2.2 Momentum Impulse
2.2 Momentum Impulse
Impulse
Conservation of Linear Momentum
          MOMENTUM
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Momentum
Product of mass and velocity
           !    !
           p = mv              m is the mass of the object
                               v is the velocity of the object
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Momentum
Product of mass and velocity
           !    !
           p = mv                  m is the mass of the object
                                   v is the velocity of the object
px î = mv x î    p y ĵ = mv y ĵ pz k̂ = mv z k̂
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Momentum
Product of mass and velocity
           !    !
           p = mv                  m is the mass of the object
                                   v is the velocity of the object
Sign convention:
    Positive if upward or rightward
    Negative if downward or leftward
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Impulse-Momentum Theorem
 Change in the momentum of the system
    !    !
    J = Δp                    Pf is the final momentum
                              Pi is the initial momentum
! !       !        !        !
J = p f − pi = m f v f − mi vi
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Impulse-Momentum Theorem
 Change in the momentum of the system
     !    !
     J = Δp                          Pf is the final momentum
                                     Pi is the initial momentum
 ! !       !     !      !
 J = p f − pi = mv f − mvi
                    If the mass of the object remains constant
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Impulse-Momentum Theorem
 Comparison of Impulse-momentum and Work-
 kinetic energy (for constant mass)
       ! !
  Impulse-Momentum theorem:
                 !     !      !
       J = p f − pi = mv f − mvi
  Work-Energy theorem:
                     1      1
      W = K f − K i = mv f − mvi
                         2     2
                     2      2
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Impulse-Average Force
 Change in the momentum of the system
                       !                !
                                       Δp
                       Fnet          =
                                       Δt
                          !      !
If the mass of the object remains constant
            !        Δ( mv )    Δv
            Fnet   =         =m    = ma
                       Δt       Δt
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Impulse-Average Force
Change in momentum in differential form
                        !                !
                                        dp
                        Fnet          =
                                        dt
 How to change momentum: Apply a force
 For a constant change in momentum:
      Large force in short time
      Weak force sustained for a longer period of time
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Impulse-Average Force
Change in momentum in differential form
                        !                !
                                        dp
                        Fnet          =
                                        dt
 Physical interpretation
      Less momentum: Easier to change state of motion
      Greater momentum: Harder to change state of motion
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Impulse-Average Force
 Change in the momentum of the system
        !       !
               Δp
       Fnet =
               Δt
 !    ! !
 J = Δp = Fnet Δt
                       Momentum changes if there is a net force
                       that acts for a certain amount of time.
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Graphical Analysis – Impulse
 Impulse is the AREA
 under the Force
 versus Time graph.
 13
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Graphical Analysis – Impulse
 Impulse is the AREA           Similar to work:
 under the Force               area under the
                               F vs. x curve J
 versus Time graph.
  14
  3/12/24
Graphical Analysis – Impulse
 Impulse is the AREA           Similar to work:
 under the Force               area under the
                               F vs. x curve J
 versus Time graph.
 If function of Force is
 given:
              t2
        !
        J =   ∫ F dt
              t1
  15
  3/12/24
Problem
 Which is easier to catch (i.e. brought to rest)?
 a.        0.50-kg ball moving at 4.0 m/s   or
 b.        0.10-kg ball moving at 20 m/s
 How much impulse should be imparted to the balls
 in each of the previous cases?
 16
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Solution
1. Either ball is easy to catch.
    a. 0.50-kg ball moving at 4.0 m/s
                             𝒎          𝒎
             𝑷𝒊 = 𝟎. 𝟓 𝒌𝒈 𝟒      = 𝟐 𝒌𝒈
                              𝒔         𝒔
                             𝒎          𝒎
             𝑷𝒇 = 𝟎. 𝟓 𝒌𝒈 𝟎      = 𝟎 𝒌𝒈       Brought to a stop
                              𝒔         𝒔
                                 𝒎
             𝑱 = 𝑷𝒇 − 𝑷𝒊 = −𝟐 𝒌𝒈
                                 𝒔
  18
  3/12/24
Problem
 A 0.400-kg ball hits a wall with an initial
 velocity of 30 m/s, to the left. It
 rebounds with a final speed of 20 m/s,
 to the right. Take the right to the the
 positive direction.
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Solution
1. Initial momentum
                               𝒎          𝒎
    𝑷𝒊 = 𝒎𝒗𝒊 = 𝟎. 𝟒 𝒌𝒈     −𝟑𝟎   = −𝟏𝟐 𝒌𝒈
                               𝒔          𝒔
2. Final momentum
                                  𝒎         𝒎
     𝑷𝒇 = 𝒎𝒗𝒇 = 𝟎. 𝟒 𝒌𝒈     +𝟐𝟎     = +𝟖 𝒌𝒈
                                  𝒔         𝒔
3. Impulse
                                   𝒎
    𝑱 = 𝑷𝒇 − 𝑷𝒊 = 𝟖 − −𝟏𝟐 = +𝟐𝟎 𝒌𝒈
                                   𝒔
4. Net force (magnitude)
               𝑱        𝟐𝟎
    𝑭𝒏𝒆𝒕     =    =+         = +𝟐𝟓𝟎𝟎 𝑵
               𝚫𝐭    𝟎. 𝟎𝟎𝟖𝟎
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Momentum and Impulse
                To break hollow block:
                Same momentum change
                from hand, requires short
                time of contact.
                                ®
                     
