ㅤ                           .⋆⋆ ⋆⋆˙˖ع⁺ ☁⋆ ୭ .
⋆⋆˙
                                               ❀ ⊹⋆。ع
ㅤ                           ᴀᴜᴛᴏᴇxᴇᴄ ʙʏ : ᴍᴀʏʏ ᴄʜᴇᴇᴛᴏꜱ
                            ㅤ。⋆❀⋆⋆˙⊹⋆ع.⋆☁⁺˖⋆⋆⋆˙ع.
⋆☁︎
  ⋆ ゚⋆
    ☾ ゚☁︎
       ⋆ ⋆ ゚☾ ゚
              ⋆ ゚。⋆
             ☾ ゚   ゚ ゚
Parametros de lanzamiento
⋆☁︎
  ⋆ ゚⋆
    ☾ ゚☁︎
       ⋆ ⋆ ゚☾ ゚
              ⋆ ゚。⋆
             ☾ ゚   ゚ ゚
// +mat_motion_blur_percent_of_screen_max 0 //----> (Si Shader esta por encima de
Medium forzara el desenfoque de movimiento (da un error de consola pero funciona))
// +dsp_enhance_stereo 1                  //----> (Enhance stereo sound quality)
// -console                               //----> (Activa la consola de
programador)
// -lv                                    //----> (Elimina los desmembramiento de
los zombies al morir)
// noaafonts                              //----> (Desactiva el suavizado de
fuentes de pantalla)
// noforcemaccel                          //----> (Fuerza la configuracion de
aceleracion del mouse de escritorio)
// noforcemparms                          //----> (Fuerza la configuracion del
boton del mouse del escritorio)
// noipx                                  //----> (Deshabilita la deteccion de red
IPX, LAN local (leve mejora en el tiempo de arranque))
// -nojoy                                 //----> (desactiva joystick)
// nocrashdialog                          //----> (Elimina algunos errores no
controlados del tipo *La memoria no se pudo leer*)
// noforcemspd                            //----> (Este no se que hace :v)
// -threads 2                             //----> (Hace uso de todos los nucleos de
su CPU (si tiene un nucleo cuadruple, use 4,doble nucleo 2, un solo nucleo
simplemente omita esto)
// -novid                                 //----> (Salta el intro del juego)
// -high                                   //----> (Alta prioridad al juego y mayor
uso del cpu)
// -refresh 60                            //----> (Frecuencia del monitor a 60hz)
// fps_max 60                             //----> (Limita los fps a 60)
// +r_rootlod 2                           //----> (Ajusta el detalle del modelo
donde # es 0 para alto, 1 es medio y 2 para bajo)
// +r_waterforceexpensive 0               //----> (Ajusta el detalle del agua donde
# es 0 bajo y 1 es alto)
// +r_waterforcereflectentities 0         //----> (Ajusta la reflectividad del agua
donde # es 0 para baja y 1 para alta)
// +r_shadowrendertotexture 0             //----> (Ajusta el detalle de sombras
donde # es 0 para bajo y 1 para alto)
-console -refresh 60 -novid -lv -nomsaa -noaafonts -dxlevel 81
+motion_blur_percent_of_screen_max 0  -noforcemaccel -noforcemparms -nosyn+c -
tickrate -noip
✩₊˚.⋆☾⋆⁺₊✧
 (binds)
✩₊˚.⋆☾⋆⁺₊✧
bind "h" "say_team Ayuda/Help!!"
bind "n" "sm_tank;sm_health;say_team Tank, Tank, Tank!!"
bind "g" "say_team Go, Go!!"
bind "b" "say_team Atras, Atras, Atras!!"
bind "j" "say_team Hit, Hit!!"
bind "k" "say_team LIMPIA/CLEAR!!"
