Sator Psyker
Sator Psyker
CurrentXPSpent
White, Unkempt 1.68
Hair Height
Connections
Talents
Divination Talent Effect
The wise learn from the deaths Psyker Gain psychic powers.
of others.
Sanctioned Psyker Your Warp Threshold is equal to double your Willpower Bonus.
Solars
1000
Current Maximum
7
11 Location Effect
Weapons
Name Specializations Test Damage Range Magazine Enc. Traits
Unarmed Melee (Brawling) 26 0 + STRB Melee N/A 0 Ineffective
Knife Melee (One-Handed) 26 0 + STRB Melee N/A 0 Subtle, Thrown (Short)
Knife Melee (One-Handed) 26 0 + STRB Melee N/A 0 Subtle, Thrown (Short)
Laspistol Ranged (Pistols) 29 5 Medium 4 0 Burst, Close, Loud, Reliable
Psychic Powers
Name WR Difficulty Range Target Duration Effect Warp Charge
Sunburst 2 0 Long 1 Zone Instant Opening a Current Threshhold
pinhole-
sized rift
6
into the
Warp for the
merest
instant, you
unleash a
flash of
blinding
light, searing
retinas and
damaging
sensitive
optics.
Choose a
Zone within
Long Range.
Creatures
within the
Zone must
make a
Challenging
(+0)
Fortitude
(Endurance)
Test
Opposing
your
Name WR Difficulty Range Target Duration Effect
Manifest
Test. If the
target loses,
it is Blinded.
A Blinded
creature
repeats the
Opposed
Test at the
end of each
of its turns,
removing
the
Condition if
it wins. If a
creature
loses the
Test more
than 3 times
in a row, it is
permanently
Blinded.
Extensive
medicae
treatment,
augmetics,
or other
powerful
healing is
required to
restore sight
to the
permanently
blind.
Plasma Torch 2 0 Self Self Sustained Your hand
becomes
wreathed in
a nimbus of
crackling
plasma,
allowing
you to cut
and weld
metal or
scorch foes
with a
superheated
touch. Until
the start of
your next
turn, your
hand
manifests a
cloud of
plasma
around it
that is
harmless to
you. The
plasma
sheds bright
light in your
Zone and
allows your
hand to
function as a
conventional
plasma torch
Name WR Difficulty Range Target Duration Effect
that can cut
or weld
metal.
Additionally,
you can use
your hand as
a melee
weapon with
the
following
profile.
Name WR Difficulty Range Target Duration Effect
Erasure 2 20 Short 1 Instant With
Creature surgical
precision or
brute force,
you reach
into your
target’s mind
to excise a
specific
memory,
leaving no
trace of it.
Choose a
creature
within Short
Range. The
target resists
your
attempts
with a
Routine
(+20)
Discipline
(Psychic)
Test
Opposing
your
Manifest
Test — if it
fails you
may
permanently
remove one
memory
from its
mind. The
length of the
memory you
erase can be
up to 10 x
your
Willpower
Bonus in
minutes.
This leaves a
gap in the
target’s
memory
they cannot
account for,
though they
don’t realise
it’s missing
until
something
highlights its
absence.
Name WR Difficulty Range Target Duration Effect
Psyker
The immaterium lies just behind reality, outside the perception of most creatures in the galaxy, but you are not
most creatures. As a psyker, you are aware of the warp, though you may not understand it. You can access and
unleash its tumultuous power into realspace.
Channelling such power is fraught with perils, however, and death is far from the most frightening possibility
one might face. When you acquire this Talent, you gain the ability to manifest Psychic Powers (page 158). You
can also purchase Advances in the Psychic Mastery (page 98) and the Awareness (Psyniscience) Specialisation
(page 93).
When you gain this Talent, you learn one Minor Psychic Power (page 114). Additionally, select a Psychic
Discipline (page 160) and immediately gain one power of your choice from that discipline. You can spend 60
Xp to purchase additional Minor Psychic Powers or 100 Xp to purchse Psychic Powers from your chosen
Discipline.
You can purchase this Talent a number of times up to your Willpower Bonus. Each additional time you
purchase this Talent, you access a new Psychic Discipline and one power of that Discipline.
Sanctioned Psyker
From the multitude of Psykers identified within the Imperium each day, you were marked as having the
potential to be more than a sacrifice to fuel the Golden Throne. You have been tested, tormented, and subjected
to rites and rituals that you shudder to recall — The experience was mentally and physically scarring, but it
left you more resistant to the dangers of the warp and in control of your power.
Your Warp Threshold is equal to double your Willpower Bonus. You also have a symbol to prove your
sanctioned status.