                   Dp = J =
                               F          Dt
 21
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Large force for short time interval
                           Resulting large
                        average force causes
                         block to break. J
  22
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Momentum and KE Compared
           →   →    →
           J = p f − pi     W = K f − Ki
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Momentum and KE Compared
            t2                        x2
                                            
           J = ò å F dt            W = ò å F × dx
               t1                       x1
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Conservation of Energy and Momentum
 Conservation of mechanical energy
                              Mechanical energy is
  ΔEmech = Wother             conserved if Wother=0
                                No non-conservative forces
                                  acting on the system.
   !   !
  Δp = J ext
                           Momentum is conserved
                                 if Jext =0
                           there are no external forces acting
                                     on the system.
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Conservation of Momentum as Observed Everyday
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Conservation of Momentum as Observed Everyday
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Conservation of Momentum as Observed Everyday
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Conservation of Momentum as Observed Everyday
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   COLLISIONS
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Perfectly elastic collisions
Completely inelastic collisions
Momentum conservation in non-collision
situations
Remarks on conservation of momentum
 Interacting bodies are ISOLATED from outside
    Internal forces ARE ZERO
           Action-Reaction forces cancel each other
    External forces HAVE NO EFFECT
           Not along the collision direction (perpendicular)
           Gravity acts along the vertical, does not affect horizontal
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Collisions
 Systems where momentum is conserved
     Our scale: Billiard balls, colliding vehicles, etc.
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Collisions
 Consider two colliding objects A and B with masses
 mA and mB. If there are no external forces acting on
 them, then
 ! !                     !          !
Δp = J ext = 0           pi,total = p f ,total
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Collisions
  Consider two colliding objects A and B with masses
  mA and mB. If there are no external forces acting on
  them, then
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Coliisions
  Consider two colliding objects A and B with masses
  mA and mB. If there are no external forces acting on
  them, then
     !           !           !           !
m Ai v Ai + m Bi v Bi = m Af v Af + m Bf v Bf
 Initial momentum   Initial momentum   Final momentum   Final momentum
         of mA              of mB            of mA            of mB
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Coliisions
  Consider two colliding objects A and B with masses
  mA and mB. If there are no external forces acting on
  them, then
  !        !        !        !
mAv Ai + mBv Bi = mAv Af + mBv Bf
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Collision problems we will consider
 Perfectly elastic collisions
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   PERFECTLY ELASTIC COLLISIONS
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Perfectly elastic collisions
 Perfectly elastic collisions
     Ideal case!
     After collision, the interacting
     objects will NOT stick together
 !                             !          !         !          !
Δptot = 0                   m Av Af + m B v Bf = m Av Ai + m B v Bi
ΔK tot = 0              1          1          1         1
                          m Av Af + m B v Bf = m Av Ai + m B v Bi
                               2          2         2          2
                        2          2          2         2
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Two objects in perfectly elastic collision
 Total momentum: Contribution from entire system
 Rearrange terms:
 !
Δptot = 0
                      !
                         (   !           !
                                              ) !
                  m A v Af − v Ai = −m B v Bf − v Bi          (                      )
ΔK tot = 0   1⎡
             2⎣
                m A (
                    v Af
                         − v  )(
                             Ai
                                v Af
                                     + v  )
                                         Ai
                                            ⎤
                                            ⎦ = −
                                                  1⎡
                                                  2⎣
                                                     m B (
                                                         v Bf
