& Pan,2018).Inthework
ofStephan(2017), a digitalmath tool likeMathletic rovide some
advantages: (a) learners are motivatedand engaged;(b)an effective
supplementary digitaltoolfor
extendedpractice c)aligned with core curriculum and math
standards;and
(a)provideways for facultytodifferentjatlearningi,ndividuali
earning, and provide instan eedback.Cozad & Ricçomini(2016) said
that digital based fluency interventiosnhsow promisetopromote
fluency instudent ith
mathematicsdifficulti sonsiderin hat digitaltoolscan
provideimmediate feedback and requireless organizatio han paper-
and-pencilntervention do.Mascia,Perrone,Bardi,Agus, Penna,&
Lucangeli(2018)enumerated the
positiv mpacts of digitaltoolson math learrning such as accuracy,
speed, sematic and syntactincumericalknowledge and
spatialorientation.

The followin ompilatio fmath digitaltoolsarepresentedby

olog a
Techn fo and
rT c Le
Mohe atlog an 8cence B
duat
Th
a
stati m ry , l gebra ,
a
commu u is n one use r

r
b
. s
of wo rldwid
e. The e
y ar e o e dynamic
mathematicalso ftwa provider of
re allo v
l
Geometry Pad

https://www.bookwidgets.com/tblog/2019/02/how-these-20-
math-
tools-can-make-your-lessons-more-cxciting
http://www.stemonmobile.com/geometry-pad/
Geometry Pad offers a fun way ' to learn geometry and
practiceimportantconstruction t. , syour personal assistantin
C learninggeometry.Studentscan easilypresent theirgeometrie
constructions, take use the compass and
measurements,
experiment witha lotof differen eometri
hapes.

Photomath
https://www.bookwidgetc m./blog/2019/02/how-these-20-math
tools-can-make-your-lessons-more-exciting
https://photomath.net/en/

This app will help you understand mathematical problems


with contentto improve your math skillsE.very month
theysolve and explainmore than 1 millionmath problems.
By scanningyour math problem,thisapp willhelp you
instantl ithsolvingit Y.ou can do th sby usingthecamera
on your mobile device A. fter it
findsoutwhat your math
https://www.bookwidgets.com/blog/2019/02/how-these-20-
i h b oa r d s o math

wtgo
f
tools-can-make-your-lessons-more-exciting c l a s s roo m .

f,c uctoenrtepnr ohger


ht / /w kh a na c or / t
ade
ps w .
a u s s instructio nmalthc l videos,practice
as s e du c
Th h an ca demy
s p ro f it or g
n

a e
ne nd y h re .
of volunteers and sponsors.
wi h c omm unity
w or s

e Shapes3D .com/blog/2019/02/how-these-20-

Tools in Faciljtating Mathematics and Science


Madule Qpen-Ended Projects Using Mathematics and Science
3-2-Student
Ualng Sample
tools-can-make-your-lessons-more-exciting
https:/shapes.learnteachexplore.com'shapes-3d-geometry-
learnin
Shapes 3D is an AR app to teach geometry. You can create
prisms,pyramids, solidsof revolutio nd Platonicsolids.Pick
an easy figureto startwith,and slowly build up untilyou reach
themost complex figures T.his toolwants to
improvetheteacher's

f CK
https://www.bookwidgets.com/blog/2019/02/how-these-20-ma
tools-can-make-your-lessons-more-exciting
https://www.ck12.org/student/

This free math app is available on almost any device.


It offers adaptivepractice w,orkbooks, quizzes,testsand
several simulations.The app is divided into
differentsectionss,o depending on your levelyou can

g
https://www.bookwidgets.com/blog/2109/02/how -these-20-math
tools-can-make-your-lessons-more-exciting
https://www.cuethink.com/
Cuethinkis an innovativeapplicatio or studentsfrom Grades
2-12. On the one hand, ittrie o engage studentswho are
already

doing well,and on the other, it supports student ho have math

difficultieTsh.ey want studentstosee challengesas


opportunities

witha growing mindset.