Instruments of Divination Micro-Bead/Vox Bead
Availability: Rare Type: Tools Availability: Common Type: Tools
Encumberance: 0 Cost: 200 Solar Encumberance: 0 Cost: 150 Solar
Psykers who draw upon the power of the Warp to Designed to fit inside the user’s ear, these
scry the future make use of a variety of tools in the communication tools let someone effortlessly talk
attempt. These instruments of divination are as to and hear others on the same vox channel. As
strange and varied as the psykers who bear them. their range is far beyond shouting, and work in
Only the rare Psyker with enough power and situations where shouting would call dangerous
influence can acquire a true set of the rare and attention, they are almost essential for mission
precious Emperor's Tarot. Others might use a bag of outfitting.
sand from blessed Terra to run their fingers through This item allows the wearer to communicate with
as they meditate, or dice inscribed with mysterious other users on the same channel within a mile,
runes. Work out what this will be, how your though dense metallic obstructions and violent
character came to possess, and how well it works, weather can lessen or disrupt the ability.
with the GM.
Designed to fit inside the user’s ear, these
Psykers who draw upon the power of the Warp to communication tools let someone effortlessly talk
scry the future make use of a variety of tools in the to and hear others on the same vox channel. As
attempt. These instruments of divination are as their range is far beyond shouting, and work in
strange and varied as the psykers who bear them. situations where shouting would call dangerous
Only the rare Psyker with enough power and attention, they are almost essential for mission
influence can acquire a true set of the rare and outfitting.
precious Emperor's Tarot. Others might use a bag of
sand from blessed Terra to run their fingers through This item allows the wearer to communicate with
other users on the same channel within a mile,
as they meditate, or dice inscribed with mysterious
though dense metallic obstructions and violent
runes. Work out what this will be, how your
character came to possess, and how well it works, weather can lessen or disrupt the ability.
with the GM. Traits:
Traits:
Psy Focus
Knife Availability: Exotic Type: Tools
Encumberance: 0 Cost: 100 Solar
Availability: Common Type: Mundane Weapons
Encumberance: 0 Cost: 50 Solar These small, simple trinkets might be mistaken for
detritus littering a habway, oddly glowing crystals,
No Description
or elaborately carved icons, but in the hands of a
No Description psyker they allow for greater mental clarity when
Melee (One-Handed) Damage: 0 + 2 (Strength) accessing the powers of the Warp. Some might be
Traits: Subtle, Thrown (Short) made personally during training on Terra, others
passed down from one rogue psyker to another as a
Knife part of joining a cult. All possess a special value
Availability: Common Type: Mundane Weapons their owner might treasure above all else.
Encumberance: 0 Cost: 50 Solar When using a Psy Focus, you gain +1 SL to Psychic
Mastery Tests. You can not benefit from more than
No Description one Psy Focus at a time.
No Description These small, simple trinkets might be mistaken for
Melee (One-Handed) Damage: 0 + 2 (Strength) detritus littering a habway, oddly glowing crystals,
Traits: Subtle, Thrown (Short) or elaborately carved icons, but in the hands of a
psyker they allow for greater mental clarity when
Laspistol accessing the powers of the Warp. Some might be
Availability: Common Type: Las Weapons made personally during training on Terra, others
Encumberance: 0 Cost: 400 Solar passed down from one rogue psyker to another as a
part of joining a cult. All possess a special value
No Description their owner might treasure above all else.
No Description When using a Psy Focus, you gain +1 SL to Psychic
Ranged (Pistols) Range: Medium Mastery Tests. You can not benefit from more than
Damage: 5 Clip: 4 one Psy Focus at a time.
Clip Cost: 100 Traits:
Traits: Burst, Close, Loud, Reliable
Robes/Light Leathers Survival Gear
Availability: Common Type: Mundane Armour Availability: Common Type: Clothing And
Encumberance: 1, Enc. Cost: 10 Solar Personal Equipment
Carried: 2 Encumberance: 3 Cost: 50 Solar
No Description Survival Gear encompasses a wide range of
No Description equipment designed for long durations in
wilderness areas, including the crumbling habways
Armor: 1 Arms, Body/Torso, Legs of destroyed cities and other areas where basic
Traits: Subtle necessities are unavailable. Though bulky, they can
mean the difference between life and death in areas
where no one might ever find the remains.
Each Survival Gear pack includes items such as a
bedroll, insulated tent, canteen, rope, firestarters,
candles, hydro-purifier tabs, and other basics except
for actual food and water. Survival Gear can be
used in combination with Fortitude (Endurance) to
endure Exposure (see page 218).
Survival Gear encompasses a wide range of
equipment designed for long durations in
wilderness areas, including the crumbling habways
of destroyed cities and other areas where basic
necessities are unavailable. Though bulky, they can
mean the difference between life and death in areas
where no one might ever find the remains.
Each Survival Gear pack includes items such as a
bedroll, insulated tent, canteen, rope, firestarters,
candles, hydro-purifier tabs, and other basics except
for actual food and water. Survival Gear can be
used in combination with Fortitude (Endurance) to
endure Exposure (see page 218).
Traits:
Unarmed
Availability: - Type: Mundane Weapons
Encumberance: 0 Cost: - Solar
No Description
No Description
Melee (Brawling) Damage: 0 + 2 (Strength)
Traits: Ineffective