                                                              − v Bi)(
                                                                     v Bf
                                                                          + v Bi )
                                                                                 ⎤
                                                                                 ⎦
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Two objects in perfectly elastic collision
 If moving in 1D,
               (vBi − v Ai ) = − (vBf − v Af )
            Relative velocity of approach equal to negative
      relative velocity of recession in perfectly elastic collisions. J
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General case: Both moving initially, different masses
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Special case: One object stationary
 Before:
    Relative to big, small ball approaches
 After:
    Relative to big, small ball recedes
    At the same rate
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Special case: One object stationary
 Before:
    Relative to big, small ball approaches   After collision:
                                             If bigger object did not
 After:
                                             move, smaller object
    Relative to big, small ball recedes      gets same speed to the
    At the same rate                         other direction.
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Special special case: One stationary, same masses
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Summary: Elastic collision
 Elastic collision:
    Negligible energy losses due to nonconservative forces
 Perfectly elastic collision conserves the ff:
    Momentum                                        
                       m Av Af + mB vBf = m Av Ai + mB vBi
Speed of approach/recession
                                                                                                  
                                                                     m Av Af + mB vBf = m Av Ai + mB vBi
1      2
  m Av Af
           1
          + m B v Bf
                  2   1
                     = m Av Ai
                            2   1
                               + m B v Bi
                                       2
                                            ( vBi − vAi ) = − ( vBf − vAf )
2          2          2         2
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Quiz: An Elastic Straight-Line Collision
 Consider the figure below. The two gliders have
 ideal spring bumpers to make collision elastic.
 What are the velocities of A and B after collision?
 !          !
 pi,total = p f ,total                   EQUATION 1
  !        !        !        !
mAv Ai + mBv Bi = mAv Af + mBv Bf
    !      !        !
                         ( !
− ( v Bi − v Ai ) = v Af − v Bf   )   EQUATION 2
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Quiz: An Elastic Straight-Line Collision
 Consider the figure below. The two gliders have
 ideal spring bumpers to make collision elastic.
 What are the velocities of A and B after collision?
                                       EQUATION 1
                           !         !
0.5 ( 2 ) + 0.3( −2 ) = 0.5v Af + 0.3v Bf
                     !      !
                     (
− (( −2 ) − ( 2 )) = v Af − v Bf   )   EQUATION 2
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Quiz: An Elastic Straight-Line Collision
 Consider the figure below. The two gliders have
 ideal spring bumpers to make collision elastic.
 What are the velocities of A and B after collision?
 !
 v Af = −1m/s
 !
 v Bf = +3m/s       AFTER COLLISION,
                    A moves to the left, while B moves to the right
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          COMPLETELY INELASTIC COLLISIONS
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Completely inelastic collisions
 Completely inelastic collisions        Total Momentum is
     Momentum is conserved                 CONSERVED.
                                    !          !
     Energy is NOT conserved
     Objects stick to each other!
                                    pi,total = p f ,total
            SAME Final velocity for
              the two objects.
                                       v Af = v Bf
                      .
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Two objects in completely inelastic collision
 Easier to solve: Involves only one equation
                    !       !        !
        ( mA + mB ) v f = mAv Ai + mBv Bi
            SAME final velocity for objects in a completely inelastic
                                  collision. J
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The Ballistic Pendulum
 A ballistic pendulum is a system for measuring the speed
 of a bullet. It consists of a wooden block of mass M
 suspended from vertical strings. When a bullet strikes the
 block, it embeds itself in the block. If the bullet has mass
 m, and if the block rises a maximum height h after the
 collision, find the speed of the bullet.
 3/12/24                                                 57
Quiz: The Ballistic Pendulum
            