Fluidmath
https://www.bookwidgets.com/blog/2019/02/bow-these-20-
mat
tools-can-make-your-lessons-more-exciting
y
e as
r
p n i s fort
a
r
s
L

https://www.bookwidgets.cem/blog/2019/02/how-these-20-
mat
tools-can-make-your-4essons-more-exciting
t : .d
b s w c om/
//ww esmos.
t gbout gaphs.They
too l i groatforteaching
Th D esm s
a
fr
y
u e e

Bookwidgets

https://www.bookwidgets.com/blog//2019/02/ how-these-20-
math-
tools-can-make-your-lessons-more-exciting

k.
https://www.bookwidgets.com/blog/2019/02/how-these-20-
math
tools-can-make-your-lessons-more-exciting
https://www.mathalicious.com/

Mathaliciou ooks at mathematics from a

differentperspective.

To teach mathematics to students,use of old-fashione


ring
mathematics is avoided. Instead studentslearn mathematics

Virtua erd
https://www.bookwidgets.com/blog/2019/02/how-these-20-
math
tools-can-máke-your-lessons-more-exciting .

a
can be an e s y the explanation of
don't understand
I f students
e xe r c is .
understand
i through the explanatio
te acher h ey may

f a

Geomet
CanPigurelt 19/02/how-these-20-
math-
bttps://www.bookwidgets.com/tblog/20
tools-can-make-your-lessons-more-exçiting
a
covers factsabout linesto
Thispllatform simple
tryto
You can
s L
in
U Open- Ende o i Fa i t g Mathemat cs a c en a
Module
3 - sin
t S a npl
oj ects i M a themaic a nd i n e gi a
2 -Student
on circlcs riangle nd so on.This tool allows student o
learm
for themsclves and how to prove somethingratherthan

Below arc othercxamples of math digitaltoolswhich


to be helpfulto students:
n. PhET Interacti mulations
https://www.commonsense.org/education/top-1p0i- kes/t-math
tools-for-high-school-students
https://www.commonsense.org/education/website/phet-int
simulation
Every mathematics simulationwas createdto
representreal.
world problems.Experimentation and tinkerin re some of
the
best ways to form meaningful and lastingcognitiv

o
. Wolfram Alph
https://www.wolframalpha.com/

Wolfram Alpha'slong-termgoal is to make all systematic


knowledgeimmediately computable and accessibleto
everyone.
Via
Scientifisckillscan be fully developed when we allow
studentsto use virtuallaboratoryor simulationapps to be used as
additionalresources for sciencelearningD.ue to lack of
laboratoryequipment or resourcesin Philippineschools,using virtual
laboratoryor simulations for laboratory activitiweosu ld provevery
importan s alternativ or "hands-on"activities Also,aside from
primary sources tudents can use digitalapplication o come up
with a scienceinvestigato ojectthatpromotes theirscientific skill
o solvereal-worldproblems or scenariopsromotingPBL.

Faour &Ayoubi (2018) cited the followingadvantages of


virtual laboratory:(a)givingstudentsthe opportunit o learnby

doing,providing them with intriguinga,nd enjoyable activitie )


offer studentswith opportunityto investigatseituation t s hat cannot
be done in real time because of lack or resources(;c)beneficialto
study advanced conceptssuch as Einstein'tsheoryof relativit
hatwould notbe realizedin traditional laboratory settings;(d) ffer
visual representatiofnor abstract science conceptsby
providingvisualsand graphicalanalysis;(e)more cost-effective
thantraditionallaboratory(;) virtuallab instrument save space and

aching and
on circlcs riangle nd so on.This tool allows student o
learm
for themsclves and how to prove somethingratherthan

Below arc othercxamples of math digitaltoolswhich


to be helpfulto students:
n. PhET Interacti mulations
https://www.commonsense.org/education/top-1p0i- kes/t-math
tools-for-high-school-students
https://www.commonsense.org/education/website/phet-int
simulation
Every mathematics simulationwas createdto
representreal.
world problems.Experimentation and tinkerin re some of
the
best ways to form meaningful and lastingcognitiv

. Wolfram Alph
https://www.wolframalpha.com/

Wolfram Alpha'slong-termgoal is to make all systematic


knowledgeimmediately computable and accessibleto
everyone.
Via
Scientifisckillscan be fully developed when we allow
studentsto use virtuallaboratoryor simulationapps to be used as
additionalresources for sciencelearningD.ue to lack of
laboratoryequipment or resourcesin Philippineschools,using virtual
laboratoryor simulations for laboratory activitiweosu ld provevery
importan s alternativ or "hands-on"activities Also,aside from
primary sources tudents can use digitalapplication o come up
with a scienceinvestigato ojectthatpromotes theirscientific skill
o solvereal-worldproblems or scenariopsromotingPBL.

