Hamaz del Ingredio
Hamaz del Ingredio was born far to the north of the was there, in his weakened state, that he encountered a
desert, though the shifting sands quickly became the creature that would change his life forever—a golden
only home he ever knew. Raised by his father, a scorpion, shining like a gem in the darkness of the ruin.
merchant, Hamaz learned the ways of trade from a The scorpion pursued him through the crumbling halls,
young age. They traveled together, crisscrossing the its stinger gleaming with deadly venom. Weakened and
desert each year, venturing from oasis to oasis, and lost, Hamaz could not escape, and the scorpion struck,
trading in the towns scattered across the dunes. Their driving its stinger into him. The venom coursed through
life was nomadic but purposeful; they bought whatever his veins, and he collapsed, caught between life and
goods they could, knowing it would fetch a higher price death.As Hamaz lay dying, he began to dream—or
on the other end of the desert. perhaps it was something more than a dream. He saw
Hamaz had a natural charm. Selling came as easily to visions of a place hidden deep within the desert, a place
him as breathing. He was persuasive without being that no caravan dared venture. It was a place of death
overbearing, made friends with ease and always struck and desolation, where no water flowed and no shade
fair deals. He had a reputation for never cheating could be found. Yet the visions pulled him there.
anyone—his word was his bond, and in the harsh desert, Whether by the force of the poison or some other magic,
that trust was worth more than gold. Honesty and a Hamaz found himself guided toward this place. For days
balanced bargain were his trademarks. he wandered, neither fully alive nor dead, until at last he
When Hamaz's father passed away, the weight of the arrived at a small valley, tucked between the dunes.
business fell upon his shoulders. Yet, Hamaz never gave There, in the midst of the wasteland, he collapsed onto
up the business. Under his leadership, the small, the sand, retching violently as the poison began to purge
wandering trade business grew into a full-fledged from his body. He clung to the earth, his fingers digging
caravan, equipped with camels and a growing stock of into the dunes. Hours passed, and as the last remnants of
goods. the venom left him, Hamaz looked up to see water, fresh
Hamaz and his caravan became a well-known sight in and clear, flowing from the rocks. The ground beneath
the desert. He fought off bandits and desert monsters him shifted, and a small lake began to form—a magical
alike, defending what was his, though never seeking oasis where none had existed before.
more than a good day's trade. When he regained his full consciousness, Hamaz
But the desert is unforgiving, and one day, a great realized that he was still clutching the golden scorpion,
storm struck. His caravan was scattered in the chaos, now lifeless and no larger than his hand. Its body was
and Hamaz was left alone to battle the winds and the cold, as if all its power had been drained. The valley,
sand. For days, the storm raged, and Hamaz struggled to once barren, was now filled with life, and water flowed
survive, crawling on his hands and knees, seeking where there had been only dust and rock. Hamaz
shelter behind the dunes. Exhausted and delirious, he marked the location and, with new strength, set out to
stumbled upon ancient ruins half-buried in the sand. It return to civilization.
He bought a new Description
caravan and gathered
supplies, spreading Hamaz del Ingredio is a man of imposing presence,
word of the oasis he with weathered skin the color of sun-baked clay, marked
had discovered in the by years of travel across the unforgiving desert. His face
heart of the desert. is framed by a thick, neatly trimmed beard, peppered
People were skeptical with streaks of gray that speak to his age and
at first, but soon experience. His sharp, dark eyes are always alert,
enough, travelers hinting at both the wisdom of a seasoned merchant and
began to arrive, the wariness of a man who has seen danger in many
seeking the oasis forms.
Hamaz had found. The A finely wrapped turban rests atop his head, made of
oasis became a haven, a place soft desert cloth that drapes down to cover the back of
of refuge for those brave enough to his neck, protecting him from the sun. The turban is
cross the dunes. adorned with a small, polished gemstone at the center, a
Hamaz set up his shop there, the deep amber hue that catches the light. His attire consists
only one of its kind in the entire desert. The oasis of flowing robes, light and loose, in muted earth tones,
blossomed, and so did his business. Merchants, perfect for the desert climate. Despite his relaxed
adventurers, and wanderers from all corners of the land demeanor, Hamaz's posture remains proud, and he
came to trade and rest at the Oasis of Hamaz del moves with the confidence of someone who knows his
Ingredio. The scorpion remained with him, displayed in place in the world.
a place of honor within the shop, a reminder of the Around his neck hangs a simple leather cord, from
strange and powerful forces that had brought him to this which dangles a small, golden scorpion. His hands are
place. rough, yet gentle, capable of bartering as easily as they
To this day, Hamaz is the master of the oasis, and his are of wielding a weapon in defense of his livelihood.
shop is a thriving center of commerce and magic.