           Dp = 0
               
           pi = p f
                          The pendulum is at rest before collision
                                 
   mb vbi + m p v pi = mb vbf + m p v pf
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Quiz: The Ballistic Pendulum
            
           Dp = 0
               
           pi = p f
                             The bullet and the pendulum stick
                                         together after collision
     mb vbi + m p v pi = (mb + m p )v pf
                                  
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Quiz: The Ballistic Pendulum
mb vbi = (mb + m p )v pf
                   
 K = (mb + m p )v pf
    1             2
    2
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Quiz: The Ballistic Pendulum
mb vbi = (mb + m p )v pf
                   
    2
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Quiz: The Ballistic Pendulum
mb vbi = (mb + m p )v pf
                   
            1
              (mb + m p )v pf = (mb + m p )gy
                           2
            2
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Quiz: The Ballistic Pendulum
mb vbi = (mb + m p )v pf
                   
                   vbi   =
                           ( m     b   + mp     )       2gy
                                       mb
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Quiz: The Ballistic Pendulum
mb vbi = (mb + m p )v pf
                   
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Quiz: The Ballistic Pendulum
mb vbi = (mb + m p )v pf
                   
            vbi   =
                    ( m  b    + mp   )   2gy = d
                                                 g
                              mb                 2y
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Quiz: Inelastic Straight-Line Collision
  Consider the figure below. The two gliders stick
  together after collision. What are the velocities of
  A and B after collision?
!          !
pi,total = p f ,total   v Af = v Bf
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Quiz: Inelastic Straight-Line Collision
 Consider the figure below. The two gliders stick
 together after collision. What are the velocities of
 A and B after collision?
 !          !
 pi,total = p f ,total                 EQUATION 1
  !        !        !        !
mAv Ai + mBv Bi = mAv Af + mBv Bf
            !      !
            v Af = v Bf   EQUATION 2
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Quiz: Inelastic Straight-Line Collision
 Consider the figure below. The two gliders stick
 together after collision. What are the velocities of
 A and B after collision?
                                       EQUATION 1
                                     !
0.5 ( 2 ) + 0.3( −2 ) = ( 0.5 + 0.3) v Bf
            !      !
            v Af = v Bf   EQUATION 2
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Quiz: Inelastic Straight-Line Collision
 Consider the figure below. The two gliders stick
 together after collision. What are the velocities of
 A and B after collision?
 !
 v Af = +0.5m/s
 !
 v Bf = +0.5m/s         AFTER COLLISION,
                        A and B move together with the same velocity
  3/12/24                                                          69
Problem
 A 5.00 g bullet is fired horizontally into a 1.20 kg
 wooden block resting on a horizontal surface. The
 coefficient of kinetic friction between the block
 and the surface is 0.20. The bullet remains
 embedded in the block, which is observed to slide
 0.230 m along the surface before stopping. What is
 the initial speed of the bullet?
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   MOMENTUM CONSERVATION
   IN 2D/3D
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Momentum in 2D/3D
 Momentum is conserved for each dimension
 where there are no external forces
    IDEA: We cannot combine different components
                  pxi = pxf
                  p yi = p yf
                  pzi = pzf
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Momentum in 2D/3D
