Assassin Rogue/7 Criminal/Spy Sean
CLASS & LEVEL BACKGROUND PLAYER NAME
Nova
Wood Elf Chaotic Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH I would rather make a new
15 +9 45 friend than a new enemy.
+2 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
15 PERSONALITY TRAITS
Hit Point Maximum 70
Strength
DEXTERITY
Chains are meant to be broken, as
+4
Dexterity
Constitution
70 are those who would forge them
CURRENT HIT POINTS IDEALS
Intelligence
19 Wisdom
Something important was taken from
Charisma me, and I aim to steal it back.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+3
Acrobatics (Dex) Total 7d8 SUCCESSES I turn tail and run when
16 Animal Handling (Wis)
7d8 FAILURES things look bad.
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)
+1 ● 3 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Feats:-Alert: +5 to initiative
Rapier 5 1d8/pierc
13 ● Insight (Wis) -Mobile
Intimidation (Cha) Dagger 5 1d4/pierc -Assassinate: have
WISDOM 3 Investigation (Int) advantage on attack rolls
Shortbow 5 1d6/pierc
Medicine (Wis) against any creature that
+4 Nature (Int) Shortbow(80/320) hasn't taken a turn in the
18
● 3 Perception (Wis) Dagger(20/60) combat
Performance (Cha) -Infiltration Expertise
CHARISMA
Persuasion (Cha) Sneak Attack (1d6): Deals
Religion (Int) extra damage when you hit
+2 ● Sleight of Hand (Dex) an enemy with advantage or
3 Stealth (Dex) when an ally is within 5 feet of
15 Survival (Wis) your target.
SKILLS ATTACKS & SPELLCASTING
-Cunning Action: Allows you
to Dash, Disengage, or Hide
14 PASSIVE WISDOM (PERCEPTION)
Leather armor, 2 as a bonus action, increasing
CP
daggers, 1 rapier, a your mobility and action
shortbow, quiver of economy.
Language: Elvish SP
Assassinate: Advantage on
20 arrows,
Thieves' Cant attack rolls against creatures
EP backpack,100 ball
disguise kit and the that haven't taken a turn yet.
bearing, string, 5
poisoner's kit. Critical hits against surprised
GP 15Gp candle, crowbar,
Thieves' tools creatures.
hammer, 5 piton,
A crowbar, a set of dark
PP hooded lantern, 2
common clothes including a
flask of oil, 5 rations ,
hood
tinderbox, waterskin,
hempen rope
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
155 1m76 62
AGE HEIGHT WEIGHT
Nova
Green Human Short yellow hair
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
-Uncanny Dodge: Use your reaction to halve the damage from
one attack that hits you
-Evasion: When you make a Dexterity saving throw to avoid
damage, you take no damage on a success and only half
damage on a failure.
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.