OS Module 5 PART 2
OS Module 5 PART 2
SEMESTER: 3
MODULE: 5
CONTENTS:
Secondary Storage Structures
Mass storage structures
Disk structure
Disk attachments
Disk scheduling
Disk management
swap space management
Protection
Goals of protection
Principles of protection
Domain of protection
Access matrix
Access control
Revocation of access rights
Capability- Based systems
MODULE 5
Magnetic Disks
Magnetic disks provide the bulk of secondary storage for modern computer systems.
Each disk platter has a flat circular shape, like a CD. Common platter diameters range
from 1.8 to 5.25 inches.
The two surfaces of a platter are covered with a magnetic material. The information
stored by recording it magnetically on the platters.
The surface of a platter is logically divided into circular tracks, which are subdivided into
sectors. Sector is the basic unit of storage. The set of tracks that are at one arm position
makes up a cylinder.
The number of cylinders in the disk drive equals the number of tracks in each platter.
There may be thousands of concentric cylinders in a disk drive, and each track may contain
hundreds of sectors.
o Seek Time:-Seek time is the time required to move the disk arm to the required
track.
o Rotational Latency (Rotational Delay):- Rotational latency is the time taken for
the disk to rotate so that the required sector comes under the r/w head.
o Positioning time or random access time is the summation of seek time and
rotational delay.
o Disk Bandwidth:- Disk bandwidth is the total number of bytes transferred divided
by total time between the first request for service and the completion of last transfer.
o Transfer rate is the rate at which data flow between the drive and the computer.
As the disk head flies on an extremely thin cushion of air, the head will make contact with the
disk surface. Although the disk platters are coated with a thin protective layer, sometimes the
head will damage the magnetic surface. This accident is called a head crash.
Magnetic Tapes
DISK STRUCTURE
Modern disk drives are addressed as a large one-dimensional array. The one- dimensional
array of logical blocks is mapped onto the sectors of the disk sequentially.
Sector 0 is the first sector of the first track on the outermost cylinder. The mapping
proceeds in order through that track, then through the rest of the tracks in that cylinder,
and then through the rest of the cylinders from outermost to innermost.
2. CAV – There is same number of sectors in each track. The sectors are densely packed in
the inner tracks. The density of bits decreases from inner tracks to outer tracks to keep the
data rate constant.
DISK ATTACHMENT
1. Host-Attached Storage:
If the disk head is initially at 53, it will first move from 53 to 98 then to 183 and then to 37,
122, 14, 124, 65, 67 for a total head movement of 640 cylinders. The wild swing from 122 to
14 and then back to 124 illustrates the problem with this schedule.
If the disk head is initially at 53, the closest is at cylinder 65, then 67, then 37 is closer than
98 to 67. So it services 37, continuing we service 14, 98, 122, 124 and finally 183. The total
head movement is only 236 cylinders. SSTF is a substantial improvement over FCFS, it is not
optimal.
3. SCAN algorithm:
In this the disk arm starts moving towards one end, servicing the request as it reaches each
cylinder until it gets to the other end of the disk. At the other end, the direction of the head
movement is reversed and servicing continues. The initial direction is chosen depending upon
the direction of the head.
Eg:- consider a disk queue with request for i/o to blocks on cylinders. 98, 183, 37, 122, 14,
124, 65, 67
If the disk head is initially at 53 and if the head is moving towards the outer track, it
towards the other end of the disk servicing 37 and then 14. The SCAN is also called as
elevator algorithm
If the disk head is initially at 53 and if the head is moving towards the outer track, it services
65, 67, 98, 122, 124 and 183. At cylinder 199 the arm will reverse and will move immediately
towards the other end of the disk, then changes the direction of head and serves 14 and then
37.
Note: If the disk head is initially at 53 and if the head is moving towards track 0, it services
37 and 14 first. At cylinder 0 the arm will reverse and will move immediately towards the
other end of the disk servicing 65, 67, 98, 122, 124 and 183.
If the disk head is initially at 53 and if the head is moving towards the outer track, it services
65, 67, 98, 122, 124 and 183. At the final request 183, the arm will reverse and will move
towards the first request 14 and then serves 37.
Disk Formatting
The process of dividing the disk into sectors and filling the disk with a special data
structure is called low-level formatting. Sector is the smallest unit of area that is read /
written by the disk controller. The data structure for a sector typically consists of a header,
a data area (usually 512 bytes in size) and a trailer. The header and trailer contain
information used by the disk controller, such as a sector number and an error- correcting
code (ECC).
When the controller writes a sector of data during normal I/O, the ECC is updated with a
value calculated from all the bytes in the data area. When a sector is read, the ECC is
recalculated and is compared with the stored value. If the stored and calculated numbers
are different, this mismatch indicates that the data area of the sector has become corrupted
and that the disk sector may be bad.
