BloodHunter 2020
BloodHunter 2020
quarry that hinders their foe's abilities and punishes their you, and seek kin watch over you and prevent you
to
aggression, or call blood curses upon their enemies, succumbing toWere you once a holy warrior who
it?
manipulating their bodies from the inside. Willing to suffer strayed from his faith andwas cast out, but still seek to give
whatever it takes to achieve victory, these adept warriors yourself to the cause of protecting the innocent? Or are you
have forged themselves into a potent force against the a criminal with a dark past seeking to make amends,taking
terrors that threaten the innocent. this life as a path of penance?
Whetherdriven by the wish to make a differencein a that surges through your veins,using them only when
dangerous world, the need to take vengeance for a great necessary? Do you relish in the strength it offers you,
wrong they have suffered, being inspired by witnessing the embracing your gifts and using them freely? Are you
strange and powerful techniques of another blood hunter in worried the superstitionsare right, and this powerwill
person, or just seeking a place to belong in an uncaring eventuallyturn you into one of the monsters you hunt? Or
world, the reasons one may take up the Hunter's Bane and has your study instilled you with the confident control of
choose this life are many and varied.Injoining an order of mind over matter, certain you can bend these gifts to bring
blood hunters, one is also joining a tight family bound by a brighter dawn?
service to each other and the common cause. For many, this Consider too that while a blood hunter belongs to an
is the only family they have known or have left, sothe order, many strike out on their own to do their best work.
kinship felt between members of an order is a bond neigh What made you leave the comfort of your order? Do you
unbreakable. intend to return, or have you decided you have more to
Beyond the boundaries of the order, however;, the life of learn in the world beyond? What do you seek in other
a blood hunter is often not an easy one. The rituals of the adventurers that can help you meet your goals?
Hunter's Bane regularly leave one visibly changed and While most blood hunters follow a path of good or
prone to unsettle common folk, and the witnessing of neutralityin their pursuits,some have fallen to the dark,
hemocraft can invoke a superstitious fear from even the seductive side of hemocraft and use their abilities for selfish
most learned scholar. While some societies have come to and evil purposes. Thesedeviants are always thrown from
accept the good deeds of the orders, many blood hunters the order, and often hunted along with the creatures they
publicly hide their nature unless absolutely necessary, once trained to fell.
feeling more comfortable in the wilds and wastes ofthe
world where the Orders commonly train. Even so, the best QUICK BUILD
work a blood hunter can do usually involves the poor and
defenseless on the outskirts of society, those prone to the You can make a blood hunter quickly by following these
corrupting touch of fiends and dark intension.Braving the suggestions. First, make Strength or Dexterity your highest
threat of vilification, these dark protectorswade through ability on whether you want to focus on
score, depending
civilization, earning coin as mercenaries or bounty hunters, melee weapons, or archery (orfinesseweapons). Make
ever watching for the signs of something more nefarious Intelligence your next highest if you plan to focus on the
beneath the surface. potency of blood curses and mystical power. Choose a
In choosing this path, a blood hunter has irrevocably higher Constitution next,asyou want to have extra hit
given a part of themselves to their cause, physically, points to burn on your crimson rite or amplifying blood
emotionally,and sometimes morally. The orders of blood curses. Then, select the urchin or soldier background.
hunters practice their own unique ideals and methods,
often employing techniques with dark origins that test the
strength and will ofthese guardians. Many wrestle with the
CLASS FEATURES
fear of losing this struggle,so a life of discipline and As a blood hunter,you gain the following class
vigilancedrives their travels wander the countryside
as they features.
your character are why you were driven to this lifestyle, and
why do you seek to give up everything to wallow in the dark PROFICIENCIES
with the evilsyou hunt? Did you lose a loved one to a Armor: Light armor, medium armor, shields
fiendish beast and now wish to prevent others from Weapons: Simple weapons,martial weapons
suffering the same fate? Do you seek a sense of purpose Tools: Alchemist's supplies
and security, and found this among the order that has taken Saving Throws:Dexterity, Intelligence
to the equipment granted by your background: one blood curse ofyour choice,detailed in the "Blood
Curses" section at the end of the class description.You
• (a)a martial weapon or (b) two simple weapons
learn one additional blood curse of your choice, and you
• (a)a light crossbow and 20 bolts or (b)hand crossbow
can choose one of the blood curses you know and replace it
and 20 bolts
with another blood curse, at 6th, 10th, 14th, and 18th level.