Faour &Ayoubi (2018) cited the followingadvantages of


virtual laboratory:(a)givingstudentsthe opportunit o learnby

doing,providing them with intriguinga,nd enjoyable activitie )


offer studentswith opportunityto investigatseituation t s hat cannot
be done in real time because of lack or resources(;c)beneficialto
study advanced conceptssuch as Einstein'tsheoryof relativit
hatwould notbe realizedin traditional laboratory settings;(d) ffer
visual representatiofnor abstract science conceptsby
providingvisualsand graphicalanalysis;(e)more cost-effective
thantraditionallaboratory(;) virtuallab instrument save space and

aching and
Using
yimp
a o
c h emistry ( El c kAl ra t ro e d erf o r mance o f stude
l e z ,& e
clas s es in a
ybri d ulema n 2 0 ;s ccessfuls trate gy

nt in
in prac ic al

examples of
virtualaboratory Or

VirtualLabs

http://
www.vlab.co.in/
project is an initiati fe Ministry of
Resource

t
r is
c
c ess o La i va o d Sci enc a n d ng ine ring .
hese V irtu La s w u ca er to students at he u
dergra u a te

ev x c
l r h
o t u
r n a c
r
concepts through remote experimentation(.3) to provide a

complete LearningManagement System around the


VirtualLabs
where the studentscan avail of the various toolsfor

learning, including additional .web-resources,video- -

lecturesa,nimated demonstrationsa,nd self-


evaluation(.4)to share costlyequipment and
resourcesw,hich are otherwis vailableto a limitednumber
ofusersdue to time constrainotn timeand
geographicaldistances.

b. oPhysies:Interacti ysicsSimulations
http://ophysics.com/index.html?fbclid=IwAROSP9uUS438Wr-
hVPr.

D74210ji8zHXlys8RhN5g-ytTPd7xvlT1 dLESBgc
The oPhysicswebsiteisa collectionf interacti
ysics simulationsI.tisa work inprogress,and likelyalways

Module 3.-Using Open-Ended Tools in FaclitatinMgathematics and Scienc


earmina
c. PhET InteractivSeinulations
https://phet.colorado.edu/en/simulations/filter?sort=alpha&view=gr
These interactivseimulationscover areas in Physics,Chemistry.
Math, EarthScience, and Biology.

Through inclusiv esign approaches,the team


interactivseimulationsthat allow
createsaccessible
studentsto experiencescience and mathematical practicesin
new ways. In the process,they are tacklingcore
challenges in software development,assistive

techno log y dsci u


cation T.hus,they are able to caterto
student swit isa b s

d. VirtualBiolog ab:An Inquiry-basedLearningEnvironment


http://virtualbiologylab.
r _ ivkraEM5f20gka
f bgclid=IwAR2c3kgOR
VeyTj9rkJN-QOnCe0zeYyvHJ8Mfnay NelyQ
VirtualBiolog ab isa
fee,onlineeducationarlesourceprovided for educationa
u.rposes.VBL simulates natural environments with the way
liferesponds to changing conditionsW.e provide a world
to be explored rather t.han a path to be followed.
Background information and technicalinstructiohnelp
students learn by experimentation P.arameters and
conditionsadjust easily for observable efects and
consequences.Because these are stochasticsimulations,no
two runs are identicalT.he data generated are
biologicallryealistiacn'd are displayed numerically and
graphically.Typically tudentswilldesign experimentsand
conductthem usingourmodels but collec nd analyze
theirdata
inothersoftware.
in the expected output.This sitepresentssimulationsin
these

areas P:hysics iologyC emistry,B,,hEarth Systems,Astronomy


and

Mathematics.

f Lab OptionsforDistanceDelivery
https://lwis.u.edu/teaching-tool-boxes/options-for-virtual-labs
simulations-for-laboratory-based-courses/
You can fnd a. compilation of digital technology, simulations
an
and 3D model applications in thissite. Online simulation

Tochnclogy forTogching
t resources
discussed here
include some form
you may beable of

If y u d id 10 let
inst i t u t o ns your students' works to be hosted by
o ic al
your
i
t u h t
ti
ci a s
us t
s h

n
e
s u
t,
format
or language,called l s r
hypertextmarkup language (HTML). HTML

Author
URL Address
John Neuhaus (2006)
https://www.jneuhaus.com/write.html
Codecademy (2020)
https://www.codecademy.comlarticles/local-web-page
InternetinglsHar(d201
7) https:/finternetingishard.com/html-and-css/basic-web-
pages/

Publicatio equirements in theLight


ofthe Digita ge
While thereisan ubiquityofproductivit
oolsfor student omaximize,
itisyour responsibiliatsyfacilitat rofthe learnin
rocessto ensure

photography, audio,video, computerprogramming,etc.