Despite his prosperity, he has never forgotten the
lessons of his father. Every deal is still fair, every
bargain honest, and though the desert has tried to break Hamaz del Ingredio
him, Hamaz stands strong. Human, neutral
Armor Class 14 (Leather Armor)
Hit Points 65 (10d8+20)
Speed 30 �.
STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 14 (+2) 12 (+1) 14 (+2) 18 (+4)
Skills Persuasion +6, Decep�on +6, Survival +4
Senses Passive Perception 12
Languages: Common, Elvish, Dwarvish
Challenge 3 (700 XP)
Charisma�c Merchant. Hamaz has advantage on Charisma
(Persuasion) checks related to negotiation and trade.
Desert Survivor. Hamaz has advantage on Cons�tu�on saving throws
to resist exhaus�on from extreme heat and can survive twice as long
without water as a normal human.
ACTIONS
Mul�a�ack. Hamaz makes two a�acks with his scimitar.
Scimitar. Melee Weapon A�ack: +5 to hit, reach 5�., One target. Hit: 7
(d6 + 3) slashing damage.
Parry. Hamaz adds +2 to his AC against one melee a�ack that would hit
him. Hamaz must see the a�acker and be wielding a melee weapon.
Scorch & Scrolls
Scorch and Scrolls is a cozy shop in Hamaz Oasis, just
a short walk from the shimmering lake. As the only shop Stock List
in the oasis, it stands out with its sandbrick walls and • Ropes (50 ft lengths): Silk, hempen, camel hair.
cotton curtains draped over the entrance, welcoming • Bedrolls: Woolen, cotton, and enchanted for cool nights.
travelers and adventurers alike. Inside, the air is cool,
providing relief from the desert heat. The shop is packed • Rugs: Desert-weave with intricate patterns, small flying
with a wide array of goods, from essential tools and rugs (rare).
dungeoneering kits to food, potions, and more. The floor • Foodstuffs: Dried fruits, hardtack, salted meats, oasis-
is lined with colorful carpets, and sacks filled with grown dates, camel cheese.
mysterious items sit alongside crates and shelves • Clothing: Desert robes, headscarves, sturdy leather boots,
brimming with wares. gloves, water-resistant cloaks, sand goggles.
What makes the shop's interior an incredible • Tools: Shovels, hammers, pickaxes, survival kits, water
experience is the rich, varied aromas that fill the air—an skins (some enchanted to remain always full).
enticing blend of spices from the desert and distant
lands, mingling with the fragrant scents of dozens of • Alchemy Tools: Mortar and pestle, beakers, retorts,
teas displayed on a nearby table. The intoxicating mix enchanted glass vials, flame-resistant gloves.Spices
of smells immediately tells buyers that the shop's owner Section
has a deep appreciation for spicy food and finely brewed
tea.
