CLASS & LEVEL BACKGROUND PLAYER NAME
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH dp 6
17 +5 30
3 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
PERSONALITY TRAITS
Hit Point Maximum
Strength
DEXTERITY
20
+8 Dexterity
Constitution
57
CURRENT HIT POINTS IDEALS
Intelligence
Wisdom
+8 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
20
● +8 Acrobatics (Dex) Total SUCCESSES
Animal Handling (Wis) FAILURES
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)
11 +8 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Superior Darkvision
scythe dex 2d4 slashing
Insight (Wis) Sunlight Sensitivity.
● +8 Intimidation (Cha) Extra Attack
WISDOM Investigation (Int) Darkness
Medicine (Wis) blade of shadow 1dp 1d6 or
10 Nature (Int) farie fire 1d12 for 2dp heal half damage
Perception (Wis) dancing lights 1 per day
Performance (Cha) darkness 1 per day
Persuasion (Cha)
CHARISMA
Religion (Int)
20 Sleight of Hand (Dex)
● +8 Stealth (Dex)
Survival (Wis)
SKILLS ATTACKS & SPELLCASTING
10 PASSIVE WISDOM (PERCEPTION)
scythe
CP
studded leather
common SP
elvish
EP
light armor
simple weapons
GP
PP
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.