 For two interacting objects A and B, the
 conservation relation is:
               !     !     !     !
               pAi + pBi = pAf + pBf
    IDEA: We cannot combine different components
           pxi = pxf     Only if
                                   Fxnet = 0
           p yi = p yf   Only if   Fynet = 0
           pzi = pzf     Only if   Fznet = 0
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Momentum in 2D/3D
 For two interacting objects A and B, the
 conservation relation is:
                !     !     !     !
                pAi + pBi = pAf + pBf
    IDEA: We cannot combine different components
           mAv Axi + mB vBxi = mAv Axf + mB vBxf
           mAv Ayi + mB vByi = mAv Ayf + mB vByf
           mAv Azi + mB vBzi = mAv Azf + mB vBzf
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Momentum in 2D/3D
 For two interacting objects A and B, the
 conservation relation is:
    Get the components of the velocities
                                         !
                                         v
                             +y
                                                      vy
vx = v cos θ
v y = v sin θ                              vx
                                                           +x
      !      !                           v Axf = v Bxf
      v Af = v Bf                        v Ayf = v Byf
                                         v Azf = v Bzf
 3/12/24                                                 76
Momentum in 2D/3D
 For two interacting objects A and B, the
 conservation relation is:
    For perfectly elastic collision
    The objects DO NOT stick together!
    RELATIVE SPEED OF APPROACH:
           (v   Bfx             )
                      - v Afx = - (v Bix - v Aix )
           (v   Bfy   - v Afy   ) = -(v   Biy   - v Aiy   )
           (v   Bfz   - v Afz   ) = -(v   Biz   - v Aiz )
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Momentum in 2D/3D
 For two interacting objects A and B, the
 conservation relation is:
    For gravity that acts perpendicular to the ground
    The ground is set as xy plane
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Example: Banggaan…
 A small 1000-kg Altis car is traveling north of Shaw Boulevard at 15
 m/s. At the intersection of Shaw and EDSA, it collides with a Land
 Cruiser with a mass of 2000 kg, traveling east on EDSA at 10 m/s.
 The cars get tangled and move away from impact point as one
 mass.
    Treating each car as a particle, find the total momentum just before collision
    and the velocity of the wreckage after collision.
 3/12/24                                                                     79
Example: Banggaan…
 A small 1000-kg Altis car is traveling north of Shaw Boulevard at 15
 m/s. At the intersection of Shaw and EDSA, it collides with a Land
 Cruiser with a mass of 2000 kg, traveling east on EDSA at 10 m/s.
 The cars get tangled and move away from impact point as one
 mass.
    Treating each car as a particle, find the total momentum just before collision
    and the velocity of the wreckage after collision.
 !
 pi,total = pix,total iˆ + piy,total ĵ
                    !                  0 ˆ
       ALTIS
  (moving upward)   v Ai = 15m/s cos 90 i +15m/s sin 90 ĵ
                                                        0
                       !                 0ˆ
   (moving rightward) v Bi = 10m/s cos 0 i + 10m/s sin 0 ĵ
       CRUISER                                          0
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Example: Banggaan…
 A small 1000-kg Altis car is traveling north of Shaw Boulevard at 15
 m/s. At the intersection of Shaw and EDSA, it collides with a Land
 Cruiser with a mass of 2000 kg, traveling east on EDSA at 10 m/s.
 The cars get tangled and move away from impact point as one
 mass.
    Treating each car as a particle, find the total momentum just before collision
    and the velocity of the wreckage after collision.
 !
 pi,total = pix,total iˆ + piy,total ĵ
           pix,tot = 1000kgv Aix + 2000kgv Bix
           piy,tot = 1000kgv Aiy + 2000kgv Biy
