2.2 Momentum Impulse
2.2 Momentum Impulse
Impulse
Conservation of Linear Momentum
MOMENTUM
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Momentum
Product of mass and velocity
! !
p = mv m is the mass of the object
v is the velocity of the object
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Momentum
Product of mass and velocity
! !
p = mv m is the mass of the object
v is the velocity of the object
px î = mv x î p y ĵ = mv y ĵ pz k̂ = mv z k̂
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Momentum
Product of mass and velocity
! !
p = mv m is the mass of the object
v is the velocity of the object
Sign convention:
Positive if upward or rightward
Negative if downward or leftward
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Impulse-Momentum Theorem
Change in the momentum of the system
! !
J = Δp Pf is the final momentum
Pi is the initial momentum
! ! ! ! !
J = p f − pi = m f v f − mi vi
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Impulse-Momentum Theorem
Change in the momentum of the system
! !
J = Δp Pf is the final momentum
Pi is the initial momentum
! ! ! ! !
J = p f − pi = mv f − mvi
If the mass of the object remains constant
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Impulse-Momentum Theorem
Comparison of Impulse-momentum and Work-
kinetic energy (for constant mass)
! !
Impulse-Momentum theorem:
! ! !
J = p f − pi = mv f − mvi
Work-Energy theorem:
1 1
W = K f − K i = mv f − mvi
2 2
2 2
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Impulse-Average Force
Change in the momentum of the system
! !
Δp
Fnet =
Δt
! !
If the mass of the object remains constant
! Δ( mv ) Δv
Fnet = =m = ma
Δt Δt
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Impulse-Average Force
Change in momentum in differential form
! !
dp
Fnet =
dt
How to change momentum: Apply a force
For a constant change in momentum:
Large force in short time
Weak force sustained for a longer period of time
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Impulse-Average Force
Change in momentum in differential form
! !
dp
Fnet =
dt
Physical interpretation
Less momentum: Easier to change state of motion
Greater momentum: Harder to change state of motion
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Impulse-Average Force
Change in the momentum of the system
! !
Δp
Fnet =
Δt
! ! !
J = Δp = Fnet Δt
Momentum changes if there is a net force
that acts for a certain amount of time.
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Graphical Analysis – Impulse
Impulse is the AREA
under the Force
versus Time graph.
13
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Graphical Analysis – Impulse
Impulse is the AREA Similar to work:
under the Force area under the
F vs. x curve J
versus Time graph.
14
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Graphical Analysis – Impulse
Impulse is the AREA Similar to work:
under the Force area under the
F vs. x curve J
versus Time graph.
If function of Force is
given:
t2
!
J = ∫ F dt
t1
15
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Problem
Which is easier to catch (i.e. brought to rest)?
a. 0.50-kg ball moving at 4.0 m/s or
b. 0.10-kg ball moving at 20 m/s
How much impulse should be imparted to the balls
in each of the previous cases?
16
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Solution
1. Either ball is easy to catch.
a. 0.50-kg ball moving at 4.0 m/s
𝒎 𝒎
𝑷𝒊 = 𝟎. 𝟓 𝒌𝒈 𝟒 = 𝟐 𝒌𝒈
𝒔 𝒔
𝒎 𝒎
𝑷𝒇 = 𝟎. 𝟓 𝒌𝒈 𝟎 = 𝟎 𝒌𝒈 Brought to a stop
𝒔 𝒔
𝒎
𝑱 = 𝑷𝒇 − 𝑷𝒊 = −𝟐 𝒌𝒈
𝒔
18
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Problem
A 0.400-kg ball hits a wall with an initial
velocity of 30 m/s, to the left. It
rebounds with a final speed of 20 m/s,
to the right. Take the right to the the
positive direction.