• (a)studded leather armoror (b)scale mail armor
When you use your Blood Maledict,you choose which
• an explorer's pack
curse to invoke. While invoking a blood curse, but before it
Alternatively, you could begin with startingwealth of affects the target, you can choose to amplify the curse by
4d4 x 10gp and purchase starting items of your choice. losing a number of hit points equal to one roll ofyour
hemocraft die, as shown in the Hemocraft Die column of
HUNTER'S BANE the Blood Hunter table. An amplified curse gains an addi
checks to track fey, fiends, or undead, aswell as on you can use it three times between rests, and at 17th level,
Intelligence ability checks to recall information about them. you can use it four times between rests. You regain all
and shape hemocraft magic, using your own blood and life
essence to fuel your abilities. Some of your features require FIGHTING STYLE
your target to make a saving throw to resist the feature's
effects. The saving throw DC is calculated asfollows: At 2nd level, you adopt a style of fighting as your specialty.
Choose one of the following options. You cant take a
Hemocraftsave DC =8+your proficiency bonus+ Fighting Style option more than once, even if you later get
your Intelligence modifier. to choose again.
that weapon.
ExTRA ATTACK
GREAT WEAPON FIGHTING
When you roll a 1 or on a non-rite damage die for
2 an Beginning at 5th level, you can attack twice, instead of
attack you make with a melee weapon that you are wielding once, whenever you take the Attack action.
with two hands, you can reroll the die andmust use the
new roll. The weapon must have the two-handed or versa BRAND OF CASTIGATION
tile property for you to gain this benefit.
ORDEROF THEGHOSTSLAYER
The Order of the Ghostslayer is the oldest of the orders,
having originally rediscovered the secrets of blood magic
and refined them for combat against the scourge of
undeath. Ghostslayers seek out and study the moment of
CURSE SPECIALIST
HARDENED SoUL Beginning at 3rd level, your ancient order teaches advanced
When you reach 14th level, you have advantage on saving mastery over blood curses. You gain an additional use of
your capability. Once per turn, whenever a blood hunter the veil move through other
between the planes. You can
feature requires you to roll a hemocraft die, you can choose creatures and objects asif they were difficult terrain, as
to reroll the die and choose which result to use. well as see and affect creatures and objects on the Ethereal
In addition, whenever youscore a critical hit witha Plane. You take 1d10 force damage if you end your turn
weapon attack empowered by your Crimson Rite, you inside an object. If you are inside an object when this
regain one expended use ofyour Blood Maledict feature. featureends, you are immediately shunted to the nearest
unoccupied space that you can occupy and take force
damage equal number of feet you moved. This
twice the
BLOOD HUNTER ORDERS feature lasts for a
to
Those who have taken to the Order of the Profane Soul Cantrips. You learn two cantrips ofyour choice from
have seen the limits of hemocraft against some of the most the warlock spell list. You learn an additional warlock can
ancient and cruel fiends and terrors of the world. Unable to trip ofyour choice at 1Oth level.
pursue beings of such power, creatures able to vanish Spell Slots. The Profane Soul Spellcasting table shows
amongstthe nobles without a trace, or bend the mind of the how many spell slots you have. The table also shows what
most stalwart warrior with but a glance, this order trusted the level of those slots is; all of your spell slots are the same
in their resilience and delved into this same well of level. To cast one ofyour warlock spells of 1 st level or
corrupting arcane knowledge, making pacts with lesser higher, you must expend a spell slot. You regain all expend
evils to better combat the greater: While they may have ed spell when you finisha short or long rest.
slots
traded a part of themselves, members of this order believe For example, when you are 8th level, you have two
thepowergained far outweighs the price, for even devils 2nd-level spell slots. To cast the 1st-level spell witch bolt,
now quake when they know they've drawn the attentionof you must spend one of those slots, and you cast it as a
the Order of the Profane Soul. 2nd-level spell.
or 3rd level.
OTHERWORLDLY PATRON
Additionally, when you gain a level in this class and
When you reach 3rd level, you strike a bargain with an
order,you can choose one of the warlock spells you know
otherworldly being ofyour choice:the Archfey,the Fiend, or
and replace it with another spell from the warlock spell list,
the Great Old One, each detailed in the Player's Handbook,
which also must be of a level for which you have spell slots.
the Undying within the Sword Coast Adventurer's Guide,
Spellcasting Ability. Intelligence is your spellcasting
and the Celestial or Hexblade in Xanathar's Guide to
ability for your warlock spells, so youuse your Intelligence
Your choice
Everything. augmentssome of your order
whenever a spell refers to your spellcasting ability. In addi
features.
tion, you use your Intelligence modifier when setting the
PACT MAGIC saving throw DC for a warlock spell you cast and when
making an attack roll with one.
When you reach 3rd level, you can augmentyour combat
Blood Hunter (2020) Design by Matthew Mercer
BRAND OF THE SAPPING SCAR
Spell save DC = 8t your proficiencybonus + Upon reaching 11th level, your Brand of Castigationfeature
your Intelligence modifier.
now digs dark, arcane scars into your target, leaving them
Spell attack modifier =your proficiency bonus +
vulnerable to your magic. A creature branded by you has
your Intelligence modifier.
disadvantage on their saving throws against your warlock
RITE FocUs spells.
it glowswith faint light until the end ofyour next turn. For The Fiend. You can cast fireball once without expend
the duration,the creature can't benefit from half cover, ing a spell slot. You can't do so again until you finish a long
rest.
three-quarterscover,or being invisible.