(Wilde,2004). With
theengagementsofthese tisimportan ot be mindful ofthefollowing:

CopvrightLaw protectwsorkS of authorshipH.ence,itis very


fo t aan d s t den mor a b out c yri la w s a d py
ac s o ensuret ha t her lbe no co yrigh n ing mentt sha wi
ha
intheprocessofauthorin fpublishinmgaterialsofflineor online
According to FindLaw (2020),the CopyrightAct statesthat works
of
l
3- U Open-Ended o
Modu e t c n
T
F a c i it
ols i a
L esnon tudent Sample agth a S cie n L
P rojectsUsi g a ema c an S ie nce D i
• Literary works -
Novels,nonfic
ionp,rose,poetry,newspaper articles and
newspapers,magazine articles and magazines, computer
software, software documentation and manuals.
trainingmanuals.,manuals, catalogs,brochures,ads (text)a,nd
compilationsuch as businessdirectories

Musical works -Songs,advertisinjginglesa,nd instrumentals


Dramatic works-Plays,operas,and skits
Pantomimes and chorevgraphicworks -Ballets,modern
dance,
jazz dance,and mime works

Pictorialg.raphic,and sculpturalworks -
Photographs,posters, maps, paintingsd,rawings.graphic
art,display ads, cartoonstrips and cartoon
characters,tuffed animals, statues,paintingsa,nd works
offineart
Motion pictures and other audi visual works
Movies,
documentaries,traveloguest,rainin ilms and videos,television
shows,televisioands,and interactiv ultimedia works
Sound recording -ecordingsofmusic,sounds,or words
Architecturawlorks Building designsw,hether in the form
of
architecturpalans,drawings,or theconstructebduildingitself

FindLaw (2020) further statesthat Copyright Law is


important for
multimediadevelopers and publishers for two reasons:
a. Original multimedia works are protectedby

copyright.The
CopyrightAct'sexclusive
other

The detailedinformatio boutCopyrightLaws can be searched from the


World Wide Web. Somè ofthesecan be read inAppendixA.

Anti-Bullyi gctef2013
Republic Act No. 10627 otherwiséknown as the Anti-
BullyinAgct

of 2013 of the Philippinesdirectsall elementary and secondary


schools
a written , verbal or
repcated use. by one or more students of
electronic

th effectofactuallycausing or placing the


at anotherstuden thathas
latter,
a hostil environmentat
creating school for the other student;
the rights of the other student at and
on the education school: or matcrially
disrupting process or the orderly operationof a

One of the most common


problems encounteredtoday
by

u in t u n
b
u a i
o a
m y

te
he World Wide Web .
throug
communications industriessuch as content production
broadcasting electron mmerce,and data processing nthe
economic development . The Statealso recognize he
social and
importance
f informationand
and rationalapplicationand exploitatio
and tell s
t chn l ogy 1 a tainf r ee, e s in i le c s t xc
o t
computer and communications
to p t ctan sa e u a
integrit
an / o r d eli e f nf rm a tion a; n theneed
f computer,

b
vestigatioannd prosecutio
offenses by facilitati ntgheirdetectio
thedomesticand internationlae elsand by r

providingarrangements

Erpla
.project-based learming
Step 1: Consideringthe tasks to do
like
) requiredyour students
researchoutputand t h in
it will be

t g
a
ir u
q inyourclas lop tor
i i r e men
th e u what t i lei d e v e s o r o
Step 2: e r t h inki p rubricth t w ll b e used to a u t i
fo r t
theblog and pre a r e you are acting
H n th
here as your future
l
t hat teach er b gthaty
n
th
a a as
ntsampl e
ofab l og t a ou wil pres e nt
a s u
ou

to Less
Module Projecs Using
-Sudont Sample Mathemalics and Science Digita
a hostil environmentat
creating school for the other student;
the rights of the other student at and
on the education school: or matcrially
disrupting process or the orderly operationof a

