NOB W/ BIG CHOPPA M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 4+ 13
WEAPON A BS/WS D SR !
⚔ Big choppa 4 2+ 5/6 - -
⌖ Slugga 4 4+ 3/4 Rng ⬟ -
ABILITIES UNIQUE ACTIONS
Get it Dun! Each time this operative is activated, you can select one friendly KOMMANDO💀 -
operative within ⬟ of and visible to it. Add 1 to the selected operative's APL.
Throat Slitta This operative can perform a Charge action while it has a Conceal order.
KOMMANDO, LEADER, ORK, KOMMANDO NOB
BOMB SQUIG M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 6+ 6
WEAPON A BS/WS D SR !
⌖ Dynamite 4 3+ 5/6 AP1, Bomb Squig* P2
⚔ Vicious Bite 3 4+ 4/5 - -
ABILITIES UNIQUE ACTIONS
BOOM! If this operative is incapacitated, roll one D6: on a 3+, it makes a shooting attack using its -
dynamite.
Stoopid This operative cannot perform mission actions, cannot perform the Pick Up action and cannot
have a Conceal order. It cannot be equipped with equipment. In narrative play, it cannot gain (or lose)
experience and automatically passes Casualty tests.
*Bomb Squig This operative can perform a Shoot action with this weapon if it is within Engagement
Range of an enemy operative. When this operative performs a Shoot action and selects this ranged
weapon, make a shooting attack against each other operative Visible to and within of it (even if it has
friendly operatives within its Engagement Range) with this weapon - each of them is a valid target and
cannot be in Cover. After all of those shooting attacks have been made, this operative is incapacitated
and does not roll for its BOOM! ability. This operative cannot make a shooting attack with this weapon
by performing an
KOMMANDO, Overwatch
ORK, BOMBaction.
SQUIG
BOY M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 5+ 10
WEAPON A BS/WS D SR !
⌖ Slugga 4 4+ 3/4 Rng ⬟ -
⚔ Choppa 4 3+ 4/5 - -
ABILITIES UNIQUE ACTIONS
Throat Slitta This operative can perform a Charge action while it has a Conceal order. -
KOMMANDO, ORK, KOMMANDO BOY
BREACHA BOY M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 5+ 10
WEAPON A BS/WS D SR !
⚔ Breacha ram 3 3+ 5/5 Brutal -
⌖ Slugga 4 4+ 3/4 Rng ⬟ -
ABILITIES UNIQUE ACTIONS
Bull Charge Each time this operative fights in combat, if it made a charge move during that activation, -
its breacha ram gains the Stun critical hit rule for that combat.
Breach Each time this operative performs a Normal Move, Dash or Charge action, it can move
through parts of terrain features that are no more than ▲ thick as if they were not there.
Throat Slitta This operative can perform a Charge action while it has a Conceal order.
KOMMANDO, ORK, BREACHA BOY
BURNA BOY M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 5+ 10
WEAPON A BS/WS D SR !
⌖ Burna 5 2+ 2/2 Rng ⬟, Torrent ⬤
⚔ Fists 3 3+ 3/4 - -
ABILITIES UNIQUE ACTIONS
Throat Slitta This operative can perform a Charge action while it has a Conceal order. -
KOMMANDO, ORK, BURNA BOY
COMMS BOY M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 5+ 10
WEAPON A BS/WS D SR !
⌖ Shokka pistol 6 4+ 1/1 Rng ⬟ Stun, MW2
⚔ Fists 3 3+ 3/4 - -
ABILITIES UNIQUE ACTIONS
I Got a Plan, Ladz Once per Turning Point, during Listen In (1AP) Select one friendly KOMMANDO operative within ⬟ of
this operative's activation, it can perform a mission or and Visible to this operative. Add 1 to its APL. This operative cannot
Pick Up action for one less AP (to a minimum of 0AP). perform this action if it is within Engagement Range of an enemy
Throat Slitta This operative can perform a Charge operative.
action while it has a Conceal order.
KOMMANDO, ORK, COMMS BOY
DAKKA BOY M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 5+ 10
WEAPON A BS/WS D SR !
⌖ Dakka shoota 5 4+ 3/4 Unload Slugs* -
⚔ Fists 3 3+ 3/4 - -
ABILITIES UNIQUE ACTIONS
*Unload Slugs Each time this operative makes a shooting attack with this weapon, in Dakka Dash (1AP) Perform a free Shoot
the Roll Attack Dice step of that shooting attack, if the target is within ⬟ of it, you can action and free Dash action with this
re-roll any or all of your attack dice. operative in any order.
Throat Slitta This operative can perform a Charge action while it has a Conceal order.
KOMMANDO, ORK, DAKKA BOY
ROKKIT BOY M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 5+ 10
WEAPON A BS/WS D SR !
⌖ Rokkit launcha 5 4+ 4/5 AP1 Splash 1
⚔ Fists 3 3+ 3/4 - -
ABILITIES UNIQUE ACTIONS
Boom Boy Each time this operative performs a Shoot action during its activation, in the Roll Attack -
Dice step of that action's shooting attack, if it has not moved during that activation, you can re-roll any
or all of your attack dice.
Throat Slitta This operative can perform a Charge action while it has a Conceal order.
KOMMANDO, ORK, ROKKIT BOY
SLASHA BOY M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 5+ 10
WEAPON A BS/WS D SR !
Throwing knives 4 3+ 2/5 Rng ⬟, Silent
Twin choppas 4 3+ 4/5 Relentless -
ABILITIES UNIQUE ACTIONS
Dat All You Got? Each time after this operative fights in combat, if it lost any wounds in that combat -
but was not incapacitated, you can roll one D6: on a 4+, the enemy operative that fought it in that
combat suffers 2 mortal wounds.
Throat Slitta This operative can perform a Charge action while it has a Conceal order.
KOMMANDO, ORK, SLASHA BOY
SNIPA BOY M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 5+ 10
WEAPON A BS/WS D SR !
⌖ Scoped big shoota 6 3+ 2/2 - MW2
⚔ Fists 3 3+ 3/4 - -
ABILITIES UNIQUE ACTIONS
Throat Slitta This 'Av it! (2AP) Perform a free Shoot action with this operative using its scoped big shoota. After
operative can perform a making the shooting attack against the target, this operative can make a shooting attack against
Charge action while it has each other valid target within ⬤ of the original target. Each time this operative makes a shooting
a Conceal order. attack for this action, subtract 2 from the Attacks characteristic of its scoped big shoota for that
shooting attack.
Da Best Spot (2AP) Perform a free Shoot action with this operative using its scoped big shoota,
even if it has a Conceal order.
KOMMANDO, ORK, SNIPA BOY