TheFiend. When you hit a creature with your Rite of
The Great Old One. You can cast haste once without
the Flame, if you a 1 or 2 on your hemocraft
roll die, you expending a spell slot. You can't do so again until you finish
can reroll the die and choose which roll to use. a long rest.
The Great Old One. When you score a critical hit The Undying. You can cast bestow curse once without
against a creature while using the weapon, that creature is expending a spell slot. You can't do so again until you finish
frightened of you until the end of your next turn.
a long rest.
The Undying. Wheneveryou reduce a hostile creature The Celestial. You can cast revivify once without ex
to 0hit points using a weapon, you regain a number of hit pending a spell slot. You can't do so again until you finisha
points equal to one roll of your hemocraft die. long rest.
The Celestial.
You can expend a use ofyour Blood The Hexblade. You can cast blink once without ex
Maledict feature as a bonus action to heal one creature that pendinga spell slot. You can't do so again until you finish a
you can see within 60 feet of you. They regain a number of long rest.
MYSTIc FRENZY
Starting at 7th level, when you use your action to cast a
cantrip, you can immediately make one weapon attack as a
bonus action.
REVEALED ARCANA
At 7th level, your dark patron grants you the rare use of a
dangerous arcane spell based on your pact.
The Archfey. You can cast blur once using a pact magic
spellslot. You can't do so again until you finish a long rest.
The Great Old One. You can cast detect thoughts once
using a pact magic spell slot. You can't do so again until you
finish a long rest.
a long rest.
from your fallen prey. You gain the Blood Curse of the
Souleater for your Blood Maledict feature. This does not
STRANGE METABOLISM
count against your number of blood curses known. Beginning at 7th level, your body has begun to adapt to
1l
own physiology through a combination of hemocraft and Once you use this featureto resist side effects, you can't
corrupted alchemy. Over generations of experimentation,a do soagain until you finish a long rest.
splinter order of blood hunters began to emerge, one that
focused on brewing toxic elixirs to modify their capabilities BRAND OF AXIOM
in battle, altering their blood and, over time, become At 11th level, your hemocraft has alteredyour Brand of
something beyond what they once were. They called Castigation to enforce a foe's true nature. Any illusions
themselves the Order of the Mutant. Researching their disguising or making a creature invisible when you brand
targets to know their strengths and weaknesses, these them end, and they can't benefit from such illusions while
blood hunters can alter their biology to be best prepared for branded. If a creature branded by you is polymorphed or
the coming conflict. has changed shape, they must succeed on a Wisdom saving
throw or revert to their true form and be stunned until the
Order of the Mutant Features
end of your next turn. Whenevera branded creature
Blood Hunter
attempts to polymorph or change shape, they must succeed
Level Feature
on a Wisdom saving throw or the attempt fails, and they are
3rd Formulas (4), Mutagencraft
stunned until the end of your next turn.
7th Strange Metabolism, Formulas (5)
Mutagens (2/rest) BLOOD CURSE OF CORROSION
11th Brand of Axiom, Formulas (6) Starting at 15th level, your blood curse can wrack a
15th Blood Curse of Corrosion, Formulas (7) creatures body with terrible toxins. You gain the Blood
Mutagens (3/rest) Curse of Corrosion for your Blood Maledict feature. This
18th Exalted Mutation, Formulas (8) does not count against your number of blood curses known.
checks. Asa side effect, you gain disadvantage on and hunger for violence of a wicked beast. The Order of the
Lycan is a proud order of blood hunters who undergo "The
Charisma ability checks.
Potency. Your Strength score increases by 3,as does Taming"a ceremonial inflicting of lycanthropy from a
senior member:Thesehunters then use their abilities to
your Strength maximum. This bonus increases by 1 at 11 th
level(+4) and 18th level (+5). As a side effect, you have harness the powerof the monster they harbor without
disadvantage on Dexterity saving throws. losing themselves to it. Through intense honing of one's
gain disadvantage on Strength saving throws. unleash their hybrid form for short periods of time.
Enhanced physical prowess, unnatural resilience, and razor
sharp claws make these warriors a terrible foe to any evil
HEIGHTENED SENSES
Starting when you choose this archetype at 3rd level, you
begin to adopt the improved abilities of a natural predator.
You gain advantage on Wisdom (Perception) checks that
rely on hearing or smell.