One of the most common


problems encounteredtoday
by

u in t u n
b
u a i
o a
m y

te
he World Wide Web .
throug
communications industriessuch as content production
broadcasting electron mmerce,and data processing nthe
economic development . The Statealso recognize he
social and
importance
f informationand
and rationalapplicationand exploitatio
and tell s
t chn l ogy 1 a tainf r ee, e s in i le c s t xc
o t
computer and communications
to p t ctan sa e u a
integrit
an / o r d eli e f nf rm a tion a; n theneed
f computer,

b
vestigatioannd prosecutio
offenses by facilitati ntgheirdetectio
thedomesticand internationlae elsand by r

providingarrangements

Erpla

t g
a
ir u
q inyourclas lop tor
i i r e men
th e u what t i lei d e v e s o r o
Step 2: e r t h inki p rubricth t w ll b e used to a u t i
fo r t
theblog and pre a r e you are acting
H n th
here as your future
l
t hat teach er b gthaty
n
th
a a as
ntsampl e
ofab l og t a ou wil pres e nt
a s u
ou

to Less
Module Projecs Using
-Sudont Sample Mathemalics and Science Digita
your studentsfor them topatternor learn from. You may use
the
followingguidelinesor come up with your own which isthe
same
guideline ou willgive your studentsto follow after
showingthem

1 Please read thisguidelinecarefully and write on your


group
blog all information included in thisguideline by
using
communicative language with video,photos and
2
. pictures
during the development ofyour project.

BlogAssessmentCriteria:
1. ProjectG:eneral Informationoftheprojectdeveloped (15%)
The blog willreportabout the generalinformationof
the mathematics or science projectrequired to be
accomplished in the learningplan (referto your
requiredproject in your learningplan).

Itmust have the followinginformation:


a. Titleof theProject
b. TargetedMathematics or Science
Competenciesofthe
Project
C. The Aim ofthe Project
d. Beneficiarieosfthe Project

2. Pedagogicaland TechnologicalContents(15%)
The blog will also report the pedagogical
and
technologica equirementsof the project.It needs to discuss
the mentoring methods used by the members of the
group to
be abletoaccomplish the project T.hishas to
includealso the
(209%)

The group blog will also present how the group was able
to plan for thei roject and how they were able to
theplan.

.4. Projedt (20%)


The group blog willfeaturethèprocessesand
your studentsfor them topatternor learn from. You may use
the
followingguidelinesor come up with your own which isthe
same
guideline ou willgive your studentsto follow after
showingthem

BlogAssessmentCriteria:
1. ProjectG:eneral Informationoftheprojectdeveloped (15%)
The blog willreportabout the generalinformationof
the mathematics or science projectrequired to be
accomplished in the learningplan (referto your
requiredproject in your learningplan).

Itmust have the followinginformation:


a. Titleof theProject
b. TargetedMathematics or Science
Competenciesofthe
Project
C. The Aim ofthe Project
d. Beneficiarieosfthe Project

2. Pedagogicaland TechnologicalContents(15%)
The blog will also report the pedagogical
and
technologica equirementsof the project.It needs to discuss
the mentoring methods used by the members of the
group to
be abletoaccomplish the project T.hishas to
includealso the
(209%)

The group blog will also present how the group was able
to plan for thei roject and how they were able to
theplan.

.4. Projedt (20%)


The group blog willfeaturethèprocessesand
the group had
as theydevelop thei

5 Aesthetic
ror thiscriteriopnl,ease remember that contentis
king,
Dut design is queen. You could write the most
gripping articles

On your blog ut ifyourb, siteisto isorganizedor simply


too
a. User friendline rse:adable,navigable and usable

b. Reading Enjoyment:contentis king,writingson a


blog shouldnotsound stif nd cold,because
itshould
primaril e writte ith a personaltouch
c. Useful Information

d. Overall Experienceg:reat content,design, usability


and interesting

After doingthe project,it is very importantfor you


to
shareyour learninglessonsand citesome possiblesuggestions
on how to improve theprojec lanningand
implementation.