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Solution
1. Initial momentum
𝒎 𝒎
𝑷𝒊 = 𝒎𝒗𝒊 = 𝟎. 𝟒 𝒌𝒈 −𝟑𝟎 = −𝟏𝟐 𝒌𝒈
𝒔 𝒔
2. Final momentum
𝒎 𝒎
𝑷𝒇 = 𝒎𝒗𝒇 = 𝟎. 𝟒 𝒌𝒈 +𝟐𝟎 = +𝟖 𝒌𝒈
𝒔 𝒔
3. Impulse
𝒎
𝑱 = 𝑷𝒇 − 𝑷𝒊 = 𝟖 − −𝟏𝟐 = +𝟐𝟎 𝒌𝒈
𝒔
4. Net force (magnitude)
𝑱 𝟐𝟎
𝑭𝒏𝒆𝒕 = =+ = +𝟐𝟓𝟎𝟎 𝑵
𝚫𝐭 𝟎. 𝟎𝟎𝟖𝟎
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Momentum and Impulse
To break hollow block:
Same momentum change
from hand, requires short
time of contact.
®
Dp = J =
F Dt
21
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Large force for short time interval
Resulting large
average force causes
block to break. J
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Momentum and KE Compared
→ → →
J = p f − pi W = K f − Ki
23
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Momentum and KE Compared
t2 x2
J = ò å F dt W = ò å F × dx
t1 x1
24
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Conservation of Energy and Momentum
Conservation of mechanical energy
Mechanical energy is
ΔEmech = Wother conserved if Wother=0
No non-conservative forces
acting on the system.
! !
Δp = J ext
Momentum is conserved
if Jext =0
there are no external forces acting
on the system.
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Conservation of Momentum as Observed Everyday
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Conservation of Momentum as Observed Everyday
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Conservation of Momentum as Observed Everyday
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Conservation of Momentum as Observed Everyday
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COLLISIONS
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Perfectly elastic collisions
Completely inelastic collisions
Momentum conservation in non-collision
situations
Remarks on conservation of momentum
Interacting bodies are ISOLATED from outside
Internal forces ARE ZERO
Action-Reaction forces cancel each other
External forces HAVE NO EFFECT
Not along the collision direction (perpendicular)
Gravity acts along the vertical, does not affect horizontal
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Collisions
Systems where momentum is conserved
Our scale: Billiard balls, colliding vehicles, etc.
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Collisions
Consider two colliding objects A and B with masses
mA and mB. If there are no external forces acting on
them, then
! ! ! !
Δp = J ext = 0 pi,total = p f ,total
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Collisions
Consider two colliding objects A and B with masses
mA and mB. If there are no external forces acting on
them, then
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Coliisions
Consider two colliding objects A and B with masses
mA and mB. If there are no external forces acting on
them, then
! ! ! !
m Ai v Ai + m Bi v Bi = m Af v Af + m Bf v Bf
Initial momentum Initial momentum Final momentum Final momentum
of mA of mB of mA of mB
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Coliisions
Consider two colliding objects A and B with masses
mA and mB. If there are no external forces acting on
them, then
! ! ! !
mAv Ai + mBv Bi = mAv Af + mBv Bf
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Collision problems we will consider
Perfectly elastic collisions
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PERFECTLY ELASTIC COLLISIONS
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Perfectly elastic collisions
Perfectly elastic collisions
Ideal case!
After collision, the interacting
objects will NOT stick together
! ! ! ! !
Δptot = 0 m Av Af + m B v Bf = m Av Ai + m B v Bi
ΔK tot = 0 1 1 1 1
m Av Af + m B v Bf = m Av Ai + m B v Bi
2 2 2 2
2 2 2 2
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Two objects in perfectly elastic collision
Total momentum: Contribution from entire system
Rearrange terms:
!
Δptot = 0
!
( ! !
) !
m A v Af − v Ai = −m B v Bf − v Bi ( )
ΔK tot = 0 1⎡
2⎣
m A (
v Af
− v )(
Ai
v Af
+ v )
Ai
⎤
⎦ = −
1⎡
2⎣
m B (
v Bf
− v Bi)(
v Bf
+ v Bi )
⎤
⎦
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Two objects in perfectly elastic collision
If moving in 1D,
(vBi − v Ai ) = − (vBf − v Af )
Relative velocity of approach equal to negative
relative velocity of recession in perfectly elastic collisions. J
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General case: Both moving initially, different masses
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Special case: One object stationary
Before:
Relative to big, small ball approaches
After:
Relative to big, small ball recedes
At the same rate
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Special case: One object stationary
Before:
Relative to big, small ball approaches After collision:
If bigger object did not
After:
move, smaller object
Relative to big, small ball recedes gets same speed to the
At the same rate other direction.
