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AHHHH

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0% found this document useful (0 votes)
13 views3 pages

AHHHH

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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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ATTRIBUTES & STATUS EFFECTS

NAME Nyx PRONOUNS Ele


BASE CURRENT

DEXTERITY O d6 d6 K SLOW
IDENTITY Experimento Arcano Fugitivo K ENRAGED
TRAITS

INSIGHT O d10 d10 K DAZED


THEME Pertencimento ORIGIN Instituto Místico
MIGHT O d6 d6 K WEAK
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection K POISONED
1
Acadiel
K Inferiority K Mistrust K Hatred 4 K Inferiority K Mistrust K Hatred WILLPOWER O d10 d10 K SHAKEN
K■ Admiration K Loyalty K■ Affection K Admiration K Loyalty K Affection
BONDS

Artemis
2 K Inferiority K Mistrust K Hatred 5 K Inferiority K Mistrust K Hatred HIT POINTS, MIND POINTS, INVENTORY POINTS
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection
MAX CURRENT
3 K Inferiority K Mistrust K Hatred 6 K Inferiority K Mistrust K Hatred
HP 35
(MIG x 5) + LEVEL + OTHER
17
CRISIS
35
FABULA POINTS
l +1 Fabula Point if you have none at the start of a session. l +1 Fabula Point when you fumble a Check.
MP 80
(WLP x 5) + LEVEL + OTHER
80
3 l +1 Fabula Point when a Villain makes an entrance. l +2 Fabula Points if you surrender at zero HP.
IP 6 6
6 + OTHER
l Spend 1 Fabula Point after performing a Check to invoke a trait to reroll one or both dice (not on a fumble).
l Spend 1 Fabula Point after performing a Check to invoke a bond and add its strength to the result (once per Check).
l Spend 1 Fabula Point to alter the story. If you alter an existing element, you need permission from whoever introduced it. CHARACTER LEVEL
EXPERIENCE POINTS CLASS / LEVEL Elementalist FREE BENEFITS Mind Points +5 5
0 At the end of each session, you automatically gain 5 XP. Then: INITIATIVE MODIFIER: -2 SKILL INFORMATION
l Gain XP equal to【Fabula Points spent by the group ÷ number of Player Characters】. Ignis
l Gain XP equal to【Ultima Points spent by Villains】. DEFENSE: 7 Glacies
Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.
Fulgur
MAGIC DEFENSE: 12

EQUIPMENT May equip: K Martial Armor K Martial Shields K Martial Melee Weapons K Martial Ranged Weapons
EQUIPPED ITEM DESCRIPTION

CLASS / LEVEL Entropist FREE BENEFITS Mind Points +5


ACCESSORY

SKILL INFORMATION

Sage Robe Defense DEX size +1, M.Defense INS size +2, Initiative -2 Drain Spirit
ARMOR

MAIN HAND
Staff WLP + WLP, HR + 6, Melee physical

OFF-HAND

BACKPACK & NOTES CLASS / LEVEL Chimerist FREE BENEFITS Mind Points +5

SKILL INFORMATION
Spell Mimic: INS + WLP

ZENIT

280
CHARACTER NAME Nyx

OTHER CLASSES Keep track of additional class information here. Remember, you can only have up to 3 non-mastered classes. ARCANA & SPELLS Keep track of any spells you have learned, as well as any Arcana you have bound, here.

CLASS / LEVEL FREE BENEFITS NAME MP TARGETS DURATION

SKILL INFORMATION

CLASS / LEVEL FREE BENEFITS

SKILL INFORMATION

CLASS / LEVEL FREE BENEFITS

SKILL INFORMATION

CLASS / LEVEL FREE BENEFITS

SKILL INFORMATION

HEROIC SKILLS
RITUALS Disciplines: K Arcanism K Chimerism K Elementalism K Entropism K
■ Ritualism K Spiritism
CHARACTER NAME Nyx

ARCANA & SPELLS Keep track of any spells you have learned, as well as any Arcana you have bound, here.

NAME MP TARGETS DURATION NAME MP TARGETS DURATION

Ignis 10xT Up to three creatures Instantaneous

You unleash a searing barrage against your foes, conjuring flames out of thin air. Each
target hit by this spell suffers HR + 15fire damage.
Opportunity: Each target hit by this spell suffers shaken.

Glacies 10xT Up to three creatures Instantaneous

You coat your foes under a thick layer of frost.


Each target hit by this spell suffers HR + 15ice damage.
Opportunity: Each target hit by this spell suffers slow.

Fulgur 10xT Up to three creatures Instantaneous

You weave electricity into a wave of crackling bolts.


Each target hit by this spell suffersHR + 15bolt damage.
Opportunity: Each target hit by this spell suffers dazed.

Drain Spirit 5 One creature Instantaneous

You consume a creature's psyche. The target loses HR + 15 Mind Points.


Then, you recover an amount of Mind Points equal to half the Mind Points loss they suffered (if the loss was reduced to 0 in some way,
you recover none).

RITUALS Disciplines: K Arcanism K Chimerism K Elementalism K Entropism K


■ Ritualism K Spiritism

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