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Complicated Commands

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0% found this document useful (0 votes)
23 views1 page

Complicated Commands

Uploaded by

edgarber789
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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1. Why is it needed.

For testing/trial purposes, the released characters have their finishers with the
easiest commands possible.
However when you try to bring back their original (classic) inputs for finishers,
sometimes it just doesn't work.
In easiest cases there's just not enough time specified for the long command:

[Command]
name = "command"
command = X,X,X
time = YY

In most cases 10 ticks is enough for one button, so if a command consists of three
buttons, optimal time will be 30.
In other cases time is not the reason since characters may enter some basic states
like block or jump, where the specified trigger are harder or impossible to work.

Here are your basic triggers:

triggerall = statetype = S
triggerall = ctrl = 1
triggerall = roundstate = 2
trigger1 = command != "run"

2. If a command has the Up button in it. Character may enter the jump state where
statetype is not S or even ctrl is turned off. For this situation the triggers will
need some changes:

triggerall = statetype = S || statetype = A


triggerall = (ctrl = 1 && statetype = S) || stateno = 40 || (stateno = 50 && time <
3)
triggerall = roundstate = 2
trigger1 = command != "run"

if you want the move to work in block, use next line updated:

triggerall = (ctrl = 1 && statetype = S) || stateno = 40 || (stateno = 50 && time <


3) || (stateno = [120,159])

3. If a command has the Run button in it and doesnt work, it just needs you to
delete the following line:

trigger1 = command != "run"

4. If a command is long, has the Down button in it and doesnt work 100% clear.
Character may enter crouching state for some time, so the changes you need:

triggerall = statetype = S || statetype = C


triggerall = ctrl = 1
triggerall = roundstate = 2
trigger1 = command != "run"

5. If a command has the Block button in it, you need to make your move possible
after entering the blocking states:

triggerall = statetype = S
triggerall = ctrl = 1 || stateno = 120 || (time < 7 && stateno = [130,139])
triggerall = roundstate = 2
trigger1 = command != "run"

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