 3/12/24                                                                     81
Example: Banggaan…
 A small 1000-kg Altis car is traveling north of Shaw Boulevard at 15
 m/s. At the intersection of Shaw and EDSA, it collides with a Land
 Cruiser with a mass of 2000 kg, traveling east on EDSA at 10 m/s.
 The cars get tangled and move away from impact point as one
 mass.
    Treating each car as a particle, find the total momentum just before collision
    and the velocity of the wreckage after collision.
 !
 pi,total = pix,total iˆ + piy,total ĵ
  pix,tot = 1000kg ( 0 ) + 2000kg (10m/s) = 20000kg.m/s
  piy,tot = 1000kg (15m/s ) + 2000kg ( 0 ) = 15000kg.m/s
 3/12/24                                                                     82
Example: Banggaan…
 A small 1000-kg Altis car is traveling north of Shaw Boulevard at 15
 m/s. At the intersection of Shaw and EDSA, it collides with a Land
 Cruiser with a mass of 2000 kg, traveling east on EDSA at 10 m/s.
 The cars get tangled and move away from impact point as one
 mass.
    Treating each car as a particle, find the total momentum just before collision
    and the velocity of the wreckage after collision.
!          !
pi,total = p f ,total
  pix,tot = p fx,tot = 20000kg.m/s
  piy,tot = p fy,tot = 15000kg.m/s
 3/12/24                                                                     83
Example: Banggaan…
 A small 1000-kg Altis car is traveling north of Shaw Boulevard at 15
 m/s. At the intersection of Shaw and EDSA, it collides with a Land
 Cruiser with a mass of 2000 kg, traveling east on EDSA at 10 m/s.
 The cars get tangled and move away from impact point as one
 mass.
    Treating each car as a particle, find the total momentum just before collision
    and the velocity of the wreckage after collision.
!          !
pi,total = p f ,total
  p fx,tot = 20000kg.m/s = 1000kgv Afx + 2000kgv Bfx
  p fy,tot = 15000kg.m/s = 1000kgv Afy + 2000kgv Bfy
 3/12/24                                                                     84
Example: Banggaan…
 A small 1000-kg Altis car is traveling north of Shaw Boulevard at 15
 m/s. At the intersection of Shaw and EDSA, it collides with a Land
 Cruiser with a mass of 2000 kg, traveling east on EDSA at 10 m/s.
 The cars get tangled and move away from impact point as one
 mass.
    Treating each car as a particle, find the total momentum just before collision
    and the velocity of the wreckage after collision.
 3/12/24                                                                     85
Example: Banggaan…
 A small 1000-kg Altis car is traveling north of Shaw Boulevard at 15
 m/s. At the intersection of Shaw and EDSA, it collides with a Land
 Cruiser with a mass of 2000 kg, traveling east on EDSA at 10 m/s.
 The cars get tangled and move away from impact point as one
 mass.
    Treating each car as a particle, find the total momentum just before collision
    and the velocity of the wreckage after collision.
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   MOMENTUM CONSERVATION IN
   NON-COLLISION SITUATIONS
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Recoil velocity of a Rifle
  88
Recoil velocity of a Rifle
   A marksman holds 3.00-kg rifle. He fires a 5.00 g bullet horizontally with a
   velocity relative to the ground of 300 m/s.
       What is the recoil velocity of the rifle?
 bullet   𝑣!" = 0 𝑚/𝑠 (stationary)   𝑣!# = 300 𝑚/𝑠 (to the right)
 rifle    𝑣$" = 0 𝑚/𝑠 (stationary)   𝑣$# = ?
                                                                                             Varying
                        final    hF= 0         hI = h        Table as reference
                                                                                                         Two ways:
  d                              hF= d         hI = d+h      Ground as reference        (1) Integrate the function of Force with x
                                                                                        (2) Get the area under the force plot
Height is measured from a reference which you can set arbitrarily
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