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Lee Lehav

The document details a character sheet for an elf fighter named Lehav Shel'or, who is a sage with various abilities and traits. It includes information on the character's stats, skills, spells, equipment, and features, as well as personal details like alignment and appearance. The character has a range of combat and magical capabilities, including proficiency in various weapons and spells from the Wizard spell list.

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0% found this document useful (0 votes)
5 views5 pages

Lee Lehav

The document details a character sheet for an elf fighter named Lehav Shel'or, who is a sage with various abilities and traits. It includes information on the character's stats, skills, spells, equipment, and features, as well as personal details like alignment and appearance. The character has a range of combat and magical capabilities, including proficiency in various weapons and spells from the Wizard spell list.

Uploaded by

98mqkwyhcf
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Fighter 1 Lee

CLASS & LEVEL PLAYER NAME


Lehav Shel'or
Elf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +1 Constitution +1 16 9 --
15 +3 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
+2
+0 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage Made to avoid or end
the Charmed condition
12 DEFENSES HIT DICE DEATH SAVES

+1 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
9 P
+0

+5
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

-1 P +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Calligrapher's Supplies
+0 Deception CHA
P +5 History INT === LANGUAGES ===
INTELLIGENCE
P +2 Insight WIS Common, Goblin, Orc
30 ft. (Walking)
17 +0 Intimidation CHA
+3 Investigation INT
+3 +0 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & TRAINING

WISDOM P +2 Perception WIS


+0 Performance CHA === ACTIONS ===
11 +0 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+3 Religion INT
+0 Grapple, Shove, Improvise, Two-Weapon Fighting,
+1 Sleight of Hand DEX Interact with an Object, Study, Influence

+1 Stealth DEX === BONUS ACTIONS ===


CHARISMA Second Wind • 2 / Long Rest
+0 Survival WIS
You can draw upon a limited well of physical and

10 mental stamina and regain 1d10+1 HP.

You can use this 2 times per Long Rest, and can
regain one expended use when you finish a Short
+0 Rest.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE PERCEPTION
Greatsword +4 2d6+2 Slashing Martial, Heavy, Two-Handed, Graze, True Strike: Radiant

Javelin +4 1d6+2 Piercing Simple, Thrown, Slow, Range (30/120), True Strike: Radiant
12 PASSIVE INSIGHT

Shocking Grasp +5 1d8 Lightning V/S


13 PASSIVE INVESTIGATION
Fire Bolt +5 1d10 Fire V/S

Darkvision 60 ft. Unarmed Strike +4 3 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Fighter 1 Lee
CLASS & LEVEL PLAYER NAME
Lehav Shel'or
Elf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === You gain the spells outlined in the Elven Lineages | Greatsword (Graze) •
table, and whenever you finish a Long Rest, you can Graze. If your attack roll with a Greatsword misses a
* Core Fighter Traits • free-rules 91 replace the cantrip at level 1 with a different cantrip creature, you can deal damage to it equal to the ability
from the Wizard spell list. modifier used to make the attack. This damage is the
* Fighting Style • free-rules 91 same type dealt by the Greatsword, and can only be
You gain a Fighting Style feat of your choice, and * Elven Lineage Spells • free-rules 189 increased by increasing the ability modifier.
whenever you gain a Fighter level, you can replace the
feat you chose with a different Fighting Style feat. | High Elf - Intelligence • | Longsword (Sap) •
Sap. If you hit a creature with a Longsword, that
* Second Wind • free-rules 91 * Fey Ancestry • free-rules 190 creature has Disadvantage on its next attack roll
As a Bonus Action, you can draw upon a limited well of You have Advantage on saving throws you make to before the start of your next turn.
physical and mental stamina and regain 1d10+1 HP. avoid or end the Charmed condition.
| Spear (Sap) •
You can use this 2 times per Long Rest, and can * Keen Senses • free-rules 190 Sap. If you hit a creature with a Spear, that creature
regain one expended use when you finish a Short You have proficiency in the Insight, Perception, or has Disadvantage on its next attack roll before the
Rest. Survival skill. start of your next turn.

| 2 / Long Rest • 1 Bonus Action * Trance • free-rules 190 | Sap (Longsword): 1 Action
You don’t need to sleep, and magic can’t put you to
* Weapon Mastery • free-rules 91 sleep. You can finish a Long Rest in 4 hours if you | Graze (Greatsword): 1 Action
spend those hours in a trancelike meditation, during
which you retain consciousness. | Sap (Spear): 1 Action
=== ELF SPECIES TRAITS ===
* Languages • free-rules 37 * Magic Initiate (Wizard) • free-rules 201
* Creature Type • free-rules 190 Your character knows at least three languages: Two Cantrips. You learn two cantrips of your choice
You are a Humanoid. Common plus two languages you roll or choose from from the Wizard spell list. Int., Wis., or Cha. is your
the Standard Languages table. Knowledge of a spellcasting ability for this feat's spells.
* Size • free-rules 190 language means your character can communicate in it,
You are Medium. read it, and write it. Level 1 Spell. Choose a level 1 spell from the Wizard
spell list. You always have that spell prepared. You
* Speed • free-rules 190 can cast it once without a spell slot, and you regain the
Your speed is 30 ft. === FEATS === ability to cast it in that way when you finish a Long
Rest. You can also cast the spell using any spell slots
* Darkvision • free-rules 190 * Great Weapon Fighting • free-rules 209 you have.
You have Darkvision with a range of 60 ft. When you roll damage for an attack you make with a
Melee weapon that has the Two-Handed or Versatile Spell Change. Whenever you gain a new level, you
* Elven Lineage • free-rules 190 properties, you can treat any 1 or 2 on a damage die can replace one of the spells you chose for this feat
Choose a lineage from the Elven Lineages table. You as a 3. with a different spell of the same level from the chosen
gain the level 1 benefit of that lineage. spell list.
* Weapon Mastery • PHB-2024 91
| High Elf Lineage • Repeatable. You can take this feat more than once,

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Chain Mail 1 55 lb.

Javelin 8 16 lb.

SP 0 Flail 1 2 lb.

Greatsword 1 6 lb.
EP 0 Backpack 1 5 lb.

Oil 2 2 lb.
GP 0 Rations 10 20 lb.

Rope 1 5 lb.
PP 0 Tinderbox 1 1 lb.

Torch 10 10 lb.
WEIGHT CARRIED

134 lb. Waterskin 1 5 lb.

ENCUMBERED Caltrops 20 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb. Crowbar 1 5 lb.

PUSH/DRAG/LIFT

450 lb.

EQUIPMENT

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Fighter 1 28829
CLASS & LEVEL PLAYER NAME
Lehav Shel'or
Elf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

but you must choose a different spell list each time.

| Intelligence •

* Sage Ability Score Improvements • PHB-2024 183

| Increase two scores (+2 / +1) •

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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male 300 Medium 6 160
GENDER AGE SIZE HEIGHT WEIGHT
Lehav Shel'or Chaotic Neutral white pink white
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Shocking Grasp Magic Initiate (Wizard) +5 1A Touch V,S Instantaneous free-rules 316 V/S

O Fire Bolt Magic Initiate (Wizard) +5 1A 120 ft. V,S Instantaneous free-rules 274 V/S

O True Strike Elven Lineage Spells +5 1A Self S,M Instantaneous free-rules 336 S/M

=== 1st LEVEL ===

O Detect Magic Magic Initiate (Wizard) -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 1/LR, D: 10m, 30 ft. Sphere, V/S

SPELLS

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