bind "F5" toggleconsole
bind "F9" "disconnect"
✩₊˚.⋆☾⋆⁺₊✧ BINDS PARA CAMBIAR DE NOMBRE ✩₊˚.⋆☾⋆⁺₊✧
bind "o" "setinfo name mayy;play ui/helpful_event_1"
bind "p" "setinfo name maiware;play ui/helpful_event_1"
bind "i" "setinfo name mai.;play ui/helpful_event_1"
⌞ GRAPHT ⌝
"bind" "\" "+showscores"
bind "\" "+scoregraph"
"bind" "Forward Slash" "+showscores"
bind "Forward Slash" "+scoregraph"
alias +scoregraph "+showscores; net_graph 1"
alias -scoregraph "-showscores; net_graph 0"
⌞ BRILLO ⌝
mat_monitorgamma 1.6
mat_monitorgamma_tv_enabled 1
⌞ CELIMP JUMP ⌝
bind z "+left"
bind x "+right"
⋆。˚꒰ঌ   GLOWS    ໒꒱˚⋆
cl_glow_item_r 1; cl_glow_item_g 1; cl_glow_item_b 0.2"
cl_glow_item_far_r 1; cl_glow_item_far_g 1; cl_glow_item_far_b 1"
cl_glow_thirdstrike_item_r 1; cl_glow_thirdstrike_item_g 1;
cl_glow_thirdstrike_item_b 1"
cl_glow_ghost_infected_r 1; cl_glow_ghost_infected_g 1; cl_glow_ghost_infected_b 1"
cl_glow_infected_r 0; cl_glow_infected_g 0; cl_glow_infected_b 1"
cl_witch_glow_idle_r 1; cl_witch_glow_idle_g 0.2; cl_witch_glow_idle_b 1"
cl_witch_glow_angry_r 0; cl_witch_glow_angry_g 1; cl_witch_glow_angry_b 0"
cl_glow_ability_r 1; cl_glow_ability_g 1; cl_glow_ability_b 0.2"
cl_glow_survivor_hurt_r 1; cl_glow_survivor_hurt_g 0; cl_glow_survivor_hurt_b 0"
cl_glow_survivor_health_high_r 0; cl_glow_survivor_health_high_g 1;
cl_glow_survivor_health_high_b 0"
cl_glow_survivor_health_med_r 0.80; cl_glow_survivor_health_med_g 1;
cl_glow_survivor_health_med_b 0.015"
cl_glow_survivor_health_low_r 0.807; cl_glow_survivor_health_low_g 0.419;
cl_glow_survivor_health_low_b 0.027"
cl_glow_survivor_health_crit_r 1; cl_glow_survivor_health_crit_g 0.015;
cl_glow_survivor_health_crit_b 0.015"
cl_glow_survivor_b 1 cl_glow_survivor_g 0.2 cl_glow_survivor_r 0
cl_glow_infected_vomit_r 0.6; cl_glow_infected_vomit_g 0.2;
cl_glow_infected_vomit_b 1"
cl_glow_survivor_vomit_r 0.592; cl_glow_survivor_vomit_g 0.2;
cl_glow_survivor_vomit_b 1"
cl_glow_survivor_health_bleed_pulse 1
cl_glow_survivor_health_bleed_pulse_amount 1
cl_glow_survivor_health_bleed_pulse_speed 30
cl_glow_survivor_health_include_buffer 1
cl_glow_survivor_r "0.0"
cl_glow_survivor_g "1.0"
cl_glow_survivor_b "1.0"
⋆˚࿔         ⋆
      RATIO ˚⋆
rate "128000"
cl_cmdrate "1337"
cl_updaterate "1337"
cl_interp_ratio 0
cl_interp 0.0167
cl_timeout 30
cl_resend 1
sv_region 3
net_maxroutable "1200"
net_splitrate 2
net_splitpacket_maxrate 50000
net_graphshowlatency 0
budget_show_history 0
net_allow_multicast 0
cl_lagcompensation 1
mm_dedicated_search_maxping 50
▶︎ •၊၊||၊|။||||၊
                |•
                   0:10
     fps/max
r_eyemove 0
r_eyemove 0
r_eyeshift_z 0
r_eyeshift_y 0
r_eyeshift_x 0
mat_bloom_scalefactor_scalar 0
mat_grain_scale_override 0
gameinstructor_enable 0
mat_queue_mode 2
mat_queue_report 0
muzzleflash_light 1
c_thirdpersonshoulder 0
cl_forcepreload 1
func_break_max_pieces 0
r_dynamic 0
sv_consistency 0
sv_pure 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_physpropstaticlighting 1