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Special special case: One stationary, same masses
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Summary: Elastic collision
Elastic collision:
Negligible energy losses due to nonconservative forces
Perfectly elastic collision conserves the ff:
Momentum
m Av Af + mB vBf = m Av Ai + mB vBi
Speed of approach/recession
m Av Af + mB vBf = m Av Ai + mB vBi
1 2
m Av Af
1
+ m B v Bf
2 1
= m Av Ai
2 1
+ m B v Bi
2
( vBi − vAi ) = − ( vBf − vAf )
2 2 2 2
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Quiz: An Elastic Straight-Line Collision
Consider the figure below. The two gliders have
ideal spring bumpers to make collision elastic.
What are the velocities of A and B after collision?
! !
pi,total = p f ,total EQUATION 1
! ! ! !
mAv Ai + mBv Bi = mAv Af + mBv Bf
! ! !
( !
− ( v Bi − v Ai ) = v Af − v Bf ) EQUATION 2
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Quiz: An Elastic Straight-Line Collision
Consider the figure below. The two gliders have
ideal spring bumpers to make collision elastic.
What are the velocities of A and B after collision?
EQUATION 1
! !
0.5 ( 2 ) + 0.3( −2 ) = 0.5v Af + 0.3v Bf
! !
(
− (( −2 ) − ( 2 )) = v Af − v Bf ) EQUATION 2
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Quiz: An Elastic Straight-Line Collision
Consider the figure below. The two gliders have
ideal spring bumpers to make collision elastic.
What are the velocities of A and B after collision?
!
v Af = −1m/s
!
v Bf = +3m/s AFTER COLLISION,
A moves to the left, while B moves to the right
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COMPLETELY INELASTIC COLLISIONS
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Completely inelastic collisions
Completely inelastic collisions Total Momentum is
Momentum is conserved CONSERVED.
! !
Energy is NOT conserved
Objects stick to each other!
pi,total = p f ,total
SAME Final velocity for
the two objects.
v Af = v Bf
.
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Two objects in completely inelastic collision
Easier to solve: Involves only one equation
! ! !
( mA + mB ) v f = mAv Ai + mBv Bi
SAME final velocity for objects in a completely inelastic
collision. J
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The Ballistic Pendulum
A ballistic pendulum is a system for measuring the speed
of a bullet. It consists of a wooden block of mass M
suspended from vertical strings. When a bullet strikes the
block, it embeds itself in the block. If the bullet has mass
m, and if the block rises a maximum height h after the
collision, find the speed of the bullet.
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Quiz: The Ballistic Pendulum
Dp = 0
pi = p f
The pendulum is at rest before collision
mb vbi + m p v pi = mb vbf + m p v pf
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Quiz: The Ballistic Pendulum
Dp = 0
pi = p f
The bullet and the pendulum stick
together after collision
mb vbi + m p v pi = (mb + m p )v pf
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Quiz: The Ballistic Pendulum
mb vbi = (mb + m p )v pf
K = (mb + m p )v pf
1 2
2
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Quiz: The Ballistic Pendulum
mb vbi = (mb + m p )v pf
2
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Quiz: The Ballistic Pendulum
mb vbi = (mb + m p )v pf
1
(mb + m p )v pf = (mb + m p )gy
2
2
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Quiz: The Ballistic Pendulum
mb vbi = (mb + m p )v pf
vbi =
( m b + mp ) 2gy
mb
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Quiz: The Ballistic Pendulum
mb vbi = (mb + m p )v pf
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Quiz: The Ballistic Pendulum
mb vbi = (mb + m p )v pf
vbi =
( m b + mp ) 2gy = d
g
mb 2y
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Quiz: Inelastic Straight-Line Collision
Consider the figure below. The two gliders stick
together after collision. What are the velocities of
A and B after collision?
! !
pi,total = p f ,total v Af = v Bf
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Quiz: Inelastic Straight-Line Collision
Consider the figure below. The two gliders stick
together after collision. What are the velocities of
A and B after collision?