HYBRID TRANSFORMATION
Upon choosing this archetype at 3rd level, you begin to
Predatory CrimsonRite
Strikes. You can apply your the Lycan to prevent the spread of their curse through
feature to your unarmedstrikes as single weapon. You can blood, should they wish to. One of the most sacred
use Dexterity instead of Strength for the attack and damage oaths of this order is to never infect another without the
rolls ofyour unarmed strikes. When you use the Attack order's sanction.
action with an unarmedstrike, you can make one unarmed Should a member of the Order of the Lycan be cured
strike as a bonus action.
of the lycanthropic curse, it is a terrible shame on their
Your unarmed strikes deal 1d6 slashing damage.The name, the order, and those who carry the curse still.
damage increases to ld8 at 11th level.
There have been passages written aboutmembers being
If you begin your turn with no more than
Bloodlust.
cleansed against their will, but those brothers and
half maximum hit points, you must succeed on a
of your
return to the order to undergo a renewed
DC 8 Wisdom saving throw or move directly towards the sisters readily
nearest creature to you and use the Attack action against initiation of TheTaming, reintroducing the curse to their
that creature.You can choose whether or not to use your bodies and restoring their honor.
Extra Attack feature for this frenzied attack. If there is more Lycanthropy comes in many forms. Each version of the
than one possible target, roll to randomly determine the curse is bound to a specific beast: wolf, bear, tiger, boar,
target. You then regain controlfor the remainder of your and rat are a few of the more well-known variations.
turn.
The strain of the curse defines the beast a hybrid form
are under an effect that prevents you from
If you
will share, but the features the curse bestows remain
concentrating (like the barbarian's Rage feature), you
relatively uniform across strains.
automatically fail this saving throw.
ImprovedPredatory Strikes. You gain a +1 bonus to can't use reactions until the end of your next turn.
attack rolls made with your unarmed strikes. This bonus Amplify. This curse lasts for 1 minute and can affect a
increases by 1 at 11th level (+2) and 18th level (+3).In creature regardless of their size category.At the end of each
addition, when you have an active CrimsonRite while in
of its turns, the cursed creature can make another Strength
your hybrid form, your unarmned strikes are considered saving throw. On a success, this curse ends.
ADVANCED TRANSFO RMATION within 30 feet of you to painfully swell until the end ofyour
Starting at 11th level, you learn to unleash and control next turn. For the duration of this curse, the creature has
more of the beast within. You can use your Hybrid disadvantage on Strength and Dexterity ability checks, and
Transformation feature twice, regaining all expended uses suffers 1d8 necrotic damage if it makes more than one
when you finish a short or long rest. In addition, your hybrid melee or ranged attack during its turn.
form gains the Lycan Regeneration feature. Amplify. This curse lasts for 1 minute. At the end of
LycanRegeneration. At the start of each of your turns, each of its turns, the cursed creature can make a
before you roll for bloodlust,you regain hit points equal to Constitution saving throw. On a success, this curse ends.
The blood curses are presented in alphabetical order. BLOOD CURSE OF EXPOSURE
When a creature you can see within 30 feet is hit with an
BLOOD CURSE OF THE ANXIOUS attack or spell, you can use your reaction to temporarily
Asa bonus action, you magnify the adrenaline in the body weaken their resilience against it. Until the end of the turn,
of a creature within 30 feet of you, making them susceptible
the target loses their resistance to the damage types of the
to forceful the end ofyour next turn,all
influence. Until
triggering attack or spell.
creatures have advantage on Charisma (Intimidation)
Amplify. The target instead loses invulnerability to the
checks directed at the target creature.
damage types of the triggering attack or spell, having resis
Amplify. The next Wisdom saving throw the target has tance to them until the end of the turn.
to make before this curse ends has disadvantage. Once
you've amplified this blood curse, you must finish a long BLOOD CURSE OF THE EYELESS
rest before you can amplify it again. When a creature you can see within 30 feet of you makes
an attack roll, you can use your reaction to roll one
Amplify. You apply this curse to all of the creature's end of your next turn.
attack rolls until the end of the turn. You roll a new Ampliy.The cursed creature has disadvantage on all
hemocraft die for each affected attack. Constitution saving throws made to maintain concentration
of spells until the end ofyour next turn.
You can choose any number of creatures you can see to Strength 13or Dexterity 13, and Intelligence 13
be unaffected bythis howl.
BLOOD HUNTER MULTICLASSING PROFICIENCIES
Amplif.The range of this curse increases to 60 feet. Proficiencies Gained
BLOOD CURSE OF THE MARKED Light armor, medium armor, shields, simple weapons, mar
As a bonus action, you can marka creature within 30 feet tial weapons, one skill from the class's skill list, alchemical
ofyou. Until the end of your turn, whenever you deal rite supplies.
GUILD
CaTTCAL
VRoLE
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All other original material in this work is copyright 2020 by Matthew Mercer
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