Spices Section / lbs Tea and Herbs Section /2 portions
• Cumin: Ground from hardy desert plants, gives dishes a • Oasis Mint: Sharp and refreshing, used in teas and
smoky flavor. 1.6gp potions. 4sp
• Saffron: The rarest of desert flowers, carefully harvested • Bloodroot: Ground into a powder, it can be added to teas
at dawn. 40gp for increased vitality (heals 1d4 HP over an hour). 9sp
• Cardamom: Spicy and sweet, carried from the distant • Desert Rose Petals: Brewed into tea for their soothing
mountains beyond the desert. 8sp effects, also enhances clarity of thought (+1 to Wisdom
• Sumac: A tangy red powder made from dried berries, saving throws for an hour). 1gp
used to add zest to food. 4sp • Basilisk Thorn: A rare herb that can be steeped in hot
• Aniseed: Subtle licorice flavor used in both cooking and water, granting resistance to poison for 24 hours after
alchemy. 1gp consumption. 8gp
• Fenugreek: Adds a touch of bitterness, used in both food • Fireweed: Spicy and invigorating, this herb's tea grants the
and healing potions. 7sp drinker temporary heat resistance (resistance to fire
Desert Sage: Brewed into a calming tea, it can also be damage for one hour). 22gp
burned for rituals. 5sp • Sunbloom Tea: Made from the petals of a rare flower that
• Sandthorn Pepper: A fiery spice harvested from thorny only opens at dawn, this tea has a bright, citrusy flavor
desert plants. It adds a sharp, biting heat to dishes, known with hints of honey. Drinking Sunbloom Tea grants a
to awaken even the most tired of travelers. 1.1gp warm, calming sensation and provides a brief boost to
• Mirage Fennel: A sweet, aromatic seed that is said to one’s vitality, giving the drinker 1d4 temporary hit points
enhance focus and clarity of thought, often used by mages for an hour. 2gp
to aid in meditation. 1.8gp • Dreamshade Brew: Crafted from the leaves of the elusive
• Scorchroot: Ground from the roots of a rare desert Dreamshade bush, this deep violet tea is known for its
cactus, this spice has a deep, smoky flavor with a hint of rich, velvety flavor with a touch of mint. When consumed
bitterness, perfect for roasted meats and stews. 7gp before sleep, it induces vivid dreams, often revealing
• Dune Saffron: Delicate golden threads harvested from glimpses of possible futures. Roll a d20 after drinking, and
rare desert flowers that bloom only at night. It imparts a on a 15 or higher, the dream provides a useful clue for the
subtle floral flavor and a brilliant golden color to dishes. next challenge the drinker will face. 12gp
25gp
Books
"Tales of the Forgotten Sands" "The Desert Nomads: A History"
A collection of stories and legends from the desert, A historical account of the nomadic tribes that have
detailing ancient battles, lost cities, and mysterious roamed the desert for centuries. It includes maps of their
creatures. Each tale is steeped in myth, though some say trade routes, cultural rituals, and famous leaders, some of
there is truth hidden within the words. 22sp whom are rumored to have had magical abilities. 12sp
"The Alchemist's Path: A Guide to Desert Remedies" "Rites of the Scorching Sun"
This book explores the use of desert plants and minerals A religious text describing the worship of the desert
in alchemy, with detailed instructions on creating healing gods and the rituals associated with them. Contains
potions, antidotes, and more. Includes illustrations and prayers, incantations, and descriptions of powerful
ingredient lists for the budding alchemist. 4gp artifacts linked to these deities. 24sp
"Winds of the Dune: A Study of Elemental Magic" "The Sandstone Codex: Ancient Civilizations of the
A tome written by a wandering wizard who mastered Dunes"
elemental forces in the heart of the desert. It includes A deep dive into the lost civilizations buried beneath the
spells for controlling wind, sand, and even fire, and tips on sands. Includes theories on why they fell, descriptions of
tapping into these elements for combat and survival. 6gp their unique magic, and notes on how adventurers might
"Oasis Flora: A Botanical Guide" find remnants of their once-great cities. 43sp
This volume details the unique plant life found in oases "The Wanderer’s Journal"
throughout the desert. It includes detailed illustrations of A personal diary from an explorer who charted
each plant, its medicinal properties, and how to use them unknown regions of the desert. It is full of cryptic notes,
in potions or as ingredients in spells. 15sp riddles, and maps, which might lead the reader to
treasure or doom. 12gp
Spell Scrolls
• Scroll of Fireball 300gp
• Scroll of Dispel Magic 275gp
• Scroll of Lesser Restoration 150gp
• Scroll of Shield 25gp
• Scroll of Blur 100gp
• Scroll of Summon Lesser Elemental 700gp
• Scroll of Comprehend Languages 30gp
• Scroll of Silence 110gp
• Scroll of Misty Step 90gp
• Scroll of Counterspell 300gp
• Scroll of Locate Object 125gp
• Scroll of Fly 350gp