! !
pi,total = p f ,total EQUATION 1
! ! ! !
mAv Ai + mBv Bi = mAv Af + mBv Bf
! !
v Af = v Bf EQUATION 2
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Quiz: Inelastic Straight-Line Collision
Consider the figure below. The two gliders stick
together after collision. What are the velocities of
A and B after collision?
EQUATION 1
!
0.5 ( 2 ) + 0.3( −2 ) = ( 0.5 + 0.3) v Bf
! !
v Af = v Bf EQUATION 2
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Quiz: Inelastic Straight-Line Collision
Consider the figure below. The two gliders stick
together after collision. What are the velocities of
A and B after collision?
!
v Af = +0.5m/s
!
v Bf = +0.5m/s AFTER COLLISION,
A and B move together with the same velocity
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Problem
A 5.00 g bullet is fired horizontally into a 1.20 kg
wooden block resting on a horizontal surface. The
coefficient of kinetic friction between the block
and the surface is 0.20. The bullet remains
embedded in the block, which is observed to slide
0.230 m along the surface before stopping. What is
the initial speed of the bullet?
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MOMENTUM CONSERVATION
IN 2D/3D
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Momentum in 2D/3D
Momentum is conserved for each dimension
where there are no external forces
IDEA: We cannot combine different components
pxi = pxf
p yi = p yf
pzi = pzf
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Momentum in 2D/3D
For two interacting objects A and B, the
conservation relation is:
! ! ! !
pAi + pBi = pAf + pBf
IDEA: We cannot combine different components
pxi = pxf Only if
Fxnet = 0
p yi = p yf Only if Fynet = 0
pzi = pzf Only if Fznet = 0
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Momentum in 2D/3D
For two interacting objects A and B, the
conservation relation is:
! ! ! !
pAi + pBi = pAf + pBf
IDEA: We cannot combine different components
mAv Axi + mB vBxi = mAv Axf + mB vBxf
mAv Ayi + mB vByi = mAv Ayf + mB vByf
mAv Azi + mB vBzi = mAv Azf + mB vBzf
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Momentum in 2D/3D
For two interacting objects A and B, the
conservation relation is:
Get the components of the velocities
!
v
+y
vy
vx = v cos θ
v y = v sin θ vx
+x
! ! v Axf = v Bxf
v Af = v Bf v Ayf = v Byf
v Azf = v Bzf
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Momentum in 2D/3D
For two interacting objects A and B, the
conservation relation is:
For perfectly elastic collision
The objects DO NOT stick together!
RELATIVE SPEED OF APPROACH:
(v Bfx )
- v Afx = - (v Bix - v Aix )
(v Bfy - v Afy ) = -(v Biy - v Aiy )
(v Bfz - v Afz ) = -(v Biz - v Aiz )
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Momentum in 2D/3D
For two interacting objects A and B, the
conservation relation is:
For gravity that acts perpendicular to the ground
The ground is set as xy plane
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Example: Banggaan…
A small 1000-kg Altis car is traveling north of Shaw Boulevard at 15
m/s. At the intersection of Shaw and EDSA, it collides with a Land
Cruiser with a mass of 2000 kg, traveling east on EDSA at 10 m/s.
The cars get tangled and move away from impact point as one
mass.
Treating each car as a particle, find the total momentum just before collision
and the velocity of the wreckage after collision.
3/12/24 79
Example: Banggaan…
A small 1000-kg Altis car is traveling north of Shaw Boulevard at 15
m/s. At the intersection of Shaw and EDSA, it collides with a Land
Cruiser with a mass of 2000 kg, traveling east on EDSA at 10 m/s.
The cars get tangled and move away from impact point as one
mass.
Treating each car as a particle, find the total momentum just before collision
and the velocity of the wreckage after collision.
!
pi,total = pix,total iˆ + piy,total ĵ
! 0 ˆ
ALTIS
(moving upward) v Ai = 15m/s cos 90 i +15m/s sin 90 ĵ
0
! 0ˆ
(moving rightward) v Bi = 10m/s cos 0 i + 10m/s sin 0 ĵ
CRUISER 0
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Example: Banggaan…
A small 1000-kg Altis car is traveling north of Shaw Boulevard at 15
m/s. At the intersection of Shaw and EDSA, it collides with a Land
Cruiser with a mass of 2000 kg, traveling east on EDSA at 10 m/s.
