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Kolt Level 1

D&D character

Uploaded by

Corey McAtee
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0% found this document useful (0 votes)
19 views1 page

Kolt Level 1

D&D character

Uploaded by

Corey McAtee
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Artificer 1 Folk Hero Corey M

CLASS & LEVEL BACKGROUND PLAYER NAME


Koltezriel
High Elf Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
I judge people by their actions, not their words.
STRENGTH
16 2 30 When I set my mind to something, I follow through no matter what

10 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
gets in my way.

I'm confident in my own abilities and do what I can to instill


confidence in others.

0 PERSONALITY TRAITS

Hit Point Maximum 9


0 Strength
DEXTERITY 2 Dexterity Freedom. Tyrants must not be
allowed to oppress the people.
14 ●


3

5
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

2 1 Wisdom
Everyone I knew growing up is long dead. I
1 Charisma will protect their decedents if I can or avenge
CONSTITUTION them if I can't.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
12
1 Acrobatics (Dex) Total SUCCESSES I distance myself from people and am slow to
1 make new friends. If I don't make any new friends
1 Animal Handling (Wis) FAILURES I don't have to watch any more friends die.
● 5 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 0 Athletics (Str)

16 1

3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Firebolt +5 1D10 Fire Darkvision. Accustomed to


3 ● 3 Insight (Wis)
twilit forests and the night
1 Intimidation (Cha) S. Sword +4 1D6+2S sky, you have superior vision
WISDOM ● 5 Investigation (Int)
S. Grasp +5 1D8 L in dark and dim conditions.
1 Medicine (Wis)
12 3 Nature (Int)
You can see in dim light
Shocking Grasp: on hit target within 60 feet o f you as if it
● 3 Perception (Wis)
1 can't take reactions until the were bright light, and in
● 3 Performance (Cha)
start of its next turn. darkness as if it w ere dim
1 Persuasion (Cha)
CHARISMA
3 Religion (Int)
light. You can’t discern color
12 1 Sleight of Hand (Dex)
in darkness, only shades of
2 Stealth (Dex)
gray.
1 1 Survival (Wis)
Fey Ancestry. You have
SKILLS ATTACKS & SPELLCASTING
advantage on saving throws
against being charmed, and
13 PASSIVE WISDOM (PERCEPTION)
Scale Mail
CP 0 magic can’t put you to sleep.
Mace
SP 0 Dagger Magical Tinkering
Racial- longsword, Thieves Tools
shortsword, longbow, shortbow EP
Tinker's Tools
Cooks Utensils Spellcasting
Common, Elven, Draconic, Wood Worker's Tools
GP 8 Cantrips: Mending, Firebolt,
Giant Wand
PP
Dungeoneer’s Pack Shocking Grasp
Tools: Tinkerers, Thieves,
Woodworking, Cook's

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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