Most hard disks are low-level- formatted at the factory as a part of the manufacturing
process. This formatting enables the manufacturer to test the disk and to initialize the
mapping from logical block numbers to defect-free sectors on the disk.
When the disk controller is instructed for low-level-formatting of the disk, the size of data
block of all sector sit can also be told how many bytes of data space to leave between the
header and trailer of all sectors. It is of sizes, such as 256, 512, and 1,024 bytes. Formatting
a disk with a larger sector size means that fewer sectors can fit on each track; but it also
means that fewer headers and trailers are written on each track and more space is available
for user data.
The operating system needs to record its own data structures on the disk. It does so in two steps
i.e., Partition and logical formatting.
1. Partition – is to partition the disk into one or more groups of cylinders. The operating
system can treat each partition as though it were a separate disk. For instance, one partition
can hold a copy of the operating system's executable code, while another holds user files.
2. Logical formatting (or creation of a file system) - Now, the operating system stores the
initial file-system data structures onto the disk. These data structures may include maps of
free and allocated space (a FAT or modes) and an initial empty directory.
To increase efficiency, most file systems group blocks together into larger chunks, frequently
called clusters.
Boot Block
When a computer is switched on or rebooted, it must have an initial program to run. This is
called the bootstrap program.
The bootstrap program –
Initializes the CPU registers, device controllers, main memory, and then starts the
operating system.
Locates and loads the operating system from the disk
Jumps to beginning the operating-system execution.
The bootstrap is stored in read-only memory (ROM). Since ROM is read only, it cannot be
infected by a computer virus. The problem is that changing this bootstrap code requires changing
the ROM, hardware chips. So most systems store a tiny bootstrap loader program in the boot
ROM whose only job is to bring in a full bootstrap program from disk. The full bootstrap program
can be changed easily: A new version is simply written onto the disk. The full bootstrap program
is stored in ''the boot blocks" at a fixed location on the disk. A disk that has a boot partition is
called a boot disk or system disk.
The Windows 2000 system places its boot code in the first sector on the hard disk (master boot
record, or MBR). The code directs the system to read the boot code from, the MBR. In addition
to containing boot code, the MBR contains a table listing the partitions for the hard disk and a
flag indicating which partition the system is to be booted from.
Bad Blocks
Disks are prone to failure of sectors due to the fast movement of r/w head. Sometimes the
whole disk will be changed. Such group of sectors that are defective are called as bad blocks.
In MS-DOS format command, scans the disk to find bad blocks. If format finds a bad block, it
writes a special value into the corresponding FAT entry to tell the allocation routines not to use
that block.
In SCSI disks, bad blocks are found during the low-level formatting at the factory and is updated
over the life of the disk. Low-level formatting also sets aside spare sectors not visible to the
operating system. The controller can be told to replace each bad sector logically with one of the
spare sectors. This scheme is known as sector sparing or forwarding.
Example: Suppose that logical block 17 becomes defective and the first available spare follows
sector 202. Then, sector slipping remaps all the sectors from 17 to 202, moving them all down
one spot. That is, sector 202 is copied into the spare, then sector 201 into 202, and then 200 into
201, and so on, until sector 18 is copied into sector 19. Slipping the sectors in this way frees up
the space of sector 18, so sector 17 can be mapped to it.
SWAP-SPACE MANAGEMENT
Swap-Space Use
The amount of swap space needed on a system can vary depending on the amount of
physical memory, the amount of virtual memory it is backing, and the way in which the
virtual memory is used. It can range from a few megabytes of disk space to gigabytes.
The swap space can overestimate or underestimated. It is safer to overestimate than to
underestimate the amount of swap space required. If a system runs out of swap space due
to underestimation of space, it may be forced to abort processes or may crash entirely.
Overestimation wastes disk space that could otherwise be used for files, but it does no
other harm.
Swap-Space Location
A swap space can reside in one of two places: It can be carved out of the normal file
system, or it can be in a separate disk partition. If the swap space is simply a large file
within the file system, normal file-system routines can be used to create it, name it, and
allocate its space.
External fragmentation can greatly increase swapping times by forcing multiple seeks
during reading or writing of a process image. We can improve performance by caching
the block location information in physical memory.
Alternatively, swap space can be created in a separate raw partition. A separate swap-
space storage manager is used to allocate and deallocate the blocks from the raw partition.
Solaris allocates swap space only when a page is forced out of physical memory, rather
than when the virtual memory page is first created.
Linux is similar to Solaris in that swap space is only used for anonymous memory or for
regions of memory shared by several processes. Linux allows one or more swap areas to
be established.
A swap area may be in either a swap file on a regular file system or a raw swap partition.
Each swap area consists of a series of 4-KB page slots, which are used to hold swapped
pages. Associated with each swap area is a swap map—an array of integer counters, each
corresponding to a page slot in the swap area.