The cars get tangled and move away from impact point as one
mass.
Treating each car as a particle, find the total momentum just before collision
and the velocity of the wreckage after collision.
!
pi,total = pix,total iˆ + piy,total ĵ
pix,tot = 1000kgv Aix + 2000kgv Bix
piy,tot = 1000kgv Aiy + 2000kgv Biy
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Example: Banggaan…
A small 1000-kg Altis car is traveling north of Shaw Boulevard at 15
m/s. At the intersection of Shaw and EDSA, it collides with a Land
Cruiser with a mass of 2000 kg, traveling east on EDSA at 10 m/s.
The cars get tangled and move away from impact point as one
mass.
Treating each car as a particle, find the total momentum just before collision
and the velocity of the wreckage after collision.
!
pi,total = pix,total iˆ + piy,total ĵ
pix,tot = 1000kg ( 0 ) + 2000kg (10m/s) = 20000kg.m/s
piy,tot = 1000kg (15m/s ) + 2000kg ( 0 ) = 15000kg.m/s
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Example: Banggaan…
A small 1000-kg Altis car is traveling north of Shaw Boulevard at 15
m/s. At the intersection of Shaw and EDSA, it collides with a Land
Cruiser with a mass of 2000 kg, traveling east on EDSA at 10 m/s.
The cars get tangled and move away from impact point as one
mass.
Treating each car as a particle, find the total momentum just before collision
and the velocity of the wreckage after collision.
! !
pi,total = p f ,total
pix,tot = p fx,tot = 20000kg.m/s
piy,tot = p fy,tot = 15000kg.m/s
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Example: Banggaan…
A small 1000-kg Altis car is traveling north of Shaw Boulevard at 15
m/s. At the intersection of Shaw and EDSA, it collides with a Land
Cruiser with a mass of 2000 kg, traveling east on EDSA at 10 m/s.
The cars get tangled and move away from impact point as one
mass.
Treating each car as a particle, find the total momentum just before collision
and the velocity of the wreckage after collision.
! !
pi,total = p f ,total
p fx,tot = 20000kg.m/s = 1000kgv Afx + 2000kgv Bfx
p fy,tot = 15000kg.m/s = 1000kgv Afy + 2000kgv Bfy
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Example: Banggaan…
A small 1000-kg Altis car is traveling north of Shaw Boulevard at 15
m/s. At the intersection of Shaw and EDSA, it collides with a Land
Cruiser with a mass of 2000 kg, traveling east on EDSA at 10 m/s.
The cars get tangled and move away from impact point as one
mass.
Treating each car as a particle, find the total momentum just before collision
and the velocity of the wreckage after collision.
3/12/24 85
Example: Banggaan…
A small 1000-kg Altis car is traveling north of Shaw Boulevard at 15
m/s. At the intersection of Shaw and EDSA, it collides with a Land
Cruiser with a mass of 2000 kg, traveling east on EDSA at 10 m/s.
The cars get tangled and move away from impact point as one
mass.
Treating each car as a particle, find the total momentum just before collision
and the velocity of the wreckage after collision.
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MOMENTUM CONSERVATION IN
NON-COLLISION SITUATIONS
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Recoil velocity of a Rifle
88
Recoil velocity of a Rifle
A marksman holds 3.00-kg rifle. He fires a 5.00 g bullet horizontally with a
velocity relative to the ground of 300 m/s.
What is the recoil velocity of the rifle?
bullet 𝑣!" = 0 𝑚/𝑠 (stationary) 𝑣!# = 300 𝑚/𝑠 (to the right)
rifle 𝑣$" = 0 𝑚/𝑠 (stationary) 𝑣$# = ?
Varying
final hF= 0 hI = h Table as reference
Two ways:
d hF= d hI = d+h Ground as reference (1) Integrate the function of Force with x
(2) Get the area under the force plot
Height is measured from a reference which you can set arbitrarily
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