Step 3:Afterhavinga clearplan on thecontent f your

Step 4: Presentyou studentsample blog in the TTL 2 class for


peer

Evalua

Activity1
Revisitin our Learning
Afer thoroughlydiscussingthe principlesbehind
Module 1:presentin
plans inmathematicsor scienceteachin n
ar
in Module 2 and exploringvarious open-
acti ve l ing appro a hes the
vit sy o twa reapplicationsinthisModule,revisi
tool s or ro uct i
pla tha
d
oust ar t eto do in the first Lesson of thisModule. Guided
three Modules, develop and finishyour daily
the es o sin the f i r s

learning

Modtle 3-Ualng Open-Ended Tools inFacilitalingMathematics and


Step 1:Reread the learming plan that you developed in Lesson
1:
Activity IofthisModule. Ifthereis a need to modify some of
the
intormatioynou statedcarlierf.eel free tomodify ivthem.

Step 2: After finalizingthe earlierparts of your learning plan.


start developing your Daily LearningObjectivesand Daily
Learning Procedures.Consider the followingin the
development of these sections.
a. Presentatioonf the learnin lan to your studentson
thefirst
day of itsimplementation:;

b. Mathematics or sciencelearningactiviti rectl


argeting
thestandardsand mathematicsor sciencecompetencies;
C. Taxonomies of learnin o ensurethatyou will not just
target

lower orderthinkingskillsbut to targethigherorderthinking


skills;

d. Holisticdevelopment of
students(CognitiveA,ffectivea,nd
themathematical or scientifisckillsby the student nd to
aid

you as the teacherto manage the attainmen f the


learning

plan objectives;

g. Alignment of your learnin lan assessment activiti


the

learnin bjectives;
h. Estimatedtime for each oftheactivitiaensd

i. Planning and development of the student


projectsand
presentation,

Step 3:Write your Daily Learming


DailyLearningProcedure

Activit

dCreating
ig Digita tories learnin
thatyou includeas partofyour
high q
s lr w a n o f you giv n r e uir
i
digitall o.r you
e i
orderto deepen
the task for vo ur rcan createin t t
o u fu t ures
uden san e x amp
yOu r
o presen o
t

oal o w
iesf om t
World Wide Web. Ifthereis a need to modify your adapted rubric.
modify it.

Step 3: Develop a storyboard.


Step 4:Develop theDigita toryguided by your rubricand

Activity3
ExaminingCopyrightLaw Knowledge
Step 1T:estingYour Knowledge about CopyrightLaw
Begin thisactivityby answering the following onlinequizzeson
copyrightla
a. Quiz 1:Copyrightand FairUse
https://quizižz.com/admin/quiz/56cf948c3db845c367a0f4c3/
copyright-and-fair-use

b. Quiz 2:CopyrightFairUse Quiz


htps:/www.proprofs.com/quiz-school/story.
php?title=copyrightfair-use-quiz

C. Quiz3:Copyrightand FairUse
https://reviewgamezone.com/mc/candidate/test/?test jd-
6813&ti tle-Copyright%20And%20Fair%20Use

Step 2: Read the CopyrightDocuments ofntelTeach from the


following websites:
a. Copyright Guideline nd Resources
https://educate.intel.com/download/K12/elements/lead html/
resources/1 opyright Guidelines_and Resources.pdf

b. Copyright Chaos, an Educator'sGuide to CopyrightLaw


and "FairUse"

.htps:/wwW.seribd.compresentat1i0o9n9/80665/Copyright-Chaos

Step 3:Afterreadingallthedocuments about copyrightlaws, answer


the
followingquestions:

a. What does copyright law say about a work,


e.g.photo,
diagram,chart,or whole journalarticlew,hich does not
b. I
patchwriting
obtaini rephrasing good remédy to
copyrig
permissionfor avoid

C. What does
copyrightlaw
say about a generally a
ote
p t wo rk s u a
a rt g
s raph, ag a
permission h ,
raw n d ,
,pho togr aph or map an t hisb e op e

d. How iscopyrigh nfringemenrtelatedtoplagiarism?

e. Are Filipino overed by.the Copyright Laws of


other

n
c L a
o g s d Scien
Math ematd a
g e
ul i n a c ltat
Mod e 3- U sl h Cpen- E
d
T
athematics
a nd Science gl al
Prooc Uing
L e sson 2 - Sudent m ple

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