If the value of a counter is 0, the corresponding page slot is available. Values greater than
0 indicate that the page slot is occupied by a swapped page. The value of the counter
indicates the number of mappings to the swapped page; for example, a value of 3 indicates
that the swapped page is mapped to three different processes.
The data structures for swapping on Linux systems are shown in below figure.
PROTECTION
GOALS OF PROTECTION
PRINCIPLES OF PROTECTION
A key, time-tested guiding principle for protection is the ‘principle of least privilege’. It
dictates that programs, users, and even systems be given just enough privileges to perform
their tasks.
An operating system provides mechanisms to enable privileges when they are needed and
to disable them when they are not needed.
DOMAIN OF PROTECTION
A computer system is a collection of processes and objects. Objects are both hardware
objects (such as the CPU, memory segments, printers, disks, and tape drives) and software
objects (such as files, programs, and semaphores). Each object (resource) has a unique
name that differentiates it from all other objects in the system.
The operations that are possible may depend on the object. For example, a CPU can only
be executed on. Memory segments can be read and written, whereas a CD-ROM or DVD-
ROM can only be read. Tape drives can be read, written, and rewound. Data files can be
created, opened, read, written, closed, and deleted; program files can be read, written,
executed, and deleted.
A process should be allowed to access only those resources for which it has authorization
and currently requires to complete process
Domain Structure
A domain is a set of objects and types of access to these objects. Each domain is an
ordered pair of <object-name, rights-set>.
Example, if domain D has the access right <file F,{read,write}>, then all process
executing in domain D can both read and write file F, and cannot perform any other
operation on that object.
Domains do not need to be disjoint; they may share access rights. For example, in below
figure, we have three domains: D1 D2, and D3. The access right < O4, (print}> is shared
by D2 and D3,it implies that a process executing in either of these two domains can print
object O4.
A domain can be realized in different ways, it can be a user, process or a procedure. ie.
each user as a domain, each process as a domain or each procedure as a domain.
ACCESS MATRIX
Our model of protection can be viewed as a matrix, called an access matrix. It is a general
model of protection that provides a mechanism for protection without imposing a
particular protection policy.
The rows of the access matrix represent domains, and the columns represent objects.
Each entry in the matrix consists of a set of access rights.
The entry access(i,j) defines the set of operations that a process executing in domain Di
can invoke on object Oj.
In the above diagram, there are four domains and four objects—three files (F1, F2, F3)
and one printer. A process executing in domain D1 can read files F1 and F3. A process
executing in domain D4 has the same privileges as one executing in domain D1; but in
addition, it can also write onto files F1 and F3.
When a user creates a new object Oj, the column Oj is added to the access matrix with the
appropriate initialization entries, as dictated by the creator.
The process executing in one domain and be switched to another domain. When we switch a
process from one domain to another, we are executing an operation (switch) on an object (the
domain).
Domain switching from domain Di to domain Dj is allowed if and only if the access right switch
access(i,j). Thus, in the given figure, a process executing in domain D2 can switch to domain D3
or to domain D4. A process in domain D4 can switch to D1, and one in domain D1 can switch to
domain D2.
Allowing controlled change in the contents of the access-matrix entries requires three additional
operations: copy, owner, and control.
The ability to copy an access right from one domain (or row) of the access matrix to another is
denoted by an asterisk (*) appended to the access right. The copy right allows the copying of the
access right only within the column for which the right is defined. In the below figure, a process
executing in domain D2 can copy the read operation into any entry associated with file F2. Hence,
the access matrix of figure (a) can be modified to the access matrix shown in figure (b).
This scheme has two variants:
1. A right is copied from access(i,j) to access(k,j); it is then removed from access(i,j). This
action is a transfer of a right, rather than a copy.
2. Propagation of the copy right- limited copy. Here, when the right R* is copied from
access(i,j) to access(k,j), only the right R (not R*) is created. A process executing in
domain Dk cannot further copy the right R.
We also need a mechanism to allow addition of new rights and removal of some rights. The
owner right controls these operations. If access(i,j) includes the owner right, then a process
executing in domain Di, can add and remove any right in any entry in column j.
For example, in below figure (a), domain D1 is the owner of F1, and thus can add and delete any
valid right in column F1. Similarly, domain D2 is the owner of F2 and F3 and thus can add and
remove any valid right within these two columns. Thus, the access matrix of figure(a) can be
modified to the access matrix shown in figure(b) as follows.
A mechanism is also needed to change the entries in a row. If access(i,j) includes the control
right, then a process executing in domain Di, can remove any access right from row j. For
example, in figure, we include the control right in access(D3, D4). Then, a process executing in
domain D3 can modify domain D4.