r_ambientfraction 0.2
r_cheapwaterend 1
r_cheapwaterstart 1
r_skyboxfogfactor 0
spec_allowroaming 1
z_wound_client_disabled 1
sb_all_bot_game 1
cl_phys_timescale 1
cl_ragdoll_limit 0
cl_detail_max_sway 0
func_break_max_pieces 0
r_ambientfraction 0.2
r_skyboxfogfactor 0
cl_downloadfilter nosound
r_radiosity 4
func_break_max_pieces "-1"
cl_phys_timescale "1.0"
budget_history_range_ms            "66.666666667"
budget_bargraph_range_ms           "16.6666666667"
c_thirdpersonshoulderaimdist       "1200"
budget_panel_width                 "512"
budget_panel_height                "384"
g15_update_msec                    "250"
c_maxdistance                      "200"
cam_idealdist                      "150"
c_maxyaw                           "135"
c_minyaw                           "-135"
budget_background_alpha            "128"
budget_bargraph_background_alpha   "128"
budget_history_numsamplesvisible   "100"
c_orthoheight                      "100"
c_orthowidth                       "100"
c_maxpitch                         "90"
budget_panel_y                     "50"
engine_no_focus_sleep              "50"
c_thirdpersonshoulderdist          "40"
cl_chatfilters                                             "31"
budget_averages_window                                     "30"
budget_peaks_window                                        "30"
c_mindistance                                              "30"
budget_panel_bottom_of_history_fraction                    "0.25"
c_thirdpersonshoulderoffset                                "20"
c_thirdpersonshoulderheight                                "10"
next_weapon_timer                                          "1.25"
overview_alpha                                             "1.0"
cl_idealpitchscale                                         "0.8"
nav_show_area_info                                         "0.5"
net_graphproportionalfont                                  "0"
net_graph                                                  "1"
net_graphpos                                               "1"
net_graphheight                                            "12"
 . ݁ ݁ ݁₊ ݁SCRIPS ᶻ 𝗓 𐰁
//Spam Saltos (estoy te ayudara bunny hop)
alias jump_bind "+jump;wait 5; -jump;wait 5;spam_jump"
alias jump_alias "alias spam_jump jump_bind"
alias jump_stop "alias spam_jump"
alias +sj "jump_alias;spam_jump"
alias -sj "jump_stop; -jump"
alias sjtoggle "sjtoggleon"
alias sjtoggleon "bind space +sj; alias sjtoggle sjtoggleoff;ModoON2"
alias sjtoggleoff "bind space +jump; alias sjtoggle sjtoggleon;ModoOFF"
bind "l" "sjtoggle"
//Haymaker (podras golpear y lanzar roca a la vez con el tank)
alias +haymaker "+doubleattack; wait 5; +jump"
alias -haymaker "-jump; wait 1; -doubleattack"
alias +doubleattack "+attack2; wait 1; +attack"
alias -doubleattack "-attack2; wait 1; -attack"
bind "MOUSE5" "+haymaker"
‧₊˚
 𝓕𝓲𝓻𝓶𝓪𝓭𝓸 𝓹𝓸𝓻 𝓽𝓾 𝓬𝓱𝓲𝓽𝓮𝓻 𝓭𝓮 𝓬𝓸𝓷𝓯𝓲𝓪𝓷𝔃𝓪 𝓶𝓪𝔂𝔂 𝓬𝓱𝓮𝓮𝓽𝓸𝓼