IMPLEMENTATION OF ACCESS MATRIX
1. Global Table
Drawbacks -
The table is usually large and thus cannot be kept in main memory. Additional I/O is needed
Each column in the access matrix can be implemented as an access list for one object. The
empty entries are discarded. The resulting list for each object consists of ordered pairs
<domain, rights-set>.
It defines all domains access right for that object. When an operation M is executed on
object Oj in Di, search the access list for object Oj, look for an entry <Di, RK > with M ϵ
Rk. If the entry is found, we allow the operation; if it is not, we check the default set. If M
is in the default set, we allow the access. Otherwise, access is denied, and an exception
condition occurs. For efficiency, we may check the default set first and then search the
access list.
3. Capability Lists for Domains
A capability list for a domain is a list of objects together with the operations allowed on
those objects. An object is often represented by its name or address, called a capability.
To execute operation M on object Oj, the process executes the operation M, specifying the
capability for object Oj as a parameter. Simple possession of the capability means that
access is allowed.
4. A Lock-Key Mechanism
The lock-key scheme is a compromise between access lists and capability lists.
Each object has a list of unique bit patterns, called locks. Each domain has a list of
unique bit patterns, called keys.
A process executing in a domain can access an object only if that domain has a key that
matches one of the locks of the object.
ACCESS CONTROL
Each file and directory are assigned an owner, a group, or possibly a list of users, and for
each of those entities, access-control information is assigned.
Solaris 10 advances the protection available in the Sun Microsystems operating system by
explicitly adding the principle of least privilege via role-based access control (RBAC).
This facility revolves around privileges.
A privilege is the right to execute a system call or to use an option within that system call.
Privileges can be assigned to processes, limiting them to exactly the access they need to
perform their work. Privileges and programs can also be assigned to roles.
Users are assigned roles or can take roles based on passwords to the roles. In this way, a
user can take a role that enables a privilege, allowing the user to run a program to
accomplish a specific task, as depicted in below figure.
This implementation of privileges decreases the security risk associated with super users
and setuid programs.
REVOCATION OF ACCESS RIGHTS
The capabilities are distributed throughout the system, we must find them before we can revoke
them. Schemes that implement revocation for capabilities include the following:
1. Reacquisition - Periodically, all capabilities are deleted from each domain. If a process
wants to use a capability, it may find that that capability has been deleted. The process
may then try to reacquire the capability. If access has been revoked, the process will not
be able to reacquire the capability.
2. Back-pointers - A list of pointers is maintained with each object, pointing to all
capabilities associated with that object. When revocation is required, we can follow these
pointers, changing the capabilities as necessary.
3. Indirection - The capabilities point indirectly to the objects. Each capability points to a
unique entry in a global table, which in turn points to the object. We implement revocation
by searching the global table for the desired entry and deleting it. Then, when an access is
attempted, the capability is found to point to an illegal table entry.
4. Keys - A key is a unique bit pattern that can be associated with a capability. This key is
defined when the capability is created, and it can be neither modified nor inspected by the
process owning the capability. A master key is associated with each object; it can be
defined or replaced with the set-key operation.
When a capability is created, the current value of the master key is associated with the
capability. When the capability is exercised, its key is compared with the master key. If
the keys match, the operation is allowed to continue; otherwise, an exception condition is
raised.
In key-based schemes, the operations of defining keys, inserting them into lists, and
CAPABILITY-BASED SYSTEM
1. An Example: Hydra
Hydra is a capability-based protection system that provides considerable flexibility. A
fixed set of possible access rights is known to and interpreted by the system. These rights
include such basic forms of access as the right to read, write, or execute a memory
segment. In addition, a user (of the protection system) can declare other rights.
Operations on objects are defined procedurally. The procedures that implement such
operations are themselves a form of object, and they are accessed indirectly by
capabilities. The names of user-defined procedures must be identified to the protection
system if it is to deal with objects of the user defined type. When the definition of an object
is made known to Hydra, the names of operations on the type become auxiliary rights.
Hydra also provides rights amplification. This scheme allows a procedure to be certified
as trustworthy to act on a formal parameter of a specified type on behalf of any process
that holds a right to execute the procedure. The rights held by a trustworthy procedure are
independent of, and may exceed, the rights held by the calling process.
When a user passes an object as an argument to a procedure, we may need to ensure that
the procedure cannot modify the abject. We can implement this restriction readily by
passing an access right that does not have the modification (write) right.
The procedure-call mechanism of Hydra was designed as a direct solution to the problem
of mutually suspicious subsystems.
A Hydra subsystem is built on top of its protection kernel and may require protection of
its own components. A subsystem interacts with the kernel through calls on a set of kernel-
defined primitives that define access rights to resources defined by the subsystem.
A different approach to capability-based protection has been taken in the design of the
Cambridge CAP system. CAP's capability system is simpler and superficially less
powerful than that of Hydra. It can be used to provide secure protection of user-defined
objects.